Subversion Repositories Games.Chess Giants

Rev

Rev 14 | Rev 29 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

  1. // common.h
  2.  
  3. #ifndef COMMON_H
  4. #define COMMON_H
  5.  
  6.  
  7. // standard includes
  8. #include <windows.h>
  9. #include <windowsx.h>
  10. #include <wininet.h>
  11. #include <commctrl.h>
  12. #include <richedit.h>
  13. #include <stdio.h>
  14. #include <malloc.h>
  15. #include <math.h>
  16. #include <time.h>
  17. #include <share.h>
  18. #include <shlwapi.h>
  19. #include <shlobj.h>
  20. #include <process.h>
  21. #include <sys/stat.h>
  22.  
  23.  
  24. // project resources includes
  25. #include "resource/resource.h"
  26.  
  27.  
  28. // link with specific libraries
  29. #pragma comment (lib, "comctl32.lib") // for ImageList_*()
  30. #pragma comment (lib, "winmm.lib") // for PlaySound()
  31. #pragma comment (lib, "ws2_32.lib") // for network
  32.  
  33.  
  34. // global preprocessor defines
  35. #include "defines.h"
  36.  
  37.  
  38. // modeless message box definition
  39. typedef struct messagebox_s
  40. {
  41.    HWND hWndParent; // message box parent window
  42.    wchar_t title[128]; // message box title
  43.    wchar_t text[4096]; // message box text
  44.    int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
  45. } messagebox_t;
  46.  
  47.  
  48. // part color theme data definition
  49. typedef struct partcolor_s
  50. {
  51.    int texture; // index of the texture used for the pieces in this theme
  52.    int material; // index of the material used for the pieces in this theme
  53. } partcolor_t;
  54.  
  55.  
  56. // background sprite definition
  57. typedef struct backgroundsprite_s
  58. {
  59.    int sprite_index; // index of the sprite used as the background in this theme
  60.    int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
  61.    int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
  62. } backgroundsprite_t;
  63.  
  64.  
  65. // light definition
  66. typedef struct light_s
  67. {
  68.    int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
  69.    unsigned long color; // diffuse color (RGBA)
  70.    float pos_x; // X position in space
  71.    float pos_y; // Y position in space
  72.    float pos_z; // Z position in space
  73.    float direction_x; // X direction in space
  74.    float direction_y; // Y direction in space
  75.    float direction_z; // Z direction in space
  76.    float range; // distance after which the light won't be computed
  77.    float attenuation_constant; // constant light attenuation
  78.    float attenuation_proportional; // light attenuation that is proportional to distance
  79.    float attenuation_square; // light attenuation that is proportional to distance squared
  80.    float cone_inner; // inner cone angle, in degrees
  81.    float cone_outer; // outer cone angle, in degrees
  82. } light_t;
  83.  
  84.  
  85. // definition for the scene illumination
  86. typedef struct illumination_s
  87. {
  88.    unsigned long ambient_light; // scene ambient light color (RGBA)
  89.    light_t *lights; // mallocated array of lights to render
  90.    int light_count; // size of the lights array
  91. } illumination_t;
  92.  
  93.  
  94. // theme definition
  95. typedef struct theme_s
  96. {
  97.    bool is_loaded; // set to TRUE when this theme is fully loaded
  98.    int load_index; // when loading asynchronously, index of the item to load for each pass
  99.  
  100.    wchar_t name[64]; // theme name (folder name)
  101.    wchar_t *description; // theme description or credits (mallocated)
  102.    backgroundsprite_t bg; // background sprite structure
  103.    illumination_t illum; // scene lights
  104.    int board_texture; // index of the texture used for the chess grid in this theme
  105.    int table_texture; // index of the texture used for the rest of the table in this theme
  106.    int grid_texture; // index of the texture used for the board grid numbers and letters
  107.    int trim_texture; // index of the texture used for the table/board delimiter
  108.    int board_material; // index of the material used for the chess grid in this theme
  109.    int table_material; // index of the material used for the rest of the table in this theme
  110.    int trim_material; // index of the material used for the table/board delimiter
  111.    unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
  112.    partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
  113.  
