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  1. /*
  2.  * Portions of this file are copyright Rebirth contributors and licensed as
  3.  * described in COPYING.txt.
  4.  * Portions of this file are copyright Parallax Software and licensed
  5.  * according to the Parallax license below.
  6.  * See COPYING.txt for license details.
  7.  
  8. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  9. SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
  10. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  11. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  12. IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  13. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  14. FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  15. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
  16. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  17. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
  18. */
  19.  
  20. /*
  21.  *
  22.  * Header for text.c, including symbolics for text messages
  23.  *
  24.  */
  25.  
  26. #pragma once
  27.  
  28. #include "dxxsconf.h"
  29.  
  30. #ifdef __cplusplus
  31. #include <array>
  32.  
  33. //Symbolic constants for all the strings
  34.  
  35. #define TXT_NEW_GAME            dxx_gettext(0, "New game")
  36. #define TXT_VIEW_SCORES         dxx_gettext(1, "High scores")
  37. #define TXT_QUIT                dxx_gettext(2, "Quit")
  38. #define TXT_CANNOT_SET_SCREEN   dxx_gettext(3, "Cannot set screen mode for game")
  39. #define TXT_NO_JOYSTICK         dxx_gettext(4, "No joystick detected")
  40. #define TXT_REQUIRES_VGA        dxx_gettext(5, "This game requires a VGA adapter.")
  41. #define TXT_SOUND_DISABLED      dxx_gettext(8, "Sound disabled.")
  42. #define TXT_CANT_INIT_GFX       dxx_gettext(9, "Can't initialize graphics, error=%d")
  43. #define TXT_EXTRA_LIFE          dxx_gettext(10, "EXTRA LIFE!")
  44. #define TXT_BLUE                dxx_gettext(12, "BLUE")
  45. #define TXT_RED                 dxx_gettext(13, "RED")
  46. #define TXT_YELLOW              dxx_gettext(14, "YELLOW")
  47. #define TXT_ACCESS_DENIED       dxx_gettext(15, "Access denied")
  48. #define TXT_ACCESS_GRANTED      dxx_gettext(16, "Access granted")
  49. #define TXT_BOOSTED_TO          dxx_gettext(17, "boosted to")
  50. #define TXT_ENERGY              dxx_gettext(18, "Energy")
  51. #define TXT_SHIELD              dxx_gettext(19, "Shield")
  52. #define TXT_LASER               dxx_gettext(20, "Laser")
  53. #define TXT_MAXED_OUT           dxx_gettext(21, "Your %s is maxed out!")
  54. #define TXT_QUAD_LASERS         dxx_gettext(22, "Quad Lasers")
  55. #define TXT_ALREADY_HAVE        dxx_gettext(23, "You already have")
  56. #define TXT_VULCAN_AMMO         dxx_gettext(24, "Vulcan Ammo")
  57. #define TXT_VULCAN_ROUNDS       dxx_gettext(25, "Vulcan Rounds")
  58. #define TXT_ALREADY_ARE         dxx_gettext(26, "You already are")
  59. #define TXT_CLOAKED             dxx_gettext(27, "Cloaked")
  60. #define TXT_CLOAKING_DEVICE     dxx_gettext(28, "Cloaking Device")
  61. #define TXT_INVULNERABLE        dxx_gettext(29, "Invulnerable")
  62. #define TXT_INVULNERABILITY     dxx_gettext(30, "Invulnerability")
  63. #define TXT_CREATE_NEW          dxx_gettext(31, "<Create New>")
  64. #define TXT_YES                 dxx_gettext(32, "Yes")
  65. #define TXT_NO                  dxx_gettext(33, "No")
  66. #define TXT_OK                  dxx_gettext(34, "Ok")
  67. #define TXT_NO_DEMO_FILES       dxx_gettext(35, "No Demo Files found.")
  68. #define TXT_USE_F5              dxx_gettext(36, "Use F5")
  69. #define TXT_TO_CREATE_ONE       dxx_gettext(37, "during game to create one.")
  70. #define TXT_NO_FILES_MATCHING   dxx_gettext(38, "No files matching")
  71. #define TXT_WERE_FOUND          dxx_gettext(39, "were found!")
  72. #define TXT_DELETE_PILOT        dxx_gettext(40, "Delete Pilot:")
  73. #define TXT_DELETE_DEMO         dxx_gettext(41, "Delete Demo:")
  74. #define TXT_COULDNT             dxx_gettext(42, "Couldn't")
  75. #define TXT_EXIT_SEQUENCE       dxx_gettext(43, "Exiting the mine!")
  76. #define TXT_WARNING             dxx_gettext(44, "Warning!")
  77. #define TXT_UNABLE_TO_OPEN      dxx_gettext(45, "Unable to open")
  78. #define TXT_COOL_SAYING         dxx_gettext(46, "Enter your cool saying.\nPress ESC when done.")
  79. #define TXT_HIGH_SCORE          dxx_gettext(47, "HIGH SCORE!")
  80. #define TXT_YOU_PLACED          dxx_gettext(48, "You placed")
  81. #define TXT_YOU_PLACED_1ST      dxx_gettext(49, "You placed 1st!")
  82. #define TXT_HIGH_SCORES         dxx_gettext(50, "HIGH SCORES")
  83. #define TXT_NAME                dxx_gettext(51, "Name")
  84. #define TXT_SCORE               dxx_gettext(52, "Score")
  85. #define TXT_SKILL               dxx_gettext(53, "Skill")
  86. #define TXT_LEVELS              dxx_gettext(54, "Levels")
  87. #define TXT_TIME                dxx_gettext(55, "Time")
  88. #define TXT_1ST                 dxx_gettext(57, "1st")
  89. #define TXT_2ND                 dxx_gettext(58, "2nd")
  90. #define TXT_3RD                 dxx_gettext(59, "3rd")
  91. #define TXT_4TH                 dxx_gettext(60, "4th")
  92. #define TXT_5TH                 dxx_gettext(61, "5th")
  93. #define TXT_6TH                 dxx_gettext(62, "6th")
  94. #define TXT_7TH                 dxx_gettext(63, "7th")
  95. #define TXT_8TH                 dxx_gettext(64, "8th")
  96. #define TXT_9TH                 dxx_gettext(65, "9th")
  97. #define TXT_10TH                dxx_gettext(66, "10th")
  98. #define TXT_EMPTY               dxx_gettext(67, "-empty-")
  99. #define TXT_KILLED              dxx_gettext(68, "killed")
  100. #define TXT_SUICIDE             dxx_gettext(69, "committed suicide!")
  101. #define TXT_YOU                 dxx_gettext(70, "You")
  102. #define TXT_YOURSELF            dxx_gettext(71, "yourself")
  103. #define TXT_NO_MACRO            dxx_gettext(72, "That macro is not defined.")
  104. #define TXT_SENDING             dxx_gettext(73, "Sending")
  105. #define TXT_SEND_MESSAGE        dxx_gettext(74, "Send Message:")
  106. #define TXT_SAYS                dxx_gettext(75, "says")
  107. #define TXT_TELLS_YOU           dxx_gettext(76, "tells you")
  108. #define TXT_HAS_DEST_CONTROL    dxx_gettext(77, "has destroyed the main reactor!")
  109. #define TXT_CONTROL_DESTROYED   dxx_gettext(78, "The main reactor has been destroyed!")
  110. #define TXT_HAS_ESCAPED         dxx_gettext(79, "has escaped the mine!")
  111. #define TXT_HAS_FOUND_SECRET    dxx_gettext(80, "has found the secret level!")
  112. #define TXT_HAS_LEFT_THE_GAME   dxx_gettext(81, "has left the game!")
  113. #define TXT_YOU_ARE_ONLY        dxx_gettext(82, "You are the only person\nremaining in this netgame.")
  114. #define TXT_OPPONENT_LEFT       dxx_gettext(83, "Your opponent has left.\nReturning to menu.")
  115. #define TXT_YOU_DEST_CONTROL    dxx_gettext(84, "You destroyed the main reactor!")
  116. #define TXT_DEFINE_MACRO        dxx_gettext(85, "Define Macro #")
  117. #define TXT_MESSAGE_SENT_TO     dxx_gettext(86, "Message sent to")
  118. #define TXT_NOBODY              dxx_gettext(87, "Nobody.")
  119. #define TXT_PAUSE               dxx_gettext(88, "Pause")
  120. #define TXT_CANT_PAUSE          dxx_gettext(89, "You can't pause in a multiplayer game!")
  121. #define TXT_HELP_ESC            dxx_gettext(90, "ESC\t  Abort Game")
  122. #define TXT_HELP_F2             dxx_gettext(91, "F2\t  Options menu")
  123. #define TXT_HELP_F3             dxx_gettext(92, "F3\t  Toggle cockpit")
  124. #define TXT_HELP_F5             dxx_gettext(94, "F5\t  Toggle recording")
  125. #define TXT_HELP_PAUSE          dxx_gettext(95, "Pause\t  Pause")
  126. #define TXT_HELP_MINUSPLUS      dxx_gettext(96, "-/+\t  Change screen size")
  127. #define TXT_HELP_PRTSCN         dxx_gettext(97, "PrintScrn\t  Save screen shot")
  128. #define TXT_HELP_1TO5           dxx_gettext(98, "1-5\t  Select primary weapon")
  129. #define TXT_HELP_6TO10          dxx_gettext(99, "6-0\t  Select secondary weapon")
  130. #define TXT_HELP_TO_VIEW        dxx_gettext(100, " To view control keys, select\nconfiguration in options menu")
  131. #define TXT_KEYS                dxx_gettext(101, "KEYS")
  132. #define TXT_ABORT_AUTODEMO      dxx_gettext(102, "Abort Autodemo?")
  133. #define TXT_ABORT_GAME          dxx_gettext(103, "Abort Game?")
  134. #define TXT_W_LASER             dxx_gettext(104, "Laser Cannon")
  135. #define TXT_W_VULCAN            dxx_gettext(105, "Vulcan Cannon")
  136. #define TXT_W_SPREADFIRE        dxx_gettext(106, "Spreadfire Cannon")
  137. #define TXT_W_PLASMA            dxx_gettext(107, "Plasma Cannon")
  138. #define TXT_W_FUSION            dxx_gettext(108, "Fusion Cannon")
  139.  
  140. #if defined(DXX_BUILD_DESCENT_I)
  141. #define TXT_COPYRIGHT           dxx_gettext(11, "Copyright (C) 1994, 1995 Parallax Software Corporation")
  142. #define TXT_REGISTER_DESCENT    dxx_gettext(56, "CD-Enhanced Descent Coming Summer '95!")
  143. #define TXT_W_C_MISSILE                 dxx_gettext(109, "Concussion Missile")
  144. #define TXT_W_H_MISSILE                 dxx_gettext(110, "Homing Missile")
  145. #define TXT_W_P_BOMB                    dxx_gettext(111, "Proximity Bomb")
  146. #define TXT_W_S_MISSILE                 dxx_gettext(112, "Smart Missile")
  147. #define TXT_W_M_MISSILE                 dxx_gettext(113, "Mega Missile")
  148. #define TXT_W_LASER_S                   dxx_gettext(114, "Laser")
  149. #define TXT_W_VULCAN_S                  dxx_gettext(115, "Vulcan")
  150. #define TXT_W_SPREADFIRE_S              dxx_gettext(116, "SPREAD")
  151. #define TXT_W_PLASMA_S                  dxx_gettext(117, "Plasma")
  152. #define TXT_W_FUSION_S                  dxx_gettext(118, "Fusion")
  153. #define TXT_W_C_MISSILE_S               dxx_gettext(119, "Concsn\nMissile")
  154. #define TXT_W_H_MISSILE_S               dxx_gettext(120, "Homing\nMissile")
  155. #define TXT_W_P_BOMB_S                  dxx_gettext(121, "Proxim.\nBomb")
  156. #define TXT_W_S_MISSILE_S               dxx_gettext(122, "Smart\nMissile")
  157. #define TXT_W_M_MISSILE_S               dxx_gettext(123, "Mega\nMissile")
  158. #define TXT_SELECTED                    dxx_gettext(124, "selected!")
  159. #define TXT_DONT_HAVE                   dxx_gettext(125, "You don't have the")
  160. #define TXT_DONT_HAVE_AMMO              dxx_gettext(126, "You don't have ammo for the")
  161. #define TXT_HAVE_NO                     dxx_gettext(127, "You have no")
  162. #define TXT_S                           dxx_gettext(128, "s")
  163. #define TXT_SX                          dxx_gettext(129, "s!")
  164. #define TXT_NO_PRIMARY                  dxx_gettext(130, "No primary weapons available")
  165. #define TXT_ALREADY_HAVE_THE            dxx_gettext(131, "You already have the")
  166. #define TXT_CANT_OPEN_DOOR              dxx_gettext(132, "You cannot open this door.")
  167. #define TXT_MOVE_JOYSTICK               dxx_gettext(133, "Move joystick")
  168. #define TXT_TO_UL                       dxx_gettext(134, "to\nthe upper-left corner")
  169. #define TXT_ANY_BUTTON                  dxx_gettext(135, "and press any button.")
  170. #define TXT_JOYSTICK                    dxx_gettext(136, "joystick")
  171. #define TXT_UPPER_LEFT                  dxx_gettext(137, "upper-left")
  172. #define TXT_TO_LR                       dxx_gettext(138, "to\nthe lower-right corner")
  173. #define TXT_LOWER_RIGHT                 dxx_gettext(139, "lower-right")
  174. #define TXT_TO_C                        dxx_gettext(140, "to\nthe center")
  175. #define TXT_CENTER                      dxx_gettext(141, "center")
  176. #define TXT_CONTROL_KEYBOARD            dxx_gettext(142, "Keyboard only")
  177. #define TXT_CONTROL_JOYSTICK            dxx_gettext(143, "Joystick")
  178. #define TXT_CONTROL_FSTICKPRO           dxx_gettext(144, "CH Flightstick Pro")
  179. #define TXT_CONTROL_THRUSTFCS           dxx_gettext(145, "Thrustmaster FCS &\nWingman Extreme")
  180. #define TXT_CONTROL_GGAMEPAD            dxx_gettext(146, "Gravis Gamepad")
  181. #define TXT_CONTROL_MOUSE               dxx_gettext(147, "Mouse")
  182. #define TXT_CONTROL_CYBERMAN            dxx_gettext(148, "Cyberman")
  183. #define TXT_CUST_ABOVE                  dxx_gettext(149, "Customize Above")
  184. #define TXT_CUST_KEYBOARD               dxx_gettext(150, "Customize Keyboard")
  185. #define TXT_CONTROLS                    dxx_gettext(151, "Controls")
  186. #define TXT_KEYBOARD                    dxx_gettext(152, "Keyboard")
  187. #define TXT_REGISTRATION                dxx_gettext(172, "This copy of Descent is for use by:")
  188. #define TXT_ERROR_SELECTOR              dxx_gettext(173, "Error initializing selector for segment A000.")
  189. #define TXT_ERROR_GRAPHICS              dxx_gettext(174, "Error trying to initialize unsupported graphics mode.")
  190. #define TXT_CALIBRATE                   dxx_gettext(175, "Calibrate")
  191. #define TXT_SKIP                        dxx_gettext(176, "Skip")
  192. #define TXT_JOYSTICK_NOT_CEN            dxx_gettext(177, "It looks like your joystick\nisn't centered.  Do you want\nto calibrate it?")
