- /************************************************************************** 
-  * 
-  * Copyright (c) Microsoft Corporation.  All rights reserved. 
-  * 
-  * File:    xaudio2.h 
-  * Content: Declarations for the XAudio2 game audio API. 
-  * 
-  **************************************************************************/ 
-   
- #ifndef __XAUDIO2_INCLUDED__ 
- #define __XAUDIO2_INCLUDED__ 
-   
-   
- /************************************************************************** 
-  * 
-  * XAudio2 COM object class and interface IDs. 
-  * 
-  **************************************************************************/ 
-   
- #include <comdecl.h>        // For DEFINE_CLSID and DEFINE_IID 
-   
- // XAudio 2.0 (March 2008 SDK) 
- //DEFINE_CLSID(XAudio2, fac23f48, 31f5, 45a8, b4, 9b, 52, 25, d6, 14, 01, aa); 
- //DEFINE_CLSID(XAudio2_Debug, fac23f48, 31f5, 45a8, b4, 9b, 52, 25, d6, 14, 01, db); 
-   
- // XAudio 2.1 (June 2008 SDK) 
- //DEFINE_CLSID(XAudio2, e21a7345, eb21, 468e, be, 50, 80, 4d, b9, 7c, f7, 08); 
- //DEFINE_CLSID(XAudio2_Debug, f7a76c21, 53d4, 46bb, ac, 53, 8b, 45, 9c, ae, 46, bd); 
-   
- // XAudio 2.2 (August 2008 SDK) 
- //DEFINE_CLSID(XAudio2, b802058a, 464a, 42db, bc, 10, b6, 50, d6, f2, 58, 6a); 
- //DEFINE_CLSID(XAudio2_Debug, 97dfb7e7, 5161, 4015, 87, a9, c7, 9e, 6a, 19, 52, cc); 
-   
- // XAudio 2.3 (November 2008 SDK) 
- //DEFINE_CLSID(XAudio2, 4c5e637a, 16c7, 4de3, 9c, 46, 5e, d2, 21, 81, 96, 2d); 
- //DEFINE_CLSID(XAudio2_Debug, ef0aa05d, 8075, 4e5d, be, ad, 45, be, 0c, 3c, cb, b3); 
-   
- // XAudio 2.4 (March 2009 SDK) 
- //DEFINE_CLSID(XAudio2, 03219e78, 5bc3, 44d1, b9, 2e, f6, 3d, 89, cc, 65, 26); 
- //DEFINE_CLSID(XAudio2_Debug, 4256535c, 1ea4, 4d4b, 8a, d5, f9, db, 76, 2e, ca, 9e); 
-   
- // XAudio 2.5 (August 2009 SDK) 
- DEFINE_CLSID(XAudio2, 4c9b6dde, 6809, 46e6, a2, 78, 9b, 6a, 97, 58, 86, 70); 
- DEFINE_CLSID(XAudio2_Debug, 715bdd1a, aa82, 436b, b0, fa, 6a, ce, a3, 9b, d0, a1); 
-   
- DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb); 
-   
-   
- // Ignore the rest of this header if only the GUID definitions were requested 
- #ifndef GUID_DEFS_ONLY 
-   
- #ifdef _XBOX 
-     #include <xobjbase.h>   // Xbox COM declarations (IUnknown, etc) 
- #else 
-     #include <objbase.h>    // Windows COM declarations 
- #endif 
-   
- #include <sal.h>            // Markers for documenting API semantics 
- #include <audiodefs.h>      // Basic audio data types and constants 
- #include <xma2defs.h>       // Data types and constants for XMA2 audio 
-   
- // All structures defined in this file use tight field packing 
- #pragma pack(push, 1) 
-   
-   
- /************************************************************************** 
-  * 
-  * XAudio2 constants, flags and error codes. 
-  * 
-  **************************************************************************/ 
-   
- // Numeric boundary values 
- #define XAUDIO2_MAX_BUFFER_BYTES        0x80000000    // Maximum bytes allowed in a source buffer 
- #define XAUDIO2_MAX_QUEUED_BUFFERS      64            // Maximum buffers allowed in a voice queue 
- #define XAUDIO2_MAX_BUFFERS_SYSTEM      2             // Maximum buffers allowed for system threads (Xbox 360 only) 
- #define XAUDIO2_MAX_AUDIO_CHANNELS      64            // Maximum channels in an audio stream 
- #define XAUDIO2_MIN_SAMPLE_RATE         1000          // Minimum audio sample rate supported 
- #define XAUDIO2_MAX_SAMPLE_RATE         200000        // Maximum audio sample rate supported 
- #define XAUDIO2_MAX_VOLUME_LEVEL        16777216.0f   // Maximum acceptable volume level (2^24) 
- #define XAUDIO2_MIN_FREQ_RATIO          (1/1024.0f)   // Minimum SetFrequencyRatio argument 
- #define XAUDIO2_MAX_FREQ_RATIO          1024.0f       // Maximum MaxFrequencyRatio argument 
- #define XAUDIO2_DEFAULT_FREQ_RATIO      2.0f          // Default MaxFrequencyRatio argument 
- #define XAUDIO2_MAX_FILTER_ONEOVERQ     1.5f          // Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ 
- #define XAUDIO2_MAX_FILTER_FREQUENCY    1.0f          // Maximum XAUDIO2_FILTER_PARAMETERS.Frequency 
- #define XAUDIO2_MAX_LOOP_COUNT          254           // Maximum non-infinite XAUDIO2_BUFFER.LoopCount 
- #define XAUDIO2_MAX_INSTANCES           8             // Maximum simultaneous XAudio2 objects on Xbox 360 
-   
- // For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio 
- // argument and the voice's sample rate: the product of these numbers cannot exceed 600000 
- // for one-channel voices or 300000 for voices with more than one channel. 
