- /*==========================================================================; 
-  * 
-  *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
-  * 
-  *  File:       d3d9types.h 
-  *  Content:    Direct3D capabilities include file 
-  * 
-  ***************************************************************************/ 
-   
- #ifndef _d3d9TYPES_H_ 
- #define _d3d9TYPES_H_ 
-   
- #ifndef DIRECT3D_VERSION 
- #define DIRECT3D_VERSION         0x0900 
- #endif  //DIRECT3D_VERSION 
-   
- // include this file content only if compiling for DX9 interfaces 
- #if(DIRECT3D_VERSION >= 0x0900) 
-   
- #include <float.h> 
-   
- #if _MSC_VER >= 1200 
- #pragma warning(push) 
- #endif 
- #pragma warning(disable:4201) // anonymous unions warning 
- #if defined(_X86_) || defined(_IA64_) 
- #pragma pack(4) 
- #endif 
-   
- // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 
- #ifndef D3DCOLOR_DEFINED 
- typedef DWORD D3DCOLOR; 
- #define D3DCOLOR_DEFINED 
- #endif 
-   
- // maps unsigned 8 bits/channel to D3DCOLOR 
- #define D3DCOLOR_ARGB(a,r,g,b) \ 
-     ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 
- #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 
- #define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b) 
-   
- #define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v) 
- #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 
-   
- // maps floating point channels (0.f to 1.f range) to D3DCOLOR 
- #define D3DCOLOR_COLORVALUE(r,g,b,a) \ 
-     D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 
-   
-   
- #ifndef D3DVECTOR_DEFINED 
- typedef struct _D3DVECTOR { 
-     float x; 
-     float y; 
-     float z; 
- } D3DVECTOR; 
- #define D3DVECTOR_DEFINED 
- #endif 
-   
- #ifndef D3DCOLORVALUE_DEFINED 
- typedef struct _D3DCOLORVALUE { 
-     float r; 
-     float g; 
-     float b; 
-     float a; 
- } D3DCOLORVALUE; 
- #define D3DCOLORVALUE_DEFINED 
- #endif 
-   
- #ifndef D3DRECT_DEFINED 
- typedef struct _D3DRECT { 
-     LONG x1; 
-     LONG y1; 
-     LONG x2; 
-     LONG y2; 
- } D3DRECT; 
- #define D3DRECT_DEFINED 
- #endif 
-   
- #ifndef D3DMATRIX_DEFINED 
- typedef struct _D3DMATRIX { 
-     union { 
-         struct { 
-             float        _11, _12, _13, _14; 
-             float        _21, _22, _23, _24; 
-             float        _31, _32, _33, _34; 
-             float        _41, _42, _43, _44; 
-   
-         }; 
-         float m[4][4]; 
-     }; 
- } D3DMATRIX; 
- #define D3DMATRIX_DEFINED 
- #endif 
-   
- typedef struct _D3DVIEWPORT9 { 
-     DWORD       X; 
-     DWORD       Y;            /* Viewport Top left */ 
-     DWORD       Width; 
-     DWORD       Height;       /* Viewport Dimensions */ 
-     float       MinZ;         /* Min/max of clip Volume */ 
-     float       MaxZ; 
- } D3DVIEWPORT9; 
-   
- /* 
-  * Values for clip fields. 
-  */ 
-   
- // Max number of user clipping planes, supported in D3D. 
- #define D3DMAXUSERCLIPPLANES 32 
-   
- // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE 
- // 
- #define D3DCLIPPLANE0 (1 << 0) 
- #define D3DCLIPPLANE1 (1 << 1) 
- #define D3DCLIPPLANE2 (1 << 2) 
- #define D3DCLIPPLANE3 (1 << 3) 
- #define D3DCLIPPLANE4 (1 << 4) 
- #define D3DCLIPPLANE5 (1 << 5) 
-   
- // The following bits are used in the ClipUnion and ClipIntersection 
- // members of the D3DCLIPSTATUS9 
- // 
-   
- #define D3DCS_LEFT        0x00000001L 
- #define D3DCS_RIGHT       0x00000002L 
- #define D3DCS_TOP         0x00000004L 
- #define D3DCS_BOTTOM      0x00000008L 
- #define D3DCS_FRONT       0x00000010L 
- #define D3DCS_BACK        0x00000020L 
- #define D3DCS_PLANE0      0x00000040L 
- #define D3DCS_PLANE1      0x00000080L 
- #define D3DCS_PLANE2      0x00000100L 
- #define D3DCS_PLANE3      0x00000200L 
- #define D3DCS_PLANE4      0x00000400L 
- #define D3DCS_PLANE5      0x00000800L 
-   
- #define D3DCS_ALL (D3DCS_LEFT   | \ 
-                    D3DCS_RIGHT  | \ 
-                    D3DCS_TOP    | \ 
-                    D3DCS_BOTTOM | \ 
-                    D3DCS_FRONT  | \ 
-                    D3DCS_BACK   | \ 
-                    D3DCS_PLANE0 | \ 
-                    D3DCS_PLANE1 | \ 
-                    D3DCS_PLANE2 | \ 
-                    D3DCS_PLANE3 | \ 
-                    D3DCS_PLANE4 | \ 
-                    D3DCS_PLANE5) 
-   
- typedef struct _D3DCLIPSTATUS9 { 
-     DWORD ClipUnion; 
-     DWORD ClipIntersection; 
- } D3DCLIPSTATUS9; 
-   
- typedef struct _D3DMATERIAL9 { 
-     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */ 
-     D3DCOLORVALUE   Ambient;        /* Ambient color RGB */ 
-     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */ 
-     D3DCOLORVALUE   Emissive;       /* Emissive color RGB */ 
-     float           Power;          /* Sharpness if specular highlight */ 
- } D3DMATERIAL9; 
-   
- typedef enum _D3DLIGHTTYPE { 
-     D3DLIGHT_POINT          = 1, 
-     D3DLIGHT_SPOT           = 2, 
-     D3DLIGHT_DIRECTIONAL    = 3, 
-     D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DLIGHTTYPE; 
-   
- typedef struct _D3DLIGHT9 { 
-     D3DLIGHTTYPE    Type;            /* Type of light source */ 
-     D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */ 
-     D3DCOLORVALUE   Specular;        /* Specular color of light */ 
-     D3DCOLORVALUE   Ambient;         /* Ambient color of light */ 
-     D3DVECTOR       Position;         /* Position in world space */ 
-     D3DVECTOR       Direction;        /* Direction in world space */ 
-     float           Range;            /* Cutoff range */ 
-     float           Falloff;          /* Falloff */ 
-     float           Attenuation0;     /* Constant attenuation */ 
-     float           Attenuation1;     /* Linear attenuation */ 
-     float           Attenuation2;     /* Quadratic attenuation */ 
-     float           Theta;            /* Inner angle of spotlight cone */ 
-     float           Phi;              /* Outer angle of spotlight cone */ 
- } D3DLIGHT9; 
-   
- /* 
-  * Options for clearing 
-  */ 
- #define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */ 
- #define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */ 
- #define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */ 
-   
- /* 
-  * The following defines the rendering states 
-  */ 
-   
- typedef enum _D3DSHADEMODE { 
-     D3DSHADE_FLAT               = 1, 
-     D3DSHADE_GOURAUD            = 2, 
-     D3DSHADE_PHONG              = 3, 
-     D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DSHADEMODE; 
-   
- typedef enum _D3DFILLMODE { 
-     D3DFILL_POINT               = 1, 
-     D3DFILL_WIREFRAME           = 2, 
-     D3DFILL_SOLID               = 3, 
-     D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DFILLMODE; 
-   
- typedef enum _D3DBLEND { 
-     D3DBLEND_ZERO               = 1, 
-     D3DBLEND_ONE                = 2, 
-     D3DBLEND_SRCCOLOR           = 3, 
-     D3DBLEND_INVSRCCOLOR        = 4, 
-     D3DBLEND_SRCALPHA           = 5, 
-     D3DBLEND_INVSRCALPHA        = 6, 
-     D3DBLEND_DESTALPHA          = 7, 
-     D3DBLEND_INVDESTALPHA       = 8, 
-     D3DBLEND_DESTCOLOR          = 9, 
-     D3DBLEND_INVDESTCOLOR       = 10, 
-     D3DBLEND_SRCALPHASAT        = 11, 
-     D3DBLEND_BOTHSRCALPHA       = 12, 
-     D3DBLEND_BOTHINVSRCALPHA    = 13, 
-     D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 
-     D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
-     D3DBLEND_SRCCOLOR2          = 16, 
-     D3DBLEND_INVSRCCOLOR2       = 17, 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-     D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DBLEND; 
-   
- typedef enum _D3DBLENDOP { 
-     D3DBLENDOP_ADD              = 1, 
-     D3DBLENDOP_SUBTRACT         = 2, 
-     D3DBLENDOP_REVSUBTRACT      = 3, 
-     D3DBLENDOP_MIN              = 4, 
-     D3DBLENDOP_MAX              = 5, 
-     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DBLENDOP; 
-   
- typedef enum _D3DTEXTUREADDRESS { 
-     D3DTADDRESS_WRAP            = 1, 
-     D3DTADDRESS_MIRROR          = 2, 
-     D3DTADDRESS_CLAMP           = 3, 
-     D3DTADDRESS_BORDER          = 4, 
-     D3DTADDRESS_MIRRORONCE      = 5, 
-     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DTEXTUREADDRESS; 
-   
- typedef enum _D3DCULL { 
-     D3DCULL_NONE                = 1, 
-     D3DCULL_CW                  = 2, 
-     D3DCULL_CCW                 = 3, 
-     D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DCULL; 
-   
- typedef enum _D3DCMPFUNC { 
-     D3DCMP_NEVER                = 1, 
-     D3DCMP_LESS                 = 2, 
-     D3DCMP_EQUAL                = 3, 
-     D3DCMP_LESSEQUAL            = 4, 
-     D3DCMP_GREATER              = 5, 
-     D3DCMP_NOTEQUAL             = 6, 
-     D3DCMP_GREATEREQUAL         = 7, 
-     D3DCMP_ALWAYS               = 8, 
-     D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DCMPFUNC; 
-   
- typedef enum _D3DSTENCILOP { 
-     D3DSTENCILOP_KEEP           = 1, 
-     D3DSTENCILOP_ZERO           = 2, 
-     D3DSTENCILOP_REPLACE        = 3, 
-     D3DSTENCILOP_INCRSAT        = 4, 
-     D3DSTENCILOP_DECRSAT        = 5, 
-     D3DSTENCILOP_INVERT         = 6, 
-     D3DSTENCILOP_INCR           = 7, 
-     D3DSTENCILOP_DECR           = 8, 
-     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DSTENCILOP; 
-   
- typedef enum _D3DFOGMODE { 
-     D3DFOG_NONE                 = 0, 
-     D3DFOG_EXP                  = 1, 
-     D3DFOG_EXP2                 = 2, 
-     D3DFOG_LINEAR               = 3, 
-     D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DFOGMODE; 
-   
- typedef enum _D3DZBUFFERTYPE { 
-     D3DZB_FALSE                 = 0, 
-     D3DZB_TRUE                  = 1, // Z buffering 
-     D3DZB_USEW                  = 2, // W buffering 
-     D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DZBUFFERTYPE; 
-   
- // Primitives supported by draw-primitive API 
- typedef enum _D3DPRIMITIVETYPE { 
-     D3DPT_POINTLIST             = 1, 
-     D3DPT_LINELIST              = 2, 
-     D3DPT_LINESTRIP             = 3, 
-     D3DPT_TRIANGLELIST          = 4, 
-     D3DPT_TRIANGLESTRIP         = 5, 
-     D3DPT_TRIANGLEFAN           = 6, 
-     D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DPRIMITIVETYPE; 
-   
- typedef enum _D3DTRANSFORMSTATETYPE { 
-     D3DTS_VIEW          = 2, 
-     D3DTS_PROJECTION    = 3, 
-     D3DTS_TEXTURE0      = 16, 
-     D3DTS_TEXTURE1      = 17, 
-     D3DTS_TEXTURE2      = 18, 
-     D3DTS_TEXTURE3      = 19, 
-     D3DTS_TEXTURE4      = 20, 
-     D3DTS_TEXTURE5      = 21, 
