- /*==========================================================================; 
-  * 
-  *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
-  * 
-  *  File:       d3d9caps.h 
-  *  Content:    Direct3D capabilities include file 
-  * 
-  ***************************************************************************/ 
-   
- #ifndef _d3d9CAPS_H 
- #define _d3d9CAPS_H 
-   
- #ifndef DIRECT3D_VERSION 
- #define DIRECT3D_VERSION         0x0900 
- #endif  //DIRECT3D_VERSION 
-   
- // include this file content only if compiling for DX9 interfaces 
- #if(DIRECT3D_VERSION >= 0x0900) 
-   
- #if defined(_X86_) || defined(_IA64_) 
- #pragma pack(4) 
- #endif 
-   
- typedef struct _D3DVSHADERCAPS2_0 
- { 
-         DWORD Caps; 
-         INT DynamicFlowControlDepth; 
-         INT NumTemps; 
-         INT StaticFlowControlDepth; 
- } D3DVSHADERCAPS2_0; 
-   
- #define D3DVS20CAPS_PREDICATION             (1<<0) 
-   
- #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24 
- #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0 
- #define D3DVS20_MAX_NUMTEMPS    32 
- #define D3DVS20_MIN_NUMTEMPS    12 
- #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH    4 
- #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH    1 
-   
- typedef struct _D3DPSHADERCAPS2_0 
- { 
-     DWORD Caps; 
-     INT DynamicFlowControlDepth; 
-     INT NumTemps; 
-     INT StaticFlowControlDepth; 
-     INT NumInstructionSlots; 
- } D3DPSHADERCAPS2_0; 
-   
- #define D3DPS20CAPS_ARBITRARYSWIZZLE        (1<<0) 
- #define D3DPS20CAPS_GRADIENTINSTRUCTIONS    (1<<1) 
- #define D3DPS20CAPS_PREDICATION             (1<<2) 
- #define D3DPS20CAPS_NODEPENDENTREADLIMIT    (1<<3) 
- #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4) 
-   
- #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24 
- #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0 
- #define D3DPS20_MAX_NUMTEMPS    32 
- #define D3DPS20_MIN_NUMTEMPS    12 
- #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH    4 
- #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH    0 
- #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS    512 
- #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS    96 
-   
- #define D3DMIN30SHADERINSTRUCTIONS 512 
- #define D3DMAX30SHADERINSTRUCTIONS 32768 
-   
-   
- typedef struct _D3DOVERLAYCAPS 
- { 
-     UINT   Caps; 
-     UINT   MaxOverlayDisplayWidth; 
-     UINT   MaxOverlayDisplayHeight; 
- } D3DOVERLAYCAPS; 
-   
- #define D3DOVERLAYCAPS_FULLRANGERGB          0x00000001 
- #define D3DOVERLAYCAPS_LIMITEDRANGERGB       0x00000002 
- #define D3DOVERLAYCAPS_YCbCr_BT601           0x00000004 
- #define D3DOVERLAYCAPS_YCbCr_BT709           0x00000008 
- #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC     0x00000010 
- #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC     0x00000020 
- #define D3DOVERLAYCAPS_STRETCHX              0x00000040 
- #define D3DOVERLAYCAPS_STRETCHY              0x00000080 
-   
-   
- typedef struct _D3DCONTENTPROTECTIONCAPS 
- { 
-     DWORD     Caps; 
-     GUID      KeyExchangeType; 
-     UINT      BufferAlignmentStart; 
-     UINT      BlockAlignmentSize; 
-     ULONGLONG ProtectedMemorySize; 
- } D3DCONTENTPROTECTIONCAPS; 
-   
- #define D3DCPCAPS_SOFTWARE              0x00000001 
- #define D3DCPCAPS_HARDWARE              0x00000002 
- #define D3DCPCAPS_PROTECTIONALWAYSON    0x00000004 
- #define D3DCPCAPS_PARTIALDECRYPTION     0x00000008 
- #define D3DCPCAPS_CONTENTKEY            0x00000010 
- #define D3DCPCAPS_FRESHENSESSIONKEY     0x00000020 
- #define D3DCPCAPS_ENCRYPTEDREADBACK     0x00000040 
- #define D3DCPCAPS_ENCRYPTEDREADBACKKEY  0x00000080 
- #define D3DCPCAPS_SEQUENTIAL_CTR_IV     0x00000100 
- #define D3DCPCAPS_ENCRYPTSLICEDATAONLY  0x00000200 
-   
- DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,  
- 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); 
- DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,  
- 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); 
-   
- DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,  
- 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); 
