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  1. // common.h
  2.  
  3. #ifndef COMMON_H
  4. #define COMMON_H
  5.  
  6.  
  7. // standard includes
  8. #include <windows.h>
  9. #include <windowsx.h>
  10. #include <wininet.h>
  11. #include <commctrl.h>
  12. #include <richedit.h>
  13. #include <stdio.h>
  14. #include <stdint.h>
  15. #include <io.h>
  16. #include <malloc.h>
  17. #include <math.h>
  18. #include <time.h>
  19. #include <share.h>
  20. #include <fcntl.h>
  21. #include <shlwapi.h>
  22. #pragma warning(disable:4091)
  23. #include <shlobj.h>
  24. #pragma warning(default:4091)
  25. #include <process.h>
  26. #include <sys/stat.h>
  27.  
  28.  
  29. // project resources includes
  30. #include "resource/resource.h"
  31.  
  32.  
  33. // link with specific libraries
  34. #pragma comment (lib, "comctl32.lib") // for ImageList_*()
  35. #pragma comment (lib, "ws2_32.lib") // for network
  36.  
  37.  
  38. // global preprocessor defines
  39. #include "defines.h"
  40.  
  41.  
  42. // modeless message box definition
  43. typedef struct messagebox_s
  44. {
  45.    HWND hWndParent; // message box parent window
  46.    wchar_t title[128]; // message box title
  47.    wchar_t text[4096]; // message box text
  48.    int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
  49. } messagebox_t;
  50.  
  51.  
  52. // resizeable buffer structure type definition
  53. typedef struct buffer_s
  54. {
  55.    char *data; // buffer data, mallocated
  56.    unsigned long size; // buffer size in bytes
  57. } buffer_t;
  58.  
  59.  
  60. // part color theme data definition
  61. typedef struct partcolor_s
  62. {
  63.    int texture; // index of the texture used for the pieces in this theme
  64.    int material; // index of the material used for the pieces in this theme
  65. } partcolor_t;
  66.  
  67.  
  68. // background sprite definition
  69. typedef struct backgroundsprite_s
  70. {
  71.    int sprite_index; // index of the sprite used as the background in this theme
  72.    int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
  73.    int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
  74. } backgroundsprite_t;
  75.  
  76.  
  77. // light definition
  78. typedef struct light_s
  79. {
  80.    int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
  81.    unsigned long color; // diffuse color (RGBA)
  82.    float pos_x; // X position in space
  83.    float pos_y; // Y position in space
  84.    float pos_z; // Z position in space
  85.    float direction_x; // X direction in space
  86.    float direction_y; // Y direction in space
  87.    float direction_z; // Z direction in space
  88.    float range; // distance after which the light won't be computed
  89.    float attenuation_constant; // constant light attenuation
  90.    float attenuation_proportional; // light attenuation that is proportional to distance
  91.    float attenuation_square; // light attenuation that is proportional to distance squared
  92.    float cone_inner; // inner cone angle, in degrees
  93.    float cone_outer; // outer cone angle, in degrees
  94. } light_t;
  95.  
  96.  
  97. // definition for the scene illumination
  98. typedef struct illumination_s
  99. {
  100.    unsigned long ambient_light; // scene ambient light color (RGBA)
  101.    light_t *lights; // mallocated array of lights to render
  102.    int light_count; // size of the lights array
  103. } illumination_t;
  104.  
  105.  
  106. // theme definition
  107. typedef struct theme_s
  108. {
  109.    bool is_loaded; // set to TRUE when this theme is fully loaded
  110.    int load_index; // when loading asynchronously, index of the item to load for each pass
  111.  
  112.    wchar_t name[64]; // theme name (folder name)
  113.    wchar_t *description; // theme description or credits (mallocated)
  114.    backgroundsprite_t bg; // background sprite structure
  115.    illumination_t illum; // scene lights
  116.    int board_texture; // index of the texture used for the chess grid in this theme
  117.    int table_texture; // index of the texture used for the rest of the table in this theme
  118.    int grid_texture; // index of the texture used for the board grid numbers and letters
  119.    int trim_texture; // index of the texture used for the table/board delimiter
  120.    int board_material; // index of the material used for the chess grid in this theme
  121.    int table_material; // index of the material used for the rest of the table in this theme
  122.    int trim_material; // index of the material used for the table/board delimiter
  123.    unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
  124.    partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
  125.  
