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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. #ifndef SDL_thread_h_
  23. #define SDL_thread_h_
  24.  
  25. /**
  26.  *  \file SDL_thread.h
  27.  *
  28.  *  Header for the SDL thread management routines.
  29.  */
  30.  
  31. #include "SDL_stdinc.h"
  32. #include "SDL_error.h"
  33.  
  34. /* Thread synchronization primitives */
  35. #include "SDL_atomic.h"
  36. #include "SDL_mutex.h"
  37.  
  38. #include "begin_code.h"
  39. /* Set up for C function definitions, even when using C++ */
  40. #ifdef __cplusplus
  41. extern "C" {
  42. #endif
  43.  
  44. /* The SDL thread structure, defined in SDL_thread.c */
  45. struct SDL_Thread;
  46. typedef struct SDL_Thread SDL_Thread;
  47.  
  48. /* The SDL thread ID */
  49. typedef unsigned long SDL_threadID;
  50.  
  51. /* Thread local storage ID, 0 is the invalid ID */
  52. typedef unsigned int SDL_TLSID;
  53.  
  54. /**
  55.  *  The SDL thread priority.
  56.  *
  57.  *  \note On many systems you require special privileges to set high priority.
  58.  */
  59. typedef enum {
  60.     SDL_THREAD_PRIORITY_LOW,
  61.     SDL_THREAD_PRIORITY_NORMAL,
  62.     SDL_THREAD_PRIORITY_HIGH
  63. } SDL_ThreadPriority;
  64.  
  65. /**
  66.  *  The function passed to SDL_CreateThread().
  67.  *  It is passed a void* user context parameter and returns an int.
  68.  */
  69. typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
  70.  
  71. #if defined(__WIN32__) && !defined(HAVE_LIBC)
  72. /**
  73.  *  \file SDL_thread.h
  74.  *
  75.  *  We compile SDL into a DLL. This means, that it's the DLL which
  76.  *  creates a new thread for the calling process with the SDL_CreateThread()
  77.  *  API. There is a problem with this, that only the RTL of the SDL2.DLL will
  78.  *  be initialized for those threads, and not the RTL of the calling
  79.  *  application!
  80.  *
  81.  *  To solve this, we make a little hack here.
  82.  *
  83.  *  We'll always use the caller's _beginthread() and _endthread() APIs to
  84.  *  start a new thread. This way, if it's the SDL2.DLL which uses this API,
  85.  *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's
  86.  *  the application, then the RTL of the application will be used.
  87.  *
  88.  *  So, in short:
  89.  *  Always use the _beginthread() and _endthread() of the calling runtime
  90.  *  library!
  91.  */
  92. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  93. #include <process.h> /* _beginthreadex() and _endthreadex() */
  94.  
  95. typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
  96.                    (void *, unsigned, unsigned (__stdcall *func)(void *),
  97.                     void * /*arg*/, unsigned, unsigned * /* threadID */);
  98. typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
  99.  
  100. /**
  101.  *  Create a thread.
  102.  */
  103. extern DECLSPEC SDL_Thread *SDLCALL
  104. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  105.                  pfnSDL_CurrentBeginThread pfnBeginThread,
  106.                  pfnSDL_CurrentEndThread pfnEndThread);
  107.  
  108. /**
  109.  *  Create a thread.
  110.  */
  111. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  112. #undef SDL_CreateThread
  113. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  114. #else
  115. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
  116. #endif
  117.  
  118. #elif defined(__OS2__)
  119. /*
  120.  * just like the windows case above:  We compile SDL2
  121.  * into a dll with Watcom's runtime statically linked.
  122.  */
  123. #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
  124. #ifndef __EMX__
  125. #include <process.h>
  126. #else
  127. #include <stdlib.h>
  128. #endif
  129. typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
  130. typedef void (*pfnSDL_CurrentEndThread)(void);
  131. extern DECLSPEC SDL_Thread *SDLCALL
  132. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
  133.                  pfnSDL_CurrentBeginThread pfnBeginThread,
  134.                  pfnSDL_CurrentEndThread pfnEndThread);
  135. #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
  136. #undef SDL_CreateThread
  137. #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  138. #else
  139. #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
  140. #endif
  141.  
  142. #else
  143.  
  144. /**
  145.  *  Create a thread.
  146.  *
  147.  *   Thread naming is a little complicated: Most systems have very small
  148.  *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
  149.  *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
  150.  *    have to see what happens with your system's debugger. The name should be
  151.  *    UTF-8 (but using the naming limits of C identifiers is a better bet).
  152.  *   There are no requirements for thread naming conventions, so long as the
  153.  *    string is null-terminated UTF-8, but these guidelines are helpful in
  154.  *    choosing a name:
  155.  *
  156.  *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
  157.  *
  158.  *   If a system imposes requirements, SDL will try to munge the string for
  159.  *    it (truncate, etc), but the original string contents will be available
  160.  *    from SDL_GetThreadName().
  161.  */
  162. extern DECLSPEC SDL_Thread *SDLCALL
  163. SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
  164.  
  165. #endif
  166.  
  167. /**
  168.  * Get the thread name, as it was specified in SDL_CreateThread().
