- /////////////////////////////////////////////////////////////////////////// 
- // 
- //  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
- // 
- //  File:       d3dx9core.h 
- //  Content:    D3DX core types and functions 
- // 
- /////////////////////////////////////////////////////////////////////////// 
-   
- #include "d3dx9.h" 
-   
- #ifndef __D3DX9CORE_H__ 
- #define __D3DX9CORE_H__ 
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3DX_SDK_VERSION: 
- // ----------------- 
- // This identifier is passed to D3DXCheckVersion in order to ensure that an 
- // application was built against the correct header files and lib files.  
- // This number is incremented whenever a header (or other) change would  
- // require applications to be rebuilt. If the version doesn't match,  
- // D3DXCheckVersion will return FALSE. (The number itself has no meaning.) 
- /////////////////////////////////////////////////////////////////////////// 
-   
- #define D3DX_VERSION 0x0902 
-   
- #define D3DX_SDK_VERSION 42 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- BOOL WINAPI 
-     D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3DXDebugMute 
- //    Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute) 
- // 
- //  returns previous mute value 
- // 
- /////////////////////////////////////////////////////////////////////////// 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- BOOL WINAPI 
-     D3DXDebugMute(BOOL Mute);   
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3DXGetDriverLevel: 
- //    Returns driver version information: 
- // 
- //    700 - DX7 level driver 
- //    800 - DX8 level driver 
- //    900 - DX9 level driver 
- /////////////////////////////////////////////////////////////////////////// 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- UINT WINAPI 
-     D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // ID3DXBuffer: 
- // ------------ 
- // The buffer object is used by D3DX to return arbitrary size data. 
- // 
- // GetBufferPointer - 
- //    Returns a pointer to the beginning of the buffer. 
- // 
- // GetBufferSize - 
- //    Returns the size of the buffer, in bytes. 
- /////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXBuffer ID3DXBuffer; 
- typedef interface ID3DXBuffer *LPD3DXBUFFER; 
-   
- // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} 
- DEFINE_GUID(IID_ID3DXBuffer,  
- 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXBuffer 
-   
- DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXBuffer 
-     STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; 
-     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 
- }; 
-   
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // D3DXSPRITE flags: 
- // ----------------- 
- // D3DXSPRITE_DONOTSAVESTATE 
- //   Specifies device state is not to be saved and restored in Begin/End. 
- // D3DXSPRITE_DONOTMODIFY_RENDERSTATE 
- //   Specifies device render state is not to be changed in Begin.  The device 
- //   is assumed to be in a valid state to draw vertices containing POSITION0,  
- //   TEXCOORD0, and COLOR0 data. 
- // D3DXSPRITE_OBJECTSPACE 
- //   The WORLD, VIEW, and PROJECTION transforms are NOT modified.  The  
- //   transforms currently set to the device are used to transform the sprites  
- //   when the batch is drawn (at Flush or End).  If this is not specified,  
- //   WORLD, VIEW, and PROJECTION transforms are modified so that sprites are  
- //   drawn in screenspace coordinates. 
- // D3DXSPRITE_BILLBOARD 
- //   Rotates each sprite about its center so that it is facing the viewer. 
- // D3DXSPRITE_ALPHABLEND 
- //   Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). 
- //   ID3DXFont expects this to be set when drawing text. 
- // D3DXSPRITE_SORT_TEXTURE 
- //   Sprites are sorted by texture prior to drawing.  This is recommended when 
- //   drawing non-overlapping sprites of uniform depth.  For example, drawing 
- //   screen-aligned text with ID3DXFont. 
- // D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 
- //   Sprites are sorted by depth front-to-back prior to drawing.  This is  
- //   recommended when drawing opaque sprites of varying depths. 
- // D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 
- //   Sprites are sorted by depth back-to-front prior to drawing.  This is  
- //   recommended when drawing transparent sprites of varying depths. 
