- /*------------------------------------------------------------------------------------- 
-  * 
-  * Copyright (c) Microsoft Corporation 
-  * 
-  *-------------------------------------------------------------------------------------*/ 
-   
-   
- /* this ALWAYS GENERATED file contains the definitions for the interfaces */ 
-   
-   
-  /* File created by MIDL compiler version 7.00.0555 */ 
- /* Compiler settings for d3d10.idl: 
-     Oicf, W1, Zp8, env=Win64 (32b run), target_arch=AMD64 7.00.0555  
-     protocol : all , ms_ext, c_ext, robust 
-     error checks: allocation ref bounds_check enum stub_data  
-     VC __declspec() decoration level:  
-          __declspec(uuid()), __declspec(selectany), __declspec(novtable) 
-          DECLSPEC_UUID(), MIDL_INTERFACE() 
- */ 
- /* @@MIDL_FILE_HEADING(  ) */ 
-   
- #pragma warning( disable: 4049 )  /* more than 64k source lines */ 
-   
-   
- /* verify that the <rpcndr.h> version is high enough to compile this file*/ 
- #ifndef __REQUIRED_RPCNDR_H_VERSION__ 
- #define __REQUIRED_RPCNDR_H_VERSION__ 475 
- #endif 
-   
- /* verify that the <rpcsal.h> version is high enough to compile this file*/ 
- #ifndef __REQUIRED_RPCSAL_H_VERSION__ 
- #define __REQUIRED_RPCSAL_H_VERSION__ 100 
- #endif 
-   
- #include "rpc.h" 
- #include "rpcndr.h" 
-   
- #ifndef __RPCNDR_H_VERSION__ 
- #error this stub requires an updated version of <rpcndr.h> 
- #endif // __RPCNDR_H_VERSION__ 
-   
- #ifndef COM_NO_WINDOWS_H 
- #include "windows.h" 
- #include "ole2.h" 
- #endif /*COM_NO_WINDOWS_H*/ 
-   
- #ifndef __d3d10_h__ 
- #define __d3d10_h__ 
-   
- #if defined(_MSC_VER) && (_MSC_VER >= 1020) 
- #pragma once 
- #endif 
-   
- /* Forward Declarations */  
-   
- #ifndef __ID3D10DeviceChild_FWD_DEFINED__ 
- #define __ID3D10DeviceChild_FWD_DEFINED__ 
- typedef interface ID3D10DeviceChild ID3D10DeviceChild; 
- #endif  /* __ID3D10DeviceChild_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ 
- #define __ID3D10DepthStencilState_FWD_DEFINED__ 
- typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; 
- #endif  /* __ID3D10DepthStencilState_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10BlendState_FWD_DEFINED__ 
- #define __ID3D10BlendState_FWD_DEFINED__ 
- typedef interface ID3D10BlendState ID3D10BlendState; 
- #endif  /* __ID3D10BlendState_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10RasterizerState_FWD_DEFINED__ 
- #define __ID3D10RasterizerState_FWD_DEFINED__ 
- typedef interface ID3D10RasterizerState ID3D10RasterizerState; 
- #endif  /* __ID3D10RasterizerState_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Resource_FWD_DEFINED__ 
- #define __ID3D10Resource_FWD_DEFINED__ 
- typedef interface ID3D10Resource ID3D10Resource; 
- #endif  /* __ID3D10Resource_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Buffer_FWD_DEFINED__ 
- #define __ID3D10Buffer_FWD_DEFINED__ 
- typedef interface ID3D10Buffer ID3D10Buffer; 
- #endif  /* __ID3D10Buffer_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Texture1D_FWD_DEFINED__ 
- #define __ID3D10Texture1D_FWD_DEFINED__ 
- typedef interface ID3D10Texture1D ID3D10Texture1D; 
- #endif  /* __ID3D10Texture1D_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Texture2D_FWD_DEFINED__ 
- #define __ID3D10Texture2D_FWD_DEFINED__ 
- typedef interface ID3D10Texture2D ID3D10Texture2D; 
- #endif  /* __ID3D10Texture2D_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Texture3D_FWD_DEFINED__ 
- #define __ID3D10Texture3D_FWD_DEFINED__ 
- typedef interface ID3D10Texture3D ID3D10Texture3D; 
- #endif  /* __ID3D10Texture3D_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10View_FWD_DEFINED__ 
- #define __ID3D10View_FWD_DEFINED__ 
- typedef interface ID3D10View ID3D10View; 
- #endif  /* __ID3D10View_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ 
- #define __ID3D10ShaderResourceView_FWD_DEFINED__ 
- typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; 
- #endif  /* __ID3D10ShaderResourceView_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ 
- #define __ID3D10RenderTargetView_FWD_DEFINED__ 
- typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; 
- #endif  /* __ID3D10RenderTargetView_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ 
- #define __ID3D10DepthStencilView_FWD_DEFINED__ 
- typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; 
- #endif  /* __ID3D10DepthStencilView_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10VertexShader_FWD_DEFINED__ 
- #define __ID3D10VertexShader_FWD_DEFINED__ 
- typedef interface ID3D10VertexShader ID3D10VertexShader; 
- #endif  /* __ID3D10VertexShader_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10GeometryShader_FWD_DEFINED__ 
- #define __ID3D10GeometryShader_FWD_DEFINED__ 
- typedef interface ID3D10GeometryShader ID3D10GeometryShader; 
- #endif  /* __ID3D10GeometryShader_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10PixelShader_FWD_DEFINED__ 
- #define __ID3D10PixelShader_FWD_DEFINED__ 
- typedef interface ID3D10PixelShader ID3D10PixelShader; 
- #endif  /* __ID3D10PixelShader_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10InputLayout_FWD_DEFINED__ 
- #define __ID3D10InputLayout_FWD_DEFINED__ 
- typedef interface ID3D10InputLayout ID3D10InputLayout; 
- #endif  /* __ID3D10InputLayout_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10SamplerState_FWD_DEFINED__ 
- #define __ID3D10SamplerState_FWD_DEFINED__ 
- typedef interface ID3D10SamplerState ID3D10SamplerState; 
- #endif  /* __ID3D10SamplerState_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Asynchronous_FWD_DEFINED__ 
- #define __ID3D10Asynchronous_FWD_DEFINED__ 
- typedef interface ID3D10Asynchronous ID3D10Asynchronous; 
- #endif  /* __ID3D10Asynchronous_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Query_FWD_DEFINED__ 
- #define __ID3D10Query_FWD_DEFINED__ 
- typedef interface ID3D10Query ID3D10Query; 
- #endif  /* __ID3D10Query_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Predicate_FWD_DEFINED__ 
- #define __ID3D10Predicate_FWD_DEFINED__ 
- typedef interface ID3D10Predicate ID3D10Predicate; 
- #endif  /* __ID3D10Predicate_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Counter_FWD_DEFINED__ 
- #define __ID3D10Counter_FWD_DEFINED__ 
- typedef interface ID3D10Counter ID3D10Counter; 
- #endif  /* __ID3D10Counter_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Device_FWD_DEFINED__ 
- #define __ID3D10Device_FWD_DEFINED__ 
- typedef interface ID3D10Device ID3D10Device; 
- #endif  /* __ID3D10Device_FWD_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Multithread_FWD_DEFINED__ 
- #define __ID3D10Multithread_FWD_DEFINED__ 
- typedef interface ID3D10Multithread ID3D10Multithread; 
- #endif  /* __ID3D10Multithread_FWD_DEFINED__ */ 
-   
-   
- /* header files for imported files */ 
- #include "oaidl.h" 
- #include "ocidl.h" 
- #include "dxgi.h" 
-   
- #ifdef __cplusplus 
- extern "C"{ 
- #endif  
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0000 */ 
- /* [local] */  
-   
- #ifndef _D3D10_CONSTANTS 
- #define _D3D10_CONSTANTS 
- #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE       ( 0xffff ) 
-   
- #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE       ( 0xffffffff ) 
-   
- #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE        ( 0xff ) 
-   
- #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT        ( 9 ) 
-   
- #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT       ( 8 ) 
-   
- #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT       ( 2 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT       ( 14 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS   ( 4 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT  ( 32 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT        ( 15 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS  ( 4 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT       ( 15 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST      ( 1 ) 
-   
- #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS  ( 1 ) 
-   
- #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT    ( 64 ) 
-   
- #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS        ( 4 ) 
-   
- #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT     ( 1 ) 
-   
- #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST    ( 1 ) 
-   
- #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS        ( 1 ) 
