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  1. // common.h
  2.  
  3. #ifndef COMMON_H
  4. #define COMMON_H
  5.  
  6.  
  7. // standard includes
  8. #include <windows.h>
  9. #include <windowsx.h>
  10. #include <iphlpapi.h>
  11. #include <icmpapi.h>
  12. #include <commctrl.h>
  13. #include <richedit.h>
  14. #include <stdio.h>
  15. #include <stdint.h>
  16. #include <io.h>
  17. #include <malloc.h>
  18. #include <math.h>
  19. #include <time.h>
  20. #include <share.h>
  21. #include <fcntl.h>
  22. #include <shlwapi.h>
  23. #pragma warning(disable:4091)
  24. #include <shlobj.h>
  25. #pragma warning(default:4091)
  26. #include <process.h>
  27. #include <sys/stat.h>
  28.  
  29.  
  30. // project resources includes
  31. #pragma comment(lib, "iphlpapi.lib")
  32. #pragma comment(lib, "ws2_32.lib")
  33. #pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") // black magic to enable XP styles without a manifest =)
  34. #include "resource/resource.h"
  35.  
  36.  
  37. // link with specific libraries
  38. #pragma comment (lib, "comctl32.lib") // for ImageList_*()
  39. #pragma comment (lib, "ws2_32.lib") // for network
  40.  
  41.  
  42. // global preprocessor defines
  43. #include "defines.h"
  44.  
  45.  
  46. // modeless message box definition
  47. typedef struct messagebox_s
  48. {
  49.    HWND hWndParent; // message box parent window
  50.    wchar_t title[128]; // message box title
  51.    wchar_t text[4096]; // message box text
  52.    int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
  53. } messagebox_t;
  54.  
  55.  
  56. // resizeable buffer structure type definition
  57. typedef struct buffer_s
  58. {
  59.    char *data; // buffer data, mallocated
  60.    unsigned long size; // buffer size in bytes
  61. } buffer_t;
  62.  
  63.  
  64. // part color theme data definition
  65. typedef struct partcolor_s
  66. {
  67.    int texture; // index of the texture used for the pieces in this theme
  68.    int material; // index of the material used for the pieces in this theme
  69. } partcolor_t;
  70.  
  71.  
  72. // background sprite definition
  73. typedef struct backgroundsprite_s
  74. {
  75.    int sprite_index; // index of the sprite used as the background in this theme
  76.    int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
  77.    int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
  78. } backgroundsprite_t;
  79.  
  80.  
  81. // light definition
  82. typedef struct light_s
  83. {
  84.    int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
  85.    unsigned long color; // diffuse color (RGBA)
  86.    float pos_x; // X position in space
  87.    float pos_y; // Y position in space
  88.    float pos_z; // Z position in space
  89.    float direction_x; // X direction in space
  90.    float direction_y; // Y direction in space
  91.    float direction_z; // Z direction in space
  92.    float range; // distance after which the light won't be computed
  93.    float attenuation_constant; // constant light attenuation
  94.    float attenuation_proportional; // light attenuation that is proportional to distance
  95.    float attenuation_square; // light attenuation that is proportional to distance squared
  96.    float cone_inner; // inner cone angle, in degrees
  97.    float cone_outer; // outer cone angle, in degrees
  98. } light_t;
  99.  
  100.  
  101. // definition for the scene illumination
  102. typedef struct illumination_s
  103. {
  104.    unsigned long ambient_light; // scene ambient light color (RGBA)
  105.    light_t *lights; // mallocated array of lights to render
  106.    int light_count; // size of the lights array
  107. } illumination_t;
  108.  
  109.  
  110. // theme definition
  111. typedef struct theme_s
  112. {
  113.    bool is_loaded; // set to TRUE when this theme is fully loaded
  114.    int load_index; // when loading asynchronously, index of the item to load for each pass
  115.  
  116.    wchar_t name[64]; // theme name (folder name)
  117.    wchar_t *description; // theme description or credits (mallocated)
  118.    backgroundsprite_t bg; // background sprite structure
  119.    illumination_t illum; // scene lights
  120.    int board_texture; // index of the texture used for the chess grid in this theme
  121.    int table_texture; // index of the texture used for the rest of the table in this theme
  122.    int grid_texture; // index of the texture used for the board grid numbers and letters
  123.    int trim_texture; // index of the texture used for the table/board delimiter
  124.    int board_material; // index of the material used for the chess grid in this theme
  125.    int table_material; // index of the material used for the rest of the table in this theme
  126.    int trim_material; // index of the material used for the table/board delimiter
  127.    unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
  128.    partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
  129.  