- DEFINE_GUID(D3DKEYEXCHANGE_DXVA,  
- 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); 
-   
-   
- typedef struct _D3DCAPS9 
- { 
-     /* Device Info */ 
-     D3DDEVTYPE  DeviceType; 
-     UINT        AdapterOrdinal; 
-   
-     /* Caps from DX7 Draw */ 
-     DWORD   Caps; 
-     DWORD   Caps2; 
-     DWORD   Caps3; 
-     DWORD   PresentationIntervals; 
-   
-     /* Cursor Caps */ 
-     DWORD   CursorCaps; 
-   
-     /* 3D Device Caps */ 
-     DWORD   DevCaps; 
-   
-     DWORD   PrimitiveMiscCaps; 
-     DWORD   RasterCaps; 
-     DWORD   ZCmpCaps; 
-     DWORD   SrcBlendCaps; 
-     DWORD   DestBlendCaps; 
-     DWORD   AlphaCmpCaps; 
-     DWORD   ShadeCaps; 
-     DWORD   TextureCaps; 
-     DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's 
-     DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's 
-     DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's 
-     DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's 
-     DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's 
-   
-     DWORD   LineCaps;                   // D3DLINECAPS 
-   
-     DWORD   MaxTextureWidth, MaxTextureHeight; 
-     DWORD   MaxVolumeExtent; 
-   
-     DWORD   MaxTextureRepeat; 
-     DWORD   MaxTextureAspectRatio; 
-     DWORD   MaxAnisotropy; 
-     float   MaxVertexW; 
-   
-     float   GuardBandLeft; 
-     float   GuardBandTop; 
-     float   GuardBandRight; 
-     float   GuardBandBottom; 
-   
-     float   ExtentsAdjust; 
-     DWORD   StencilCaps; 
-   
-     DWORD   FVFCaps; 
-     DWORD   TextureOpCaps; 
-     DWORD   MaxTextureBlendStages; 
-     DWORD   MaxSimultaneousTextures; 
-   
-     DWORD   VertexProcessingCaps; 
-     DWORD   MaxActiveLights; 
-     DWORD   MaxUserClipPlanes; 
-     DWORD   MaxVertexBlendMatrices; 
-     DWORD   MaxVertexBlendMatrixIndex; 
-   
-     float   MaxPointSize; 
-   
-     DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call 
-     DWORD   MaxVertexIndex; 
-     DWORD   MaxStreams; 
-     DWORD   MaxStreamStride;            // max stride for SetStreamSource 
-   
-     DWORD   VertexShaderVersion; 
-     DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers 
-   
-     DWORD   PixelShaderVersion; 
-     float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders 
-   
-     // Here are the DX9 specific ones 
-     DWORD   DevCaps2; 
-   
-     float   MaxNpatchTessellationLevel; 
-     DWORD   Reserved5; 
-   
-     UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group 
-     UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group 
-     UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master) 
-     DWORD   DeclTypes;                  // Data types, supported in vertex declarations 
-     DWORD   NumSimultaneousRTs;         // Will be at least 1 
-     DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect 
-     D3DVSHADERCAPS2_0 VS20Caps; 
-     D3DPSHADERCAPS2_0 PS20Caps; 
-     DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders 
-     DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed 
-     DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed 
-     DWORD   MaxVertexShader30InstructionSlots;  
-     DWORD   MaxPixelShader30InstructionSlots; 
- } D3DCAPS9; 
-   
- // 
- // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS 
- // 
-   
- // 
- // Caps 
- // 
- #define D3DCAPS_OVERLAY                 0x00000800L 
- #define D3DCAPS_READ_SCANLINE           0x00020000L 
-   
- // 
- // Caps2 
- // 
- #define D3DCAPS2_FULLSCREENGAMMA        0x00020000L 
- #define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L 
- #define D3DCAPS2_RESERVED               0x02000000L 
- #define D3DCAPS2_CANMANAGERESOURCE      0x10000000L 
- #define D3DCAPS2_DYNAMICTEXTURES        0x20000000L 
- #define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DCAPS2_CANSHARERESOURCE       0x80000000L 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
- // 
- // Caps3 
- // 
- #define D3DCAPS3_RESERVED               0x8000001fL 
-   
- // Indicates that the device can respect the ALPHABLENDENABLE render state 
- // when fullscreen while using the FLIP or DISCARD swap effect. 