- #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO         600000 
- #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000 
-   
- // Numeric values with special meanings 
- #define XAUDIO2_COMMIT_NOW              0             // Used as an OperationSet argument 
- #define XAUDIO2_COMMIT_ALL              0             // Used in IXAudio2::CommitChanges 
- #define XAUDIO2_INVALID_OPSET           (UINT32)(-1)  // Not allowed for OperationSet arguments 
- #define XAUDIO2_NO_LOOP_REGION          0             // Used in XAUDIO2_BUFFER.LoopCount 
- #define XAUDIO2_LOOP_INFINITE           255           // Used in XAUDIO2_BUFFER.LoopCount 
- #define XAUDIO2_DEFAULT_CHANNELS        0             // Used in CreateMasteringVoice 
- #define XAUDIO2_DEFAULT_SAMPLERATE      0             // Used in CreateMasteringVoice 
-   
- // Flags 
- #define XAUDIO2_DEBUG_ENGINE            0x0001        // Used in XAudio2Create on Windows only 
- #define XAUDIO2_VOICE_NOPITCH           0x0002        // Used in IXAudio2::CreateSourceVoice 
- #define XAUDIO2_VOICE_NOSRC             0x0004        // Used in IXAudio2::CreateSourceVoice 
- #define XAUDIO2_VOICE_USEFILTER         0x0008        // Used in IXAudio2::CreateSource/SubmixVoice 
- #define XAUDIO2_VOICE_MUSIC             0x0010        // Used in IXAudio2::CreateSourceVoice 
- #define XAUDIO2_PLAY_TAILS              0x0020        // Used in IXAudio2SourceVoice::Stop 
- #define XAUDIO2_END_OF_STREAM           0x0040        // Used in XAUDIO2_BUFFER.Flags 
- #define XAUDIO2_SEND_USEFILTER          0x0080        // Used in XAUDIO2_SEND_DESCRIPTOR.Flags 
-   
- // Default parameters for the built-in filter 
- #define XAUDIO2_DEFAULT_FILTER_TYPE     LowPassFilter 
- #define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY 
- #define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f 
-   
- // Internal XAudio2 constants 
- #ifdef _XBOX 
-     #define XAUDIO2_QUANTUM_NUMERATOR   2             // On Xbox 360, XAudio2 processes audio 
-     #define XAUDIO2_QUANTUM_DENOMINATOR 375           //  in 5.333ms chunks (= 2/375 seconds) 
- #else 
-     #define XAUDIO2_QUANTUM_NUMERATOR   1             // On Windows, XAudio2 processes audio 
-     #define XAUDIO2_QUANTUM_DENOMINATOR 100           //  in 10ms chunks (= 1/100 seconds) 
- #endif 
- #define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR) 
-   
- // XAudio2 error codes 
- #define FACILITY_XAUDIO2 0x896 
- #define XAUDIO2_E_INVALID_CALL          0x88960001    // An API call or one of its arguments was illegal 
- #define XAUDIO2_E_XMA_DECODER_ERROR     0x88960002    // The XMA hardware suffered an unrecoverable error 
- #define XAUDIO2_E_XAPO_CREATION_FAILED  0x88960003    // XAudio2 failed to initialize an XAPO effect 
- #define XAUDIO2_E_DEVICE_INVALIDATED    0x88960004    // An audio device became unusable (unplugged, etc) 
-   
-   
- /************************************************************************** 
-  * 
-  * Forward declarations for the XAudio2 interfaces. 
-  * 
-  **************************************************************************/ 
-   
- #ifdef __cplusplus 
-     #define FWD_DECLARE(x) interface x 
- #else 
-     #define FWD_DECLARE(x) typedef interface x x 
- #endif 
-   
- FWD_DECLARE(IXAudio2); 
- FWD_DECLARE(IXAudio2Voice); 
- FWD_DECLARE(IXAudio2SourceVoice); 
- FWD_DECLARE(IXAudio2SubmixVoice); 
- FWD_DECLARE(IXAudio2MasteringVoice); 
- FWD_DECLARE(IXAudio2EngineCallback); 
- FWD_DECLARE(IXAudio2VoiceCallback); 
-   
-   
- /************************************************************************** 
-  * 
-  * XAudio2 structures and enumerations. 
-  * 
-  **************************************************************************/ 
-   
- // Used in IXAudio2::Initialize 
- #ifdef _XBOX 
-     typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER 
-     { 
-         XboxThread0 = 0x01, 
-         XboxThread1 = 0x02, 
-         XboxThread2 = 0x04, 
-         XboxThread3 = 0x08, 
-         XboxThread4 = 0x10, 
-         XboxThread5 = 0x20, 
-         XAUDIO2_ANY_PROCESSOR = XboxThread4, 
-         XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR 
-     } XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR; 
- #else 
-     typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER 
-     { 
-         Processor1  = 0x00000001, 
-         Processor2  = 0x00000002, 
-         Processor3  = 0x00000004, 
-         Processor4  = 0x00000008, 
-         Processor5  = 0x00000010, 
-         Processor6  = 0x00000020, 
-         Processor7  = 0x00000040, 
-         Processor8  = 0x00000080, 
-         Processor9  = 0x00000100, 
-         Processor10 = 0x00000200, 
-         Processor11 = 0x00000400, 
-         Processor12 = 0x00000800, 
-         Processor13 = 0x00001000, 
-         Processor14 = 0x00002000, 
-         Processor15 = 0x00004000, 
-         Processor16 = 0x00008000, 
-         Processor17 = 0x00010000, 
-         Processor18 = 0x00020000, 
-         Processor19 = 0x00040000, 
-         Processor20 = 0x00080000, 
-         Processor21 = 0x00100000, 
-         Processor22 = 0x00200000, 
-         Processor23 = 0x00400000, 
-         Processor24 = 0x00800000, 
-         Processor25 = 0x01000000, 
-         Processor26 = 0x02000000, 
-         Processor27 = 0x04000000, 
-         Processor28 = 0x08000000, 
-         Processor29 = 0x10000000, 
-         Processor30 = 0x20000000, 
-         Processor31 = 0x40000000, 
-         Processor32 = 0x80000000, 
-         XAUDIO2_ANY_PROCESSOR = 0xffffffff, 
-         XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR 
-     } XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR; 
- #endif 
-   
- // Used in XAUDIO2_DEVICE_DETAILS below to describe the types of applications 
- // that the user has specified each device as a default for.  0 means that the 
- // device isn't the default for any role. 
- typedef enum XAUDIO2_DEVICE_ROLE 
- { 
-     NotDefaultDevice            = 0x0, 
-     DefaultConsoleDevice        = 0x1, 
-     DefaultMultimediaDevice     = 0x2, 
-     DefaultCommunicationsDevice = 0x4, 
-     DefaultGameDevice           = 0x8, 
-     GlobalDefaultDevice         = 0xf, 
-     InvalidDeviceRole = ~GlobalDefaultDevice 
- } XAUDIO2_DEVICE_ROLE; 
-   
- // Returned by IXAudio2::GetDeviceDetails 
- typedef struct XAUDIO2_DEVICE_DETAILS 
- { 
-     WCHAR DeviceID[256];                // String identifier for the audio device. 
-     WCHAR DisplayName[256];             // Friendly name suitable for display to a human. 
-     XAUDIO2_DEVICE_ROLE Role;           // Roles that the device should be used for. 
-     WAVEFORMATEXTENSIBLE OutputFormat;  // The device's native PCM audio output format. 
- } XAUDIO2_DEVICE_DETAILS; 
-   
- // Returned by IXAudio2Voice::GetVoiceDetails 
- typedef struct XAUDIO2_VOICE_DETAILS 
- { 
-     UINT32 CreationFlags;               // Flags the voice was created with. 
-     UINT32 InputChannels;               // Channels in the voice's input audio. 
-     UINT32 InputSampleRate;             // Sample rate of the voice's input audio. 