-     D3DTS_TEXTURE6      = 22, 
-     D3DTS_TEXTURE7      = 23, 
-     D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DTRANSFORMSTATETYPE; 
-   
- #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 
- #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0) 
- #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 
- #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 
- #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 
-   
- typedef enum _D3DRENDERSTATETYPE { 
-     D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ 
-     D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */ 
-     D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */ 
-     D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */ 
-     D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */ 
-     D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */ 
-     D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */ 
-     D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */ 
-     D3DRS_CULLMODE                  = 22,   /* D3DCULL */ 
-     D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */ 
-     D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */ 
-     D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */ 
-     D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */ 
-     D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */ 
-     D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */ 
-     D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */ 
-     D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */ 
-     D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */ 
-     D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */ 
-     D3DRS_FOGEND                    = 37,   /* Fog end      */ 
-     D3DRS_FOGDENSITY                = 38,   /* Fog density  */ 
-     D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */ 
-     D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */ 
-     D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */ 
-     D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */ 
-     D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */ 
-     D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 
-     D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */ 
-     D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */ 
-     D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */ 
-     D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */ 
-     D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */ 
-     D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */ 
-     D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */ 
-     D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */ 
-     D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */ 
-     D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */ 
-     D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */ 
-     D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */ 
-     D3DRS_CLIPPING                  = 136, 
-     D3DRS_LIGHTING                  = 137, 
-     D3DRS_AMBIENT                   = 139, 
-     D3DRS_FOGVERTEXMODE             = 140, 
-     D3DRS_COLORVERTEX               = 141, 
-     D3DRS_LOCALVIEWER               = 142, 
-     D3DRS_NORMALIZENORMALS          = 143, 
-     D3DRS_DIFFUSEMATERIALSOURCE     = 145, 
-     D3DRS_SPECULARMATERIALSOURCE    = 146, 
-     D3DRS_AMBIENTMATERIALSOURCE     = 147, 
-     D3DRS_EMISSIVEMATERIALSOURCE    = 148, 
-     D3DRS_VERTEXBLEND               = 151, 
-     D3DRS_CLIPPLANEENABLE           = 152, 
-     D3DRS_POINTSIZE                 = 154,   /* float point size */ 
-     D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */ 
-     D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */ 
-     D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */ 
-     D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */ 
-     D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */ 
-     D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */ 
-     D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer 
-     D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable 
-     D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation 
-     D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor 
-     D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */ 
-     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167, 
-     D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable 
-     D3DRS_TWEENFACTOR               = 170,   // float tween factor 
-     D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting 
-     D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) 
-     D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC 
-     D3DRS_SCISSORTESTENABLE         = 174, 
-     D3DRS_SLOPESCALEDEPTHBIAS       = 175, 
-     D3DRS_ANTIALIASEDLINEENABLE     = 176, 
-     D3DRS_MINTESSELLATIONLEVEL      = 178, 
-     D3DRS_MAXTESSELLATIONLEVEL      = 179, 
-     D3DRS_ADAPTIVETESS_X            = 180, 
-     D3DRS_ADAPTIVETESS_Y            = 181, 
-     D3DRS_ADAPTIVETESS_Z            = 182, 
-     D3DRS_ADAPTIVETESS_W            = 183, 
-     D3DRS_ENABLEADAPTIVETESSELLATION = 184, 
-     D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */ 
-     D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */ 
-     D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ 
-     D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ 
-     D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 
-     D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
-     D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
-     D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
-     D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ 
-     D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ 
-     D3DRS_DEPTHBIAS                 = 195, 
-     D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ 
-     D3DRS_WRAP9                     = 199, 
-     D3DRS_WRAP10                    = 200, 
-     D3DRS_WRAP11                    = 201, 
-     D3DRS_WRAP12                    = 202, 
-     D3DRS_WRAP13                    = 203, 
-     D3DRS_WRAP14                    = 204, 
-     D3DRS_WRAP15                    = 205, 
-     D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */ 
-     D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
-     D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
-     D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
-   
-   
-     D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DRENDERSTATETYPE; 
-   
- // Maximum number of simultaneous render targets D3D supports 
- #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 
-   
- // Values for material source 
- typedef enum _D3DMATERIALCOLORSOURCE 
- { 
-     D3DMCS_MATERIAL         = 0,            // Color from material is used 
-     D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used 
-     D3DMCS_COLOR2           = 2,            // Specular vertex color is used 
-     D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum 
- } D3DMATERIALCOLORSOURCE; 
-   
- // Bias to apply to the texture coordinate set to apply a wrap to. 
- #define D3DRENDERSTATE_WRAPBIAS                 128UL 
-   
- /* Flags to construct the WRAP render states */ 
- #define D3DWRAP_U   0x00000001L 
- #define D3DWRAP_V   0x00000002L 
- #define D3DWRAP_W   0x00000004L 
-   
- /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ 
- #define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U 
- #define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V 
- #define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W 
- #define D3DWRAPCOORD_3   0x00000008L 
-   
- /* Flags to construct D3DRS_COLORWRITEENABLE */ 
- #define D3DCOLORWRITEENABLE_RED     (1L<<0) 
- #define D3DCOLORWRITEENABLE_GREEN   (1L<<1) 
- #define D3DCOLORWRITEENABLE_BLUE    (1L<<2) 
- #define D3DCOLORWRITEENABLE_ALPHA   (1L<<3) 
-   
- /* 
-  * State enumerants for per-stage processing of fixed function pixel processing 
-  * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. 
-  */ 
- typedef enum _D3DTEXTURESTAGESTATETYPE 
- { 
-     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ 
-     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */ 
-     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */ 
-     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ 
-     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */ 
-     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */ 
-     D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */ 
-     D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */ 
-     D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */ 
-     D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */ 
-     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */ 
-     D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */ 
-     D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ 
-     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ 
-     D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */ 
-     D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */ 
-     D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ 
-     D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */ 
-   
-   
-     D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DTEXTURESTAGESTATETYPE; 
-   
- /* 
-  * State enumerants for per-sampler texture processing. 
-  */ 
- typedef enum _D3DSAMPLERSTATETYPE 
- { 
-     D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */ 
-     D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */ 
-     D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */ 
-     D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */ 
-     D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */ 
-     D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */ 
-     D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ 
-     D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */ 
-     D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ 
-     D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */ 
-     D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0, 
-                                    no correction required.) else correct for 
-                                    Gamma = 2.2 */ 
-     D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this 
-                                     indicates which element index to use.  Default = 0.  */ 
-     D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map. 
