- #ifndef __gl2ext_h_ 
- #define __gl2ext_h_ 
-   
- /* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif 
-   
- /* 
-  * This document is licensed under the SGI Free Software B License Version 
-  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 
-  */ 
-   
- #ifndef GL_APIENTRYP 
- #   define GL_APIENTRYP GL_APIENTRY* 
- #endif 
-   
- /* New types shared by several extensions */ 
-   
- #ifndef __gl3_h_ 
- /* These are defined with respect to <inttypes.h> in the 
-  * Apple extension spec, but they are also used by non-APPLE 
-  * extensions, and in the Khronos header we use the Khronos 
-  * portable types in khrplatform.h, which must be defined. 
-  */ 
- typedef khronos_int64_t GLint64; 
- typedef khronos_uint64_t GLuint64; 
- typedef struct __GLsync *GLsync; 
- #endif 
-   
-   
- /*------------------------------------------------------------------------* 
-  * OES extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_OES_compressed_ETC1_RGB8_texture */ 
- #ifndef GL_OES_compressed_ETC1_RGB8_texture 
- #define GL_ETC1_RGB8_OES                                        0x8D64 
- #endif 
-   
- /* GL_OES_compressed_paletted_texture */ 
- #ifndef GL_OES_compressed_paletted_texture 
- #define GL_PALETTE4_RGB8_OES                                    0x8B90 
- #define GL_PALETTE4_RGBA8_OES                                   0x8B91 
- #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92 
- #define GL_PALETTE4_RGBA4_OES                                   0x8B93 
- #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94 
- #define GL_PALETTE8_RGB8_OES                                    0x8B95 
- #define GL_PALETTE8_RGBA8_OES                                   0x8B96 
- #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97 
- #define GL_PALETTE8_RGBA4_OES                                   0x8B98 
- #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99 
- #endif 
-   
- /* GL_OES_depth24 */ 
- #ifndef GL_OES_depth24 
- #define GL_DEPTH_COMPONENT24_OES                                0x81A6 
- #endif 
-   
- /* GL_OES_depth32 */ 
- #ifndef GL_OES_depth32 
- #define GL_DEPTH_COMPONENT32_OES                                0x81A7 
- #endif 
-   
- /* GL_OES_depth_texture */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_OES_EGL_image */ 
- #ifndef GL_OES_EGL_image 
- typedef void* GLeglImageOES; 
- #endif 
-   
- /* GL_OES_EGL_image_external */ 
- #ifndef GL_OES_EGL_image_external 
- /* GLeglImageOES defined in GL_OES_EGL_image already. */ 
- #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65 
- #define GL_SAMPLER_EXTERNAL_OES                                 0x8D66 
- #define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67 
- #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68 
- #endif 
-   
- /* GL_OES_element_index_uint */ 
- #ifndef GL_OES_element_index_uint 
- #define GL_UNSIGNED_INT                                         0x1405 
- #endif 
-   
- /* GL_OES_get_program_binary */ 
- #ifndef GL_OES_get_program_binary 
- #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741 
- #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE 
- #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF 
- #endif 
-   
- /* GL_OES_mapbuffer */ 
- #ifndef GL_OES_mapbuffer 
- #define GL_WRITE_ONLY_OES                                       0x88B9 
- #define GL_BUFFER_ACCESS_OES                                    0x88BB 
- #define GL_BUFFER_MAPPED_OES                                    0x88BC 
- #define GL_BUFFER_MAP_POINTER_OES                               0x88BD 
- #endif 
-   
- /* GL_OES_packed_depth_stencil */ 
- #ifndef GL_OES_packed_depth_stencil 
- #define GL_DEPTH_STENCIL_OES                                    0x84F9 
- #define GL_UNSIGNED_INT_24_8_OES                                0x84FA 
- #define GL_DEPTH24_STENCIL8_OES                                 0x88F0 
- #endif 
-   
- /* GL_OES_required_internalformat */ 
- #ifndef GL_OES_required_internalformat 
- #define GL_ALPHA8_OES                                           0x803C 
- #define GL_DEPTH_COMPONENT16_OES                                0x81A5 
- /* reuse GL_DEPTH_COMPONENT24_OES */ 
- /* reuse GL_DEPTH24_STENCIL8_OES */ 
- /* reuse GL_DEPTH_COMPONENT32_OES */ 
- #define GL_LUMINANCE4_ALPHA4_OES                                0x8043 
- #define GL_LUMINANCE8_ALPHA8_OES                                0x8045 
- #define GL_LUMINANCE8_OES                                       0x8040 
- #define GL_RGBA4_OES                                            0x8056 
- #define GL_RGB5_A1_OES                                          0x8057 
- #define GL_RGB565_OES                                           0x8D62 
- /* reuse GL_RGB8_OES */ 
- /* reuse GL_RGBA8_OES */ 
- /* reuse GL_RGB10_EXT */ 
- /* reuse GL_RGB10_A2_EXT */ 
- #endif 
-   
- /* GL_OES_rgb8_rgba8 */ 
- #ifndef GL_OES_rgb8_rgba8 
- #define GL_RGB8_OES                                             0x8051 
- #define GL_RGBA8_OES                                            0x8058 
- #endif 
-   
- /* GL_OES_standard_derivatives */ 
- #ifndef GL_OES_standard_derivatives 
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B 
- #endif 
-   
- /* GL_OES_stencil1 */ 
- #ifndef GL_OES_stencil1 
- #define GL_STENCIL_INDEX1_OES                                   0x8D46 
- #endif 
-   
- /* GL_OES_stencil4 */ 
- #ifndef GL_OES_stencil4 
- #define GL_STENCIL_INDEX4_OES                                   0x8D47 
- #endif 
-   
- #ifndef GL_OES_surfaceless_context 
- #define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219 
- #endif 
-   
- /* GL_OES_texture_3D */ 
- #ifndef GL_OES_texture_3D 
- #define GL_TEXTURE_WRAP_R_OES                                   0x8072 
- #define GL_TEXTURE_3D_OES                                       0x806F 
- #define GL_TEXTURE_BINDING_3D_OES                               0x806A 
- #define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073 
- #define GL_SAMPLER_3D_OES                                       0x8B5F 
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4 
- #endif 
-   
- /* GL_OES_texture_float */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_OES_texture_float_linear */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_OES_texture_half_float */ 
- #ifndef GL_OES_texture_half_float 
- #define GL_HALF_FLOAT_OES                                       0x8D61 
- #endif 
-   
- /* GL_OES_texture_half_float_linear */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_OES_texture_npot */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_OES_vertex_array_object */ 
- #ifndef GL_OES_vertex_array_object 
- #define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5 
- #endif 
-   
- /* GL_OES_vertex_half_float */ 
- /* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ 
-   
- /* GL_OES_vertex_type_10_10_10_2 */ 
- #ifndef GL_OES_vertex_type_10_10_10_2 
- #define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6 
- #define GL_INT_10_10_10_2_OES                                   0x8DF7 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * KHR extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- #ifndef GL_KHR_debug 
- typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 
- #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                         0x8242 
- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                 0x8243 
- #define GL_DEBUG_CALLBACK_FUNCTION_KHR                          0x8244 
- #define GL_DEBUG_CALLBACK_USER_PARAM_KHR                        0x8245 
- #define GL_DEBUG_SOURCE_API_KHR                                 0x8246 
- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR                       0x8247 
- #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR                     0x8248 
- #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR                         0x8249 
- #define GL_DEBUG_SOURCE_APPLICATION_KHR                         0x824A 
- #define GL_DEBUG_SOURCE_OTHER_KHR                               0x824B 
- #define GL_DEBUG_TYPE_ERROR_KHR                                 0x824C 
- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                   0x824D 
- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                    0x824E 
- #define GL_DEBUG_TYPE_PORTABILITY_KHR                           0x824F 
- #define GL_DEBUG_TYPE_PERFORMANCE_KHR                           0x8250 
- #define GL_DEBUG_TYPE_OTHER_KHR                                 0x8251 
- #define GL_DEBUG_TYPE_MARKER_KHR                                0x8268 
- #define GL_DEBUG_TYPE_PUSH_GROUP_KHR                            0x8269 
- #define GL_DEBUG_TYPE_POP_GROUP_KHR                             0x826A 
- #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR                      0x826B 
- #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR                      0x826C 
- #define GL_DEBUG_GROUP_STACK_DEPTH_KHR                          0x826D 
- #define GL_BUFFER_KHR                                           0x82E0 
- #define GL_SHADER_KHR                                           0x82E1 