- // D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 
- //   Disables calling AddRef() on every draw, and Release() on Flush() for 
- //   better performance. 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- #define D3DXSPRITE_DONOTSAVESTATE               (1 << 0) 
- #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE      (1 << 1) 
- #define D3DXSPRITE_OBJECTSPACE                  (1 << 2) 
- #define D3DXSPRITE_BILLBOARD                    (1 << 3) 
- #define D3DXSPRITE_ALPHABLEND                   (1 << 4) 
- #define D3DXSPRITE_SORT_TEXTURE                 (1 << 5) 
- #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK       (1 << 6) 
- #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT       (1 << 7) 
- #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE        (1 << 8) 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXSprite: 
- // ------------ 
- // This object intends to provide an easy way to drawing sprites using D3D. 
- // 
- // Begin -  
- //    Prepares device for drawing sprites. 
- // 
- // Draw - 
- //    Draws a sprite.  Before transformation, the sprite is the size of  
- //    SrcRect, with its top-left corner specified by Position.  The color  
- //    and alpha channels are modulated by Color. 
- // 
- // Flush - 
- //    Forces all batched sprites to submitted to the device. 
- // 
- // End -  
- //    Restores device state to how it was when Begin was called. 
- // 
- // OnLostDevice, OnResetDevice - 
- //    Call OnLostDevice() on this object before calling Reset() on the 
- //    device, so that this object can release any stateblocks and video 
- //    memory resources.  After Reset(), the call OnResetDevice(). 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DXSprite ID3DXSprite; 
- typedef interface ID3DXSprite *LPD3DXSPRITE; 
-   
-   
- // {BA0B762D-7D28-43ec-B9DC-2F84443B0614} 
- DEFINE_GUID(IID_ID3DXSprite,  
- 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXSprite 
-   
- DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXSprite 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
-   
-     STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; 
-     STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; 
-   
-     STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 
-     STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 
-   
-     STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; 
-     STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; 
-     STDMETHOD(Flush)(THIS) PURE; 
-     STDMETHOD(End)(THIS) PURE; 
-   
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
- }; 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- HRESULT WINAPI  
-     D3DXCreateSprite(  
-         LPDIRECT3DDEVICE9   pDevice,  
-         LPD3DXSPRITE*       ppSprite); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DXFont: 
- // ---------- 
- // Font objects contain the textures and resources needed to render a specific  
- // font on a specific device. 
- // 
- // GetGlyphData - 
- //    Returns glyph cache data, for a given glyph. 
- // 
- // PreloadCharacters/PreloadGlyphs/PreloadText - 
- //    Preloads glyphs into the glyph cache textures. 
- // 
- // DrawText - 
- //    Draws formatted text on a D3D device.  Some parameters are  
- //    surprisingly similar to those of GDI's DrawText function.  See GDI  
- //    documentation for a detailed description of these parameters. 
- //    If pSprite is NULL, an internal sprite object will be used. 