  193. #define TXT_CHOOSE_INPUT                dxx_gettext(178, "Choose input device")
  194. #define TXT_ERROR                       dxx_gettext(179, "Error")
  195. #define TXT_ERROR_PLR_VERSION           dxx_gettext(180, "Cannot open player file\nVersion mismatch.")
  196. #define TXT_DEMO_PLAYBACK               dxx_gettext(181, "Demo Playback")
  197. #define TXT_DEMO_RECORDING              dxx_gettext(182, "Demo Recording")
  198. #define TXT_CRUISE                      dxx_gettext(183, "Cruise:")
  199. #define TXT_DUMPING_SCREEN              dxx_gettext(184, "Dumping screen to")
  200. #define TXT_CHEATS_ENABLED              dxx_gettext(185, "Cheats Enabled!!")
  201. #define TXT_NET_GAME_CLOSED             dxx_gettext(186, "That game is closed to new players.")
  202. #define TXT_NET_GAME_FULL               dxx_gettext(187, "The game is already full.")
  203. #define TXT_NET_GAME_BETWEEN            dxx_gettext(188, "The game is between levels.\nTry again later.")
  204. #define TXT_NET_GAME_NSELECT            dxx_gettext(189, "You were not selected for the game.")
  205. #define TXT_NET_GAME_NSTART             dxx_gettext(190, "The netgame was not started.")
  206. #define TXT_NET_GAME_CONNECT            dxx_gettext(191, "You are already connected.\nTry again in a minute.")
  207. #define TXT_NET_GAME_WRONGLEV           dxx_gettext(192, "Wrong level selected.\nPlease re-join.")
  208. #define TXT_KILLS                       dxx_gettext(193, "kills")
  209. #define TXT_WAITING                     dxx_gettext(194, "Waiting for other players..\n")
  210. #define TXT_SURE_LEAVE_GAME             dxx_gettext(195, "Are you sure you want\nto leave the game?")
  211. #define TXT_JOINING                     dxx_gettext(196, "is joining the game.")
  212. #define TXT_REJOIN                      dxx_gettext(197, "is rejoining the game")
  213. #define TXT_SORRY_ONLY                  dxx_gettext(198, "Sorry, but a you can only select\nup to")
  214. #define TXT_NETPLAYERS_IN               dxx_gettext(199, "netplayers for this mine.")
  215. #define TXT_S_GAME                      dxx_gettext(200, "'s game")
  216. #define TXT_DESCRIPTION                 dxx_gettext(201, "Description:")
  217. #define TXT_LEVEL_                      dxx_gettext(202, "Level:")
  218. #define TXT_MODE                        dxx_gettext(203, "Mode:")
  219. #define TXT_ANARCHY                     dxx_gettext(204, "Anarchy")
  220. #define TXT_TEAM_ANARCHY                dxx_gettext(205, "Team Anarchy")
  221. #define TXT_ANARCHY_W_ROBOTS            dxx_gettext(206, "Robo-Anarchy")
  222. #define TXT_COOPERATIVE                 dxx_gettext(207, "Cooperative")
  223. #define TXT_OPTIONS                     dxx_gettext(208, "Options:")
  224. #define TXT_CLOSED_GAME                 dxx_gettext(209, "Closed Game")
  225. #define TXT_NETGAME_SETUP               dxx_gettext(210, "Game Setup")
  226. #define TXT_LEVEL_OUT_RANGE             dxx_gettext(211, "That start level is out of range")
  227. #define TXT_SORRY                       dxx_gettext(212, "Sorry")
  228. #define TXT_REGISTERED_ONLY             dxx_gettext(213, "That game mode is\nonly available in\nthe registered/commercial\nversion")
  229. #define TXT_WAIT                        dxx_gettext(214, "Wait...")
  230. #define TXT_FOUND                       dxx_gettext(215, "Found")
  231. #define TXT_ACTIVE_GAMES                dxx_gettext(216, "active games.")
  232. #define TXT_STARTING_NETGAME            dxx_gettext(217, "Starting netgame on level")
  233. #define TXT_NETLEVEL_NMATCH             dxx_gettext(218, "Your level file does not\nmatch the other player's.\nCannot join game.")
  234. #define TXT_TEAM                        dxx_gettext(219, "Team")
  235. #define TXT_TEAM_SELECTION              dxx_gettext(220, "Team selection\nSelect names to switch teams")
  236. #define TXT_TEAM_MUST_ONE               dxx_gettext(221, "You must place at least\none player on each team.")
  237. #define TXT_TEAM_SELECT                 dxx_gettext(222, "Select up to")
  238. #define TXT_TEAM_PRESS_ENTER            dxx_gettext(223, "players\nPress ENTER to begin.")
  239. #define TXT_TEAM_ATLEAST_TWO            dxx_gettext(224, "You must select at least two\nplayers to start a network game")
  240. #define TXT_IPX_NOT_FOUND               dxx_gettext(225, "An active IPX driver was\nnot found.  Check your\nnetwork software")
  241. #define TXT_NET_FORMING                 dxx_gettext(226, "   FORMING, level:")
  242. #define TXT_NET_PLAYERS                 dxx_gettext(227, "players:")
  243. #define TXT_NET_JOIN                    dxx_gettext(228, "   OPEN,    level:")
  244. #define TXT_NET_CLOSED                  dxx_gettext(229, "   CLOSED")
  245. #define TXT_NET_BETWEEN                 dxx_gettext(230, "   BETWEEN LEVELS")
  246. #define TXT_NET_LEAVE                   dxx_gettext(231, "\nESC to leave netgame")
  247. #define TXT_NET_WAITING                 dxx_gettext(232, "Waiting for signal from")
  248. #define TXT_NET_TO_ENTER                dxx_gettext(233, "to enter the mine")
  249. #define TXT_NET_SEARCHING               dxx_gettext(234, "Searching for Netgames...")
  250. #define TXT_INVALID_CHOICE              dxx_gettext(235, "That choice is invalid.\n")
  251. #define TXT_NET_GAME_BETWEEN2           dxx_gettext(236, "That game is between levels.\nWait for status to change\nand try joining again.")
  252. #define TXT_VERSION_MISMATCH            dxx_gettext(237, "Your version of Descent\ndoes not match the version\nin use for that game.")
  253. #define TXT_GAME_FULL                   dxx_gettext(238, "That game is currently full.")
  254. #define TXT_IN_PROGRESS                 dxx_gettext(239, "You cannot join that\ngame in progress.")
  255. #define TXT_DISCONNECTING               dxx_gettext(240, "has disconnected!")
  256. #define TXT_SERIAL_OPEN_ERROR           dxx_gettext(241, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
  257. #define TXT_CARRIER_LOST                dxx_gettext(242, "Error!\nCarrier Lost.\n  Leaving Multiplayer game.")
  258. #define TXT_ERROR_SERIAL_CFG            dxx_gettext(243, "Error writing to the file\nserial.cfg.  Can't save settings.")
  259. #define TXT_ERR_SER_SETTINGS            dxx_gettext(244, "Error reading serial settings.\nUsing defaults.")
  260. #define TXT_CONNECT_LOST                dxx_gettext(245, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
  261. #define TXT_READY_DESCENT               dxx_gettext(246, "Your opponent has selected\nstart game.  Are you\nready for descent?")
  262. #define TXT_CLOSED_LINK                 dxx_gettext(247, "Your opponent has disconnected.")
  263. #define TXT_DIAL_MODEM                  dxx_gettext(248, "Dial modem...")
  264. #define TXT_ANSWER_MODEM                dxx_gettext(249, "Answer modem")
  265. #define TXT_NULL_MODEM                  dxx_gettext(250, "Establish null-modem link")
  266. #define TXT_COM_SETTINGS                dxx_gettext(251, "COM settings...")
  267. #define TXT_START_GAME                  dxx_gettext(252, "Start game...")
  268. #define TXT_SEND_MESSAGEP               dxx_gettext(253, "Send message...")
  269. #define TXT_HANGUP_MODEM                dxx_gettext(254, "Hang up modem")
  270. #define TXT_CLOSE_LINK                  dxx_gettext(255, "Close link")
  271. #define TXT_SERIAL                      dxx_gettext(256, "Serial")
  272. #define TXT_LINK_ACTIVE                 dxx_gettext(257, "link active to")
  273. #define TXT_MODEM                       dxx_gettext(258, "Modem")
  274. #define TXT_NOT_CONNECTED               dxx_gettext(259, "Not currently connected")
  275. #define TXT_SERIAL_GAME                 dxx_gettext(260, "Serial Game")
  276. #define TXT_EXIT_WILL_CLOSE             dxx_gettext(261, "Exiting this menu\nwill close the link\nContinue?")
  277. #define TXT_BAUD_RATE                   dxx_gettext(262, "Baud Rate:")
  278. #define TXT_MODEM_INIT_STRING           dxx_gettext(263, "Modem Init String:")
  279. #define TXT_ACCEPT_SAVE                 dxx_gettext(264, "Accept and Save")
  280. #define TXT_SERIAL_SETTINGS             dxx_gettext(265, "Serial Settings")
  281. #define TXT_WARNING_16550               dxx_gettext(266, "Warning!\nYou must have a\n16550 UART\nto use 38400")
  282. #define TXT_DIFFICULTY                  dxx_gettext(267, "Difficulty:")
  283. #define TXT_SERIAL_GAME_SETUP           dxx_gettext(268, "Serial Game Setup")
  284. #define TXT_ONLY_ANARCHY                dxx_gettext(269, "Only Anarchy mode is\navailable in the\nshareware version.")
  285. #define TXT_SAVE                        dxx_gettext(270, "Save!")
  286. #define TXT_ACCEPT                      dxx_gettext(271, "Accept")
  287. #define TXT_SEL_NUMBER_EDIT             dxx_gettext(272, "Select a number to edit")
  288. #define TXT_EDIT_PHONE_ENTRY            dxx_gettext(273, "Edit phonebook entry")
  289. #define TXT_MANUAL_ENTRY                dxx_gettext(274, "Manual Entry")
  290. #define TXT_EDIT_PHONEBOOK              dxx_gettext(275, "Edit Phonebook")
  291. #define TXT_SEL_NUMBER_DIAL             dxx_gettext(276, "Select a number to dial")
  292. #define TXT_ENTER_NUMBER_DIAL           dxx_gettext(277, "Enter number to dial")
  293. #define TXT_NO_DIAL_TONE                dxx_gettext(278, "NO DIAL TONE")
  294. #define TXT_BUSY                        dxx_gettext(279, "BUSY")
  295. #define TXT_NO_ANSWER                   dxx_gettext(280, "NO ANSWER")
  296. #define TXT_NO_CARRIER                  dxx_gettext(281, "NO CARRIER")
  297. #define TXT_VOICE                       dxx_gettext(282, "VOICE")
  298. #define TXT_ERR_MODEM_RETURN            dxx_gettext(283, "Error!\nModem returned:")
  299. #define TXT_CONNECT                     dxx_gettext(284, "CONNECT")
  300. #define TXT_BAUD_GREATER_9600           dxx_gettext(285, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
  301. #define TXT_RING                        dxx_gettext(286, "RING")
  302. #define TXT_NO_SERIAL_OPT               dxx_gettext(287, "Descent was started with\nthe serial option disabled.")
  303. #define TXT_RESET_MODEM                 dxx_gettext(288, "Resetting Modem")
  304. #define TXT_NO_MODEM                    dxx_gettext(289, "No modem detected.\nCheck your com settings.")
  305. #define TXT_NO_PHONENUM                 dxx_gettext(290, "That phone number\nis not defined.\n")
  306. #define TXT_DIALING                     dxx_gettext(291, "Dialing:")
  307. #define TXT_ESC_ABORT                   dxx_gettext(292, "ESC to abort")
  308. #define TXT_WAITING_FOR_ANS             dxx_gettext(293, "Waiting for answer...")
  309. #define TXT_WAITING_FOR_CALL            dxx_gettext(294, "Waiting for call...")
  310. #define TXT_WAITING_FOR_CARR            dxx_gettext(295, "Waiting for carrier...")
  311. #define TXT_FAILED_TO_NEGOT             dxx_gettext(296, "Failed to negotiate!")
  312. #define TXT_NEGOTIATION_FAIL            dxx_gettext(297, "Negotiation with remote player\nfailed.  Cannot continue.")
  313. #define TXT_FATAL_ERROR_LEVEL           dxx_gettext(298, "Fatal error.\nMy level =")
  314. #define TXT_OTHER_LEVEL                 dxx_gettext(299, "Other level =")
  315. #define TXT_YOUR_LEVEL                  dxx_gettext(300, "Your level ")
  316. #define TXT_LVL_NO_MATCH                dxx_gettext(301, "file does\nnot match")
  317. #define TXT_CHECK_VERSION               dxx_gettext(302, "'s.\nCheck your versions.")
  318. #define TXT_DESCENT_NO_MATCH            dxx_gettext(303, "Your version of Descent\ndoes not match that of\nyour opponent.")
  319. #define TXT_OPPONENT_NO_READY           dxx_gettext(304, "Your opponent is not\nready to start the game.")
  320. #define TXT_WAIT_OPPONENT               dxx_gettext(305, "Waiting for remote player...")
  321. #define TXT_LOCK                        dxx_gettext(306, "LOCK")
  322. #define TXT_DEATHS                      dxx_gettext(307, "DEATHS")
  323. #define TXT_LIVES                       dxx_gettext(308, "LIVES")
  324. #define TXT_LVL                         dxx_gettext(309, "LVL")
  325. #define TXT_QUAD                        dxx_gettext(310, "QUAD")
  326. #define TXT_REAR_VIEW                   dxx_gettext(311, "REAR VIEW")
  327. #define TXT_DIFFICULTY_1                dxx_gettext(312, "Trainee")
  328. #define TXT_DIFFICULTY_2                dxx_gettext(313, "Rookie")
  329. #define TXT_DIFFICULTY_3                dxx_gettext(314, "Hotshot")
  330. #define TXT_DIFFICULTY_4                dxx_gettext(315, "Ace")
  331. #define TXT_DIFFICULTY_5                dxx_gettext(316, "Insane")
  332. #define TXT_DETAIL_1                    dxx_gettext(317, "Lowest")
  333. #define TXT_DETAIL_2                    dxx_gettext(318, "Low")
  334. #define TXT_DETAIL_3                    dxx_gettext(319, "Medium")
  335. #define TXT_DETAIL_4                    dxx_gettext(320, "High")
  336. #define TXT_DETAIL_5                    dxx_gettext(321, "Highest")
  337. #define TXT_DETAIL_CUSTOM_              dxx_gettext(322, "Custom...")
  338. #define TXT_LOAD_GAME                   dxx_gettext(323, "Load Game...")
  339. #define TXT_MULTIPLAYER_                dxx_gettext(324, "Multiplayer...")
  340. #define TXT_OPTIONS_                    dxx_gettext(325, "Options...")
  341. #define TXT_CHANGE_PILOTS               dxx_gettext(326, "Change Pilots...")
  342. #define TXT_VIEW_DEMO                   dxx_gettext(327, "View Demo...")