- #define GL_PROGRAM_KHR                                          0x82E2 
- #define GL_QUERY_KHR                                            0x82E3 
- /* PROGRAM_PIPELINE only in GL */ 
- #define GL_SAMPLER_KHR                                          0x82E6 
- /* DISPLAY_LIST only in GL */ 
- #define GL_MAX_LABEL_LENGTH_KHR                                 0x82E8 
- #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                         0x9143 
- #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR                        0x9144 
- #define GL_DEBUG_LOGGED_MESSAGES_KHR                            0x9145 
- #define GL_DEBUG_SEVERITY_HIGH_KHR                              0x9146 
- #define GL_DEBUG_SEVERITY_MEDIUM_KHR                            0x9147 
- #define GL_DEBUG_SEVERITY_LOW_KHR                               0x9148 
- #define GL_DEBUG_OUTPUT_KHR                                     0x92E0 
- #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR                           0x00000002 
- #define GL_STACK_OVERFLOW_KHR                                   0x0503 
- #define GL_STACK_UNDERFLOW_KHR                                  0x0504 
- #endif 
-   
- #ifndef GL_KHR_texture_compression_astc_ldr 
- #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0 
- #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1 
- #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2 
- #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3 
- #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4 
- #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5 
- #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6 
- #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7 
- #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8 
- #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9 
- #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA 
- #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB 
- #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC 
- #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC 
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * AMD extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_AMD_compressed_3DC_texture */ 
- #ifndef GL_AMD_compressed_3DC_texture 
- #define GL_3DC_X_AMD                                            0x87F9 
- #define GL_3DC_XY_AMD                                           0x87FA 
- #endif 
-   
- /* GL_AMD_compressed_ATC_texture */ 
- #ifndef GL_AMD_compressed_ATC_texture 
- #define GL_ATC_RGB_AMD                                          0x8C92 
- #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93 
- #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE 
- #endif 
-   
- /* GL_AMD_performance_monitor */ 
- #ifndef GL_AMD_performance_monitor 
- #define GL_COUNTER_TYPE_AMD                                     0x8BC0 
- #define GL_COUNTER_RANGE_AMD                                    0x8BC1 
- #define GL_UNSIGNED_INT64_AMD                                   0x8BC2 
- #define GL_PERCENTAGE_AMD                                       0x8BC3 
- #define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4 
- #define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5 
- #define GL_PERFMON_RESULT_AMD                                   0x8BC6 
- #endif 
-   
- /* GL_AMD_program_binary_Z400 */ 
- #ifndef GL_AMD_program_binary_Z400 
- #define GL_Z400_BINARY_AMD                                      0x8740 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * ANGLE extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_ANGLE_depth_texture */ 
- #ifndef GL_ANGLE_depth_texture 
- #define GL_DEPTH_COMPONENT                                      0x1902 
- #define GL_DEPTH_STENCIL_OES                                    0x84F9 
- #define GL_UNSIGNED_SHORT                                       0x1403 
- #define GL_UNSIGNED_INT                                         0x1405 
- #define GL_UNSIGNED_INT_24_8_OES                                0x84FA 
- #define GL_DEPTH_COMPONENT16                                    0x81A5 
- #define GL_DEPTH_COMPONENT32_OES                                0x81A7 
- #define GL_DEPTH24_STENCIL8_OES                                 0x88F0 
- #endif 
-   
- /* GL_ANGLE_framebuffer_blit */ 
- #ifndef GL_ANGLE_framebuffer_blit 
- #define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8 
- #define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9 
- #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6 
- #define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA 
- #endif 
-   
- /* GL_ANGLE_framebuffer_multisample */ 
- #ifndef GL_ANGLE_framebuffer_multisample 
- #define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB 
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56 
- #define GL_MAX_SAMPLES_ANGLE                                    0x8D57 
- #endif 
-   
- /* GL_ANGLE_instanced_arrays */ 
- #ifndef GL_ANGLE_instanced_arrays 
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE 
- #endif 
-   
- /* GL_ANGLE_pack_reverse_row_order */ 
- #ifndef GL_ANGLE_pack_reverse_row_order 
- #define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4 
- #endif 
-   
- /* GL_ANGLE_program_binary */ 
- #ifndef GL_ANGLE_program_binary 
- #define GL_PROGRAM_BINARY_ANGLE                                 0x93A6 
- #endif 
-   
- /* GL_ANGLE_texture_compression_dxt3 */ 
- #ifndef GL_ANGLE_texture_compression_dxt3 
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2 
- #endif 
-   
- /* GL_ANGLE_texture_compression_dxt5 */ 
- #ifndef GL_ANGLE_texture_compression_dxt5 
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3 
- #endif 
-   
- /* GL_ANGLE_texture_usage */ 
- #ifndef GL_ANGLE_texture_usage 
- #define GL_TEXTURE_USAGE_ANGLE                                  0x93A2 
- #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3 
- #endif 
-   
- /* GL_ANGLE_translated_shader_source */ 
- #ifndef GL_ANGLE_translated_shader_source 
- #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * APPLE extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_APPLE_copy_texture_levels */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_APPLE_framebuffer_multisample */ 
- #ifndef GL_APPLE_framebuffer_multisample 
- #define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB 
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56 
- #define GL_MAX_SAMPLES_APPLE                                    0x8D57 
- #define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8 
- #define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9 
- #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6 
- #define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA 
- #endif 
-   
- /* GL_APPLE_rgb_422 */ 
- #ifndef GL_APPLE_rgb_422 
- #define GL_RGB_422_APPLE                                        0x8A1F 
- #define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA 
- #define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB 
- #endif 
-   
- /* GL_APPLE_sync */ 
- #ifndef GL_APPLE_sync 
-   
- #define GL_SYNC_OBJECT_APPLE                                    0x8A53 
- #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111 
- #define GL_OBJECT_TYPE_APPLE                                    0x9112 
- #define GL_SYNC_CONDITION_APPLE                                 0x9113 
- #define GL_SYNC_STATUS_APPLE                                    0x9114 
- #define GL_SYNC_FLAGS_APPLE                                     0x9115 
- #define GL_SYNC_FENCE_APPLE                                     0x9116 
- #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117 
- #define GL_UNSIGNALED_APPLE                                     0x9118 
- #define GL_SIGNALED_APPLE                                       0x9119 
- #define GL_ALREADY_SIGNALED_APPLE                               0x911A 
- #define GL_TIMEOUT_EXPIRED_APPLE                                0x911B 
- #define GL_CONDITION_SATISFIED_APPLE                            0x911C 
- #define GL_WAIT_FAILED_APPLE                                    0x911D 
- #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001 
- #define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull 
- #endif 
-   
- /* GL_APPLE_texture_format_BGRA8888 */ 
- #ifndef GL_APPLE_texture_format_BGRA8888 
- #define GL_BGRA_EXT                                             0x80E1 
- #endif 
-   
- /* GL_APPLE_texture_max_level */ 
- #ifndef GL_APPLE_texture_max_level 
- #define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * ARM extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_ARM_mali_program_binary */ 
- #ifndef GL_ARM_mali_program_binary 
- #define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61 
- #endif 
-   
- /* GL_ARM_mali_shader_binary */ 
- #ifndef GL_ARM_mali_shader_binary 
- #define GL_MALI_SHADER_BINARY_ARM                               0x8F60 
- #endif 
-   
- /* GL_ARM_rgba8 */ 
- /* No new tokens introduced by this extension. */ 
-   
- /*------------------------------------------------------------------------* 
-  * EXT extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_EXT_blend_minmax */ 
- #ifndef GL_EXT_blend_minmax 