-   
- #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT  ( 32 ) 
-   
- #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS   ( 1 ) 
-   
- #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT        ( 128 ) 
-   
- #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST       ( 1 ) 
-   
- #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS   ( 1 ) 
-   
- #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT    ( 128 ) 
-   
- #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS  ( 1 ) 
-   
- #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT       ( 16 ) 
-   
- #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST      ( 1 ) 
-   
- #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS  ( 1 ) 
-   
- #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT   ( 16 ) 
-   
- #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT     ( 32 ) 
-   
- #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS     ( 4 ) 
-   
- #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT    ( 32 ) 
-   
- #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT  ( 4096 ) 
-   
- #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) 
-   
- #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS     ( 3 ) 
-   
- #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) 
-   
- #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) 
-   
- #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE    ( -8 ) 
-   
- #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE    ( 7 ) 
-   
- #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA        ( 1.0f ) 
- #define D3D10_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) 
- #define D3D10_DEFAULT_BLEND_FACTOR_GREEN        ( 1.0f ) 
- #define D3D10_DEFAULT_BLEND_FACTOR_RED  ( 1.0f ) 
- #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT    ( 0.0f ) 
- #define D3D10_DEFAULT_DEPTH_BIAS        ( 0 ) 
-   
- #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP  ( 0.0f ) 
- #define D3D10_DEFAULT_MAX_ANISOTROPY    ( 16.0f ) 
- #define D3D10_DEFAULT_MIP_LOD_BIAS      ( 0.0f ) 
- #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) 
-   
- #define D3D10_DEFAULT_SAMPLE_MASK       ( 0xffffffff ) 
-   
- #define D3D10_DEFAULT_SCISSOR_ENDX      ( 0 ) 
-   
- #define D3D10_DEFAULT_SCISSOR_ENDY      ( 0 ) 
-   
- #define D3D10_DEFAULT_SCISSOR_STARTX    ( 0 ) 
-   
- #define D3D10_DEFAULT_SCISSOR_STARTY    ( 0 ) 
-   
- #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS   ( 0.0f ) 
- #define D3D10_DEFAULT_STENCIL_READ_MASK ( 0xff ) 
-   
- #define D3D10_DEFAULT_STENCIL_REFERENCE ( 0 ) 
-   
- #define D3D10_DEFAULT_STENCIL_WRITE_MASK        ( 0xff ) 
-   
- #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX    ( 0 ) 
-   
- #define D3D10_DEFAULT_VIEWPORT_HEIGHT   ( 0 ) 
-   
- #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH        ( 0.0f ) 
- #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH        ( 0.0f ) 
- #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) 
-   
- #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) 
-   
- #define D3D10_DEFAULT_VIEWPORT_WIDTH    ( 0 ) 
-   
- #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP    ( 0.6 ) 
- #define D3D10_FLOAT32_MAX       ( 3.402823466e+38f ) 
- #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP       ( 0.6f ) 
- #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR        ( 2.4f ) 
- #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR  ( 1.0f ) 
- #define D3D10_FLOAT_TO_SRGB_OFFSET      ( 0.055f ) 
- #define D3D10_FLOAT_TO_SRGB_SCALE_1     ( 12.92f ) 
- #define D3D10_FLOAT_TO_SRGB_SCALE_2     ( 1.055f ) 
- #define D3D10_FLOAT_TO_SRGB_THRESHOLD   ( 0.0031308f ) 
- #define D3D10_FTOI_INSTRUCTION_MAX_INPUT        ( 2147483647.999f ) 
- #define D3D10_FTOI_INSTRUCTION_MIN_INPUT        ( -2147483648.999f ) 
- #define D3D10_FTOU_INSTRUCTION_MAX_INPUT        ( 4294967295.999f ) 
- #define D3D10_FTOU_INSTRUCTION_MIN_INPUT        ( 0.0f ) 
- #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS   ( 1 ) 
-   
- #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT  ( 32 ) 
-   
- #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT        ( 1 ) 
-   
- #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST       ( 2 ) 
-   
- #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS   ( 1 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_COMPONENTS      ( 4 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT     ( 32 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_COUNT   ( 16 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_READS_PER_INST  ( 2 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_READ_PORTS      ( 1 ) 
-   
- #define D3D10_GS_INPUT_REGISTER_VERTICES        ( 6 ) 
-   
- #define D3D10_GS_OUTPUT_ELEMENTS        ( 32 ) 
-   
- #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS     ( 4 ) 
-   
- #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT    ( 32 ) 
-   
- #define D3D10_GS_OUTPUT_REGISTER_COUNT  ( 32 ) 
-   
- #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES   ( 0 ) 
-   
- #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY     ( 0 ) 
-   
- #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES  ( 0 ) 
-   
- #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT        ( 1 ) 
-   
- #define D3D10_IA_INSTANCE_ID_BIT_COUNT  ( 32 ) 
-   
- #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT   ( 32 ) 
-   
- #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) 
-   
- #define D3D10_IA_VERTEX_ID_BIT_COUNT    ( 32 ) 
-   
- #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT       ( 16 ) 
-   
- #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS     ( 64 ) 
-   
- #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT   ( 16 ) 
-   
- #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT   ( 0xffffffff ) 
-   
- #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER  ( 0xffffffff ) 
-   
- #define D3D10_LINEAR_GAMMA      ( 1.0f ) 
- #define D3D10_MAX_BORDER_COLOR_COMPONENT        ( 1.0f ) 
- #define D3D10_MAX_DEPTH ( 1.0f ) 
- #define D3D10_MAX_MAXANISOTROPY ( 16 ) 
-   
- #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT      ( 32 ) 
-   
- #define D3D10_MAX_POSITION_VALUE        ( 3.402823466e+34f ) 
- #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP    ( 17 ) 
-   
- #define D3D10_MIN_BORDER_COLOR_COMPONENT        ( 0.0f ) 
- #define D3D10_MIN_DEPTH ( 0.0f ) 
- #define D3D10_MIN_MAXANISOTROPY ( 0 ) 
-   
- #define D3D10_MIP_LOD_BIAS_MAX  ( 15.99f ) 
- #define D3D10_MIP_LOD_BIAS_MIN  ( -16.0f ) 
- #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT      ( 6 ) 
-   
- #define D3D10_MIP_LOD_RANGE_BIT_COUNT   ( 8 ) 
-   
- #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH  ( 1.4f ) 
- #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT        ( 0 ) 
-   
- #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT     ( 13 ) 
-   
- #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) 
-   
- #define D3D10_PS_FRONTFACING_DEFAULT_VALUE      ( 0xffffffff ) 
-   
- #define D3D10_PS_FRONTFACING_FALSE_VALUE        ( 0 ) 
-   
- #define D3D10_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) 
-   
- #define D3D10_PS_INPUT_REGISTER_COMPONENTS      ( 4 ) 
-   
- #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT     ( 32 ) 
-   
- #define D3D10_PS_INPUT_REGISTER_COUNT   ( 32 ) 
-   
- #define D3D10_PS_INPUT_REGISTER_READS_PER_INST  ( 2 ) 
-   
- #define D3D10_PS_INPUT_REGISTER_READ_PORTS      ( 1 ) 
-   
- #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT       ( 0.0f ) 
- #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS       ( 1 ) 
-   
- #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT      ( 32 ) 
-   
- #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT    ( 1 ) 
-   
- #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS     ( 4 ) 
-   
- #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT    ( 32 ) 
-   
- #define D3D10_PS_OUTPUT_REGISTER_COUNT  ( 8 ) 
-   
- #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT      ( 0.5f ) 
- #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT        ( 4096 ) 
-   
- #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP  ( 27 ) 
-   
- #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) 
-   
- #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT        ( 4096 ) 