  114.    // meshes
  115.    int board_meshindex;
  116.    int table_meshindex;
  117.    int trim_meshindex;
  118.    int tile_meshindex;
  119.    int part_meshes[7]; // first slot unused
  120.    // textures
  121.    int shadow_textureindex;
  122.    int hovered_textureindex;
  123.    int check_textureindex;
  124.    int threat_textureindex;
  125.    int lastmovesource_textureindex;
  126.    int lastmovetarget_textureindex;
  127.    int selected_textureindex;
  128.    int possiblemove_textureindex;
  129.    int takeable_textureindex;
  130.    int flattextures[2][7]; // [color][part], with first slot of the 7 unused
  131.    // sprites
  132.    int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
  133.    int lastmovesource_spriteindex;
  134.    int lastmovetarget_spriteindex;
  135. } theme_t;
  136.  
  137.  
  138. // local typedefs
  139. typedef struct pgngame_s
  140. {
  141.    wchar_t event_str[64]; // [Event "blah"]
  142.    wchar_t site_str[64]; // [Site "blah"]
  143.    wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
  144.    wchar_t round_str[16]; // [Round "N"]
  145.    wchar_t white_str[64]; // [White "blah"]
  146.    wchar_t black_str[64]; // [Black "blah"]
  147.    wchar_t result_str[16]; // [Result "blah"]
  148.    wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
  149.    wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
  150.    int gamedata_start; // offset at which the game data begins for this entry
  151. } pgngame_t;
  152.  
  153.  
  154. // player definition
  155. typedef struct player_s
  156. {
  157.    // common data
  158.    int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
  159.    char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
  160.    wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
  161.    float view_pitch; // current view pitch (vertical axis orientation towards the table center)
  162.    float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
  163.    float view_distance; // current view distance to the table center
  164.    float custom_pitch; // user-saved view pitch
  165.    float custom_yaw; // user-saved view yaw
  166.    float custom_distance; // user-saved view distance
  167.    bool wants_cancel; // set to TRUE when this player wants to cancel its last move
  168.  
  169.    // PLAYER_HUMAN related data
  170.  
  171.    // PLAYER_COMPUTER related data
  172.    bool wants_hint;
  173.  
  174.    // PLAYER_INTERNET related data
  175.    int our_socket;
  176.    bool is_connected;
  177.    bool is_logged_in;
  178.    bool is_in_game;
  179.    int game_number;
  180.    int remaining_seconds;
  181.  
  182.    // PLAYER_COMPUTER and PLAYER_INTERNET related data
  183.    bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
  184.    wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  185.    int sendbuffer_size; // size of the sendbuffer buffer
  186.    char *ascii_recvbuffer; // mallocated
  187.    wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  188.    int recvbuffer_size; // size of the recvbuffer buffer
  189.  
  190. } player_t;
  191.  
  192.  
  193. // definitions for a grid slot, a board side and a chess board
  194. typedef struct boardslot_s
  195. {
  196.    unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
  197.    unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
  198.    unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
  199. } boardslot_t;
  200.  
  201.  
  202. typedef struct boardside_s
  203. {
  204.    unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
  205.    int takenpart_count; // size of the takenparts array
  206.    bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
  207.    bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
  208. } boardside_t;
  209.  
  210.  
  211. typedef struct boardmove_s
  212. {
  213.    char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
  214.    char part; // board move part type (to handle promotions)
  215.    char promotion_type; // in case of a pawn promotion, the new part's type
  216.    bool has_captured; // set to TRUE if this part has just captured another part
  217.    bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
  218.    bool is_check; // set to TRUE if this move puts the opponent's king to check
  219.    bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
  220.    char source[2]; // this chess board's move source position ([line][column] array)
  221.    char target[2]; // this chess board's move target position ([line][column] array)
  222.    wchar_t pgntext[16]; // move PGN text
  223.    wchar_t *comment; // comment about that move (mallocated)
  224.    int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
  225.    boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
  226.    boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
  227.    wchar_t fen_string[128]; // FEN string describing that move
  228. } boardmove_t;
  229.  