- // 
- // OnLostDevice, OnResetDevice - 
- //    Call OnLostDevice() on this object before calling Reset() on the 
- //    device, so that this object can release any stateblocks and video 
- //    memory resources.  After Reset(), the call OnResetDevice(). 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef struct _D3DXFONT_DESCA 
- { 
-     INT Height; 
-     UINT Width; 
-     UINT Weight; 
-     UINT MipLevels; 
-     BOOL Italic; 
-     BYTE CharSet; 
-     BYTE OutputPrecision; 
-     BYTE Quality; 
-     BYTE PitchAndFamily; 
-     CHAR FaceName[LF_FACESIZE]; 
-   
- } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 
-   
- typedef struct _D3DXFONT_DESCW 
- { 
-     INT Height; 
-     UINT Width; 
-     UINT Weight; 
-     UINT MipLevels; 
-     BOOL Italic; 
-     BYTE CharSet; 
-     BYTE OutputPrecision; 
-     BYTE Quality; 
-     BYTE PitchAndFamily; 
-     WCHAR FaceName[LF_FACESIZE]; 
-   
- } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 
-   
- #ifdef UNICODE 
- typedef D3DXFONT_DESCW D3DXFONT_DESC; 
- typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; 
- #else 
- typedef D3DXFONT_DESCA D3DXFONT_DESC; 
- typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; 
- #endif 
-   
-   
- typedef interface ID3DXFont ID3DXFont; 
- typedef interface ID3DXFont *LPD3DXFONT; 
-   
-   
- // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} 
- DEFINE_GUID(IID_ID3DXFont,  
- 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXFont 
-   
- DECLARE_INTERFACE_(ID3DXFont, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXFont 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; 
-     STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; 
-     STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; 
-     STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; 
-     STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; 
-   
-     STDMETHOD_(HDC, GetDC)(THIS) PURE; 
-     STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; 
-   
-     STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; 
-     STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; 
-     STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; 
-     STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; 
-   
-     STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 
-     STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 
-   
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
-   
- #ifdef __cplusplus 
- #ifdef UNICODE 
-     HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } 
-     HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } 
- #else 
-     HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } 
-     HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } 
- #endif 
- #endif //__cplusplus 
- }; 
-   
- #ifndef GetTextMetrics 
- #ifdef UNICODE 
- #define GetTextMetrics GetTextMetricsW 
- #else 
- #define GetTextMetrics GetTextMetricsA 
- #endif 
- #endif 
-   
- #ifndef DrawText 
- #ifdef UNICODE 
- #define DrawText DrawTextW 
- #else 
- #define DrawText DrawTextA 
- #endif 
- #endif 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
-   
- HRESULT WINAPI  
-     D3DXCreateFontA( 
-         LPDIRECT3DDEVICE9       pDevice,   
-         INT                     Height, 
-         UINT                    Width, 
-         UINT                    Weight, 
-         UINT                    MipLevels, 
-         BOOL                    Italic, 
-         DWORD                   CharSet, 
-         DWORD                   OutputPrecision, 
-         DWORD                   Quality, 
-         DWORD                   PitchAndFamily, 
-         LPCSTR                  pFaceName, 
-         LPD3DXFONT*             ppFont); 
-   
- HRESULT WINAPI  
-     D3DXCreateFontW( 
-         LPDIRECT3DDEVICE9       pDevice,   
-         INT                     Height, 
-         UINT                    Width, 
-         UINT                    Weight, 
-         UINT                    MipLevels, 
-         BOOL                    Italic, 
-         DWORD                   CharSet, 
-         DWORD                   OutputPrecision, 
-         DWORD                   Quality, 
-         DWORD                   PitchAndFamily, 
-         LPCWSTR                 pFaceName, 
-         LPD3DXFONT*             ppFont); 
-   
- #ifdef UNICODE 
- #define D3DXCreateFont D3DXCreateFontW 
- #else 
- #define D3DXCreateFont D3DXCreateFontA 
- #endif 
-   
-   
- HRESULT WINAPI  
-     D3DXCreateFontIndirectA(  
-         LPDIRECT3DDEVICE9       pDevice,  
-         CONST D3DXFONT_DESCA*   pDesc,  
-         LPD3DXFONT*             ppFont); 
-   
- HRESULT WINAPI  
-     D3DXCreateFontIndirectW(  
-         LPDIRECT3DDEVICE9       pDevice,  
-         CONST D3DXFONT_DESCW*   pDesc,  
-         LPD3DXFONT*             ppFont); 
-   
- #ifdef UNICODE 
- #define D3DXCreateFontIndirect D3DXCreateFontIndirectW 
- #else 
- #define D3DXCreateFontIndirect D3DXCreateFontIndirectA 
- #endif 
-   
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // ID3DXRenderToSurface: 
- // --------------------- 
- // This object abstracts rendering to surfaces.  These surfaces do not  
- // necessarily need to be render targets.  If they are not, a compatible 
- // render target is used, and the result copied into surface at end scene. 