- } XAUDIO2_VOICE_DETAILS; 
-   
- // Used in XAUDIO2_VOICE_SENDS below 
- typedef struct XAUDIO2_SEND_DESCRIPTOR 
- { 
-     UINT32 Flags;                       // Either 0 or XAUDIO2_SEND_USEFILTER. 
-     IXAudio2Voice* pOutputVoice;        // This send's destination voice. 
- } XAUDIO2_SEND_DESCRIPTOR; 
-   
- // Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices 
- typedef struct XAUDIO2_VOICE_SENDS 
- { 
-     UINT32 SendCount;                   // Number of sends from this voice. 
-     XAUDIO2_SEND_DESCRIPTOR* pSends;    // Array of SendCount send descriptors. 
- } XAUDIO2_VOICE_SENDS; 
-   
- // Used in XAUDIO2_EFFECT_CHAIN below 
- typedef struct XAUDIO2_EFFECT_DESCRIPTOR 
- { 
-     IUnknown* pEffect;                  // Pointer to the effect object's IUnknown interface. 
-     BOOL InitialState;                  // TRUE if the effect should begin in the enabled state. 
-     UINT32 OutputChannels;              // How many output channels the effect should produce. 
- } XAUDIO2_EFFECT_DESCRIPTOR; 
-   
- // Used in the voice creation functions and in IXAudio2Voice::SetEffectChain 
- typedef struct XAUDIO2_EFFECT_CHAIN 
- { 
-     UINT32 EffectCount;                 // Number of effects in this voice's effect chain. 
-     XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; // Array of effect descriptors. 
- } XAUDIO2_EFFECT_CHAIN; 
-   
- // Used in XAUDIO2_FILTER_PARAMETERS below 
- typedef enum XAUDIO2_FILTER_TYPE 
- { 
-     LowPassFilter,                      // Attenuates frequencies above the cutoff frequency. 
-     BandPassFilter,                     // Attenuates frequencies outside a given range. 
-     HighPassFilter,                     // Attenuates frequencies below the cutoff frequency. 
-     NotchFilter                         // Attenuates frequencies inside a given range. 
- } XAUDIO2_FILTER_TYPE; 
-   
- // Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters 
- typedef struct XAUDIO2_FILTER_PARAMETERS 
- { 
-     XAUDIO2_FILTER_TYPE Type;           // Low-pass, band-pass or high-pass. 
-     float Frequency;                    // Radian frequency (2 * sin(pi*CutoffFrequency/SampleRate)); 
-                                         //  must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY 
-                                         //  (giving a maximum CutoffFrequency of SampleRate/6). 
-     float OneOverQ;                     // Reciprocal of the filter's quality factor Q; 
-                                         //  must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ. 
- } XAUDIO2_FILTER_PARAMETERS; 
-   
- // Used in IXAudio2SourceVoice::SubmitSourceBuffer 
- typedef struct XAUDIO2_BUFFER 
- { 
-     UINT32 Flags;                       // Either 0 or XAUDIO2_END_OF_STREAM. 
-     UINT32 AudioBytes;                  // Size of the audio data buffer in bytes. 
-     BYTE* pAudioData;                   // Pointer to the audio data buffer. 
-     UINT32 PlayBegin;                   // First sample in this buffer to be played. 
-     UINT32 PlayLength;                  // Length of the region to be played in samples, 
-                                         //  or 0 to play the whole buffer. 
-     UINT32 LoopBegin;                   // First sample of the region to be looped. 
-     UINT32 LoopLength;                  // Length of the desired loop region in samples, 
-                                         //  or 0 to loop the entire buffer. 
-     UINT32 LoopCount;                   // Number of times to repeat the loop region, 
-                                         //  or XAUDIO2_LOOP_INFINITE to loop forever. 
-     void* pContext;                     // Context value to be passed back in callbacks. 
- } XAUDIO2_BUFFER; 
-   
- // Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data. 
- // NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's 
- // pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from 
- // all the entries in the next buffer's pDecodedPacketCumulativeBytes array. 
- // And whether a sound is submitted in more than one buffer or not, the final 
- // buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the 
- // client must call IXAudio2SourceVoice::Discontinuity after submitting it. 
- typedef struct XAUDIO2_BUFFER_WMA 
- { 
-     UINT32* pDecodedPacketCumulativeBytes; // Decoded packet's cumulative size array. 
-                                         //  Each element is the number of bytes accumulated 
-                                         //  when the corresponding XWMA packet is decoded in 
-                                         //  order.  The array must have PacketCount elements. 
-     UINT32 PacketCount;                 // Number of XWMA packets submitted. Must be >= 1 and 
-                                         //  divide evenly into XAUDIO2_BUFFER.AudioBytes. 
- } XAUDIO2_BUFFER_WMA; 
-   
- // Returned by IXAudio2SourceVoice::GetState 
- typedef struct XAUDIO2_VOICE_STATE 
- { 
-     void* pCurrentBufferContext;        // The pContext value provided in the XAUDIO2_BUFFER 
-                                         //  that is currently being processed, or NULL if 
-                                         //  there are no buffers in the queue. 
-     UINT32 BuffersQueued;               // Number of buffers currently queued on the voice 
-                                         //  (including the one that is being processed). 
-     UINT64 SamplesPlayed;               // Total number of samples produced by the voice since 
-                                         //  it began processing the current audio stream. 
- } XAUDIO2_VOICE_STATE; 
-   
- // Returned by IXAudio2::GetPerformanceData 
- typedef struct XAUDIO2_PERFORMANCE_DATA 
- { 
-     // CPU usage information 
-     UINT64 AudioCyclesSinceLastQuery;   // CPU cycles spent on audio processing since the 
-                                         //  last call to StartEngine or GetPerformanceData. 
-     UINT64 TotalCyclesSinceLastQuery;   // Total CPU cycles elapsed since the last call 
-                                         //  (only counts the CPU XAudio2 is running on). 
-     UINT32 MinimumCyclesPerQuantum;     // Fewest CPU cycles spent processing any one 
-                                         //  audio quantum since the last call. 
-     UINT32 MaximumCyclesPerQuantum;     // Most CPU cycles spent processing any one 
-                                         //  audio quantum since the last call. 
-   
-     // Memory usage information 
-     UINT32 MemoryUsageInBytes;          // Total heap space currently in use. 
-   
-     // Audio latency and glitching information 
-     UINT32 CurrentLatencyInSamples;     // Minimum delay from when a sample is read from a 
-                                         //  source buffer to when it reaches the speakers. 
-     UINT32 GlitchesSinceEngineStarted;  // Audio dropouts since the engine was started. 
-   
-     // Data about XAudio2's current workload 
-     UINT32 ActiveSourceVoiceCount;      // Source voices currently playing. 
-     UINT32 TotalSourceVoiceCount;       // Source voices currently existing. 
-     UINT32 ActiveSubmixVoiceCount;      // Submix voices currently playing/existing. 