  343. #define TXT_CREDITS                     dxx_gettext(328, "Credits")
  344. #define TXT_ORDERING_INFO               dxx_gettext(329, "Ordering Info")
  345. #define TXT_SELECT_DEMO                 dxx_gettext(330, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
  346. #define TXT_DIFFICULTY_LEVEL            dxx_gettext(331, "Difficulty Level")
  347. #define TXT_SET_TO                      dxx_gettext(332, "set to")
  348. #define TXT_DETAIL_LEVEL                dxx_gettext(333, "Detail Level")
  349. #define TXT_OBJ_COMPLEXITY              dxx_gettext(334, "Object Complexity")
  350. #define TXT_OBJ_DETAIL                  dxx_gettext(335, "Object Detail")
  351. #define TXT_WALL_DETAIL                 dxx_gettext(336, "Wall Detail")
  352. #define TXT_WALL_RENDER_DEPTH           dxx_gettext(337, "Wall Render Depth")
  353. #define TXT_DEBRIS_AMOUNT               dxx_gettext(338, "Amount of Debris")
  354. #define TXT_SOUND_CHANNELS              dxx_gettext(339, "Sound Channels")
  355. #define TXT_LO_HI                       dxx_gettext(340, "                       LO  HI")
  356. #define TXT_DETAIL_CUSTOM               dxx_gettext(341, "Detail Level Customization")
  357. #define TXT_START_ANY_LEVEL             dxx_gettext(342, "You may start on\nany level up to")
  358. #define TXT_SELECT_START_LEV            dxx_gettext(343, "New Game\n\nSelect starting level")
  359. #define TXT_ENTER_TO_CONT               dxx_gettext(344, "Press ENTER to Continue")
  360. #define TXT_INVALID_LEVEL               dxx_gettext(345, "Invalid level number")
  361. #define TXT_ERR_LOADING_GAME            dxx_gettext(346, "Error Loading Game")
  362. #define TXT_SAVE_GAME_SLOTS             dxx_gettext(347, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
  363. #define TXT_SAVE_ERROR                  dxx_gettext(348, "Save Error!")
  364. #define TXT_FX_VOLUME                   dxx_gettext(349, "FX Volume")
  365. #define TXT_MUSIC_VOLUME                dxx_gettext(350, "Music Volume")
  366. #define TXT_REVERSE_STEREO              dxx_gettext(351, "Reverse Stereo")
  367. #define TXT_BRIGHTNESS                  dxx_gettext(352, "Brightness")
  368. #define TXT_CONTROLS_                   dxx_gettext(353, "Controls...")
  369. #define TXT_DETAIL_LEVELS               dxx_gettext(354, "Detail levels...")
  370. #define TXT_CAL_JOYSTICK                dxx_gettext(355, "Calibrate Joystick")
  371. #define TXT_JOYS_SENSITIVITY            dxx_gettext(356, "Joystick/Mouse\nSensitivity")
  372. #define TXT_START_NET_GAME              dxx_gettext(357, "Start a network game...")
  373. #define TXT_JOIN_NET_GAME               dxx_gettext(358, "Join a network game...\n")
  374. #define TXT_MODEM_GAME                  dxx_gettext(359, "Modem/serial game...")
  375. #define TXT_MULTIPLAYER                 dxx_gettext(360, "Multiplayer")
  376. #define TXT_CONTINUE                    dxx_gettext(361, "Continue")
  377. #define TXT_CANT_PLAYBACK               dxx_gettext(362, "Can't playback demo")
  378. #define TXT_DEMO_CORRUPT                dxx_gettext(363, "because\ndemo file contains corrupt\ndata.")
  379. #define TXT_DEMO_OLD                    dxx_gettext(364, "because\ndemo version is too old.")
  380. #define TXT_RECORDED                    dxx_gettext(365, "recorded")
  381. #define TXT_WITH_REGISTERED             dxx_gettext(366, "with the registered version")
  382. #define TXT_WITH_SHAREWARE              dxx_gettext(367, "with the shareware version")
  383. #define TXT_OF_DESCENT                  dxx_gettext(368, "of Descent.")
  384. #define TXT_LEVEL_CANT_LOAD             dxx_gettext(369, "because\nlevel cannot be loaded.")
  385. #define TXT_DEMO_OLD_CORRUPT            dxx_gettext(370, "Demo is probably too old\nor contains corrupt data.")
  386. #define TXT_DEMO_ERR_READING            dxx_gettext(371, "Error reading demo data.")
  387. #define TXT_SAVE_DEMO_AS                dxx_gettext(372, "Save Demo as:")
  388. #define TXT_DEMO_USE_LETTERS            dxx_gettext(373, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
  389. #define TXT_AUTOMAP                     dxx_gettext(374, "Automap")
  390. #define TXT_TURN_SHIP                   dxx_gettext(375, "Flight controls move")
  391. #define TXT_SLIDE_UPDOWN                dxx_gettext(376, "Accelerate/Reverse zooms in/out")
  392. #define TXT_LEVEL                       dxx_gettext(377, "Level")
  393. #define TXT_PITCH_FORWARD               dxx_gettext(378, "Pitch forward")
  394. #define TXT_PITCH_BACKWARD              dxx_gettext(379, "Pitch backward")
  395. #define TXT_TURN_LEFT                   dxx_gettext(380, "Turn left")
  396. #define TXT_TURN_RIGHT                  dxx_gettext(381, "Turn right")
  397. #define TXT_SLIDE_ON                    dxx_gettext(382, "Slide on")
  398. #define TXT_SLIDE_LEFT                  dxx_gettext(383, "Slide left")
  399. #define TXT_SLIDE_RIGHT                 dxx_gettext(384, "Slide right")
  400. #define TXT_SLIDE_UP                    dxx_gettext(385, "Slide up")
  401. #define TXT_SLIDE_DOWN                  dxx_gettext(386, "Slide down")
  402. #define TXT_BANK_ON                     dxx_gettext(387, "Bank on")
  403. #define TXT_BANK_LEFT                   dxx_gettext(388, "Bank left")
  404. #define TXT_BANK_RIGHT                  dxx_gettext(389, "Bank right")
  405. #define TXT_FIRE_PRIMARY                dxx_gettext(390, "Fire primary")
  406. #define TXT_FIRE_SECONDARY              dxx_gettext(391, "Fire secondary")
  407. #define TXT_FIRE_FLARE                  dxx_gettext(392, "Fire flare")
  408. #define TXT_ACCELERATE                  dxx_gettext(393, "Accelerate")
  409. #define TXT_REVERSE                     dxx_gettext(394, "reverse")
  410. #define TXT_DROP_BOMB                   dxx_gettext(395, "Drop Bomb")
  411. #define TXT_CRUISE_FASTER               dxx_gettext(396, "Cruise Faster")
  412. #define TXT_CRUISE_SLOWER               dxx_gettext(397, "Cruise Slower")
  413. #define TXT_CRUISE_OFF                  dxx_gettext(398, "Cruise Off")
  414. #define TXT_PITCH_UD                    dxx_gettext(399, "Pitch U/D")
  415. #define TXT_TURN_LR                     dxx_gettext(400, "Turn L/R")
  416. #define TXT_SLIDE_LR                    dxx_gettext(401, "Slide L/R")
  417. #define TXT_SLIDE_UD                    dxx_gettext(402, "Slide U/D")
  418. #define TXT_BANK_LR                     dxx_gettext(403, "Bank L/R")
  419. #define TXT_THROTTLE                    dxx_gettext(404, "throttle")
  420. #define TXT_TEAM_ATLEAST_THREE          dxx_gettext(405, "You must select at least three\nplayers to start a team game")
  421. #define TXT_NET_DISCONNECTED            dxx_gettext(406, "Disconnected")
  422. #define TXT_NET_PLAYING                 dxx_gettext(407, "Playing")
  423. #define TXT_NET_ESCAPED                 dxx_gettext(408, "Escaped")
  424. #define TXT_NET_DIED                    dxx_gettext(409, "Died in mine")
  425. #define TXT_NET_FOUND_SECRET            dxx_gettext(410, "Found secret level")
  426. #define TXT_NET_ESCAPE_TUNNEL           dxx_gettext(411, "In Escape tunnel")
  427. #define TXT_NET_RESERVED                dxx_gettext(412, "Viewing Level Scores")
  428. #define TXT_WOWIE_ZOWIE                 dxx_gettext(413, "Wowie Zowie Weapons!!")
  429. #define TXT_ALL_KEYS                    dxx_gettext(414, "All Keys!")
  430. #define TXT_CLOAK                       dxx_gettext(415, "Cloak")
  431. #define TXT_FULL_SHIELDS                dxx_gettext(416, "Shields Recharged!")
  432. #define TXT_ON                          dxx_gettext(417, "On")
  433. #define TXT_OFF                         dxx_gettext(418, "Off")
  434. #define TXT_NOT_IN_SHAREWARE            dxx_gettext(419, "Not available in shareware")
  435. #define TXT_GAME_OVER                   dxx_gettext(420, "Game Over")
  436. #define TXT_SELECT_PILOT                dxx_gettext(421, "Select pilot\n<Ctrl-D> deletes")
  437. #define TXT_ENTER_PILOT_NAME            dxx_gettext(422, "Enter your pilot name:")
  438. #define TXT_PLAYER                      dxx_gettext(423, "Player")
  439. #define TXT_ALREADY_EXISTS              dxx_gettext(424, "already exists!")
  440. #define TXT_LOADING                     dxx_gettext(425, "Prepare for Descent...")
  441. #define TXT_FULL_RESCUE_BONUS           dxx_gettext(426, "Full Rescue bonus:    \t")
  442. #define TXT_SHIELD_BONUS                dxx_gettext(427, "Shield bonus:\t")
  443. #define TXT_ENERGY_BONUS                dxx_gettext(428, "Energy bonus:\t")
  444. #define TXT_HOSTAGE_BONUS               dxx_gettext(429, "Hostage bonus:    \t")
  445. #define TXT_SKILL_BONUS                 dxx_gettext(430, "Skill Bonus:\t")
  446. #define TXT_TOTAL_BONUS                 dxx_gettext(431, "Total Bonus:\t")
  447. #define TXT_TOTAL_SCORE                 dxx_gettext(432, "Total Score:\t")
  448. #define TXT_SECRET_LEVEL                dxx_gettext(433, "Secret Level")
  449. #define TXT_COMPLETE                    dxx_gettext(434, "Complete")
  450. #define TXT_DESTROYED                   dxx_gettext(435, "Destroyed!")
  451. #define TXT_SAVE_GAME                   dxx_gettext(436, "Save Game?")
  452. #define TXT_PRESS_CTRL_R                dxx_gettext(437, "Press <Ctrl-R> to reset")
  453. #define TXT_RESET_HIGH_SCORES           dxx_gettext(438, "Reset the high scores?")
  454. #define TXT_YOU_WERE                    dxx_gettext(439, "You were")
  455. #define TXT_WAS                         dxx_gettext(440, "was")
  456. #define TXT_KILLED_BY_NONPLAY           dxx_gettext(441, "killed by the reactor")
  457. #define TXT_IMPORTANT_NOTE              dxx_gettext(442, "IMPORTANT NOTE")
  458. #define TXT_FCS                         dxx_gettext(443, "Use this option for the FCS\nand Wingman Extreme only\nwhen used alone.  If you\nalso use a WCS or FLCS you\nmust configure  for joystick.\nSee manual/readme for details.\n")
  459. #define TXT_PRESS_ANY_KEY               dxx_gettext(444, "Press any key or button to continue...")
  460. #define TXT_HOSTAGE_RESCUED             dxx_gettext(445, "Hostage rescued!")
  461. #define TXT_INIT_VICTOR                 dxx_gettext(446, "Initializing VictorMaxx tracking on COM port")
  462. #define TXT_N                           dxx_gettext(447, "N")
  463. #define TXT_Y                           dxx_gettext(448, "Y")
  464. #define TXT_ANY_LEVEL                   dxx_gettext(449, "Start at any level.")
  465. #define TXT_SHAREWARE_DONE              dxx_gettext(450, "Shareware Levels Completed")
  466. #define TXT_PRESS_NEW_KEY               dxx_gettext(451, "Press new key")
  467. #define TXT_PRESS_NEW_JBUTTON           dxx_gettext(452, "Press new joystick button")
  468. #define TXT_PRESS_NEW_MBUTTON           dxx_gettext(453, "Press new mouse button")
  469. #define TXT_MOVE_NEW_JOY_AXIS           dxx_gettext(454, "Move new joystick axis")
  470. #define TXT_MOVE_NEW_MSE_AXIS           dxx_gettext(455, "Move new mouse axis")
  471. #define TXT_USING_VFX1                  dxx_gettext(456, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
  472. #define TXT_VFX1_ERROR1                 dxx_gettext(457, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
  473. #define TXT_VFX1_ERROR2                 dxx_gettext(458, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
  474. #define TXT_KCONFIG_STRING_1            dxx_gettext(459, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
  475. #define TXT_BUTTONS                     dxx_gettext(460, " Buttons ")
  476. #define TXT_AXES                        dxx_gettext(461, " Axes ")
  477. #define TXT_AXIS                        dxx_gettext(462, "Axis")
  478. #define TXT_INVERT                      dxx_gettext(463, "Invert?")
  479. #define TXT_BTN_1                       dxx_gettext(464, "BTN 1")
  480. #define TXT_BTN_2                       dxx_gettext(465, "BTN 2")
  481. #define TXT_BTN_3                       dxx_gettext(466, "BTN 3")
  482. #define TXT_BTN_4                       dxx_gettext(467, "BTN 4")
  483. #define TXT_TRIG                        dxx_gettext(468, "TRIG")
  484. #define TXT_HAT_L                       dxx_gettext(469, "HAT \x81")
  485. #define TXT_HAT_R                       dxx_gettext(470, "HAT \x80")
  486. #define TXT_HAT_U                       dxx_gettext(471, "HAT \x7f")
  487. #define TXT_HAT_D                       dxx_gettext(472, "HAT \x82")
  488. #define TXT_LEFT                        dxx_gettext(473, "LEFT")
  489. #define TXT_RIGHT                       dxx_gettext(474, "RIGHT")
  490. #define TXT_MID                         dxx_gettext(475, "MID")
  491. #define TXT_UP                          dxx_gettext(476, "UP")
  492. #define TXT_DOWN                        dxx_gettext(477, "DOWN")
  493. #define TXT_X1                          dxx_gettext(478, "X1")
  494. #define TXT_Y1                          dxx_gettext(479, "Y1")
  495. #define TXT_X2                          dxx_gettext(480, "X2")
  496. #define TXT_Y2                          dxx_gettext(481, "Y2")
  497. #define TXT_L_R                         dxx_gettext(482, "L/R")
  498. #define TXT_F_B                         dxx_gettext(483, "F/B")
  499. #define TXT_FORWARD                     dxx_gettext(484, "forward")
  500. #define TXT_MOVE_THROTTLE_F             dxx_gettext(485, "Move throttle all\nthe way forward\nand press any button")
  501. #define TXT_MOVE_THROTTLE_R             dxx_gettext(486, "Move throttle all\nthe way back\nand press any button")
  502. #define TXT_MOVE_THROTTLE_C             dxx_gettext(487, "Move throttle to\nits center and\npress any button")
  503. #define TXT_REACTOR_EXPLODED            dxx_gettext(488, "\nReactor has exploded.")