  130.    // meshes
  131.    int board_meshindex;
  132.    int table_meshindex;
  133.    int trim_meshindex;
  134.    int tile_meshindex;
  135.    int part_meshes[7]; // first slot unused
  136.    // textures
  137.    int shadow_textureindex;
  138.    int hovered_textureindex;
  139.    int check_textureindex;
  140.    int threat_textureindex;
  141.    int lastmovesource_textureindex;
  142.    int lastmovetarget_textureindex;
  143.    int selected_textureindex;
  144.    int possiblemove_textureindex;
  145.    int takeable_textureindex;
  146.    int flattextures[2][7]; // [color][part], with first slot of the 7 unused
  147.    // sprites
  148.    int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
  149.    int lastmovesource_spriteindex;
  150.    int lastmovetarget_spriteindex;
  151. } theme_t;
  152.  
  153.  
  154. // local typedefs
  155. typedef struct pgngame_s
  156. {
  157.    wchar_t event_str[64]; // [Event "blah"]
  158.    wchar_t site_str[64]; // [Site "blah"]
  159.    wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
  160.    wchar_t round_str[16]; // [Round "N"]
  161.    wchar_t white_str[64]; // [White "blah"]
  162.    wchar_t black_str[64]; // [Black "blah"]
  163.    wchar_t result_str[16]; // [Result "blah"]
  164.    wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
  165.    wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
  166.    int gamedata_start; // offset at which the game data begins for this entry
  167. } pgngame_t;
  168.  
  169.  
  170. // player definition
  171. typedef struct player_s
  172. {
  173.    // common data
  174.    int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
  175.    char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
  176.    wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
  177.    float view_pitch; // current view pitch (vertical axis orientation towards the table center)
  178.    float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
  179.    float view_distance; // current view distance to the table center
  180.    float custom_pitch; // user-saved view pitch
  181.    float custom_yaw; // user-saved view yaw
  182.    float custom_distance; // user-saved view distance
  183.    bool wants_cancel; // set to TRUE when this player wants to cancel its last move
  184.    bool should_wakeup; // set to TRUE when the current player has just changed to us
  185.  
  186.    // PLAYER_HUMAN related data
  187.  
  188.    // PLAYER_COMPUTER related data
  189.    bool wants_hint;
  190.  
  191.    // PLAYER_INTERNET related data
  192.    int our_socket;
  193.    bool is_connected;
  194.    bool is_logged_in;
  195.    bool is_in_game;
  196.    int game_number;
  197.    int remaining_seconds;
  198.  
  199.    // PLAYER_COMPUTER and PLAYER_INTERNET related data
  200.    float sleep_time; // date until which that player should not think at all
  201.    bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
  202.    wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  203.    int sendbuffer_size; // size of the sendbuffer buffer
  204.    char *ascii_recvbuffer; // mallocated
  205.    wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  206.    int recvbuffer_size; // size of the recvbuffer buffer
  207.  
  208. } player_t;
  209.  
  210.  
  211. // definitions for a grid slot, a board side and a chess board
  212. typedef struct boardslot_s
  213. {
  214.    unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
  215.    unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
  216.    unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
  217. } boardslot_t;
  218.  
  219.  
  220. typedef struct boardside_s
  221. {
  222.    unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
  223.    int takenpart_count; // size of the takenparts array
  224.    bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
  225.    bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
  226. } boardside_t;
  227.  
  228.  
  229. typedef struct boardmove_s
  230. {
  231.    char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
  232.    char part; // board move part type (to handle promotions)
  233.    char promotion_type; // in case of a pawn promotion, the new part's type
  234.    bool has_captured; // set to TRUE if this part has just captured another part
  235.    bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
  236.    bool is_check; // set to TRUE if this move puts the opponent's king to check
  237.    bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
  238.    char source[2]; // this chess board's move source position ([line][column] array)
  239.    char target[2]; // this chess board's move target position ([line][column] array)
  240.    wchar_t pgntext[16]; // move PGN text
  241.    wchar_t *comment; // comment about that move (mallocated)
  242.    int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
  243.    boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
  244.    boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
  245.    wchar_t fen_string[128]; // FEN string describing that move
  246. } boardmove_t;
  247.  