-   
-     UINT32 ActiveResamplerCount;        // Resample xAPOs currently active. 
-     UINT32 ActiveMatrixMixCount;        // MatrixMix xAPOs currently active. 
-   
-     // Usage of the hardware XMA decoder (Xbox 360 only) 
-     UINT32 ActiveXmaSourceVoices;       // Number of source voices decoding XMA data. 
-     UINT32 ActiveXmaStreams;            // A voice can use more than one XMA stream. 
- } XAUDIO2_PERFORMANCE_DATA; 
-   
- // Used in IXAudio2::SetDebugConfiguration 
- typedef struct XAUDIO2_DEBUG_CONFIGURATION 
- { 
-     UINT32 TraceMask;                   // Bitmap of enabled debug message types. 
-     UINT32 BreakMask;                   // Message types that will break into the debugger. 
-     BOOL LogThreadID;                   // Whether to log the thread ID with each message. 
-     BOOL LogFileline;                   // Whether to log the source file and line number. 
-     BOOL LogFunctionName;               // Whether to log the function name. 
-     BOOL LogTiming;                     // Whether to log message timestamps. 
- } XAUDIO2_DEBUG_CONFIGURATION; 
-   
- // Values for the TraceMask and BreakMask bitmaps.  Only ERRORS and WARNINGS 
- // are valid in BreakMask.  WARNINGS implies ERRORS, DETAIL implies INFO, and 
- // FUNC_CALLS implies API_CALLS.  By default, TraceMask is ERRORS and WARNINGS 
- // and all the other settings are zero. 
- #define XAUDIO2_LOG_ERRORS     0x0001   // For handled errors with serious effects. 
- #define XAUDIO2_LOG_WARNINGS   0x0002   // For handled errors that may be recoverable. 
- #define XAUDIO2_LOG_INFO       0x0004   // Informational chit-chat (e.g. state changes). 
- #define XAUDIO2_LOG_DETAIL     0x0008   // More detailed chit-chat. 
- #define XAUDIO2_LOG_API_CALLS  0x0010   // Public API function entries and exits. 
- #define XAUDIO2_LOG_FUNC_CALLS 0x0020   // Internal function entries and exits. 
- #define XAUDIO2_LOG_TIMING     0x0040   // Delays detected and other timing data. 
- #define XAUDIO2_LOG_LOCKS      0x0080   // Usage of critical sections and mutexes. 
- #define XAUDIO2_LOG_MEMORY     0x0100   // Memory heap usage information. 
- #define XAUDIO2_LOG_STREAMING  0x1000   // Audio streaming information. 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2: Top-level XAudio2 COM interface. 
-  * 
-  **************************************************************************/ 
-   
- // Use default arguments if compiling as C++ 
- #ifdef __cplusplus 
-     #define X2DEFAULT(x) =x 
- #else 
-     #define X2DEFAULT(x) 
- #endif 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2 
- DECLARE_INTERFACE_(IXAudio2, IUnknown) 
- { 
-     // NAME: IXAudio2::QueryInterface 
-     // DESCRIPTION: Queries for a given COM interface on the XAudio2 object. 
-     //              Only IID_IUnknown and IID_IXAudio2 are supported. 
-     // 
-     // ARGUMENTS: 
-     //  riid - IID of the interface to be obtained. 
-     //  ppvInterface - Returns a pointer to the requested interface. 
-     // 
-     STDMETHOD(QueryInterface) (THIS_ REFIID riid, __deref_out void** ppvInterface) PURE; 
-   
-     // NAME: IXAudio2::AddRef 
-     // DESCRIPTION: Adds a reference to the XAudio2 object. 
-     // 
-     STDMETHOD_(ULONG, AddRef) (THIS) PURE; 
-   
-     // NAME: IXAudio2::Release 
-     // DESCRIPTION: Releases a reference to the XAudio2 object. 
-     // 
-     STDMETHOD_(ULONG, Release) (THIS) PURE; 
-   
-     // NAME: IXAudio2::GetDeviceCount 
-     // DESCRIPTION: Returns the number of audio output devices available. 
-     // 
-     // ARGUMENTS: 
-     //  pCount - Returns the device count. 
-     // 
-     STDMETHOD(GetDeviceCount) (THIS_ __out UINT32* pCount) PURE; 
-   
-     // NAME: IXAudio2::GetDeviceDetails 
-     // DESCRIPTION: Returns information about the device with the given index. 
-     // 
-     // ARGUMENTS: 
-     //  Index - Index of the device to be queried. 
-     //  pDeviceDetails - Returns the device details. 
-     // 
-     STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, __out XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE; 
-   
-     // NAME: IXAudio2::Initialize 
-     // DESCRIPTION: Sets global XAudio2 parameters and prepares it for use. 
-     // 
-     // ARGUMENTS: 
-     //  Flags - Flags specifying the XAudio2 object's behavior.  Currently unused. 
-     //  XAudio2Processor - An XAUDIO2_PROCESSOR enumeration value that specifies 
-     //  the hardware thread (Xbox) or processor (Windows) that XAudio2 will use. 
-     //  The enumeration values are platform-specific; platform-independent code 
-     //  can use XAUDIO2_DEFAULT_PROCESSOR to use the default on each platform. 
-     // 
-     STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0), 
-                            XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE; 
-   
-     // NAME: IXAudio2::RegisterForCallbacks 
-     // DESCRIPTION: Adds a new client to receive XAudio2's engine callbacks. 
-     // 
-     // ARGUMENTS: 
-     //  pCallback - Callback interface to be called during each processing pass. 
-     // 
-     STDMETHOD(RegisterForCallbacks) (__in IXAudio2EngineCallback* pCallback) PURE; 
-   
-     // NAME: IXAudio2::UnregisterForCallbacks 
-     // DESCRIPTION: Removes an existing receiver of XAudio2 engine callbacks. 
-     // 
-     // ARGUMENTS: 
-     //  pCallback - Previously registered callback interface to be removed. 
-     // 
-     STDMETHOD_(void, UnregisterForCallbacks) (__in IXAudio2EngineCallback* pCallback) PURE; 
-   
-     // NAME: IXAudio2::CreateSourceVoice 
-     // DESCRIPTION: Creates and configures a source voice. 
-     // 
-     // ARGUMENTS: 
-     //  ppSourceVoice - Returns the new object's IXAudio2SourceVoice interface. 
-     //  pSourceFormat - Format of the audio that will be fed to the voice. 
-     //  Flags - XAUDIO2_VOICE flags specifying the source voice's behavior. 
-     //  MaxFrequencyRatio - Maximum SetFrequencyRatio argument to be allowed. 
-     //  pCallback - Optional pointer to a client-provided callback interface. 
-     //  pSendList - Optional list of voices this voice should send audio to. 
-     //  pEffectChain - Optional list of effects to apply to the audio data. 
