-   
-   
- /* this ALWAYS GENERATED file contains the definitions for the interfaces */ 
-   
-   
-  /* File created by MIDL compiler version 7.00.0555 */ 
- /* Compiler settings for d3d10_1.idl: 
-     Oicf, W1, Zp8, env=Win64 (32b run), target_arch=AMD64 7.00.0555  
-     protocol : all , ms_ext, c_ext, robust 
-     error checks: allocation ref bounds_check enum stub_data  
-     VC __declspec() decoration level:  
-          __declspec(uuid()), __declspec(selectany), __declspec(novtable) 
-          DECLSPEC_UUID(), MIDL_INTERFACE() 
- */ 
- /* @@MIDL_FILE_HEADING(  ) */ 
-   
- #pragma warning( disable: 4049 )  /* more than 64k source lines */ 
-   
-   
- /* verify that the <rpcndr.h> version is high enough to compile this file*/ 
- #ifndef __REQUIRED_RPCNDR_H_VERSION__ 
- #define __REQUIRED_RPCNDR_H_VERSION__ 475 
- #endif 
-   
- /* verify that the <rpcsal.h> version is high enough to compile this file*/ 
- #ifndef __REQUIRED_RPCSAL_H_VERSION__ 
- #define __REQUIRED_RPCSAL_H_VERSION__ 100 
- #endif 
-   
- #include "rpc.h" 
- #include "rpcndr.h" 
-   
- #ifndef __RPCNDR_H_VERSION__ 
- #error this stub requires an updated version of <rpcndr.h> 
- #endif // __RPCNDR_H_VERSION__ 
-   
- #ifndef COM_NO_WINDOWS_H 
- #include "windows.h" 
- #include "ole2.h" 
- #endif /*COM_NO_WINDOWS_H*/ 
-   
- #ifndef __d3d10_1_h__ 
- #define __d3d10_1_h__ 
-   
- #if defined(_MSC_VER) && (_MSC_VER >= 1020) 
- #pragma once 
- #endif 
-   
- /* Forward Declarations */  
-   
- #ifndef __ID3D10BlendState1_FWD_DEFINED__ 
- #define __ID3D10BlendState1_FWD_DEFINED__ 
- typedef interface ID3D10BlendState1 ID3D10BlendState1; 
- #endif  /* __ID3D10BlendState1_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ 
- #define __ID3D10ShaderResourceView1_FWD_DEFINED__ 
- typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; 
- #endif  /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Device1_FWD_DEFINED__ 
- #define __ID3D10Device1_FWD_DEFINED__ 
- typedef interface ID3D10Device1 ID3D10Device1; 
- #endif  /* __ID3D10Device1_FWD_DEFINED__ */ 
-   
-   
- /* header files for imported files */ 
- #include "oaidl.h" 
- #include "ocidl.h" 
-   
- #ifdef __cplusplus 
- extern "C"{ 
- #endif  
-   
-   
- /* interface __MIDL_itf_d3d10_1_0000_0000 */ 
- /* [local] */  
-   
- #if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING ) 
- #error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \ 
- If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h 
- #endif 
- #ifndef _D3D10_1_CONSTANTS 
- #define _D3D10_1_CONSTANTS 
- #define D3D10_1_DEFAULT_SAMPLE_MASK     ( 0xffffffff ) 
-   
- #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP  ( 0.6 ) 
- #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP     ( 0.6f ) 
- #define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) 
-   
- #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT     ( 32 ) 
-   
- #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS   ( 128 ) 
-   
- #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) 
-   
- #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS      ( 1 ) 
-   
- #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT     ( 32 ) 
-   
- #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT   ( 1 ) 
-   
- #define D3D10_1_SHADER_MAJOR_VERSION    ( 4 ) 
-   
- #define D3D10_1_SHADER_MINOR_VERSION    ( 1 ) 
-   
- #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES   ( 2048 ) 
-   
- #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES     ( 256 ) 
-   
- #define D3D10_1_SO_BUFFER_SLOT_COUNT    ( 4 ) 
-   
- #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER  ( 1 ) 
-   
- #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT        ( 64 ) 
-   
- #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT   ( 32 ) 
-   
- #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT   ( 8 ) 
-   
- #define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) 
-   
- #define D3D10_1_VS_OUTPUT_REGISTER_COUNT        ( 32 ) 
-   
- #endif 
- #include "d3d10.h" // 
-   
- typedef  
- enum D3D10_FEATURE_LEVEL1 
-     {   D3D10_FEATURE_LEVEL_10_0        = 0xa000, 
-         D3D10_FEATURE_LEVEL_10_1        = 0xa100, 
-         D3D10_FEATURE_LEVEL_9_1 = 0x9100, 
-         D3D10_FEATURE_LEVEL_9_2 = 0x9200, 
-         D3D10_FEATURE_LEVEL_9_3 = 0x9300 
-     }   D3D10_FEATURE_LEVEL1; 
-   
- typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 
-     { 
-     BOOL BlendEnable; 
-     D3D10_BLEND SrcBlend; 
-     D3D10_BLEND DestBlend; 
-     D3D10_BLEND_OP BlendOp; 
-     D3D10_BLEND SrcBlendAlpha; 
-     D3D10_BLEND DestBlendAlpha; 
-     D3D10_BLEND_OP BlendOpAlpha; 
-     UINT8 RenderTargetWriteMask; 
-     }   D3D10_RENDER_TARGET_BLEND_DESC1; 
-   
- typedef struct D3D10_BLEND_DESC1 
-     { 
-     BOOL AlphaToCoverageEnable; 
-     BOOL IndependentBlendEnable; 
-     D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; 
-     }   D3D10_BLEND_DESC1; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ 
- #define __ID3D10BlendState1_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10BlendState1 */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10BlendState1; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161") 
-     ID3D10BlendState1 : public ID3D10BlendState 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc1(  
-             /* [annotation] */  
-             __out  D3D10_BLEND_DESC1 *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10BlendState1Vtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10BlendState1 * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10BlendState1 * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10BlendState1 * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __out  D3D10_BLEND_DESC *pDesc); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc1 )(  
-             ID3D10BlendState1 * This, 
-             /* [annotation] */  
-             __out  D3D10_BLEND_DESC1 *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10BlendState1Vtbl; 
-   
-     interface ID3D10BlendState1 
-     { 