  248.  
  249. typedef struct board_s
  250. {
  251.    bool was_setup; // set to TRUE when the board has just been set up
  252.    int hovered_position[2]; // this chess board's hovered position ([line][column] array)
  253.    int selected_position[2]; // this chess board's selected position ([line][column] array)
  254.    boardmove_t *moves; // array of moves describing the game (mallocated)
  255.    int move_count; // amount of moves in this game so far
  256.    int viewed_move; // index of the move currently viewed (for watching game history)
  257.    player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
  258.    bool want_playerswap; // set to TRUE when a players swap is requested
  259.    int game_state; // one of the STATE_XXX #defines that describe the game and victory state
  260.    float lastmove_time; // date of last move
  261.    bool reevaluate; // set to TRUE if the game state should be reevaluated
  262.    wchar_t game_rules[32]; // current rules, e.g. "standard", "blitz", "lightning", "untimed", "losers", "atomic"...
  263. } board_t;
  264.  
  265.  
  266. // scene object definition
  267. typedef struct sceneobject_s
  268. {
  269.    int mesh_index; // object mesh index
  270.    int texture_index; // object texture index
  271.    int material_index; // object material index
  272.    float scale; // object scale, 1.0f = default size
  273.    float simpleshadow_size; // multiplier for the size of the original texture
  274.    float x; // X position in space
  275.    float y; // Y position in space
  276.    float z; // Z position in space
  277.    float pitch; // object pitch in degrees (leaning left/right)
  278.    float yaw; // object yaw in degrees (turning left/right)
  279. } sceneobject_t;
  280.  
  281.  
  282. // chatter channel reply
  283. typedef struct ccreply_s
  284. {
  285.    float arrival_time; // date at which this reply arrived
  286.    unsigned long color; // text color (RGBA)
  287.    wchar_t channelname[64]; // id of the channel this message is sent on (64 characters max!)
  288.    wchar_t nickname[32]; // sender's nickname
  289.    wchar_t *text; // message text (mallocated)
  290.    int text_length; // length of the above text, in characters, NOT including the null terminator
  291. } ccreply_t;
  292.  
  293.  
  294. // user interface button definition
  295. typedef struct guibutton_s
  296. {
  297.    int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  298.    float left; // position of the top left corner, in percentage of screen width
  299.    float top; // position of the top left corner, in percentage of screen height
  300.    float width; // button tile width, in percentage of screen width
  301.    float height; // button tile height, in percentage of screen height
  302.    int sprite_index; // index of the sprite this button displays
  303.    wchar_t text[64]; // GUI button text (64 characters max!)
  304. } guibutton_t;
  305.  
  306.  
  307. // user interface text field definition
  308. typedef struct guitext_s
  309. {
  310.    bool is_displayed; // set to TRUE if this text is displayed
  311.    float xpos_percent; // text's X position, in percents from left to right
  312.    float ypos_percent; // text's Y position, in percents from top to bottom
  313.    float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width (0 meaning "use full width")
  314.    int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
  315.    int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
  316.    int text_align; // text's horizontal alignment inside that bounding rectangle
  317.    int font_index; // index of the font with which to display this text
  318.    unsigned long color; // text's color (RGBA)
  319.    wchar_t *buffer; // text printed in this area of the screen (mallocated)
  320.    int buffer_size; // size of the text buffer
  321.    float appear_time; // date at which this text was put
  322.    float disappear_time; // date at which this text should disappear
  323.    bool want_fade; // set to TRUE if this text is to be faded in and out
  324. } guitext_t;
  325.  
  326.  
  327. // game user interface definition
  328. typedef struct gui_s
  329. {
  330.    // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
  331.  
  332.    guibutton_t llarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  333.    guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  334.    guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  335.    guibutton_t rrarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  336.    guitext_t arrow_text; // usually, viewed move number versus the total of moves
  337.    guibutton_t newgamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  338.    guibutton_t opengamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  339.    guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  340.    guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  341.    guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  342.    guitext_t comment_text; // text printed in the comments area
  343.    guitext_t history_text; // text printed in the moves text area
  344.    guitext_t clock_text; // text printed in the game clock area
  345.    guitext_t turn_text; // text printed in the "X moves" area
  346.    guitext_t central_text; // text printed in the center of the screen
  347.    ccreply_t *cchistory; // mallocated array of chatter channel replies
  348.    int cchistory_count; // number of elements in the above array
  349.    bool is_entering_text; // set to TRUE if player is entering text
  350.    ccreply_t entered_ccreply; // text that is currently being entered
  351.    bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
  352.    bool want_spinwheel; // set to TRUE to display a spinning wheel
  353.    char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
  354.    char partspick_selectedpart; // one of "PRNBQK kqbnrp"
  355. } gui_t;
  356.  