-     // 
-     STDMETHOD(CreateSourceVoice) (THIS_ __deref_out IXAudio2SourceVoice** ppSourceVoice, 
-                                   __in const WAVEFORMATEX* pSourceFormat, 
-                                   UINT32 Flags X2DEFAULT(0), 
-                                   float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO), 
-                                   __in_opt IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL), 
-                                   __in_opt const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), 
-                                   __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; 
-   
-     // NAME: IXAudio2::CreateSubmixVoice 
-     // DESCRIPTION: Creates and configures a submix voice. 
-     // 
-     // ARGUMENTS: 
-     //  ppSubmixVoice - Returns the new object's IXAudio2SubmixVoice interface. 
-     //  InputChannels - Number of channels in this voice's input audio data. 
-     //  InputSampleRate - Sample rate of this voice's input audio data. 
-     //  Flags - XAUDIO2_VOICE flags specifying the submix voice's behavior. 
-     //  ProcessingStage - Arbitrary number that determines the processing order. 
-     //  pSendList - Optional list of voices this voice should send audio to. 
-     //  pEffectChain - Optional list of effects to apply to the audio data. 
-     // 
-     STDMETHOD(CreateSubmixVoice) (THIS_ __deref_out IXAudio2SubmixVoice** ppSubmixVoice, 
-                                   UINT32 InputChannels, UINT32 InputSampleRate, 
-                                   UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0), 
-                                   __in_opt const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), 
-                                   __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; 
-   
-   
-     // NAME: IXAudio2::CreateMasteringVoice 
-     // DESCRIPTION: Creates and configures a mastering voice. 
-     // 
-     // ARGUMENTS: 
-     //  ppMasteringVoice - Returns the new object's IXAudio2MasteringVoice interface. 
-     //  InputChannels - Number of channels in this voice's input audio data. 
-     //  InputSampleRate - Sample rate of this voice's input audio data. 
-     //  Flags - XAUDIO2_VOICE flags specifying the mastering voice's behavior. 
-     //  DeviceIndex - Identifier of the device to receive the output audio. 
-     //  pEffectChain - Optional list of effects to apply to the audio data. 
-     // 
-     STDMETHOD(CreateMasteringVoice) (THIS_ __deref_out IXAudio2MasteringVoice** ppMasteringVoice, 
-                                      UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS), 
-                                      UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE), 
-                                      UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0), 
-                                      __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; 
-   
-     // NAME: IXAudio2::StartEngine 
-     // DESCRIPTION: Creates and starts the audio processing thread. 
-     // 
-     STDMETHOD(StartEngine) (THIS) PURE; 
-   
-     // NAME: IXAudio2::StopEngine 
-     // DESCRIPTION: Stops and destroys the audio processing thread. 
-     // 
-     STDMETHOD_(void, StopEngine) (THIS) PURE; 
-   
-     // NAME: IXAudio2::CommitChanges 
-     // DESCRIPTION: Atomically applies a set of operations previously tagged 
-     //              with a given identifier. 
-     // 
-     // ARGUMENTS: 
-     //  OperationSet - Identifier of the set of operations to be applied. 
-     // 
-     STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE; 
-   
-     // NAME: IXAudio2::GetPerformanceData 
-     // DESCRIPTION: Returns current resource usage details: memory, CPU, etc. 
-     // 
-     // ARGUMENTS: 
-     //  pPerfData - Returns the performance data structure. 
-     // 
-     STDMETHOD_(void, GetPerformanceData) (THIS_ __out XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE; 
-   
-     // NAME: IXAudio2::SetDebugConfiguration 
-     // DESCRIPTION: Configures XAudio2's debug output (in debug builds only). 
-     // 
-     // ARGUMENTS: 
-     //  pDebugConfiguration - Structure describing the debug output behavior. 
-     //  pReserved - Optional parameter; must be NULL. 
-     // 
-     STDMETHOD_(void, SetDebugConfiguration) (THIS_ __in_opt const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration, 
-                                              __in_opt __reserved void* pReserved X2DEFAULT(NULL)) PURE; 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2Voice: Base voice management interface. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2Voice 
- DECLARE_INTERFACE(IXAudio2Voice) 
- { 
-     // These methods are declared in a macro so that the same declarations 
-     // can be used in the derived voice types (IXAudio2SourceVoice, etc). 
-   
-     #define Declare_IXAudio2Voice_Methods() \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetVoiceDetails 
-     // DESCRIPTION: Returns the basic characteristics of this voice. 
-     // 
-     // ARGUMENTS: 
-     //  pVoiceDetails - Returns the voice's details. 
-     */\ 
-     STDMETHOD_(void, GetVoiceDetails) (THIS_ __out XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetOutputVoices 
-     // DESCRIPTION: Replaces the set of submix/mastering voices that receive 
-     //              this voice's output. 
-     // 
-     // ARGUMENTS: 
-     //  pSendList - Optional list of voices this voice should send audio to. 
-     */\ 
-     STDMETHOD(SetOutputVoices) (THIS_ __in_opt const XAUDIO2_VOICE_SENDS* pSendList) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetEffectChain 
-     // DESCRIPTION: Replaces this voice's current effect chain with a new one. 
-     // 
-     // ARGUMENTS: 
-     //  pEffectChain - Structure describing the new effect chain to be used. 
-     */\ 
-     STDMETHOD(SetEffectChain) (THIS_ __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::EnableEffect 
-     // DESCRIPTION: Enables an effect in this voice's effect chain. 
-     // 
-     // ARGUMENTS: 
-     //  EffectIndex - Index of an effect within this voice's effect chain. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \ 
-                              UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::DisableEffect 
-     // DESCRIPTION: Disables an effect in this voice's effect chain. 
-     // 
-     // ARGUMENTS: 
-     //  EffectIndex - Index of an effect within this voice's effect chain. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \ 
-                               UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetEffectState 
-     // DESCRIPTION: Returns the running state of an effect. 
-     // 
-     // ARGUMENTS: 
-     //  EffectIndex - Index of an effect within this voice's effect chain. 
-     //  pEnabled - Returns the enabled/disabled state of the given effect. 
-     */\ 
-     STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, __out BOOL* pEnabled) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetEffectParameters 
-     // DESCRIPTION: Sets effect-specific parameters. 
-     // 
-     // REMARKS: Unlike IXAPOParameters::SetParameters, this method may 
-     //          be called from any thread.  XAudio2 implements 
-     //          appropriate synchronization to copy the parameters to the 
-     //          realtime audio processing thread. 
-     // 
-     // ARGUMENTS: 
-     //  EffectIndex - Index of an effect within this voice's effect chain. 
-     //  pParameters - Pointer to an effect-specific parameters block. 
-     //  ParametersByteSize - Size of the pParameters array  in bytes. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \ 
-                                     __in_bcount(ParametersByteSize) const void* pParameters, \ 
-                                     UINT32 ParametersByteSize, \ 
-                                     UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetEffectParameters 
-     // DESCRIPTION: Obtains the current effect-specific parameters. 