-   
- #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP      ( 32 ) 
-   
- #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP    ( 32 ) 
-   
- #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION   ( 8192 ) 
-   
- #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT    ( 1024 ) 
-   
- #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT       ( 4096 ) 
-   
- #define D3D10_REQ_MAXANISOTROPY ( 16 ) 
-   
- #define D3D10_REQ_MIP_LEVELS    ( 14 ) 
-   
- #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) 
-   
- #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT   ( 4096 ) 
-   
- #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 8192 ) 
-   
- #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES    ( 128 ) 
-   
- #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP      ( 20 ) 
-   
- #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT      ( 4096 ) 
-   
- #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION        ( 512 ) 
-   
- #define D3D10_REQ_TEXTURE1D_U_DIMENSION ( 8192 ) 
-   
- #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION        ( 512 ) 
-   
- #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION    ( 8192 ) 
-   
- #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION  ( 2048 ) 
-   
- #define D3D10_REQ_TEXTURECUBE_DIMENSION ( 8192 ) 
-   
- #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL      ( 0 ) 
-   
- #define D3D10_SHADER_MAJOR_VERSION      ( 4 ) 
-   
- #define D3D10_SHADER_MINOR_VERSION      ( 0 ) 
-   
- #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE       ( 0 ) 
-   
- #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT   ( 5 ) 
-   
- #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT  ( 8 ) 
-   
- #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES     ( 2048 ) 
-   
- #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES       ( 256 ) 
-   
- #define D3D10_SO_BUFFER_SLOT_COUNT      ( 4 ) 
-   
- #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP        ( 0xffffffff ) 
-   
- #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER    ( 1 ) 
-   
- #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT  ( 64 ) 
-   
- #define D3D10_SRGB_GAMMA        ( 2.2f ) 
- #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1       ( 12.92f ) 
- #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2       ( 1.055f ) 
- #define D3D10_SRGB_TO_FLOAT_EXPONENT    ( 2.4f ) 
- #define D3D10_SRGB_TO_FLOAT_OFFSET      ( 0.055f ) 
- #define D3D10_SRGB_TO_FLOAT_THRESHOLD   ( 0.04045f ) 
- #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP    ( 0.5f ) 
- #define D3D10_STANDARD_COMPONENT_BIT_COUNT      ( 32 ) 
-   
- #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED      ( 64 ) 
-   
- #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE  ( 4 ) 
-   
- #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT    ( 128 ) 
-   
- #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT      ( 32 ) 
-   
- #define D3D10_STANDARD_VECTOR_SIZE      ( 4 ) 
-   
- #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT     ( 16 ) 
-   
- #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT     ( 64 ) 
-   
- #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT     ( 8 ) 
-   
- #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT     ( 6 ) 
-   
- #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT     ( 18 ) 
-   
- #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT      ( 0 ) 
-   
- #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX        ( 15 ) 
-   
- #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE        ( 16 ) 
-   
- #define D3D10_VIEWPORT_BOUNDS_MAX       ( 16383 ) 
-   
- #define D3D10_VIEWPORT_BOUNDS_MIN       ( -16384 ) 
-   
- #define D3D10_VS_INPUT_REGISTER_COMPONENTS      ( 4 ) 
-   
- #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT     ( 32 ) 
-   
- #define D3D10_VS_INPUT_REGISTER_COUNT   ( 16 ) 
-   
- #define D3D10_VS_INPUT_REGISTER_READS_PER_INST  ( 2 ) 
-   
- #define D3D10_VS_INPUT_REGISTER_READ_PORTS      ( 1 ) 
-   
- #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS     ( 4 ) 
-   
- #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT    ( 32 ) 
-   
- #define D3D10_VS_OUTPUT_REGISTER_COUNT  ( 16 ) 
-   
- #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT     ( 10 ) 
-   
- #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP     ( 25 ) 
-   
- #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP   ( 25 ) 
-   
- #define D3D_MAJOR_VERSION       ( 10 ) 
-   
- #define D3D_MINOR_VERSION       ( 0 ) 
-   
- #define D3D_SPEC_DATE_DAY       ( 8 ) 
-   
- #define D3D_SPEC_DATE_MONTH     ( 8 ) 
-   
- #define D3D_SPEC_DATE_YEAR      ( 2006 ) 
-   
- #define D3D_SPEC_VERSION        ( 1.050005 ) 
- #endif 
- #if !defined( __d3d10_1_h__ ) && !(D3D10_HEADER_MINOR_VERSION >= 1) 
- #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 
- #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 
- #endif 
- #define _FACD3D10       ( 0x879 ) 
-   
- #define _FACD3D10DEBUG  ( ( _FACD3D10 + 1 )  ) 
-   
- #define MAKE_D3D10_HRESULT( code )  MAKE_HRESULT( 1, _FACD3D10, code ) 
- #define MAKE_D3D10_STATUS( code )    MAKE_HRESULT( 0, _FACD3D10, code ) 
- #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS  MAKE_D3D10_HRESULT(1) 
- #define D3D10_ERROR_FILE_NOT_FOUND  MAKE_D3D10_HRESULT(2) 
- #if __SAL_H_FULL_VER < 140050727 
- #undef __in_range 
- #undef __in_xcount_opt 
- #define __in_range(x, y) 
- #define __in_xcount_opt(x) 
- #endif 
- typedef  
- enum D3D10_INPUT_CLASSIFICATION 
-     {   D3D10_INPUT_PER_VERTEX_DATA     = 0, 
-         D3D10_INPUT_PER_INSTANCE_DATA   = 1 
-     }   D3D10_INPUT_CLASSIFICATION; 
-   
- #define D3D10_APPEND_ALIGNED_ELEMENT    ( 0xffffffff ) 
-   
- typedef struct D3D10_INPUT_ELEMENT_DESC 
-     { 
-     LPCSTR SemanticName; 
-     UINT SemanticIndex; 
-     DXGI_FORMAT Format; 
-     UINT InputSlot; 
-     UINT AlignedByteOffset; 
-     D3D10_INPUT_CLASSIFICATION InputSlotClass; 
-     UINT InstanceDataStepRate; 
-     }   D3D10_INPUT_ELEMENT_DESC; 
-   
- typedef  
- enum D3D10_FILL_MODE 
-     {   D3D10_FILL_WIREFRAME    = 2, 
-         D3D10_FILL_SOLID        = 3 
-     }   D3D10_FILL_MODE; 
-   
- typedef  
- enum D3D10_PRIMITIVE_TOPOLOGY 
-     {   D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED      = 0, 
-         D3D10_PRIMITIVE_TOPOLOGY_POINTLIST      = 1, 
-         D3D10_PRIMITIVE_TOPOLOGY_LINELIST       = 2, 
-         D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP      = 3, 
-         D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST   = 4, 
-         D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP  = 5, 
-         D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ   = 10, 
-         D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ  = 11, 
-         D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ       = 12, 
-         D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ      = 13 
-     }   D3D10_PRIMITIVE_TOPOLOGY; 
-   
- typedef  
- enum D3D10_PRIMITIVE 
-     {   D3D10_PRIMITIVE_UNDEFINED       = 0, 
-         D3D10_PRIMITIVE_POINT   = 1, 
-         D3D10_PRIMITIVE_LINE    = 2, 
-         D3D10_PRIMITIVE_TRIANGLE        = 3, 
-         D3D10_PRIMITIVE_LINE_ADJ        = 6, 
-         D3D10_PRIMITIVE_TRIANGLE_ADJ    = 7 
-     }   D3D10_PRIMITIVE; 
-   
- typedef  
- enum D3D10_CULL_MODE 
-     {   D3D10_CULL_NONE = 1, 
-         D3D10_CULL_FRONT        = 2, 
-         D3D10_CULL_BACK = 3 
-     }   D3D10_CULL_MODE; 
-   
- typedef struct D3D10_SO_DECLARATION_ENTRY 
-     { 
-     LPCSTR SemanticName; 
-     UINT SemanticIndex; 
-     BYTE StartComponent; 
-     BYTE ComponentCount; 
-     BYTE OutputSlot; 
-     }   D3D10_SO_DECLARATION_ENTRY; 
-   
- typedef struct D3D10_VIEWPORT 
-     { 
-     INT TopLeftX; 
-     INT TopLeftY; 
-     UINT Width; 
-     UINT Height; 
-     FLOAT MinDepth; 
-     FLOAT MaxDepth; 
-     }   D3D10_VIEWPORT; 
-   
- typedef  
- enum D3D10_RESOURCE_DIMENSION 
-     {   D3D10_RESOURCE_DIMENSION_UNKNOWN        = 0, 
-         D3D10_RESOURCE_DIMENSION_BUFFER = 1, 
-         D3D10_RESOURCE_DIMENSION_TEXTURE1D      = 2, 
-         D3D10_RESOURCE_DIMENSION_TEXTURE2D      = 3, 
-         D3D10_RESOURCE_DIMENSION_TEXTURE3D      = 4 
-     }   D3D10_RESOURCE_DIMENSION; 
-   
- typedef  