  357.  
  358. // rendering scene definition
  359. typedef struct scene_s
  360. {
  361.    int background_spriteindex; // index of the background sprite (-1 if none)
  362.    sceneobject_t *objects; // mallocated array of objects to render
  363.    int object_count; // size of the objects array
  364.    int overlay_spriteindex; // index of the overlay sprite (-1 if none)
  365.    gui_t gui; // GUI laid over this scene
  366.    bool update; // set to TRUE if the scene needs to be updated
  367. } scene_t;
  368.  
  369.  
  370. // engine program options definition (populated from "engines/<program>/engine.ini")
  371. typedef struct engineprogram_s
  372. {
  373.    wchar_t folder[MAX_PATH]; // chess engine folder name
  374.    wchar_t friendly_name[64]; // chess engine name (will be used as player name)
  375.    wchar_t executable_name[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
  376.    wchar_t executable_arguments[MAX_PATH]; // chess engine command-line arguments
  377.    wchar_t replystring_move[256]; // chess engine reply string for a move (positions come right after)
  378.    wchar_t command_new[256]; // command to send the chess engine to tell him we are starting a new game
  379.    wchar_t command_setboard[256]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
  380.    wchar_t command_go[256]; // command to send the chess engine to make it play the current move
  381.    wchar_t command_move[256]; // command to send the chess engine to instruct it that its opponent played a particular move
  382.    wchar_t command_force[256]; // command to send the chess engine to force it to play a particular move instead of the one it wants
  383.    wchar_t command_quit[256]; // command to send the chess engine to make it exit cleanly
  384. } engineprogram_t;
  385.  
  386.  
  387. // engine options definition
  388. typedef struct engineoptions_s
  389. {
  390.    int depth; // chess engine's currently allowed search depth
  391.    int max_depth; // chess engine maximum search depth (used just for slider display)
  392.    int blunder_chances; // chess engine blunder chances, in percent
  393.    int obstinacy_level; // chess engine obstinacy level, in number of moves
  394.    bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
  395.    engineprogram_t *programs; // engine programs
  396.    int program_count; // size of the engines array
  397.    int selected_program; // index of the selected engine
  398. } engineoptions_t;
  399.  
  400.  
  401. // network options definition
  402. typedef struct networkoptions_s
  403. {
  404.    wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
  405.    int server_port; // chess server listen port (usually 5000) for online gaming
  406.    wchar_t login[32]; // login for online gaming
  407.    wchar_t password[32]; // password for online gaming
  408.    bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
  409.    bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
  410.    bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
  411. } networkoptions_t;
  412.  
  413.  
  414. // registration options definition
  415. typedef struct registrationoptions_s
  416. {
  417.    wchar_t user_email[MAX_PATH]; // registered user's email address
  418.    unsigned __int32 activation_code; // registered user's activation code (a 32-bit integer)
  419. } registrationoptions_t;
  420.  
  421.  
  422. // game options definition
  423. typedef struct options_s
  424. {
  425.    bool want_fullscreen; // set to TRUE to run in fullscreen mode (no taskbar)
  426.    bool want_maximized; // set to TRUE to run in maximized window mode
  427.    int window_width; // window width when not in fullscreen mode
  428.    int window_height; // window height when not in fullscreen mode
  429.    bool want_sounds; // set to TRUE to enable sounds
  430.    bool want_animations; // set to TRUE to enable part animations
  431.    bool want_slidinganimations; // set to TRUE to enable SLIDING part animations
  432.    bool want_possiblemoves; // set to TRUE to show possible moves
  433.    bool want_lastmove; // set to TRUE to show the last move
  434.    bool want_threats; // set to TRUE to display king's threats
  435.    bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
  436.    bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
  437.    bool want_turn; // set to TRUE to display the current turn
  438.    bool want_clock; // set to TRUE to display a game clock
  439.    unsigned long clock_color; // RGBA color of the game clock
  440.    bool want_history; // set to TRUE to enable the display of game history
  441.    unsigned long history_color; // RGBA color of the game history
  442.    bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
  443.    bool want_filtering; // set to TRUE to enable texture filtering
  444.    bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
  445.    bool want_reflections; // set to TRUE to enable part reflections
  446.    bool want_specularlighting; // set to TRUE to enable specular lighting
  447.    int rotate_speed; // board rotation speed
  448.    registrationoptions_t registration; // registration options
  449.    engineoptions_t engine; // engine options
  450.    networkoptions_t network; // network options
  451. } options_t;
  452.  