- // 
- // BeginScene, EndScene - 
- //    Call BeginScene() and EndScene() at the beginning and ending of your 
- //    scene.  These calls will setup and restore render targets, viewports,  
- //    etc..  
- // 
- // OnLostDevice, OnResetDevice - 
- //    Call OnLostDevice() on this object before calling Reset() on the 
- //    device, so that this object can release any stateblocks and video 
- //    memory resources.  After Reset(), the call OnResetDevice(). 
- /////////////////////////////////////////////////////////////////////////// 
-   
- typedef struct _D3DXRTS_DESC 
- { 
-     UINT                Width; 
-     UINT                Height; 
-     D3DFORMAT           Format; 
-     BOOL                DepthStencil; 
-     D3DFORMAT           DepthStencilFormat; 
-   
- } D3DXRTS_DESC, *LPD3DXRTS_DESC; 
-   
-   
- typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; 
- typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 
-   
-   
- // {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} 
- DEFINE_GUID(IID_ID3DXRenderToSurface,  
- 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXRenderToSurface 
-   
- DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXRenderToSurface 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; 
-   
-     STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; 
-     STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; 
-   
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
- }; 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- HRESULT WINAPI 
-     D3DXCreateRenderToSurface( 
-         LPDIRECT3DDEVICE9       pDevice, 
-         UINT                    Width, 
-         UINT                    Height, 
-         D3DFORMAT               Format, 
-         BOOL                    DepthStencil, 
-         D3DFORMAT               DepthStencilFormat, 
-         LPD3DXRENDERTOSURFACE*  ppRenderToSurface); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // ID3DXRenderToEnvMap: 
- // -------------------- 
- // This object abstracts rendering to environment maps.  These surfaces  
- // do not necessarily need to be render targets.  If they are not, a  
- // compatible render target is used, and the result copied into the 
- // environment map at end scene. 
- // 
- // BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - 
- //    This function initiates the rendering of the environment map.  As 
- //    parameters, you pass the textures in which will get filled in with 
- //    the resulting environment map. 
- // 
- // Face - 
- //    Call this function to initiate the drawing of each face.  For each  
- //    environment map, you will call this six times.. once for each face  
- //    in D3DCUBEMAP_FACES. 
- // 
- // End - 
- //    This will restore all render targets, and if needed compose all the 
- //    rendered faces into the environment map surfaces. 
- // 
- // OnLostDevice, OnResetDevice - 
- //    Call OnLostDevice() on this object before calling Reset() on the 
- //    device, so that this object can release any stateblocks and video 
- //    memory resources.  After Reset(), the call OnResetDevice(). 
- /////////////////////////////////////////////////////////////////////////// 
-   
- typedef struct _D3DXRTE_DESC 
- { 
-     UINT        Size; 
-     UINT        MipLevels; 
-     D3DFORMAT   Format; 
-     BOOL        DepthStencil; 
-     D3DFORMAT   DepthStencilFormat; 
-   
- } D3DXRTE_DESC, *LPD3DXRTE_DESC; 
-   
-   
- typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; 
- typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 
-   
-   
- // {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} 
- DEFINE_GUID(IID_ID3DXRenderToEnvMap,  
- 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXRenderToEnvMap 
-   
- DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXRenderToEnvMap 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
-     STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; 
-   
-     STDMETHOD(BeginCube)(THIS_  
-         LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; 
-   
-     STDMETHOD(BeginSphere)(THIS_ 
-         LPDIRECT3DTEXTURE9 pTex) PURE; 
-   
-     STDMETHOD(BeginHemisphere)(THIS_  
-         LPDIRECT3DTEXTURE9 pTexZPos, 
-         LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 
-   
-     STDMETHOD(BeginParabolic)(THIS_  
-         LPDIRECT3DTEXTURE9 pTexZPos, 
-         LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 
-   
-     STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; 
-     STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; 
-   
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
- }; 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- HRESULT WINAPI 
-     D3DXCreateRenderToEnvMap( 
-         LPDIRECT3DDEVICE9       pDevice, 
-         UINT                    Size, 
-         UINT                    MipLevels, 
-         D3DFORMAT               Format, 
-         BOOL                    DepthStencil, 
-         D3DFORMAT               DepthStencilFormat, 
-         LPD3DXRenderToEnvMap*   ppRenderToEnvMap); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // ID3DXLine: 
- // ------------ 
- // This object intends to provide an easy way to draw lines using D3D. 
