- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- #ifndef SDL_main_h_ 
- #define SDL_main_h_ 
-   
- #include "SDL_stdinc.h" 
-   
- /** 
-  *  \file SDL_main.h 
-  * 
-  *  Redefine main() on some platforms so that it is called by SDL. 
-  */ 
-   
- #ifndef SDL_MAIN_HANDLED 
- #if defined(__WIN32__) 
- /* On Windows SDL provides WinMain(), which parses the command line and passes 
-    the arguments to your main function. 
-   
-    If you provide your own WinMain(), you may define SDL_MAIN_HANDLED 
-  */ 
- #define SDL_MAIN_AVAILABLE 
-   
- #elif defined(__WINRT__) 
- /* On WinRT, SDL provides a main function that initializes CoreApplication, 
-    creating an instance of IFrameworkView in the process. 
-   
-    Please note that #include'ing SDL_main.h is not enough to get a main() 
-    function working.  In non-XAML apps, the file, 
-    src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled 
-    into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be 
-    called, with a pointer to the Direct3D-hosted XAML control passed in. 
- */ 
- #define SDL_MAIN_NEEDED 
-   
- #elif defined(__IPHONEOS__) 
- /* On iOS SDL provides a main function that creates an application delegate 
-    and starts the iOS application run loop. 
-   
-    See src/video/uikit/SDL_uikitappdelegate.m for more details. 
-  */ 
- #define SDL_MAIN_NEEDED 
-   
- #elif defined(__ANDROID__) 
- /* On Android SDL provides a Java class in SDLActivity.java that is the 
-    main activity entry point. 
-   
-    See README-android.md for more details on extending that class. 
-  */ 
- #define SDL_MAIN_NEEDED 
-   
- #elif defined(__NACL__) 
- /* On NACL we use ppapi_simple to set up the application helper code, 
-    then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before  
-    starting the user main function. 
-    All user code is run in a separate thread by ppapi_simple, thus  
-    allowing for blocking io to take place via nacl_io 
- */ 
- #define SDL_MAIN_NEEDED 
-   
- #endif 
- #endif /* SDL_MAIN_HANDLED */ 
-   
- #ifdef __cplusplus 
- #define C_LINKAGE   "C" 
- #else 
- #define C_LINKAGE 
- #endif /* __cplusplus */ 
-   
- /** 
-  *  \file SDL_main.h 
-  * 
-  *  The application's main() function must be called with C linkage, 
-  *  and should be declared like this: 
-  *  \code 
-  *  #ifdef __cplusplus 
-  *  extern "C" 
-  *  #endif 
-  *  int main(int argc, char *argv[]) 
-  *  { 
-  *  } 
-  *  \endcode 
-  */ 
-   
- #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) 
- #define main    SDL_main 
- #endif 
-   
- /** 
-  *  The prototype for the application's main() function 
-  */ 
- extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]); 
-   
-   
- #include "begin_code.h" 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  This is called by the real SDL main function to let the rest of the 
-  *  library know that initialization was done properly. 
-  * 
-  *  Calling this yourself without knowing what you're doing can cause 
-  *  crashes and hard to diagnose problems with your application. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetMainReady(void); 
-   
- #ifdef __WIN32__ 
-   
- /** 
-  *  This can be called to set the application class at startup 
-  */ 
- extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, 
-                                             void *hInst); 
- extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); 
-   
- #endif /* __WIN32__ */ 
-   
-   
- #ifdef __WINRT__ 
-   
- /** 
-  *  \brief Initializes and launches an SDL/WinRT application. 
-  * 
-  *  \param mainFunction The SDL app's C-style main(). 
-  *  \param reserved Reserved for future use; should be NULL 
-  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more 
-  *      information on the failure. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); 
-   
- #endif /* __WINRT__ */ 
-   
-   
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_main_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-