- #define GL_MIN_EXT                                              0x8007 
- #define GL_MAX_EXT                                              0x8008 
- #endif 
-   
- /* GL_EXT_color_buffer_half_float */ 
- #ifndef GL_EXT_color_buffer_half_float 
- #define GL_RGBA16F_EXT                                          0x881A 
- #define GL_RGB16F_EXT                                           0x881B 
- #define GL_RG16F_EXT                                            0x822F 
- #define GL_R16F_EXT                                             0x822D 
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211 
- #define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17 
- #endif 
-   
- /* GL_EXT_debug_label */ 
- #ifndef GL_EXT_debug_label 
- #define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F 
- #define GL_PROGRAM_OBJECT_EXT                                   0x8B40 
- #define GL_SHADER_OBJECT_EXT                                    0x8B48 
- #define GL_BUFFER_OBJECT_EXT                                    0x9151 
- #define GL_QUERY_OBJECT_EXT                                     0x9153 
- #define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154 
- #endif 
-   
- /* GL_EXT_debug_marker */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_EXT_discard_framebuffer */ 
- #ifndef GL_EXT_discard_framebuffer 
- #define GL_COLOR_EXT                                            0x1800 
- #define GL_DEPTH_EXT                                            0x1801 
- #define GL_STENCIL_EXT                                          0x1802 
- #endif 
-   
- #ifndef GL_EXT_disjoint_timer_query 
- #define GL_QUERY_COUNTER_BITS_EXT                               0x8864 
- #define GL_CURRENT_QUERY_EXT                                    0x8865 
- #define GL_QUERY_RESULT_EXT                                     0x8866 
- #define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867 
- #define GL_TIME_ELAPSED_EXT                                     0x88BF 
- #define GL_TIMESTAMP_EXT                                        0x8E28 
- #define GL_GPU_DISJOINT_EXT                                     0x8FBB 
- #endif 
-   
- #ifndef GL_EXT_draw_buffers 
- #define GL_EXT_draw_buffers 1 
- #define GL_MAX_COLOR_ATTACHMENTS_EXT                            0x8CDF 
- #define GL_MAX_DRAW_BUFFERS_EXT                                 0x8824 
- #define GL_DRAW_BUFFER0_EXT                                     0x8825 
- #define GL_DRAW_BUFFER1_EXT                                     0x8826 
- #define GL_DRAW_BUFFER2_EXT                                     0x8827 
- #define GL_DRAW_BUFFER3_EXT                                     0x8828 
- #define GL_DRAW_BUFFER4_EXT                                     0x8829 
- #define GL_DRAW_BUFFER5_EXT                                     0x882A 
- #define GL_DRAW_BUFFER6_EXT                                     0x882B 
- #define GL_DRAW_BUFFER7_EXT                                     0x882C 
- #define GL_DRAW_BUFFER8_EXT                                     0x882D 
- #define GL_DRAW_BUFFER9_EXT                                     0x882E 
- #define GL_DRAW_BUFFER10_EXT                                    0x882F 
- #define GL_DRAW_BUFFER11_EXT                                    0x8830 
- #define GL_DRAW_BUFFER12_EXT                                    0x8831 
- #define GL_DRAW_BUFFER13_EXT                                    0x8832 
- #define GL_DRAW_BUFFER14_EXT                                    0x8833 
- #define GL_DRAW_BUFFER15_EXT                                    0x8834 
- #define GL_COLOR_ATTACHMENT0_EXT                                0x8CE0 
- #define GL_COLOR_ATTACHMENT1_EXT                                0x8CE1 
- #define GL_COLOR_ATTACHMENT2_EXT                                0x8CE2 
- #define GL_COLOR_ATTACHMENT3_EXT                                0x8CE3 
- #define GL_COLOR_ATTACHMENT4_EXT                                0x8CE4 
- #define GL_COLOR_ATTACHMENT5_EXT                                0x8CE5 
- #define GL_COLOR_ATTACHMENT6_EXT                                0x8CE6 
- #define GL_COLOR_ATTACHMENT7_EXT                                0x8CE7 
- #define GL_COLOR_ATTACHMENT8_EXT                                0x8CE8 
- #define GL_COLOR_ATTACHMENT9_EXT                                0x8CE9 
- #define GL_COLOR_ATTACHMENT10_EXT                               0x8CEA 
- #define GL_COLOR_ATTACHMENT11_EXT                               0x8CEB 
- #define GL_COLOR_ATTACHMENT12_EXT                               0x8CEC 
- #define GL_COLOR_ATTACHMENT13_EXT                               0x8CED 
- #define GL_COLOR_ATTACHMENT14_EXT                               0x8CEE 
- #define GL_COLOR_ATTACHMENT15_EXT                               0x8CEF 
- #endif 
-   
- /* GL_EXT_map_buffer_range */ 
- #ifndef GL_EXT_map_buffer_range 
- #define GL_MAP_READ_BIT_EXT                                     0x0001 
- #define GL_MAP_WRITE_BIT_EXT                                    0x0002 
- #define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004 
- #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008 
- #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010 
- #define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020 
- #endif 
-   
- /* GL_EXT_multisampled_render_to_texture */ 
- #ifndef GL_EXT_multisampled_render_to_texture 
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C 
- /* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ 
- #define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB 
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56 
- #define GL_MAX_SAMPLES_EXT                                      0x8D57 
- #endif 
-   
- /* GL_EXT_multiview_draw_buffers */ 
- #ifndef GL_EXT_multiview_draw_buffers 
- #define GL_COLOR_ATTACHMENT_EXT                                 0x90F0 
- #define GL_MULTIVIEW_EXT                                        0x90F1 
- #define GL_DRAW_BUFFER_EXT                                      0x0C01 
- #define GL_READ_BUFFER_EXT                                      0x0C02 
- #define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2 
- #endif 
-   
- /* GL_EXT_multi_draw_arrays */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_EXT_occlusion_query_boolean */ 
- #ifndef GL_EXT_occlusion_query_boolean 
- #define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F 
- #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A 
- #define GL_CURRENT_QUERY_EXT                                    0x8865 
- #define GL_QUERY_RESULT_EXT                                     0x8866 
- #define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867 
- #endif 
-   
- /* GL_EXT_read_format_bgra */ 
- #ifndef GL_EXT_read_format_bgra 
- #define GL_BGRA_EXT                                             0x80E1 
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365 
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366 
- #endif 
-   
- /* GL_EXT_robustness */ 
- #ifndef GL_EXT_robustness 
- /* reuse GL_NO_ERROR */ 
- #define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253 
- #define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254 
- #define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255 
- #define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3 
- #define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256 
- #define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252 
- #define GL_NO_RESET_NOTIFICATION_EXT                            0x8261 
- #endif 
-   
- /* GL_EXT_separate_shader_objects */ 
- #ifndef GL_EXT_separate_shader_objects 
- #define GL_VERTEX_SHADER_BIT_EXT                                0x00000001 
- #define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002 
- #define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF 
- #define GL_PROGRAM_SEPARABLE_EXT                                0x8258 
- #define GL_ACTIVE_PROGRAM_EXT                                   0x8259 
- #define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A 
- #endif 
-   
- /* GL_EXT_shader_framebuffer_fetch */ 
- #ifndef GL_EXT_shader_framebuffer_fetch 
- #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52 
- #endif 
-   
- /* GL_EXT_shader_texture_lod */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_EXT_shadow_samplers */ 
- #ifndef GL_EXT_shadow_samplers 
- #define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C 
- #define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D 
- #define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E 
- #define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62 
- #endif 
-   
- /* GL_EXT_sRGB */ 
- #ifndef GL_EXT_sRGB 
- #define GL_SRGB_EXT                                             0x8C40 
- #define GL_SRGB_ALPHA_EXT                                       0x8C42 
- #define GL_SRGB8_ALPHA8_EXT                                     0x8C43 
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210 
- #endif 
-   
- /* GL_EXT_sRGB_write_control */ 
- #ifndef GL_EXT_sRGB_write_control 
- #define GL_EXT_sRGB_write_control 1 
- #define GL_FRAMEBUFFER_SRGB_EXT                                 0x8DB9 
- #endif 
-   