  230.  
  231. typedef struct board_s
  232. {
  233.    bool was_setup; // set to TRUE when the board has just been set up
  234.    int hovered_position[2]; // this chess board's hovered position ([line][column] array)
  235.    int selected_position[2]; // this chess board's selected position ([line][column] array)
  236.    boardmove_t *moves; // array of moves describing the game (mallocated)
  237.    int move_count; // amount of moves in this game so far
  238.    int viewed_move; // index of the move currently viewed (for watching game history)
  239.    player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
  240.    bool has_playerchanged; // set to TRUE when the current player has just changed
  241.    bool want_playerswap; // set to TRUE when a players swap is requested
  242.    int game_state; // one of the STATE_XXX #defines that describe the game and victory state
  243.    float lastmove_time; // date of last move
  244.    bool reevaluate; // set to TRUE if the game state should be reevaluated
  245. } board_t;
  246.  
  247.  
  248. // scene object definition
  249. typedef struct sceneobject_s
  250. {
  251.    int mesh_index; // object mesh index
  252.    int texture_index; // object texture index
  253.    int material_index; // object material index
  254.    float scale; // object scale, 1.0f = default size
  255.    float simpleshadow_size; // multiplier for the size of the original texture
  256.    float x; // X position in space
  257.    float y; // Y position in space
  258.    float z; // Z position in space
  259.    float pitch; // object pitch in degrees (leaning left/right)
  260.    float yaw; // object yaw in degrees (turning left/right)
  261. } sceneobject_t;
  262.  
  263.  
  264. // chatter channel reply
  265. typedef struct ccreply_s
  266. {
  267.    float arrival_time; // date at which this reply arrived
  268.    unsigned long color; // text color (RGBA)
  269.    wchar_t channelname[64]; // id of the channel this message is sent on
  270.    wchar_t nickname[32]; // sender's nickname
  271.    wchar_t *text; // message text (mallocated)
  272.    int text_length; // length of the above text, in characters, NOT including the null terminator
  273. } ccreply_t;
  274.  
  275.  
  276. // user interface button definition
  277. typedef struct guibutton_s
  278. {
  279.    int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  280.    float left; // position of the top left corner, in percentage of screen width
  281.    float top; // position of the top left corner, in percentage of screen height
  282.    float width; // button tile width, in percentage of screen width
  283.    float height; // button tile height, in percentage of screen height
  284.    int sprite_index; // index of the sprite this button displays
  285. } guibutton_t;
  286.  
  287.  
  288. // user interface text field definition
  289. typedef struct guitext_s
  290. {
  291.    bool is_displayed; // set to TRUE if this text is displayed
  292.    float xpos_percent; // text's X position, in percents from left to right
  293.    float ypos_percent; // text's Y position, in percents from top to bottom
  294.    float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
  295.    int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
  296.    int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
  297.    int text_align; // text's horizontal alignment inside that bounding rectangle
  298.    int font_index; // index of the font with which to display this text
  299.    unsigned long color; // text's color (RGBA)
  300.    wchar_t *buffer; // text printed in this area of the screen (mallocated)
  301.    int buffer_size; // size of the text buffer
  302.    float appear_time; // date at which this text was put
  303.    float disappear_time; // date at which this text should disappear
  304.    bool want_fade; // set to TRUE if this text is to be faded in and out
  305. } guitext_t;
  306.  
  307.  
  308. // game user interface definition
  309. typedef struct gui_s
  310. {
  311.    // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
  312.  
