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  1. /*
  2.  * Portions of this file are copyright Rebirth contributors and licensed as
  3.  * described in COPYING.txt.
  4.  * Portions of this file are copyright Parallax Software and licensed
  5.  * according to the Parallax license below.
  6.  * See COPYING.txt for license details.
  7.  
  8. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
  9. SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
  10. END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
  11. ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
  12. IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
  13. SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
  14. FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
  15. CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
  16. AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
  17. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
  18. */
  19.  
  20. /*
  21.  *
  22.  * prototype definitions for descent.cfg reading/writing
  23.  *
  24.  */
  25.  
  26. #pragma once
  27.  
  28. #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
  29. #include "player-callsign.h"
  30. #endif
  31.  
  32. #ifdef __cplusplus
  33. #include "mission.h"
  34. #include "pack.h"
  35. #include "ntstring.h"
  36. #include <array>
  37.  
  38. namespace dcx {
  39.  
  40. // play-order definitions for custom music
  41. /* These values are written to a file as integers, so they must not be
  42.  * renumbered.
  43.  */
  44. enum class LevelMusicPlayOrder : uint8_t
  45. {
  46.         Continuous,
  47.         Level,
  48.         Random,
  49. };
  50.  
  51. struct CCfg : prohibit_void_ptr<CCfg>
  52. {
  53. #if DXX_USE_ADLMIDI
  54.         int ADLMIDI_num_chips = 6;
  55.         /* See common/include/adlmidi_dynamic.h for the symbolic name and for other
  56.          * values.
  57.          */
  58.         int ADLMIDI_bank = 31;
  59.         bool ADLMIDI_enabled;
  60. #endif
  61.         bool VSync;
  62.         bool Grabinput;
  63.         bool WindowMode;
  64.         int TexFilt;
  65.         bool TexAnisotropy;
  66.         bool Multisample;
  67.         bool FPSIndicator;
  68.         LevelMusicPlayOrder CMLevelMusicPlayOrder;
  69.         std::array<int, 2> CMLevelMusicTrack;
  70.         ntstring<MISSION_NAME_LEN> LastMission;
  71.         ntstring<PATH_MAX - 1> CMLevelMusicPath;
  72.         std::array<ntstring<PATH_MAX - 1>, 5> CMMiscMusic;
  73. };
  74.  
  75. extern struct CCfg CGameCfg;
  76. }
  77.  
  78. #ifdef dsx
  79. namespace dsx {
  80. struct Cfg : prohibit_void_ptr<Cfg>
  81. {
  82.         int MusicType;
  83.         int GammaLevel;
  84.         int ResolutionX;
  85.         int ResolutionY;
  86.         int AspectX;
  87.         int AspectY;
  88.         uint8_t DigiVolume;
  89.         uint8_t MusicVolume;
  90.         bool ReverseStereo;
  91.         bool OrigTrackOrder;
  92. #ifdef DXX_BUILD_DESCENT_II
  93.         bool MovieSubtitles;
  94.         int MovieTexFilt;
  95. #endif
  96.         callsign_t LastPlayer;
  97. };
  98. extern struct Cfg GameCfg;
  99.  
  100. //#ifdef USE_SDLMIXER
  101. //#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook || GameCfg.JukeboxOn)
  102. //#else
  103. //#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook)               // JukeboxOn shouldn't do anything if it's not supported
  104. //#endif
  105.  
  106. extern int ReadConfigFile(void);
  107. extern int WriteConfigFile(void);
  108. }
  109. #endif
  110.  
  111. #endif
  112.