- // 
- // Begin -  
- //    Prepares device for drawing lines 
- // 
- // Draw - 
- //    Draws a line strip in screen-space. 
- //    Input is in the form of a array defining points on the line strip. of D3DXVECTOR2  
- // 
- // DrawTransform - 
- //    Draws a line in screen-space with a specified input transformation matrix. 
- // 
- // End -  
- //     Restores device state to how it was when Begin was called. 
- // 
- // SetPattern -  
- //     Applies a stipple pattern to the line.  Input is one 32-bit 
- //     DWORD which describes the stipple pattern. 1 is opaque, 0 is 
- //     transparent. 
- // 
- // SetPatternScale -  
- //     Stretches the stipple pattern in the u direction.  Input is one 
- //     floating-point value.  0.0f is no scaling, whereas 1.0f doubles 
- //     the length of the stipple pattern. 
- // 
- // SetWidth -  
- //     Specifies the thickness of the line in the v direction.  Input is 
- //     one floating-point value. 
- // 
- // SetAntialias -  
- //     Toggles line antialiasing.  Input is a BOOL. 
- //     TRUE  = Antialiasing on. 
- //     FALSE = Antialiasing off. 
- // 
- // SetGLLines -  
- //     Toggles non-antialiased OpenGL line emulation.  Input is a BOOL. 
- //     TRUE  = OpenGL line emulation on. 
- //     FALSE = OpenGL line emulation off. 
- // 
- // OpenGL line:     Regular line:   
- //   *\                *\ 
- //   | \              /  \ 
- //   |  \            *\   \ 
- //   *\  \             \   \ 
- //     \  \             \   \ 
- //      \  *             \   * 
- //       \ |              \ / 
- //        \|               * 
- //         * 
- // 
- // OnLostDevice, OnResetDevice - 
- //    Call OnLostDevice() on this object before calling Reset() on the 
- //    device, so that this object can release any stateblocks and video 
- //    memory resources.  After Reset(), the call OnResetDevice(). 
- /////////////////////////////////////////////////////////////////////////// 
-   
-   
- typedef interface ID3DXLine ID3DXLine; 
- typedef interface ID3DXLine *LPD3DXLINE; 
-   
-   
- // {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} 
- DEFINE_GUID(IID_ID3DXLine,  
- 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DXLine 
-   
- DECLARE_INTERFACE_(ID3DXLine, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DXLine 
-     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
-   
-     STDMETHOD(Begin)(THIS) PURE; 
-   
-     STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, 
-         DWORD dwVertexListCount, D3DCOLOR Color) PURE; 
-   
-     STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, 
-         DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform,  
-         D3DCOLOR Color) PURE; 
-   
-     STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; 
-     STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 
-   
-     STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; 
-     STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 
-   
-     STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; 
-     STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 
-   
-     STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; 
-     STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; 
-   
-     STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; 
-     STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; 
-   
-     STDMETHOD(End)(THIS) PURE; 
-   
-     STDMETHOD(OnLostDevice)(THIS) PURE; 
-     STDMETHOD(OnResetDevice)(THIS) PURE; 
- }; 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
-   
- HRESULT WINAPI 
-     D3DXCreateLine( 
-         LPDIRECT3DDEVICE9   pDevice, 
-         LPD3DXLINE*         ppLine); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
- #endif //__D3DX9CORE_H__ 
-   
-