- // COPY and COPYVSYNC swap effects work whether or not this flag is set. 
- #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L 
-   
- // Indicates that the device can perform a gamma correction from  
- // a windowed back buffer containing linear content to the sRGB desktop. 
- #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L 
-   
- #define D3DCAPS3_COPY_TO_VIDMEM         0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ 
- #define D3DCAPS3_COPY_TO_SYSTEMMEM      0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ 
- #define D3DCAPS3_DXVAHD                 0x00000400L 
-   
-   
- // 
- // PresentationIntervals 
- // 
- #define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L 
- #define D3DPRESENT_INTERVAL_ONE         0x00000001L 
- #define D3DPRESENT_INTERVAL_TWO         0x00000002L 
- #define D3DPRESENT_INTERVAL_THREE       0x00000004L 
- #define D3DPRESENT_INTERVAL_FOUR        0x00000008L 
- #define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L 
-   
- // 
- // CursorCaps 
- // 
- // Driver supports HW color cursor in at least hi-res modes(height >=400) 
- #define D3DCURSORCAPS_COLOR             0x00000001L 
- // Driver supports HW cursor also in low-res modes(height < 400) 
- #define D3DCURSORCAPS_LOWRES            0x00000002L 
-   
- // 
- // DevCaps 
- // 
- #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */ 
- #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */ 
- #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ 
- #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */ 
- #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */ 
- #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */ 
- #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */ 
- #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */ 
- #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ 
- #define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */ 
- #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ 
- #define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ 
- #define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ 
- #define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ 
- #define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */ 
- #define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ 
- #define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */ 
- #define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */ 
- #define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ 
- #define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */ 
-   
- // 
- // PrimitiveMiscCaps 
- // 
- #define D3DPMISCCAPS_MASKZ              0x00000002L 
- #define D3DPMISCCAPS_CULLNONE           0x00000010L 
- #define D3DPMISCCAPS_CULLCW             0x00000020L 
- #define D3DPMISCCAPS_CULLCCW            0x00000040L 
- #define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L 
- #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ 
- #define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */ 
- #define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */ 
- #define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */ 
- #define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */ 
- #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS     0x00004000L /* Device supports independent write masks for MET or MRT */ 
- #define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */ 
- #define D3DPMISCCAPS_FOGANDSPECULARALPHA   0x00010000L /* Device supports separate fog and specular alpha (many devices 
-                                                           use the specular alpha channel to store fog factor) */ 
- #define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */ 
- #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L /* Device supports different bit depths for MRT */ 
- #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ 
- #define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */ 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       0x00200000L /* Indicates device can perform conversion to sRGB after blending. */ 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
-   
- // 
- // LineCaps 
- // 
- #define D3DLINECAPS_TEXTURE             0x00000001L 
- #define D3DLINECAPS_ZTEST               0x00000002L 
- #define D3DLINECAPS_BLEND               0x00000004L 
- #define D3DLINECAPS_ALPHACMP            0x00000008L 
- #define D3DLINECAPS_FOG                 0x00000010L 
- #define D3DLINECAPS_ANTIALIAS           0x00000020L 
-   
- // 
- // RasterCaps 
- // 
- #define D3DPRASTERCAPS_DITHER                 0x00000001L 
- #define D3DPRASTERCAPS_ZTEST                  0x00000010L 
- #define D3DPRASTERCAPS_FOGVERTEX              0x00000080L 
- #define D3DPRASTERCAPS_FOGTABLE               0x00000100L 
- #define D3DPRASTERCAPS_MIPMAPLODBIAS          0x00002000L 
- #define D3DPRASTERCAPS_ZBUFFERLESSHSR         0x00008000L 