- /* GL_EXT_texture_compression_dxt1 */ 
- #ifndef GL_EXT_texture_compression_dxt1 
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0 
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1 
- #endif 
-   
- /* GL_EXT_texture_filter_anisotropic */ 
- #ifndef GL_EXT_texture_filter_anisotropic 
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE 
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF 
- #endif 
-   
- /* GL_EXT_texture_format_BGRA8888 */ 
- #ifndef GL_EXT_texture_format_BGRA8888 
- #define GL_BGRA_EXT                                             0x80E1 
- #endif 
-   
- /* GL_EXT_texture_rg */ 
- #ifndef GL_EXT_texture_rg 
- #define GL_RED_EXT                                              0x1903 
- #define GL_RG_EXT                                               0x8227 
- #define GL_R8_EXT                                               0x8229 
- #define GL_RG8_EXT                                              0x822B 
- #endif 
-   
- /* GL_EXT_texture_sRGB_decode */ 
- #ifndef GL_EXT_texture_sRGB_decode 
- #define GL_EXT_texture_sRGB_decode 1 
- #define GL_TEXTURE_SRGB_DECODE_EXT                              0x8A48 
- #define GL_DECODE_EXT                                           0x8A49 
- #define GL_SKIP_DECODE_EXT                                      0x8A4A 
- #endif 
-   
- /* GL_EXT_texture_storage */ 
- #ifndef GL_EXT_texture_storage 
- #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F 
- #define GL_ALPHA8_EXT                                           0x803C 
- #define GL_LUMINANCE8_EXT                                       0x8040 
- #define GL_LUMINANCE8_ALPHA8_EXT                                0x8045 
- #define GL_RGBA32F_EXT                                          0x8814 
- #define GL_RGB32F_EXT                                           0x8815 
- #define GL_ALPHA32F_EXT                                         0x8816 
- #define GL_LUMINANCE32F_EXT                                     0x8818 
- #define GL_LUMINANCE_ALPHA32F_EXT                               0x8819 
- /* reuse GL_RGBA16F_EXT */ 
- /* reuse GL_RGB16F_EXT */ 
- #define GL_ALPHA16F_EXT                                         0x881C 
- #define GL_LUMINANCE16F_EXT                                     0x881E 
- #define GL_LUMINANCE_ALPHA16F_EXT                               0x881F 
- #define GL_RGB10_A2_EXT                                         0x8059 
- #define GL_RGB10_EXT                                            0x8052 
- #define GL_BGRA8_EXT                                            0x93A1 
- #define GL_R8_EXT                                               0x8229 
- #define GL_RG8_EXT                                              0x822B 
- #define GL_R32F_EXT                                             0x822E 
- #define GL_RG32F_EXT                                            0x8230 
- #define GL_R16F_EXT                                             0x822D 
- #define GL_RG16F_EXT                                            0x822F 
- #endif 
-   
- /* GL_EXT_texture_type_2_10_10_10_REV */ 
- #ifndef GL_EXT_texture_type_2_10_10_10_REV 
- #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368 
- #endif 
-   
- /* GL_EXT_unpack_subimage */ 
- #ifndef GL_EXT_unpack_subimage 
- #define GL_UNPACK_ROW_LENGTH_EXT                                0x0CF2 
- #define GL_UNPACK_SKIP_ROWS_EXT                                 0x0CF3 
- #define GL_UNPACK_SKIP_PIXELS_EXT                               0x0CF4 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * DMP extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_DMP_shader_binary */ 
- #ifndef GL_DMP_shader_binary 
- #define GL_SHADER_BINARY_DMP                                    0x9250 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * FJ extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_FJ_shader_binary_GCCSO */ 
- #ifndef GL_FJ_shader_binary_GCCSO 
- #define GL_GCCSO_SHADER_BINARY_FJ                               0x9260 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * IMG extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_IMG_program_binary */ 
- #ifndef GL_IMG_program_binary 
- #define GL_SGX_PROGRAM_BINARY_IMG                               0x9130 
- #endif 
-   
- /* GL_IMG_read_format */ 
- #ifndef GL_IMG_read_format 
- #define GL_BGRA_IMG                                             0x80E1 
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365 
- #endif 
-   
- /* GL_IMG_shader_binary */ 
- #ifndef GL_IMG_shader_binary 
- #define GL_SGX_BINARY_IMG                                       0x8C0A 
- #endif 
-   
- /* GL_IMG_texture_compression_pvrtc */ 
- #ifndef GL_IMG_texture_compression_pvrtc 
- #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00 
- #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01 
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02 
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03 
- #endif 
-   
- /* GL_IMG_texture_compression_pvrtc2 */ 
- #ifndef GL_IMG_texture_compression_pvrtc2 
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG                     0x9137 
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG                     0x9138 
- #endif 
-   
- /* GL_IMG_multisampled_render_to_texture */ 
- #ifndef GL_IMG_multisampled_render_to_texture 
- #define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133 
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134 
- #define GL_MAX_SAMPLES_IMG                                      0x9135 
- #define GL_TEXTURE_SAMPLES_IMG                                  0x9136 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * NV extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_NV_coverage_sample */ 
- #ifndef GL_NV_coverage_sample 
- #define GL_COVERAGE_COMPONENT_NV                                0x8ED0 
- #define GL_COVERAGE_COMPONENT4_NV                               0x8ED1 
- #define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2 
- #define GL_COVERAGE_BUFFERS_NV                                  0x8ED3 
- #define GL_COVERAGE_SAMPLES_NV                                  0x8ED4 
- #define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5 
- #define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6 
- #define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7 
- #define GL_COVERAGE_BUFFER_BIT_NV                               0x00008000 
- #endif 
-   
- /* GL_NV_depth_nonlinear */ 
- #ifndef GL_NV_depth_nonlinear 
- #define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C 
- #endif 
-   
- /* GL_NV_draw_buffers */ 
- #ifndef GL_NV_draw_buffers 
- #define GL_MAX_DRAW_BUFFERS_NV                                  0x8824 
- #define GL_DRAW_BUFFER0_NV                                      0x8825 
- #define GL_DRAW_BUFFER1_NV                                      0x8826 
- #define GL_DRAW_BUFFER2_NV                                      0x8827 
- #define GL_DRAW_BUFFER3_NV                                      0x8828 
- #define GL_DRAW_BUFFER4_NV                                      0x8829 
- #define GL_DRAW_BUFFER5_NV                                      0x882A 
- #define GL_DRAW_BUFFER6_NV                                      0x882B 
- #define GL_DRAW_BUFFER7_NV                                      0x882C 
- #define GL_DRAW_BUFFER8_NV                                      0x882D 
- #define GL_DRAW_BUFFER9_NV                                      0x882E 
- #define GL_DRAW_BUFFER10_NV                                     0x882F 
- #define GL_DRAW_BUFFER11_NV                                     0x8830 
- #define GL_DRAW_BUFFER12_NV                                     0x8831 
- #define GL_DRAW_BUFFER13_NV                                     0x8832 
- #define GL_DRAW_BUFFER14_NV                                     0x8833 
- #define GL_DRAW_BUFFER15_NV                                     0x8834 
- #define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0 
- #define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1 
- #define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2 
- #define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3 
- #define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4 
- #define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5 
- #define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6 
- #define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7 
- #define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8 
- #define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9 
- #define GL_COLOR_ATTACHMENT10_NV                                0x8CEA 
- #define GL_COLOR_ATTACHMENT11_NV                                0x8CEB 
- #define GL_COLOR_ATTACHMENT12_NV                                0x8CEC 
- #define GL_COLOR_ATTACHMENT13_NV                                0x8CED 
- #define GL_COLOR_ATTACHMENT14_NV                                0x8CEE 
- #define GL_COLOR_ATTACHMENT15_NV                                0x8CEF 
- #endif 
-   
- /* GL_NV_draw_instanced */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_fbo_color_attachments */ 
- #ifndef GL_NV_fbo_color_attachments 
- #define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF 