  504. #define TXT_TIME_REMAINING              dxx_gettext(489, "\nTime Remaining")
  505. #define TXT_SECONDS                     dxx_gettext(490, "seconds.")
  506. #define TXT_DEMO_WRITE_ERROR            dxx_gettext(491, "Error writing demo file.  Current")
  507. #define TXT_DEMO_SIZE                   dxx_gettext(492, "demo size is")
  508. #define TXT_DEMO_SAVE_BAD               dxx_gettext(493, "You are nearly out of space on\nthe current device.  Enter demo\nname now or press ESC to delete\ndemo.")
  509. #define TXT_BYTE_STR                    dxx_gettext(494, "bytes.")
  510. #define TXT_DIED_IN_MINE                dxx_gettext(495, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
  511. #define TXT_SHIP_BONUS                  dxx_gettext(496, "Ship bonus:  \t")
  512. #define TXT_PHONE_NUM                   dxx_gettext(497, "Phone Number")
  513. #define TXT_KILL_MATRIX_TITLE           dxx_gettext(498, "ANARCHY SUMMARY")
  514. #define TXT_WAIT_FOR_OK                 dxx_gettext(499, "Waiting for OK to\nstart game\n")
  515. #define TXT_SURE_ABORT_SYNC             dxx_gettext(500, "Aborting will quit the game\nare you sure?")
  516. #define TXT_ERROR_WRITING_PLR           dxx_gettext(501, "Error writing player file.\nUnable to save current player.\n")
  517. #define TXT_SHIP_DESTROYED_0            dxx_gettext(502, "Ship destroyed!")
  518. #define TXT_SHIP_DESTROYED_1            dxx_gettext(503, "Ship destroyed, 1 hostage lost!")
  519. #define TXT_SHIP_DESTROYED_2            dxx_gettext(504, "Ship destroyed, %i hostages lost!")
  520. #define TXT_NET_FULL                    dxx_gettext(505, "This socket is ready full.\nPlease restart Descent\nwith the -socket option.\n\nfor example: Descent -socket 1")
  521. #define TXT_DEMO_NO_SPACE               dxx_gettext(506, "Not enough space on current\ndevice to start demo recording.")
  522. #define TXT_HAT2_L                      dxx_gettext(507, "HAT2\x81")
  523. #define TXT_HAT2_R                      dxx_gettext(508, "HAT2\x7f")
  524. #define TXT_HAT2_U                      dxx_gettext(509, "HAT2\x82")
  525. #define TXT_HAT2_D                      dxx_gettext(510, "HAT2\x80")
  526. #define TXT_WARP_TO_LEVEL               dxx_gettext(511, "Warp to which level?")
  527. #define TXT_TRADEMARK                   dxx_gettext(512, "DESCENT is a trademark of Interplay Productions, Inc.")
  528. #define TXT_NET_SYNC_FAILED             dxx_gettext(513, "Failed to join the netgame.\nYou are missing packets.  Check\nyour network card and\ntry again.")
  529.  
  530. #define TXT_DONE                        dxx_gettext(514, "done")
  531. #define TXT_I_AM_A                      dxx_gettext(515, "I am a")
  532. #define TXT_CHEATER                     dxx_gettext(516, "CHEATER!")
  533. #define TXT_LOADING_DATA                dxx_gettext(517, "Loading Data")
  534. #define TXT_HELP_ALT_F2                 dxx_gettext(518, "ALT-F2\t  Save Game")
  535. #define TXT_HELP_ALT_F3                 dxx_gettext(519, "ALT-F3\t  Load Game")
  536. #define TXT_ONLY_REGISTERED             dxx_gettext(520, "Only in Registered version!")
  537. #define TXT_CONCUSSION                  dxx_gettext(521, "Concussion")
  538. #define TXT_HOMING                      dxx_gettext(522, "Homing")
  539. #define TXT_PROXBOMB                    dxx_gettext(523, "ProxBomb")
  540. #define TXT_SMART                       dxx_gettext(524, "Smart")
  541. #define TXT_MEGA                        dxx_gettext(525, "Mega")
  542. #define TXT_NOMISSION4DEMO              dxx_gettext(526, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
  543. #define TXT_SHOW_IDS                    dxx_gettext(527, "All player callsigns on screen")
  544. #define TXT_DUPLICATE_NAME              dxx_gettext(528, "There is already a game\nin progress with that name")
  545. #define TXT_ANARCHY_ONLY_MISSION        dxx_gettext(529, "This mission is designated\nAnarchy-only")
  546. #define TXT_START_NOWAIT                dxx_gettext(530, "Force level start")
  547. #define TXT_QUITTING_NOW                dxx_gettext(531, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
  548. #define TXT_MISSION_NOT_FOUND           dxx_gettext(532, "The mission for that netgame\nis not installed on your\nsystem.  Cannot join.")
  549. #define TXT_MULTI_MISSION               dxx_gettext(533, "Start Multiplayer Game\n\nSelect mission")
  550. #define TXT_MISSION_ERROR               dxx_gettext(534, "Error loading mission file")
  551. #define TXT_COM_CUSTOM_SETTINGS         dxx_gettext(535, "Custom (return to set)")
  552. #define TXT_COM_BASE                    dxx_gettext(536, "Base address (in Hex)")
  553. #define TXT_COM_IRQ                     dxx_gettext(537, "IRQ Number")
  554. #define TXT_RESET_DEFAULTS              dxx_gettext(538, "Reset to Default")
  555. #define TXT_VALID_IRQS                  dxx_gettext(539, "Valid IRQ values are 2-7")
  556. #define TXT_NO_UART                     dxx_gettext(540, "No UART was detected\nat those settings")
  557. #define TXT_DEF_MACRO_1                 dxx_gettext(541, "You will pay dearly for that!")
  558. #define TXT_DEF_MACRO_2                 dxx_gettext(542, "Revenge is mine!!")
  559. #define TXT_DEF_MACRO_3                 dxx_gettext(543, "Man I'm good!")
  560. #define TXT_DEF_MACRO_4                 dxx_gettext(544, "Its almost too easy!")
  561. #define TXT_MISSION                     dxx_gettext(545, "   Mission:")
  562. #define TXT_VIEWING_DISTANCE            dxx_gettext(546, "+/- Changes viewing distance")
  563. #define TXT_SECRET_EXIT                 dxx_gettext(547, "Alternate exit found!\n\nProceeding to Secret Level!")
  564. #define TXT_SHOW_ON_MAP                 dxx_gettext(548, "Show all players on automap")
  565. #define TXT_KILLED_BY_ROBOT             dxx_gettext(549, "Killed by a robot")
  566. #define TXT_BAUD                        dxx_gettext(550, "Baud")
  567. #define TXT_CONSISTENCY_ERROR           dxx_gettext(551, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
  568. #define TXT_PRESS_ANY_KEY2              dxx_gettext(552, "Press any key to continue (Print Screen to save screenshot)")
  569. #define TXT_DEMO_SAVE_NOSPACE           dxx_gettext(553, "An error occured while writing\ndemo.  Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
  570. #define TXT_CNTRLCEN_INVUL              dxx_gettext(554, "The main reactor is invulnerable for")
  571. #define TXT_NO_DESTSAT_LVL              dxx_gettext(555, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
  572. #define TXT_REACTOR_LIFE                dxx_gettext(556, "Reactor life")
  573. #define TXT_MINUTES_ABBREV              dxx_gettext(557, "min")
  574. #define TXT_CURRENT_IPX_SOCKET          dxx_gettext(558, "Current IPX Socket is default")
  575. #define TXT_DOS_VERSION_1               dxx_gettext(559, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
  576. #define TXT_DOS_VERSION_2               dxx_gettext(560, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
  577. #define TXT_NOT_ENOUGH_HANDLES          dxx_gettext(561, "Not enough file handles!")
  578. #define TXT_HANDLES_1                   dxx_gettext(562, "of the necessary file handles\nthat Descent requires to execute properly.  You will\nneed to increase the FILES=n line in your config.sys.")
  579. #define TXT_HANDLES_2                   dxx_gettext(563, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it.  If you need help with this,\ncontact Interplay technical support.")
  580. #define TXT_HANDLES_3                   dxx_gettext(564, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
  581. #define TXT_AVAILABLE_MEMORY            dxx_gettext(565, "Available memory")
  582. #define TXT_MEMORY_CONFIG               dxx_gettext(566, "more bytes of DOS memory needed!")
  583. #define TXT_RECONFIGURE_VMM             dxx_gettext(567, "more bytes of virtual memory needed.  Reconfigure VMM.")
  584. #define TXT_MORE_MEMORY                 dxx_gettext(568, "more bytes of extended/expanded memory needed!")
  585. #define TXT_MORE_MEMORY_2               dxx_gettext(569, "Or else you you need to use virtual memory (See README.TXT)")
  586. #define TXT_PHYSICAL_MEMORY             dxx_gettext(570, "more bytes of physical memory needed!")
  587. #define TXT_PHYSICAL_MEMORY_2           dxx_gettext(571, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
  588. #define TXT_INITIALIZING_DPMI           dxx_gettext(572, "Initializing DPMI services")
  589. #define TXT_INITIALIZING_CRIT           dxx_gettext(573, "Initializing critical error handler")
  590. #define TXT_IGLASSES                    dxx_gettext(574, "Enables Virtual I/O Iglasses! stereo display")
  591. #define TXT_VIOTRACK                    dxx_gettext(575, "Enables Iglasses! head tracking via COM port")
  592. #define TXT_KASAN                       dxx_gettext(576, "Enables Kasan's 3dMax stereo display in low res.")
  593. #define TXT_KASAN_2                     dxx_gettext(577, "3DBios must be installed for 3dMax operation.")
  594. #define TXT_3DMAX                       dxx_gettext(578, "Enables Kasan's 3dMax stereo display in high res")
  595. #define TXT_PRESS_ANY_KEY3              dxx_gettext(579, "Press any key for more options...")
  596. #define TXT_SOCKET                      dxx_gettext(580, "Enables dynamic socket changing")
  597. #define TXT_NOFILECHECK                 dxx_gettext(581, "Disables the file handles check")
  598. #define TXT_VERBOSE_1                   dxx_gettext(582, "Getting settings from DESCENT.CFG...")
  599. #define TXT_VERBOSE_2                   dxx_gettext(583, "Initializing timer system...")
  600. #define TXT_VERBOSE_3                   dxx_gettext(584, "Initializing keyboard handler...")
  601. #define TXT_VERBOSE_4                   dxx_gettext(585, "Initializing mouse handler...")
  602. #define TXT_VERBOSE_5                   dxx_gettext(586, "Mouse support disabled...")
  603. #define TXT_VERBOSE_6                   dxx_gettext(587, "Initializing joystick handler...")
  604. #define TXT_VERBOSE_7                   dxx_gettext(588, "Slow joystick reading enabled...")
  605. #define TXT_VERBOSE_8                   dxx_gettext(589, "Polled joystick reading enabled...")
  606. #define TXT_VERBOSE_9                   dxx_gettext(590, "BIOS joystick reading enabled...")
  607. #define TXT_VERBOSE_10                  dxx_gettext(591, "Joystick support disabled...")
  608. #define TXT_VERBOSE_11                  dxx_gettext(592, "Initializing divide by zero handler...")
  609. #define TXT_INITIALIZING_NETWORK        dxx_gettext(593, "Initializing network...")
  610. #define TXT_IPX_CHANNEL                 dxx_gettext(594, "Using IPX network support on channel")
  611. #define TXT_NO_NETWORK                  dxx_gettext(595, "No IPX compatible network found.")
  612. #define TXT_SOCKET_ERROR                dxx_gettext(596, "Error opening socket")
  613. #define TXT_MEMORY_IPX                  dxx_gettext(597, "Not enough low memory for IPX buffers.")
  614. #define TXT_ERROR_IPX                   dxx_gettext(598, "Error initializing IPX.  Error code:")
  615. #define TXT_NETWORK_DISABLED            dxx_gettext(599, "Network support disabled...")
  616. #define TXT_INITIALIZING_GRAPHICS       dxx_gettext(600, "Initializing graphics system...")
  617. #define TXT_SOUND_ERROR_OPEN            dxx_gettext(601, "SOUND: Error opening")
  618. #define TXT_SOUND_ERROR_LOCK            dxx_gettext(602, "SOUND: Error locking down instruments")
  619. #define TXT_SOUND_ERROR_HMI             dxx_gettext(603, "SOUND: (HMI)")
  620. #define TXT_SOUND_ERROR_LOCK_DRUMS      dxx_gettext(604, "SOUND: Error locking down drums")
  621. #define TXT_SOUND_ERROR_MIDI            dxx_gettext(605, "SOUND: Error locking midi track map!")
  622. #define TXT_SOUND_ERROR_MIDI_CALLBACK   dxx_gettext(606, "SOUND: Error locking midi callback function!")
  623. #define TXT_EXTERNAL_CONTROL            dxx_gettext(607, "Using external control:")
  624. #define TXT_IGLASSES_ERROR_1            dxx_gettext(608, "Invalid serial port parameter for -itrak!")
  625. #define TXT_IGLASSES_INIT               dxx_gettext(609, "Initializing i-glasses! head tracking on serial port %d")
  626. #define TXT_IGLASSES_ON                 dxx_gettext(610, "Make sure the glasses are turned on!")
  627. #define TXT_PRESS_ESC_TO_ABORT          dxx_gettext(611, "Press ESC to abort")
  628. #define TXT_SERIAL_FAILURE              dxx_gettext(612, "Failed to open serial port.  Status =")
  629. #define TXT_MESSAGE                     dxx_gettext(613, "Message")
  630. #define TXT_MACRO                       dxx_gettext(614, "Macro")
  631. #define TXT_ERROR_SERIAL_LOCK           dxx_gettext(615, "Error locking serial interrupt routine!")
  632. #define TXT_ERROR_SERIAL_LOCK_2         dxx_gettext(616, "Error locking serial port data!")
  633. #define TXT_NO_LUNACY                   dxx_gettext(617, "Robots are normal")
  634. #define TXT_LUNACY                      dxx_gettext(618, "Robots move fast, fire seldom")
  635. #define TXT_ROBOT_PAINTING_OFF          dxx_gettext(619, "Robot painting OFF")
  636. #define TXT_ROBOT_PAINTING_ON           dxx_gettext(620, "Robot painting with texture %d")
  637.  
  638. #define N_TEXT_STRINGS_MIN                              514
  639. #define N_TEXT_STRINGS                  621
  640.  
  641. #elif defined(DXX_BUILD_DESCENT_II)
  642. #define TXT_COPYRIGHT           dxx_gettext(11, "Copyright (C) 1994-1996 Parallax Software Corporation")
  643. #define TXT_REGISTER_DESCENT    dxx_gettext(56, "D2 Strategy Guide available at 1-800-531-2343!")