- enum D3D10_SRV_DIMENSION 
-     {   D3D10_SRV_DIMENSION_UNKNOWN     = 0, 
-         D3D10_SRV_DIMENSION_BUFFER      = 1, 
-         D3D10_SRV_DIMENSION_TEXTURE1D   = 2, 
-         D3D10_SRV_DIMENSION_TEXTURE1DARRAY      = 3, 
-         D3D10_SRV_DIMENSION_TEXTURE2D   = 4, 
-         D3D10_SRV_DIMENSION_TEXTURE2DARRAY      = 5, 
-         D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, 
-         D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY    = 7, 
-         D3D10_SRV_DIMENSION_TEXTURE3D   = 8, 
-         D3D10_SRV_DIMENSION_TEXTURECUBE = 9 
-     }   D3D10_SRV_DIMENSION; 
-   
- typedef  
- enum D3D10_DSV_DIMENSION 
-     {   D3D10_DSV_DIMENSION_UNKNOWN     = 0, 
-         D3D10_DSV_DIMENSION_TEXTURE1D   = 1, 
-         D3D10_DSV_DIMENSION_TEXTURE1DARRAY      = 2, 
-         D3D10_DSV_DIMENSION_TEXTURE2D   = 3, 
-         D3D10_DSV_DIMENSION_TEXTURE2DARRAY      = 4, 
-         D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, 
-         D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY    = 6 
-     }   D3D10_DSV_DIMENSION; 
-   
- typedef  
- enum D3D10_RTV_DIMENSION 
-     {   D3D10_RTV_DIMENSION_UNKNOWN     = 0, 
-         D3D10_RTV_DIMENSION_BUFFER      = 1, 
-         D3D10_RTV_DIMENSION_TEXTURE1D   = 2, 
-         D3D10_RTV_DIMENSION_TEXTURE1DARRAY      = 3, 
-         D3D10_RTV_DIMENSION_TEXTURE2D   = 4, 
-         D3D10_RTV_DIMENSION_TEXTURE2DARRAY      = 5, 
-         D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, 
-         D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY    = 7, 
-         D3D10_RTV_DIMENSION_TEXTURE3D   = 8 
-     }   D3D10_RTV_DIMENSION; 
-   
- typedef  
- enum D3D10_USAGE 
-     {   D3D10_USAGE_DEFAULT     = 0, 
-         D3D10_USAGE_IMMUTABLE   = 1, 
-         D3D10_USAGE_DYNAMIC     = 2, 
-         D3D10_USAGE_STAGING     = 3 
-     }   D3D10_USAGE; 
-   
- typedef  
- enum D3D10_BIND_FLAG 
-     {   D3D10_BIND_VERTEX_BUFFER        = 0x1L, 
-         D3D10_BIND_INDEX_BUFFER = 0x2L, 
-         D3D10_BIND_CONSTANT_BUFFER      = 0x4L, 
-         D3D10_BIND_SHADER_RESOURCE      = 0x8L, 
-         D3D10_BIND_STREAM_OUTPUT        = 0x10L, 
-         D3D10_BIND_RENDER_TARGET        = 0x20L, 
-         D3D10_BIND_DEPTH_STENCIL        = 0x40L 
-     }   D3D10_BIND_FLAG; 
-   
- typedef  
- enum D3D10_CPU_ACCESS_FLAG 
-     {   D3D10_CPU_ACCESS_WRITE  = 0x10000L, 
-         D3D10_CPU_ACCESS_READ   = 0x20000L 
-     }   D3D10_CPU_ACCESS_FLAG; 
-   
- typedef  
- enum D3D10_RESOURCE_MISC_FLAG 
-     {   D3D10_RESOURCE_MISC_GENERATE_MIPS       = 0x1L, 
-         D3D10_RESOURCE_MISC_SHARED      = 0x2L, 
-         D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4L, 
-         D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX   = 0x10L, 
-         D3D10_RESOURCE_MISC_GDI_COMPATIBLE      = 0x20L 
-     }   D3D10_RESOURCE_MISC_FLAG; 
-   
- typedef  
- enum D3D10_MAP 
-     {   D3D10_MAP_READ  = 1, 
-         D3D10_MAP_WRITE = 2, 
-         D3D10_MAP_READ_WRITE    = 3, 
-         D3D10_MAP_WRITE_DISCARD = 4, 
-         D3D10_MAP_WRITE_NO_OVERWRITE    = 5 
-     }   D3D10_MAP; 
-   
- typedef  
- enum D3D10_MAP_FLAG 
-     {   D3D10_MAP_FLAG_DO_NOT_WAIT      = 0x100000L 
-     }   D3D10_MAP_FLAG; 
-   
- typedef  
- enum D3D10_RAISE_FLAG 
-     {   D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR  = 0x1L 
-     }   D3D10_RAISE_FLAG; 
-   
- typedef  
- enum D3D10_CLEAR_FLAG 
-     {   D3D10_CLEAR_DEPTH       = 0x1L, 
-         D3D10_CLEAR_STENCIL     = 0x2L 
-     }   D3D10_CLEAR_FLAG; 
-   
- typedef RECT D3D10_RECT; 
-   
- typedef struct D3D10_BOX 
-     { 
-     UINT left; 
-     UINT top; 
-     UINT front; 
-     UINT right; 
-     UINT bottom; 
-     UINT back; 
-     }   D3D10_BOX; 
-   
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ 
- #define __ID3D10DeviceChild_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10DeviceChild */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10DeviceChild; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C00-342C-4106-A19F-4F2704F689F0") 
-     ID3D10DeviceChild : public IUnknown 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDevice(  
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE GetPrivateData(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE SetPrivateData(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10DeviceChildVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10DeviceChild * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10DeviceChild * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10DeviceChild * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10DeviceChild * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10DeviceChild * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10DeviceChild * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10DeviceChild * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         END_INTERFACE 
-     } ID3D10DeviceChildVtbl; 
-   
-     interface ID3D10DeviceChild 
-     { 
-         CONST_VTBL struct ID3D10DeviceChildVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10DeviceChild_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10DeviceChild_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10DeviceChild_GetDevice(This,ppDevice)      \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData)     \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0001 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_COMPARISON_FUNC 
-     {   D3D10_COMPARISON_NEVER  = 1, 
-         D3D10_COMPARISON_LESS   = 2, 
-         D3D10_COMPARISON_EQUAL  = 3, 
-         D3D10_COMPARISON_LESS_EQUAL     = 4, 
-         D3D10_COMPARISON_GREATER        = 5, 
-         D3D10_COMPARISON_NOT_EQUAL      = 6, 
-         D3D10_COMPARISON_GREATER_EQUAL  = 7, 
-         D3D10_COMPARISON_ALWAYS = 8 
-     }   D3D10_COMPARISON_FUNC; 
-   
- typedef  
- enum D3D10_DEPTH_WRITE_MASK 
-     {   D3D10_DEPTH_WRITE_MASK_ZERO     = 0, 
-         D3D10_DEPTH_WRITE_MASK_ALL      = 1 
-     }   D3D10_DEPTH_WRITE_MASK; 
-   
- typedef  
- enum D3D10_STENCIL_OP 
-     {   D3D10_STENCIL_OP_KEEP   = 1, 
-         D3D10_STENCIL_OP_ZERO   = 2, 
-         D3D10_STENCIL_OP_REPLACE        = 3, 
-         D3D10_STENCIL_OP_INCR_SAT       = 4, 
-         D3D10_STENCIL_OP_DECR_SAT       = 5, 
-         D3D10_STENCIL_OP_INVERT = 6, 
-         D3D10_STENCIL_OP_INCR   = 7, 
-         D3D10_STENCIL_OP_DECR   = 8 
-     }   D3D10_STENCIL_OP; 
-   
- typedef struct D3D10_DEPTH_STENCILOP_DESC 
-     { 
-     D3D10_STENCIL_OP StencilFailOp; 
-     D3D10_STENCIL_OP StencilDepthFailOp; 
-     D3D10_STENCIL_OP StencilPassOp; 
-     D3D10_COMPARISON_FUNC StencilFunc; 
-     }   D3D10_DEPTH_STENCILOP_DESC; 
-   
- typedef struct D3D10_DEPTH_STENCIL_DESC 
-     { 
-     BOOL DepthEnable; 
-     D3D10_DEPTH_WRITE_MASK DepthWriteMask; 
-     D3D10_COMPARISON_FUNC DepthFunc; 
-     BOOL StencilEnable; 
-     UINT8 StencilReadMask; 
-     UINT8 StencilWriteMask; 
-     D3D10_DEPTH_STENCILOP_DESC FrontFace; 
-     D3D10_DEPTH_STENCILOP_DESC BackFace; 
-     }   D3D10_DEPTH_STENCIL_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ 
- #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10DepthStencilState */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10DepthStencilState; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675") 
-     ID3D10DepthStencilState : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10DepthStencilStateVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10DepthStencilState * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10DepthStencilState * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10DepthStencilState * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10DepthStencilState * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10DepthStencilState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10DepthStencilState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10DepthStencilState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10DepthStencilState * This, 
-             /* [annotation] */  
-             __out  D3D10_DEPTH_STENCIL_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10DepthStencilStateVtbl; 
-   
-     interface ID3D10DepthStencilState 
-     { 