- /* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ 
- #endif 
-   
- /* GL_NV_fence */ 
- #ifndef GL_NV_fence 
- #define GL_ALL_COMPLETED_NV                                     0x84F2 
- #define GL_FENCE_STATUS_NV                                      0x84F3 
- #define GL_FENCE_CONDITION_NV                                   0x84F4 
- #endif 
-   
- /* GL_NV_framebuffer_blit */ 
- #ifndef GL_NV_framebuffer_blit 
- #define GL_READ_FRAMEBUFFER_NV                                  0x8CA8 
- #define GL_DRAW_FRAMEBUFFER_NV                                  0x8CA9 
- #define GL_DRAW_FRAMEBUFFER_BINDING_NV                          0x8CA6 
- #define GL_READ_FRAMEBUFFER_BINDING_NV                          0x8CAA 
- #endif 
-   
- /* GL_NV_framebuffer_multisample */ 
- #ifndef GL_NV_framebuffer_multisample 
- #define GL_RENDERBUFFER_SAMPLES_NV                              0x8CAB 
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV                0x8D56 
- #define GL_MAX_SAMPLES_NV                                       0x8D57 
- #endif 
-   
- /* GL_NV_generate_mipmap_sRGB */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_instanced_arrays */ 
- #ifndef GL_NV_instanced_arrays 
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV                       0x88FE 
- #endif 
-   
- /* GL_NV_read_buffer */ 
- #ifndef GL_NV_read_buffer 
- #define GL_READ_BUFFER_NV                                       0x0C02 
- #endif 
-   
- /* GL_NV_read_buffer_front */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_read_depth */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_read_depth_stencil */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_read_stencil */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_shadow_samplers_array */ 
- #ifndef GL_NV_shadow_samplers_array 
- #define GL_SAMPLER_2D_ARRAY_SHADOW_NV                           0x8DC4 
- #endif 
-   
- /* GL_NV_shadow_samplers_cube */ 
- #ifndef GL_NV_shadow_samplers_cube 
- #define GL_SAMPLER_CUBE_SHADOW_NV                               0x8DC5 
- #endif 
-   
- /* GL_NV_sRGB_formats */ 
- #ifndef GL_NV_sRGB_formats 
- #define GL_SLUMINANCE_NV                                        0x8C46 
- #define GL_SLUMINANCE_ALPHA_NV                                  0x8C44 
- #define GL_SRGB8_NV                                             0x8C41 
- #define GL_SLUMINANCE8_NV                                       0x8C47 
- #define GL_SLUMINANCE8_ALPHA8_NV                                0x8C45 
- #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV                         0x8C4C 
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV                   0x8C4D 
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV                   0x8C4E 
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV                   0x8C4F 
- #define GL_ETC1_SRGB8_NV                                        0x88EE 
- #endif 
-   
- /* GL_NV_texture_border_clamp */ 
- #ifndef GL_NV_texture_border_clamp 
- #define GL_TEXTURE_BORDER_COLOR_NV                              0x1004 
- #define GL_CLAMP_TO_BORDER_NV                                   0x812D 
- #endif 
-   
- /* GL_NV_texture_compression_s3tc_update */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_NV_texture_npot_2D_mipmap */ 
- /* No new tokens introduced by this extension. */ 
-   
- /*------------------------------------------------------------------------* 
-  * QCOM extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_QCOM_alpha_test */ 
- #ifndef GL_QCOM_alpha_test 
- #define GL_ALPHA_TEST_QCOM                                      0x0BC0 
- #define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1 
- #define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2 
- #endif 
-   
- /* GL_QCOM_binning_control */ 
- #ifndef GL_QCOM_binning_control 
- #define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0 
- #define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1 
- #define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2 
- #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3 
- #endif 
-   
- /* GL_QCOM_driver_control */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_QCOM_extended_get */ 
- #ifndef GL_QCOM_extended_get 
- #define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2 
- #define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3 
- #define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4 
- #define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5 
- #define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6 
- #define GL_TEXTURE_TYPE_QCOM                                    0x8BD7 
- #define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8 
- #define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9 
- #define GL_TEXTURE_TARGET_QCOM                                  0x8BDA 
- #define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB 
- #define GL_STATE_RESTORE                                        0x8BDC 
- #endif 
-   
- /* GL_QCOM_extended_get2 */ 
- /* No new tokens introduced by this extension. */ 
-   
- /* GL_QCOM_perfmon_global_mode */ 
- #ifndef GL_QCOM_perfmon_global_mode 
- #define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0 
- #endif 
-   
- /* GL_QCOM_writeonly_rendering */ 
- #ifndef GL_QCOM_writeonly_rendering 
- #define GL_WRITEONLY_RENDERING_QCOM                             0x8823 
- #endif 
-   
- /* GL_QCOM_tiled_rendering */ 
- #ifndef GL_QCOM_tiled_rendering 
- #define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001 
- #define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002 
- #define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004 
- #define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008 
- #define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010 
- #define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020 
- #define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040 
- #define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080 
- #define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100 
- #define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200 
- #define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400 
- #define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800 
- #define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000 
- #define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000 
- #define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000 
- #define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000 
- #define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000 
- #define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000 
- #define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000 
- #define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000 
- #define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000 
- #define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000 
- #define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000 
- #define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000 
- #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000 
- #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000 
- #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000 
- #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000 
- #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000 
- #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000 
- #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000 
- #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * VIV extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_VIV_shader_binary */ 
- #ifndef GL_VIV_shader_binary 
- #define GL_SHADER_BINARY_VIV                                    0x8FC4 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * End of extension tokens, start of corresponding extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /*------------------------------------------------------------------------* 
-  * OES extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_OES_compressed_ETC1_RGB8_texture */ 
- #ifndef GL_OES_compressed_ETC1_RGB8_texture 
- #define GL_OES_compressed_ETC1_RGB8_texture 1 
- #endif 
-   
- /* GL_OES_compressed_paletted_texture */ 
- #ifndef GL_OES_compressed_paletted_texture 
- #define GL_OES_compressed_paletted_texture 1 
- #endif 
-   
- /* GL_OES_depth24 */ 
- #ifndef GL_OES_depth24 
- #define GL_OES_depth24 1 
- #endif 
-   
- /* GL_OES_depth32 */ 
- #ifndef GL_OES_depth32 
- #define GL_OES_depth32 1 
- #endif 
-   
- /* GL_OES_depth_texture */ 
- #ifndef GL_OES_depth_texture 
- #define GL_OES_depth_texture 1 
- #endif 
-   
- /* GL_OES_EGL_image */ 
- #ifndef GL_OES_EGL_image 
- #define GL_OES_EGL_image 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 
- GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 
- #endif 
-   
- /* GL_OES_EGL_image_external */ 
- #ifndef GL_OES_EGL_image_external 
- #define GL_OES_EGL_image_external 1 
- /* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ 
- #endif 
-   
- /* GL_OES_element_index_uint */ 