  644. #define TXT_HELP_F4             dxx_gettext(93, "F4\t  Drop marker")
  645. #define TXT_W_SLASER            dxx_gettext(109, "Super Laser Cannon")
  646. #define TXT_W_SVULCAN           dxx_gettext(110, "Gauss Cannon")
  647. #define TXT_W_SSPREADFIRE       dxx_gettext(111, "Helix Cannon")
  648. #define TXT_W_SPLASMA           dxx_gettext(112, "Phoenix Cannon")
  649. #define TXT_W_SFUSION           dxx_gettext(113, "Omega Cannon")
  650. #define TXT_W_C_MISSILE         dxx_gettext(114, "Concussion Missile")
  651. #define TXT_W_H_MISSILE         dxx_gettext(115, "Homing Missile")
  652. #define TXT_W_P_BOMB            dxx_gettext(116, "Proximity Bomb")
  653. #define TXT_W_S_MISSILE         dxx_gettext(117, "Smart Missile")
  654. #define TXT_W_M_MISSILE         dxx_gettext(118, "Mega Missile")
  655. #define TXT_W_SMISSILE1         dxx_gettext(119, "Flash Missile")
  656. #define TXT_W_SMISSILE2         dxx_gettext(120, "Guided Missile")
  657. #define TXT_W_SMISSILE3         dxx_gettext(121, "Smart Mine")
  658. #define TXT_W_SMISSILE4         dxx_gettext(122, "Mercury Missile")
  659. #define TXT_W_SMISSILE5         dxx_gettext(123, "Earthshaker Missile")
  660. #define TXT_W_LASER_S           dxx_gettext(124, "Laser")
  661. #define TXT_W_VULCAN_S          dxx_gettext(125, "Vulcan")
  662. #define TXT_W_SPREADFIRE_S      dxx_gettext(126, "Spread")
  663. #define TXT_W_PLASMA_S          dxx_gettext(127, "Plasma")
  664. #define TXT_W_FUSION_S          dxx_gettext(128, "Fusion")
  665. #define TXT_W_SLASER_S          dxx_gettext(129, "Super\nLaser")
  666. #define TXT_W_SVULCAN_S         dxx_gettext(130, "Gauss")
  667. #define TXT_W_SSPREADFIRE_S     dxx_gettext(131, "Helix")
  668. #define TXT_W_SPLASMA_S         dxx_gettext(132, "Phoenx")
  669. #define TXT_W_SFUSION_S         dxx_gettext(133, "Omega")
  670. #define TXT_W_C_MISSILE_S       dxx_gettext(134, "Concsn\nMissile")
  671. #define TXT_W_H_MISSILE_S       dxx_gettext(135, "Homing\nMissile")
  672. #define TXT_W_P_BOMB_S          dxx_gettext(136, "Proxim.\nBomb")
  673. #define TXT_W_S_MISSILE_S       dxx_gettext(137, "Smart\nMissile")
  674. #define TXT_W_M_MISSILE_S       dxx_gettext(138, "Mega\nMissile")
  675. #define TXT_W_SMISSILE1_S       dxx_gettext(139, "Flash\nMissile")
  676. #define TXT_W_SMISSILE2_S       dxx_gettext(140, "Guided\nMissile")
  677. #define TXT_W_SMISSILE3_S       dxx_gettext(141, "Smart\nMine")
  678. #define TXT_W_SMISSILE4_S       dxx_gettext(142, "Merc\nMissile")
  679. #define TXT_W_SMISSILE5_S       dxx_gettext(143, "Shaker\nMissile")
  680. #define TXT_SELECTED            dxx_gettext(144, "selected!")
  681. #define TXT_DONT_HAVE           dxx_gettext(145, "You don't have the")
  682. #define TXT_DONT_HAVE_AMMO      dxx_gettext(146, "You don't have ammo for the")
  683. #define TXT_HAVE_NO             dxx_gettext(147, "You have no")
  684. #define TXT_S                   dxx_gettext(148, "s")
  685. #define TXT_SX                  dxx_gettext(149, "s!")
  686. #define TXT_NO_PRIMARY          dxx_gettext(150, "No primary weapons available")
  687. #define TXT_ALREADY_HAVE_THE    dxx_gettext(151, "You already have the")
  688. #define TXT_CANT_OPEN_DOOR      dxx_gettext(152, "You cannot open this door")
  689. #define TXT_MOVE_JOYSTICK       dxx_gettext(153, "Move joystick")
  690. #define TXT_TO_UL               dxx_gettext(154, "to\nthe upper-left corner")
  691. #define TXT_ANY_BUTTON          dxx_gettext(155, "and press any button.")
  692. #define TXT_JOYSTICK            dxx_gettext(156, "joystick")
  693. #define TXT_UPPER_LEFT          dxx_gettext(157, "upper-left")
  694. #define TXT_TO_LR               dxx_gettext(158, "to\nthe lower-right corner")
  695. #define TXT_LOWER_RIGHT         dxx_gettext(159, "lower-right")
  696. #define TXT_TO_C                dxx_gettext(160, "to\nthe center")
  697. #define TXT_CENTER              dxx_gettext(161, "center")
  698. #define TXT_CONTROL_KEYBOARD    dxx_gettext(162, "Keyboard only")
  699. #define TXT_CONTROL_JOYSTICK    dxx_gettext(163, "Joystick")
  700. #define TXT_CONTROL_FSTICKPRO   dxx_gettext(164, "CH Flightstick Pro")
  701. #define TXT_CONTROL_THRUSTFCS   dxx_gettext(165, "Thrustmaster FCS &\nWingman Extreme")
  702. #define TXT_CONTROL_GGAMEPAD    dxx_gettext(166, "Gravis Gamepad")
  703. #define TXT_CONTROL_MOUSE       dxx_gettext(167, "Mouse")
  704. #define TXT_CONTROL_CYBERMAN    dxx_gettext(168, "Cyberman")
  705. #define TXT_CONTROL_WINJOY      dxx_gettext(169, "Windows 95 Joystick")
  706. #define TXT_CUST_ABOVE          dxx_gettext(170, "Customize Above")
  707. #define TXT_CUST_KEYBOARD       dxx_gettext(171, "Customize Keyboard")
  708. #define TXT_CONTROLS            dxx_gettext(172, "Controls")
  709. #define TXT_KEYBOARD            dxx_gettext(173, "Keyboard")
  710.  
  711. //This is where the command-line help text used to be
  712.  
  713. #define TXT_REGISTRATION        dxx_gettext(192, "This copy of Descent 2 is for use by:")
  714. #define TXT_ERROR_SELECTOR      dxx_gettext(193, "Error initializing selector for segment A000.")
  715. #define TXT_ERROR_GRAPHICS      dxx_gettext(194, "Error trying to initialize unsupported graphics mode.")
  716. #define TXT_CALIBRATE           dxx_gettext(195, "Calibrate")
  717. #define TXT_SKIP                dxx_gettext(196, "Skip")
  718. #define TXT_JOYSTICK_NOT_CEN    dxx_gettext(197, "It looks like your joystick\nisn't centered.  Do you want\nto calibrate it?")
  719. #define TXT_CHOOSE_INPUT        dxx_gettext(198, "Choose input device")
  720. #define TXT_ERROR               dxx_gettext(199, "Error")
  721. #define TXT_ERROR_PLR_VERSION   dxx_gettext(200, "Cannot open player file\nVersion mismatch.")
  722. #define TXT_DEMO_PLAYBACK       dxx_gettext(201, "Demo Playback")
  723. #define TXT_DEMO_RECORDING      dxx_gettext(202, "Demo Recording")
  724. #define TXT_CRUISE              dxx_gettext(203, "Cruise:")
  725. #define TXT_DUMPING_SCREEN      dxx_gettext(204, "Dumping screen to")
  726. #define TXT_CHEATS_ENABLED      dxx_gettext(205, "Cheats Enabled!!")
  727. #define TXT_NET_GAME_CLOSED     dxx_gettext(206, "That game is closed to new players.")
  728. #define TXT_NET_GAME_FULL       dxx_gettext(207, "The game is already full.")
  729. #define TXT_NET_GAME_BETWEEN    dxx_gettext(208, "The game is between levels.\nTry again later.")
  730. #define TXT_NET_GAME_NSELECT    dxx_gettext(209, "You were not selected for the game.")
  731. #define TXT_NET_GAME_NSTART     dxx_gettext(210, "The netgame was not started.")
  732. #define TXT_NET_GAME_CONNECT    dxx_gettext(211, "You are already connected.\nTry again in a minute.")
  733. #define TXT_NET_GAME_WRONGLEV   dxx_gettext(212, "Wrong level selected.\nPlease re-join.")
  734. #define TXT_KILLS               dxx_gettext(213, "kills")
  735. #define TXT_WAITING             dxx_gettext(214, "Waiting for other players..\n")
  736. #define TXT_SURE_LEAVE_GAME     dxx_gettext(215, "Are you sure you want\nto leave the game?")
  737. #define TXT_JOINING             dxx_gettext(216, "is joining the game.")
  738. #define TXT_REJOIN              dxx_gettext(217, "is rejoining the game")
  739. #define TXT_SORRY_ONLY          dxx_gettext(218, "Sorry, but a you can only select\nup to")
  740. #define TXT_NETPLAYERS_IN       dxx_gettext(219, "netplayers for this mine.")
  741. #define TXT_S_GAME              dxx_gettext(220, "'s game")
  742. #define TXT_DESCRIPTION         dxx_gettext(221, "Description:")
  743. #define TXT_LEVEL_              dxx_gettext(222, "Level:")
  744. #define TXT_MODE                dxx_gettext(223, "Mode:")
  745. #define TXT_ANARCHY             dxx_gettext(224, "Anarchy")
  746. #define TXT_TEAM_ANARCHY        dxx_gettext(225, "Team Anarchy")
  747. #define TXT_ANARCHY_W_ROBOTS    dxx_gettext(226, "Robo-Anarchy")
  748. #define TXT_COOPERATIVE         dxx_gettext(227, "Cooperative")
  749. #define TXT_OPTIONS             dxx_gettext(228, "Options:")
  750. #define TXT_CLOSED_GAME         dxx_gettext(229, "Closed Game")
  751. #define TXT_NETGAME_SETUP       dxx_gettext(230, "Game Setup")
  752. #define TXT_LEVEL_OUT_RANGE     dxx_gettext(231, "That start level is out of range")
  753. #define TXT_SORRY               dxx_gettext(232, "Sorry")
  754. #define TXT_REGISTERED_ONLY     dxx_gettext(233, "That game mode is\nonly available in\nthe registered/commercial\nversion")
  755. #define TXT_WAIT                dxx_gettext(234, "Wait...")
  756. #define TXT_FOUND               dxx_gettext(235, "Found")
  757. #define TXT_ACTIVE_GAMES        dxx_gettext(236, "active games.")
  758. #define TXT_STARTING_NETGAME    dxx_gettext(237, "Starting netgame on level")
  759. #define TXT_NETLEVEL_NMATCH     dxx_gettext(238, "Your level file does not\nmatch the other player's.\nCannot join game.")
  760. #define TXT_TEAM                dxx_gettext(239, "Team")
  761. #define TXT_TEAM_SELECTION      dxx_gettext(240, "Team selection\nSelect names to switch teams")
  762. #define TXT_TEAM_MUST_ONE       dxx_gettext(241, "You must place at least\none player on each team.")
  763. #define TXT_TEAM_SELECT         dxx_gettext(242, "Select up to")
  764. #define TXT_TEAM_PRESS_ENTER    dxx_gettext(243, "players\nPress ENTER to begin.")
  765. #define TXT_TEAM_ATLEAST_TWO    dxx_gettext(244, "You must select at least two\nplayers to start a network game")
  766. #define TXT_IPX_NOT_FOUND       dxx_gettext(245, "An active IPX driver was\nnot found.  Check your\nnetwork software")
  767. #define TXT_NET_FORMING         dxx_gettext(246, "   FORMING, level:")
  768. #define TXT_NET_PLAYERS         dxx_gettext(247, "players:")
  769. #define TXT_NET_JOIN            dxx_gettext(248, "   OPEN,    level:")
  770. #define TXT_NET_CLOSED          dxx_gettext(249, "   CLOSED")
  771. #define TXT_NET_BETWEEN         dxx_gettext(250, "   BETWEEN LEVELS")
  772. #define TXT_NET_LEAVE           dxx_gettext(251, "\nESC to leave netgame")
  773. #define TXT_NET_WAITING         dxx_gettext(252, "Waiting for signal from")
  774. #define TXT_NET_TO_ENTER        dxx_gettext(253, "to enter the mine")
  775. #define TXT_NET_SEARCHING       dxx_gettext(254, "Searching for Netgames...")
  776. #define TXT_INVALID_CHOICE      dxx_gettext(255, "That choice is invalid.\n")
  777. #define TXT_NET_GAME_BETWEEN2   dxx_gettext(256, "That game is between levels.\nWait for status to change\nand try joining again.")
  778. #define TXT_VERSION_MISMATCH    dxx_gettext(257, "Your version of Descent 2\ndoes not match the version\nin use for that game.")
  779. #define TXT_GAME_FULL           dxx_gettext(258, "That game is currently full.")
  780. #define TXT_IN_PROGRESS         dxx_gettext(259, "You cannot join that\ngame in progress.")
  781. #define TXT_DISCONNECTING       dxx_gettext(260, "has disconnected!")
  782. #define TXT_SERIAL_OPEN_ERROR   dxx_gettext(261, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
  783. #define TXT_CARRIER_LOST        dxx_gettext(262, "Error!\nCarrier Lost.\n  Leaving Multiplayer game.")
  784. #define TXT_ERROR_SERIAL_CFG    dxx_gettext(263, "Error writing to the file\nserial.cfg.  Can't save settings.")
  785. #define TXT_ERR_SER_SETTINGS    dxx_gettext(264, "Error reading serial settings.\nUsing defaults.")
  786. #define TXT_CONNECT_LOST        dxx_gettext(265, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
  787. #define TXT_READY_DESCENT       dxx_gettext(266, "Your opponent has selected\nstart game.  Are you\nready for descent?")
  788. #define TXT_CLOSED_LINK         dxx_gettext(267, "Your opponent has disconnected.")
  789. #define TXT_DIAL_MODEM          dxx_gettext(268, "Dial modem...")
  790. #define TXT_ANSWER_MODEM        dxx_gettext(269, "Answer modem")
  791. #define TXT_NULL_MODEM          dxx_gettext(270, "Establish null-modem link")
  792. #define TXT_COM_SETTINGS        dxx_gettext(271, "COM settings...")
  793. #define TXT_START_GAME          dxx_gettext(272, "Start game...")
  794. #define TXT_SEND_MESSAGEP       dxx_gettext(273, "Send message...")
  795. #define TXT_HANGUP_MODEM        dxx_gettext(274, "Hang up modem")
  796. #define TXT_CLOSE_LINK          dxx_gettext(275, "Close link")
  797. #define TXT_SERIAL              dxx_gettext(276, "Serial")
  798. #define TXT_LINK_ACTIVE         dxx_gettext(277, "link active to")
  799. #define TXT_MODEM               dxx_gettext(278, "Modem")
  800. #define TXT_NOT_CONNECTED       dxx_gettext(279, "Not currently connected")
  801. #define TXT_SERIAL_GAME         dxx_gettext(280, "Serial Game")
  802. #define TXT_EXIT_WILL_CLOSE     dxx_gettext(281, "Exiting this menu\nwill close the link\nContinue?")
