- /* 
-   Simple DirectMedia Layer 
-   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> 
-   
-   This software is provided 'as-is', without any express or implied 
-   warranty.  In no event will the authors be held liable for any damages 
-   arising from the use of this software. 
-   
-   Permission is granted to anyone to use this software for any purpose, 
-   including commercial applications, and to alter it and redistribute it 
-   freely, subject to the following restrictions: 
-   
-   1. The origin of this software must not be misrepresented; you must not 
-      claim that you wrote the original software. If you use this software 
-      in a product, an acknowledgment in the product documentation would be 
-      appreciated but is not required. 
-   2. Altered source versions must be plainly marked as such, and must not be 
-      misrepresented as being the original software. 
-   3. This notice may not be removed or altered from any source distribution. 
- */ 
-   
- /** 
-  *  \file SDL_blendmode.h 
-  * 
-  *  Header file declaring the SDL_BlendMode enumeration 
-  */ 
-   
- #ifndef SDL_blendmode_h_ 
- #define SDL_blendmode_h_ 
-   
- #include "begin_code.h" 
- /* Set up for C function definitions, even when using C++ */ 
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /** 
-  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations. 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending 
-                                               dstRGBA = srcRGBA */ 
-     SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending 
-                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) 
-                                               dstA = srcA + (dstA * (1-srcA)) */ 
-     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending 
-                                               dstRGB = (srcRGB * srcA) + dstRGB 
-                                               dstA = dstA */ 
-     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate 
-                                               dstRGB = srcRGB * dstRGB 
-                                               dstA = dstA */ 
-     SDL_BLENDMODE_INVALID = 0x7FFFFFFF 
-   
-     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ 
-   
- } SDL_BlendMode; 
-   
- /** 
-  *  \brief The blend operation used when combining source and destination pixel components 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */ 
-     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ 
-     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ 
-     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */ 
-     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */ 
-   
- } SDL_BlendOperation; 
-   
- /** 
-  *  \brief The normalized factor used to multiply pixel components 
-  */ 
- typedef enum 
- { 
-     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */ 
-     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */ 
-     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ 
-     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ 
-     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ 
-     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */ 
-     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ 
-   
- } SDL_BlendFactor; 
-   
- /** 
-  *  \brief Create a custom blend mode, which may or may not be supported by a given renderer 
-  * 
-  *  \param srcColorFactor 
-  *  \param dstColorFactor 
-  *  \param colorOperation 
-  *  \param srcAlphaFactor 
-  *  \param dstAlphaFactor 
-  *  \param alphaOperation 
-  * 
-  *  The result of the blend mode operation will be: 
-  *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor 
-  *  and 
-  *      dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor 
-  */ 
- extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, 
-                                                                  SDL_BlendFactor dstColorFactor, 
-                                                                  SDL_BlendOperation colorOperation, 
-                                                                  SDL_BlendFactor srcAlphaFactor, 
-                                                                  SDL_BlendFactor dstAlphaFactor, 
-                                                                  SDL_BlendOperation alphaOperation); 
-   
- /* Ends C function definitions when using C++ */ 
- #ifdef __cplusplus 
- } 
- #endif 
- #include "close_code.h" 
-   
- #endif /* SDL_blendmode_h_ */ 
-   
- /* vi: set ts=4 sw=4 expandtab: */ 
-