  126.    // meshes
  127.    int board_meshindex;
  128.    int table_meshindex;
  129.    int trim_meshindex;
  130.    int tile_meshindex;
  131.    int part_meshes[7]; // first slot unused
  132.    // textures
  133.    int shadow_textureindex;
  134.    int hovered_textureindex;
  135.    int check_textureindex;
  136.    int threat_textureindex;
  137.    int lastmovesource_textureindex;
  138.    int lastmovetarget_textureindex;
  139.    int selected_textureindex;
  140.    int possiblemove_textureindex;
  141.    int takeable_textureindex;
  142.    int flattextures[2][7]; // [color][part], with first slot of the 7 unused
  143.    // sprites
  144.    int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
  145.    int lastmovesource_spriteindex;
  146.    int lastmovetarget_spriteindex;
  147. } theme_t;
  148.  
  149.  
  150. // local typedefs
  151. typedef struct pgngame_s
  152. {
  153.    wchar_t event_str[64]; // [Event "blah"]
  154.    wchar_t site_str[64]; // [Site "blah"]
  155.    wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
  156.    wchar_t round_str[16]; // [Round "N"]
  157.    wchar_t white_str[64]; // [White "blah"]
  158.    wchar_t black_str[64]; // [Black "blah"]
  159.    wchar_t result_str[16]; // [Result "blah"]
  160.    wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
  161.    wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
  162.    int gamedata_start; // offset at which the game data begins for this entry
  163. } pgngame_t;
  164.  
  165.  
  166. // player definition
  167. typedef struct player_s
  168. {
  169.    // common data
  170.    int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
  171.    char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
  172.    wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
  173.    float view_pitch; // current view pitch (vertical axis orientation towards the table center)
  174.    float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
  175.    float view_distance; // current view distance to the table center
  176.    float custom_pitch; // user-saved view pitch
  177.    float custom_yaw; // user-saved view yaw
  178.    float custom_distance; // user-saved view distance
  179.    bool wants_cancel; // set to TRUE when this player wants to cancel its last move
  180.    bool should_wakeup; // set to TRUE when the current player has just changed to us
  181.  
  182.    // PLAYER_HUMAN related data
  183.  
  184.    // PLAYER_COMPUTER related data
  185.    bool wants_hint;
  186.  
  187.    // PLAYER_INTERNET related data
  188.    int our_socket;
  189.    bool is_connected;
  190.    bool is_logged_in;
  191.    bool is_in_game;
  192.    int game_number;
  193.    int remaining_seconds;
  194.  
  195.    // PLAYER_COMPUTER and PLAYER_INTERNET related data
  196.    float sleep_time; // date until which that player should not think at all
  197.    bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
  198.    wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  199.    int sendbuffer_size; // size of the sendbuffer buffer
  200.    char *ascii_recvbuffer; // mallocated
  201.    wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  202.    int recvbuffer_size; // size of the recvbuffer buffer
  203.  
  204. } player_t;
  205.  
  206.  
  207. // definitions for a grid slot, a board side and a chess board
  208. typedef struct boardslot_s
  209. {
  210.    unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
  211.    unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
  212.    unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
  213. } boardslot_t;
  214.  
  215.  
  216. typedef struct boardside_s
  217. {
  218.    unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
  219.    int takenpart_count; // size of the takenparts array
  220.    bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
  221.    bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
  222. } boardside_t;
  223.  
  224.  
  225. typedef struct boardmove_s
  226. {
  227.    char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
  228.    char part; // board move part type (to handle promotions)
  229.    char promotion_type; // in case of a pawn promotion, the new part's type
  230.    bool has_captured; // set to TRUE if this part has just captured another part
  231.    bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
  232.    bool is_check; // set to TRUE if this move puts the opponent's king to check
  233.    bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
  234.    char source[2]; // this chess board's move source position ([line][column] array)
  235.    char target[2]; // this chess board's move target position ([line][column] array)
  236.    wchar_t pgntext[16]; // move PGN text
  237.    wchar_t *comment; // comment about that move (mallocated)
  238.    int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
  239.    boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
  240.    boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
  241.    wchar_t fen_string[128]; // FEN string describing that move
  242. } boardmove_t;
  243.  
  244.  
