- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_thread_h_ 
- #define SDL_thread_h_ 
-   
- /** 
-  *  \file SDL_thread.h 
-  * 
-  *  Header for the SDL thread management routines. 
-  */ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- /* Thread synchronization primitives */ 
- #include "SDL_atomic.h" 
- #include "SDL_mutex.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /* The SDL thread structure, defined in SDL_thread.c */ 
- struct SDL_Thread; 
- typedef struct SDL_Thread SDL_Thread; 
-   
- /* The SDL thread ID */ 
- typedef unsigned long SDL_threadID; 
-   
- /* Thread local storage ID, 0 is the invalid ID */ 
- typedef unsigned int SDL_TLSID; 
-   
- /** 
-  *  The SDL thread priority. 
-  * 
-  *  \note On many systems you require special privileges to set high priority. 
-  */ 
- typedef enum { 
-     SDL_THREAD_PRIORITY_LOW, 
-     SDL_THREAD_PRIORITY_NORMAL, 
-     SDL_THREAD_PRIORITY_HIGH 
- } SDL_ThreadPriority; 
-   
- /** 
-  *  The function passed to SDL_CreateThread(). 
-  *  It is passed a void* user context parameter and returns an int. 
-  */ 
- typedef int (SDLCALL * SDL_ThreadFunction) (void *data); 
-   
- #if defined(__WIN32__) && !defined(HAVE_LIBC) 
- /** 
-  *  \file SDL_thread.h 
-  * 
-  *  We compile SDL into a DLL. This means, that it's the DLL which 
-  *  creates a new thread for the calling process with the SDL_CreateThread() 
-  *  API. There is a problem with this, that only the RTL of the SDL2.DLL will 
-  *  be initialized for those threads, and not the RTL of the calling 
-  *  application! 
-  * 
-  *  To solve this, we make a little hack here. 
-  * 
-  *  We'll always use the caller's _beginthread() and _endthread() APIs to 
-  *  start a new thread. This way, if it's the SDL2.DLL which uses this API, 
-  *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's 
-  *  the application, then the RTL of the application will be used. 
-  * 
-  *  So, in short: 
-  *  Always use the _beginthread() and _endthread() of the calling runtime 
-  *  library! 
-  */ 
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD 
- #include <process.h> /* _beginthreadex() and _endthreadex() */ 
-   
- typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) 
-                    (void *, unsigned, unsigned (__stdcall *func)(void *), 
-                     void * /*arg*/, unsigned, unsigned * /* threadID */); 
- typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); 
-   
- /** 
-  *  Create a thread. 
-  */ 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
-   
- /** 
-  *  Create a thread. 
-  */ 
- #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 
- #undef SDL_CreateThread 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) 
- #else 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) 
- #endif 
-   
- #elif defined(__OS2__) 
- /* 
-  * just like the windows case above:  We compile SDL2 
-  * into a dll with Watcom's runtime statically linked. 
-  */ 
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD 
- #ifndef __EMX__ 
- #include <process.h> 
- #else 
- #include <stdlib.h> 
- #endif 
- typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); 
- typedef void (*pfnSDL_CurrentEndThread)(void); 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, 
-                  pfnSDL_CurrentBeginThread pfnBeginThread, 
-                  pfnSDL_CurrentEndThread pfnEndThread); 
- #if defined(SDL_CreateThread) && SDL_DYNAMIC_API 
- #undef SDL_CreateThread 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) 
- #else 
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) 
- #endif 
-   
- #else 
-   
- /** 
-  *  Create a thread. 
-  * 
-  *   Thread naming is a little complicated: Most systems have very small 
-  *    limits for the string length (Haiku has 32 bytes, Linux currently has 16, 
-  *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll 
-  *    have to see what happens with your system's debugger. The name should be 
-  *    UTF-8 (but using the naming limits of C identifiers is a better bet). 
-  *   There are no requirements for thread naming conventions, so long as the 
-  *    string is null-terminated UTF-8, but these guidelines are helpful in 
-  *    choosing a name: 
-  * 
-  *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads 
-  * 
-  *   If a system imposes requirements, SDL will try to munge the string for 
-  *    it (truncate, etc), but the original string contents will be available 
-  *    from SDL_GetThreadName(). 
-  */ 
- extern DECLSPEC SDL_Thread *SDLCALL 
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); 
-   
- #endif 
-   
- /** 
-  * Get the thread name, as it was specified in SDL_CreateThread(). 