  453.  
  454. // online player definition
  455. typedef struct onlineplayer_s
  456. {
  457.    int rating; // player rating (ELO estimate)
  458.    unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
  459.    unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
  460.    wchar_t nickname[32]; // this player's nickname
  461.    unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
  462. } onlineplayer_t;
  463.  
  464.  
  465. // chatter channel member definition
  466. typedef struct chatterchannelmember_s
  467. {
  468.    bool is_silenced; // set to TRUE if this player plays in silence
  469.    wchar_t nickname[32]; // this player's nickname
  470. } chatterchannelmember_t;
  471.  
  472.  
  473. // chatter channel definition
  474. typedef struct chatterchannel_s
  475. {
  476.    int id; // channel's numeric ID
  477.    bool is_open; // set to TRUE if listening is currently enabled for this channel
  478.    wchar_t theme[64]; // channel theme, as reported by the server
  479.    unsigned long color; // channel text color (RGBA)
  480.    chatterchannelmember_t *members; // mallocated array of members
  481.    int member_count; // number of members in this channel
  482. } chatterchannel_t;
  483.  
  484.  
  485. // challenge definition
  486. typedef struct challenge_s
  487. {
  488.    bool is_active; // set to TRUE if this challenge is active
  489.    wchar_t challenger[32]; // challenger nickname
  490.    HWND hWnd; // challenge window handle
  491.    int challenger_level; // challenger level
  492.    int color; // color this challenger wants to play
  493.    bool is_rated; // whether this game is rated or not
  494.    wchar_t game_type[32]; // game type, literally
  495.    float initial_time; // initial time of the game for each color
  496.    float increment; // eventual time increment (Fischer pace)
  497.    bool update_dialog; // set to TRUE when the dialog window should be updated
  498. } challenge_t;
  499.  
  500.  
  501. // sought game definition
  502. typedef struct soughtgame_s
  503. {
  504.    int id; // sought game ID
  505.    int rating; // player rating (ELO estimate)
  506.    wchar_t nickname[32]; // this player's nickname
  507.    float initial_time; // initial time of the game for each color
  508.    float increment; // eventual time increment (Fischer pace)
  509.    unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
  510.    wchar_t game_type[32]; // game type, literally
  511.    int color; // color this player will have
  512.    int lowest_accepted; // lowest ELO accepted
  513.    int highest_accepted; // highest ELO accepted
  514.    bool manual_start; // set to TRUE if the game should start manually
  515.    bool formula_checked; // set to TRUE if the filter formula will be used
  516. } soughtgame_t;
  517.  
  518.  
  519. // chat interlocutor
  520. typedef struct interlocutor_s
  521. {
  522.    bool is_active; // set to TRUE if this interlocutor is active
  523.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  524.    HWND hWnd; // chat window handle
  525.    int current_displaypicture; // current display picture index
  526.    wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
  527.    int dialogtext_size; // size of the dialog text buffer, in WCHARs
  528.    bool update_dialog; // set to TRUE when the dialog window should be updated
  529. } interlocutor_t;
  530.  
  531.  
  532. // game style ratings
  533. typedef struct gamestylerating_s
  534. {
  535.    wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
  536.    int rating; // ELO rating for this style of play
  537.    float rd; // unknown data ???
  538.    int win_count; // amount of won matches in this style of play
  539.    int loss_count; // amount of lost matches in this style of play
  540.    int draw_count; // amount of draw matches in this style of play
  541.    int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
  542. } gamestylerating_t;
  543.  
  544.  
