- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_joystick.h 
-  * 
-  *  Include file for SDL joystick event handling 
-  * 
-  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick 
-  *   behind a device_index changing as joysticks are plugged and unplugged. 
-  * 
-  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 
-  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 
-  * 
-  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 
-  *   the device (a X360 wired controller for example). This identifier is platform dependent. 
-  * 
-  * 
-  */ 
-   
- #ifndef SDL_joystick_h_ 
- #define SDL_joystick_h_ 
-   
- #include "SDL_stdinc.h" 
- #include "SDL_error.h" 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \file SDL_joystick.h 
-  * 
-  *  In order to use these functions, SDL_Init() must have been called 
-  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system 
-  *  for joysticks, and load appropriate drivers. 
-  * 
-  *  If you would like to receive joystick updates while the application 
-  *  is in the background, you should set the following hint before calling 
-  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS 
-  */ 
-   
- /** 
-  * The joystick structure used to identify an SDL joystick 
-  */ 
- struct _SDL_Joystick; 
- typedef struct _SDL_Joystick SDL_Joystick; 
-   
- /* A structure that encodes the stable unique id for a joystick device */ 
- typedef struct { 
-     Uint8 data[16]; 
- } SDL_JoystickGUID; 
-   
- /** 
-  * This is a unique ID for a joystick for the time it is connected to the system, 
-  * and is never reused for the lifetime of the application. If the joystick is 
-  * disconnected and reconnected, it will get a new ID. 
-  * 
-  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. 
-  */ 
- typedef Sint32 SDL_JoystickID; 
-   
- typedef enum 
- { 
-     SDL_JOYSTICK_TYPE_UNKNOWN, 
-     SDL_JOYSTICK_TYPE_GAMECONTROLLER, 
-     SDL_JOYSTICK_TYPE_WHEEL, 
-     SDL_JOYSTICK_TYPE_ARCADE_STICK, 
-     SDL_JOYSTICK_TYPE_FLIGHT_STICK, 
-     SDL_JOYSTICK_TYPE_DANCE_PAD, 
-     SDL_JOYSTICK_TYPE_GUITAR, 
-     SDL_JOYSTICK_TYPE_DRUM_KIT, 
-     SDL_JOYSTICK_TYPE_ARCADE_PAD, 
-     SDL_JOYSTICK_TYPE_THROTTLE 
- } SDL_JoystickType; 
-   
- typedef enum 
- { 
-     SDL_JOYSTICK_POWER_UNKNOWN = -1, 
-     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */ 
-     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */ 
-     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */ 
-     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */ 
-     SDL_JOYSTICK_POWER_WIRED, 
-     SDL_JOYSTICK_POWER_MAX 
- } SDL_JoystickPowerLevel; 
-   
- /* Function prototypes */ 
-   
- /** 
-  * Locking for multi-threaded access to the joystick API 
-  * 
-  * If you are using the joystick API or handling events from multiple threads 
-  * you should use these locking functions to protect access to the joysticks. 
-  * 
-  * In particular, you are guaranteed that the joystick list won't change, so 
-  * the API functions that take a joystick index will be valid, and joystick 
-  * and game controller events will not be delivered. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); 
- extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); 
-   
- /** 
-  *  Count the number of joysticks attached to the system right now 
-  */ 
- extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); 
-   
- /** 
-  *  Get the implementation dependent name of a joystick. 
-  *  This can be called before any joysticks are opened. 
-  *  If no name can be found, this function returns NULL. 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); 
-   
- /** 
-  *  Get the player index of a joystick, or -1 if it's not available 
-  *  This can be called before any joysticks are opened. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); 
-   
- /** 
-  *  Return the GUID for the joystick at this index 
-  *  This can be called before any joysticks are opened. 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); 
-   
- /** 
-  *  Get the USB vendor ID of a joystick, if available. 
-  *  This can be called before any joysticks are opened. 
-  *  If the vendor ID isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); 
-   
- /** 
-  *  Get the USB product ID of a joystick, if available. 
-  *  This can be called before any joysticks are opened. 
-  *  If the product ID isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); 
-   
- /** 
-  *  Get the product version of a joystick, if available. 
-  *  This can be called before any joysticks are opened. 
-  *  If the product version isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); 
-   
- /** 
-  *  Get the type of a joystick, if available. 
-  *  This can be called before any joysticks are opened. 
-  */ 
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); 
-   
- /** 
-  *  Get the instance ID of a joystick. 
-  *  This can be called before any joysticks are opened. 
-  *  If the index is out of range, this function will return -1. 
-  */ 
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); 
-   
- /** 
-  *  Open a joystick for use. 
-  *  The index passed as an argument refers to the N'th joystick on the system. 
-  *  This index is not the value which will identify this joystick in future 
-  *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used 
-  *  there instead. 
-  * 
-  *  \return A joystick identifier, or NULL if an error occurred. 
