- /************************************************************************** 
-  * 
-  * Copyright (c) Microsoft Corporation.  All rights reserved. 
-  * 
-  * File:    xaudio2fx.h 
-  * Content: Declarations for the audio effects included with XAudio2. 
-  * 
-  **************************************************************************/ 
-   
- #ifndef __XAUDIO2FX_INCLUDED__ 
- #define __XAUDIO2FX_INCLUDED__ 
-   
-   
- /************************************************************************** 
-  * 
-  * XAudio2 effect class IDs. 
-  * 
-  **************************************************************************/ 
-   
- #include "comdecl.h"        // For DEFINE_CLSID and DEFINE_IID 
-   
- // XAudio 2.0 (March 2008 SDK) 
- //DEFINE_CLSID(AudioVolumeMeter, C0C56F46, 29B1, 44E9, 99, 39, A3, 2C, E8, 68, 67, E2); 
- //DEFINE_CLSID(AudioVolumeMeter_Debug, C0C56F46, 29B1, 44E9, 99, 39, A3, 2C, E8, 68, 67, DB); 
- //DEFINE_CLSID(AudioReverb, 6F6EA3A9, 2CF5, 41CF, 91, C1, 21, 70, B1, 54, 00, 63); 
- //DEFINE_CLSID(AudioReverb_Debug, 6F6EA3A9, 2CF5, 41CF, 91, C1, 21, 70, B1, 54, 00, DB); 
-   
- // XAudio 2.1 (June 2008 SDK) 
- //DEFINE_CLSID(AudioVolumeMeter, c1e3f122, a2ea, 442c, 85, 4f, 20, d9, 8f, 83, 57, a1); 
- //DEFINE_CLSID(AudioVolumeMeter_Debug, 6d97a461, b02d, 48ae, b5, 43, 82, bc, 35, fd, fa, e2); 
- //DEFINE_CLSID(AudioReverb, f4769300, b949, 4df9, b3, 33, 00, d3, 39, 32, e9, a6); 
- //DEFINE_CLSID(AudioReverb_Debug, aea2cabc, 8c7c, 46aa, ba, 44, 0e, 6d, 75, 88, a1, f2); 
-   
- // XAudio 2.2 (August 2008 SDK) 
- //DEFINE_CLSID(AudioVolumeMeter, f5ca7b34, 8055, 42c0, b8, 36, 21, 61, 29, eb, 7e, 30); 
- //DEFINE_CLSID(AudioVolumeMeter_Debug, f796f5f7, 6059, 4a9f, 98, 2d, 61, ee, c2, ed, 67, ca); 
- //DEFINE_CLSID(AudioReverb, 629cf0de, 3ecc, 41e7, 99, 26, f7, e4, 3e, eb, ec, 51); 
- //DEFINE_CLSID(AudioReverb_Debug, 4aae4299, 3260, 46d4, 97, cc, 6c, c7, 60, c8, 53, 29); 
-   
- // XAudio 2.3 (November 2008 SDK) 
- //DEFINE_CLSID(AudioVolumeMeter, e180344b, ac83, 4483, 95, 9e, 18, a5, c5, 6a, 5e, 19); 
- //DEFINE_CLSID(AudioVolumeMeter_Debug, 922a0a56, 7d13, 40ae, a4, 81, 3c, 6c, 60, f1, 14, 01); 
- //DEFINE_CLSID(AudioReverb, 9cab402c, 1d37, 44b4, 88, 6d, fa, 4f, 36, 17, 0a, 4c); 
- //DEFINE_CLSID(AudioReverb_Debug, eadda998, 3be6, 4505, 84, be, ea, 06, 36, 5d, b9, 6b); 
-   
- // XAudio 2.4 (March 2009 SDK) 
- //DEFINE_CLSID(AudioVolumeMeter, c7338b95, 52b8, 4542, aa, 79, 42, eb, 01, 6c, 8c, 1c); 
- //DEFINE_CLSID(AudioVolumeMeter_Debug, 524bd872, 5c0b, 4217, bd, b8, 0a, 86, 81, 83, 0b, a5); 
- //DEFINE_CLSID(AudioReverb, 8bb7778b, 645b, 4475, 9a, 73, 1d, e3, 17, 0b, d3, af); 
- //DEFINE_CLSID(AudioReverb_Debug, da7738a2, cd0c, 4367, 9a, ac, d7, ea, d7, c6, 4f, 98); 
-   
- // XAudio 2.5 (March 2009 SDK) 
- DEFINE_CLSID(AudioVolumeMeter, 2139e6da, c341, 4774, 9a, c3, b4, e0, 26, 34, 7f, 64); 
- DEFINE_CLSID(AudioVolumeMeter_Debug, a5cc4e13, ca00, 416b, a6, ee, 49, fe, e7, b5, 43, d0); 
- DEFINE_CLSID(AudioReverb, d06df0d0, 8518, 441e, 82, 2f, 54, 51, d5, c5, 95, b8); 
- DEFINE_CLSID(AudioReverb_Debug, 613604ec, 304c, 45ec, a4, ed, 7a, 1c, 61, 2e, 9e, 72); 
-   
- // Ignore the rest of this header if only the GUID definitions were requested 
- #ifndef GUID_DEFS_ONLY 
-   
- #ifdef _XBOX 
-     #include <xobjbase.h>   // Xbox COM declarations (IUnknown, etc) 