  245. typedef struct board_s
  246. {
  247.    bool was_setup; // set to TRUE when the board has just been set up
  248.    int hovered_position[2]; // this chess board's hovered position ([line][column] array)
  249.    int selected_position[2]; // this chess board's selected position ([line][column] array)
  250.    boardmove_t *moves; // array of moves describing the game (mallocated)
  251.    int move_count; // amount of moves in this game so far
  252.    int viewed_move; // index of the move currently viewed (for watching game history)
  253.    player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
  254.    bool want_playerswap; // set to TRUE when a players swap is requested
  255.    int game_state; // one of the STATE_XXX #defines that describe the game and victory state
  256.    float lastmove_time; // date of last move
  257.    bool reevaluate; // set to TRUE if the game state should be reevaluated
  258.    wchar_t game_rules[32]; // current rules, e.g. "standard", "blitz", "lightning", "untimed", "losers", "atomic"...
  259. } board_t;
  260.  
  261.  
  262. // scene object definition
  263. typedef struct sceneobject_s
  264. {
  265.    int mesh_index; // object mesh index
  266.    int texture_index; // object texture index
  267.    int material_index; // object material index
  268.    float scale; // object scale, 1.0f = default size
  269.    float simpleshadow_size; // multiplier for the size of the original texture
  270.    float x; // X position in space
  271.    float y; // Y position in space
  272.    float z; // Z position in space
  273.    float pitch; // object pitch in degrees (leaning left/right)
  274.    float yaw; // object yaw in degrees (turning left/right)
  275. } sceneobject_t;
  276.  
  277.  
  278. // chatter channel reply
  279. typedef struct ccreply_s
  280. {
  281.    float arrival_time; // date at which this reply arrived
  282.    unsigned long color; // text color (RGBA)
  283.    wchar_t channelname[64]; // id of the channel this message is sent on (64 characters max!)
  284.    wchar_t nickname[32]; // sender's nickname
  285.    wchar_t *text; // message text (mallocated)
  286.    int text_length; // length of the above text, in characters, NOT including the null terminator
  287. } ccreply_t;
  288.  
  289.  
  290. // user interface button definition
  291. typedef struct guibutton_s
  292. {
  293.    int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  294.    float left; // position of the top left corner, in percentage of screen width
  295.    float top; // position of the top left corner, in percentage of screen height
  296.    float width; // button tile width, in percentage of screen width
  297.    float height; // button tile height, in percentage of screen height
  298.    int sprite_index; // index of the sprite this button displays
  299.    wchar_t text[64]; // GUI button text (64 characters max!)
  300. } guibutton_t;
  301.  
  302.  
  303. // user interface text field definition
  304. typedef struct guitext_s
  305. {
  306.    bool is_displayed; // set to TRUE if this text is displayed
  307.    float xpos_percent; // text's X position, in percents from left to right
  308.    float ypos_percent; // text's Y position, in percents from top to bottom
  309.    float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width (0 meaning "use full width")
  310.    int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
  311.    int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
  312.    int text_align; // text's horizontal alignment inside that bounding rectangle
  313.    int font_index; // index of the font with which to display this text
  314.    unsigned long color; // text's color (RGBA)
  315.    wchar_t *buffer; // text printed in this area of the screen (mallocated)
  316.    int buffer_size; // size of the text buffer
  317.    float appear_time; // date at which this text was put
  318.    float disappear_time; // date at which this text should disappear
  319.    bool want_fade; // set to TRUE if this text is to be faded in and out
  320. } guitext_t;
  321.  
  322.  
  323. // game user interface definition
  324. typedef struct gui_s
  325. {
  326.    // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
  327.  
  328.    guibutton_t llarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  329.    guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  330.    guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  331.    guibutton_t rrarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  332.    guitext_t arrow_text; // usually, viewed move number versus the total of moves
  333.    guibutton_t newgamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  334.    guibutton_t opengamebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  335.    guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  336.    guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  337.    guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  338.    guitext_t comment_text; // text printed in the comments area
  339.    guitext_t history_text; // text printed in the moves text area
  340.    guitext_t clock_text; // text printed in the game clock area
  341.    guitext_t turn_text; // text printed in the "X moves" area
  342.    guitext_t central_text; // text printed in the center of the screen
  343.    ccreply_t *cchistory; // mallocated array of chatter channel replies
  344.    int cchistory_count; // number of elements in the above array
  345.    bool is_entering_text; // set to TRUE if player is entering text
  346.    ccreply_t entered_ccreply; // text that is currently being entered
  347.    bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
  348.    bool want_spinwheel; // set to TRUE to display a spinning wheel
  349.    char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
  350.    char partspick_selectedpart; // one of "PRNBQK kqbnrp"
  351. } gui_t;
  352.  