-                                     Only valid for D3DDMAPSAMPLER sampler  */ 
-     D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DSAMPLERSTATETYPE; 
-   
- /* Special sampler which is used in the tesselator */ 
- #define D3DDMAPSAMPLER 256 
-   
- // Samplers used in vertex shaders 
- #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 
- #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 
- #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 
- #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 
-   
- // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position 
- // and normal in the camera space) should be taken as texture coordinates 
- // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from 
- // 
- #define D3DTSS_TCI_PASSTHRU                             0x00000000 
- #define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000 
- #define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000 
- #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000 
- #define D3DTSS_TCI_SPHEREMAP                            0x00040000 
-   
- /* 
-  * Enumerations for COLOROP and ALPHAOP texture blending operations set in 
-  * texture processing stage controls in D3DTSS. 
-  */ 
- typedef enum _D3DTEXTUREOP 
- { 
-     // Control 
-     D3DTOP_DISABLE              = 1,      // disables stage 
-     D3DTOP_SELECTARG1           = 2,      // the default 
-     D3DTOP_SELECTARG2           = 3, 
-   
-     // Modulate 
-     D3DTOP_MODULATE             = 4,      // multiply args together 
-     D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit 
-     D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits 
-   
-     // Add 
-     D3DTOP_ADD                  =  7,   // add arguments together 
-     D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias 
-     D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit 
-     D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation 
-     D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product 
-                                         // Arg1 + Arg2 - Arg1*Arg2 
-                                         // = Arg1 + (1-Arg1)*Arg2 
-   
-     // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) 
-     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha 
-     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha 
-     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR 
-   
-     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) 
-     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha 
-     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color 
-   
-     // Specular mapping 
-     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use 
-     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB 
-                                             // COLOROP only 
-     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A 
-                                             // COLOROP only 
-     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB 
-                                             // COLOROP only 
-     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A 
-                                             // COLOROP only 
-   
-     // Bump mapping 
-     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation 
-     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel 
-   
-     // This can do either diffuse or specular bump mapping with correct input. 
-     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) 
-     // where each component has been scaled and offset to make it signed. 
-     // The result is replicated into all four (including alpha) channels. 
-     // This is a valid COLOROP only. 
-     D3DTOP_DOTPRODUCT3          = 24, 
-   
-     // Triadic ops 
-     D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2 
-     D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 
-   
-     D3DTOP_FORCE_DWORD = 0x7fffffff, 
- } D3DTEXTUREOP; 
-   
- /* 
-  * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending 
-  * operations set in texture processing stage controls in D3DRENDERSTATE. 
-  */ 
- #define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector 
- #define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only) 
- #define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write) 
- #define D3DTA_TEXTURE           0x00000002  // select texture color (read only) 
- #define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only) 
- #define D3DTA_SPECULAR          0x00000004  // select specular color (read only) 
- #define D3DTA_TEMP              0x00000005  // select temporary register color (read/write) 
- #define D3DTA_CONSTANT          0x00000006  // select texture stage constant 
- #define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier) 
- #define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier) 
-   
- // 
- // Values for D3DSAMP_***FILTER texture stage states 
- // 
- typedef enum _D3DTEXTUREFILTERTYPE 
- { 
-     D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only) 
-     D3DTEXF_POINT           = 1,    // nearest 
-     D3DTEXF_LINEAR          = 2,    // linear interpolation 
-     D3DTEXF_ANISOTROPIC     = 3,    // anisotropic 
-     D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent 
-     D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian 
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
-     D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-     D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum 
- } D3DTEXTUREFILTERTYPE; 
-   
- /* Bits for Flags in ProcessVertices call */ 
-   
- #define D3DPV_DONOTCOPYDATA     (1 << 0) 
-   
- //------------------------------------------------------------------- 
-   
- // Flexible vertex format bits 
- // 
- #define D3DFVF_RESERVED0        0x001 
- #define D3DFVF_POSITION_MASK    0x400E 
- #define D3DFVF_XYZ              0x002 
- #define D3DFVF_XYZRHW           0x004 
- #define D3DFVF_XYZB1            0x006 
- #define D3DFVF_XYZB2            0x008 
- #define D3DFVF_XYZB3            0x00a 
- #define D3DFVF_XYZB4            0x00c 
- #define D3DFVF_XYZB5            0x00e 
- #define D3DFVF_XYZW             0x4002 
-   
- #define D3DFVF_NORMAL           0x010 
- #define D3DFVF_PSIZE            0x020 
- #define D3DFVF_DIFFUSE          0x040 
- #define D3DFVF_SPECULAR         0x080 
-   
- #define D3DFVF_TEXCOUNT_MASK    0xf00 
- #define D3DFVF_TEXCOUNT_SHIFT   8 
- #define D3DFVF_TEX0             0x000 
- #define D3DFVF_TEX1             0x100 
- #define D3DFVF_TEX2             0x200 
- #define D3DFVF_TEX3             0x300 
- #define D3DFVF_TEX4             0x400 
- #define D3DFVF_TEX5             0x500 
- #define D3DFVF_TEX6             0x600 
- #define D3DFVF_TEX7             0x700 
- #define D3DFVF_TEX8             0x800 
-   
- #define D3DFVF_LASTBETA_UBYTE4   0x1000 
- #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 
-   
- #define D3DFVF_RESERVED2         0x6000  // 2 reserved bits 
-   
- //--------------------------------------------------------------------- 
- // Vertex Shaders 
- // 
-   
- // Vertex shader declaration 
-   
- // Vertex element semantics 
- // 
- typedef enum _D3DDECLUSAGE 
- { 
-     D3DDECLUSAGE_POSITION = 0, 
-     D3DDECLUSAGE_BLENDWEIGHT,   // 1 
-     D3DDECLUSAGE_BLENDINDICES,  // 2 
-     D3DDECLUSAGE_NORMAL,        // 3 
-     D3DDECLUSAGE_PSIZE,         // 4 
-     D3DDECLUSAGE_TEXCOORD,      // 5 
-     D3DDECLUSAGE_TANGENT,       // 6 
-     D3DDECLUSAGE_BINORMAL,      // 7 
-     D3DDECLUSAGE_TESSFACTOR,    // 8 
-     D3DDECLUSAGE_POSITIONT,     // 9 
-     D3DDECLUSAGE_COLOR,         // 10 
-     D3DDECLUSAGE_FOG,           // 11 
-     D3DDECLUSAGE_DEPTH,         // 12 
-     D3DDECLUSAGE_SAMPLE,        // 13 
- } D3DDECLUSAGE; 
-   
- #define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE 
- #define MAXD3DDECLUSAGEINDEX    15 
- #define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element 
-   
- typedef enum _D3DDECLMETHOD 
- { 
-     D3DDECLMETHOD_DEFAULT = 0, 
-     D3DDECLMETHOD_PARTIALU, 
-     D3DDECLMETHOD_PARTIALV, 
-     D3DDECLMETHOD_CROSSUV,    // Normal 
-     D3DDECLMETHOD_UV, 
-     D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map 
-     D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map 
- } D3DDECLMETHOD; 
-   
- #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 
-   
- // Declarations for _Type fields 
- // 
- typedef enum _D3DDECLTYPE 
- { 
-     D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.) 
-     D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.) 
-     D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.) 
-     D3DDECLTYPE_FLOAT4    =  3,  // 4D float 
-     D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range 
-                                  // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) 
-     D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte 
-     D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.) 
-     D3DDECLTYPE_SHORT4    =  7,  // 4D signed short 
-   
- // The following types are valid only with vertex shaders >= 2.0 
-   
-   
-     D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0 
-     D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) 
-     D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) 
-     D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) 
-     D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) 
-     D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) 
-     D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) 
-     D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1) 
-     D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values 
-     D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused. 