- #define D3DPRASTERCAPS_FOGRANGE               0x00010000L 
- #define D3DPRASTERCAPS_ANISOTROPY             0x00020000L 
- #define D3DPRASTERCAPS_WBUFFER                0x00040000L 
- #define D3DPRASTERCAPS_WFOG                   0x00100000L 
- #define D3DPRASTERCAPS_ZFOG                   0x00200000L 
- #define D3DPRASTERCAPS_COLORPERSPECTIVE       0x00400000L /* Device iterates colors perspective correct */ 
- #define D3DPRASTERCAPS_SCISSORTEST            0x01000000L 
- #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS    0x02000000L 
- #define D3DPRASTERCAPS_DEPTHBIAS              0x04000000L  
- #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE     0x08000000L 
-   
- // 
- // ZCmpCaps, AlphaCmpCaps 
- // 
- #define D3DPCMPCAPS_NEVER               0x00000001L 
- #define D3DPCMPCAPS_LESS                0x00000002L 
- #define D3DPCMPCAPS_EQUAL               0x00000004L 
- #define D3DPCMPCAPS_LESSEQUAL           0x00000008L 
- #define D3DPCMPCAPS_GREATER             0x00000010L 
- #define D3DPCMPCAPS_NOTEQUAL            0x00000020L 
- #define D3DPCMPCAPS_GREATEREQUAL        0x00000040L 
- #define D3DPCMPCAPS_ALWAYS              0x00000080L 
-   
- // 
- // SourceBlendCaps, DestBlendCaps 
- // 
- #define D3DPBLENDCAPS_ZERO              0x00000001L 
- #define D3DPBLENDCAPS_ONE               0x00000002L 
- #define D3DPBLENDCAPS_SRCCOLOR          0x00000004L 
- #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L 
- #define D3DPBLENDCAPS_SRCALPHA          0x00000010L 
- #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L 
- #define D3DPBLENDCAPS_DESTALPHA         0x00000040L 
- #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L 
- #define D3DPBLENDCAPS_DESTCOLOR         0x00000100L 
- #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L 
- #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L 
- #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L 
- #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L 
- #define D3DPBLENDCAPS_BLENDFACTOR       0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DPBLENDCAPS_SRCCOLOR2         0x00004000L 
- #define D3DPBLENDCAPS_INVSRCCOLOR2      0x00008000L 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
-   
- // 
- // ShadeCaps 
- // 
- #define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L 
- #define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L 
- #define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L 
- #define D3DPSHADECAPS_FOGGOURAUD            0x00080000L 
-   
- // 
- // TextureCaps 
- // 
- #define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */ 
- #define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ 
- #define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */ 
- #define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */ 
- #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ 
- #define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */ 
- // Device can use non-POW2 textures if: 
- //  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage 
- //  2) D3DRS_WRAP(N) is zero for this texture's coordinates 
- //  3) mip mapping is not enabled (use magnification filter only) 
- #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L 
- #define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */ 
- #define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */ 
- #define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */ 
- #define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */ 
- #define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */ 
- #define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */ 
- #define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ 
- #define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */ 
- #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV  0x00200000L /* Device does not support projected bump env lookup operation  
-                                                            in programmable and fixed function pixel shaders */ 
-   
- // 
- // TextureFilterCaps, StretchRectFilterCaps 
- // 
- #define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */ 
- #define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L 
- #define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L 
- #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L 
- #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD    0x00001000L 
- #define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */ 
- #define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L 
-   
- /* D3D9Ex only -- */ 
- #if !defined(D3D_DISABLE_9EX) 
-   
- #define D3DPTFILTERCAPS_CONVOLUTIONMONO     0x00040000L /* Min and Mag for the convolution mono filter */ 
-   
- #endif // !D3D_DISABLE_9EX 
- /* -- D3D9Ex only */ 
-   
- #define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */ 
- #define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L 
- #define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L 