  353.  
  354. // rendering scene definition
  355. typedef struct scene_s
  356. {
  357.    int background_spriteindex; // index of the background sprite (-1 if none)
  358.    sceneobject_t *objects; // mallocated array of objects to render
  359.    int object_count; // size of the objects array
  360.    int overlay_spriteindex; // index of the overlay sprite (-1 if none)
  361.    gui_t gui; // GUI laid over this scene
  362.    bool update; // set to TRUE if the scene needs to be updated
  363. } scene_t;
  364.  
  365.  
  366. // engine program options definition (populated from "engines/<program>/engine.ini")
  367. typedef struct engineprogram_s
  368. {
  369.    wchar_t folder[MAX_PATH]; // chess engine folder name
  370.    wchar_t friendly_name[64]; // chess engine name (will be used as player name)
  371.    wchar_t executable_name[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
  372.    wchar_t executable_arguments[MAX_PATH]; // chess engine command-line arguments
  373.    wchar_t replystring_move[256]; // chess engine reply string for a move (positions come right after)
  374.    wchar_t command_new[256]; // command to send the chess engine to tell him we are starting a new game
  375.    wchar_t command_setboard[256]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
  376.    wchar_t command_go[256]; // command to send the chess engine to make it play the current move
  377.    wchar_t command_move[256]; // command to send the chess engine to instruct it that its opponent played a particular move
  378.    wchar_t command_force[256]; // command to send the chess engine to force it to play a particular move instead of the one it wants
  379.    wchar_t command_quit[256]; // command to send the chess engine to make it exit cleanly
  380. } engineprogram_t;
  381.  
  382.  
  383. // engine options definition
  384. typedef struct engineoptions_s
  385. {
  386.    int depth; // chess engine's currently allowed search depth
  387.    int max_depth; // chess engine maximum search depth (used just for slider display)
  388.    int blunder_chances; // chess engine blunder chances, in percent
  389.    int obstinacy_level; // chess engine obstinacy level, in number of moves
  390.    bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
  391.    engineprogram_t *programs; // engine programs
  392.    int program_count; // size of the engines array
  393.    int selected_program; // index of the selected engine
  394. } engineoptions_t;
  395.  
  396.  
  397. // network options definition
  398. typedef struct networkoptions_s
  399. {
  400.    wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
  401.    int server_port; // chess server listen port (usually 5000) for online gaming
  402.    wchar_t login[32]; // login for online gaming
  403.    wchar_t password[32]; // password for online gaming
  404.    bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
  405.    bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
  406.    bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
  407. } networkoptions_t;
  408.  
  409.  
  410. // registration options definition
  411. typedef struct registrationoptions_s
  412. {
  413.    wchar_t user_email[MAX_PATH]; // registered user's email address
  414.    unsigned __int32 activation_code; // registered user's activation code (a 32-bit integer)
  415. } registrationoptions_t;
  416.  
  417.  
  418. // game options definition
  419. typedef struct options_s
  420. {
  421.    bool want_fullscreen; // set to TRUE to run in fullscreen mode (no taskbar)
  422.    bool want_maximized; // set to TRUE to run in maximized window mode
  423.    int window_width; // window width when not in fullscreen mode
  424.    int window_height; // window height when not in fullscreen mode
  425.    bool want_sounds; // set to TRUE to enable sounds
  426.    bool want_animations; // set to TRUE to enable part animations
  427.    bool want_slidinganimations; // set to TRUE to enable SLIDING part animations
  428.    bool want_possiblemoves; // set to TRUE to show possible moves
  429.    bool want_lastmove; // set to TRUE to show the last move
  430.    bool want_threats; // set to TRUE to display king's threats
  431.    bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
  432.    bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
  433.    bool want_turn; // set to TRUE to display the current turn
  434.    bool want_clock; // set to TRUE to display a game clock
  435.    unsigned long clock_color; // RGBA color of the game clock
  436.    bool want_history; // set to TRUE to enable the display of game history
  437.    unsigned long history_color; // RGBA color of the game history
  438.    bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
  439.    bool want_filtering; // set to TRUE to enable texture filtering
  440.    bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
  441.    bool want_reflections; // set to TRUE to enable part reflections
  442.    bool want_specularlighting; // set to TRUE to enable specular lighting
  443.    int rotate_speed; // board rotation speed
  444.    registrationoptions_t registration; // registration options
  445.    engineoptions_t engine; // engine options
  446.    networkoptions_t network; // network options
  447. } options_t;
  448.  
