- /////////////////////////////////////////////////////////////////////////// 
- // 
- //  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
- // 
- //  File:       d3dx10core.h 
- //  Content:    D3DX10 core types and functions 
- // 
- /////////////////////////////////////////////////////////////////////////// 
-   
- #include "d3dx10.h" 
-   
- #ifndef __D3DX10CORE_H__ 
- #define __D3DX10CORE_H__ 
-   
- // Current name of the DLL shipped in the same SDK as this header. 
-   
-   
- #define D3DX10_DLL_W L"d3dx10_42.dll" 
- #define D3DX10_DLL_A "d3dx10_42.dll" 
-   
- #ifdef UNICODE 
-     #define D3DX10_DLL D3DX10_DLL_W  
- #else 
-     #define D3DX10_DLL D3DX10_DLL_A 
- #endif 
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3DX10_SDK_VERSION: 
- // ----------------- 
- // This identifier is passed to D3DX10CheckVersion in order to ensure that an 
- // application was built against the correct header files and lib files.  
- // This number is incremented whenever a header (or other) change would  
- // require applications to be rebuilt. If the version doesn't match,  
- // D3DX10CreateVersion will return FALSE. (The number itself has no meaning.) 
- /////////////////////////////////////////////////////////////////////////// 
-   
-   
- #define D3DX10_SDK_VERSION 42 
-   
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3DX10CreateDevice 
- // D3DX10CreateDeviceAndSwapChain 
- // D3DX10GetFeatureLevel1 
- /////////////////////////////////////////////////////////////////////////// 
- HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter, 
-                                   D3D10_DRIVER_TYPE DriverType, 
-                                   HMODULE Software, 
-                                   UINT Flags, 
-                                   ID3D10Device **ppDevice); 
-   
- HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter, 
-                                               D3D10_DRIVER_TYPE DriverType, 
-                                               HMODULE Software, 
-                                               UINT Flags, 
-                                               DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, 
-                                               IDXGISwapChain **ppSwapChain,     
-                                               ID3D10Device **ppDevice); 
-   
- typedef interface ID3D10Device1 ID3D10Device1; 
- HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1); 
-   
-   
- #ifdef D3D_DIAG_DLL 
- BOOL WINAPI D3DX10DebugMute(BOOL Mute);   
- #endif 
- HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // D3DX10_SPRITE flags: 
- // ----------------- 
- // D3DX10_SPRITE_SAVE_STATE 
- //   Specifies device state should be saved and restored in Begin/End. 
- // D3DX10SPRITE_SORT_TEXTURE 
- //   Sprites are sorted by texture prior to drawing.  This is recommended when 
- //   drawing non-overlapping sprites of uniform depth.  For example, drawing 
- //   screen-aligned text with ID3DX10Font. 
- // D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK 
- //   Sprites are sorted by depth front-to-back prior to drawing.  This is  
- //   recommended when drawing opaque sprites of varying depths. 
- // D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT 
- //   Sprites are sorted by depth back-to-front prior to drawing.  This is  
- //   recommended when drawing transparent sprites of varying depths. 
- // D3DX10SPRITE_ADDREF_TEXTURES 
- //   AddRef/Release all textures passed in to DrawSpritesBuffered 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef enum _D3DX10_SPRITE_FLAG 
- { 
-     D3DX10_SPRITE_SORT_TEXTURE              = 0x01, 
-     D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT  = 0x02, 
-     D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK  = 0x04, 
-     D3DX10_SPRITE_SAVE_STATE                = 0x08, 
-     D3DX10_SPRITE_ADDREF_TEXTURES           = 0x10, 
- } D3DX10_SPRITE_FLAG; 
-   
- typedef struct _D3DX10_SPRITE 
- { 
-     D3DXMATRIX  matWorld; 
-   
-     D3DXVECTOR2 TexCoord; 
-     D3DXVECTOR2 TexSize; 
-   
-     D3DXCOLOR   ColorModulate; 
-   
-     ID3D10ShaderResourceView *pTexture; 
-     UINT        TextureIndex; 
- } D3DX10_SPRITE; 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DX10Sprite: 
- // ------------ 
- // This object intends to provide an easy way to drawing sprites using D3D. 