-         CONST_VTBL struct ID3D10DepthStencilStateVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject)     \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10DepthStencilState_AddRef(This)    \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10DepthStencilState_Release(This)   \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10DepthStencilState_GetDevice(This,ppDevice)        \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData)       \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10DepthStencilState_GetDesc(This,pDesc)     \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0002 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_BLEND 
-     {   D3D10_BLEND_ZERO        = 1, 
-         D3D10_BLEND_ONE = 2, 
-         D3D10_BLEND_SRC_COLOR   = 3, 
-         D3D10_BLEND_INV_SRC_COLOR       = 4, 
-         D3D10_BLEND_SRC_ALPHA   = 5, 
-         D3D10_BLEND_INV_SRC_ALPHA       = 6, 
-         D3D10_BLEND_DEST_ALPHA  = 7, 
-         D3D10_BLEND_INV_DEST_ALPHA      = 8, 
-         D3D10_BLEND_DEST_COLOR  = 9, 
-         D3D10_BLEND_INV_DEST_COLOR      = 10, 
-         D3D10_BLEND_SRC_ALPHA_SAT       = 11, 
-         D3D10_BLEND_BLEND_FACTOR        = 14, 
-         D3D10_BLEND_INV_BLEND_FACTOR    = 15, 
-         D3D10_BLEND_SRC1_COLOR  = 16, 
-         D3D10_BLEND_INV_SRC1_COLOR      = 17, 
-         D3D10_BLEND_SRC1_ALPHA  = 18, 
-         D3D10_BLEND_INV_SRC1_ALPHA      = 19 
-     }   D3D10_BLEND; 
-   
- typedef  
- enum D3D10_BLEND_OP 
-     {   D3D10_BLEND_OP_ADD      = 1, 
-         D3D10_BLEND_OP_SUBTRACT = 2, 
-         D3D10_BLEND_OP_REV_SUBTRACT     = 3, 
-         D3D10_BLEND_OP_MIN      = 4, 
-         D3D10_BLEND_OP_MAX      = 5 
-     }   D3D10_BLEND_OP; 
-   
- typedef  
- enum D3D10_COLOR_WRITE_ENABLE 
-     {   D3D10_COLOR_WRITE_ENABLE_RED    = 1, 
-         D3D10_COLOR_WRITE_ENABLE_GREEN  = 2, 
-         D3D10_COLOR_WRITE_ENABLE_BLUE   = 4, 
-         D3D10_COLOR_WRITE_ENABLE_ALPHA  = 8, 
-         D3D10_COLOR_WRITE_ENABLE_ALL    = ( ( ( D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN )  | D3D10_COLOR_WRITE_ENABLE_BLUE )  | D3D10_COLOR_WRITE_ENABLE_ALPHA )  
-     }   D3D10_COLOR_WRITE_ENABLE; 
-   
- typedef struct D3D10_BLEND_DESC 
-     { 
-     BOOL AlphaToCoverageEnable; 
-     BOOL BlendEnable[ 8 ]; 
-     D3D10_BLEND SrcBlend; 
-     D3D10_BLEND DestBlend; 
-     D3D10_BLEND_OP BlendOp; 
-     D3D10_BLEND SrcBlendAlpha; 
-     D3D10_BLEND DestBlendAlpha; 
-     D3D10_BLEND_OP BlendOpAlpha; 
-     UINT8 RenderTargetWriteMask[ 8 ]; 
-     }   D3D10_BLEND_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ 
- #define __ID3D10BlendState_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10BlendState */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10BlendState; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("EDAD8D19-8A35-4d6d-8566-2EA276CDE161") 
-     ID3D10BlendState : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_BLEND_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10BlendStateVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10BlendState * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10BlendState * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10BlendState * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10BlendState * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10BlendState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10BlendState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10BlendState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10BlendState * This, 
-             /* [annotation] */  
-             __out  D3D10_BLEND_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10BlendStateVtbl; 
-   
-     interface ID3D10BlendState 
-     { 
-         CONST_VTBL struct ID3D10BlendStateVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10BlendState_QueryInterface(This,riid,ppvObject)    \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10BlendState_AddRef(This)   \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10BlendState_Release(This)  \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10BlendState_GetDevice(This,ppDevice)       \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData)      \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData)       \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData)       \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10BlendState_GetDesc(This,pDesc)    \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10BlendState_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0003 */ 
- /* [local] */  
-   
- typedef struct D3D10_RASTERIZER_DESC 
-     { 
-     D3D10_FILL_MODE FillMode; 
-     D3D10_CULL_MODE CullMode; 
-     BOOL FrontCounterClockwise; 
-     INT DepthBias; 
-     FLOAT DepthBiasClamp; 
-     FLOAT SlopeScaledDepthBias; 
-     BOOL DepthClipEnable; 
-     BOOL ScissorEnable; 
-     BOOL MultisampleEnable; 
-     BOOL AntialiasedLineEnable; 
-     }   D3D10_RASTERIZER_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ 
- #define __ID3D10RasterizerState_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10RasterizerState */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10RasterizerState; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("A2A07292-89AF-4345-BE2E-C53D9FBB6E9F") 
-     ID3D10RasterizerState : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_RASTERIZER_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10RasterizerStateVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10RasterizerState * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10RasterizerState * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10RasterizerState * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10RasterizerState * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10RasterizerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10RasterizerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10RasterizerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10RasterizerState * This, 
-             /* [annotation] */  
-             __out  D3D10_RASTERIZER_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10RasterizerStateVtbl; 
-   
-     interface ID3D10RasterizerState 
-     { 
-         CONST_VTBL struct ID3D10RasterizerStateVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject)       \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10RasterizerState_AddRef(This)      \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10RasterizerState_Release(This)     \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10RasterizerState_GetDevice(This,ppDevice)  \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10RasterizerState_GetDesc(This,pDesc)       \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0004 */ 
- /* [local] */  
-   
- #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) 
- inline UINT D3D10CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels ) 
- { return MipSlice + ArraySlice * MipLevels; } 
- #endif 
- typedef struct D3D10_SUBRESOURCE_DATA 
-     { 
-     const void *pSysMem; 
-     UINT SysMemPitch; 
-     UINT SysMemSlicePitch; 
-     }   D3D10_SUBRESOURCE_DATA; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Resource_INTERFACE_DEFINED__ 
- #define __ID3D10Resource_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Resource */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Resource; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C01-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Resource : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetType(  
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType) = 0; 
-          
-         virtual void STDMETHODCALLTYPE SetEvictionPriority(  
-             /* [annotation] */  
-             __in  UINT EvictionPriority) = 0; 
-          
-         virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10ResourceVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Resource * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Resource * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Resource * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetType )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType); 
-          
-         void ( STDMETHODCALLTYPE *SetEvictionPriority )(  
-             ID3D10Resource * This, 
-             /* [annotation] */  
-             __in  UINT EvictionPriority); 
-          
-         UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(  