  449.  
  450. // online player definition
  451. typedef struct onlineplayer_s
  452. {
  453.    int rating; // player rating (ELO estimate)
  454.    unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
  455.    unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
  456.    wchar_t nickname[32]; // this player's nickname
  457.    unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
  458. } onlineplayer_t;
  459.  
  460.  
  461. // chatter channel member definition
  462. typedef struct chatterchannelmember_s
  463. {
  464.    bool is_silenced; // set to TRUE if this player plays in silence
  465.    wchar_t nickname[32]; // this player's nickname
  466. } chatterchannelmember_t;
  467.  
  468.  
  469. // chatter channel definition
  470. typedef struct chatterchannel_s
  471. {
  472.    int id; // channel's numeric ID
  473.    bool is_open; // set to TRUE if listening is currently enabled for this channel
  474.    wchar_t theme[64]; // channel theme, as reported by the server
  475.    unsigned long color; // channel text color (RGBA)
  476.    chatterchannelmember_t *members; // mallocated array of members
  477.    int member_count; // number of members in this channel
  478. } chatterchannel_t;
  479.  
  480.  
  481. // challenge definition
  482. typedef struct challenge_s
  483. {
  484.    bool is_active; // set to TRUE if this challenge is active
  485.    wchar_t challenger[32]; // challenger nickname
  486.    HWND hWnd; // challenge window handle
  487.    int challenger_level; // challenger level
  488.    int color; // color this challenger wants to play
  489.    bool is_rated; // whether this game is rated or not
  490.    wchar_t game_type[32]; // game type, literally
  491.    float initial_time; // initial time of the game for each color
  492.    float increment; // eventual time increment (Fischer pace)
  493.    bool update_dialog; // set to TRUE when the dialog window should be updated
  494. } challenge_t;
  495.  
  496.  
  497. // sought game definition
  498. typedef struct soughtgame_s
  499. {
  500.    int id; // sought game ID
  501.    int rating; // player rating (ELO estimate)
  502.    wchar_t nickname[32]; // this player's nickname
  503.    float initial_time; // initial time of the game for each color
  504.    float increment; // eventual time increment (Fischer pace)
  505.    unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
  506.    wchar_t game_type[32]; // game type, literally
  507.    int color; // color this player will have
  508.    int lowest_accepted; // lowest ELO accepted
  509.    int highest_accepted; // highest ELO accepted
  510.    bool manual_start; // set to TRUE if the game should start manually
  511.    bool formula_checked; // set to TRUE if the filter formula will be used
  512. } soughtgame_t;
  513.  
  514.  
  515. // chat interlocutor
  516. typedef struct interlocutor_s
  517. {
  518.    bool is_active; // set to TRUE if this interlocutor is active
  519.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  520.    HWND hWnd; // chat window handle
  521.    int current_displaypicture; // current display picture index
  522.    wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
  523.    int dialogtext_size; // size of the dialog text buffer, in WCHARs
  524.    bool update_dialog; // set to TRUE when the dialog window should be updated
  525. } interlocutor_t;
  526.  
  527.  
  528. // game style ratings
  529. typedef struct gamestylerating_s
  530. {
  531.    wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
  532.    int rating; // ELO rating for this style of play
  533.    float rd; // unknown data ???
  534.    int win_count; // amount of won matches in this style of play
  535.    int loss_count; // amount of lost matches in this style of play
  536.    int draw_count; // amount of draw matches in this style of play
  537.    int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
  538. } gamestylerating_t;
  539.  
  540.  