- } D3DDECLTYPE; 
-   
- #define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED 
-   
- typedef struct _D3DVERTEXELEMENT9 
- { 
-     WORD    Stream;     // Stream index 
-     WORD    Offset;     // Offset in the stream in bytes 
-     BYTE    Type;       // Data type 
-     BYTE    Method;     // Processing method 
-     BYTE    Usage;      // Semantics 
-     BYTE    UsageIndex; // Semantic index 
- } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 
-   
- // This is used to initialize the last vertex element in a vertex declaration 
- // array 
- // 
- #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 
-   
- // Maximum supported number of texture coordinate sets 
- #define D3DDP_MAXTEXCOORD   8 
-   
- //--------------------------------------------------------------------- 
- // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter 
- //--------------------------------------------------------------------- 
- #define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30) 
- #define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) 
-   
-   
-   
- //--------------------------------------------------------------------- 
- // 
- // The internal format of Pixel Shader (PS) & Vertex Shader (VS) 
- // Instruction Tokens is defined in the Direct3D Device Driver Kit 
- // 
- //--------------------------------------------------------------------- 
-   
- // 
- // Instruction Token Bit Definitions 
- // 
- #define D3DSI_OPCODE_MASK       0x0000FFFF 
-   
- #define D3DSI_INSTLENGTH_MASK   0x0F000000 
- #define D3DSI_INSTLENGTH_SHIFT  24 
-   
- typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE 
- { 
-     D3DSIO_NOP          = 0, 
-     D3DSIO_MOV          , 
-     D3DSIO_ADD          , 
-     D3DSIO_SUB          , 
-     D3DSIO_MAD          , 
-     D3DSIO_MUL          , 
-     D3DSIO_RCP          , 
-     D3DSIO_RSQ          , 
-     D3DSIO_DP3          , 
-     D3DSIO_DP4          , 
-     D3DSIO_MIN          , 
-     D3DSIO_MAX          , 
-     D3DSIO_SLT          , 
-     D3DSIO_SGE          , 
-     D3DSIO_EXP          , 
-     D3DSIO_LOG          , 
-     D3DSIO_LIT          , 
-     D3DSIO_DST          , 
-     D3DSIO_LRP          , 
-     D3DSIO_FRC          , 
-     D3DSIO_M4x4         , 
-     D3DSIO_M4x3         , 
-     D3DSIO_M3x4         , 
-     D3DSIO_M3x3         , 
-     D3DSIO_M3x2         , 
-     D3DSIO_CALL         , 
-     D3DSIO_CALLNZ       , 
-     D3DSIO_LOOP         , 
-     D3DSIO_RET          , 
-     D3DSIO_ENDLOOP      , 
-     D3DSIO_LABEL        , 
-     D3DSIO_DCL          , 
-     D3DSIO_POW          , 
-     D3DSIO_CRS          , 
-     D3DSIO_SGN          , 
-     D3DSIO_ABS          , 
-     D3DSIO_NRM          , 
-     D3DSIO_SINCOS       , 
-     D3DSIO_REP          , 
-     D3DSIO_ENDREP       , 
-     D3DSIO_IF           , 
-     D3DSIO_IFC          , 
-     D3DSIO_ELSE         , 
-     D3DSIO_ENDIF        , 
-     D3DSIO_BREAK        , 
-     D3DSIO_BREAKC       , 
-     D3DSIO_MOVA         , 
-     D3DSIO_DEFB         , 
-     D3DSIO_DEFI         , 
-   
-     D3DSIO_TEXCOORD     = 64, 
-     D3DSIO_TEXKILL      , 
-     D3DSIO_TEX          , 
-     D3DSIO_TEXBEM       , 
-     D3DSIO_TEXBEML      , 
-     D3DSIO_TEXREG2AR    , 
-     D3DSIO_TEXREG2GB    , 
-     D3DSIO_TEXM3x2PAD   , 
-     D3DSIO_TEXM3x2TEX   , 
-     D3DSIO_TEXM3x3PAD   , 
-     D3DSIO_TEXM3x3TEX   , 
-     D3DSIO_RESERVED0    , 
-     D3DSIO_TEXM3x3SPEC  , 
-     D3DSIO_TEXM3x3VSPEC , 
-     D3DSIO_EXPP         , 
-     D3DSIO_LOGP         , 
-     D3DSIO_CND          , 
-     D3DSIO_DEF          , 
-     D3DSIO_TEXREG2RGB   , 
-     D3DSIO_TEXDP3TEX    , 
-     D3DSIO_TEXM3x2DEPTH , 
-     D3DSIO_TEXDP3       , 
-     D3DSIO_TEXM3x3      , 
-     D3DSIO_TEXDEPTH     , 
-     D3DSIO_CMP          , 
-     D3DSIO_BEM          , 
-     D3DSIO_DP2ADD       , 
-     D3DSIO_DSX          , 
-     D3DSIO_DSY          , 
-     D3DSIO_TEXLDD       , 
-     D3DSIO_SETP         , 
-     D3DSIO_TEXLDL       , 
-     D3DSIO_BREAKP       , 
-   
-     D3DSIO_PHASE        = 0xFFFD, 
-     D3DSIO_COMMENT      = 0xFFFE, 
-     D3DSIO_END          = 0xFFFF, 
-   
-     D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum 
- } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 
-   
- //--------------------------------------------------------------------- 
- // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 
- // 
- #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f 
- #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 
-   
- //--------------------------------------------------------------------- 
- // Co-Issue Instruction Modifier - if set then this instruction is to be 
- // issued in parallel with the previous instruction(s) for which this bit 
- // is not set. 
- // 
- #define D3DSI_COISSUE           0x40000000 
-   
- //--------------------------------------------------------------------- 
- // Opcode specific controls 
-   
- #define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000 
- #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 
-   
- // ps_2_0 texld controls 
- #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) 
- #define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) 
-   
- // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) 
- typedef enum _D3DSHADER_COMPARISON 
- { 
-                          // < = > 
-     D3DSPC_RESERVED0= 0, // 0 0 0 
-     D3DSPC_GT       = 1, // 0 0 1 
-     D3DSPC_EQ       = 2, // 0 1 0 
-     D3DSPC_GE       = 3, // 0 1 1 
-     D3DSPC_LT       = 4, // 1 0 0 
-     D3DSPC_NE       = 5, // 1 0 1 
-     D3DSPC_LE       = 6, // 1 1 0 
-     D3DSPC_RESERVED1= 7  // 1 1 1 
- } D3DSHADER_COMPARISON; 
-   
- // Comparison is part of instruction opcode token: 
- #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT 
- #define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT) 
-   
- //--------------------------------------------------------------------- 
- // Predication flags on instruction token 
- #define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28) 
-   
- //--------------------------------------------------------------------- 
- // DCL Info Token Controls 
-   
- // For dcl info tokens requiring a semantic (usage + index) 
- #define D3DSP_DCL_USAGE_SHIFT 0 
- #define D3DSP_DCL_USAGE_MASK  0x0000000f 
-   
- #define D3DSP_DCL_USAGEINDEX_SHIFT 16 
- #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000 
-   
- // DCL pixel shader sampler info token. 
- #define D3DSP_TEXTURETYPE_SHIFT 27 
- #define D3DSP_TEXTURETYPE_MASK  0x78000000 
-   
- typedef enum _D3DSAMPLER_TEXTURE_TYPE 
- { 
-     D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value 
-     D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) 
-     D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) 
-     D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) 
-     D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum 
- } D3DSAMPLER_TEXTURE_TYPE; 
-   
- //--------------------------------------------------------------------- 
- // Parameter Token Bit Definitions 
- // 
- #define D3DSP_REGNUM_MASK       0x000007FF 
-   
- // destination parameter write mask 
- #define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red) 
- #define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green) 
- #define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue) 
- #define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha) 
- #define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components 
-   
- // destination parameter modifiers 
- #define D3DSP_DSTMOD_SHIFT      20 
- #define D3DSP_DSTMOD_MASK       0x00F00000 
-   
- // Bit masks for destination parameter modifiers 
- #define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop 
- #define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range 
- #define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint 
- #define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: 
-                                                                 //      When the pixel center is not covered, sample 
-                                                                 //      attribute or compute gradients/LOD 
-                                                                 //      using multisample "centroid" location. 
-                                                                 //      "Centroid" is some location within the covered 
-                                                                 //      region of the pixel. 
-   
- // destination parameter  
- #define D3DSP_DSTSHIFT_SHIFT    24 
- #define D3DSP_DSTSHIFT_MASK     0x0F000000 
-   
- // destination/source parameter register type 
- #define D3DSP_REGTYPE_SHIFT     28 
- #define D3DSP_REGTYPE_SHIFT2    8 
- #define D3DSP_REGTYPE_MASK      0x70000000 
- #define D3DSP_REGTYPE_MASK2     0x00001800 
-   
- typedef enum _D3DSHADER_PARAM_REGISTER_TYPE 
- { 
-     D3DSPR_TEMP           =  0, // Temporary Register File 
-     D3DSPR_INPUT          =  1, // Input Register File 
-     D3DSPR_CONST          =  2, // Constant Register File 
-     D3DSPR_ADDR           =  3, // Address Register (VS) 
-     D3DSPR_TEXTURE        =  3, // Texture Register File (PS) 
-     D3DSPR_RASTOUT        =  4, // Rasterizer Register File 
-     D3DSPR_ATTROUT        =  5, // Attribute Output Register File 
-     D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File 
-     D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+ 
-     D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File 
-     D3DSPR_COLOROUT       =  8, // Color Output Register File 
-     D3DSPR_DEPTHOUT       =  9, // Depth Output Register File 
-     D3DSPR_SAMPLER        = 10, // Sampler State Register File 
-     D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095 
-     D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143 
-     D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191 
-     D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file 
-     D3DSPR_LOOP           = 15, // Loop counter register file 
-     D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file 
-     D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers. 
-     D3DSPR_LABEL          = 18, // Label 
-     D3DSPR_PREDICATE      = 19, // Predicate register 
-     D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum 
- } D3DSHADER_PARAM_REGISTER_TYPE; 
-   
- // The miscellaneous register file (D3DSPR_MISCTYPES) 
- // contains register types for which there is only ever one 
- // register (i.e. the register # is not needed). 