  313.    guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  314.    guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  315.    guitext_t arrow_text; // usually, viewed move number versus the total of moves
  316.    guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  317.    guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  318.    guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  319.    guitext_t comment_text; // text printed in the comments area
  320.    guitext_t history_text; // text printed in the moves text area
  321.    guitext_t clock_text; // text printed in the game clock area
  322.    guitext_t turn_text; // text printed in the "X moves" area
  323.    guitext_t central_text; // text printed in the center of the screen
  324.    ccreply_t *cchistory; // mallocated array of chatter channel replies
  325.    int cchistory_count; // number of elements in the above array
  326.    bool is_entering_text; // set to TRUE if player is entering text
  327.    ccreply_t entered_ccreply; // text that is currently being entered
  328.    bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
  329.    bool want_spinwheel; // set to TRUE to display a spinning wheel
  330.    char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
  331.    char partspick_selectedpart; // one of "PRNBQK kqbnrp"
  332. } gui_t;
  333.  
  334.  
  335. // rendering scene definition
  336. typedef struct scene_s
  337. {
  338.    int background_spriteindex; // index of the background sprite (-1 if none)
  339.    sceneobject_t *objects; // mallocated array of objects to render
  340.    int object_count; // size of the objects array
  341.    int overlay_spriteindex; // index of the overlay sprite (-1 if none)
  342.    gui_t gui; // GUI laid over this scene
  343.    bool update; // set to TRUE if the scene needs to be updated
  344. } scene_t;
  345.  
  346.  
  347. // engine options definition
  348. typedef struct engineoptions_s
  349. {
  350.    wchar_t name[64]; // chess engine name (will be used as player name)
  351.    wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
  352.    wchar_t init_file[MAX_PATH]; // chess engine initialization script file, e.g "init.txt"
  353.    wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
  354.    wchar_t replystring_hint[64]; // chess engine reply string for a hint (positions come right after)
  355.    int depth; // chess engine's currently allowed search depth
  356.    int max_depth; // chess engine maximum search depth (used just for slider display)
  357.    int blunder_chances; // chess engine blunder chances, in percent
  358.    int obstinacy_level; // chess engine obstinacy level, in number of moves
  359.    wchar_t command_new[32]; // command to send the chess engine to tell him we are starting a new game
  360.    wchar_t command_setboard[32]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
  361.    wchar_t command_sd[32]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
  362.    wchar_t command_go[32]; // command to send the chess engine to make it play the current move
  363.    wchar_t command_hint[32]; // command to send the chess engine to make it report a hint for the opponent
  364.    wchar_t command_force[32]; // command to send the chess engine to force it to play a particular move instead of the one it wants
  365.    wchar_t command_quit[32]; // command to send the chess engine to make it exit cleanly
  366. } engineoptions_t;
  367.  
  368.  
  369. // network options definition
  370. typedef struct networkoptions_s
  371. {
  372.    wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
  373.    int server_port; // chess server listen port (usually 5000) for online gaming
  374.    wchar_t login[32]; // login for online gaming
  375.    wchar_t password[32]; // password for online gaming
  376.    bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
  377.    bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
  378.    bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
  379. } networkoptions_t;
  380.  
  381.  
  382. // registration options definition
  383. typedef struct registrationoptions_s
  384. {
  385.    wchar_t user_email[MAX_PATH]; // registered user's email address
  386.    unsigned long activation_code; // registered user's activation code
  387. } registrationoptions_t;
  388.  
  389.  
  390. // game options definition
  391. typedef struct options_s
  392. {
  393.    bool want_fullscreen; // set to TRUE to run in fullscreen mode
  394.    int window_width; // window width when not in fullscreen mode
  395.    int window_height; // window height when not in fullscreen mode
  396.    bool want_sounds; // set to TRUE to enable sounds
  397.    bool want_animations; // set to TRUE to enable part animations
  398.    bool want_possiblemoves; // set to TRUE to show possible moves
  399.    bool want_lastmove; // set to TRUE to show the last move
  400.    bool want_threats; // set to TRUE to display king's threats
  401.    bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
  402.    bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
  403.    bool want_turn; // set to TRUE to display the current turn
  404.    bool want_clock; // set to TRUE to display a game clock
  405.    unsigned long clock_color; // RGBA color of the game clock
  406.    bool want_history; // set to TRUE to enable the display of game history
  407.    unsigned long history_color; // RGBA color of the game history
  408.    bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
  409.    bool want_filtering; // set to TRUE to enable texture filtering
  410.    bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
  411.    bool want_reflections; // set to TRUE to enable part reflections
  412.    bool want_specularlighting; // set to TRUE to enable specular lighting
  413.    int rotate_speed; // board rotation speed
  414.    registrationoptions_t registration; // registration options
  415.    engineoptions_t engine; // engine options
  416.    networkoptions_t network; // network options
  417. } options_t;
  418.  