- #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L 
- #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD    0x10000000L 
-   
- // 
- // TextureAddressCaps 
- // 
- #define D3DPTADDRESSCAPS_WRAP           0x00000001L 
- #define D3DPTADDRESSCAPS_MIRROR         0x00000002L 
- #define D3DPTADDRESSCAPS_CLAMP          0x00000004L 
- #define D3DPTADDRESSCAPS_BORDER         0x00000008L 
- #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L 
- #define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L 
-   
- // 
- // StencilCaps 
- // 
- #define D3DSTENCILCAPS_KEEP             0x00000001L 
- #define D3DSTENCILCAPS_ZERO             0x00000002L 
- #define D3DSTENCILCAPS_REPLACE          0x00000004L 
- #define D3DSTENCILCAPS_INCRSAT          0x00000008L 
- #define D3DSTENCILCAPS_DECRSAT          0x00000010L 
- #define D3DSTENCILCAPS_INVERT           0x00000020L 
- #define D3DSTENCILCAPS_INCR             0x00000040L 
- #define D3DSTENCILCAPS_DECR             0x00000080L 
- #define D3DSTENCILCAPS_TWOSIDED         0x00000100L 
-   
- // 
- // TextureOpCaps 
- // 
- #define D3DTEXOPCAPS_DISABLE                    0x00000001L 
- #define D3DTEXOPCAPS_SELECTARG1                 0x00000002L 
- #define D3DTEXOPCAPS_SELECTARG2                 0x00000004L 
- #define D3DTEXOPCAPS_MODULATE                   0x00000008L 
- #define D3DTEXOPCAPS_MODULATE2X                 0x00000010L 
- #define D3DTEXOPCAPS_MODULATE4X                 0x00000020L 
- #define D3DTEXOPCAPS_ADD                        0x00000040L 
- #define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L 
- #define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L 
- #define D3DTEXOPCAPS_SUBTRACT                   0x00000200L 
- #define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L 
- #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L 
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L 
- #define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L 
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L 
- #define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L 
- #define D3DTEXOPCAPS_PREMODULATE                0x00010000L 
- #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L 
- #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L 
- #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L 
- #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L 
- #define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L 
- #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L 
- #define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L 
- #define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L 
- #define D3DTEXOPCAPS_LERP                       0x02000000L 
-   
- // 
- // FVFCaps 
- // 
- #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */ 
- #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */ 
- #define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */ 
-   
- // 
- // VertexProcessingCaps 
- // 
- #define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */ 
- #define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */ 
- #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */ 
- #define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */ 
- #define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */ 
- #define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */ 
- #define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ 
- #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x00000200L /* device does not support TexGen in non-local 
-                                                             viewer mode */ 
-   
- // 
- // DevCaps2 
- // 
- #define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ 
- #define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L /* Device supports displacement maps for N-Patches*/ 
- #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ 
- #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L /* Device supports adaptive tesselation of N-patches*/ 
- #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L /* Device supports StretchRect calls with a texture as the source*/ 
- #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L /* Device supports presampled displacement maps for N-Patches */ 
- #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ 
-   
- // 
- // DeclTypes 
- // 
- #define D3DDTCAPS_UBYTE4     0x00000001L 
- #define D3DDTCAPS_UBYTE4N    0x00000002L 
- #define D3DDTCAPS_SHORT2N    0x00000004L 
- #define D3DDTCAPS_SHORT4N    0x00000008L 
- #define D3DDTCAPS_USHORT2N   0x00000010L 
- #define D3DDTCAPS_USHORT4N   0x00000020L 
- #define D3DDTCAPS_UDEC3      0x00000040L 
- #define D3DDTCAPS_DEC3N      0x00000080L 
- #define D3DDTCAPS_FLOAT16_2  0x00000100L 
- #define D3DDTCAPS_FLOAT16_4  0x00000200L 
-   
-   
- #pragma pack() 
-   
- #endif /* (DIRECT3D_VERSION >= 0x0900) */ 
- #endif /* _d3d9CAPS_H_ */ 
-   
-