- #else 
-     #include <objbase.h>    // Windows COM declarations 
- #endif 
- #include <math.h>           // For log10() 
-   
-   
- // All structures defined in this file should use tight packing 
- #pragma pack(push, 1) 
-   
-   
- /************************************************************************** 
-  * 
-  * Effect creation functions.  On Windows, these are just inline functions 
-  * that call CoCreateInstance and Initialize; the XAUDIO2FX_DEBUG flag can 
-  * be used to select the debug version of the effects.  On Xbox, these map 
-  * to real functions included in xaudio2.lib, and the XAUDIO2FX_DEBUG flag 
-  * is ignored; the application must link with the debug library to use the 
-  * debug functionality. 
-  * 
-  **************************************************************************/ 
-   
- // Use default values for some parameters if building C++ code 
- #ifdef __cplusplus 
-     #define DEFAULT(x) =x 
- #else 
-     #define DEFAULT(x) 
- #endif 
-   
- #define XAUDIO2FX_DEBUG 1   // To select the debug version of an effect 
-   
- #ifdef _XBOX 
-   
-     STDAPI CreateAudioVolumeMeter(__deref_out IUnknown** ppApo); 
-     STDAPI CreateAudioReverb(__deref_out IUnknown** ppApo); 
-   
-     __inline HRESULT XAudio2CreateVolumeMeter(__deref_out IUnknown** ppApo, UINT32 /*Flags*/ DEFAULT(0)) 
-     { 
-         return CreateAudioVolumeMeter(ppApo); 
-     } 
-   
-     __inline HRESULT XAudio2CreateReverb(__deref_out IUnknown** ppApo, UINT32 /*Flags*/ DEFAULT(0)) 
-     { 
-         return CreateAudioReverb(ppApo); 
-     } 
-   
- #else // Windows 
-   
-     __inline HRESULT XAudio2CreateVolumeMeter(__deref_out IUnknown** ppApo, UINT32 Flags DEFAULT(0)) 
-     { 
-         #ifdef __cplusplus 
-             return CoCreateInstance((Flags & XAUDIO2FX_DEBUG) ? __uuidof(AudioVolumeMeter_Debug) 
-                                                               : __uuidof(AudioVolumeMeter), 
-                                     NULL, CLSCTX_INPROC_SERVER, __uuidof(IUnknown), (void**)ppApo); 
-         #else 
-             return CoCreateInstance((Flags & XAUDIO2FX_DEBUG) ? &CLSID_AudioVolumeMeter_Debug 
-                                                               : &CLSID_AudioVolumeMeter, 
-                                     NULL, CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)ppApo); 
-         #endif 
-     } 
-   
-     __inline HRESULT XAudio2CreateReverb(__deref_out IUnknown** ppApo, UINT32 Flags DEFAULT(0)) 
-     { 
-         #ifdef __cplusplus 
-             return CoCreateInstance((Flags & XAUDIO2FX_DEBUG) ? __uuidof(AudioReverb_Debug) 
-                                                               : __uuidof(AudioReverb), 
-                                     NULL, CLSCTX_INPROC_SERVER, __uuidof(IUnknown), (void**)ppApo); 
-         #else 
-             return CoCreateInstance((Flags & XAUDIO2FX_DEBUG) ? &CLSID_AudioReverb_Debug 
-                                                               : &CLSID_AudioReverb, 
-                                     NULL, CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)ppApo); 
-         #endif 
-     } 
-   
- #endif // #ifdef _XBOX 
-   
-   
-   
- /************************************************************************** 
-  * 
-  * Volume meter parameters. 
