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  1. /*
  2.  * Portions of this file are copyright Rebirth contributors and licensed as
  3.  * described in COPYING.txt.
  4.  * Portions of this file are copyright Parallax Software and licensed
  5.  * according to the Parallax license below.
  6.  * See COPYING.txt for license details.
  7.  
  8. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  9. SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
  10. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  11. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  12. IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  13. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  14. FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  15. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
  16. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  17. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
  18. */
  19.  
  20. /*
  21.  *
  22.  * Scores header.
  23.  *
  24.  */
  25.  
  26.  
  27. #ifndef _SCORES_H
  28. #define _SCORES_H
  29.  
  30. #ifdef __cplusplus
  31.  
  32. #define ROBOT_SCORE             1000
  33. #define HOSTAGE_SCORE           1000
  34. #define CONTROL_CEN_SCORE       5000
  35. #define ENERGY_SCORE            0
  36. #define SHIELD_SCORE            0
  37. #define LASER_SCORE             0
  38. #define DEBRIS_SCORE            0
  39. #define CLUTTER_SCORE           0
  40. #define MISSILE1_SCORE          0
  41. #define MISSILE4_SCORE          0
  42. #define KEY_SCORE               0
  43. #define QUAD_FIRE_SCORE         0
  44.  
  45. #define VULCAN_AMMO_SCORE       0
  46. #define CLOAK_SCORE             0
  47. #define TURBO_SCORE             0
  48. #define INVULNERABILITY_SCORE   0
  49. #define HEADLIGHT_SCORE         0
  50.  
  51. struct stats_info;
  52.  
  53. extern void scores_view(struct stats_info *last_game, int citem);
  54.  
  55. // If player has a high score, adds you to file and returns.
  56. // If abort_flag set, only show if player has gotten a high score.
  57. void scores_maybe_add_player();
  58.  
  59. #endif
  60.  
  61. #endif /* _SCORES_H */
  62.