-         CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10BlendState1_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10BlendState1_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10BlendState1_GetDevice(This,ppDevice)      \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData)     \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10BlendState1_GetDesc(This,pDesc)   \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
-   
- #define ID3D10BlendState1_GetDesc1(This,pDesc)  \ 
-     ( (This)->lpVtbl -> GetDesc1(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_1_0000_0001 */ 
- /* [local] */  
-   
- typedef struct D3D10_TEXCUBE_ARRAY_SRV1 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     UINT First2DArrayFace; 
-     UINT NumCubes; 
-     }   D3D10_TEXCUBE_ARRAY_SRV1; 
-   
- typedef  
- enum D3D10_SRV_DIMENSION1 
-     {   D3D10_1_SRV_DIMENSION_UNKNOWN   = 0, 
-         D3D10_1_SRV_DIMENSION_BUFFER    = 1, 
-         D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, 
-         D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY    = 3, 
-         D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, 
-         D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY    = 5, 
-         D3D10_1_SRV_DIMENSION_TEXTURE2DMS       = 6, 
-         D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY  = 7, 
-         D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, 
-         D3D10_1_SRV_DIMENSION_TEXTURECUBE       = 9, 
-         D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY  = 10 
-     }   D3D10_SRV_DIMENSION1; 
-   
- typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 
-     { 
-     DXGI_FORMAT Format; 
-     D3D10_SRV_DIMENSION1 ViewDimension; 
-     union  
-         { 
-         D3D10_BUFFER_SRV Buffer; 
-         D3D10_TEX1D_SRV Texture1D; 
-         D3D10_TEX1D_ARRAY_SRV Texture1DArray; 
-         D3D10_TEX2D_SRV Texture2D; 
-         D3D10_TEX2D_ARRAY_SRV Texture2DArray; 
-         D3D10_TEX2DMS_SRV Texture2DMS; 
-         D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 
-         D3D10_TEX3D_SRV Texture3D; 
-         D3D10_TEXCUBE_SRV TextureCube; 
-         D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; 
-         }       ; 
-     }   D3D10_SHADER_RESOURCE_VIEW_DESC1; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ 
- #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10ShaderResourceView1 */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10ShaderResourceView1; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0") 
-     ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc1(  
-             /* [annotation] */  
-             __out  D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10ShaderResourceView1Vtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10ShaderResourceView1 * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10ShaderResourceView1 * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetResource )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __out  D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc1 )(  
-             ID3D10ShaderResourceView1 * This, 
-             /* [annotation] */  
-             __out  D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10ShaderResourceView1Vtbl; 
-   
-     interface ID3D10ShaderResourceView1 
-     { 
-         CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10ShaderResourceView1_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10ShaderResourceView1_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice)      \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData)     \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10ShaderResourceView1_GetResource(This,ppResource)  \ 
-     ( (This)->lpVtbl -> GetResource(This,ppResource) )  
-   
-   
- #define ID3D10ShaderResourceView1_GetDesc(This,pDesc)   \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
-   
- #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc)  \ 
-     ( (This)->lpVtbl -> GetDesc1(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_1_0000_0002 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS 
-     {   D3D10_STANDARD_MULTISAMPLE_PATTERN      = 0xffffffff, 
-         D3D10_CENTER_MULTISAMPLE_PATTERN        = 0xfffffffe 
-     }   D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Device1_INTERFACE_DEFINED__ 
- #define __ID3D10Device1_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Device1 */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Device1; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Device1 : public ID3D10Device 
-     { 
-     public: 
-         virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10ShaderResourceView1 **ppSRView) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(  
-             /* [annotation] */  
-             __in  const D3D10_BLEND_DESC1 *pBlendStateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState1 **ppBlendState) = 0; 
-          
-         virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10Device1Vtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Device1 * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Device1 * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Device1 * This); 
-          
-         void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *PSSetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *PSSetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10PixelShader *pPixelShader); 
-          
-         void ( STDMETHODCALLTYPE *PSSetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *VSSetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10VertexShader *pVertexShader); 
-          
-         void ( STDMETHODCALLTYPE *DrawIndexed )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  UINT IndexCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation); 
-          
-         void ( STDMETHODCALLTYPE *Draw )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  UINT VertexCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation); 
-          
-         void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *IASetInputLayout )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10InputLayout *pInputLayout); 