-  * The volume meter supports FLOAT32 audio formats and must be used in-place. 
-  * 
-  **************************************************************************/ 
-   
- // XAUDIO2FX_VOLUMEMETER_LEVELS: Receives results from GetEffectParameters(). 
- // The user is responsible for allocating pPeakLevels, pRMSLevels, and 
- // initializing ChannelCount accordingly. 
- // The volume meter does not support SetEffectParameters(). 
- typedef struct XAUDIO2FX_VOLUMEMETER_LEVELS 
- { 
-     float* pPeakLevels;  // Peak levels table: receives maximum absolute level for each channel 
-                          // over a processing pass; may be NULL if pRMSLevls != NULL, 
-                          // otherwise must have at least ChannelCount elements. 
-     float* pRMSLevels;   // Root mean square levels table: receives RMS level for each channel 
-                          // over a processing pass; may be NULL if pPeakLevels != NULL, 
-                          // otherwise must have at least ChannelCount elements. 
-     UINT32 ChannelCount; // Number of channels being processed by the volume meter APO 
- } XAUDIO2FX_VOLUMEMETER_LEVELS; 
-   
-   
-   
- /************************************************************************** 
-  * 
-  * Reverb parameters. 
-  * The reverb supports only FLOAT32 audio with the following channel 
-  * configurations: 
-  *     Input: Mono   Output: Mono 
-  *     Input: Stereo Output: Stereo 
-  *     Input: Stereo Output: 5.1 
-  * The framerate must be within [20000, 48000] Hz. 
-  * 
-  * When configured to mono, delay filters associated with the right channel 
-  * are not executed.  In this case, parameters such as PositionRight and 
-  * PositionMatrixRight have no effect.  This also means the reverb uses 
-  * less CPU when configured to mono. 
-  * 
-  **************************************************************************/ 
-   
- #define XAUDIO2FX_REVERB_MIN_FRAMERATE 20000 
- #define XAUDIO2FX_REVERB_MAX_FRAMERATE 48000 
-   
- // XAUDIO2FX_REVERB_PARAMETERS: Native parameter set for the reverb effect 
-   
- typedef struct XAUDIO2FX_REVERB_PARAMETERS 
- { 
-     // ratio of wet (processed) signal to dry (original) signal 
-     float WetDryMix;            // [0, 100] (percentage) 
-   
-     // Delay times 
-     UINT32 ReflectionsDelay;    // [0, 300] in ms 
-     BYTE ReverbDelay;           // [0, 85] in ms 
-     BYTE RearDelay;             // [0, 5] in ms 
-   
-     // Indexed parameters 
-     BYTE PositionLeft;          // [0, 30] no units 
-     BYTE PositionRight;         // [0, 30] no units, ignored when configured to mono 
-     BYTE PositionMatrixLeft;    // [0, 30] no units 
-     BYTE PositionMatrixRight;   // [0, 30] no units, ignored when configured to mono 
-     BYTE EarlyDiffusion;        // [0, 15] no units 
-     BYTE LateDiffusion;         // [0, 15] no units 
-     BYTE LowEQGain;             // [0, 12] no units 
-     BYTE LowEQCutoff;           // [0, 9] no units 
-     BYTE HighEQGain;            // [0, 8] no units 
-     BYTE HighEQCutoff;          // [0, 14] no units 
-   
-     // Direct parameters 
-     float RoomFilterFreq;       // [20, 20000] in Hz 
-     float RoomFilterMain;       // [-100, 0] in dB 
-     float RoomFilterHF;         // [-100, 0] in dB 
-     float ReflectionsGain;      // [-100, 20] in dB 
-     float ReverbGain;           // [-100, 20] in dB 
-     float DecayTime;            // [0.1, inf] in seconds 
-     float Density;              // [0, 100] (percentage) 
-     float RoomSize;             // [1, 100] in feet 
- } XAUDIO2FX_REVERB_PARAMETERS; 
-   
-   
- // Maximum, minimum and default values for the parameters above 
- #define XAUDIO2FX_REVERB_MIN_WET_DRY_MIX            0.0f 
- #define XAUDIO2FX_REVERB_MIN_REFLECTIONS_DELAY      0 
- #define XAUDIO2FX_REVERB_MIN_REVERB_DELAY           0 