  545. // player cards
  546. typedef struct playercard_s
  547. {
  548.    bool is_active; // set to TRUE if this slot is active
  549.    bool is_own; // set to TRUE if this card is the local player's one
  550.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  551.    HWND hWnd; // player card window handle
  552.    bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
  553.    bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
  554.    int minutes_online; // amount of minutes this player has been online
  555.    int seconds_idle; // amount of seconds elapsed since this player's last activity
  556.    unsigned char disconnection_day; // day of disconnection
  557.    unsigned char disconnection_month; // month of disconnection
  558.    unsigned short disconnection_year; // year of disconnection
  559.    int game_played; // index of the game currently played by this player
  560.    wchar_t game_name[64]; // name of the game currently played by this player
  561.    wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
  562.    int fingertext_length; // size of the finger text buffer, in WCHARs
  563.    gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
  564.    int gamestylerating_count; // amount of different game styles for which this player is rated
  565.    bool update_dialog; // set to TRUE when the dialog window should be updated
  566. } playercard_t;
  567.  
  568.  
  569. // handle status pictures
  570. typedef struct handlestatus_s
  571. {
  572.    HICON icon; // icon handle
  573.    HBITMAP bitmap; // bitmap handle
  574.    wchar_t *text; // pointer to the text string describing this status
  575. } handlestatus_t;
  576.  
  577.  
  578. // smilies
  579. typedef struct smiley_s
  580. {
  581.    wchar_t name[32]; // smiley name
  582.    wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
  583.    wchar_t *rtf_data; // smiley RTF data, mallocated
  584.    int rtf_len; // length of the above data string (minus the null terminator)
  585. } smiley_t;
  586.  
  587.  
  588. // localized texts
  589. typedef struct text_s
  590. {
  591.    wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
  592.    wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
  593. } text_t;
  594.  
  595.  
  596. // languages
  597. typedef struct language_s
  598. {
  599.    wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
  600.    text_t *texts; // mallocated array of localized texts
  601.    int text_count; // size of the texts array
  602. } language_t;
  603.  
  604.  
  605. // global declarations
  606. #ifndef DEFINE_GLOBALS
  607. #define GLOBAL extern
  608. #else
  609. #define GLOBAL
  610. #endif
  611. GLOBAL int language_id;
  612. GLOBAL bool dont_nag;
  613. GLOBAL bool is_registered;
  614. GLOBAL bool terminate_everything;
  615. GLOBAL HINSTANCE hAppInstance;
  616. GLOBAL wchar_t app_path[MAX_PATH];
  617. GLOBAL wchar_t load_pathname[MAX_PATH];
  618. GLOBAL wchar_t save_pathname[MAX_PATH];
  619. GLOBAL HMENU hMainMenu;
  620. GLOBAL HACCEL hMainAccelerators;
  621. GLOBAL HWND hMainWnd;
  622. GLOBAL HWND hChatterChannelsWnd;
  623. GLOBAL HWND hGamesWnd;
  624. GLOBAL HWND hMOTDWnd;
  625. GLOBAL HWND hOpponentsWnd;
  626. GLOBAL HWND hSoughtWnd;
  627. GLOBAL messagebox_t messagebox;
  628. GLOBAL bool want_framerate;
  629. GLOBAL bool is_paused;
  630. GLOBAL float current_time;
  631. GLOBAL float stoppage_time;
  632. GLOBAL float animation_endtime;
  633. GLOBAL float command_ignoretime;
  634. GLOBAL float highlight_endtime;
  635. GLOBAL float current_pitch;
  636. GLOBAL float current_yaw;
  637. GLOBAL float current_distance;
  638. GLOBAL float lookatpoint_x;
  639. GLOBAL float lookatpoint_y;
  640. GLOBAL int current_viewer;
  641. GLOBAL handlestatus_t handlestatus[9]; // first slot unused
  642. // dialog boxes and windows
  643. GLOBAL bool is_dialogbox_displayed;
  644. GLOBAL bool is_dialogbox_about_validated;
  645. GLOBAL bool is_dialogbox_challenge_validated;
  646. GLOBAL bool is_dialogbox_changeappearance_validated;
