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  1. /*
  2.  * Portions of this file are copyright Rebirth contributors and licensed as
  3.  * described in COPYING.txt.
  4.  * Portions of this file are copyright Parallax Software and licensed
  5.  * according to the Parallax license below.
  6.  * See COPYING.txt for license details.
  7.  
  8. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  9. SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
  10. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  11. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  12. IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  13. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  14. FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  15. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
  16. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  17. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
  18. */
  19.  
  20. /*
  21.  *
  22.  * Header for gamepal.c
  23.  *
  24.  */
  25.  
  26. #pragma once
  27.  
  28. #ifdef __cplusplus
  29. #include <cstddef>
  30.  
  31. namespace dcx {
  32. template <std::size_t>
  33. struct PHYSFSX_gets_line_t;
  34. }
  35.  
  36. #if defined(DXX_BUILD_DESCENT_I)
  37. #define MENU_PALETTE    ""      // never used
  38. static inline int load_palette(const char *name, int used_for_level, int no_change_screen)
  39. {
  40.         (void)name;
  41.         (void)used_for_level;
  42.         (void)no_change_screen;
  43.         return 1;
  44. }
  45. #elif defined(DXX_BUILD_DESCENT_II)
  46. #include "inferno.h"
  47.  
  48. namespace dsx {
  49. #define D2_DEFAULT_PALETTE "default.256"
  50. #define MENU_PALETTE    "default.256"
  51.  
  52. extern char last_palette_loaded[FILENAME_LEN];
  53. extern PHYSFSX_gets_line_t<FILENAME_LEN> Current_level_palette;
  54. extern char last_palette_loaded_pig[FILENAME_LEN];
  55.  
  56. // load a palette by name. returns 1 if new palette loaded, else 0
  57. // if used_for_level is set, load pig, etc.
  58. // if no_change_screen is set, the current screen does not get
  59. // remapped, and the hardware palette does not get changed
  60. int load_palette(const char *name, int used_for_level, int no_change_screen);
  61. }
  62. #endif
  63.  
  64. #endif
  65.