-             ID3D10Resource * This); 
-          
-         END_INTERFACE 
-     } ID3D10ResourceVtbl; 
-   
-     interface ID3D10Resource 
-     { 
-         CONST_VTBL struct ID3D10ResourceVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Resource_QueryInterface(This,riid,ppvObject)      \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Resource_AddRef(This)     \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Resource_Release(This)    \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Resource_GetDevice(This,ppDevice) \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData)        \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Resource_GetType(This,rType)      \ 
-     ( (This)->lpVtbl -> GetType(This,rType) )  
-   
- #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority)       \ 
-     ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )  
-   
- #define ID3D10Resource_GetEvictionPriority(This)        \ 
-     ( (This)->lpVtbl -> GetEvictionPriority(This) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Resource_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0005 */ 
- /* [local] */  
-   
- typedef struct D3D10_BUFFER_DESC 
-     { 
-     UINT ByteWidth; 
-     D3D10_USAGE Usage; 
-     UINT BindFlags; 
-     UINT CPUAccessFlags; 
-     UINT MiscFlags; 
-     }   D3D10_BUFFER_DESC; 
-   
- #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) 
- struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC 
- { 
-     CD3D10_BUFFER_DESC() 
-     {} 
-     explicit CD3D10_BUFFER_DESC( const D3D10_BUFFER_DESC& o ) : 
-         D3D10_BUFFER_DESC( o ) 
-     {} 
-     explicit CD3D10_BUFFER_DESC( 
-         UINT byteWidth, 
-         UINT bindFlags, 
-         D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 
-         UINT cpuaccessFlags = 0, 
-         UINT miscFlags = 0 ) 
-     { 
-         ByteWidth = byteWidth; 
-         Usage = usage; 
-         BindFlags = bindFlags; 
-         CPUAccessFlags = cpuaccessFlags ; 
-         MiscFlags = miscFlags; 
-     } 
-     ~CD3D10_BUFFER_DESC() {} 
-     operator const D3D10_BUFFER_DESC&() const { return *this; } 
- }; 
- #endif 
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ 
- #define __ID3D10Buffer_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Buffer */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Buffer; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C02-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Buffer : public ID3D10Resource 
-     { 
-     public: 
-         virtual HRESULT STDMETHODCALLTYPE Map(  
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  void **ppData) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Unmap( void) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_BUFFER_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10BufferVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Buffer * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Buffer * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Buffer * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetType )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType); 
-          
-         void ( STDMETHODCALLTYPE *SetEvictionPriority )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __in  UINT EvictionPriority); 
-          
-         UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(  
-             ID3D10Buffer * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *Map )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  void **ppData); 
-          
-         void ( STDMETHODCALLTYPE *Unmap )(  
-             ID3D10Buffer * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Buffer * This, 
-             /* [annotation] */  
-             __out  D3D10_BUFFER_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10BufferVtbl; 
-   
-     interface ID3D10Buffer 
-     { 
-         CONST_VTBL struct ID3D10BufferVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Buffer_QueryInterface(This,riid,ppvObject)        \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Buffer_AddRef(This)       \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Buffer_Release(This)      \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Buffer_GetDevice(This,ppDevice)   \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData)  \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Buffer_GetType(This,rType)        \ 
-     ( (This)->lpVtbl -> GetType(This,rType) )  
-   
- #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) \ 
-     ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )  
-   
- #define ID3D10Buffer_GetEvictionPriority(This)  \ 
-     ( (This)->lpVtbl -> GetEvictionPriority(This) )  
-   
-   
- #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData)  \ 
-     ( (This)->lpVtbl -> Map(This,MapType,MapFlags,ppData) )  
-   
- #define ID3D10Buffer_Unmap(This)        \ 
-     ( (This)->lpVtbl -> Unmap(This) )  
-   
- #define ID3D10Buffer_GetDesc(This,pDesc)        \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Buffer_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0006 */ 
- /* [local] */  
-   
- typedef struct D3D10_TEXTURE1D_DESC 
-     { 
-     UINT Width; 
-     UINT MipLevels; 
-     UINT ArraySize; 
-     DXGI_FORMAT Format; 
-     D3D10_USAGE Usage; 
-     UINT BindFlags; 
-     UINT CPUAccessFlags; 
-     UINT MiscFlags; 
-     }   D3D10_TEXTURE1D_DESC; 
-   
- #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) 
- struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC 
- { 
-     CD3D10_TEXTURE1D_DESC() 
-     {} 
-     explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) : 
-         D3D10_TEXTURE1D_DESC( o ) 
-     {} 
-     explicit CD3D10_TEXTURE1D_DESC( 
-         DXGI_FORMAT format, 
-         UINT width, 
-         UINT arraySize = 1, 
-         UINT mipLevels = 0, 
-         UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 
-         D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 
-         UINT cpuaccessFlags= 0, 
-         UINT miscFlags = 0 ) 
-     { 
-         Width = width; 
-         MipLevels = mipLevels; 
-         ArraySize = arraySize; 
-         Format = format; 
-         Usage = usage; 
-         BindFlags = bindFlags; 
-         CPUAccessFlags = cpuaccessFlags; 
-         MiscFlags = miscFlags; 
-     } 
-     ~CD3D10_TEXTURE1D_DESC() {} 
-     operator const D3D10_TEXTURE1D_DESC&() const { return *this; } 
- }; 
- #endif 
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ 
- #define __ID3D10Texture1D_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Texture1D */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Texture1D; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Texture1D : public ID3D10Resource 
-     { 
-     public: 
-         virtual HRESULT STDMETHODCALLTYPE Map(  
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  void **ppData) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Unmap(  
-             /* [annotation] */  
-             __in  UINT Subresource) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_TEXTURE1D_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10Texture1DVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Texture1D * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Texture1D * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Texture1D * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetType )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType); 
-          
-         void ( STDMETHODCALLTYPE *SetEvictionPriority )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  UINT EvictionPriority); 
-          
-         UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(  
-             ID3D10Texture1D * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *Map )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  void **ppData); 
-          
-         void ( STDMETHODCALLTYPE *Unmap )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Texture1D * This, 
-             /* [annotation] */  
-             __out  D3D10_TEXTURE1D_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10Texture1DVtbl; 
-   
-     interface ID3D10Texture1D 
-     { 