  803. #define TXT_BAUD_RATE           dxx_gettext(282, "Baud Rate:")
  804. #define TXT_MODEM_INIT_STRING   dxx_gettext(283, "Modem Init String:")
  805. #define TXT_ACCEPT_SAVE         dxx_gettext(284, "Accept and Save")
  806. #define TXT_SERIAL_SETTINGS     dxx_gettext(285, "Serial Settings")
  807. #define TXT_WARNING_16550       dxx_gettext(286, "Warning!\nYou must have a\n16550 UART\nto use 38400")
  808. #define TXT_DIFFICULTY          dxx_gettext(287, "Difficulty:")
  809. #define TXT_SERIAL_GAME_SETUP   dxx_gettext(288, "Serial Game Setup")
  810. #define TXT_ONLY_ANARCHY        dxx_gettext(289, "Only Anarchy mode is\navailable in the\nDemo version.")
  811. #define TXT_SAVE                dxx_gettext(290, "Save!")
  812. #define TXT_ACCEPT              dxx_gettext(291, "Accept")
  813. #define TXT_SEL_NUMBER_EDIT     dxx_gettext(292, "Select a number to edit")
  814. #define TXT_EDIT_PHONE_ENTRY    dxx_gettext(293, "Edit phonebook entry")
  815. #define TXT_MANUAL_ENTRY        dxx_gettext(294, "Manual Entry")
  816. #define TXT_EDIT_PHONEBOOK      dxx_gettext(295, "Edit Phonebook")
  817. #define TXT_SEL_NUMBER_DIAL     dxx_gettext(296, "Select a number to dial")
  818. #define TXT_ENTER_NUMBER_DIAL   dxx_gettext(297, "Enter number to dial")
  819. #define TXT_NO_DIAL_TONE        dxx_gettext(298, "NO DIAL TONE")
  820. #define TXT_BUSY                dxx_gettext(299, "BUSY")
  821. #define TXT_NO_ANSWER           dxx_gettext(300, "NO ANSWER")
  822. #define TXT_NO_CARRIER          dxx_gettext(301, "NO CARRIER")
  823. #define TXT_VOICE               dxx_gettext(302, "VOICE")
  824. #define TXT_ERR_MODEM_RETURN    dxx_gettext(303, "Error!\nModem returned:")
  825. #define TXT_CONNECT             dxx_gettext(304, "CONNECT")
  826. #define TXT_BAUD_GREATER_9600   dxx_gettext(305, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
  827. #define TXT_RING                dxx_gettext(306, "RING")
  828. #define TXT_NO_SERIAL_OPT       dxx_gettext(307, "Descent 2 was started with\nthe serial option disabled.")
  829. #define TXT_RESET_MODEM         dxx_gettext(308, "Resetting Modem")
  830. #define TXT_NO_MODEM            dxx_gettext(309, "No modem detected.\nCheck your com settings.")
  831. #define TXT_NO_PHONENUM         dxx_gettext(310, "That phone number\nis not defined.\n")
  832. #define TXT_DIALING             dxx_gettext(311, "Dialing:")
  833. #define TXT_ESC_ABORT           dxx_gettext(312, "ESC to abort")
  834. #define TXT_WAITING_FOR_ANS     dxx_gettext(313, "Waiting for answer...")
  835. #define TXT_WAITING_FOR_CALL    dxx_gettext(314, "Waiting for call...")
  836. #define TXT_WAITING_FOR_CARR    dxx_gettext(315, "Waiting for carrier...")
  837. #define TXT_FAILED_TO_NEGOT     dxx_gettext(316, "Failed to negotiate!")
  838. #define TXT_NEGOTIATION_FAIL    dxx_gettext(317, "Negotiation with remote player\nfailed.  Cannot continue.")
  839. #define TXT_FATAL_ERROR_LEVEL   dxx_gettext(318, "Fatal error.\nMy level =")
  840. #define TXT_OTHER_LEVEL         dxx_gettext(319, "Other level =")
  841. #define TXT_YOUR_LEVEL          dxx_gettext(320, "Your level ")
  842. #define TXT_LVL_NO_MATCH        dxx_gettext(321, "file does\nnot match")
  843. #define TXT_CHECK_VERSION       dxx_gettext(322, "'s.\nCheck your versions.")
  844. #define TXT_DESCENT_NO_MATCH    dxx_gettext(323, "Your version of Descent 2\ndoes not match that of\nyour opponent.")
  845. #define TXT_OPPONENT_NO_READY   dxx_gettext(324, "Your opponent is not\nready to start the game.")
  846. #define TXT_WAIT_OPPONENT       dxx_gettext(325, "Waiting for remote player...")
  847. #define TXT_LOCK                dxx_gettext(326, "LOCK")
  848. #define TXT_DEATHS              dxx_gettext(327, "DEATHS")
  849. #define TXT_LIVES               dxx_gettext(328, "LIVES")
  850. #define TXT_LVL                 dxx_gettext(329, "LVL")
  851. #define TXT_QUAD                dxx_gettext(330, "QUAD")
  852. #define TXT_REAR_VIEW           dxx_gettext(331, "REAR VIEW")
  853. #define TXT_DIFFICULTY_1        dxx_gettext(332, "Trainee")
  854. #define TXT_DIFFICULTY_2        dxx_gettext(333, "Rookie")
  855. #define TXT_DIFFICULTY_3        dxx_gettext(334, "Hotshot")
  856. #define TXT_DIFFICULTY_4        dxx_gettext(335, "Ace")
  857. #define TXT_DIFFICULTY_5        dxx_gettext(336, "Insane")
  858. #define TXT_DETAIL_1            dxx_gettext(337, "Lowest")
  859. #define TXT_DETAIL_2            dxx_gettext(338, "Low")
  860. #define TXT_DETAIL_3            dxx_gettext(339, "Medium")
  861. #define TXT_DETAIL_4            dxx_gettext(340, "High")
  862. #define TXT_DETAIL_5            dxx_gettext(341, "Highest")
  863. #define TXT_DETAIL_CUSTOM_      dxx_gettext(342, "Custom...")
  864. #define TXT_LOAD_GAME           dxx_gettext(343, "Load Game...")
  865. #define TXT_MULTIPLAYER_        dxx_gettext(344, "Multiplayer...")
  866. #define TXT_OPTIONS_            dxx_gettext(345, "Options...")
  867. #define TXT_CHANGE_PILOTS       dxx_gettext(346, "Change Pilots...")
  868. #define TXT_VIEW_DEMO           dxx_gettext(347, "View Demo...")
  869. #define TXT_CREDITS             dxx_gettext(348, "Credits")
  870. #define TXT_ORDERING_INFO       dxx_gettext(349, "Ordering Info")
  871. #define TXT_SELECT_DEMO         dxx_gettext(350, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
  872. #define TXT_DIFFICULTY_LEVEL    dxx_gettext(351, "Difficulty Level")
  873. #define TXT_SET_TO              dxx_gettext(352, "set to")
  874. #define TXT_DETAIL_LEVEL        dxx_gettext(353, "Detail Level")
  875. #define TXT_OBJ_COMPLEXITY      dxx_gettext(354, "Object Complexity")
  876. #define TXT_OBJ_DETAIL          dxx_gettext(355, "Object Detail")
  877. #define TXT_WALL_DETAIL         dxx_gettext(356, "Wall Detail")
  878. #define TXT_WALL_RENDER_DEPTH   dxx_gettext(357, "Wall Render Depth")
  879. #define TXT_DEBRIS_AMOUNT       dxx_gettext(358, "Amount of Debris")
  880. #define TXT_SOUND_CHANNELS      dxx_gettext(359, "Sound Channels")
  881. #define TXT_LO_HI               dxx_gettext(360, "                       LO  HI")
  882. #define TXT_DETAIL_CUSTOM       dxx_gettext(361, "Detail Level Customization")
  883. #define TXT_START_ANY_LEVEL     dxx_gettext(362, "You may start on\nany level up to")
  884. #define TXT_SELECT_START_LEV    dxx_gettext(363, "New Game\n\nSelect starting level")
  885. #define TXT_ENTER_TO_CONT       dxx_gettext(364, "Press ENTER to Continue")
  886. #define TXT_INVALID_LEVEL       dxx_gettext(365, "Invalid level number")
  887. #define TXT_ERR_LOADING_GAME    dxx_gettext(366, "Error Loading Game")
  888. #define TXT_SAVE_GAME_SLOTS     dxx_gettext(367, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
  889. #define TXT_SAVE_ERROR          dxx_gettext(368, "Save Error!")
  890. #define TXT_FX_VOLUME           dxx_gettext(369, "FX Volume")
  891. #define TXT_MUSIC_VOLUME        dxx_gettext(370, "Music Volume")
  892. #define TXT_REVERSE_STEREO      dxx_gettext(371, "Reverse Stereo")
  893. #define TXT_BRIGHTNESS          dxx_gettext(372, "Brightness")
  894. #define TXT_CONTROLS_           dxx_gettext(373, "Controls...")
  895. #define TXT_DETAIL_LEVELS       dxx_gettext(374, "Detail levels...")
  896. #define TXT_CAL_JOYSTICK        dxx_gettext(375, "Calibrate Joystick")
  897. #define TXT_JOYS_SENSITIVITY    dxx_gettext(376, "Joystick/Mouse\nSensitivity")
  898. #define TXT_START_IPX_NET_GAME  dxx_gettext(377, "Start an IPX network game...")
  899. #define TXT_JOIN_IPX_NET_GAME   dxx_gettext(378, "Join an IPX network game...\n")
  900. #define TXT_MODEM_GAME          dxx_gettext(379, "Modem/serial game...")
  901. #define TXT_MULTIPLAYER         dxx_gettext(380, "Multiplayer")
  902. #define TXT_CONTINUE            dxx_gettext(381, "Continue")
  903. #define TXT_CANT_PLAYBACK       dxx_gettext(382, "Can't playback demo")
  904. #define TXT_DEMO_CORRUPT        dxx_gettext(383, "because\ndemo file contains corrupt\ndata.")
  905. #define TXT_DEMO_OLD            dxx_gettext(384, "because\ndemo version is too old.")
  906. #define TXT_RECORDED            dxx_gettext(385, "recorded")
  907. #define TXT_WITH_REGISTERED     dxx_gettext(386, "with the Commercial version")
  908. #define TXT_WITH_SHAREWARE      dxx_gettext(387, "with the Demo version")
  909. #define TXT_OF_DESCENT          dxx_gettext(388, "of Descent 2.")
  910. #define TXT_LEVEL_CANT_LOAD     dxx_gettext(389, "because\nlevel cannot be loaded.")
  911. #define TXT_DEMO_OLD_CORRUPT    dxx_gettext(390, "Demo is probably too old\nor contains corrupt data.")
  912. #define TXT_DEMO_ERR_READING    dxx_gettext(391, "Error reading demo data.")
  913. #define TXT_SAVE_DEMO_AS        dxx_gettext(392, "Save Demo as:")
  914. #define TXT_DEMO_USE_LETTERS    dxx_gettext(393, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
  915. #define TXT_AUTOMAP             dxx_gettext(394, "Automap")
  916. #define TXT_TURN_SHIP           dxx_gettext(395, "Flight controls move - Accel/Reverse zooms in/out")
  917. #define TXT_SLIDE_UPDOWN        dxx_gettext(396, "+/- Changes viewing distance")
  918. #define TXT_LEVEL               dxx_gettext(397, "Level")
  919. #define TXT_PITCH_FORWARD       dxx_gettext(398, "Pitch forward")
  920. #define TXT_PITCH_BACKWARD      dxx_gettext(399, "Pitch backward")
  921. #define TXT_TURN_LEFT           dxx_gettext(400, "Turn left")
  922. #define TXT_TURN_RIGHT          dxx_gettext(401, "Turn right")
  923. #define TXT_SLIDE_ON            dxx_gettext(402, "Slide on")
  924. #define TXT_SLIDE_LEFT          dxx_gettext(403, "Slide left")
  925. #define TXT_SLIDE_RIGHT         dxx_gettext(404, "Slide right")
  926. #define TXT_SLIDE_UP            dxx_gettext(405, "Slide up")
  927. #define TXT_SLIDE_DOWN          dxx_gettext(406, "Slide down")
  928. #define TXT_BANK_ON             dxx_gettext(407, "Bank on")
  929. #define TXT_BANK_LEFT           dxx_gettext(408, "Bank left")
  930. #define TXT_BANK_RIGHT          dxx_gettext(409, "Bank right")
  931. #define TXT_FIRE_PRIMARY        dxx_gettext(410, "Fire primary")
  932. #define TXT_FIRE_SECONDARY      dxx_gettext(411, "Fire secondary")
  933. #define TXT_FIRE_FLARE          dxx_gettext(412, "Fire flare")
  934. #define TXT_ACCELERATE          dxx_gettext(413, "Accelerate")
  935. #define TXT_REVERSE             dxx_gettext(414, "reverse")
  936. #define TXT_DROP_BOMB           dxx_gettext(415, "Drop Bomb")
  937. #define TXT_CRUISE_FASTER       dxx_gettext(416, "Cruise Faster")
  938. #define TXT_CRUISE_SLOWER       dxx_gettext(417, "Cruise Slower")
  939. #define TXT_CRUISE_OFF          dxx_gettext(418, "Cruise Off")
  940. #define TXT_PITCH_UD            dxx_gettext(419, "Pitch U/D")
  941. #define TXT_TURN_LR             dxx_gettext(420, "Turn L/R")
  942. #define TXT_SLIDE_LR            dxx_gettext(421, "Slide L/R")
  943. #define TXT_SLIDE_UD            dxx_gettext(422, "Slide U/D")
  944. #define TXT_BANK_LR             dxx_gettext(423, "Bank L/R")
  945. #define TXT_THROTTLE            dxx_gettext(424, "throttle")
  946. #define TXT_TEAM_ATLEAST_THREE  dxx_gettext(425, "You must select at least three\nplayers to start a team game")
  947. #define TXT_NET_DISCONNECTED    dxx_gettext(426, "Disconnected")
  948. #define TXT_NET_PLAYING         dxx_gettext(427, "Playing")
  949. #define TXT_NET_ESCAPED         dxx_gettext(428, "Escaped")
  950. #define TXT_NET_DIED            dxx_gettext(429, "Died in mine")
  951. #define TXT_NET_FOUND_SECRET    dxx_gettext(430, "Found secret level")
  952. #define TXT_NET_ESCAPE_TUNNEL   dxx_gettext(431, "In Escape tunnel")
  953. #define TXT_NET_RESERVED        dxx_gettext(432, "Viewing Level Scores")
  954. #define TXT_WOWIE_ZOWIE         dxx_gettext(433, "Wowie Zowie Weapons!!")
  955. #define TXT_ALL_KEYS            dxx_gettext(434, "All Keys!")
  956. #define TXT_CLOAK               dxx_gettext(435, "Cloak")
  957. #define TXT_FULL_SHIELDS        dxx_gettext(436, "Shields Recharged!")
  958. #define TXT_ON                  dxx_gettext(437, "On")
  959. #define TXT_OFF                 dxx_gettext(438, "Off")
  960. #define TXT_NOT_IN_SHAREWARE    dxx_gettext(439, "Not available in Demo version")
  961. #define TXT_GAME_OVER           dxx_gettext(440, "Game Over")
  962. #define TXT_SELECT_PILOT        dxx_gettext(441, "Select pilot\n<Ctrl-D> deletes")
  963. #define TXT_ENTER_PILOT_NAME    dxx_gettext(442, "Enter your pilot name:")
  964. #define TXT_PLAYER              dxx_gettext(443, "Player")
  965. #define TXT_ALREADY_EXISTS      dxx_gettext(444, "already exists!")