  419.  
  420. // online player definition
  421. typedef struct onlineplayer_s
  422. {
  423.    int rating; // player rating (ELO estimate)
  424.    unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
  425.    unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
  426.    wchar_t nickname[32]; // this player's nickname
  427.    unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
  428. } onlineplayer_t;
  429.  
  430.  
  431. // chatter channel member definition
  432. typedef struct chatterchannelmember_s
  433. {
  434.    bool is_silenced; // set to TRUE if this player plays in silence
  435.    wchar_t nickname[32]; // this player's nickname
  436. } chatterchannelmember_t;
  437.  
  438.  
  439. // chatter channel definition
  440. typedef struct chatterchannel_s
  441. {
  442.    int id; // channel's numeric ID
  443.    bool is_open; // set to TRUE if listening is currently enabled for this channel
  444.    wchar_t theme[64]; // channel theme, as reported by the server
  445.    unsigned long color; // channel text color (RGBA)
  446.    chatterchannelmember_t *members; // mallocated array of members
  447.    int member_count; // number of members in this channel
  448. } chatterchannel_t;
  449.  
  450.  
  451. // challenge definition
  452. typedef struct challenge_s
  453. {
  454.    bool is_active; // set to TRUE if this challenge is active
  455.    wchar_t challenger[32]; // challenger nickname
  456.    HWND hWnd; // challenge window handle
  457.    int challenger_level; // challenger level
  458.    int color; // color this challenger wants to play
  459.    bool is_rated; // whether this game is rated or not
  460.    wchar_t game_type[32]; // game type, literally
  461.    float initial_time; // initial time of the game for each color
  462.    float increment; // eventual time increment (Fischer pace)
  463.    bool update_dialog; // set to TRUE when the dialog window should be updated
  464. } challenge_t;
  465.  
  466.  
  467. // sought game definition
  468. typedef struct soughtgame_s
  469. {
  470.    int id; // sought game ID
  471.    int rating; // player rating (ELO estimate)
  472.    wchar_t nickname[32]; // this player's nickname
  473.    float initial_time; // initial time of the game for each color
  474.    float increment; // eventual time increment (Fischer pace)
  475.    unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
  476.    wchar_t game_type[32]; // game type, literally
  477.    int color; // color this player will have
  478.    int lowest_accepted; // lowest ELO accepted
  479.    int highest_accepted; // highest ELO accepted
  480.    bool manual_start; // set to TRUE if the game should start manually
  481.    bool formula_checked; // set to TRUE if the filter formula will be used
  482. } soughtgame_t;
  483.  
  484.  
  485. // chat interlocutor
  486. typedef struct interlocutor_s
  487. {
  488.    bool is_active; // set to TRUE if this interlocutor is active
  489.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  490.    HWND hWnd; // chat window handle
  491.    int current_displaypicture; // current display picture index
  492.    wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
  493.    int dialogtext_size; // size of the dialog text buffer, in WCHARs
  494.    bool update_dialog; // set to TRUE when the dialog window should be updated
  495. } interlocutor_t;
  496.  
  497.  
  498. // game style ratings
  499. typedef struct gamestylerating_s
  500. {
  501.    wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
  502.    int rating; // ELO rating for this style of play
  503.    float rd; // unknown data ???
  504.    int win_count; // amount of won matches in this style of play
  505.    int loss_count; // amount of lost matches in this style of play
  506.    int draw_count; // amount of draw matches in this style of play
  507.    int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
  508. } gamestylerating_t;
  509.  
  510.  