  541. // player cards
  542. typedef struct playercard_s
  543. {
  544.    bool is_active; // set to TRUE if this slot is active
  545.    bool is_own; // set to TRUE if this card is the local player's one
  546.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  547.    HWND hWnd; // player card window handle
  548.    bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
  549.    bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
  550.    int minutes_online; // amount of minutes this player has been online
  551.    int seconds_idle; // amount of seconds elapsed since this player's last activity
  552.    unsigned char disconnection_day; // day of disconnection
  553.    unsigned char disconnection_month; // month of disconnection
  554.    unsigned short disconnection_year; // year of disconnection
  555.    int game_played; // index of the game currently played by this player
  556.    wchar_t game_name[64]; // name of the game currently played by this player
  557.    wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
  558.    int fingertext_length; // size of the finger text buffer, in WCHARs
  559.    gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
  560.    int gamestylerating_count; // amount of different game styles for which this player is rated
  561.    bool update_dialog; // set to TRUE when the dialog window should be updated
  562. } playercard_t;
  563.  
  564.  
  565. // handle status pictures
  566. typedef struct handlestatus_s
  567. {
  568.    HICON icon; // icon handle
  569.    HBITMAP bitmap; // bitmap handle
  570.    wchar_t *text; // pointer to the text string describing this status
  571. } handlestatus_t;
  572.  
  573.  
  574. // smilies
  575. typedef struct smiley_s
  576. {
  577.    wchar_t name[32]; // smiley name
  578.    wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
  579.    wchar_t *rtf_data; // smiley RTF data, mallocated
  580.    int rtf_len; // length of the above data string (minus the null terminator)
  581. } smiley_t;
  582.  
  583.  
  584. // localized texts
  585. typedef struct text_s
  586. {
  587.    wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
  588.    wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
  589. } text_t;
  590.  
  591.  
  592. // languages
  593. typedef struct language_s
  594. {
  595.    wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
  596.    text_t *texts; // mallocated array of localized texts
  597.    int text_count; // size of the texts array
  598. } language_t;
  599.  
  600.  
  601. // global declarations
  602. #ifndef DEFINE_GLOBALS
  603. #define GLOBAL extern
  604. #else
  605. #define GLOBAL
  606. #endif
  607. GLOBAL int language_id;
  608. GLOBAL bool is_registered;
  609. GLOBAL bool terminate_everything;
  610. GLOBAL HINSTANCE hAppInstance;
  611. GLOBAL wchar_t app_path[MAX_PATH];
  612. GLOBAL wchar_t load_pathname[MAX_PATH];
  613. GLOBAL wchar_t save_pathname[MAX_PATH];
  614. GLOBAL HMENU hMainMenu;
  615. GLOBAL HACCEL hMainAccelerators;
  616. GLOBAL HWND hMainWnd;
  617. GLOBAL HWND hChatterChannelsWnd;
  618. GLOBAL HWND hGamesWnd;
  619. GLOBAL HWND hMOTDWnd;
  620. GLOBAL HWND hOpponentsWnd;
  621. GLOBAL HWND hSoughtWnd;
  622. GLOBAL messagebox_t messagebox;
  623. GLOBAL bool want_framerate;
  624. GLOBAL bool is_paused;
  625. GLOBAL float current_time;
  626. GLOBAL float stoppage_time;
  627. GLOBAL float animation_endtime;
  628. GLOBAL float command_ignoretime;
  629. GLOBAL float highlight_endtime;
  630. GLOBAL float current_pitch;
  631. GLOBAL float current_yaw;
  632. GLOBAL float current_distance;
  633. GLOBAL float lookatpoint_x;
  634. GLOBAL float lookatpoint_y;
  635. GLOBAL int current_viewer;
  636. GLOBAL handlestatus_t handlestatus[9]; // first slot unused
  637. // dialog boxes and windows
  638. GLOBAL bool is_dialogbox_displayed;
  639. GLOBAL bool is_dialogbox_about_validated;
  640. GLOBAL bool is_dialogbox_challenge_validated;
  641. GLOBAL bool is_dialogbox_changeappearance_validated;