  966. #define TXT_LOADING             dxx_gettext(445, "Prepare for Descent...")
  967. #define TXT_FULL_RESCUE_BONUS   dxx_gettext(446, "Full Rescue bonus:    \t")
  968. #define TXT_SHIELD_BONUS        dxx_gettext(447, "Shield bonus:\t")
  969. #define TXT_ENERGY_BONUS        dxx_gettext(448, "Energy bonus:\t")
  970. #define TXT_HOSTAGE_BONUS       dxx_gettext(449, "Hostage bonus:    \t")
  971. #define TXT_SKILL_BONUS         dxx_gettext(450, "Skill Bonus:\t")
  972. #define TXT_TOTAL_BONUS         dxx_gettext(451, "Total Bonus:\t")
  973. #define TXT_TOTAL_SCORE         dxx_gettext(452, "Total Score:\t")
  974. #define TXT_SECRET_LEVEL        dxx_gettext(453, "Secret Level")
  975. #define TXT_COMPLETE            dxx_gettext(454, "Complete")
  976. #define TXT_DESTROYED           dxx_gettext(455, "Destroyed!")
  977. #define TXT_SAVE_GAME           dxx_gettext(456, "Save Game?")
  978. #define TXT_PRESS_CTRL_R        dxx_gettext(457, "Press <Ctrl-R> to reset")
  979. #define TXT_RESET_HIGH_SCORES   dxx_gettext(458, "Reset the high scores?")
  980. #define TXT_YOU_WERE            dxx_gettext(459, "You were")
  981. #define TXT_WAS                 dxx_gettext(460, "was")
  982. #define TXT_KILLED_BY_NONPLAY   dxx_gettext(461, "killed by the reactor")
  983. #define TXT_IMPORTANT_NOTE      dxx_gettext(462, "IMPORTANT NOTE")
  984. #define TXT_FCS                 dxx_gettext(463, "Use this option for the FCS\nor Wingman Extreme when\nused alone.  If you\nalso use a WCS or FLCS, you\nmust select joystick.\nSee manual/readme for details.\n")
  985. #define TXT_PRESS_ANY_KEY       dxx_gettext(464, "Press any key or button to continue...")
  986. #define TXT_HOSTAGE_RESCUED     dxx_gettext(465, "Hostage rescued!")
  987. #define TXT_INIT_VICTOR         dxx_gettext(466, "Initializing VictorMaxx tracking on COM port")
  988. #define TXT_N                   dxx_gettext(467, "N")
  989. #define TXT_Y                   dxx_gettext(468, "Y")
  990. #define TXT_ANY_LEVEL           dxx_gettext(469, "Start at any level.")
  991. #define TXT_SHAREWARE_DONE      dxx_gettext(470, "Demo Levels Completed")
  992. #define TXT_PRESS_NEW_KEY       dxx_gettext(471, "Press new key")
  993. #define TXT_PRESS_NEW_JBUTTON   dxx_gettext(472, "Press new joystick button")
  994. #define TXT_PRESS_NEW_MBUTTON   dxx_gettext(473, "Press new mouse button")
  995. #define TXT_MOVE_NEW_JOY_AXIS   dxx_gettext(474, "Move new joystick axis")
  996. #define TXT_MOVE_NEW_MSE_AXIS   dxx_gettext(475, "Move new mouse axis")
  997. #define TXT_USING_VFX1          dxx_gettext(476, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
  998. #define TXT_VFX1_ERROR1         dxx_gettext(477, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
  999. #define TXT_VFX1_ERROR2         dxx_gettext(478, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
  1000. #define TXT_KCONFIG_STRING_1    dxx_gettext(479, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
  1001. #define TXT_BUTTONS             dxx_gettext(480, " Buttons ")
  1002. #define TXT_AXES                dxx_gettext(481, " Axes ")
  1003. #define TXT_AXIS                dxx_gettext(482, "Axis")
  1004. #define TXT_INVERT              dxx_gettext(483, "Invert?")
  1005. #define TXT_BTN_1               dxx_gettext(484, "BTN 1")
  1006. #define TXT_BTN_2               dxx_gettext(485, "BTN 2")
  1007. #define TXT_BTN_3               dxx_gettext(486, "BTN 3")
  1008. #define TXT_BTN_4               dxx_gettext(487, "BTN 4")
  1009. #define TXT_TRIG                dxx_gettext(488, "TRIG")
  1010. #define TXT_HAT_L               dxx_gettext(489, "HAT \x81")
  1011. #define TXT_HAT_D               dxx_gettext(490, "HAT \x80")
  1012. #define TXT_HAT_R               dxx_gettext(491, "HAT \x7f")
  1013. #define TXT_HAT_U               dxx_gettext(492, "HAT \x82")
  1014. #define TXT_LEFT                dxx_gettext(493, "LEFT")
  1015. #define TXT_RIGHT               dxx_gettext(494, "RIGHT")
  1016. #define TXT_MID                 dxx_gettext(495, "MID")
  1017. #define TXT_UP                  dxx_gettext(496, "UP")
  1018. #define TXT_DOWN                dxx_gettext(497, "DOWN")
  1019. #define TXT_X1                  dxx_gettext(498, "X1")
  1020. #define TXT_Y1                  dxx_gettext(499, "Y1")
  1021. #define TXT_X2                  dxx_gettext(500, "X2")
  1022. #define TXT_Y2                  dxx_gettext(501, "Y2")
  1023. #define TXT_L_R                 dxx_gettext(502, "L/R")
  1024. #define TXT_F_B                 dxx_gettext(503, "F/B")
  1025. #define TXT_FORWARD             dxx_gettext(504, "forward")
  1026. #define TXT_MOVE_THROTTLE_F     dxx_gettext(505, "Move throttle all\nthe way forward\nand press any button")
  1027. #define TXT_MOVE_THROTTLE_R     dxx_gettext(506, "Move throttle all\nthe way back\nand press any button")
  1028. #define TXT_MOVE_THROTTLE_C     dxx_gettext(507, "Move throttle to\nits center and\npress any button")
  1029. #define TXT_REACTOR_EXPLODED    dxx_gettext(508, "Reactor has exploded.")
  1030. #define TXT_TIME_REMAINING      dxx_gettext(509, "Time Remaining")
  1031. #define TXT_SECONDS             dxx_gettext(510, "seconds.")
  1032. #define TXT_DEMO_WRITE_ERROR    dxx_gettext(511, "Error writing demo file.  Current")
  1033. #define TXT_DEMO_SIZE           dxx_gettext(512, "demo size is")
  1034. #define TXT_DEMO_SAVE_BAD       dxx_gettext(513, "You are nearly out of space on\nthe current device.  Enter demo\nname now or press ESC to delete\ndemo.")
  1035. #define TXT_BYTE_STR            dxx_gettext(514, "bytes.")
  1036. #define TXT_DIED_IN_MINE        dxx_gettext(515, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
  1037. #define TXT_SHIP_BONUS          dxx_gettext(516, "Ship bonus:  \t")
  1038. #define TXT_PHONE_NUM           dxx_gettext(517, "Phone Number")
  1039. #define TXT_KILL_MATRIX_TITLE   dxx_gettext(518, "ANARCHY SUMMARY")
  1040. #define TXT_WAIT_FOR_OK         dxx_gettext(519, "Waiting for OK to\nstart game\n")
  1041. #define TXT_SURE_ABORT_SYNC     dxx_gettext(520, "Aborting will quit the game\nare you sure?")
  1042. #define TXT_ERROR_WRITING_PLR   dxx_gettext(521, "Error writing player file.\nUnable to save current player.\n")
  1043. #define TXT_SHIP_DESTROYED_0    dxx_gettext(522, "Ship destroyed!")
  1044. #define TXT_SHIP_DESTROYED_1    dxx_gettext(523, "Ship destroyed, 1 hostage lost!")
  1045. #define TXT_SHIP_DESTROYED_2    dxx_gettext(524, "Ship destroyed, %i hostages lost!")
  1046. #define TXT_NET_FULL            dxx_gettext(525, "This socket is already full.\nPlease choose a different\nsocket to start on.\n\n")
  1047. #define TXT_DEMO_NO_SPACE       dxx_gettext(526, "Not enough space on current\ndevice to start demo recording.")
  1048. #define TXT_HAT2_L              dxx_gettext(527, "HAT2\x81")
  1049. #define TXT_HAT2_R              dxx_gettext(528, "HAT2\x7f")
  1050. #define TXT_HAT2_U              dxx_gettext(529, "HAT2\x82")
  1051. #define TXT_HAT2_D              dxx_gettext(530, "HAT2\x80")
  1052. #define TXT_WARP_TO_LEVEL       dxx_gettext(531, "Warp to which level?")
  1053. #define TXT_TRADEMARK           dxx_gettext(532, "DESCENT is a trademark of Interplay Productions, Inc.")
  1054. #define TXT_NET_SYNC_FAILED     dxx_gettext(533, "Failed to join the netgame.\nYou are missing packets.  Check\nyour network card and\ntry again.")
  1055. #define TXT_DONE                dxx_gettext(534, "done")
  1056. #define TXT_I_AM_A              dxx_gettext(535, "I am a")
  1057. #define TXT_CHEATER             dxx_gettext(536, "CHEATER!")
  1058. #define TXT_LOADING_DATA        dxx_gettext(537, "Loading Data")
  1059. #define TXT_HELP_ALT_F2         dxx_gettext(538, "ALT-F2\t  Save Game")
  1060. #define TXT_HELP_ALT_F3         dxx_gettext(539, "ALT-F3\t  Load Game")
  1061. #define TXT_ONLY_REGISTERED     dxx_gettext(540, "Only in Registered version!")
  1062. #define TXT_CONCUSSION          dxx_gettext(541, "Concussion")
  1063. #define TXT_HOMING              dxx_gettext(542, "Homing")
  1064. #define TXT_PROXBOMB            dxx_gettext(543, "ProxBomb")
  1065. #define TXT_SMART               dxx_gettext(544, "SmrtMisl")
  1066. #define TXT_MEGA                dxx_gettext(545, "Mega")
  1067. #define TXT_NOMISSION4DEMO      dxx_gettext(546, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
  1068. #define TXT_SHOW_IDS            dxx_gettext(547, "All player callsigns on screen")
  1069. #define TXT_DUPLICATE_NAME      dxx_gettext(548, "There is already a game\nin progress with that name")
  1070. #define TXT_ANARCHY_ONLY_MISSION dxx_gettext(549, "This mission cannot be played\nin Coop or Robo-anarchy games")
  1071. #define TXT_START_NOWAIT        dxx_gettext(550, "Force level start")
  1072. #define TXT_QUITTING_NOW        dxx_gettext(551, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
  1073. #define TXT_MISSION_NOT_FOUND   dxx_gettext(552, "The mission for that netgame\nis not installed on your\nsystem.  Cannot join.")
  1074. #define TXT_MULTI_MISSION       dxx_gettext(553, "Start Multiplayer Game\n\nSelect mission")
  1075. #define TXT_MISSION_ERROR       dxx_gettext(554, "Error loading mission file")
  1076. #define TXT_COM_CUSTOM_SETTINGS dxx_gettext(555, "Custom (return to set)")
  1077. #define TXT_COM_BASE            dxx_gettext(556, "Base address (in Hex)")
  1078. #define TXT_COM_IRQ             dxx_gettext(557, "IRQ Number")
  1079. #define TXT_RESET_DEFAULTS      dxx_gettext(558, "Reset to Default")
  1080. #define TXT_VALID_IRQS          dxx_gettext(559, "Valid IRQ values are 2-7")
  1081. #define TXT_NO_UART             dxx_gettext(560, "No UART was detected\nat those settings")
  1082. #define TXT_DEF_MACRO_1         dxx_gettext(561, "You will pay dearly for that!")
  1083. #define TXT_DEF_MACRO_2         dxx_gettext(562, "Revenge is mine!!")
  1084. #define TXT_DEF_MACRO_3         dxx_gettext(563, "Man I'm good!")
  1085. #define TXT_DEF_MACRO_4         dxx_gettext(564, "Its almost too easy!")
  1086. #define TXT_MISSION             dxx_gettext(565, "   Mission:")
  1087. #define TXT_AUTOMAP_MARKER      dxx_gettext(566, "1-9 selects marker to view   Ctrl-D deletes")
  1088. #define TXT_SECRET_EXIT         dxx_gettext(567, "Secret Teleporter found!\n\nProceed to Secret Level!")
  1089. #define TXT_SHOW_ON_MAP         dxx_gettext(568, "Show all players on automap")
  1090. #define TXT_KILLED_BY_ROBOT     dxx_gettext(569, "Killed by a robot")
  1091. #define TXT_BAUD                dxx_gettext(570, "Baud")
  1092. #define TXT_CONSISTENCY_ERROR   dxx_gettext(571, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
  1093. #define TXT_PRESS_ANY_KEY2      dxx_gettext(572, "Press any key to continue (Print Screen to save screenshot)")
  1094. #define TXT_DEMO_SAVE_NOSPACE   dxx_gettext(573, "An error occured while writing\ndemo.  Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
  1095. #define TXT_CNTRLCEN_INVUL      dxx_gettext(574, "The main reactor is invulnerable for")
  1096. #define TXT_NO_DESTSAT_LVL      dxx_gettext(575, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
  1097. #define TXT_REACTOR_LIFE        dxx_gettext(576, "Reactor life")
  1098. #define TXT_MINUTES_ABBREV      dxx_gettext(577, "min")
  1099. #define TXT_CURRENT_IPX_SOCKET  dxx_gettext(578, "Current IPX Socket is default")
  1100. #define TXT_DOS_VERSION_1       dxx_gettext(579, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
  1101. #define TXT_DOS_VERSION_2       dxx_gettext(580, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
  1102. #define TXT_NOT_ENOUGH_HANDLES  dxx_gettext(581, "Not enough file handles!")
  1103. #define TXT_HANDLES_1           dxx_gettext(582, "of the necessary file handles\nthat Descent 2 requires to execute properly.  You will\nneed to increase the FILES=n line in your config.sys.")
  1104. #define TXT_HANDLES_2           dxx_gettext(583, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it.  If you need help with this,\ncontact Interplay technical support.")
  1105. #define TXT_HANDLES_3           dxx_gettext(584, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
  1106. #define TXT_AVAILABLE_MEMORY    dxx_gettext(585, "Available memory")
  1107. #define TXT_MEMORY_CONFIG       dxx_gettext(586, "more bytes of DOS memory needed!")
  1108. #define TXT_RECONFIGURE_VMM     dxx_gettext(587, "more bytes of virtual memory needed.  Reconfigure VMM.")
  1109. #define TXT_MORE_MEMORY         dxx_gettext(588, "more bytes of extended/expanded memory needed!")
  1110. #define TXT_MORE_MEMORY_2       dxx_gettext(589, "Or else you you need to use virtual memory (See README.TXT)")
  1111. #define TXT_PHYSICAL_MEMORY     dxx_gettext(590, "more bytes of physical memory needed!")