- // Rather than use up additional register types for such 
- // registers, they are defined 
- // as particular offsets into the misc. register file: 
- typedef enum _D3DSHADER_MISCTYPE_OFFSETS 
- { 
-     D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS) 
-     D3DSMO_FACE   = 1, // Floating point primitive area (PS) 
- } D3DSHADER_MISCTYPE_OFFSETS; 
-   
- // Register offsets in the Rasterizer Register File 
- // 
- typedef enum _D3DVS_RASTOUT_OFFSETS 
- { 
-     D3DSRO_POSITION = 0, 
-     D3DSRO_FOG, 
-     D3DSRO_POINT_SIZE, 
-     D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum 
- } D3DVS_RASTOUT_OFFSETS; 
-   
- // Source operand addressing modes 
-   
- #define D3DVS_ADDRESSMODE_SHIFT 13 
- #define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT) 
-   
- typedef enum _D3DVS_ADDRESSMODE_TYPE 
- { 
-     D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT), 
-     D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT), 
-     D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
- } D3DVS_ADDRESSMODE_TYPE; 
-   
- #define D3DSHADER_ADDRESSMODE_SHIFT 13 
- #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT) 
-   
- typedef enum _D3DSHADER_ADDRESSMODE_TYPE 
- { 
-     D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT), 
-     D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT), 
-     D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
- } D3DSHADER_ADDRESSMODE_TYPE; 
-   
- // Source operand swizzle definitions 
- // 
- #define D3DVS_SWIZZLE_SHIFT     16 
- #define D3DVS_SWIZZLE_MASK      0x00FF0000 
-   
- // The following bits define where to take component X from: 
-   
- #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT) 
- #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT) 
- #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT) 
- #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT) 
-   
- // The following bits define where to take component Y from: 
-   
- #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 
- #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 
- #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 
- #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 
-   
- // The following bits define where to take component Z from: 
-   
- #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 
- #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 
- #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 
- #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 
-   
- // The following bits define where to take component W from: 
-   
- #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 
- #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 
- #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 
- #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 
-   
- // Value when there is no swizzle (X is taken from X, Y is taken from Y, 
- // Z is taken from Z, W is taken from W 
- // 
- #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 
-   
- // source parameter swizzle 
- #define D3DSP_SWIZZLE_SHIFT     16 
- #define D3DSP_SWIZZLE_MASK      0x00FF0000 
-   
- #define D3DSP_NOSWIZZLE \ 
-     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
-       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
-       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
-       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 
-   
- // pixel-shader swizzle ops 
- #define D3DSP_REPLICATERED \ 
-     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
-       (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
-       (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
-       (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 
-   
- #define D3DSP_REPLICATEGREEN \ 
-     ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
-       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
-       (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
-       (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 
-   
- #define D3DSP_REPLICATEBLUE \ 
-     ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
-       (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
-       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
-       (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 
-   
- #define D3DSP_REPLICATEALPHA \ 
-     ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
-       (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
-       (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
-       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 
-   
- // source parameter modifiers 
- #define D3DSP_SRCMOD_SHIFT      24 
- #define D3DSP_SRCMOD_MASK       0x0F000000 
-   
- typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE 
- { 
-     D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop 
-     D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate 
-     D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias 
-     D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate 
-     D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign 
-     D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate 
-     D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement 
-     D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2 
-     D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate 
-     D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component 
-     D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component 
-     D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs() 
-     D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs() 
-     D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" 
-     D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum 
- } D3DSHADER_PARAM_SRCMOD_TYPE; 
-   
- // pixel shader version token 
- #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) 
-   
- // vertex shader version token 
- #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) 
-   
- // extract major/minor from version cap 
- #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) 
- #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) 
-   
- // destination/source parameter register type 
- #define D3DSI_COMMENTSIZE_SHIFT     16 
- #define D3DSI_COMMENTSIZE_MASK      0x7FFF0000 
- #define D3DSHADER_COMMENT(_DWordSize) \ 
-     ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) 
-   
- // pixel/vertex shader end token 
- #define D3DPS_END()  0x0000FFFF 
- #define D3DVS_END()  0x0000FFFF 
-   
-   
- //--------------------------------------------------------------------- 
-   
- // High order surfaces 
- // 
- typedef enum _D3DBASISTYPE 
- { 
-    D3DBASIS_BEZIER      = 0, 
-    D3DBASIS_BSPLINE     = 1, 
-    D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ 
-    D3DBASIS_FORCE_DWORD = 0x7fffffff, 
- } D3DBASISTYPE; 
-   
- typedef enum _D3DDEGREETYPE 
- { 
-    D3DDEGREE_LINEAR      = 1, 
-    D3DDEGREE_QUADRATIC   = 2, 
-    D3DDEGREE_CUBIC       = 3, 
-    D3DDEGREE_QUINTIC     = 5, 
-    D3DDEGREE_FORCE_DWORD = 0x7fffffff, 
- } D3DDEGREETYPE; 
-   
- typedef enum _D3DPATCHEDGESTYLE 
- { 
-    D3DPATCHEDGE_DISCRETE    = 0, 
-    D3DPATCHEDGE_CONTINUOUS  = 1, 
-    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 
- } D3DPATCHEDGESTYLE; 
-   
- typedef enum _D3DSTATEBLOCKTYPE 
- { 
-     D3DSBT_ALL           = 1, // capture all state 
-     D3DSBT_PIXELSTATE    = 2, // capture pixel state 
-     D3DSBT_VERTEXSTATE   = 3, // capture vertex state 
-     D3DSBT_FORCE_DWORD   = 0x7fffffff, 
- } D3DSTATEBLOCKTYPE; 
-   
- // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. 
- // 
- typedef enum _D3DVERTEXBLENDFLAGS 
- { 
-     D3DVBF_DISABLE  = 0,     // Disable vertex blending 
-     D3DVBF_1WEIGHTS = 1,     // 2 matrix blending 
-     D3DVBF_2WEIGHTS = 2,     // 3 matrix blending 
-     D3DVBF_3WEIGHTS = 3,     // 4 matrix blending 
-     D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR 
-     D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0 
-     D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
- } D3DVERTEXBLENDFLAGS; 
-   
- typedef enum _D3DTEXTURETRANSFORMFLAGS { 
-     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly 
-     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords 
-     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords 
-     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords 
-     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords 
-     D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element 
-     D3DTTFF_FORCE_DWORD     = 0x7fffffff, 
- } D3DTEXTURETRANSFORMFLAGS; 
-   
- // Macros to set texture coordinate format bits in the FVF id 
-   
- #define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values 
- #define D3DFVF_TEXTUREFORMAT1 3         // One floating point value 
- #define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values 
- #define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values 
-   
- #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 
- #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 
- #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 
- #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 
-   
-   
- //--------------------------------------------------------------------- 
-   
- /* Direct3D9 Device types */ 
- typedef enum _D3DDEVTYPE 
- { 
-     D3DDEVTYPE_HAL         = 1, 
-     D3DDEVTYPE_REF         = 2, 
-     D3DDEVTYPE_SW          = 3, 
-   
-     D3DDEVTYPE_NULLREF     = 4, 
-   
-     D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff 
- } D3DDEVTYPE; 
-   
- /* Multi-Sample buffer types */ 
- typedef enum _D3DMULTISAMPLE_TYPE 
- { 
-     D3DMULTISAMPLE_NONE            =  0, 
-     D3DMULTISAMPLE_NONMASKABLE     =  1, 
-     D3DMULTISAMPLE_2_SAMPLES       =  2, 
-     D3DMULTISAMPLE_3_SAMPLES       =  3, 
-     D3DMULTISAMPLE_4_SAMPLES       =  4, 
-     D3DMULTISAMPLE_5_SAMPLES       =  5, 
-     D3DMULTISAMPLE_6_SAMPLES       =  6, 
-     D3DMULTISAMPLE_7_SAMPLES       =  7, 
-     D3DMULTISAMPLE_8_SAMPLES       =  8, 
-     D3DMULTISAMPLE_9_SAMPLES       =  9, 
-     D3DMULTISAMPLE_10_SAMPLES      = 10, 
-     D3DMULTISAMPLE_11_SAMPLES      = 11, 
-     D3DMULTISAMPLE_12_SAMPLES      = 12, 
-     D3DMULTISAMPLE_13_SAMPLES      = 13, 
-     D3DMULTISAMPLE_14_SAMPLES      = 14, 
-     D3DMULTISAMPLE_15_SAMPLES      = 15, 
-     D3DMULTISAMPLE_16_SAMPLES      = 16, 
-   
-     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff 
- } D3DMULTISAMPLE_TYPE; 
-   
- /* Formats 
-  * Most of these names have the following convention: 
-  *      A = Alpha 
-  *      R = Red 
-  *      G = Green 
-  *      B = Blue 
-  *      X = Unused Bits 
-  *      P = Palette 
-  *      L = Luminance 
-  *      U = dU coordinate for BumpMap 
-  *      V = dV coordinate for BumpMap 
-  *      S = Stencil 
-  *      D = Depth (e.g. Z or W buffer) 
-  *      C = Computed from other channels (typically on certain read operations) 
-  * 
-  *      Further, the order of the pieces are from MSB first; hence 
-  *      D3DFMT_A8L8 indicates that the high byte of this two byte 
-  *      format is alpha. 
-  * 
-  *      D3DFMT_D16_LOCKABLE indicates: 
-  *           - An integer 16-bit value. 
-  *           - An app-lockable surface. 
-  * 
-  *      D3DFMT_D32F_LOCKABLE indicates: 
-  *           - An IEEE 754 floating-point value. 
-  *           - An app-lockable surface. 
-  * 
-  *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: 
-  *          - no particular bit ordering per pixel, and 
-  *          - are not app lockable, and 
-  *          - the driver is allowed to consume more than the indicated 
-  *            number of bits per Depth channel (but not Stencil channel). 