- // 
- // Begin -  
- //    Prepares device for drawing sprites. 
- // 
- // Draw - 
- //    Draws a sprite 
- // 
- // Flush - 
- //    Forces all batched sprites to submitted to the device. 
- // 
- // End -  
- //    Restores device state to how it was when Begin was called. 
- // 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef interface ID3DX10Sprite ID3DX10Sprite; 
- typedef interface ID3DX10Sprite *LPD3DX10SPRITE; 
-   
-   
- // {BA0B762D-8D28-43ec-B9DC-2F84443B0614} 
- DEFINE_GUID(IID_ID3DX10Sprite,  
- 0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DX10Sprite 
-   
- DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DX10Sprite 
-     STDMETHOD(Begin)(THIS_ UINT flags) PURE; 
-      
-     STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE; 
-     STDMETHOD(Flush)(THIS) PURE; 
-   
-     STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE; 
-     STDMETHOD(End)(THIS) PURE; 
-   
-     STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; 
-     STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; 
-     STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; 
-     STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; 
-   
-     STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; 
- }; 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
- HRESULT WINAPI  
-     D3DX10CreateSprite(  
-         ID3D10Device*         pDevice,  
-         UINT                  cDeviceBufferSize, 
-         LPD3DX10SPRITE*       ppSprite); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DX10ThreadPump: 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DX10DataLoader 
-   
- DECLARE_INTERFACE(ID3DX10DataLoader) 
- { 
-         STDMETHOD(Load)(THIS) PURE; 
-         STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE; 
-         STDMETHOD(Destroy)(THIS) PURE; 
- }; 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DX10DataProcessor 
-   
- DECLARE_INTERFACE(ID3DX10DataProcessor) 
- { 
-         STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE; 
-         STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE; 
-         STDMETHOD(Destroy)(THIS) PURE; 
- }; 
-   
- // {C93FECFA-6967-478a-ABBC-402D90621FCB} 
- DEFINE_GUID(IID_ID3DX10ThreadPump,  
- 0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb); 
-   
- #undef INTERFACE 
- #define INTERFACE ID3DX10ThreadPump 
-   
- DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DX10ThreadPump 
-     STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE; 
-     STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE; 
-        
-     STDMETHOD(WaitForAllItems)(THIS) PURE; 
-     STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount); 
-   
-     STDMETHOD(PurgeAllItems)(THIS) PURE; 
-     STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE; 
-      
- }; 
-   
- HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump); 
-   
-   
- ////////////////////////////////////////////////////////////////////////////// 
- // ID3DX10Font: 
- // ---------- 
- // Font objects contain the textures and resources needed to render a specific  
- // font on a specific device. 
- // 
- // GetGlyphData - 
- //    Returns glyph cache data, for a given glyph. 
- // 
- // PreloadCharacters/PreloadGlyphs/PreloadText - 
- //    Preloads glyphs into the glyph cache textures. 
- // 
- // DrawText - 
- //    Draws formatted text on a D3D device.  Some parameters are  
- //    surprisingly similar to those of GDI's DrawText function.  See GDI  
- //    documentation for a detailed description of these parameters. 
- //    If pSprite is NULL, an internal sprite object will be used. 