- #define XAUDIO2FX_REVERB_MIN_REAR_DELAY             0 
- #define XAUDIO2FX_REVERB_MIN_POSITION               0 
- #define XAUDIO2FX_REVERB_MIN_DIFFUSION              0 
- #define XAUDIO2FX_REVERB_MIN_LOW_EQ_GAIN            0 
- #define XAUDIO2FX_REVERB_MIN_LOW_EQ_CUTOFF          0 
- #define XAUDIO2FX_REVERB_MIN_HIGH_EQ_GAIN           0 
- #define XAUDIO2FX_REVERB_MIN_HIGH_EQ_CUTOFF         0 
- #define XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ       20.0f 
- #define XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN       -100.0f 
- #define XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF         -100.0f 
- #define XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN       -100.0f 
- #define XAUDIO2FX_REVERB_MIN_REVERB_GAIN            -100.0f 
- #define XAUDIO2FX_REVERB_MIN_DECAY_TIME             0.1f 
- #define XAUDIO2FX_REVERB_MIN_DENSITY                0.0f 
- #define XAUDIO2FX_REVERB_MIN_ROOM_SIZE              0.0f 
-   
- #define XAUDIO2FX_REVERB_MAX_WET_DRY_MIX            100.0f 
- #define XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY      300 
- #define XAUDIO2FX_REVERB_MAX_REVERB_DELAY           85 
- #define XAUDIO2FX_REVERB_MAX_REAR_DELAY             5 
- #define XAUDIO2FX_REVERB_MAX_POSITION               30 
- #define XAUDIO2FX_REVERB_MAX_DIFFUSION              15 
- #define XAUDIO2FX_REVERB_MAX_LOW_EQ_GAIN            12 
- #define XAUDIO2FX_REVERB_MAX_LOW_EQ_CUTOFF          9 
- #define XAUDIO2FX_REVERB_MAX_HIGH_EQ_GAIN           8 
- #define XAUDIO2FX_REVERB_MAX_HIGH_EQ_CUTOFF         14 
- #define XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ       20000.0f 
- #define XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN       0.0f 
- #define XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF         0.0f 
- #define XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN       20.0f 
- #define XAUDIO2FX_REVERB_MAX_REVERB_GAIN            20.0f 
- #define XAUDIO2FX_REVERB_MAX_DENSITY                100.0f 
- #define XAUDIO2FX_REVERB_MAX_ROOM_SIZE              100.0f 
-   
- #define XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX        100.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_DELAY  5 
- #define XAUDIO2FX_REVERB_DEFAULT_REVERB_DELAY       5 
- #define XAUDIO2FX_REVERB_DEFAULT_REAR_DELAY         5 
- #define XAUDIO2FX_REVERB_DEFAULT_POSITION           6 
- #define XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX    27 
- #define XAUDIO2FX_REVERB_DEFAULT_EARLY_DIFFUSION    8 
- #define XAUDIO2FX_REVERB_DEFAULT_LATE_DIFFUSION     8 
- #define XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_GAIN        8 
- #define XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_CUTOFF      4 
- #define XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_GAIN       8 
- #define XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_CUTOFF     4 
- #define XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ   5000.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN   0.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF     0.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN   0.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN        0.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME         1.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_DENSITY            100.0f 
- #define XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE          100.0f 
-   
-   
- // XAUDIO2FX_REVERB_I3DL2_PARAMETERS: Parameter set compliant with the I3DL2 standard 
-   
- typedef struct XAUDIO2FX_REVERB_I3DL2_PARAMETERS 
- { 
-     // ratio of wet (processed) signal to dry (original) signal 
-     float WetDryMix;            // [0, 100] (percentage) 
-   
-     // Standard I3DL2 parameters 
-     INT32 Room;                 // [-10000, 0] in mB (hundredths of decibels) 