-  */ 
- #ifndef MAKEFOURCC 
-     #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \ 
-                 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \ 
-                 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 
- #endif /* defined(MAKEFOURCC) */ 
-   
-   
- typedef enum _D3DFORMAT 
- { 
-     D3DFMT_UNKNOWN              =  0, 
-   
-     D3DFMT_R8G8B8               = 20, 
-     D3DFMT_A8R8G8B8             = 21, 
-     D3DFMT_X8R8G8B8             = 22, 
-     D3DFMT_R5G6B5               = 23, 
-     D3DFMT_X1R5G5B5             = 24, 
-     D3DFMT_A1R5G5B5             = 25, 
-     D3DFMT_A4R4G4B4             = 26, 
-     D3DFMT_R3G3B2               = 27, 
-     D3DFMT_A8                   = 28, 
-     D3DFMT_A8R3G3B2             = 29, 
-     D3DFMT_X4R4G4B4             = 30, 
-     D3DFMT_A2B10G10R10          = 31, 
-     D3DFMT_A8B8G8R8             = 32, 
-     D3DFMT_X8B8G8R8             = 33, 
-     D3DFMT_G16R16               = 34, 
-     D3DFMT_A2R10G10B10          = 35, 
-     D3DFMT_A16B16G16R16         = 36, 
-   
-     D3DFMT_A8P8                 = 40, 
-     D3DFMT_P8                   = 41, 
-   
-     D3DFMT_L8                   = 50, 
-     D3DFMT_A8L8                 = 51, 
-     D3DFMT_A4L4                 = 52, 
-   
-     D3DFMT_V8U8                 = 60, 
-     D3DFMT_L6V5U5               = 61, 
-     D3DFMT_X8L8V8U8             = 62, 
-     D3DFMT_Q8W8V8U8             = 63, 
-     D3DFMT_V16U16               = 64, 
-     D3DFMT_A2W10V10U10          = 67, 
-   
-     D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'), 
-     D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'), 
-     D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'), 
-     D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'), 
-     D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'), 
-     D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'), 
-     D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'), 
-     D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'), 
-     D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'), 
-   
-     D3DFMT_D16_LOCKABLE         = 70, 
-     D3DFMT_D32                  = 71, 
-     D3DFMT_D15S1                = 73, 
-     D3DFMT_D24S8                = 75, 
-     D3DFMT_D24X8                = 77, 
-     D3DFMT_D24X4S4              = 79, 
-     D3DFMT_D16                  = 80, 
-   
-     D3DFMT_D32F_LOCKABLE        = 82, 
-     D3DFMT_D24FS8               = 83, 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
-     /* Z-Stencil formats valid for CPU access */ 
-     D3DFMT_D32_LOCKABLE         = 84, 
-     D3DFMT_S8_LOCKABLE          = 85, 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
-   
-     D3DFMT_L16                  = 81, 
-   
-     D3DFMT_VERTEXDATA           =100, 
-     D3DFMT_INDEX16              =101, 
-     D3DFMT_INDEX32              =102, 
-   
-     D3DFMT_Q16W16V16U16         =110, 
-   
-     D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'), 
-   
-     // Floating point surface formats 
-   
-     // s10e5 formats (16-bits per channel) 
-     D3DFMT_R16F                 = 111, 
-     D3DFMT_G16R16F              = 112, 
-     D3DFMT_A16B16G16R16F        = 113, 
-   
-     // IEEE s23e8 formats (32-bits per channel) 
-     D3DFMT_R32F                 = 114, 
-     D3DFMT_G32R32F              = 115, 
-     D3DFMT_A32B32G32R32F        = 116, 
-   
-     D3DFMT_CxV8U8               = 117, 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
-     // Monochrome 1 bit per pixel format 
-     D3DFMT_A1                   = 118, 
-   
-     // 2.8 biased fixed point 
-     D3DFMT_A2B10G10R10_XR_BIAS  = 119, 
-   
-   
-     // Binary format indicating that the data has no inherent type 
-     D3DFMT_BINARYBUFFER         = 199, 
-      
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
-   
-     D3DFMT_FORCE_DWORD          =0x7fffffff 
- } D3DFORMAT; 
-   
- /* Display Modes */ 
- typedef struct _D3DDISPLAYMODE 
- { 
-     UINT            Width; 
-     UINT            Height; 
-     UINT            RefreshRate; 
-     D3DFORMAT       Format; 
- } D3DDISPLAYMODE; 
-   
- /* Creation Parameters */ 
- typedef struct _D3DDEVICE_CREATION_PARAMETERS 
- { 
-     UINT            AdapterOrdinal; 
-     D3DDEVTYPE      DeviceType; 
-     HWND            hFocusWindow; 
-     DWORD           BehaviorFlags; 
- } D3DDEVICE_CREATION_PARAMETERS; 
-   
-   
- /* SwapEffects */ 
- typedef enum _D3DSWAPEFFECT 
- { 
-     D3DSWAPEFFECT_DISCARD           = 1, 
-     D3DSWAPEFFECT_FLIP              = 2, 
-     D3DSWAPEFFECT_COPY              = 3, 
-     D3DSWAPEFFECT_OVERLAY           = 4, 
-     D3DSWAPEFFECT_FLIPEX            = 5, 
-   
-     D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff 
- } D3DSWAPEFFECT; 
-   
- /* Pool types */ 
- typedef enum _D3DPOOL { 
-     D3DPOOL_DEFAULT                 = 0, 
-     D3DPOOL_MANAGED                 = 1, 
-     D3DPOOL_SYSTEMMEM               = 2, 
-     D3DPOOL_SCRATCH                 = 3, 
-   
-     D3DPOOL_FORCE_DWORD             = 0x7fffffff 
- } D3DPOOL; 
-   
-   
- /* RefreshRate pre-defines */ 
- #define D3DPRESENT_RATE_DEFAULT         0x00000000 
-   
-   
- /* Resize Optional Parameters */ 
- typedef struct _D3DPRESENT_PARAMETERS_ 
- { 
-     UINT                BackBufferWidth; 
-     UINT                BackBufferHeight; 
-     D3DFORMAT           BackBufferFormat; 
-     UINT                BackBufferCount; 
-   
-     D3DMULTISAMPLE_TYPE MultiSampleType; 
-     DWORD               MultiSampleQuality; 
-   
-     D3DSWAPEFFECT       SwapEffect; 
-     HWND                hDeviceWindow; 
-     BOOL                Windowed; 
-     BOOL                EnableAutoDepthStencil; 
-     D3DFORMAT           AutoDepthStencilFormat; 
-     DWORD               Flags; 
-   
-     /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ 
-     UINT                FullScreen_RefreshRateInHz; 
-     UINT                PresentationInterval; 
- } D3DPRESENT_PARAMETERS; 
-   
- // Values for D3DPRESENT_PARAMETERS.Flags 
-   
- #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001 
- #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002 
- #define D3DPRESENTFLAG_DEVICECLIP               0x00000004 
- #define D3DPRESENTFLAG_VIDEO                    0x00000010 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DPRESENTFLAG_NOAUTOROTATE                    0x00000020 
- #define D3DPRESENTFLAG_UNPRUNEDMODE                    0x00000040 
- #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB              0x00000080 
- #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709             0x00000100 
- #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC             0x00000200 
- #define D3DPRESENTFLAG_RESTRICTED_CONTENT              0x00000400 
- #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
- /* Gamma Ramp: Same as DX7 */ 
-   
- typedef struct _D3DGAMMARAMP 
- { 
-     WORD                red  [256]; 
-     WORD                green[256]; 
-     WORD                blue [256]; 
- } D3DGAMMARAMP; 
-   
- /* Back buffer types */ 
- typedef enum _D3DBACKBUFFER_TYPE 
- { 
-     D3DBACKBUFFER_TYPE_MONO         = 0, 
-     D3DBACKBUFFER_TYPE_LEFT         = 1, 
-     D3DBACKBUFFER_TYPE_RIGHT        = 2, 
-   
-     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff 
- } D3DBACKBUFFER_TYPE; 
-   
-   
- /* Types */ 
- typedef enum _D3DRESOURCETYPE { 
-     D3DRTYPE_SURFACE                =  1, 
-     D3DRTYPE_VOLUME                 =  2, 
-     D3DRTYPE_TEXTURE                =  3, 
-     D3DRTYPE_VOLUMETEXTURE          =  4, 
-     D3DRTYPE_CUBETEXTURE            =  5, 
-     D3DRTYPE_VERTEXBUFFER           =  6, 
-     D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition 
-   
-   
-     D3DRTYPE_FORCE_DWORD            = 0x7fffffff 
- } D3DRESOURCETYPE; 
-   
- /* Usages */ 
- #define D3DUSAGE_RENDERTARGET       (0x00000001L) 
- #define D3DUSAGE_DEPTHSTENCIL       (0x00000002L) 
- #define D3DUSAGE_DYNAMIC            (0x00000200L) 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DUSAGE_NONSECURE          (0x00800000L) 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
- // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return 
- // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. 
- // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros 
- // will return true and false respectively for this code. 