-          
-         void ( STDMETHODCALLTYPE *IASetVertexBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppVertexBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pStrides, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *IASetIndexBuffer )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10Buffer *pIndexBuffer, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT Offset); 
-          
-         void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  UINT IndexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation); 
-          
-         void ( STDMETHODCALLTYPE *DrawInstanced )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  UINT VertexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation); 
-          
-         void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *GSSetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10GeometryShader *pShader); 
-          
-         void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  D3D10_PRIMITIVE_TOPOLOGY Topology); 
-          
-         void ( STDMETHODCALLTYPE *VSSetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *VSSetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *SetPredication )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10Predicate *pPredicate, 
-             /* [annotation] */  
-             __in  BOOL PredicateValue); 
-          
-         void ( STDMETHODCALLTYPE *GSSetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *GSSetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *OMSetRenderTargets )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViews)  ID3D10RenderTargetView *const *ppRenderTargetViews, 
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilView *pDepthStencilView); 
-          
-         void ( STDMETHODCALLTYPE *OMSetBlendState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10BlendState *pBlendState, 
-             /* [annotation] */  
-             __in  const FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __in  UINT SampleMask); 
-          
-         void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilState *pDepthStencilState, 
-             /* [annotation] */  
-             __in  UINT StencilRef); 
-          
-         void ( STDMETHODCALLTYPE *SOSetTargets )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  ID3D10Buffer *const *ppSOTargets, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  const UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *DrawAuto )(  
-             ID3D10Device1 * This); 
-          
-         void ( STDMETHODCALLTYPE *RSSetState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10RasterizerState *pRasterizerState); 
-          
-         void ( STDMETHODCALLTYPE *RSSetViewports )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViewports)  const D3D10_VIEWPORT *pViewports); 
-          
-         void ( STDMETHODCALLTYPE *RSSetScissorRects )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects, 
-             /* [annotation] */  
-             __in_ecount_opt(NumRects)  const D3D10_RECT *pRects); 
-          
-         void ( STDMETHODCALLTYPE *CopySubresourceRegion )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  UINT DstX, 
-             /* [annotation] */  
-             __in  UINT DstY, 
-             /* [annotation] */  
-             __in  UINT DstZ, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pSrcBox); 
-          
-         void ( STDMETHODCALLTYPE *CopyResource )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource); 
-          
-         void ( STDMETHODCALLTYPE *UpdateSubresource )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pDstBox, 
-             /* [annotation] */  
-             __in  const void *pSrcData, 
-             /* [annotation] */  
-             __in  UINT SrcRowPitch, 
-             /* [annotation] */  
-             __in  UINT SrcDepthPitch); 
-          
-         void ( STDMETHODCALLTYPE *ClearRenderTargetView )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10RenderTargetView *pRenderTargetView, 
-             /* [annotation] */  
-             __in  const FLOAT ColorRGBA[ 4 ]); 
-          
-         void ( STDMETHODCALLTYPE *ClearDepthStencilView )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10DepthStencilView *pDepthStencilView, 
-             /* [annotation] */  
-             __in  UINT ClearFlags, 
-             /* [annotation] */  
-             __in  FLOAT Depth, 
-             /* [annotation] */  
-             __in  UINT8 Stencil); 
-          
-         void ( STDMETHODCALLTYPE *GenerateMips )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10ShaderResourceView *pShaderResourceView); 
-          
-         void ( STDMETHODCALLTYPE *ResolveSubresource )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format); 
-          
-         void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *PSGetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *PSGetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  ID3D10PixelShader **ppPixelShader); 
-          
-         void ( STDMETHODCALLTYPE *PSGetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *VSGetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  ID3D10VertexShader **ppVertexShader); 
-          
-         void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *IAGetInputLayout )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  ID3D10InputLayout **ppInputLayout); 
-          
-         void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppVertexBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pStrides, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **pIndexBuffer, 
-             /* [annotation] */  
-             __out_opt  DXGI_FORMAT *Format, 
-             /* [annotation] */  
-             __out_opt  UINT *Offset); 
-          
-         void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *GSGetShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  ID3D10GeometryShader **ppGeometryShader); 
-          
-         void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  D3D10_PRIMITIVE_TOPOLOGY *pTopology); 
-          