- #ifndef GL_OES_element_index_uint 
- #define GL_OES_element_index_uint 1 
- #endif 
-   
- /* GL_OES_fbo_render_mipmap */ 
- #ifndef GL_OES_fbo_render_mipmap 
- #define GL_OES_fbo_render_mipmap 1 
- #endif 
-   
- /* GL_OES_fragment_precision_high */ 
- #ifndef GL_OES_fragment_precision_high 
- #define GL_OES_fragment_precision_high 1 
- #endif 
-   
- /* GL_OES_get_program_binary */ 
- #ifndef GL_OES_get_program_binary 
- #define GL_OES_get_program_binary 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 
- GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 
- #endif 
-   
- /* GL_OES_mapbuffer */ 
- #ifndef GL_OES_mapbuffer 
- #define GL_OES_mapbuffer 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 
- GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 
- GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); 
- #endif 
- typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 
- typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 
- typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); 
- #endif 
-   
- /* GL_OES_packed_depth_stencil */ 
- #ifndef GL_OES_packed_depth_stencil 
- #define GL_OES_packed_depth_stencil 1 
- #endif 
-   
- /* GL_OES_required_internalformat */ 
- #ifndef GL_OES_required_internalformat 
- #define GL_OES_required_internalformat 1 
- #endif 
-   
- /* GL_OES_rgb8_rgba8 */ 
- #ifndef GL_OES_rgb8_rgba8 
- #define GL_OES_rgb8_rgba8 1 
- #endif 
-   
- /* GL_OES_standard_derivatives */ 
- #ifndef GL_OES_standard_derivatives 
- #define GL_OES_standard_derivatives 1 
- #endif 
-   
- /* GL_OES_stencil1 */ 
- #ifndef GL_OES_stencil1 
- #define GL_OES_stencil1 1 
- #endif 
-   
- /* GL_OES_stencil4 */ 
- #ifndef GL_OES_stencil4 
- #define GL_OES_stencil4 1 
- #endif 
-   
- #ifndef GL_OES_surfaceless_context 
- #define GL_OES_surfaceless_context 1 
- #endif 
-   
- /* GL_OES_texture_3D */ 
- #ifndef GL_OES_texture_3D 
- #define GL_OES_texture_3D 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 
- GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 
- GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 
- GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 
- GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 
- typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 
- typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 
- #endif 
-   
- /* GL_OES_texture_float */ 
- #ifndef GL_OES_texture_float 
- #define GL_OES_texture_float 1 
- #endif 
-   
- /* GL_OES_texture_float_linear */ 
- #ifndef GL_OES_texture_float_linear 
- #define GL_OES_texture_float_linear 1 
- #endif 
-   
- /* GL_OES_texture_half_float */ 
- #ifndef GL_OES_texture_half_float 
- #define GL_OES_texture_half_float 1 
- #endif 
-   
- /* GL_OES_texture_half_float_linear */ 
- #ifndef GL_OES_texture_half_float_linear 
- #define GL_OES_texture_half_float_linear 1 
- #endif 
-   
- /* GL_OES_texture_npot */ 
- #ifndef GL_OES_texture_npot 
- #define GL_OES_texture_npot 1 
- #endif 
-   
- /* GL_OES_vertex_array_object */ 
- #ifndef GL_OES_vertex_array_object 
- #define GL_OES_vertex_array_object 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 
- GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 
- GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 
- GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 
- typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 
- typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 
- typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 
- #endif 
-   
- /* GL_OES_vertex_half_float */ 
- #ifndef GL_OES_vertex_half_float 
- #define GL_OES_vertex_half_float 1 
- #endif 
-   
- /* GL_OES_vertex_type_10_10_10_2 */ 
- #ifndef GL_OES_vertex_type_10_10_10_2 
- #define GL_OES_vertex_type_10_10_10_2 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * KHR extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- #ifndef GL_KHR_debug 
- #define GL_KHR_debug 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 
- GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 
- GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 
- GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 
- GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 
- GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 
- GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 
- GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 
- GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); 
- GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 
- GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); 
- typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 
- typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 
- typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); 
- typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 
- typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 
- typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); 
- typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 
- typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); 
- #endif 
-   
- #ifndef GL_KHR_texture_compression_astc_ldr 
- #define GL_KHR_texture_compression_astc_ldr 1 
- #endif 
-   
-   
- /*------------------------------------------------------------------------* 
-  * AMD extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_AMD_compressed_3DC_texture */ 
- #ifndef GL_AMD_compressed_3DC_texture 
- #define GL_AMD_compressed_3DC_texture 1 
- #endif 
-   
- /* GL_AMD_compressed_ATC_texture */ 
- #ifndef GL_AMD_compressed_ATC_texture 
- #define GL_AMD_compressed_ATC_texture 1 
- #endif 
-   
- /* AMD_performance_monitor */ 
- #ifndef GL_AMD_performance_monitor 
- #define GL_AMD_performance_monitor 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); 
- GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); 
- GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); 
- GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); 
- GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); 
- GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); 
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); 
- typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 
- typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 
- typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); 
- typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); 
- typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); 
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 
- #endif 
-   
- /* GL_AMD_program_binary_Z400 */ 
- #ifndef GL_AMD_program_binary_Z400 
- #define GL_AMD_program_binary_Z400 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * ANGLE extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_ANGLE_depth_texture */ 
- #ifndef GL_ANGLE_depth_texture 
- #define GL_ANGLE_depth_texture 1 
- #endif 
-   
- /* GL_ANGLE_framebuffer_blit */ 
- #ifndef GL_ANGLE_framebuffer_blit 
- #define GL_ANGLE_framebuffer_blit 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 
- #endif 
-   
- /* GL_ANGLE_framebuffer_multisample */ 
- #ifndef GL_ANGLE_framebuffer_multisample 
- #define GL_ANGLE_framebuffer_multisample 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- #endif 
-   
- #ifndef GL_ANGLE_instanced_arrays 
- #define GL_ANGLE_instanced_arrays 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 
- GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 
- GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); 
- #endif 
-   
- /* GL_ANGLE_pack_reverse_row_order */ 
- #ifndef GL_ANGLE_pack_reverse_row_order 
- #define GL_ANGLE_pack_reverse_row_order 1 
- #endif 
-   
- /* GL_ANGLE_program_binary */ 
- #ifndef GL_ANGLE_program_binary 
- #define GL_ANGLE_program_binary 1 
- #endif 
-   
- /* GL_ANGLE_texture_compression_dxt3 */ 
- #ifndef GL_ANGLE_texture_compression_dxt3 
- #define GL_ANGLE_texture_compression_dxt3 1 
- #endif 
-   
- /* GL_ANGLE_texture_compression_dxt5 */ 
- #ifndef GL_ANGLE_texture_compression_dxt5 
- #define GL_ANGLE_texture_compression_dxt5 1 
- #endif 
-   
- /* GL_ANGLE_texture_usage */ 
- #ifndef GL_ANGLE_texture_usage 
- #define GL_ANGLE_texture_usage 1 
- #endif 
-   
- #ifndef GL_ANGLE_translated_shader_source 
- #define GL_ANGLE_translated_shader_source 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * APPLE extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_APPLE_copy_texture_levels */ 
- #ifndef GL_APPLE_copy_texture_levels 
- #define GL_APPLE_copy_texture_levels 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 
- #endif 
-   
- /* GL_APPLE_framebuffer_multisample */ 
- #ifndef GL_APPLE_framebuffer_multisample 
- #define GL_APPLE_framebuffer_multisample 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 
- #endif /* GL_GLEXT_PROTOTYPES */ 
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 
- #endif 
-   
- /* GL_APPLE_rgb_422 */ 
- #ifndef GL_APPLE_rgb_422 
- #define GL_APPLE_rgb_422 1 
- #endif 
-   
- /* GL_APPLE_sync */ 
- #ifndef GL_APPLE_sync 
- #define GL_APPLE_sync 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 
- GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 
- GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 
- GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 
- GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 
- GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 
- GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 
- #endif 
- typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 
- typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 
- typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 
- typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 
- typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 
- typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 
- typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 
- #endif 
-   
- /* GL_APPLE_texture_format_BGRA8888 */ 
- #ifndef GL_APPLE_texture_format_BGRA8888 
- #define GL_APPLE_texture_format_BGRA8888 1 
- #endif 
-   
- /* GL_APPLE_texture_max_level */ 
- #ifndef GL_APPLE_texture_max_level 
- #define GL_APPLE_texture_max_level 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * ARM extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_ARM_mali_program_binary */ 
- #ifndef GL_ARM_mali_program_binary 
- #define GL_ARM_mali_program_binary 1 
- #endif 
-   
- /* GL_ARM_mali_shader_binary */ 
- #ifndef GL_ARM_mali_shader_binary 
- #define GL_ARM_mali_shader_binary 1 
- #endif 
-   
- /* GL_ARM_rgba8 */ 
- #ifndef GL_ARM_rgba8 
- #define GL_ARM_rgba8 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * EXT extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_EXT_blend_minmax */ 
- #ifndef GL_EXT_blend_minmax 
- #define GL_EXT_blend_minmax 1 
- #endif 
-   
- /* GL_EXT_color_buffer_half_float */ 
- #ifndef GL_EXT_color_buffer_half_float 
- #define GL_EXT_color_buffer_half_float 1 
- #endif 
-   
- /* GL_EXT_debug_label */ 
- #ifndef GL_EXT_debug_label 
- #define GL_EXT_debug_label 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); 
- GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); 
- typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 
- #endif 
-   
- /* GL_EXT_debug_marker */ 
- #ifndef GL_EXT_debug_marker 
- #define GL_EXT_debug_marker 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 
- GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 
- GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); 
- typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); 
- typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); 
- #endif 
-   
- /* GL_EXT_discard_framebuffer */ 
- #ifndef GL_EXT_discard_framebuffer 
- #define GL_EXT_discard_framebuffer 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 
- #endif 
-   
- #ifndef GL_EXT_disjoint_timer_query 
- #define GL_EXT_disjoint_timer_query 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); 
- GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); 
- GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); 
- GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); 
- GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); 
- GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); 
- GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); 
- GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); 
- GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); 
- GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); 
- GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); 
- typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); 
- typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); 
- typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); 
- typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); 
- typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); 
- typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); 
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); 
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); 
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); 
- #endif /* GL_EXT_disjoint_timer_query */ 
-   
- #ifndef GL_EXT_draw_buffers 
- #define GL_EXT_draw_buffers 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); 
- #endif /* GL_EXT_draw_buffers */ 
-   
- /* GL_EXT_map_buffer_range */ 
- #ifndef GL_EXT_map_buffer_range 
- #define GL_EXT_map_buffer_range 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 
- GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 
- #endif 
- typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 
- typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 
- #endif 
-   
- /* GL_EXT_multisampled_render_to_texture */ 
- #ifndef GL_EXT_multisampled_render_to_texture 
- #define GL_EXT_multisampled_render_to_texture 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);              
- GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 
- #endif 
-   
- /* GL_EXT_multiview_draw_buffers */ 
- #ifndef GL_EXT_multiview_draw_buffers 
- #define GL_EXT_multiview_draw_buffers 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); 
- GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); 
- GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); 
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); 
- typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); 
- #endif 
-   
- #ifndef GL_EXT_multi_draw_arrays 
- #define GL_EXT_multi_draw_arrays 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 
- GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); 
- #endif /* GL_GLEXT_PROTOTYPES */ 
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); 
- #endif 
-   
- /* GL_EXT_occlusion_query_boolean */ 
- #ifndef GL_EXT_occlusion_query_boolean 
- #define GL_EXT_occlusion_query_boolean 1 
- /* All entry points also exist in GL_EXT_disjoint_timer_query */ 
- #endif 
-   
- /* GL_EXT_read_format_bgra */ 
- #ifndef GL_EXT_read_format_bgra 
- #define GL_EXT_read_format_bgra 1 
- #endif 
-   
- /* GL_EXT_robustness */ 
- #ifndef GL_EXT_robustness 
- #define GL_EXT_robustness 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 
- GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); 
- GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 
- GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 
- #endif 
- typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 
- typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); 
- typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 
- typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 
- #endif 
-   
- /* GL_EXT_separate_shader_objects */ 
- #ifndef GL_EXT_separate_shader_objects 
- #define GL_EXT_separate_shader_objects 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); 
- GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); 
- GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); 
- GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); 
- GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); 
- GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); 
- GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); 
- GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); 
- GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); 
- GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); 
- GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); 
- GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); 
- GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); 
- GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); 
- GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); 
- GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); 
- GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
- GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); 
- GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 
- typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 
- typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); 
- typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 
- typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); 
- typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); 
- typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); 
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 
- typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 
- #endif 
-   
- /* GL_EXT_shader_framebuffer_fetch */ 
- #ifndef GL_EXT_shader_framebuffer_fetch 
- #define GL_EXT_shader_framebuffer_fetch 1 
- #endif 
-   
- /* GL_EXT_shader_texture_lod */ 
- #ifndef GL_EXT_shader_texture_lod 
- #define GL_EXT_shader_texture_lod 1 
- #endif 
-   
- /* GL_EXT_shadow_samplers */ 
- #ifndef GL_EXT_shadow_samplers 
- #define GL_EXT_shadow_samplers 1 
- #endif 
-   
- /* GL_EXT_sRGB */ 
- #ifndef GL_EXT_sRGB 
- #define GL_EXT_sRGB 1 
- #endif 
-   
- /* GL_EXT_texture_compression_dxt1 */ 
- #ifndef GL_EXT_texture_compression_dxt1 
- #define GL_EXT_texture_compression_dxt1 1 
- #endif 
-   
- /* GL_EXT_texture_filter_anisotropic */ 
- #ifndef GL_EXT_texture_filter_anisotropic 
- #define GL_EXT_texture_filter_anisotropic 1 
- #endif 
-   
- /* GL_EXT_texture_format_BGRA8888 */ 
- #ifndef GL_EXT_texture_format_BGRA8888 
- #define GL_EXT_texture_format_BGRA8888 1 
- #endif 
-   
- /* GL_EXT_texture_rg */ 