-     INT32 RoomHF;               // [-10000, 0] in mB (hundredths of decibels) 
-     float RoomRolloffFactor;    // [0.0, 10.0] 
-     float DecayTime;            // [0.1, 20.0] in seconds 
-     float DecayHFRatio;         // [0.1, 2.0] 
-     INT32 Reflections;          // [-10000, 1000] in mB (hundredths of decibels) 
-     float ReflectionsDelay;     // [0.0, 0.3] in seconds 
-     INT32 Reverb;               // [-10000, 2000] in mB (hundredths of decibels) 
-     float ReverbDelay;          // [0.0, 0.1] in seconds 
-     float Diffusion;            // [0.0, 100.0] (percentage) 
-     float Density;              // [0.0, 100.0] (percentage) 
-     float HFReference;          // [20.0, 20000.0] in Hz 
- } XAUDIO2FX_REVERB_I3DL2_PARAMETERS; 
-   
-   
- // ReverbConvertI3DL2ToNative: Utility function to map from I3DL2 to native parameters 
-   
- __inline void ReverbConvertI3DL2ToNative 
- ( 
-     __in const XAUDIO2FX_REVERB_I3DL2_PARAMETERS* pI3DL2, 
-     __out XAUDIO2FX_REVERB_PARAMETERS* pNative 
- ) 
- { 
-     float reflectionsDelay; 
-     float reverbDelay; 
-   
-     // RoomRolloffFactor is ignored 
-   
-     // These parameters have no equivalent in I3DL2 
-     pNative->RearDelay = XAUDIO2FX_REVERB_DEFAULT_REAR_DELAY; // 5 
-     pNative->PositionLeft = XAUDIO2FX_REVERB_DEFAULT_POSITION; // 6 
-     pNative->PositionRight = XAUDIO2FX_REVERB_DEFAULT_POSITION; // 6 
-     pNative->PositionMatrixLeft = XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX; // 27 
-     pNative->PositionMatrixRight = XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX; // 27 
-     pNative->RoomSize = XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE; // 100 
-     pNative->LowEQCutoff = 4; 
-     pNative->HighEQCutoff = 6; 
-   
-     // The rest of the I3DL2 parameters map to the native property set 
-     pNative->RoomFilterMain = (float)pI3DL2->Room / 100.0f; 
-     pNative->RoomFilterHF = (float)pI3DL2->RoomHF / 100.0f; 
-   
-     if (pI3DL2->DecayHFRatio >= 1.0f) 
-     { 
-         INT32 index = (INT32)(-4.0 * log10(pI3DL2->DecayHFRatio)); 
-         if (index < -8) index = -8; 
-         pNative->LowEQGain = (BYTE)((index < 0) ? index + 8 : 8); 
-         pNative->HighEQGain = 8; 
-         pNative->DecayTime = pI3DL2->DecayTime * pI3DL2->DecayHFRatio; 
-     } 
-     else 
-     { 
-         INT32 index = (INT32)(4.0 * log10(pI3DL2->DecayHFRatio)); 
-         if (index < -8) index = -8; 
-         pNative->LowEQGain = 8; 
-         pNative->HighEQGain = (BYTE)((index < 0) ? index + 8 : 8); 
-         pNative->DecayTime = pI3DL2->DecayTime; 
-     } 
-   
-     reflectionsDelay = pI3DL2->ReflectionsDelay * 1000.0f; 
-     if (reflectionsDelay >= XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY) // 300 
-     { 
-         reflectionsDelay = (float)(XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY - 1); 
-     } 
-     else if (reflectionsDelay <= 1) 
-     { 
-         reflectionsDelay = 1; 
-     } 
-     pNative->ReflectionsDelay = (UINT32)reflectionsDelay; 
-   
-     reverbDelay = pI3DL2->ReverbDelay * 1000.0f; 
-     if (reverbDelay >= XAUDIO2FX_REVERB_MAX_REVERB_DELAY) // 85 
-     { 
-         reverbDelay = (float)(XAUDIO2FX_REVERB_MAX_REVERB_DELAY - 1); 
-     } 
-     pNative->ReverbDelay = (BYTE)reverbDelay; 
-   
-     pNative->ReflectionsGain = pI3DL2->Reflections / 100.0f; 
-     pNative->ReverbGain = pI3DL2->Reverb / 100.0f; 
-     pNative->EarlyDiffusion = (BYTE)(15.0f * pI3DL2->Diffusion / 100.0f); 
-     pNative->LateDiffusion = pNative->EarlyDiffusion; 
-     pNative->Density = pI3DL2->Density; 
-     pNative->RoomFilterFreq = pI3DL2->HFReference; 
-   
-     pNative->WetDryMix = pI3DL2->WetDryMix; 
- } 
-   
-   
- /************************************************************************** 
-  * 
-  * Standard I3DL2 reverb presets (100% wet). 