-         void ( STDMETHODCALLTYPE *VSGetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *VSGetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *GetPredication )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate, 
-             /* [annotation] */  
-             __out_opt  BOOL *pPredicateValue); 
-          
-         void ( STDMETHODCALLTYPE *GSGetShaderResources )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *GSGetSamplers )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *OMGetRenderTargets )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount_opt(NumViews)  ID3D10RenderTargetView **ppRenderTargetViews, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView); 
-          
-         void ( STDMETHODCALLTYPE *OMGetBlendState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState, 
-             /* [annotation] */  
-             __out_opt  FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __out_opt  UINT *pSampleMask); 
-          
-         void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState, 
-             /* [annotation] */  
-             __out_opt  UINT *pStencilRef); 
-          
-         void ( STDMETHODCALLTYPE *SOGetTargets )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppSOTargets, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *RSGetState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  ID3D10RasterizerState **ppRasterizerState); 
-          
-         void ( STDMETHODCALLTYPE *RSGetViewports )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumViewports, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumViewports)  D3D10_VIEWPORT *pViewports); 
-          
-         void ( STDMETHODCALLTYPE *RSGetScissorRects )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumRects, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumRects)  D3D10_RECT *pRects); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(  
-             ID3D10Device1 * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(  
-             ID3D10Device1 * This, 
-             UINT RaiseFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetExceptionMode )(  
-             ID3D10Device1 * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *ClearState )(  
-             ID3D10Device1 * This); 
-          
-         void ( STDMETHODCALLTYPE *Flush )(  
-             ID3D10Device1 * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_BUFFER_DESC *pDesc, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **ppBuffer); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE1D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture1D **ppTexture1D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE2D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture2D **ppTexture2D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE3D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture3D **ppTexture3D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10ShaderResourceView **ppSRView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RenderTargetView **ppRTView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in_ecount(NumElements)  const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecodeWithInputSignature, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10InputLayout **ppInputLayout); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10VertexShader **ppVertexShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __in_ecount_opt(NumEntries)  const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT )  UINT NumEntries, 
-             /* [annotation] */  
-             __in  UINT OutputStreamStride, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10PixelShader **ppPixelShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_BLEND_DESC *pBlendStateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_RASTERIZER_DESC *pRasterizerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RasterizerState **ppRasterizerState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_SAMPLER_DESC *pSamplerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10SamplerState **ppSamplerState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateQuery )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pQueryDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Query **ppQuery); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pPredicateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateCounter )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pCounterDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Counter **ppCounter); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __out  UINT *pFormatSupport); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT SampleCount, 
-             /* [annotation] */  
-             __out  UINT *pNumQualityLevels); 
-          
-         void ( STDMETHODCALLTYPE *CheckCounterInfo )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_INFO *pCounterInfo); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckCounter )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pDesc, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_TYPE *pType, 
-             /* [annotation] */  
-             __out  UINT *pActiveCounters, 
-             /* [annotation] */  
-             __out_ecount_opt(*pNameLength)  LPSTR szName, 
-             /* [annotation] */  
-             __inout_opt  UINT *pNameLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pUnitsLength)  LPSTR szUnits, 
-             /* [annotation] */  
-             __inout_opt  UINT *pUnitsLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pDescriptionLength)  LPSTR szDescription, 
-             /* [annotation] */  
-             __inout_opt  UINT *pDescriptionLength); 
-          
-         UINT ( STDMETHODCALLTYPE *GetCreationFlags )(  
-             ID3D10Device1 * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  HANDLE hResource, 
-             /* [annotation] */  
-             __in  REFIID ReturnedInterface, 
-             /* [annotation] */  
-             __out_opt  void **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *SetTextFilterSize )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  UINT Width, 
