- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  * \file SDL_atomic.h 
-  * 
-  * Atomic operations. 
-  * 
-  * IMPORTANT: 
-  * If you are not an expert in concurrent lockless programming, you should 
-  * only be using the atomic lock and reference counting functions in this 
-  * file.  In all other cases you should be protecting your data structures 
-  * with full mutexes. 
-  * 
-  * The list of "safe" functions to use are: 
-  *  SDL_AtomicLock() 
-  *  SDL_AtomicUnlock() 
-  *  SDL_AtomicIncRef() 
-  *  SDL_AtomicDecRef() 
-  * 
-  * Seriously, here be dragons! 
-  * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
-  * 
-  * You can find out a little more about lockless programming and the 
-  * subtle issues that can arise here: 
-  * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx 
-  * 
-  * There's also lots of good information here: 
-  * http://www.1024cores.net/home/lock-free-algorithms 
-  * http://preshing.com/ 
-  * 
-  * These operations may or may not actually be implemented using 
-  * processor specific atomic operations. When possible they are 
-  * implemented as true processor specific atomic operations. When that 
-  * is not possible the are implemented using locks that *do* use the 
-  * available atomic operations. 
-  * 
-  * All of the atomic operations that modify memory are full memory barriers. 
-  */ 
-   
- #ifndef SDL_atomic_h_ 
- #define SDL_atomic_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_platform.h" 
-   
- #include "begin_code.h" 
-   
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * \name SDL AtomicLock 
-  * 
-  * The atomic locks are efficient spinlocks using CPU instructions, 
-  * but are vulnerable to starvation and can spin forever if a thread 
-  * holding a lock has been terminated.  For this reason you should 
-  * minimize the code executed inside an atomic lock and never do 
-  * expensive things like API or system calls while holding them. 
-  * 
-  * The atomic locks are not safe to lock recursively. 
-  * 
-  * Porting Note: 
-  * The spin lock functions and type are required and can not be 
-  * emulated because they are used in the atomic emulation code. 
-  */ 
- /* @{ */ 
-   
- typedef int SDL_SpinLock; 
-   
- /** 
-  * \brief Try to lock a spin lock by setting it to a non-zero value. 
-  * 
-  * \param lock Points to the lock. 
-  * 
-  * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); 
-   
- /** 
-  * \brief Lock a spin lock by setting it to a non-zero value. 
-  * 
-  * \param lock Points to the lock. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); 
-   
- /** 
-  * \brief Unlock a spin lock by setting it to 0. Always returns immediately 
-  * 
-  * \param lock Points to the lock. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); 
-   
- /* @} *//* SDL AtomicLock */ 
-   
-   
- /** 
-  * The compiler barrier prevents the compiler from reordering 
-  * reads and writes to globally visible variables across the call. 
-  */ 
- #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) 
- void _ReadWriteBarrier(void); 
- #pragma intrinsic(_ReadWriteBarrier) 
- #define SDL_CompilerBarrier()   _ReadWriteBarrier() 
- #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) 
- /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ 
- #define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory") 
- #elif defined(__WATCOMC__) 
- extern _inline void SDL_CompilerBarrier (void); 
- #pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; 
- #else 
- #define SDL_CompilerBarrier()   \ 
- { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } 
- #endif 
-   
- /** 
-  * Memory barriers are designed to prevent reads and writes from being 
-  * reordered by the compiler and being seen out of order on multi-core CPUs. 
-  * 
-  * A typical pattern would be for thread A to write some data and a flag, 
-  * and for thread B to read the flag and get the data. In this case you 
-  * would insert a release barrier between writing the data and the flag, 
-  * guaranteeing that the data write completes no later than the flag is 
-  * written, and you would insert an acquire barrier between reading the 
-  * flag and reading the data, to ensure that all the reads associated 
-  * with the flag have completed. 
-  * 
-  * In this pattern you should always see a release barrier paired with 
-  * an acquire barrier and you should gate the data reads/writes with a 
-  * single flag variable. 
-  * 
-  * For more information on these semantics, take a look at the blog post: 
-  * http://preshing.com/20120913/acquire-and-release-semantics 
-  */ 
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); 
- extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); 
-   
- #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) 
- #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("lwsync" : : : "memory") 
- #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("lwsync" : : : "memory") 
- #elif defined(__GNUC__) && defined(__arm__) 
- #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) 
- #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory") 
- #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory") 
- #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) 
- #ifdef __thumb__ 
- /* The mcr instruction isn't available in thumb mode, use real functions */ 
- #define SDL_MemoryBarrierRelease()   SDL_MemoryBarrierReleaseFunction() 
- #define SDL_MemoryBarrierAcquire()   SDL_MemoryBarrierAcquireFunction() 
- #else 
- #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") 
- #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") 
- #endif /* __thumb__ */ 
- #else 
- #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory") 
- #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory") 
- #endif /* __GNUC__ && __arm__ */ 
- #else 
- #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) 
- /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ 
- #include <mbarrier.h> 
- #define SDL_MemoryBarrierRelease()  __machine_rel_barrier() 
- #define SDL_MemoryBarrierAcquire()  __machine_acq_barrier() 
- #else 
- /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ 
- #define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier() 
- #define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier() 
- #endif 
- #endif 
-   
- /** 
-  * \brief A type representing an atomic integer value.  It is a struct 
-  *        so people don't accidentally use numeric operations on it. 
-  */ 
- typedef struct { int value; } SDL_atomic_t; 
-   
- /** 
-  * \brief Set an atomic variable to a new value if it is currently an old value. 
-  * 
-  * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. 
-  * 
-  * \note If you don't know what this function is for, you shouldn't use it! 
- */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); 
-   
- /** 
-  * \brief Set an atomic variable to a value. 
-  * 
-  * \return The previous value of the atomic variable. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); 
-   
- /** 
-  * \brief Get the value of an atomic variable 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); 
-   
- /** 
-  * \brief Add to an atomic variable. 
-  * 
-  * \return The previous value of the atomic variable. 
-  * 
-  * \note This same style can be used for any number operation 
-  */ 
- extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); 
-   
- /** 
-  * \brief Increment an atomic variable used as a reference count. 
-  */ 
- #ifndef SDL_AtomicIncRef 
- #define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1) 
- #endif 
-   
- /** 
-  * \brief Decrement an atomic variable used as a reference count. 
-  * 
-  * \return SDL_TRUE if the variable reached zero after decrementing, 
-  *         SDL_FALSE otherwise 
-  */ 
- #ifndef SDL_AtomicDecRef 
- #define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1) 
- #endif 
-   
- /** 
-  * \brief Set a pointer to a new value if it is currently an old value. 
-  * 
-  * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. 
-  * 
-  * \note If you don't know what this function is for, you shouldn't use it! 
- */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); 
-   
- /** 
-  * \brief Set a pointer to a value atomically. 
-  * 
-  * \return The previous value of the pointer. 
-  */ 
- extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); 
-   
- /** 
-  * \brief Get the value of a pointer atomically. 
-  */ 
- extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #include "close_code.h" 
-   
- #endif /* SDL_atomic_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-