Subversion Repositories Games.Carmageddon

Rev

Rev 22 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

# Carmageddon

![FreeBSD screenshot](https://i.postimg.cc/YMHpV6Nb/temp-Imagehx1-Pj4.jpg "FreeBSD screenshot")

## Rationale

This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the 1995 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows.

When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1995. This caused an objective quality regression and I decided to maintain my own fork at this point.

I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer.

Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk.


## How to build

* On Linux/FreeBSD/macOS: `./posix-build.sh`
* On Windows: open the Visual Studio solution file `Carmageddon.sln` -> Build.


-- 
Pierre-Marie Baty