-             /* [annotation] */  
-             __in  UINT Height); 
-          
-         void ( STDMETHODCALLTYPE *GetTextFilterSize )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __out_opt  UINT *pWidth, 
-             /* [annotation] */  
-             __out_opt  UINT *pHeight); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10ShaderResourceView1 **ppSRView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(  
-             ID3D10Device1 * This, 
-             /* [annotation] */  
-             __in  const D3D10_BLEND_DESC1 *pBlendStateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState1 **ppBlendState); 
-          
-         D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )(  
-             ID3D10Device1 * This); 
-          
-         END_INTERFACE 
-     } ID3D10Device1Vtbl; 
-   
-     interface ID3D10Device1 
-     { 
-         CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Device1_QueryInterface(This,riid,ppvObject)       \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Device1_AddRef(This)      \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Device1_Release(This)     \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_PSSetShader(This,pPixelShader)    \ 
-     ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )  
-   
- #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_VSSetShader(This,pVertexShader)   \ 
-     ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )  
-   
- #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)        \ 
-     ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )  
-   
- #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation)        \ 
-     ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )  
-   
- #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_IASetInputLayout(This,pInputLayout)       \ 
-     ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )  
-   
- #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)   \ 
-     ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  
-   
- #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ 
-     ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )  
-   
- #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)        \ 
-     ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )  
-   
- #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)        \ 
-     ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )  
-   
- #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_GSSetShader(This,pShader) \ 
-     ( (This)->lpVtbl -> GSSetShader(This,pShader) )  
-   
- #define ID3D10Device1_IASetPrimitiveTopology(This,Topology)     \ 
-     ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )  
-   
- #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue)    \ 
-     ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )  
-   
- #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)   \ 
-     ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )  
-   
- #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)  \ 
-     ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )  
-   
- #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef)        \ 
-     ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )  
-   
- #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)        \ 
-     ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  
-   
- #define ID3D10Device1_DrawAuto(This)    \ 
-     ( (This)->lpVtbl -> DrawAuto(This) )  
-   
- #define ID3D10Device1_RSSetState(This,pRasterizerState) \ 
-     ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )  
-   
- #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports)      \ 
-     ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )  
-   
- #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects)   \ 
-     ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )  
-   
- #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)        \ 
-     ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )  
-   
- #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource)      \ 
-     ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )  
-   
- #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)    \ 
-     ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )  
-   
- #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)   \ 
-     ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )  
-   
- #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)    \ 
-     ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )  
-   
- #define ID3D10Device1_GenerateMips(This,pShaderResourceView)    \ 
-     ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )  
-   
- #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)   \ 
-     ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )  
-   
- #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_PSGetShader(This,ppPixelShader)   \ 
-     ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )  
-   
- #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_VSGetShader(This,ppVertexShader)  \ 
-     ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )  
-   
- #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout)      \ 
-     ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )  
-   
- #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)   \ 
-     ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  
-   
- #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ 
-     ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )  
-   
- #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ 
-     ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device1_GSGetShader(This,ppGeometryShader)        \ 
-     ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )  
-   
- #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology)    \ 
-     ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )  
-   
- #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue)  \ 
-     ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )  
-   
- #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ 