- // 
- ////////////////////////////////////////////////////////////////////////////// 
-   
- typedef struct _D3DX10_FONT_DESCA 
- { 
-     INT Height; 
-     UINT Width; 
-     UINT Weight; 
-     UINT MipLevels; 
-     BOOL Italic; 
-     BYTE CharSet; 
-     BYTE OutputPrecision; 
-     BYTE Quality; 
-     BYTE PitchAndFamily; 
-     CHAR FaceName[LF_FACESIZE]; 
-   
- } D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA; 
-   
- typedef struct _D3DX10_FONT_DESCW 
- { 
-     INT Height; 
-     UINT Width; 
-     UINT Weight; 
-     UINT MipLevels; 
-     BOOL Italic; 
-     BYTE CharSet; 
-     BYTE OutputPrecision; 
-     BYTE Quality; 
-     BYTE PitchAndFamily; 
-     WCHAR FaceName[LF_FACESIZE]; 
-   
- } D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW; 
-   
- #ifdef UNICODE 
- typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC; 
- typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC; 
- #else 
- typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC; 
- typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC; 
- #endif 
-   
-   
- typedef interface ID3DX10Font ID3DX10Font; 
- typedef interface ID3DX10Font *LPD3DX10FONT; 
-   
-   
- // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} 
- DEFINE_GUID(IID_ID3DX10Font,  
- 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 
-   
-   
- #undef INTERFACE 
- #define INTERFACE ID3DX10Font 
-   
- DECLARE_INTERFACE_(ID3DX10Font, IUnknown) 
- { 
-     // IUnknown 
-     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
-     STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
-     STDMETHOD_(ULONG, Release)(THIS) PURE; 
-   
-     // ID3DX10Font 
-     STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; 
-     STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE; 
-     STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE; 
-     STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; 
-     STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; 
-   
-     STDMETHOD_(HDC, GetDC)(THIS) PURE; 
-     STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; 
-   
-     STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; 
-     STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; 
-     STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; 
-     STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; 
-   
-     STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; 
-     STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; 
-   
- #ifdef __cplusplus 
- #ifdef UNICODE 
-     HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); } 
-     HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } 
- #else 
-     HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); } 
-     HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } 
- #endif 
- #endif //__cplusplus 
- }; 
-   
- #ifndef GetTextMetrics 
- #ifdef UNICODE 
- #define GetTextMetrics GetTextMetricsW 
- #else 
- #define GetTextMetrics GetTextMetricsA 
- #endif 
- #endif 
-   
- #ifndef DrawText 
- #ifdef UNICODE 
- #define DrawText DrawTextW 
- #else 
- #define DrawText DrawTextA 
- #endif 
- #endif 
-   
-   
- #ifdef __cplusplus 
- extern "C" { 
- #endif //__cplusplus 
-   
-   
- HRESULT WINAPI  
-     D3DX10CreateFontA( 
-         ID3D10Device*           pDevice,   
-         INT                     Height, 
-         UINT                    Width, 
-         UINT                    Weight, 
-         UINT                    MipLevels, 
-         BOOL                    Italic, 
-         UINT                    CharSet, 
-         UINT                    OutputPrecision, 
-         UINT                    Quality, 
-         UINT                    PitchAndFamily, 
-         LPCSTR                  pFaceName, 
-         LPD3DX10FONT*           ppFont); 
-   
- HRESULT WINAPI  
-     D3DX10CreateFontW( 
-         ID3D10Device*           pDevice,   
-         INT                     Height, 
-         UINT                    Width, 
-         UINT                    Weight, 
-         UINT                    MipLevels, 
-         BOOL                    Italic, 
-         UINT                    CharSet, 
-         UINT                    OutputPrecision, 
-         UINT                    Quality, 
-         UINT                    PitchAndFamily, 
-         LPCWSTR                 pFaceName, 
-         LPD3DX10FONT*           ppFont); 
-   
- #ifdef UNICODE 
- #define D3DX10CreateFont D3DX10CreateFontW 
- #else 
- #define D3DX10CreateFont D3DX10CreateFontA 
- #endif 
-   
-   
- HRESULT WINAPI  
-     D3DX10CreateFontIndirectA(  
-         ID3D10Device*             pDevice,   
-         CONST D3DX10_FONT_DESCA*   pDesc,  
-         LPD3DX10FONT*             ppFont); 
-   
- HRESULT WINAPI  
-     D3DX10CreateFontIndirectW(  
-         ID3D10Device*             pDevice,   
-         CONST D3DX10_FONT_DESCW*   pDesc,  
-         LPD3DX10FONT*             ppFont); 
-   
- #ifdef UNICODE 
- #define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW 
- #else 
- #define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA 
- #endif 
-   
- HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice); 
-   
- #ifdef __cplusplus 
- } 
- #endif //__cplusplus 
-   
- /////////////////////////////////////////////////////////////////////////// 
-   
- #define _FACD3D  0x876 
- #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code ) 
- #define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code ) 
-   
- #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156) 
- #define D3DERR_WASSTILLDRAWING                  MAKE_D3DHRESULT(540) 
-   
- #endif //__D3DX10CORE_H__ 
-   
-