-     // 
-     // ARGUMENTS: 
-     //  EffectIndex - Index of an effect within this voice's effect chain. 
-     //  pParameters - Returns the current values of the effect-specific parameters. 
-     //  ParametersByteSize - Size of the pParameters array in bytes. 
-     */\ 
-     STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \ 
-                                     __out_bcount(ParametersByteSize) void* pParameters, \ 
-                                     UINT32 ParametersByteSize) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetFilterParameters 
-     // DESCRIPTION: Sets this voice's filter parameters. 
-     // 
-     // ARGUMENTS: 
-     //  pParameters - Pointer to the filter's parameter structure. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetFilterParameters) (THIS_ __in const XAUDIO2_FILTER_PARAMETERS* pParameters, \ 
-                                     UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetFilterParameters 
-     // DESCRIPTION: Returns this voice's current filter parameters. 
-     // 
-     // ARGUMENTS: 
-     //  pParameters - Returns the filter parameters. 
-     */\ 
-     STDMETHOD_(void, GetFilterParameters) (THIS_ __out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetOutputFilterParameters 
-     // DESCRIPTION: Sets the filter parameters on one of this voice's sends. 
-     // 
-     // ARGUMENTS: 
-     //  pDestinationVoice - Destination voice of the send whose filter parameters will be set. 
-     //  pParameters - Pointer to the filter's parameter structure. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ 
-                                           __in const XAUDIO2_FILTER_PARAMETERS* pParameters, \ 
-                                           UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetOutputFilterParameters 
-     // DESCRIPTION: Returns the filter parameters from one of this voice's sends. 
-     // 
-     // ARGUMENTS: 
-     //  pDestinationVoice - Destination voice of the send whose filter parameters will be read. 
-     //  pParameters - Returns the filter parameters. 
-     */\ 
-     STDMETHOD_(void, GetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ 
-                                                  __out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetVolume 
-     // DESCRIPTION: Sets this voice's overall volume level. 
-     // 
-     // ARGUMENTS: 
-     //  Volume - New overall volume level to be used, as an amplitude factor. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetVolume) (THIS_ float Volume, \ 
-                           UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetVolume 
-     // DESCRIPTION: Obtains this voice's current overall volume level. 
-     // 
-     // ARGUMENTS: 
-     //  pVolume: Returns the voice's current overall volume level. 
-     */\ 
-     STDMETHOD_(void, GetVolume) (THIS_ __out float* pVolume) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetChannelVolumes 
-     // DESCRIPTION: Sets this voice's per-channel volume levels. 
-     // 
-     // ARGUMENTS: 
-     //  Channels - Used to confirm the voice's channel count. 
-     //  pVolumes - Array of per-channel volume levels to be used. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, __in_ecount(Channels) const float* pVolumes, \ 
-                                   UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetChannelVolumes 
-     // DESCRIPTION: Returns this voice's current per-channel volume levels. 
-     // 
-     // ARGUMENTS: 
-     //  Channels - Used to confirm the voice's channel count. 
-     //  pVolumes - Returns an array of the current per-channel volume levels. 
-     */\ 
-     STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, __out_ecount(Channels) float* pVolumes) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::SetOutputMatrix 
-     // DESCRIPTION: Sets the volume levels used to mix from each channel of this 
-     //              voice's output audio to each channel of a given destination 
-     //              voice's input audio. 
-     // 
-     // ARGUMENTS: 
-     //  pDestinationVoice - The destination voice whose mix matrix to change. 
-     //  SourceChannels - Used to confirm this voice's output channel count 
-     //   (the number of channels produced by the last effect in the chain). 
-     //  DestinationChannels - Confirms the destination voice's input channels. 
-     //  pLevelMatrix - Array of [SourceChannels * DestinationChannels] send 
-     //   levels.  The level used to send from source channel S to destination 
-     //   channel D should be in pLevelMatrix[S + SourceChannels * D]. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     */\ 
-     STDMETHOD(SetOutputMatrix) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ 
-                                 UINT32 SourceChannels, UINT32 DestinationChannels, \ 
-                                 __in_ecount(SourceChannels * DestinationChannels) const float* pLevelMatrix, \ 
-                                 UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::GetOutputMatrix 
-     // DESCRIPTION: Obtains the volume levels used to send each channel of this 
-     //              voice's output audio to each channel of a given destination 
-     //              voice's input audio. 
-     // 
-     // ARGUMENTS: 
-     //  pDestinationVoice - The destination voice whose mix matrix to obtain. 
-     //  SourceChannels - Used to confirm this voice's output channel count 
-     //   (the number of channels produced by the last effect in the chain). 
-     //  DestinationChannels - Confirms the destination voice's input channels. 
-     //  pLevelMatrix - Array of send levels, as above. 
-     */\ 
-     STDMETHOD_(void, GetOutputMatrix) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \ 
-                                        UINT32 SourceChannels, UINT32 DestinationChannels, \ 
-                                        __out_ecount(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \ 
-     \ 
-     /* NAME: IXAudio2Voice::DestroyVoice 
-     // DESCRIPTION: Destroys this voice, stopping it if necessary and removing 
-     //              it from the XAudio2 graph. 
-     */\ 
-     STDMETHOD_(void, DestroyVoice) (THIS) PURE 
-   
-     Declare_IXAudio2Voice_Methods(); 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2SourceVoice: Source voice management interface. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2SourceVoice 
- DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice) 
- { 
-     // Methods from IXAudio2Voice base interface 
-     Declare_IXAudio2Voice_Methods(); 
-   
-     // NAME: IXAudio2SourceVoice::Start 
-     // DESCRIPTION: Makes this voice start consuming and processing audio. 
-     // 
-     // ARGUMENTS: 
-     //  Flags - Flags controlling how the voice should be started. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     // 
-     STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::Stop 
-     // DESCRIPTION: Makes this voice stop consuming audio. 
-     // 
-     // ARGUMENTS: 
-     //  Flags - Flags controlling how the voice should be stopped. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     // 
-     STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::SubmitSourceBuffer 
-     // DESCRIPTION: Adds a new audio buffer to this voice's input queue. 
-     // 
-     // ARGUMENTS: 
-     //  pBuffer - Pointer to the buffer structure to be queued. 
-     //  pBufferWMA - Additional structure used only when submitting XWMA data. 
-     // 
-     STDMETHOD(SubmitSourceBuffer) (THIS_ __in const XAUDIO2_BUFFER* pBuffer, __in_opt const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::FlushSourceBuffers 
-     // DESCRIPTION: Removes all pending audio buffers from this voice's queue. 
-     // 
-     STDMETHOD(FlushSourceBuffers) (THIS) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::Discontinuity 
-     // DESCRIPTION: Notifies the voice of an intentional break in the stream of 
-     //              audio buffers (e.g. the end of a sound), to prevent XAudio2 
-     //              from interpreting an empty buffer queue as a glitch. 
