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  1. /*
  2.   Simple DirectMedia Layer
  3.   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
  4.  
  5.   This software is provided 'as-is', without any express or implied
  6.   warranty.  In no event will the authors be held liable for any damages
  7.   arising from the use of this software.
  8.  
  9.   Permission is granted to anyone to use this software for any purpose,
  10.   including commercial applications, and to alter it and redistribute it
  11.   freely, subject to the following restrictions:
  12.  
  13.   1. The origin of this software must not be misrepresented; you must not
  14.      claim that you wrote the original software. If you use this software
  15.      in a product, an acknowledgment in the product documentation would be
  16.      appreciated but is not required.
  17.   2. Altered source versions must be plainly marked as such, and must not be
  18.      misrepresented as being the original software.
  19.   3. This notice may not be removed or altered from any source distribution.
  20. */
  21.  
  22. /**
  23.  *  \file SDL_rect.h
  24.  *
  25.  *  Header file for SDL_rect definition and management functions.
  26.  */
  27.  
  28. #ifndef SDL_rect_h_
  29. #define SDL_rect_h_
  30.  
  31. #include "SDL_stdinc.h"
  32. #include "SDL_error.h"
  33. #include "SDL_pixels.h"
  34. #include "SDL_rwops.h"
  35.  
  36. #include "begin_code.h"
  37. /* Set up for C function definitions, even when using C++ */
  38. #ifdef __cplusplus
  39. extern "C" {
  40. #endif
  41.  
  42. /**
  43.  *  \brief  The structure that defines a point
  44.  *
  45.  *  \sa SDL_EnclosePoints
  46.  *  \sa SDL_PointInRect
  47.  */
  48. typedef struct SDL_Point
  49. {
  50.     int x;
  51.     int y;
  52. } SDL_Point;
  53.  
  54. /**
  55.  *  \brief A rectangle, with the origin at the upper left.
  56.  *
  57.  *  \sa SDL_RectEmpty
  58.  *  \sa SDL_RectEquals
  59.  *  \sa SDL_HasIntersection
  60.  *  \sa SDL_IntersectRect
  61.  *  \sa SDL_UnionRect
  62.  *  \sa SDL_EnclosePoints
  63.  */
  64. typedef struct SDL_Rect
  65. {
  66.     int x, y;
  67.     int w, h;
  68. } SDL_Rect;
  69.  
  70. /**
  71.  *  \brief Returns true if point resides inside a rectangle.
  72.  */
  73. SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
  74. {
  75.     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
  76.              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
  77. }
  78.  
  79. /**
  80.  *  \brief Returns true if the rectangle has no area.
  81.  */
  82. SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
  83. {
  84.     return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
  85. }
  86.  
  87. /**
  88.  *  \brief Returns true if the two rectangles are equal.
  89.  */
  90. SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
  91. {
  92.     return (a && b && (a->x == b->x) && (a->y == b->y) &&
  93.             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
  94. }
  95.  
  96. /**
  97.  *  \brief Determine whether two rectangles intersect.
  98.  *
  99.  *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  100.  */
  101. extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
  102.                                                      const SDL_Rect * B);
  103.  
  104. /**
  105.  *  \brief Calculate the intersection of two rectangles.
  106.  *
  107.  *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  108.  */
  109. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
  110.                                                    const SDL_Rect * B,
  111.                                                    SDL_Rect * result);
  112.  
  113. /**
  114.  *  \brief Calculate the union of two rectangles.
  115.  */
  116. extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
  117.                                            const SDL_Rect * B,
  118.                                            SDL_Rect * result);
  119.  
  120. /**
  121.  *  \brief Calculate a minimal rectangle enclosing a set of points
  122.  *
  123.  *  \return SDL_TRUE if any points were within the clipping rect
  124.  */
  125. extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
  126.                                                    int count,
  127.                                                    const SDL_Rect * clip,
  128.                                                    SDL_Rect * result);
  129.  
  130. /**
  131.  *  \brief Calculate the intersection of a rectangle and line segment.
  132.  *
  133.  *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  134.  */
  135. extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
  136.                                                           rect, int *X1,
  137.                                                           int *Y1, int *X2,
  138.                                                           int *Y2);
  139.  
  140. /* Ends C function definitions when using C++ */
  141. #ifdef __cplusplus
  142. }
  143. #endif
  144. #include "close_code.h"
  145.  
  146. #endif /* SDL_rect_h_ */
  147.  
  148. /* vi: set ts=4 sw=4 expandtab: */
  149.