- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_system.h 
-  * 
-  *  Include file for platform specific SDL API functions 
-  */ 
-   
- #ifndef SDL_system_h_ 
- #define SDL_system_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_keyboard.h" 
- #include "SDL_render.h" 
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
-   
- /* Platform specific functions for Windows */ 
- #ifdef __WIN32__ 
-          
- /** 
-    \brief Set a function that is called for every windows message, before TranslateMessage() 
- */ 
- typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); 
- extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); 
-   
- /** 
-    \brief Returns the D3D9 adapter index that matches the specified display index. 
-   
-    This adapter index can be passed to IDirect3D9::CreateDevice and controls 
-    on which monitor a full screen application will appear. 
- */ 
- extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); 
-   
- typedef struct IDirect3DDevice9 IDirect3DDevice9; 
- /** 
-    \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. 
-   
-    Once you are done using the device, you should release it to avoid a resource leak. 
-  */ 
- extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); 
-   
- /** 
-    \brief Returns the DXGI Adapter and Output indices for the specified display index. 
-   
-    These can be passed to EnumAdapters and EnumOutputs respectively to get the objects 
-    required to create a DX10 or DX11 device and swap chain. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); 
-   
- #endif /* __WIN32__ */ 
-   
-   
- /* Platform specific functions for Linux */ 
- #ifdef __LINUX__ 
-   
- /** 
-    \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. 
-   
-    \return 0 on success, or -1 on error. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); 
-   
- #endif /* __LINUX__ */ 
-          
- /* Platform specific functions for iOS */ 
- #if defined(__IPHONEOS__) && __IPHONEOS__ 
-   
- #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) 
- extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); 
-   
- #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) 
- extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); 
-   
- #endif /* __IPHONEOS__ */ 
-   
-   
- /* Platform specific functions for Android */ 
- #if defined(__ANDROID__) && __ANDROID__ 
-   
- /** 
-    \brief Get the JNI environment for the current thread 
-   
-    This returns JNIEnv*, but the prototype is void* so we don't need jni.h 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); 
-   
- /** 
-    \brief Get the SDL Activity object for the application 
-   
-    This returns jobject, but the prototype is void* so we don't need jni.h 
-    The jobject returned by SDL_AndroidGetActivity is a local reference. 
-    It is the caller's responsibility to properly release it 
-    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) 
-  */ 
- extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); 
-   
- /** 
-    \brief Return true if the application is running on Android TV 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); 
-   
- /** 
-    \brief Return true if the application is running on a Chromebook 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); 
-   
- /** 
-   \brief Return true is the application is running on a Samsung DeX docking station 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); 
-   
- /** 
-  \brief Trigger the Android system back button behavior. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); 
-   
- /** 
-    See the official Android developer guide for more information: 
-    http://developer.android.com/guide/topics/data/data-storage.html 
- */ 
- #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01 
- #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02 
-   
- /** 
-    \brief Get the path used for internal storage for this application. 
-   
-    This path is unique to your application and cannot be written to 
-    by other applications. 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); 
-   
- /** 
-    \brief Get the current state of external storage, a bitmask of these values: 
-     SDL_ANDROID_EXTERNAL_STORAGE_READ 
-     SDL_ANDROID_EXTERNAL_STORAGE_WRITE 
-   
-    If external storage is currently unavailable, this will return 0. 
- */ 
- extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); 
-   
- /** 
-    \brief Get the path used for external storage for this application. 
-   
-    This path is unique to your application, but is public and can be 
-    written to by other applications. 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); 
-   
- #endif /* __ANDROID__ */ 
-   
- /* Platform specific functions for WinRT */ 
- #if defined(__WINRT__) && __WINRT__ 
-   
- /** 
-  *  \brief WinRT / Windows Phone path types 
-  */ 
- typedef enum 
- { 
-     /** \brief The installed app's root directory. 
-         Files here are likely to be read-only. */ 
-     SDL_WINRT_PATH_INSTALLED_LOCATION, 
-   
-     /** \brief The app's local data store.  Files may be written here */ 
-     SDL_WINRT_PATH_LOCAL_FOLDER, 
-   
-     /** \brief The app's roaming data store.  Unsupported on Windows Phone. 
-         Files written here may be copied to other machines via a network 
-         connection. 
-     */ 
-     SDL_WINRT_PATH_ROAMING_FOLDER, 
-   
-     /** \brief The app's temporary data store.  Unsupported on Windows Phone. 
-         Files written here may be deleted at any time. */ 
-     SDL_WINRT_PATH_TEMP_FOLDER 
- } SDL_WinRT_Path; 
-   
-   
- /** 
-  *  \brief WinRT Device Family 
-  */ 
- typedef enum 
- { 
-     /** \brief Unknown family  */ 
-     SDL_WINRT_DEVICEFAMILY_UNKNOWN, 
-   
-     /** \brief Desktop family*/ 
-     SDL_WINRT_DEVICEFAMILY_DESKTOP, 
-   
-     /** \brief Mobile family (for example smartphone) */ 
-     SDL_WINRT_DEVICEFAMILY_MOBILE, 
-   
-     /** \brief XBox family */ 
-     SDL_WINRT_DEVICEFAMILY_XBOX, 
- } SDL_WinRT_DeviceFamily; 
-   
-   
- /** 
-  *  \brief Retrieves a WinRT defined path on the local file system 
-  * 
-  *  \note Documentation on most app-specific path types on WinRT 
-  *      can be found on MSDN, at the URL: 
-  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 
-  * 
-  *  \param pathType The type of path to retrieve. 
-  *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL 
-  *      if the path is not available for any reason.  Not all paths are 
-  *      available on all versions of Windows.  This is especially true on 
-  *      Windows Phone.  Check the documentation for the given 
-  *      SDL_WinRT_Path for more information on which path types are 
-  *      supported where. 
-  */ 
- extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); 
-   
- /** 
-  *  \brief Retrieves a WinRT defined path on the local file system 
-  * 
-  *  \note Documentation on most app-specific path types on WinRT 
-  *      can be found on MSDN, at the URL: 
-  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx 
-  * 
-  *  \param pathType The type of path to retrieve. 
-  *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL 
-  *      if the path is not available for any reason.  Not all paths are 
-  *      available on all versions of Windows.  This is especially true on 
-  *      Windows Phone.  Check the documentation for the given 
-  *      SDL_WinRT_Path for more information on which path types are 
-  *      supported where. 
-  */ 
- extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); 
-   
- /** 
-  *  \brief Detects the device family of WinRT plattform on runtime 
-  * 
-  *  \return Device family 
-  */ 
- extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); 
-   
- #endif /* __WINRT__ */ 
-   
- /** 
-  \brief Return true if the current device is a tablet. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_system_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-