  642. GLOBAL bool is_dialogbox_comment_validated;
  643. GLOBAL bool is_dialogbox_endgame_validated;
  644. GLOBAL bool is_dialogbox_gotomove_validated;
  645. GLOBAL bool is_dialogbox_renamesides_validated;
  646. GLOBAL bool is_dialogbox_load_validated;
  647. GLOBAL bool is_dialogbox_message_validated;
  648. GLOBAL bool is_dialogbox_newgame_validated;
  649. GLOBAL bool is_dialogbox_options_validated;
  650. GLOBAL bool is_dialogbox_pawnpromotion_validated;
  651. GLOBAL bool is_dialogbox_playercard_validated;
  652. GLOBAL bool is_dialogbox_playerinfoname_validated;
  653. GLOBAL bool is_dialogbox_quit_validated;
  654. GLOBAL bool is_dialogbox_resign_validated;
  655. GLOBAL bool is_dialogbox_save_validated;
  656. GLOBAL bool is_dialogbox_saveposition_validated;
  657. GLOBAL bool is_dialogbox_sendchallenge_validated;
  658. GLOBAL bool is_dialogbox_sendseek_validated;
  659. GLOBAL bool is_dialogbox_takeback_validated;
  660. GLOBAL bool is_window_chat_validated;
  661. GLOBAL bool is_window_chatterchannels_validated;
  662. GLOBAL bool is_window_games_validated;
  663. GLOBAL bool is_window_motd_validated;
  664. GLOBAL bool is_window_opponents_validated;
  665. GLOBAL bool is_window_sought_validated;
  666. // themes
  667. GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
  668. GLOBAL int theme_count;
  669. GLOBAL theme_t *theme; // pointer to current theme
  670. GLOBAL wchar_t wantedtheme_name[64];
  671. GLOBAL bool want_grid;
  672. GLOBAL bool want_flaticons;
  673. GLOBAL bool want_custombackground;
  674. GLOBAL wchar_t custombackground_pathname[MAX_PATH];
  675. GLOBAL backgroundsprite_t custombg;
  676. // main objects
  677. GLOBAL options_t options;
  678. GLOBAL board_t the_board;
  679. GLOBAL scene_t the_scene;
  680. // languages
  681. GLOBAL language_t *languages; // mallocated
  682. GLOBAL int language_count;
  683. GLOBAL bool is_language_auto;
  684. // online stuff
  685. GLOBAL wchar_t server_motd[USHRT_MAX];
  686. GLOBAL onlineplayer_t *onlineplayers; // mallocated
  687. GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
  688. GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
  689. GLOBAL float lastonlineplayers_time; // date at which the last update was received
  690. GLOBAL soughtgame_t *soughtgames; // mallocated
  691. GLOBAL int soughtgame_count; // -1 means "reply not arrived"
  692. GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
  693. GLOBAL float lastsought_time; // date at which the last update was received
  694. GLOBAL chatterchannel_t *chatterchannels; // mallocated
  695. GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
  696. GLOBAL chatterchannel_t *selected_chatterchannel;
  697. GLOBAL bool chatterchannels_updated;
  698. GLOBAL interlocutor_t *interlocutors; // mallocated
  699. GLOBAL int interlocutor_count;
  700. GLOBAL playercard_t *playercards; // mallocated
  701. GLOBAL int playercard_count;
  702. GLOBAL challenge_t *challenges; // mallocated
  703. GLOBAL int challenge_count;
  704. // smilies
  705. GLOBAL smiley_t *smilies; // mallocated
  706. GLOBAL int smiley_count;
  707. // PGN games
  708. GLOBAL pgngame_t *games; // mallocated
  709. GLOBAL int game_count;
  710. // fonts
  711. GLOBAL int players_fontindex;
  712. GLOBAL int centermsg_fontindex;
  713. GLOBAL int chat_fontindex;
  714. GLOBAL int arrow_fontindex;
  715. GLOBAL HFONT hFontChat;
  716. // sprites
  717. GLOBAL int llarrow_spriteindex;
  718. GLOBAL int larrow_spriteindex;
  719. GLOBAL int rarrow_spriteindex;
  720. GLOBAL int rrarrow_spriteindex;
  721. GLOBAL int newgamebutton_spriteindex;
  722. GLOBAL int opengamebutton_spriteindex;
  723. GLOBAL int chatbutton_spriteindex;
  724. GLOBAL int gamesbutton_spriteindex;
  725. GLOBAL int peoplebutton_spriteindex;
  726. GLOBAL int sepia_spriteindex;
  727. GLOBAL int spinner_spriteindex[12];
  728. // debug logging facilities
  729. GLOBAL wchar_t logfile_pathname[MAX_PATH];
  730.  
  731.  
  732. // function prototypes
  733. #include "prototypes.h"
  734.  
  735.  
  736. #endif // COMMON_H
  737.