-     // 
-     STDMETHOD(Discontinuity) (THIS) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::ExitLoop 
-     // DESCRIPTION: Breaks out of the current loop when its end is reached. 
-     // 
-     // ARGUMENTS: 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     // 
-     STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::GetState 
-     // DESCRIPTION: Returns the number of buffers currently queued on this voice, 
-     //              the pContext value associated with the currently processing 
-     //              buffer (if any), and other voice state information. 
-     // 
-     // ARGUMENTS: 
-     //  pVoiceState - Returns the state information. 
-     // 
-     STDMETHOD_(void, GetState) (THIS_ __out XAUDIO2_VOICE_STATE* pVoiceState) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::SetFrequencyRatio 
-     // DESCRIPTION: Sets this voice's frequency adjustment, i.e. its pitch. 
-     // 
-     // ARGUMENTS: 
-     //  Ratio - Frequency change, expressed as source frequency / target frequency. 
-     //  OperationSet - Used to identify this call as part of a deferred batch. 
-     // 
-     STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio, 
-                                   UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::GetFrequencyRatio 
-     // DESCRIPTION: Returns this voice's current frequency adjustment ratio. 
-     // 
-     // ARGUMENTS: 
-     //  pRatio - Returns the frequency adjustment. 
-     // 
-     STDMETHOD_(void, GetFrequencyRatio) (THIS_ __out float* pRatio) PURE; 
-   
-     // NAME: IXAudio2SourceVoice::SetSourceSampleRate 
-     // DESCRIPTION: Reconfigures this voice to treat its source data as being 
-     //              at a different sample rate than the original one specified 
-     //              in CreateSourceVoice's pSourceFormat argument. 
-     // 
-     // ARGUMENTS: 
-     //  UINT32 - The intended sample rate of further submitted source data. 
-     // 
-     STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE; 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2SubmixVoice: Submixing voice management interface. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2SubmixVoice 
- DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice) 
- { 
-     // Methods from IXAudio2Voice base interface 
-     Declare_IXAudio2Voice_Methods(); 
-   
-     // There are currently no methods specific to submix voices. 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2MasteringVoice: Mastering voice management interface. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2MasteringVoice 
- DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice) 
- { 
-     // Methods from IXAudio2Voice base interface 
-     Declare_IXAudio2Voice_Methods(); 
-   
-     // There are currently no methods specific to mastering voices. 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2EngineCallback: Client notification interface for engine events. 
-  * 
-  * REMARKS: Contains methods to notify the client when certain events happen 
-  *          in the XAudio2 engine.  This interface should be implemented by 
-  *          the client.  XAudio2 will call these methods via the interface 
-  *          pointer provided by the client when it calls XAudio2Create or 
-  *          IXAudio2::Initialize. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2EngineCallback 
- DECLARE_INTERFACE(IXAudio2EngineCallback) 
- { 
-     // Called by XAudio2 just before an audio processing pass begins. 
-     STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE; 
-   
-     // Called just after an audio processing pass ends. 
-     STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE; 
-   
-     // Called in the event of a critical system error which requires XAudio2 
-     // to be closed down and restarted.  The error code is given in Error. 
-     STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE; 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * IXAudio2VoiceCallback: Client notification interface for voice events. 
-  * 
-  * REMARKS: Contains methods to notify the client when certain events happen 
-  *          in an XAudio2 voice.  This interface should be implemented by the 
-  *          client.  XAudio2 will call these methods via an interface pointer 
-  *          provided by the client in the IXAudio2::CreateSourceVoice call. 
-  * 
-  **************************************************************************/ 
-   
- #undef INTERFACE 
- #define INTERFACE IXAudio2VoiceCallback 
- DECLARE_INTERFACE(IXAudio2VoiceCallback) 
- { 
-     // Called just before this voice's processing pass begins. 
-     STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE; 
-   
-     // Called just after this voice's processing pass ends. 
-     STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE; 
-   
-     // Called when this voice has just finished playing a buffer stream 
-     // (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer). 
-     STDMETHOD_(void, OnStreamEnd) (THIS) PURE; 
-   
-     // Called when this voice is about to start processing a new buffer. 
-     STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE; 
-   
-     // Called when this voice has just finished processing a buffer. 
-     // The buffer can now be reused or destroyed. 
-     STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE; 
-   
-     // Called when this voice has just reached the end position of a loop. 
-     STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE; 
-   
-     // Called in the event of a critical error during voice processing, 
-     // such as a failing xAPO or an error from the hardware XMA decoder. 
-     // The voice may have to be destroyed and re-created to recover from 
-     // the error.  The callback arguments report which buffer was being 
-     // processed when the error occurred, and its HRESULT code. 
-     STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE; 
- }; 
-   
-   
- /************************************************************************** 
-  * 
-  * Macros to make it easier to use the XAudio2 COM interfaces in C code. 
-  * 
-  **************************************************************************/ 
-   
- #ifndef __cplusplus 
-   
- // IXAudio2 
- #define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface)) 
- #define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This)) 
- #define IXAudio2_Release(This) ((This)->lpVtbl->Release(This)) 
- #define IXAudio2_GetDeviceCount(This,puCount) ((This)->lpVtbl->GetDeviceCount(This,puCount)) 
- #define IXAudio2_GetDeviceDetails(This,Index,pDeviceDetails) ((This)->lpVtbl->GetDeviceDetails(This,Index,pDeviceDetails)) 
- #define IXAudio2_Initialize(This,Flags,XAudio2Processor) ((This)->lpVtbl->Initialize(This,Flags,XAudio2Processor)) 
- #define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain)) 
- #define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain)) 
- #define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain)) 
- #define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This)) 
- #define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This)) 
- #define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet)) 
- #define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData)) 
- #define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved)) 
-   
- // IXAudio2Voice 
- #define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails)) 
- #define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList)) 
- #define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain)) 
- #define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet)) 
- #define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet)) 
- #define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled)) 
- #define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet)) 
- #define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize)) 
- #define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet)) 
- #define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters)) 
- #define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet)) 
- #define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters)) 
- #define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet)) 
- #define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume)) 
- #define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet)) 
- #define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes)) 
- #define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet)) 
- #define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix)) 
- #define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This)) 
-   
- // IXAudio2SourceVoice 
- #define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails 
- #define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices 
- #define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain 
- #define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect 
- #define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect 
- #define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState 
- #define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters 
- #define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters 
- #define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters 
- #define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters 
- #define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters 
- #define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters 
- #define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume 
- #define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume 
- #define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes 
- #define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes 
- #define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix 
- #define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix 
- #define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice 
- #define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet)) 
- #define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet)) 
- #define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA)) 
- #define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This)) 
- #define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This)) 
- #define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet)) 
- #define IXAudio2SourceVoice_GetState(This,pVoiceState) ((This)->lpVtbl->GetState(This,pVoiceState)) 
- #define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet)) 
- #define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio)) 
- #define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate)) 
-   
- // IXAudio2SubmixVoice 
- #define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails 
- #define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices 
- #define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain 
- #define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect 
- #define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect 
- #define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState 
- #define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters 
- #define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters 
- #define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters 
- #define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters 
- #define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters 
- #define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters 
- #define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume 
- #define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume 
- #define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes 
- #define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes 
- #define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix 
- #define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix 
- #define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice 
-   
- // IXAudio2MasteringVoice 
- #define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails 
- #define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices 
- #define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain 
- #define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect 
- #define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect 
- #define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState 
- #define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters 
- #define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters 
- #define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters 
- #define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters 
- #define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters 
- #define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters 
- #define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume 
- #define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume 
- #define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes 
- #define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes 
- #define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix 
- #define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix 
- #define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice 
-   
- #endif // #ifndef __cplusplus 
-   
-   
- /************************************************************************** 
-  * 
-  * Utility functions used to convert from pitch in semitones and volume 
-  * in decibels to the frequency and amplitude ratio units used by XAudio2. 