-     ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ 
-     ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)  \ 
-     ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )  
-   
- #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)        \ 
-     ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )  
-   
- #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)      \ 
-     ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )  
-   
- #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)        \ 
-     ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  
-   
- #define ID3D10Device1_RSGetState(This,ppRasterizerState)        \ 
-     ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )  
-   
- #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports)      \ 
-     ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )  
-   
- #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects)   \ 
-     ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )  
-   
- #define ID3D10Device1_GetDeviceRemovedReason(This)      \ 
-     ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )  
-   
- #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \ 
-     ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )  
-   
- #define ID3D10Device1_GetExceptionMode(This)    \ 
-     ( (This)->lpVtbl -> GetExceptionMode(This) )  
-   
- #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
- #define ID3D10Device1_ClearState(This)  \ 
-     ( (This)->lpVtbl -> ClearState(This) )  
-   
- #define ID3D10Device1_Flush(This)       \ 
-     ( (This)->lpVtbl -> Flush(This) )  
-   
- #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer)    \ 
-     ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )  
-   
- #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)      \ 
-     ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )  
-   
- #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)      \ 
-     ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )  
-   
- #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)      \ 
-     ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )  
-   
- #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView)   \ 
-     ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )  
-   
- #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView)     \ 
-     ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )  
-   
- #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)   \ 
-     ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )  
-   
- #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)     \ 
-     ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )  
-   
- #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)    \ 
-     ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )  
-   
- #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)        \ 
-     ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )  
-   
- #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)   \ 
-     ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )  
-   
- #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)      \ 
-     ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )  
-   
- #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState)       \ 
-     ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )  
-   
- #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)       \ 
-     ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )  
-   
- #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)     \ 
-     ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )  
-   
- #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState)      \ 
-     ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )  
-   
- #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery)      \ 
-     ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )  
-   
- #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate)  \ 
-     ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )  
-   
- #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter)        \ 
-     ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )  
-   
- #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport)    \ 
-     ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )  
-   
- #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)  \ 
-     ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )  
-   
- #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo)       \ 
-     ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )  
-   
- #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)   \ 
-     ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )  
-   
- #define ID3D10Device1_GetCreationFlags(This)    \ 
-     ( (This)->lpVtbl -> GetCreationFlags(This) )  
-   
- #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)   \ 
-     ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )  
-   
- #define ID3D10Device1_SetTextFilterSize(This,Width,Height)      \ 
-     ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )  
-   
- #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight)    \ 
-     ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )  
-   
-   
- #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView)  \ 
-     ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) )  
-   
- #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState)      \ 
-     ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )  
-   
- #define ID3D10Device1_GetFeatureLevel(This)     \ 
-     ( (This)->lpVtbl -> GetFeatureLevel(This) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Device1_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_1_0000_0003 */ 
- /* [local] */  
-   
- #define D3D10_1_SDK_VERSION     ( ( 0 + 0x20 )  ) 
-   
- #include "d3d10_1shader.h"  
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3D10CreateDevice1 
- // ------------------ 
- // 
- // pAdapter 
- //      If NULL, D3D10CreateDevice1 will choose the primary adapter and 
- //      create a new instance from a temporarily created IDXGIFactory. 