-  */ 
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); 
-   
- /** 
-  * Return the SDL_Joystick associated with an instance id. 
-  */ 
- extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); 
-   
- /** 
-  *  Return the name for this currently opened joystick. 
-  *  If no name can be found, this function returns NULL. 
-  */ 
- extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the player index of an opened joystick, or -1 if it's not available 
-  * 
-  *  For XInput controllers this returns the XInput user index. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); 
-   
- /** 
-  *  Return the GUID for this opened joystick 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the USB vendor ID of an opened joystick, if available. 
-  *  If the vendor ID isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the USB product ID of an opened joystick, if available. 
-  *  If the product ID isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the product version of an opened joystick, if available. 
-  *  If the product version isn't available this function returns 0. 
-  */ 
- extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the type of an opened joystick. 
-  */ 
- extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); 
-   
- /** 
-  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes 
-  *  (32 for the string plus a NULL terminator). 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); 
-   
- /** 
-  *  Convert a string into a joystick guid 
-  */ 
- extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); 
-   
- /** 
-  *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the instance ID of an opened joystick or -1 if the joystick is invalid. 
-  */ 
- extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the number of general axis controls on a joystick. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the number of trackballs on a joystick. 
-  * 
-  *  Joystick trackballs have only relative motion events associated 
-  *  with them and their state cannot be polled. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the number of POV hats on a joystick. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); 
-   
- /** 
-  *  Get the number of buttons on a joystick. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); 
-   
- /** 
-  *  Update the current state of the open joysticks. 
-  * 
-  *  This is called automatically by the event loop if any joystick 
-  *  events are enabled. 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); 
-   
- /** 
-  *  Enable/disable joystick event polling. 
-  * 
-  *  If joystick events are disabled, you must call SDL_JoystickUpdate() 
-  *  yourself and check the state of the joystick when you want joystick 
-  *  information. 
-  * 
-  *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); 
-   
- #define SDL_JOYSTICK_AXIS_MAX   32767 
- #define SDL_JOYSTICK_AXIS_MIN   -32768 
- /** 
-  *  Get the current state of an axis control on a joystick. 
-  * 
-  *  The state is a value ranging from -32768 to 32767. 
-  * 
-  *  The axis indices start at index 0. 
-  */ 
- extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, 
-                                                    int axis); 
-   
- /** 
-  *  Get the initial state of an axis control on a joystick. 
-  * 
-  *  The state is a value ranging from -32768 to 32767. 
-  * 
-  *  The axis indices start at index 0. 
-  * 
-  *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. 
-  */ 
- extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, 
-                                                    int axis, Sint16 *state); 
-   
- /** 
-  *  \name Hat positions 
-  */ 
- /* @{ */ 
- #define SDL_HAT_CENTERED    0x00 
- #define SDL_HAT_UP          0x01 
- #define SDL_HAT_RIGHT       0x02 
- #define SDL_HAT_DOWN        0x04 
- #define SDL_HAT_LEFT        0x08 
- #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP) 
- #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN) 
- #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP) 
- #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN) 
- /* @} */ 
-   
- /** 
-  *  Get the current state of a POV hat on a joystick. 
-  * 
-  *  The hat indices start at index 0. 
-  * 
-  *  \return The return value is one of the following positions: 
-  *           - ::SDL_HAT_CENTERED 
-  *           - ::SDL_HAT_UP 
-  *           - ::SDL_HAT_RIGHT 
-  *           - ::SDL_HAT_DOWN 
-  *           - ::SDL_HAT_LEFT 
-  *           - ::SDL_HAT_RIGHTUP 
-  *           - ::SDL_HAT_RIGHTDOWN 
-  *           - ::SDL_HAT_LEFTUP 
-  *           - ::SDL_HAT_LEFTDOWN 
-  */ 
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, 
-                                                  int hat); 
-   
- /** 
-  *  Get the ball axis change since the last poll. 
-  * 
-  *  \return 0, or -1 if you passed it invalid parameters. 
-  * 
-  *  The ball indices start at index 0. 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, 
-                                                 int ball, int *dx, int *dy); 
-   
- /** 
-  *  Get the current state of a button on a joystick. 
-  * 
-  *  The button indices start at index 0. 
-  */ 
- extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, 
-                                                     int button); 
-   
- /** 
-  *  Trigger a rumble effect 
-  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. 
-  * 
-  *  \param joystick The joystick to vibrate 
-  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF 
-  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF 
-  *  \param duration_ms The duration of the rumble effect, in milliseconds 
-  * 
-  *  \return 0, or -1 if rumble isn't supported on this joystick 
-  */ 
- extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); 
-   
- /** 
-  *  Close a joystick previously opened with SDL_JoystickOpen(). 
-  */ 
- extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); 
-   
- /** 
-  *  Return the battery level of this joystick 
-  */ 
- extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_joystick_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-