-         CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject)     \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Texture1D_AddRef(This)    \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Texture1D_Release(This)   \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Texture1D_GetDevice(This,ppDevice)        \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData)       \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Texture1D_GetType(This,rType)     \ 
-     ( (This)->lpVtbl -> GetType(This,rType) )  
-   
- #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority)      \ 
-     ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )  
-   
- #define ID3D10Texture1D_GetEvictionPriority(This)       \ 
-     ( (This)->lpVtbl -> GetEvictionPriority(This) )  
-   
-   
- #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData)   \ 
-     ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,ppData) )  
-   
- #define ID3D10Texture1D_Unmap(This,Subresource) \ 
-     ( (This)->lpVtbl -> Unmap(This,Subresource) )  
-   
- #define ID3D10Texture1D_GetDesc(This,pDesc)     \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0007 */ 
- /* [local] */  
-   
- typedef struct D3D10_TEXTURE2D_DESC 
-     { 
-     UINT Width; 
-     UINT Height; 
-     UINT MipLevels; 
-     UINT ArraySize; 
-     DXGI_FORMAT Format; 
-     DXGI_SAMPLE_DESC SampleDesc; 
-     D3D10_USAGE Usage; 
-     UINT BindFlags; 
-     UINT CPUAccessFlags; 
-     UINT MiscFlags; 
-     }   D3D10_TEXTURE2D_DESC; 
-   
- #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) 
- struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC 
- { 
-     CD3D10_TEXTURE2D_DESC() 
-     {} 
-     explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) : 
-         D3D10_TEXTURE2D_DESC( o ) 
-     {} 
-     explicit CD3D10_TEXTURE2D_DESC( 
-         DXGI_FORMAT format, 
-         UINT width, 
-         UINT height, 
-         UINT arraySize = 1, 
-         UINT mipLevels = 0, 
-         UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 
-         D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 
-         UINT cpuaccessFlags = 0, 
-         UINT sampleCount = 1, 
-         UINT sampleQuality = 0, 
-         UINT miscFlags = 0 ) 
-     { 
-         Width = width; 
-         Height = height; 
-         MipLevels = mipLevels; 
-         ArraySize = arraySize; 
-         Format = format; 
-         SampleDesc.Count = sampleCount; 
-         SampleDesc.Quality = sampleQuality; 
-         Usage = usage; 
-         BindFlags = bindFlags; 
-         CPUAccessFlags = cpuaccessFlags; 
-         MiscFlags = miscFlags; 
-     } 
-     ~CD3D10_TEXTURE2D_DESC() {} 
-     operator const D3D10_TEXTURE2D_DESC&() const { return *this; } 
- }; 
- #endif 
- typedef struct D3D10_MAPPED_TEXTURE2D 
-     { 
-     void *pData; 
-     UINT RowPitch; 
-     }   D3D10_MAPPED_TEXTURE2D; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ 
- #define __ID3D10Texture2D_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Texture2D */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Texture2D; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C04-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Texture2D : public ID3D10Resource 
-     { 
-     public: 
-         virtual HRESULT STDMETHODCALLTYPE Map(  
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Unmap(  
-             /* [annotation] */  
-             __in  UINT Subresource) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_TEXTURE2D_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10Texture2DVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Texture2D * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Texture2D * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Texture2D * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetType )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType); 
-          
-         void ( STDMETHODCALLTYPE *SetEvictionPriority )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  UINT EvictionPriority); 
-          
-         UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(  
-             ID3D10Texture2D * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *Map )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  D3D10_MAPPED_TEXTURE2D *pMappedTex2D); 
-          
-         void ( STDMETHODCALLTYPE *Unmap )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Texture2D * This, 
-             /* [annotation] */  
-             __out  D3D10_TEXTURE2D_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10Texture2DVtbl; 
-   
-     interface ID3D10Texture2D 
-     { 
-         CONST_VTBL struct ID3D10Texture2DVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject)     \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Texture2D_AddRef(This)    \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Texture2D_Release(This)   \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Texture2D_GetDevice(This,ppDevice)        \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData)       \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Texture2D_GetType(This,rType)     \ 
-     ( (This)->lpVtbl -> GetType(This,rType) )  
-   
- #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority)      \ 
-     ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )  
-   
- #define ID3D10Texture2D_GetEvictionPriority(This)       \ 
-     ( (This)->lpVtbl -> GetEvictionPriority(This) )  
-   
-   
- #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D)     \ 
-     ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex2D) )  
-   
- #define ID3D10Texture2D_Unmap(This,Subresource) \ 
-     ( (This)->lpVtbl -> Unmap(This,Subresource) )  
-   
- #define ID3D10Texture2D_GetDesc(This,pDesc)     \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0008 */ 
- /* [local] */  
-   
- typedef struct D3D10_TEXTURE3D_DESC 
-     { 
-     UINT Width; 
-     UINT Height; 
-     UINT Depth; 
-     UINT MipLevels; 
-     DXGI_FORMAT Format; 
-     D3D10_USAGE Usage; 
-     UINT BindFlags; 
-     UINT CPUAccessFlags; 
-     UINT MiscFlags; 
-     }   D3D10_TEXTURE3D_DESC; 
-   
- #if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus ) 
- struct CD3D10_TEXTURE3D_DESC : public D3D10_TEXTURE3D_DESC 
- { 
-     CD3D10_TEXTURE3D_DESC() 
-     {} 
-     explicit CD3D10_TEXTURE3D_DESC( const D3D10_TEXTURE3D_DESC& o ) : 
-         D3D10_TEXTURE3D_DESC( o ) 
-     {} 
-     explicit CD3D10_TEXTURE3D_DESC( 
-         DXGI_FORMAT format, 
-         UINT width, 
-         UINT height, 
-         UINT depth, 
-         UINT mipLevels = 0, 
-         UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 
-         D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 
-         UINT cpuaccessFlags = 0, 
-         UINT miscFlags = 0 ) 
-     { 
-         Width = width; 
-         Height = height; 
-         Depth = depth; 
-         MipLevels = mipLevels; 
-         Format = format; 
-         Usage = usage; 
-         BindFlags = bindFlags; 
-         CPUAccessFlags = cpuaccessFlags; 
-         MiscFlags = miscFlags; 
-     } 
-     ~CD3D10_TEXTURE3D_DESC() {} 
-     operator const D3D10_TEXTURE3D_DESC&() const { return *this; } 
- }; 
- #endif 
- typedef struct D3D10_MAPPED_TEXTURE3D 
-     { 
-     void *pData; 
-     UINT RowPitch; 
-     UINT DepthPitch; 
-     }   D3D10_MAPPED_TEXTURE3D; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ 
- #define __ID3D10Texture3D_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Texture3D */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Texture3D; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C05-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Texture3D : public ID3D10Resource 
-     { 
-     public: 
-         virtual HRESULT STDMETHODCALLTYPE Map(  
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Unmap(  
-             /* [annotation] */  
-             __in  UINT Subresource) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_TEXTURE3D_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10Texture3DVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Texture3D * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Texture3D * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Texture3D * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetType )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __out  D3D10_RESOURCE_DIMENSION *rType); 
-          
-         void ( STDMETHODCALLTYPE *SetEvictionPriority )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  UINT EvictionPriority); 