-  * 
-  **************************************************************************/ 
-   
- #define XAUDIO2FX_I3DL2_PRESET_DEFAULT         {100,-10000,    0,0.0f, 1.00f,0.50f,-10000,0.020f,-10000,0.040f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_GENERIC         {100, -1000, -100,0.0f, 1.49f,0.83f, -2602,0.007f,   200,0.011f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_PADDEDCELL      {100, -1000,-6000,0.0f, 0.17f,0.10f, -1204,0.001f,   207,0.002f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_ROOM            {100, -1000, -454,0.0f, 0.40f,0.83f, -1646,0.002f,    53,0.003f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_BATHROOM        {100, -1000,-1200,0.0f, 1.49f,0.54f,  -370,0.007f,  1030,0.011f,100.0f, 60.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_LIVINGROOM      {100, -1000,-6000,0.0f, 0.50f,0.10f, -1376,0.003f, -1104,0.004f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_STONEROOM       {100, -1000, -300,0.0f, 2.31f,0.64f,  -711,0.012f,    83,0.017f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_AUDITORIUM      {100, -1000, -476,0.0f, 4.32f,0.59f,  -789,0.020f,  -289,0.030f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_CONCERTHALL     {100, -1000, -500,0.0f, 3.92f,0.70f, -1230,0.020f,    -2,0.029f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_CAVE            {100, -1000,    0,0.0f, 2.91f,1.30f,  -602,0.015f,  -302,0.022f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_ARENA           {100, -1000, -698,0.0f, 7.24f,0.33f, -1166,0.020f,    16,0.030f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_HANGAR          {100, -1000,-1000,0.0f,10.05f,0.23f,  -602,0.020f,   198,0.030f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_CARPETEDHALLWAY {100, -1000,-4000,0.0f, 0.30f,0.10f, -1831,0.002f, -1630,0.030f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_HALLWAY         {100, -1000, -300,0.0f, 1.49f,0.59f, -1219,0.007f,   441,0.011f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_STONECORRIDOR   {100, -1000, -237,0.0f, 2.70f,0.79f, -1214,0.013f,   395,0.020f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_ALLEY           {100, -1000, -270,0.0f, 1.49f,0.86f, -1204,0.007f,    -4,0.011f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_FOREST          {100, -1000,-3300,0.0f, 1.49f,0.54f, -2560,0.162f,  -613,0.088f, 79.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_CITY            {100, -1000, -800,0.0f, 1.49f,0.67f, -2273,0.007f, -2217,0.011f, 50.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_MOUNTAINS       {100, -1000,-2500,0.0f, 1.49f,0.21f, -2780,0.300f, -2014,0.100f, 27.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_QUARRY          {100, -1000,-1000,0.0f, 1.49f,0.83f,-10000,0.061f,   500,0.025f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_PLAIN           {100, -1000,-2000,0.0f, 1.49f,0.50f, -2466,0.179f, -2514,0.100f, 21.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_PARKINGLOT      {100, -1000,    0,0.0f, 1.65f,1.50f, -1363,0.008f, -1153,0.012f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_SEWERPIPE       {100, -1000,-1000,0.0f, 2.81f,0.14f,   429,0.014f,   648,0.021f, 80.0f, 60.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_UNDERWATER      {100, -1000,-4000,0.0f, 1.49f,0.10f,  -449,0.007f,  1700,0.011f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_SMALLROOM       {100, -1000, -600,0.0f, 1.10f,0.83f,  -400,0.005f,   500,0.010f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_MEDIUMROOM      {100, -1000, -600,0.0f, 1.30f,0.83f, -1000,0.010f,  -200,0.020f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_LARGEROOM       {100, -1000, -600,0.0f, 1.50f,0.83f, -1600,0.020f, -1000,0.040f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_MEDIUMHALL      {100, -1000, -600,0.0f, 1.80f,0.70f, -1300,0.015f,  -800,0.030f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_LARGEHALL       {100, -1000, -600,0.0f, 1.80f,0.70f, -2000,0.030f, -1400,0.060f,100.0f,100.0f,5000.0f} 
- #define XAUDIO2FX_I3DL2_PRESET_PLATE           {100, -1000, -200,0.0f, 1.30f,0.90f,     0,0.002f,     0,0.010f,100.0f, 75.0f,5000.0f} 
-   
-   
- // Undo the #pragma pack(push, 1) at the top of this file 
- #pragma pack(pop) 
-   
- #endif // #ifndef GUID_DEFS_ONLY 
- #endif // #ifndef __XAUDIO2FX_INCLUDED__ 
-