- /* 
-  * Portions of this file are copyright Rebirth contributors and licensed as 
-  * described in COPYING.txt. 
-  * Portions of this file are copyright Parallax Software and licensed 
-  * according to the Parallax license below. 
-  * See COPYING.txt for license details. 
-   
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX 
- SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO 
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A 
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS 
- IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS 
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE 
- FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE 
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS 
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. 
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED. 
- */ 
-   
- #pragma once 
-   
- #ifdef __cplusplus 
- #include "dsx-ns.h" 
-   
- // In khelp.c 
- int DoHelp(); 
-   
- // In kcurve.c 
- int InitCurve(); 
- int GenerateCurve(); 
- int DecreaseR4(); 
- int IncreaseR4(); 
- int DecreaseR1(); 
- int IncreaseR1(); 
- int DeleteCurve(); 
- int SetCurve(); 
-   
- // In kmine.c 
- int SaveMine(); 
- int LoadMine(); 
- int MineMenu(); 
- int CreateNewMine(); 
- int LoadOldMine(); 
-   
- int SaveSituation(); 
- int LoadSituation(); 
-   
- // In kgame.c 
- int SetPlayerPosition(void); 
- int SaveGameData(); 
- int LoadGameData(); 
- int LoadMineOnly(); 
- void ResetFilename(); 
-   
- // In group.c 
- int LoadGroup(); 
- int SaveGroup(); 
- int PrevGroup(); 
- int NextGroup(); 
- int CreateGroup(); 
- int SubtractFromGroup(); 
- int DeleteGroup(); 
- int MarkGroupSegment(); 
- int MoveGroup(void); 
- int CopyGroup(void); 
- int AttachSegmentNew(); 
- int UngroupSegment(); 
- int GroupSegment(); 
- int Degroup(); 
- int RotateGroup(); 
-   
- // In segment.c 
- int ToggleBottom(); 
- void make_curside_bottom_side(); 
- #ifdef DXX_BUILD_DESCENT_II 
- int select_segment_by_number(); 
- int select_segment_with_powerup(); 
- #endif 
-   
- // In editor.c 
- int UndoCommand(); 
-   
- // In kview.c 
- int ZoomOut(); 
- int ZoomIn(); 
- int MoveAway(); 
- int MoveCloser(); 
- int ToggleChaseMode(); 
-   
- // In kbuild.c 
- int CreateBridge(); 
- int FormJoint(); 
- int CreateAdjacentJoint(); 
- int CreateAdjacentJointsSegment(); 
- int CreateAdjacentJointsAll(); 
- int CreateSloppyAdjacentJoint(); 
- int CreateSloppyAdjacentJointsGroup(); 
-   
- // In ksegmove.c 
- int DecreaseHeading(); 
- int IncreaseHeading(); 
- int DecreasePitch(); 
- int IncreasePitch(); 
- int DecreaseBank(); 
- int IncreaseBank(); 
-   
- // In ksegsel.c 
- int SelectCurrentSegForward(); 
- int SelectCurrentSegBackward(); 
- int SelectNextSide(); 
- int SelectPrevSide(); 
- int CopySegToMarked(); 
- int SelectBottom(); 
- int SelectFront(); 
- int SelectTop(); 
- int SelectBack(); 
- int SelectLeft(); 
- int SelectRight(); 
-   
- // In ksegsize.c 
- #ifdef dsx 
- namespace dsx { 
- int IncreaseSegLength(); 
- int DecreaseSegLength(); 
- int DecreaseSegWidth(); 
- int IncreaseSegWidth(); 
- int IncreaseSegHeight(); 
- int DecreaseSegHeight(); 
- int ToggleSegSizeMode(); 
- int PerturbCurside(); 
- int PerturbCursideBig(); 
-   
- int IncreaseSegLengthBig(); 
- int DecreaseSegLengthBig(); 
- int DecreaseSegWidthBig(); 
- int IncreaseSegWidthBig(); 
- int IncreaseSegHeightBig(); 
- int DecreaseSegHeightBig(); 