  647. GLOBAL bool is_dialogbox_comment_validated;
  648. GLOBAL bool is_dialogbox_endgame_validated;
  649. GLOBAL bool is_dialogbox_gotomove_validated;
  650. GLOBAL bool is_dialogbox_renamesides_validated;
  651. GLOBAL bool is_dialogbox_load_validated;
  652. GLOBAL bool is_dialogbox_message_validated;
  653. GLOBAL bool is_dialogbox_newgame_validated;
  654. GLOBAL bool is_dialogbox_options_validated;
  655. GLOBAL bool is_dialogbox_pawnpromotion_validated;
  656. GLOBAL bool is_dialogbox_playercard_validated;
  657. GLOBAL bool is_dialogbox_playerinfoname_validated;
  658. GLOBAL bool is_dialogbox_quit_validated;
  659. GLOBAL bool is_dialogbox_resign_validated;
  660. GLOBAL bool is_dialogbox_save_validated;
  661. GLOBAL bool is_dialogbox_saveposition_validated;
  662. GLOBAL bool is_dialogbox_sendchallenge_validated;
  663. GLOBAL bool is_dialogbox_sendseek_validated;
  664. GLOBAL bool is_dialogbox_takeback_validated;
  665. GLOBAL bool is_window_chat_validated;
  666. GLOBAL bool is_window_chatterchannels_validated;
  667. GLOBAL bool is_window_games_validated;
  668. GLOBAL bool is_window_motd_validated;
  669. GLOBAL bool is_window_opponents_validated;
  670. GLOBAL bool is_window_sought_validated;
  671. // themes
  672. GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
  673. GLOBAL int theme_count;
  674. GLOBAL theme_t *theme; // pointer to current theme
  675. GLOBAL wchar_t wantedtheme_name[64];
  676. GLOBAL bool want_grid;
  677. GLOBAL bool want_flaticons;
  678. GLOBAL bool want_custombackground;
  679. GLOBAL wchar_t custombackground_pathname[MAX_PATH];
  680. GLOBAL backgroundsprite_t custombg;
  681. // main objects
  682. GLOBAL options_t options;
  683. GLOBAL board_t the_board;
  684. GLOBAL scene_t the_scene;
  685. // languages
  686. GLOBAL language_t *languages; // mallocated
  687. GLOBAL int language_count;
  688. GLOBAL bool is_language_auto;
  689. // online stuff
  690. GLOBAL wchar_t server_motd[USHRT_MAX];
  691. GLOBAL onlineplayer_t *onlineplayers; // mallocated
  692. GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
  693. GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
  694. GLOBAL float lastonlineplayers_time; // date at which the last update was received
  695. GLOBAL soughtgame_t *soughtgames; // mallocated
  696. GLOBAL int soughtgame_count; // -1 means "reply not arrived"
  697. GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
  698. GLOBAL float lastsought_time; // date at which the last update was received
  699. GLOBAL chatterchannel_t *chatterchannels; // mallocated
  700. GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
  701. GLOBAL chatterchannel_t *selected_chatterchannel;
  702. GLOBAL bool chatterchannels_updated;
  703. GLOBAL interlocutor_t *interlocutors; // mallocated
  704. GLOBAL int interlocutor_count;
  705. GLOBAL playercard_t *playercards; // mallocated
  706. GLOBAL int playercard_count;
  707. GLOBAL challenge_t *challenges; // mallocated
  708. GLOBAL int challenge_count;
  709. // smilies
  710. GLOBAL smiley_t *smilies; // mallocated
  711. GLOBAL int smiley_count;
  712. // PGN games
  713. GLOBAL pgngame_t *games; // mallocated
  714. GLOBAL int game_count;
  715. // fonts
  716. GLOBAL int players_fontindex;
  717. GLOBAL int centermsg_fontindex;
  718. GLOBAL int chat_fontindex;
  719. GLOBAL int arrow_fontindex;
  720. GLOBAL HFONT hFontChat;
  721. // sprites
  722. GLOBAL int llarrow_spriteindex;
  723. GLOBAL int larrow_spriteindex;
  724. GLOBAL int rarrow_spriteindex;
  725. GLOBAL int rrarrow_spriteindex;
  726. GLOBAL int newgamebutton_spriteindex;
  727. GLOBAL int opengamebutton_spriteindex;
  728. GLOBAL int chatbutton_spriteindex;
  729. GLOBAL int gamesbutton_spriteindex;
  730. GLOBAL int peoplebutton_spriteindex;
  731. GLOBAL int sepia_spriteindex;
  732. GLOBAL int spinner_spriteindex[12];
  733. // debug logging facilities
  734. GLOBAL wchar_t logfile_pathname[MAX_PATH];
  735.  
  736.  
  737. // function prototypes
  738. #include "prototypes.h"
  739.  
  740.  
  741. #endif // COMMON_H
  742.