- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_filesystem.h 
-  * 
-  *  \brief Include file for filesystem SDL API functions 
-  */ 
-   
- #ifndef SDL_filesystem_h_ 
- #define SDL_filesystem_h_ 
-   
- #include "SDL_stdinc.h" 
-   
- #include "begin_code.h" 
-   
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  * \brief Get the path where the application resides. 
-  * 
-  * Get the "base path". This is the directory where the application was run 
-  *  from, which is probably the installation directory, and may or may not 
-  *  be the process's current working directory. 
-  * 
-  * This returns an absolute path in UTF-8 encoding, and is guaranteed to 
-  *  end with a path separator ('\\' on Windows, '/' most other places). 
-  * 
-  * The pointer returned by this function is owned by you. Please call 
-  *  SDL_free() on the pointer when you are done with it, or it will be a 
-  *  memory leak. This is not necessarily a fast call, though, so you should 
-  *  call this once near startup and save the string if you need it. 
-  * 
-  * Some platforms can't determine the application's path, and on other 
-  *  platforms, this might be meaningless. In such cases, this function will 
-  *  return NULL. 
-  * 
-  *  \return String of base dir in UTF-8 encoding, or NULL on error. 
-  * 
-  * \sa SDL_GetPrefPath 
-  */ 
- extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); 
-   
- /** 
-  * \brief Get the user-and-app-specific path where files can be written. 
-  * 
-  * Get the "pref dir". This is meant to be where users can write personal 
-  *  files (preferences and save games, etc) that are specific to your 
-  *  application. This directory is unique per user, per application. 
-  * 
-  * This function will decide the appropriate location in the native filesystem, 
-  *  create the directory if necessary, and return a string of the absolute 
-  *  path to the directory in UTF-8 encoding. 
-  * 
-  * On Windows, the string might look like: 
-  *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" 
-  * 
-  * On Linux, the string might look like: 
-  *  "/home/bob/.local/share/My Program Name/" 
-  * 
-  * On Mac OS X, the string might look like: 
-  *  "/Users/bob/Library/Application Support/My Program Name/" 
-  * 
-  * (etc.) 
-  * 
-  * You specify the name of your organization (if it's not a real organization, 
-  *  your name or an Internet domain you own might do) and the name of your 
-  *  application. These should be untranslated proper names. 
-  * 
-  * Both the org and app strings may become part of a directory name, so 
-  *  please follow these rules: 
-  * 
-  *    - Try to use the same org string (including case-sensitivity) for 
-  *      all your applications that use this function. 
-  *    - Always use a unique app string for each one, and make sure it never 
-  *      changes for an app once you've decided on it. 
-  *    - Unicode characters are legal, as long as it's UTF-8 encoded, but... 
-  *    - ...only use letters, numbers, and spaces. Avoid punctuation like 
-  *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. 
-  * 
-  * This returns an absolute path in UTF-8 encoding, and is guaranteed to 
-  *  end with a path separator ('\\' on Windows, '/' most other places). 
-  * 
-  * The pointer returned by this function is owned by you. Please call 
-  *  SDL_free() on the pointer when you are done with it, or it will be a 
-  *  memory leak. This is not necessarily a fast call, though, so you should 
-  *  call this once near startup and save the string if you need it. 
-  * 
-  * You should assume the path returned by this function is the only safe 
-  *  place to write files (and that SDL_GetBasePath(), while it might be 
-  *  writable, or even the parent of the returned path, aren't where you 
-  *  should be writing things). 
-  * 
-  * Some platforms can't determine the pref path, and on other 
-  *  platforms, this might be meaningless. In such cases, this function will 
-  *  return NULL. 
-  * 
-  *   \param org The name of your organization. 
-  *   \param app The name of your application. 
-  *  \return UTF-8 string of user dir in platform-dependent notation. NULL 
-  *          if there's a problem (creating directory failed, etc). 
-  * 
-  * \sa SDL_GetBasePath 
-  */ 
- extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_filesystem_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-