- #define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L) 
- #define D3DUSAGE_DMAP               (0x00004000L) 
-   
- // The following usages are valid only for querying CheckDeviceFormat 
- #define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L) 
- #define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L) 
- #define D3DUSAGE_QUERY_FILTER                   (0x00020000L) 
- #define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L) 
- #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) 
- #define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L) 
- #define D3DUSAGE_QUERY_WRAPANDMIP                   (0x00200000L) 
-   
- /* Usages for Vertex/Index buffers */ 
- #define D3DUSAGE_WRITEONLY          (0x00000008L) 
- #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) 
- #define D3DUSAGE_DONOTCLIP          (0x00000020L) 
- #define D3DUSAGE_POINTS             (0x00000040L) 
- #define D3DUSAGE_RTPATCHES          (0x00000080L) 
- #define D3DUSAGE_NPATCHES           (0x00000100L) 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DUSAGE_TEXTAPI                         (0x10000000L) 
- #define D3DUSAGE_RESTRICTED_CONTENT              (0x00000800L) 
- #define D3DUSAGE_RESTRICT_SHARED_RESOURCE        (0x00002000L) 
- #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L)  
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
- /* CubeMap Face identifiers */ 
- typedef enum _D3DCUBEMAP_FACES 
- { 
-     D3DCUBEMAP_FACE_POSITIVE_X     = 0, 
-     D3DCUBEMAP_FACE_NEGATIVE_X     = 1, 
-     D3DCUBEMAP_FACE_POSITIVE_Y     = 2, 
-     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3, 
-     D3DCUBEMAP_FACE_POSITIVE_Z     = 4, 
-     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5, 
-   
-     D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff 
- } D3DCUBEMAP_FACES; 
-   
-   
- /* Lock flags */ 
-   
- #define D3DLOCK_READONLY           0x00000010L 
- #define D3DLOCK_DISCARD            0x00002000L 
- #define D3DLOCK_NOOVERWRITE        0x00001000L 
- #define D3DLOCK_NOSYSLOCK          0x00000800L 
- #define D3DLOCK_DONOTWAIT          0x00004000L                   
-   
- #define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L 
-   
-   
-   
-   
-   
-   
-   
- /* Vertex Buffer Description */ 
- typedef struct _D3DVERTEXBUFFER_DESC 
- { 
-     D3DFORMAT           Format; 
-     D3DRESOURCETYPE     Type; 
-     DWORD               Usage; 
-     D3DPOOL             Pool; 
-     UINT                Size; 
-   
-     DWORD               FVF; 
-   
- } D3DVERTEXBUFFER_DESC; 
-   
- /* Index Buffer Description */ 
- typedef struct _D3DINDEXBUFFER_DESC 
- { 
-     D3DFORMAT           Format; 
-     D3DRESOURCETYPE     Type; 
-     DWORD               Usage; 
-     D3DPOOL             Pool; 
-     UINT                Size; 
- } D3DINDEXBUFFER_DESC; 
-   
-   
- /* Surface Description */ 
- typedef struct _D3DSURFACE_DESC 
- { 
-     D3DFORMAT           Format; 
-     D3DRESOURCETYPE     Type; 
-     DWORD               Usage; 
-     D3DPOOL             Pool; 
-   
-     D3DMULTISAMPLE_TYPE MultiSampleType; 
-     DWORD               MultiSampleQuality; 
-     UINT                Width; 
-     UINT                Height; 
- } D3DSURFACE_DESC; 
-   
- typedef struct _D3DVOLUME_DESC 
- { 
-     D3DFORMAT           Format; 
-     D3DRESOURCETYPE     Type; 
-     DWORD               Usage; 
-     D3DPOOL             Pool; 
-   
-     UINT                Width; 
-     UINT                Height; 
-     UINT                Depth; 
- } D3DVOLUME_DESC; 
-   
- /* Structure for LockRect */ 
- typedef struct _D3DLOCKED_RECT 
- { 
-     INT                 Pitch; 
-     void*               pBits; 
- } D3DLOCKED_RECT; 
-   
- /* Structures for LockBox */ 
- typedef struct _D3DBOX 
- { 
-     UINT                Left; 
-     UINT                Top; 
-     UINT                Right; 
-     UINT                Bottom; 
-     UINT                Front; 
-     UINT                Back; 
- } D3DBOX; 
-   
- typedef struct _D3DLOCKED_BOX 
- { 
-     INT                 RowPitch; 
-     INT                 SlicePitch; 
-     void*               pBits; 
- } D3DLOCKED_BOX; 
-   
- /* Structures for LockRange */ 
- typedef struct _D3DRANGE 
- { 
-     UINT                Offset; 
-     UINT                Size; 
- } D3DRANGE; 
-   
- /* Structures for high order primitives */ 
- typedef struct _D3DRECTPATCH_INFO 
- { 
-     UINT                StartVertexOffsetWidth; 
-     UINT                StartVertexOffsetHeight; 
-     UINT                Width; 
-     UINT                Height; 
-     UINT                Stride; 
-     D3DBASISTYPE        Basis; 
-     D3DDEGREETYPE       Degree; 
- } D3DRECTPATCH_INFO; 
-   
- typedef struct _D3DTRIPATCH_INFO 
- { 
-     UINT                StartVertexOffset; 
-     UINT                NumVertices; 
-     D3DBASISTYPE        Basis; 
-     D3DDEGREETYPE       Degree; 
- } D3DTRIPATCH_INFO; 
-   
- /* Adapter Identifier */ 
-   
- #define MAX_DEVICE_IDENTIFIER_STRING        512 
- typedef struct _D3DADAPTER_IDENTIFIER9 
- { 
-     char            Driver[MAX_DEVICE_IDENTIFIER_STRING]; 
-     char            Description[MAX_DEVICE_IDENTIFIER_STRING]; 
-     char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */ 
-   
- #ifdef _WIN32 
-     LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */ 
- #else 
-     DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */ 
-     DWORD           DriverVersionHighPart; 
- #endif 
-   
-     DWORD           VendorId; 
-     DWORD           DeviceId; 
-     DWORD           SubSysId; 
-     DWORD           Revision; 
-   
-     GUID            DeviceIdentifier; 
-   
-     DWORD           WHQLLevel; 
-   
- } D3DADAPTER_IDENTIFIER9; 
-   
-   
- /* Raster Status structure returned by GetRasterStatus */ 
- typedef struct _D3DRASTER_STATUS 
- { 
-     BOOL            InVBlank; 
-     UINT            ScanLine; 
- } D3DRASTER_STATUS; 
-   
-   
-   
- /* Debug monitor tokens (DEBUG only) 
-   
-    Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as 
-    passing a token to the debug monitor.  For example, if, after passing 
-    D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values 
-    are passed in, the enabled/disabled state of the debug 
-    monitor will still persist. 
-   
-    The debug monitor defaults to enabled. 
-   
-    Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. 
- */ 
- typedef enum _D3DDEBUGMONITORTOKENS { 
-     D3DDMT_ENABLE            = 0,    // enable debug monitor 
-     D3DDMT_DISABLE           = 1,    // disable debug monitor 
-     D3DDMT_FORCE_DWORD     = 0x7fffffff, 
- } D3DDEBUGMONITORTOKENS; 
-   
- // Async feedback 
-   
- typedef enum _D3DQUERYTYPE { 
-     D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */ 
-     D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
-     D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-     D3DQUERYTYPE_MEMORYPRESSURE         = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
- #endif // !D3D_DISABLE_9EX 
- } D3DQUERYTYPE; 
-   
- // Flags field for Issue 
- #define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". 
- #define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. 
-   
-   
- // Flags field for GetData 
- #define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. 
-   
-   
- typedef struct _D3DRESOURCESTATS 
- { 
- // Data collected since last Present() 
-     BOOL    bThrashing;             /* indicates if thrashing */ 
-     DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */ 
-     DWORD   NumEvicts;              /* number of objects evicted */ 
-     DWORD   NumVidCreates;          /* number of objects created in video memory */ 
-     DWORD   LastPri;                /* priority of last object evicted */ 
-     DWORD   NumUsed;                /* number of objects set to the device */ 
-     DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */ 
- // Persistent data 
-     DWORD   WorkingSet;             /* number of objects in video memory */ 
-     DWORD   WorkingSetBytes;        /* number of bytes in video memory */ 
-     DWORD   TotalManaged;           /* total number of managed objects */ 
-     DWORD   TotalBytes;             /* total number of bytes of managed objects */ 
- } D3DRESOURCESTATS; 
-   
- #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 
-   
- typedef struct _D3DDEVINFO_RESOURCEMANAGER 
- { 
- #ifndef WOW64_ENUM_WORKAROUND 
-     D3DRESOURCESTATS    stats[D3DRTYPECOUNT]; 
- #else 
-     D3DRESOURCESTATS    stats[8]; 
- #endif 
- } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; 
-   
- typedef struct _D3DDEVINFO_D3DVERTEXSTATS 
- { 
-     DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */ 
-     DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */ 
- } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; 
-   
-   
- typedef struct _D3DDEVINFO_VCACHE { 
-     DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ 
-     DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */ 
-     DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */ 
-     DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/ 
- } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; 
-   
- typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS 
- { 
-     FLOAT VertexProcessingTimePercent; 
-     FLOAT PixelProcessingTimePercent; 
-     FLOAT OtherGPUProcessingTimePercent; 
-     FLOAT GPUIdleTimePercent; 
- } D3DDEVINFO_D3D9PIPELINETIMINGS; 
-   
- typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS 
- { 
-     FLOAT WaitingForGPUToUseApplicationResourceTimePercent; 
-     FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; 
-     FLOAT WaitingForGPUToStayWithinLatencyTimePercent; 
-     FLOAT WaitingForGPUExclusiveResourceTimePercent; 
-     FLOAT WaitingForGPUOtherTimePercent; 
- } D3DDEVINFO_D3D9INTERFACETIMINGS; 
-   
- typedef struct _D3DDEVINFO_D3D9STAGETIMINGS 
- { 
-     FLOAT MemoryProcessingPercent; 
-     FLOAT ComputationProcessingPercent; 
- } D3DDEVINFO_D3D9STAGETIMINGS; 
-   
- typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS 
- { 
-     FLOAT MaxBandwidthUtilized; 
-     FLOAT FrontEndUploadMemoryUtilizedPercent; 
-     FLOAT VertexRateUtilizedPercent; 
-     FLOAT TriangleSetupRateUtilizedPercent; 
-     FLOAT FillRateUtilizedPercent; 
- } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 
-   
- typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION 
- { 
-     FLOAT TextureCacheHitRate; // Percentage of cache hits 
-     FLOAT PostTransformVertexCacheHitRate; 
- } D3DDEVINFO_D3D9CACHEUTILIZATION; 
-   
- #if !defined(D3D_DISABLE_9EX) 
-   
- typedef struct _D3DMEMORYPRESSURE 
- { 
-     UINT64  BytesEvictedFromProcess; 
-     UINT64  SizeOfInefficientAllocation; 
-     DWORD   LevelOfEfficiency; 
- } D3DMEMORYPRESSURE; 
-   
- #endif 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- typedef enum _D3DCOMPOSERECTSOP{ 
-     D3DCOMPOSERECTS_COPY     = 1, 
-     D3DCOMPOSERECTS_OR       = 2, 
-     D3DCOMPOSERECTS_AND      = 3, 
-     D3DCOMPOSERECTS_NEG      = 4, 
-     D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */ 