  1112. #define TXT_PHYSICAL_MEMORY_2   dxx_gettext(591, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
  1113. #define TXT_INITIALIZING_DPMI   dxx_gettext(592, "Initializing DPMI services")
  1114. #define TXT_INITIALIZING_CRIT   dxx_gettext(593, "Initializing critical error handler")
  1115. #define TXT_IGLASSES            dxx_gettext(594, "Enables Virtual I/O Iglasses! stereo display")
  1116. #define TXT_VIOTRACK            dxx_gettext(595, "Enables Iglasses! head tracking via COM port")
  1117. #define TXT_KASAN               dxx_gettext(596, "Enables Kasan's 3dMax stereo display in low res.")
  1118. #define TXT_KASAN_2             dxx_gettext(597, "3DBios must be installed for 3dMax operation.")
  1119. #define TXT_3DMAX               dxx_gettext(598, "Enables Kasan's 3dMax stereo display in high res")
  1120. #define TXT_PRESS_ANY_KEY3      dxx_gettext(599, "Press any key for more options...")
  1121. #define TXT_SOCKET              dxx_gettext(600, "Enables dynamic socket changing")
  1122. #define TXT_NOFILECHECK         dxx_gettext(601, "Disables the file handles check")
  1123. #define TXT_VERBOSE_1           dxx_gettext(602, "Getting settings from DESCENT.CFG...")
  1124. #define TXT_VERBOSE_2           dxx_gettext(603, "Initializing timer system...")
  1125. #define TXT_VERBOSE_3           dxx_gettext(604, "Initializing keyboard handler...")
  1126. #define TXT_VERBOSE_4           dxx_gettext(605, "Initializing mouse handler...")
  1127. #define TXT_VERBOSE_5           dxx_gettext(606, "Mouse support disabled...")
  1128. #define TXT_VERBOSE_6           dxx_gettext(607, "Initializing joystick handler...")
  1129. #define TXT_VERBOSE_7           dxx_gettext(608, "Slow joystick reading enabled...")
  1130. #define TXT_VERBOSE_8           dxx_gettext(609, "Polled joystick reading enabled...")
  1131. #define TXT_VERBOSE_9           dxx_gettext(610, "BIOS joystick reading enabled...")
  1132. #define TXT_VERBOSE_10          dxx_gettext(611, "Joystick support disabled...")
  1133. #define TXT_VERBOSE_11          dxx_gettext(612, "Initializing divide by zero handler...")
  1134. #define TXT_INITIALIZING_NETWORK dxx_gettext(613, "Initializing network...")
  1135. #define TXT_IPX_CHANNEL         dxx_gettext(614, "Using IPX network support on channel")
  1136. #define TXT_NO_NETWORK          dxx_gettext(615, "No IPX compatible network found.")
  1137. #define TXT_SOCKET_ERROR        dxx_gettext(616, "Error opening socket")
  1138. #define TXT_MEMORY_IPX          dxx_gettext(617, "Not enough low memory for IPX buffers.")
  1139. #define TXT_ERROR_IPX           dxx_gettext(618, "Error initializing IPX.  Error code:")
  1140. #define TXT_NETWORK_DISABLED    dxx_gettext(619, "Network support disabled...")
  1141. #define TXT_INITIALIZING_GRAPHICS dxx_gettext(620, "Initializing graphics system...")
  1142. #define TXT_SOUND_ERROR_OPEN    dxx_gettext(621, "SOUND: Error opening")
  1143. #define TXT_SOUND_ERROR_LOCK    dxx_gettext(622, "SOUND: Error locking down instruments")
  1144. #define TXT_SOUND_ERROR_HMI     dxx_gettext(623, "SOUND: (HMI)")
  1145. #define TXT_SOUND_ERROR_LOCK_DRUMS dxx_gettext(624, "SOUND: Error locking down drums")
  1146. #define TXT_SOUND_ERROR_MIDI    dxx_gettext(625, "SOUND: Error locking midi track map!")
  1147. #define TXT_SOUND_ERROR_MIDI_CALLBACK dxx_gettext(626, "SOUND: Error locking midi callback function!")
  1148. #define TXT_EXTERNAL_CONTROL    dxx_gettext(627, "Using external control:")
  1149. #define TXT_IGLASSES_ERROR_1    dxx_gettext(628, "Invalid serial port parameter for -itrak!")
  1150. #define TXT_IGLASSES_INIT       dxx_gettext(629, "Initializing i-glasses! head tracking on serial port %d")
  1151. #define TXT_IGLASSES_ON         dxx_gettext(630, "Make sure the glasses are turned on!")
  1152. #define TXT_PRESS_ESC_TO_ABORT  dxx_gettext(631, "Press ESC to abort")
  1153. #define TXT_SERIAL_FAILURE      dxx_gettext(632, "Failed to open serial port.  Status =")
  1154. #define TXT_MESSAGE             dxx_gettext(633, "Message")
  1155. #define TXT_MACRO               dxx_gettext(634, "Macro")
  1156. #define TXT_ERROR_SERIAL_LOCK   dxx_gettext(635, "Error locking serial interrupt routine!")
  1157. #define TXT_ERROR_SERIAL_LOCK_2 dxx_gettext(636, "Error locking serial port data!")
  1158. #define TXT_NO_LUNACY           dxx_gettext(637, "Robots are normal")
  1159. #define TXT_LUNACY              dxx_gettext(638, "Robots move fast, fire seldom")
  1160. #define TXT_ROBOT_PAINTING_OFF  dxx_gettext(639, "Robot painting OFF")
  1161. #define TXT_ROBOT_PAINTING_ON   dxx_gettext(640, "Robot painting with texture %d")
  1162. #define TXT_START_TCP_NET_GAME  dxx_gettext(641, "Start a TCPIP network game...")
  1163. #define TXT_JOIN_TCP_NET_GAME   dxx_gettext(642, "Join a TCPIP network game...\n")
  1164. #define TXT_AFTERBURNER         dxx_gettext(643, "Afterburner")
  1165.  
  1166. //hey: there's a lot of empty slots up from 173-192, where
  1167. //the commandline help used to be.  Add new things there
  1168.  
  1169. #define N_TEXT_STRINGS          649
  1170. #endif
  1171.  
  1172. #define dxx_text_ensure_simple_expr(E,T)        ((void)(E), (Int3()), (T))
  1173.  
  1174. #if defined(DXX_BUILD_DESCENT_I)
  1175. #define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u)
  1176. #define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u)
  1177. #define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u)
  1178. #define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u)
  1179. #elif defined(DXX_BUILD_DESCENT_II)
  1180. #define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u)      \
  1181.         ((u) == primary_weapon_index_t::SUPER_LASER_INDEX) ? TXT_W_SLASER :     \
  1182.         ((u) == primary_weapon_index_t::GAUSS_INDEX) ? TXT_W_SVULCAN :  \
  1183.         ((u) == primary_weapon_index_t::HELIX_INDEX) ? TXT_W_SSPREADFIRE :      \
  1184.         ((u) == primary_weapon_index_t::PHOENIX_INDEX) ? TXT_W_SPLASMA :        \
  1185.         ((u) == primary_weapon_index_t::OMEGA_INDEX) ? TXT_W_SFUSION :  \
  1186.  
  1187. #define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u)    \
  1188.         ((u) == SMISSILE1_INDEX) ? TXT_W_SMISSILE1 :    \
  1189.         ((u) == GUIDED_INDEX) ? TXT_W_SMISSILE2 :       \
  1190.         ((u) == SMART_MINE_INDEX) ? TXT_W_SMISSILE3 :   \
  1191.         ((u) == SMISSILE4_INDEX) ? TXT_W_SMISSILE4 :    \
  1192.         ((u) == SMISSILE5_INDEX) ? TXT_W_SMISSILE5 :    \
  1193.  
  1194. #define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u)        \
  1195.         ((u) == primary_weapon_index_t::SUPER_LASER_INDEX) ? TXT_W_SLASER_S :   \
  1196.         ((u) == primary_weapon_index_t::GAUSS_INDEX) ? TXT_W_SVULCAN_S :        \
  1197.         ((u) == primary_weapon_index_t::HELIX_INDEX) ? TXT_W_SSPREADFIRE_S :    \
  1198.         ((u) == primary_weapon_index_t::PHOENIX_INDEX) ? TXT_W_SPLASMA_S :      \
  1199.         ((u) == primary_weapon_index_t::OMEGA_INDEX) ? TXT_W_SFUSION_S :        \
  1200.  
  1201. #define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u)      \
  1202.         ((u) == SMISSILE1_INDEX) ? TXT_W_SMISSILE1_S :  \
  1203.         ((u) == GUIDED_INDEX) ? TXT_W_SMISSILE2_S :     \
  1204.         ((u) == SMART_MINE_INDEX) ? TXT_W_SMISSILE3_S : \
  1205.         ((u) == SMISSILE4_INDEX) ? TXT_W_SMISSILE4_S :  \
  1206.         ((u) == SMISSILE5_INDEX) ? TXT_W_SMISSILE5_S :  \
  1207.  
  1208. #endif
  1209.  
  1210. #define PRIMARY_WEAPON_NAMES(u) (       \
  1211.         ((u) == primary_weapon_index_t::LASER_INDEX) ? TXT_W_LASER :    \
  1212.         ((u) == primary_weapon_index_t::VULCAN_INDEX) ? TXT_W_VULCAN :  \
  1213.         ((u) == primary_weapon_index_t::SPREADFIRE_INDEX) ? TXT_W_SPREADFIRE :  \
  1214.         ((u) == primary_weapon_index_t::PLASMA_INDEX) ? TXT_W_PLASMA :  \
  1215.         ((u) == primary_weapon_index_t::FUSION_INDEX) ? TXT_W_FUSION :  \
  1216.         _D2X_PRIMARY_SUPER_WEAPON_NAMES((u))    \
  1217.         (dxx_text_ensure_simple_expr(&(u), TXT_W_LASER))        \
  1218.         )
  1219.  
  1220. #define SECONDARY_WEAPON_NAMES(u)       (       \
  1221.         ((u) == CONCUSSION_INDEX) ? TXT_W_C_MISSILE :   \
  1222.         ((u) == HOMING_INDEX) ? TXT_W_H_MISSILE :       \
  1223.         ((u) == PROXIMITY_INDEX) ? TXT_W_P_BOMB :       \
  1224.         ((u) == SMART_INDEX) ? TXT_W_S_MISSILE :        \
  1225.         ((u) == MEGA_INDEX) ? TXT_W_M_MISSILE : \
  1226.         _D2X_SECONDARY_SUPER_WEAPON_NAMES((u))  \
  1227.         (dxx_text_ensure_simple_expr(&(u), TXT_W_C_MISSILE))    \
  1228.         )
  1229.  
  1230. #define PRIMARY_WEAPON_NAMES_SHORT(u)   (       \
  1231.         ((u) == primary_weapon_index_t::LASER_INDEX) ? TXT_W_LASER_S :  \
  1232.         ((u) == primary_weapon_index_t::VULCAN_INDEX) ? TXT_W_VULCAN_S :        \
  1233.         ((u) == primary_weapon_index_t::SPREADFIRE_INDEX) ? TXT_W_SPREADFIRE_S :        \
  1234.         ((u) == primary_weapon_index_t::PLASMA_INDEX) ? TXT_W_PLASMA_S :        \
  1235.         ((u) == primary_weapon_index_t::FUSION_INDEX) ? TXT_W_FUSION_S :        \
  1236.         _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT((u))      \
  1237.         (dxx_text_ensure_simple_expr(&(u), TXT_W_LASER_S))      \
  1238.         )
  1239.  
  1240. #define SECONDARY_WEAPON_NAMES_SHORT(u) (       \
  1241.         ((u) == CONCUSSION_INDEX) ? TXT_W_C_MISSILE_S : \
  1242.         ((u) == HOMING_INDEX) ? TXT_W_H_MISSILE_S :     \
  1243.         ((u) == PROXIMITY_INDEX) ? TXT_W_P_BOMB_S :     \
  1244.         ((u) == SMART_INDEX) ? TXT_W_S_MISSILE_S :      \
  1245.         ((u) == MEGA_INDEX) ? TXT_W_M_MISSILE_S :       \
  1246.         _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT((u))    \
  1247.         (dxx_text_ensure_simple_expr(&(u), TXT_W_C_MISSILE_S))  \
  1248.         )
  1249.  
  1250. #define NET_DUMP_STRINGS(u)     (       \
  1251.         ((u) == DUMP_CLOSED) ? TXT_NET_GAME_CLOSED :    \
  1252.         ((u) == DUMP_FULL) ? TXT_NET_GAME_FULL  :       \
  1253.         ((u) == DUMP_ENDLEVEL) ? TXT_NET_GAME_BETWEEN   :       \
  1254.         ((u) == DUMP_DORK) ? TXT_NET_GAME_NSELECT       :       \
  1255.         ((u) == DUMP_ABORTED) ? TXT_NET_GAME_NSTART     :       \
  1256.         ((u) == DUMP_CONNECTED) ? TXT_NET_GAME_CONNECT  :       \
  1257.         ((u) == DUMP_LEVEL) ? TXT_NET_GAME_WRONGLEV     :       \
  1258.         (dxx_text_ensure_simple_expr(&(u), TXT_NET_GAME_CLOSED))        \
  1259.         )
  1260. #define MENU_DIFFICULTY_TEXT(u) (       \
  1261.         ((u) == 0) ? TXT_DIFFICULTY_1   :       \
  1262.         ((u) == 1) ? TXT_DIFFICULTY_2   :       \
  1263.         ((u) == 2) ? TXT_DIFFICULTY_3   :       \
  1264.         ((u) == 3) ? TXT_DIFFICULTY_4   :       \
  1265.         ((u) == 4) ? TXT_DIFFICULTY_5   :       \
  1266.                  /* &u is ill-formed when u is a literal number */      \
  1267.         (dxx_text_ensure_simple_expr(NULL, TXT_DIFFICULTY_1))   \
  1268.         )
  1269. #define MENU_DETAIL_TEXT(u)     (       \
  1270.         ((u) == 0) ? TXT_DETAIL_1       :       \
  1271.         ((u) == 1) ? TXT_DETAIL_2       :       \
  1272.         ((u) == 2) ? TXT_DETAIL_3       :       \
  1273.         ((u) == 3) ? TXT_DETAIL_4       :       \
  1274.         ((u) == 4) ? TXT_DETAIL_5       :       \
  1275.         (dxx_text_ensure_simple_expr(&(u), TXT_DETAIL_1))       \
  1276.         )
  1277.  
  1278. void decode_text_line(char *text_line); // decryption for bitmaps.tbl
  1279. void decode_text(char *text, unsigned len);  // decryption for briefings, etc.
  1280. #ifdef dsx
  1281. namespace dsx {
  1282. void load_text(void);
  1283. #ifndef USE_BUILTIN_ENGLISH_TEXT_STRINGS
  1284. //Array of pointers to text
  1285. extern std::array<const char *, N_TEXT_STRINGS> Text_string;
  1286. #endif
  1287.  
  1288. static inline const char *dxx_gettext(unsigned expr, const char *fmt) __attribute_format_arg(2);
  1289. static inline const char *dxx_gettext(unsigned expr, const char *fmt)
  1290. {
  1291. #ifdef USE_BUILTIN_ENGLISH_TEXT_STRINGS
  1292.         (void)expr;
  1293.         return fmt;
  1294. #else
  1295.         (void)fmt;
  1296.         return Text_string[expr];
  1297. #endif
  1298. }
  1299. }
  1300. #endif
  1301.  
  1302. #endif
  1303.