- //      If non-NULL, D3D10CreateDevice1 will register the appropriate 
- //      device, if necessary (via IDXGIAdapter::RegisterDrver), before 
- //      creating the device. 
- // DriverType 
- //      Specifies the driver type to be created: hardware, reference or 
- //      null. 
- // Software 
- //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for 
- //      non-Software driver types. 
- // Flags 
- //      Any of those documented for D3D10CreateDeviceAndSwapChain1. 
- // HardwareLevel 
- //      Any of those documented for D3D10CreateDeviceAndSwapChain1. 
- // SDKVersion 
- //      SDK version. Use the D3D10_1_SDK_VERSION macro. 
- // ppDevice 
- //      Pointer to returned interface. 
- // 
- // Return Values 
- //  Any of those documented for  
- //          CreateDXGIFactory 
- //          IDXGIFactory::EnumAdapters 
- //          IDXGIAdapter::RegisterDriver 
- //          D3D10CreateDevice1 
- // 
- /////////////////////////////////////////////////////////////////////////// 
- typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *,  
-     D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**); 
-   
- HRESULT WINAPI D3D10CreateDevice1( 
-     IDXGIAdapter *pAdapter, 
-     D3D10_DRIVER_TYPE DriverType, 
-     HMODULE Software, 
-     UINT Flags, 
-     D3D10_FEATURE_LEVEL1 HardwareLevel, 
-     UINT SDKVersion, 
-     ID3D10Device1 **ppDevice); 
-   
- /////////////////////////////////////////////////////////////////////////// 
- // D3D10CreateDeviceAndSwapChain1 
- // ------------------------------ 
- // 
- // ppAdapter 
- //      If NULL, D3D10CreateDevice1 will choose the primary adapter and  
- //      create a new instance from a temporarily created IDXGIFactory. 
- //      If non-NULL, D3D10CreateDevice1 will register the appropriate 
- //      device, if necessary (via IDXGIAdapter::RegisterDrver), before 
- //      creating the device. 
- // DriverType 
- //      Specifies the driver type to be created: hardware, reference or 
- //      null. 
- // Software 
- //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for 
- //      non-Software driver types. 
- // Flags 
- //      Any of those documented for D3D10CreateDevice1. 
- // HardwareLevel 
- //      Any of: 
- //          D3D10_CREATE_LEVEL_10_0 
- //          D3D10_CREATE_LEVEL_10_1 
- // SDKVersion 
- //      SDK version. Use the D3D10_1_SDK_VERSION macro. 
- // pSwapChainDesc 
- //      Swap chain description, may be NULL. 
- // ppSwapChain 
- //      Pointer to returned interface. May be NULL. 
- // ppDevice 
- //      Pointer to returned interface. 
- // 
- // Return Values 
- //  Any of those documented for  
- //          CreateDXGIFactory 
- //          IDXGIFactory::EnumAdapters 
- //          IDXGIAdapter::RegisterDriver 
- //          D3D10CreateDevice1 
- //          IDXGIFactory::CreateSwapChain 
- // 
- /////////////////////////////////////////////////////////////////////////// 
- typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *,  
-     D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **); 
-   
- HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( 
-     IDXGIAdapter *pAdapter, 
-     D3D10_DRIVER_TYPE DriverType, 
-     HMODULE Software, 
-     UINT Flags, 
-     D3D10_FEATURE_LEVEL1 HardwareLevel, 
-     UINT SDKVersion, 
-     DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, 
-     IDXGISwapChain **ppSwapChain, 
-     ID3D10Device1 **ppDevice); 
- DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); 
- DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec; 
-   
- /* Additional Prototypes for ALL interfaces */ 
-   
- /* end of Additional Prototypes */ 
-   
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #endif 
-   
-   
-