  169.  *  This function returns a pointer to a UTF-8 string that names the
  170.  *  specified thread, or NULL if it doesn't have a name. This is internal
  171.  *  memory, not to be free()'d by the caller, and remains valid until the
  172.  *  specified thread is cleaned up by SDL_WaitThread().
  173.  */
  174. extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
  175.  
  176. /**
  177.  *  Get the thread identifier for the current thread.
  178.  */
  179. extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
  180.  
  181. /**
  182.  *  Get the thread identifier for the specified thread.
  183.  *
  184.  *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
  185.  */
  186. extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
  187.  
  188. /**
  189.  *  Set the priority for the current thread
  190.  */
  191. extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
  192.  
  193. /**
  194.  *  Wait for a thread to finish. Threads that haven't been detached will
  195.  *  remain (as a "zombie") until this function cleans them up. Not doing so
  196.  *  is a resource leak.
  197.  *
  198.  *  Once a thread has been cleaned up through this function, the SDL_Thread
  199.  *  that references it becomes invalid and should not be referenced again.
  200.  *  As such, only one thread may call SDL_WaitThread() on another.
  201.  *
  202.  *  The return code for the thread function is placed in the area
  203.  *  pointed to by \c status, if \c status is not NULL.
  204.  *
  205.  *  You may not wait on a thread that has been used in a call to
  206.  *  SDL_DetachThread(). Use either that function or this one, but not
  207.  *  both, or behavior is undefined.
  208.  *
  209.  *  It is safe to pass NULL to this function; it is a no-op.
  210.  */
  211. extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
  212.  
  213. /**
  214.  *  A thread may be "detached" to signify that it should not remain until
  215.  *  another thread has called SDL_WaitThread() on it. Detaching a thread
  216.  *  is useful for long-running threads that nothing needs to synchronize
  217.  *  with or further manage. When a detached thread is done, it simply
  218.  *  goes away.
  219.  *
  220.  *  There is no way to recover the return code of a detached thread. If you
  221.  *  need this, don't detach the thread and instead use SDL_WaitThread().
  222.  *
  223.  *  Once a thread is detached, you should usually assume the SDL_Thread isn't
  224.  *  safe to reference again, as it will become invalid immediately upon
  225.  *  the detached thread's exit, instead of remaining until someone has called
  226.  *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
  227.  *  thread more than once.
  228.  *
  229.  *  If a thread has already exited when passed to SDL_DetachThread(), it will
  230.  *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
  231.  *  It is not safe to detach a thread that might be used with SDL_WaitThread().
  232.  *
  233.  *  You may not call SDL_WaitThread() on a thread that has been detached.
  234.  *  Use either that function or this one, but not both, or behavior is
  235.  *  undefined.
  236.  *
  237.  *  It is safe to pass NULL to this function; it is a no-op.
  238.  */
  239. extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
  240.  
  241. /**
  242.  *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
  243.  *
  244.  *  \return The newly created thread local storage identifier, or 0 on error
  245.  *
  246.  *  \code
  247.  *  static SDL_SpinLock tls_lock;
  248.  *  static SDL_TLSID thread_local_storage;
  249.  *
  250.  *  void SetMyThreadData(void *value)
  251.  *  {
  252.  *      if (!thread_local_storage) {
  253.  *          SDL_AtomicLock(&tls_lock);
  254.  *          if (!thread_local_storage) {
  255.  *              thread_local_storage = SDL_TLSCreate();
  256.  *          }
  257.  *          SDL_AtomicUnlock(&tls_lock);
  258.  *      }
  259.  *      SDL_TLSSet(thread_local_storage, value, 0);
  260.  *  }
  261.  *  
  262.  *  void *GetMyThreadData(void)
  263.  *  {
  264.  *      return SDL_TLSGet(thread_local_storage);
  265.  *  }
  266.  *  \endcode
  267.  *
  268.  *  \sa SDL_TLSGet()
  269.  *  \sa SDL_TLSSet()
  270.  */
  271. extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
  272.  
  273. /**
  274.  *  \brief Get the value associated with a thread local storage ID for the current thread.
  275.  *
  276.  *  \param id The thread local storage ID
  277.  *
  278.  *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
  279.  *
  280.  *  \sa SDL_TLSCreate()
  281.  *  \sa SDL_TLSSet()
  282.  */
  283. extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
  284.  
  285. /**
  286.  *  \brief Set the value associated with a thread local storage ID for the current thread.
  287.  *
  288.  *  \param id The thread local storage ID
  289.  *  \param value The value to associate with the ID for the current thread
  290.  *  \param destructor A function called when the thread exits, to free the value.
  291.  *
  292.  *  \return 0 on success, -1 on error
  293.  *
  294.  *  \sa SDL_TLSCreate()
  295.  *  \sa SDL_TLSGet()
  296.  */
  297. extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
  298.  
  299.  
  300. /* Ends C function definitions when using C++ */
  301. #ifdef __cplusplus
  302. }
  303. #endif
  304. #include "close_code.h"
  305.  
  306. #endif /* SDL_thread_h_ */
  307.  
  308. /* vi: set ts=4 sw=4 expandtab: */
  309.