  511. // player cards
  512. typedef struct playercard_s
  513. {
  514.    bool is_active; // set to TRUE if this slot is active
  515.    bool is_own; // set to TRUE if this card is the local player's one
  516.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  517.    HWND hWnd; // player card window handle
  518.    bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
  519.    bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
  520.    int minutes_online; // amount of minutes this player has been online
  521.    int seconds_idle; // amount of seconds elapsed since this player's last activity
  522.    unsigned char disconnection_day; // day of disconnection
  523.    unsigned char disconnection_month; // month of disconnection
  524.    unsigned short disconnection_year; // year of disconnection
  525.    int game_played; // index of the game currently played by this player
  526.    wchar_t game_name[64]; // name of the game currently played by this player
  527.    wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
  528.    int fingertext_length; // size of the finger text buffer, in WCHARs
  529.    gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
  530.    int gamestylerating_count; // amount of different game styles for which this player is rated
  531.    bool update_dialog; // set to TRUE when the dialog window should be updated
  532. } playercard_t;
  533.  
  534.  
  535. // handle status pictures
  536. typedef struct handlestatus_s
  537. {
  538.    HICON icon; // icon handle
  539.    HBITMAP bitmap; // bitmap handle
  540.    wchar_t *text; // pointer to the text string describing this status
  541. } handlestatus_t;
  542.  
  543.  
  544. // smilies
  545. typedef struct smiley_s
  546. {
  547.    wchar_t name[32]; // smiley name
  548.    wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
  549.    wchar_t *rtf_data; // smiley RTF data, mallocated
  550.    int rtf_len; // length of the above data string (minus the null terminator)
  551. } smiley_t;
  552.  
  553.  
  554. // localized texts
  555. typedef struct text_s
  556. {
  557.    wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
  558.    wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
  559. } text_t;
  560.  
  561.  
  562. // global declarations
  563. #ifndef DEFINE_GLOBALS
  564. #define GLOBAL extern
  565. #else
  566. #define GLOBAL
  567. #endif
  568. GLOBAL bool is_registered;
  569. GLOBAL bool terminate_everything;
  570. GLOBAL HINSTANCE hAppInstance;
  571. GLOBAL wchar_t app_path[MAX_PATH];
  572. GLOBAL wchar_t os_language[64];
  573. GLOBAL wchar_t load_pathname[MAX_PATH];
  574. GLOBAL wchar_t save_pathname[MAX_PATH];
  575. GLOBAL HWND hMainWnd;
  576. GLOBAL HWND hChatterChannelsWnd;
  577. GLOBAL HWND hGamesWnd;
  578. GLOBAL HWND hMOTDWnd;
  579. GLOBAL HWND hOpponentsWnd;
  580. GLOBAL HWND hSoughtWnd;
  581. GLOBAL messagebox_t messagebox;
  582. GLOBAL bool want_framerate;
  583. GLOBAL float current_time;
  584. GLOBAL float animation_endtime;
  585. GLOBAL float command_ignoretime;
  586. GLOBAL float sound_playtime;
  587. GLOBAL float highlight_endtime;
  588. GLOBAL float current_pitch;
  589. GLOBAL float current_yaw;
  590. GLOBAL float current_distance;
  591. GLOBAL int current_viewer;
  592. GLOBAL handlestatus_t handlestatus[9]; // first slot unused
  593. // dialog boxes and windows
  594. GLOBAL bool is_dialogbox_about_validated;
  595. GLOBAL bool is_dialogbox_challenge_validated;
  596. GLOBAL bool is_dialogbox_changeappearance_validated;
  597. GLOBAL bool is_dialogbox_comment_validated;
  598. GLOBAL bool is_dialogbox_endgame_validated;
  599. GLOBAL bool is_dialogbox_gotomove_validated;
  600. GLOBAL bool is_dialogbox_load_validated;
