- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_keyboard.h 
-  * 
-  *  Include file for SDL keyboard event handling 
-  */ 
-   
- #ifndef SDL_keyboard_h_ 
- #define SDL_keyboard_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
- #include "SDL_keycode.h" 
- #include "SDL_video.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief The SDL keysym structure, used in key events. 
-  * 
-  *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event. 
-  */ 
- typedef struct SDL_Keysym 
- { 
-     SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */ 
-     SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */ 
-     Uint16 mod;                 /**< current key modifiers */ 
-     Uint32 unused; 
- } SDL_Keysym; 
-   
- /* Function prototypes */ 
-   
- /** 
-  *  \brief Get the window which currently has keyboard focus. 
-  */ 
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); 
-   
- /** 
-  *  \brief Get a snapshot of the current state of the keyboard. 
-  * 
-  *  \param numkeys if non-NULL, receives the length of the returned array. 
-  * 
-  *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. 
-  * 
-  *  \b Example: 
-  *  \code 
-  *  const Uint8 *state = SDL_GetKeyboardState(NULL); 
-  *  if ( state[SDL_SCANCODE_RETURN] )   { 
-  *      printf("<RETURN> is pressed.\n"); 
-  *  } 
-  *  \endcode 
-  */ 
- extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); 
-   
- /** 
-  *  \brief Get the current key modifier state for the keyboard. 
-  */ 
- extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); 
-   
- /** 
-  *  \brief Set the current key modifier state for the keyboard. 
-  * 
-  *  \note This does not change the keyboard state, only the key modifier flags. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); 
-   
- /** 
-  *  \brief Get the key code corresponding to the given scancode according 
-  *         to the current keyboard layout. 
-  * 
-  *  See ::SDL_Keycode for details. 
-  * 
-  *  \sa SDL_GetKeyName() 
-  */ 
- extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); 
-   
- /** 
-  *  \brief Get the scancode corresponding to the given key code according to the 
-  *         current keyboard layout. 
-  * 
-  *  See ::SDL_Scancode for details. 
-  * 
-  *  \sa SDL_GetScancodeName() 
-  */ 
- extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); 
-   
- /** 
-  *  \brief Get a human-readable name for a scancode. 
-  * 
-  *  \return A pointer to the name for the scancode. 
-  *          If the scancode doesn't have a name, this function returns 
-  *          an empty string (""). 
-  * 
-  *  \sa SDL_Scancode 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); 
-   
- /** 
-  *  \brief Get a scancode from a human-readable name 
-  * 
-  *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized 
-  * 
-  *  \sa SDL_Scancode 
-  */ 
- extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); 
-   
- /** 
-  *  \brief Get a human-readable name for a key. 
-  * 
-  *  \return A pointer to a UTF-8 string that stays valid at least until the next 
-  *          call to this function. If you need it around any longer, you must 
-  *          copy it.  If the key doesn't have a name, this function returns an 
-  *          empty string (""). 
-  * 
-  *  \sa SDL_Keycode 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); 
-   
- /** 
-  *  \brief Get a key code from a human-readable name 
-  * 
-  *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized 
-  * 
-  *  \sa SDL_Keycode 
-  */ 
- extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); 
-   
- /** 
-  *  \brief Start accepting Unicode text input events. 
-  *         This function will show the on-screen keyboard if supported. 
-  * 
-  *  \sa SDL_StopTextInput() 
-  *  \sa SDL_SetTextInputRect() 
-  *  \sa SDL_HasScreenKeyboardSupport() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_StartTextInput(void); 
-   
- /** 
-  *  \brief Return whether or not Unicode text input events are enabled. 
-  * 
-  *  \sa SDL_StartTextInput() 
-  *  \sa SDL_StopTextInput() 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); 
-   
- /** 
-  *  \brief Stop receiving any text input events. 
-  *         This function will hide the on-screen keyboard if supported. 
-  * 
-  *  \sa SDL_StartTextInput() 
-  *  \sa SDL_HasScreenKeyboardSupport() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_StopTextInput(void); 
-   
- /** 
-  *  \brief Set the rectangle used to type Unicode text inputs. 
-  *         This is used as a hint for IME and on-screen keyboard placement. 
-  * 
-  *  \sa SDL_StartTextInput() 
-  */ 
- extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); 
-   
- /** 
-  *  \brief Returns whether the platform has some screen keyboard support. 
-  * 
-  *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE. 
-  * 
-  *  \note Not all screen keyboard functions are supported on all platforms. 
-  * 
-  *  \sa SDL_IsScreenKeyboardShown() 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); 
-   
- /** 
-  *  \brief Returns whether the screen keyboard is shown for given window. 
-  * 
-  *  \param window The window for which screen keyboard should be queried. 
-  * 
-  *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. 
-  * 
-  *  \sa SDL_HasScreenKeyboardSupport() 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_keyboard_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-