-   
- int IncreaseSegLengthDefault(); 
- int DecreaseSegLengthDefault(); 
- int IncreaseSegWidthDefault(); 
- int DecreaseSegWidthDefault(); 
- int IncreaseSegHeightDefault(); 
- int DecreaseSegHeightDefault(); 
- } 
- #endif 
-   
- //      In ktmap.c 
- int AssignTexture(); 
- int AssignTexture2(); 
- int ClearTexture2(); 
- int PropagateTextures(); 
- int PropagateTexturesMove(); 
- int PropagateTexturesMoveUVs(); 
- int PropagateTexturesUVs(); 
- int PropagateTexturesSelected(); 
-   
- //--//// In macro.c 
- //--//int MacroMenu(); 
- //--//int MacroPlayFast(); 
- //--//int MacroPlayNormal(); 
- //--//int MacroRecordAll(); 
- //--//int MacroRecordKeys(); 
- //--//int MacroSave(); 
- //--//int MacroLoad(); 
-   
- // In editor.c 
- int AttachSegment(); 
- int DeleteSegment(); 
- int CallLisp(); 
- int ExitEditor(); 
- int ShowAbout(); 
- int ExchangeMarkandCurseg(); 
- #ifdef DXX_BUILD_DESCENT_II 
- int CopySegtoMarked(); 
- #endif 
- int med_keypad_goto_prev(); 
- int med_keypad_goto_next(); 
- int med_keypad_goto(); 
- int med_increase_tilings(); 
- int med_decrease_tilings(); 
- int ToggleAutosave(); 
- int MarkEnd(); 
-   
- //      Texture.c 
- int     TexFlipX(); 
- int     TexFlipY(); 
- int     TexSlideUp(); 
- int     TexSlideLeft(); 
- int     TexSetDefault(); 
- #ifdef DXX_BUILD_DESCENT_II 
- int     TexSetDefaultSelected(); 
- #endif 
- int     TexSlideRight(); 
- int     TexRotateLeft(); 
- int     TexSlideDown(); 
- int     TexRotateRight(); 
- int     TexSelectActiveEdge(); 
- int     TexRotate90Degrees(); 
- int     TexIncreaseTiling(); 
- int     TexDecreaseTiling(); 
- int     TexSlideUpBig(); 
- int     TexSlideLeftBig(); 
- int     TexSlideRightBig(); 
- int     TexRotateLeftBig(); 
- int     TexSlideDownBig(); 
- int     TexRotateRightBig(); 
- int     TexStretchDown(); 
- int     TexStretchUp(); 
- #ifdef DXX_BUILD_DESCENT_II 
- int     TexChangeAll(); 
- int     TexChangeAll2(); 
- #endif 
-   
- //      object.c 
- #ifdef dsx 
- namespace dsx { 
- int     ObjectPlaceObject(); 
- int     ObjectMakeCoop(); 
- int     ObjectPlaceObjectTmap(); 
- int     ObjectDelete(); 
- int     ObjectMoveForward(); 
- int     ObjectMoveLeft(); 
- int     ObjectSetDefault(); 
- int     ObjectMoveRight(); 
- int     ObjectMoveBack(); 
- int     ObjectMoveDown(); 
- int     ObjectMoveUp(); 
- int     ObjectMoveNearer(); 
- int     ObjectMoveFurther(); 
- int     ObjectSelectNextinSegment(); 
- int     ObjectSelectNextType(); 
-   
- template <int p, int b, int h> 
- int ObjectChangeRotation(); 
-   
- #define ROTATION_UNIT (4096/4) 
-   
- #define ObjectDecreaseBank ObjectChangeRotation<0, -ROTATION_UNIT, 0> 
- #define ObjectIncreaseBank ObjectChangeRotation<0, ROTATION_UNIT, 0> 
- #define ObjectDecreasePitch ObjectChangeRotation<-ROTATION_UNIT, 0, 0> 
- #define ObjectIncreasePitch ObjectChangeRotation<ROTATION_UNIT, 0, 0> 
- #define ObjectDecreaseHeading ObjectChangeRotation<0, 0, -ROTATION_UNIT> 
- #define ObjectIncreaseHeading ObjectChangeRotation<0, 0, ROTATION_UNIT> 
-   
- #define ObjectDecreaseBankBig ObjectChangeRotation<0, -(ROTATION_UNIT*4), 0> 
- #define ObjectIncreaseBankBig ObjectChangeRotation<0, (ROTATION_UNIT*4), 0> 
- #define ObjectDecreasePitchBig ObjectChangeRotation<-(ROTATION_UNIT*4), 0, 0> 
- #define ObjectIncreasePitchBig ObjectChangeRotation<(ROTATION_UNIT*4), 0, 0> 
- #define ObjectDecreaseHeadingBig ObjectChangeRotation<0, 0, -(ROTATION_UNIT*4)> 