  601. GLOBAL bool is_dialogbox_message_validated;
  602. GLOBAL bool is_dialogbox_newgame_validated;
  603. GLOBAL bool is_dialogbox_options_validated;
  604. GLOBAL bool is_dialogbox_pawnpromotion_validated;
  605. GLOBAL bool is_dialogbox_playercard_validated;
  606. GLOBAL bool is_dialogbox_playerinfoname_validated;
  607. GLOBAL bool is_dialogbox_quit_validated;
  608. GLOBAL bool is_dialogbox_resign_validated;
  609. GLOBAL bool is_dialogbox_save_validated;
  610. GLOBAL bool is_dialogbox_saveposition_validated;
  611. GLOBAL bool is_dialogbox_sendchallenge_validated;
  612. GLOBAL bool is_dialogbox_sendseek_validated;
  613. GLOBAL bool is_dialogbox_takeback_validated;
  614. GLOBAL bool is_window_chat_validated;
  615. GLOBAL bool is_window_chatterchannels_validated;
  616. GLOBAL bool is_window_games_validated;
  617. GLOBAL bool is_window_motd_validated;
  618. GLOBAL bool is_window_opponents_validated;
  619. GLOBAL bool is_window_sought_validated;
  620. // themes
  621. GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
  622. GLOBAL int theme_count;
  623. GLOBAL theme_t *theme; // pointer to current theme
  624. GLOBAL wchar_t wantedtheme_name[64];
  625. GLOBAL bool want_grid;
  626. GLOBAL bool want_flaticons;
  627. GLOBAL bool want_custombackground;
  628. GLOBAL wchar_t custombackground_pathname[MAX_PATH];
  629. GLOBAL backgroundsprite_t custombg;
  630. // main objects
  631. GLOBAL options_t options;
  632. GLOBAL board_t the_board;
  633. GLOBAL scene_t the_scene;
  634. // localized texts
  635. GLOBAL text_t *texts; // mallocated array of localized texts
  636. GLOBAL int text_count; // size of the texts array
  637. // online stuff
  638. GLOBAL wchar_t server_motd[USHRT_MAX];
  639. GLOBAL onlineplayer_t *onlineplayers; // mallocated
  640. GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
  641. GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
  642. GLOBAL float lastonlineplayers_time; // date at which the last update was received
  643. GLOBAL soughtgame_t *soughtgames; // mallocated
  644. GLOBAL int soughtgame_count; // -1 means "reply not arrived"
  645. GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
  646. GLOBAL float lastsought_time; // date at which the last update was received
  647. GLOBAL chatterchannel_t *chatterchannels; // mallocated
  648. GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
  649. GLOBAL chatterchannel_t *selected_chatterchannel;
  650. GLOBAL bool chatterchannels_updated;
  651. GLOBAL interlocutor_t *interlocutors; // mallocated
  652. GLOBAL int interlocutor_count;
  653. GLOBAL playercard_t *playercards; // mallocated
  654. GLOBAL int playercard_count;
  655. GLOBAL challenge_t *challenges; // mallocated
  656. GLOBAL int challenge_count;
  657. // smilies
  658. GLOBAL smiley_t *smilies; // mallocated
  659. GLOBAL int smiley_count;
  660. // PGN games
  661. GLOBAL pgngame_t *games; // mallocated
  662. GLOBAL int game_count;
  663. // fonts
  664. GLOBAL int players_fontindex;
  665. GLOBAL int centermsg_fontindex;
  666. GLOBAL int chat_fontindex;
  667. GLOBAL int arrow_fontindex;
  668. GLOBAL HFONT hFontChat;
  669. // sprites
  670. GLOBAL int larrow_spriteindex;
  671. GLOBAL int rarrow_spriteindex;
  672. GLOBAL int chatbutton_spriteindex;
  673. GLOBAL int gamesbutton_spriteindex;
  674. GLOBAL int peoplebutton_spriteindex;
  675. GLOBAL int sepia_spriteindex;
  676. GLOBAL int spinner_spriteindex[12];
  677. // debug logging facilities
  678. GLOBAL wchar_t logfile_pathname[MAX_PATH];
  679. GLOBAL wchar_t log_message[1024 * 1024];
  680.  
  681.  
  682. // function prototypes
  683. #include "prototypes.h"
  684.  
  685.  
  686. #endif // COMMON_H
  687.