-  *  This function returns a pointer to a UTF-8 string that names the 
-  *  specified thread, or NULL if it doesn't have a name. This is internal 
-  *  memory, not to be free()'d by the caller, and remains valid until the 
-  *  specified thread is cleaned up by SDL_WaitThread(). 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); 
-   
- /** 
-  *  Get the thread identifier for the current thread. 
-  */ 
- extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); 
-   
- /** 
-  *  Get the thread identifier for the specified thread. 
-  * 
-  *  Equivalent to SDL_ThreadID() if the specified thread is NULL. 
-  */ 
- extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); 
-   
- /** 
-  *  Set the priority for the current thread 
-  */ 
- extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); 
-   
- /** 
-  *  Wait for a thread to finish. Threads that haven't been detached will 
-  *  remain (as a "zombie") until this function cleans them up. Not doing so 
-  *  is a resource leak. 
-  * 
-  *  Once a thread has been cleaned up through this function, the SDL_Thread 
-  *  that references it becomes invalid and should not be referenced again. 
-  *  As such, only one thread may call SDL_WaitThread() on another. 
-  * 
-  *  The return code for the thread function is placed in the area 
-  *  pointed to by \c status, if \c status is not NULL. 
-  * 
-  *  You may not wait on a thread that has been used in a call to 
-  *  SDL_DetachThread(). Use either that function or this one, but not 
-  *  both, or behavior is undefined. 
-  * 
-  *  It is safe to pass NULL to this function; it is a no-op. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); 
-   
- /** 
-  *  A thread may be "detached" to signify that it should not remain until 
-  *  another thread has called SDL_WaitThread() on it. Detaching a thread 
-  *  is useful for long-running threads that nothing needs to synchronize 
-  *  with or further manage. When a detached thread is done, it simply 
-  *  goes away. 
-  * 
-  *  There is no way to recover the return code of a detached thread. If you 
-  *  need this, don't detach the thread and instead use SDL_WaitThread(). 
-  * 
-  *  Once a thread is detached, you should usually assume the SDL_Thread isn't 
-  *  safe to reference again, as it will become invalid immediately upon 
-  *  the detached thread's exit, instead of remaining until someone has called 
-  *  SDL_WaitThread() to finally clean it up. As such, don't detach the same 
-  *  thread more than once. 
-  * 
-  *  If a thread has already exited when passed to SDL_DetachThread(), it will 
-  *  stop waiting for a call to SDL_WaitThread() and clean up immediately. 
-  *  It is not safe to detach a thread that might be used with SDL_WaitThread(). 
-  * 
-  *  You may not call SDL_WaitThread() on a thread that has been detached. 
-  *  Use either that function or this one, but not both, or behavior is 
-  *  undefined. 
-  * 
-  *  It is safe to pass NULL to this function; it is a no-op. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); 
-   
- /** 
-  *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. 
-  * 
-  *  \return The newly created thread local storage identifier, or 0 on error 
-  * 
-  *  \code 
-  *  static SDL_SpinLock tls_lock; 
-  *  static SDL_TLSID thread_local_storage; 
-  *  
-  *  void SetMyThreadData(void *value) 
-  *  { 
-  *      if (!thread_local_storage) { 
-  *          SDL_AtomicLock(&tls_lock); 
-  *          if (!thread_local_storage) { 
-  *              thread_local_storage = SDL_TLSCreate(); 
-  *          } 
-  *          SDL_AtomicUnlock(&tls_lock); 
-  *      } 
-  *      SDL_TLSSet(thread_local_storage, value, 0); 
-  *  } 
-  *   
-  *  void *GetMyThreadData(void) 
-  *  { 
-  *      return SDL_TLSGet(thread_local_storage); 
-  *  } 
-  *  \endcode 
-  * 
-  *  \sa SDL_TLSGet() 
-  *  \sa SDL_TLSSet() 
-  */ 
- extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); 
-   
- /** 
-  *  \brief Get the value associated with a thread local storage ID for the current thread. 
-  * 
-  *  \param id The thread local storage ID 
-  * 
-  *  \return The value associated with the ID for the current thread, or NULL if no value has been set. 
-  * 
-  *  \sa SDL_TLSCreate() 
-  *  \sa SDL_TLSSet() 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); 
-   
- /** 
-  *  \brief Set the value associated with a thread local storage ID for the current thread. 
-  * 
-  *  \param id The thread local storage ID 
-  *  \param value The value to associate with the ID for the current thread 
-  *  \param destructor A function called when the thread exits, to free the value. 
-  * 
-  *  \return 0 on success, -1 on error 
-  * 
-  *  \sa SDL_TLSCreate() 
-  *  \sa SDL_TLSGet() 
-  */ 
- extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); 
-   
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_thread_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-