Subversion Repositories Games.Descent

Rev

Blame | Last modification | View Log | Download | RSS feed

  1. /*
  2.  * This file is part of the DXX-Rebirth project <https://www.dxx-rebirth.com/>.
  3.  * It is copyright by its individual contributors, as recorded in the
  4.  * project's Git history.  See COPYING.txt at the top level for license
  5.  * terms and a link to the Git history.
  6.  */
  7. #ifndef _HUD_MSG_H
  8. #define _HUD_MSG_H
  9.  
  10. #include <stdarg.h>
  11. #include "dxxsconf.h"
  12. #include "dsx-ns.h"
  13. #include "fmtcheck.h"
  14. #include "fwd-gr.h"
  15.  
  16. #ifdef __cplusplus
  17.  
  18. #define HUD_MAX_NUM_DISP        4
  19. #define HUD_MAX_NUM_STOR        20
  20.  
  21. // classes - expanded whenever needed
  22. #define HM_DEFAULT              1 // just some normal message
  23. #define HM_MULTI                2 // a message related to multiplayer (game and player messages)
  24. #define HM_REDUNDANT            4 // "you already have..."-type messages. stuff a player is able to supress
  25. #define HM_MAYDUPL              8 // messages that might appear once per frame. for these we want to check all messages we have  in queue and supress it if so
  26.  
  27. extern int HUD_toolong;
  28. extern void HUD_clear_messages();
  29. #ifdef dsx
  30. namespace dsx {
  31. void HUD_render_message_frame(grs_canvas &);
  32. }
  33. #endif
  34. int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3);
  35. #define HUD_init_message(A1,F,...)      dxx_call_printf_checked(HUD_init_message,HUD_init_message_literal,(A1),(F),##__VA_ARGS__)
  36. int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0);
  37. int HUD_init_message_literal(int class_flag, const char *str);
  38.  
  39. #endif
  40.  
  41. #endif
  42.