- } D3DCOMPOSERECTSOP; 
-   
- typedef struct _D3DCOMPOSERECTDESC 
- { 
-     USHORT  X, Y;           // Top-left coordinates of a rect in the source surface 
-     USHORT  Width, Height;  // Dimensions of the rect 
- } D3DCOMPOSERECTDESC; 
-   
- typedef struct _D3DCOMPOSERECTDESTINATION 
- { 
-     USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC 
-     USHORT Reserved;        // For alignment 
-     SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface 
- } D3DCOMPOSERECTDESTINATION; 
-   
- #define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF 
- #define D3DCONVOLUTIONMONO_MAXWIDTH  7 
- #define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH 
- #define D3DFMT_A1_SURFACE_MAXWIDTH  8192 
- #define D3DFMT_A1_SURFACE_MAXHEIGHT 2048 
-   
-   
- typedef struct _D3DPRESENTSTATS { 
-     UINT PresentCount; 
-     UINT PresentRefreshCount; 
-     UINT SyncRefreshCount; 
-     LARGE_INTEGER SyncQPCTime; 
-     LARGE_INTEGER SyncGPUTime; 
- } D3DPRESENTSTATS; 
-   
- typedef enum D3DSCANLINEORDERING 
- { 
-     D3DSCANLINEORDERING_UNKNOWN                    = 0,  
-     D3DSCANLINEORDERING_PROGRESSIVE                = 1, 
-     D3DSCANLINEORDERING_INTERLACED                 = 2, 
- } D3DSCANLINEORDERING; 
-   
-   
- typedef struct D3DDISPLAYMODEEX 
- { 
-     UINT                    Size; 
-     UINT                    Width; 
-     UINT                    Height; 
-     UINT                    RefreshRate; 
-     D3DFORMAT               Format; 
-     D3DSCANLINEORDERING     ScanLineOrdering; 
- } D3DDISPLAYMODEEX; 
-   
- typedef struct D3DDISPLAYMODEFILTER 
- { 
-     UINT                    Size; 
-     D3DFORMAT               Format; 
-     D3DSCANLINEORDERING     ScanLineOrdering; 
- } D3DDISPLAYMODEFILTER; 
-   
-   
- typedef enum D3DDISPLAYROTATION 
- { 
-     D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.            
-     D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees. 
-     D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees. 
-     D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees. 
- } D3DDISPLAYROTATION; 
-   
- /* For use in ID3DResource9::SetPriority calls */ 
- #define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000 
- #define D3D9_RESOURCE_PRIORITY_LOW           0x50000000 
- #define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000 
- #define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000 
- #define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000 
-   
- #define D3D_OMAC_SIZE    16 
-   
- typedef struct _D3D_OMAC 
- { 
-     BYTE Omac[D3D_OMAC_SIZE]; 
- } D3D_OMAC; 
-   
- typedef enum _D3DAUTHENTICATEDCHANNELTYPE 
- { 
-     D3DAUTHENTICATEDCHANNEL_D3D9            = 1, 
-     D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, 
-     D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3, 
- } D3DAUTHENTICATEDCHANNELTYPE; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT 
- { 
-     GUID                               QueryType; 
-     HANDLE                             hChannel; 
-     UINT                               SequenceNumber; 
- } D3DAUTHENTICATEDCHANNEL_QUERY_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT 
- { 
-     D3D_OMAC                           omac;   
-     GUID                               QueryType; 
-     HANDLE                             hChannel; 
-     UINT                               SequenceNumber; 
-     HRESULT                            ReturnCode; 
- } D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; 
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION,  
- 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS 
- { 
-     union 
-     { 
-         struct 
-         { 
-             UINT ProtectionEnabled                       : 1;  
-             UINT OverlayOrFullscreenRequired             : 1; 
-             UINT Reserved                                : 30; 
-         }; 
-         UINT  Value; 
-     }; 
-   
- } D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE,  
- 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     D3DAUTHENTICATEDCHANNELTYPE ChannelType; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE,  
- 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     HANDLE   DeviceHandle; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION,  
- 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 
-   
-     HANDLE   DXVA2DecodeHandle; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     HANDLE   DXVA2DecodeHandle; 
-     HANDLE   CryptoSessionHandle; 
-     HANDLE   DeviceHandle; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT,  
- 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     UINT   NumRestrictedSharedResourceProcesses; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS,  
- 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 
-   
-     UINT     ProcessIndex; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; 
-   
- typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE 
- { 
-     PROCESSIDTYPE_UNKNOWN  = 0, 
-     PROCESSIDTYPE_DWM      = 1, 
-     PROCESSIDTYPE_HANDLE   = 2 
- } D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     UINT                                          ProcessIndex; 
-     D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; 
-     HANDLE                                        ProcessHandle; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT,  
- 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     UINT   NumUnrestrictedProtectedSharedResources; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT,  
- 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 
-   
-     HANDLE  DeviceHandle; 
-     HANDLE  CryptoSessionHandle;         
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     HANDLE  DeviceHandle; 
-     HANDLE  CryptoSessionHandle;         
-     UINT    NumOutputIDs; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID,  
- 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 
-   
-     HANDLE  DeviceHandle; 
-     HANDLE  CryptoSessionHandle;         
-     UINT    OutputIDIndex; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     HANDLE  DeviceHandle; 
-     HANDLE  CryptoSessionHandle;         
-     UINT    OutputIDIndex; 
-     UINT64  OutputID; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES,  
- 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b); 
-   
- typedef enum _D3DBUSTYPE 
- { 
-     D3DBUSTYPE_OTHER                                     = 0x00000000, 
-     D3DBUSTYPE_PCI                                       = 0x00000001, 
-     D3DBUSTYPE_PCIX                                      = 0x00000002, 
-     D3DBUSTYPE_PCIEXPRESS                                = 0x00000003, 
-     D3DBUSTYPE_AGP                                       = 0x00000004, 
-     D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET                = 0x00010000, 
-     D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP   = 0x00020000, 
-     D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, 
-     D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR         = 0x00040000, 
-     D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,  
-     D3DBUSIMPL_MODIFIER_NON_STANDARD                     = 0x80000000,     
- } D3DBUSTYPE; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     D3DBUSTYPE BusType; 
-     BOOL bAccessibleInContiguousBlocks; 
-     BOOL bAccessibleInNonContiguousBlocks; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT,  
- 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     UINT   NumEncryptionGuids; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID,  
- 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 
-   
-     UINT EncryptionGuidIndex; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     UINT       EncryptionGuidIndex; 
-     GUID       EncryptionGuid; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE,  
- 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT 
- { 
-     D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 
-   
-     GUID       EncryptionGuid; 
-   
- } D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; 
-   
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT 
- { 
-     D3D_OMAC                            omac;   
-     GUID                                ConfigureType;       
-     HANDLE                              hChannel;     
-     UINT                                SequenceNumber;      
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT 
- { 
-     D3D_OMAC                            omac;   
-     GUID                                ConfigureType;           
-     HANDLE                              hChannel; 
-     UINT                                SequenceNumber;      
-     HRESULT                             ReturnCode; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; 
-   
- DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE,  
- 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE 
- { 
-     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters; 
-   
-     UINT   StartSequenceQuery; 
-     UINT   StartSequenceConfigure; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION,  
- 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION 
- { 
-     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters; 
-   
-     D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION,  
- 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION 
- { 
-     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters; 
-   
-     HANDLE      DXVA2DecodeHandle; 
-     HANDLE      CryptoSessionHandle; 
-     HANDLE      DeviceHandle; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE,  
- 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE 
- { 
-     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT       Parameters; 
-   
-     D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; 
-     HANDLE                                        ProcessHandle; 
-     BOOL                                          AllowAccess; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; 
-   
-   
- DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE,  
- 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a); 
-   
- typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION 
- { 
-     D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters; 
-   
-     GUID                                      EncryptionGuid; 
-   
- } D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; 
-   
- typedef struct _D3DENCRYPTED_BLOCK_INFO 
- { 
-     UINT NumEncryptedBytesAtBeginning;     
-     UINT NumBytesInSkipPattern; 
-     UINT NumBytesInEncryptPattern; 
- } D3DENCRYPTED_BLOCK_INFO; 
-   
- typedef struct _D3DAES_CTR_IV 
- { 
-     UINT64   IV;         // Big-Endian IV 
-     UINT64   Count;      // Big-Endian Block Count 
- } D3DAES_CTR_IV; 
-   
-   
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
- #pragma pack() 
- #if _MSC_VER >= 1200 
- #pragma warning(pop) 
- #else 
- #pragma warning(default:4201) 
- #endif 
-   
- #endif /* (DIRECT3D_VERSION >= 0x0900) */ 
- #endif /* _d3d9TYPES(P)_H_ */ 
-   
-