-  * These are only defined if the client #defines XAUDIO2_HELPER_FUNCTIONS 
-  * prior to #including xaudio2.h. 
-  * 
-  **************************************************************************/ 
-   
- #ifdef XAUDIO2_HELPER_FUNCTIONS 
-   
- #define _USE_MATH_DEFINES   // Make math.h define M_PI 
- #include <math.h>           // For powf, log10f, sinf and asinf 
-   
- // Calculate the argument to SetVolume from a decibel value 
- __inline float XAudio2DecibelsToAmplitudeRatio(float Decibels) 
- { 
-     return powf(10.0f, Decibels / 20.0f); 
- } 
-   
- // Recover a volume in decibels from an amplitude factor 
- __inline float XAudio2AmplitudeRatioToDecibels(float Volume) 
- { 
-     if (Volume == 0) 
-     { 
-         return -3.402823466e+38f; // Smallest float value (-FLT_MAX) 
-     } 
-     return 20.0f * log10f(Volume); 
- } 
-   
- // Calculate the argument to SetFrequencyRatio from a semitone value 
- __inline float XAudio2SemitonesToFrequencyRatio(float Semitones) 
- { 
-     // FrequencyRatio = 2 ^ Octaves 
-     //                = 2 ^ (Semitones / 12) 
-     return powf(2.0f, Semitones / 12.0f); 
- } 
-   
- // Recover a pitch in semitones from a frequency ratio 
- __inline float XAudio2FrequencyRatioToSemitones(float FrequencyRatio) 
- { 
-     // Semitones = 12 * log2(FrequencyRatio) 
-     //           = 12 * log2(10) * log10(FrequencyRatio) 
-     return 39.86313713864835f * log10f(FrequencyRatio); 
- } 
-   
- // Convert from filter cutoff frequencies expressed in Hertz to the radian 
- // frequency values used in XAUDIO2_FILTER_PARAMETERS.Frequency.  Note that 
- // the highest CutoffFrequency supported is SampleRate/6.  Higher values of 
- // CutoffFrequency will return XAUDIO2_MAX_FILTER_FREQUENCY. 
- __inline float XAudio2CutoffFrequencyToRadians(float CutoffFrequency, UINT32 SampleRate) 
- { 
-     if ((UINT32)(CutoffFrequency * 6.0f) >= SampleRate) 
-     { 
-         return XAUDIO2_MAX_FILTER_FREQUENCY; 
-     } 
-     return 2.0f * sinf((float)M_PI * CutoffFrequency / SampleRate); 
- } 
-   
- // Convert from radian frequencies back to absolute frequencies in Hertz 
- __inline float XAudio2RadiansToCutoffFrequency(float Radians, float SampleRate) 
- { 
-     return SampleRate * asinf(Radians / 2.0f) / (float)M_PI; 
- } 
- #endif // #ifdef XAUDIO2_HELPER_FUNCTIONS 
-   
-   
- /************************************************************************** 
-  * 
-  * XAudio2Create: Top-level function that creates an XAudio2 instance. 
-  * 
-  * On Windows this is just an inline function that calls CoCreateInstance 
-  * and Initialize.  The arguments are described above, under Initialize, 
-  * except that the XAUDIO2_DEBUG_ENGINE flag can be used here to select 
-  * the debug version of XAudio2. 
-  * 
-  * On Xbox, this function is implemented in the XAudio2 library, and the 
-  * XAUDIO2_DEBUG_ENGINE flag has no effect; the client must explicitly 
-  * link with the debug version of the library to obtain debug behavior. 
-  * 
-  **************************************************************************/ 
-   
- #ifdef _XBOX 
-   
- STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), 
-                      XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)); 
-   
- #else // Windows 
-   
- __inline HRESULT XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), 
-                                XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) 
- { 
-     // Instantiate the appropriate XAudio2 engine 
-     IXAudio2* pXAudio2; 
-   
-     #ifdef __cplusplus 
-   
-         HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? __uuidof(XAudio2_Debug) : __uuidof(XAudio2), 
-                                       NULL, CLSCTX_INPROC_SERVER, __uuidof(IXAudio2), (void**)&pXAudio2); 
-         if (SUCCEEDED(hr)) 
-         { 
-             hr = pXAudio2->Initialize(Flags, XAudio2Processor); 
-   
-             if (SUCCEEDED(hr)) 
-             { 
-                 *ppXAudio2 = pXAudio2; 
-             } 
-             else 
-             { 
-                 pXAudio2->Release(); 
-             } 
-         } 
-   
-     #else 
-   
-         HRESULT hr = CoCreateInstance((Flags & XAUDIO2_DEBUG_ENGINE) ? &CLSID_XAudio2_Debug : &CLSID_XAudio2, 
-                                       NULL, CLSCTX_INPROC_SERVER, &IID_IXAudio2, (void**)&pXAudio2); 
-         if (SUCCEEDED(hr)) 
-         { 
-             hr = pXAudio2->lpVtbl->Initialize(pXAudio2, Flags, XAudio2Processor); 
-   
-             if (SUCCEEDED(hr)) 
-             { 
-                 *ppXAudio2 = pXAudio2; 
-             } 
-             else 
-             { 
-                 pXAudio2->lpVtbl->Release(pXAudio2); 
-             } 
-         } 
-   
-     #endif // #ifdef __cplusplus 
-   
-     return hr; 
- } 
-   
- #endif // #ifdef _XBOX 
-   
-   
- // Undo the #pragma pack(push, 1) directive at the top of this file 
- #pragma pack(pop) 
-   
- #endif // #ifndef GUID_DEFS_ONLY 
- #endif // #ifndef __XAUDIO2_INCLUDED__ 
-