- #ifndef GL_EXT_texture_rg 
- #define GL_EXT_texture_rg 1 
- #endif 
-   
- /* GL_EXT_texture_storage */ 
- #ifndef GL_EXT_texture_storage 
- #define GL_EXT_texture_storage 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 
- GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 
- GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 
- GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 
- GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 
- GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 
- #endif 
-   
- /* GL_EXT_texture_type_2_10_10_10_REV */ 
- #ifndef GL_EXT_texture_type_2_10_10_10_REV 
- #define GL_EXT_texture_type_2_10_10_10_REV 1 
- #endif 
-   
- /* GL_EXT_unpack_subimage */ 
- #ifndef GL_EXT_unpack_subimage 
- #define GL_EXT_unpack_subimage 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * DMP extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_DMP_shader_binary */ 
- #ifndef GL_DMP_shader_binary 
- #define GL_DMP_shader_binary 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * FJ extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_FJ_shader_binary_GCCSO */ 
- #ifndef GL_FJ_shader_binary_GCCSO 
- #define GL_FJ_shader_binary_GCCSO 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * IMG extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_IMG_program_binary */ 
- #ifndef GL_IMG_program_binary 
- #define GL_IMG_program_binary 1 
- #endif 
-   
- /* GL_IMG_read_format */ 
- #ifndef GL_IMG_read_format 
- #define GL_IMG_read_format 1 
- #endif 
-   
- /* GL_IMG_shader_binary */ 
- #ifndef GL_IMG_shader_binary 
- #define GL_IMG_shader_binary 1 
- #endif 
-   
- /* GL_IMG_texture_compression_pvrtc */ 
- #ifndef GL_IMG_texture_compression_pvrtc 
- #define GL_IMG_texture_compression_pvrtc 1 
- #endif 
-   
- /* GL_IMG_texture_compression_pvrtc2 */ 
- #ifndef GL_IMG_texture_compression_pvrtc2 
- #define GL_IMG_texture_compression_pvrtc2 1 
- #endif 
-   
- /* GL_IMG_multisampled_render_to_texture */ 
- #ifndef GL_IMG_multisampled_render_to_texture 
- #define GL_IMG_multisampled_render_to_texture 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * NV extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_NV_coverage_sample */ 
- #ifndef GL_NV_coverage_sample 
- #define GL_NV_coverage_sample 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); 
- GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); 
- typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); 
- #endif 
-   
- /* GL_NV_depth_nonlinear */ 
- #ifndef GL_NV_depth_nonlinear 
- #define GL_NV_depth_nonlinear 1 
- #endif 
-   
- /* GL_NV_draw_buffers */ 
- #ifndef GL_NV_draw_buffers 
- #define GL_NV_draw_buffers 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); 
- #endif 
-   
- /* GL_NV_draw_instanced */ 
- #ifndef GL_NV_draw_instanced 
- #define GL_NV_draw_instanced 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 
- GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); 
- #endif 
-   
- /* GL_NV_fbo_color_attachments */ 
- #ifndef GL_NV_fbo_color_attachments 
- #define GL_NV_fbo_color_attachments 1 
- #endif 
-   
- /* GL_NV_fence */ 
- #ifndef GL_NV_fence 
- #define GL_NV_fence 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 
- GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 
- GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 
- GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 
- GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 
- GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); 
- GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 
- typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 
- typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 
- typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 
- typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 
- typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 
- typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 
- #endif 
-   
- /* GL_NV_framebuffer_blit */ 
- #ifndef GL_NV_framebuffer_blit 
- #define GL_NV_framebuffer_blit 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 
- #endif 
-   
- /* GL_NV_framebuffer_multisample */ 
- #ifndef GL_NV_framebuffer_multisample 
- #define GL_NV_framebuffer_multisample 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 
- #endif 
-   
- /* GL_NV_generate_mipmap_sRGB */ 
- #ifndef GL_NV_generate_mipmap_sRGB 
- #define GL_NV_generate_mipmap_sRGB 1 
- #endif 
-   
- /* GL_NV_instanced_arrays */ 
- #ifndef GL_NV_instanced_arrays 
- #define GL_NV_instanced_arrays 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); 
- #endif 
-   
- /* GL_NV_read_buffer */ 
- #ifndef GL_NV_read_buffer 
- #define GL_NV_read_buffer 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); 
- #endif 
-   
- /* GL_NV_read_buffer_front */ 
- #ifndef GL_NV_read_buffer_front 
- #define GL_NV_read_buffer_front 1 
- #endif 
-   
- /* GL_NV_read_depth */ 
- #ifndef GL_NV_read_depth 
- #define GL_NV_read_depth 1 
- #endif 
-   
- /* GL_NV_read_depth_stencil */ 
- #ifndef GL_NV_read_depth_stencil 
- #define GL_NV_read_depth_stencil 1 
- #endif 
-   
- /* GL_NV_read_stencil */ 
- #ifndef GL_NV_read_stencil 
- #define GL_NV_read_stencil 1 
- #endif 
-   
- /* GL_NV_shadow_samplers_array */ 
- #ifndef GL_NV_shadow_samplers_array 
- #define GL_NV_shadow_samplers_array 1 
- #endif 
-   
- /* GL_NV_shadow_samplers_cube */ 
- #ifndef GL_NV_shadow_samplers_cube 
- #define GL_NV_shadow_samplers_cube 1 
- #endif 
-   
- /* GL_NV_sRGB_formats */ 
- #ifndef GL_NV_sRGB_formats 
- #define GL_NV_sRGB_formats 1 
- #endif 
-   
- /* GL_NV_texture_border_clamp */ 
- #ifndef GL_NV_texture_border_clamp 
- #define GL_NV_texture_border_clamp 1 
- #endif 
-   
- /* GL_NV_texture_compression_s3tc_update */ 
- #ifndef GL_NV_texture_compression_s3tc_update 
- #define GL_NV_texture_compression_s3tc_update 1 
- #endif 
-   
- /* GL_NV_texture_npot_2D_mipmap */ 
- #ifndef GL_NV_texture_npot_2D_mipmap 
- #define GL_NV_texture_npot_2D_mipmap 1 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * QCOM extension functions 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_QCOM_alpha_test */ 
- #ifndef GL_QCOM_alpha_test 
- #define GL_QCOM_alpha_test 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); 
- #endif 
-   
- /* GL_QCOM_binning_control */ 
- #ifndef GL_QCOM_binning_control 
- #define GL_QCOM_binning_control 1 
- #endif 
-   
- /* GL_QCOM_driver_control */ 
- #ifndef GL_QCOM_driver_control 
- #define GL_QCOM_driver_control 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 
- GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 
- GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 
- GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 
- typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 
- typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 
- #endif 
-   
- /* GL_QCOM_extended_get */ 
- #ifndef GL_QCOM_extended_get 
- #define GL_QCOM_extended_get 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 
- GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 
- GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 
- GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 
- GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 
- GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 
- GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 
- GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 
- typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 
- typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 
- typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); 
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); 
- #endif 
-   
- /* GL_QCOM_extended_get2 */ 
- #ifndef GL_QCOM_extended_get2 
- #define GL_QCOM_extended_get2 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 
- GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 
- GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 
- GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 
- typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 
- #endif 
-   
- /* GL_QCOM_perfmon_global_mode */ 
- #ifndef GL_QCOM_perfmon_global_mode 
- #define GL_QCOM_perfmon_global_mode 1 
- #endif 
-   
- /* GL_QCOM_writeonly_rendering */ 
- #ifndef GL_QCOM_writeonly_rendering 
- #define GL_QCOM_writeonly_rendering 1 
- #endif 
-   
- /* GL_QCOM_tiled_rendering */ 
- #ifndef GL_QCOM_tiled_rendering 
- #define GL_QCOM_tiled_rendering 1 
- #ifdef GL_GLEXT_PROTOTYPES 
- GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 
- GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 
- #endif 
- typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 
- typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 
- #endif 
-   
- /*------------------------------------------------------------------------* 
-  * VIV extension tokens 
-  *------------------------------------------------------------------------*/ 
-   
- /* GL_VIV_shader_binary */ 
- #ifndef GL_VIV_shader_binary 
- #define GL_VIV_shader_binary 1 
- #endif 
-   
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #endif /* __gl2ext_h_ */ 
-