- #define ObjectIncreaseHeadingBig ObjectChangeRotation<0, 0, (ROTATION_UNIT*4)> 
-   
- int     ObjectResetObject(); 
- } 
- #endif 
-   
- //      elight.c 
- int     LightSelectNextVertex(); 
- int     LightSelectNextEdge(); 
- int     LightCopyIntensity(); 
- int     LightCopyIntensitySegment(); 
- int     LightDecreaseLightVertex(); 
- int     LightIncreaseLightVertex(); 
- int     LightDecreaseLightSide(); 
- int     LightIncreaseLightSide(); 
- int     LightDecreaseLightSegment(); 
- int     LightIncreaseLightSegment(); 
- int     LightSetMaximum(); 
- int     LightSetDefault(); 
- int     LightSetDefaultAll(); 
- int     LightAmbientLighting(); 
-   
- // seguvs.c 
- #ifdef dsx 
- namespace dsx { 
- int fix_bogus_uvs_on_side(); 
- int fix_bogus_uvs_all(); 
- } 
- #endif 
- int set_average_light_on_curside(void); 
- int set_average_light_on_all(void); 
- int set_average_light_on_all_quick(void); 
-   
- // Miscellaneous, please put in correct file if you have time 
- int GotoMainMenu(); 
- int GotoGameScreen(); 
- int DropIntoDebugger(); 
- int CreateDefaultNewSegment(); 
- int CreateDefaultNewSegmentandAttach(); 
- int ClearSelectedList(); 
- int ClearFoundList(); 
- int SetPlayerFromCurseg(); 
- int SetPlayerFromCursegAndRotate(); 
- int SetPlayerFromCursegMinusOne(); 
- int FindConcaveSegs(); 
- int do_reset_orient(); 
- int GameZoomOut(); 
- int GameZoomIn(); 
-   
- // John's temp page stuff 
- int medtmp_set_page(); 
-   
- // In objpage.c 
- int objpage_goto_next_object(); 
-   
- // In medsel.c 
- extern int SortSelectedList(void); 
- extern int SelectNextFoundSeg(void); 
- extern int SelectPreviousFoundSeg(void); 
-   
- // In wall.c 
- extern int wall_add_blastable(void); 
- extern int wall_add_closed_wall(void); 
- extern int wall_add_external_wall(void); 
- extern int wall_lock_door(void); 
- extern int wall_automate_door(void); 
- extern int wall_deautomate_door(void); 
- extern int wall_assign_door_1(void); 
- extern int wall_assign_door_2(void); 
- extern int wall_assign_door_3(void); 
- extern int wall_assign_door_4(void); 
- extern int wall_assign_door_5(void); 
- extern int wall_assign_door_6(void); 
- extern int wall_assign_door_7(void); 
- extern int wall_assign_door_8(void); 
- extern int do_wall_dialog(void); 
- extern int do_trigger_dialog(void); 
- extern int check_walls(void); 
- extern int delete_all_walls(void); 
- #ifdef DXX_BUILD_DESCENT_II 
- extern int delete_all_controlcen_triggers(void); 
- #endif 
-   
- // In switch.c 
- //extern int trigger_add_damage(void); 
- //extern int trigger_add_blank(void); 
- //extern int trigger_add_exit(void); 
- //extern int trigger_add_repair(void); 
- //extern int trigger_control(void); 
- //extern int trigger_remove(void); 
- //extern int trigger_add_if_control_center_dead(void); 
- extern int bind_wall_to_control_trigger(void); 
-   
- // In med.c 
- extern int fuelcen_create_from_curseg(); 
- extern int repaircen_create_from_curseg(); 
- extern int controlcen_create_from_curseg(); 
- extern int robotmaker_create_from_curseg(); 
- extern int fuelcen_reset_all(); 
- extern int RestoreGameState(); 
- extern int fuelcen_delete_from_curseg(); 
- #ifdef DXX_BUILD_DESCENT_II 
- extern int goal_blue_create_from_curseg(); 
- extern int goal_red_create_from_curseg(); 
- #endif 
-   
- // In editor\robot.c 
- extern int do_robot_dialog(); 
- extern int do_object_dialog(); 
-   
- #endif 
-   
-