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  1. /*
  2.     SDL - Simple DirectMedia Layer
  3.     Copyright (C) 1997-2009 Sam Lantinga
  4.  
  5.     This library is free software; you can redistribute it and/or
  6.     modify it under the terms of the GNU Lesser General Public
  7.     License as published by the Free Software Foundation; either
  8.     version 2.1 of the License, or (at your option) any later version.
  9.  
  10.     This library is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13.     Lesser General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU Lesser General Public
  16.     License along with this library; if not, write to the Free Software
  17.     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  18.  
  19.     Sam Lantinga
  20.     slouken@libsdl.org
  21. */
  22.  
  23. /** @file SDL.h
  24.  *  Main include header for the SDL library
  25.  */
  26.  
  27. #ifndef _SDL_H
  28. #define _SDL_H
  29.  
  30. #include "SDL_main.h"
  31. #include "SDL_stdinc.h"
  32. #include "SDL_audio.h"
  33. #include "SDL_cdrom.h"
  34. #include "SDL_cpuinfo.h"
  35. #include "SDL_endian.h"
  36. #include "SDL_error.h"
  37. #include "SDL_events.h"
  38. #include "SDL_loadso.h"
  39. #include "SDL_mutex.h"
  40. #include "SDL_rwops.h"
  41. #include "SDL_thread.h"
  42. #include "SDL_timer.h"
  43. #include "SDL_video.h"
  44. #include "SDL_version.h"
  45.  
  46. #include "begin_code.h"
  47. /* Set up for C function definitions, even when using C++ */
  48. #ifdef __cplusplus
  49. extern "C" {
  50. #endif
  51.  
  52. /** @file SDL.h
  53.  *  @note As of version 0.5, SDL is loaded dynamically into the application
  54.  */
  55.  
  56. /** @name SDL_INIT Flags
  57.  *  These are the flags which may be passed to SDL_Init() -- you should
  58.  *  specify the subsystems which you will be using in your application.
  59.  */
  60. /*@{*/
  61. #define SDL_INIT_TIMER          0x00000001
  62. #define SDL_INIT_AUDIO          0x00000010
  63. #define SDL_INIT_VIDEO          0x00000020
  64. #define SDL_INIT_CDROM          0x00000100
  65. #define SDL_INIT_JOYSTICK       0x00000200
  66. #define SDL_INIT_NOPARACHUTE    0x00100000      /**< Don't catch fatal signals */
  67. #define SDL_INIT_EVENTTHREAD    0x01000000      /**< Not supported on all OS's */
  68. #define SDL_INIT_EVERYTHING     0x0000FFFF
  69. /*@}*/
  70.  
  71. /** This function loads the SDL dynamically linked library and initializes
  72.  *  the subsystems specified by 'flags' (and those satisfying dependencies)
  73.  *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
  74.  *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
  75.  */
  76. extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  77.  
  78. /** This function initializes specific SDL subsystems */
  79. extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
  80.  
  81. /** This function cleans up specific SDL subsystems */
  82. extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
  83.  
  84. /** This function returns mask of the specified subsystems which have
  85.  *  been initialized.
  86.  *  If 'flags' is 0, it returns a mask of all initialized subsystems.
  87.  */
  88. extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
  89.  
  90. /** This function cleans up all initialized subsystems and unloads the
  91.  *  dynamically linked library.  You should call it upon all exit conditions.
  92.  */
  93. extern DECLSPEC void SDLCALL SDL_Quit(void);
  94.  
  95. /* Ends C function definitions when using C++ */
  96. #ifdef __cplusplus
  97. }
  98. #endif
  99. #include "close_code.h"
  100.  
  101. #endif /* _SDL_H */
  102.