-          
-         UINT ( STDMETHODCALLTYPE *GetEvictionPriority )(  
-             ID3D10Texture3D * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *Map )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource, 
-             /* [annotation] */  
-             __in  D3D10_MAP MapType, 
-             /* [annotation] */  
-             __in  UINT MapFlags, 
-             /* [annotation] */  
-             __out  D3D10_MAPPED_TEXTURE3D *pMappedTex3D); 
-          
-         void ( STDMETHODCALLTYPE *Unmap )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __in  UINT Subresource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Texture3D * This, 
-             /* [annotation] */  
-             __out  D3D10_TEXTURE3D_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10Texture3DVtbl; 
-   
-     interface ID3D10Texture3D 
-     { 
-         CONST_VTBL struct ID3D10Texture3DVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject)     \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Texture3D_AddRef(This)    \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Texture3D_Release(This)   \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Texture3D_GetDevice(This,ppDevice)        \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData)       \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Texture3D_GetType(This,rType)     \ 
-     ( (This)->lpVtbl -> GetType(This,rType) )  
-   
- #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority)      \ 
-     ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )  
-   
- #define ID3D10Texture3D_GetEvictionPriority(This)       \ 
-     ( (This)->lpVtbl -> GetEvictionPriority(This) )  
-   
-   
- #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D)     \ 
-     ( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex3D) )  
-   
- #define ID3D10Texture3D_Unmap(This,Subresource) \ 
-     ( (This)->lpVtbl -> Unmap(This,Subresource) )  
-   
- #define ID3D10Texture3D_GetDesc(This,pDesc)     \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0009 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_TEXTURECUBE_FACE 
-     {   D3D10_TEXTURECUBE_FACE_POSITIVE_X       = 0, 
-         D3D10_TEXTURECUBE_FACE_NEGATIVE_X       = 1, 
-         D3D10_TEXTURECUBE_FACE_POSITIVE_Y       = 2, 
-         D3D10_TEXTURECUBE_FACE_NEGATIVE_Y       = 3, 
-         D3D10_TEXTURECUBE_FACE_POSITIVE_Z       = 4, 
-         D3D10_TEXTURECUBE_FACE_NEGATIVE_Z       = 5 
-     }   D3D10_TEXTURECUBE_FACE; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10View_INTERFACE_DEFINED__ 
- #define __ID3D10View_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10View */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10View; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("C902B03F-60A7-49BA-9936-2A3AB37A7E33") 
-     ID3D10View : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetResource(  
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10ViewVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10View * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10View * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10View * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10View * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10View * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10View * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10View * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetResource )(  
-             ID3D10View * This, 
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource); 
-          
-         END_INTERFACE 
-     } ID3D10ViewVtbl; 
-   
-     interface ID3D10View 
-     { 
-         CONST_VTBL struct ID3D10ViewVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10View_QueryInterface(This,riid,ppvObject)  \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10View_AddRef(This) \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10View_Release(This)        \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10View_GetDevice(This,ppDevice)     \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData)    \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10View_SetPrivateData(This,guid,DataSize,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10View_SetPrivateDataInterface(This,guid,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10View_GetResource(This,ppResource) \ 
-     ( (This)->lpVtbl -> GetResource(This,ppResource) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10View_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0010 */ 
- /* [local] */  
-   
- typedef struct D3D10_BUFFER_SRV 
-     { 
-     union  
-         { 
-         UINT FirstElement; 
-         UINT ElementOffset; 
-         }       ; 
-     union  
-         { 
-         UINT NumElements; 
-         UINT ElementWidth; 
-         }       ; 
-     }   D3D10_BUFFER_SRV; 
-   
- typedef struct D3D10_TEX1D_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     }   D3D10_TEX1D_SRV; 
-   
- typedef struct D3D10_TEX1D_ARRAY_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX1D_ARRAY_SRV; 
-   
- typedef struct D3D10_TEX2D_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     }   D3D10_TEX2D_SRV; 
-   
- typedef struct D3D10_TEX2D_ARRAY_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2D_ARRAY_SRV; 
-   
- typedef struct D3D10_TEX3D_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     }   D3D10_TEX3D_SRV; 
-   
- typedef struct D3D10_TEXCUBE_SRV 
-     { 
-     UINT MostDetailedMip; 
-     UINT MipLevels; 
-     }   D3D10_TEXCUBE_SRV; 
-   
- typedef struct D3D10_TEX2DMS_SRV 
-     { 
-     UINT UnusedField_NothingToDefine; 
-     }   D3D10_TEX2DMS_SRV; 
-   
- typedef struct D3D10_TEX2DMS_ARRAY_SRV 
-     { 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2DMS_ARRAY_SRV; 
-   
- typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC 
-     { 
-     DXGI_FORMAT Format; 
-     D3D10_SRV_DIMENSION ViewDimension; 
-     union  
-         { 
-         D3D10_BUFFER_SRV Buffer; 
-         D3D10_TEX1D_SRV Texture1D; 
-         D3D10_TEX1D_ARRAY_SRV Texture1DArray; 
-         D3D10_TEX2D_SRV Texture2D; 
-         D3D10_TEX2D_ARRAY_SRV Texture2DArray; 
-         D3D10_TEX2DMS_SRV Texture2DMS; 
-         D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 
-         D3D10_TEX3D_SRV Texture3D; 
-         D3D10_TEXCUBE_SRV TextureCube; 
-         }       ; 
-     }   D3D10_SHADER_RESOURCE_VIEW_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 
- #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10ShaderResourceView */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10ShaderResourceView; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C07-342C-4106-A19F-4F2704F689F0") 
-     ID3D10ShaderResourceView : public ID3D10View 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10ShaderResourceViewVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10ShaderResourceView * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10ShaderResourceView * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10ShaderResourceView * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetResource )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10ShaderResourceView * This, 
-             /* [annotation] */  
-             __out  D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10ShaderResourceViewVtbl; 
-   
-     interface ID3D10ShaderResourceView 
-     { 
-         CONST_VTBL struct ID3D10ShaderResourceViewVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject)    \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10ShaderResourceView_AddRef(This)   \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10ShaderResourceView_Release(This)  \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10ShaderResourceView_GetDevice(This,ppDevice)       \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData)      \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData)       \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData)       \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10ShaderResourceView_GetResource(This,ppResource)   \ 
-     ( (This)->lpVtbl -> GetResource(This,ppResource) )  
-   
-   
- #define ID3D10ShaderResourceView_GetDesc(This,pDesc)    \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0011 */ 
- /* [local] */  
-   
- typedef struct D3D10_BUFFER_RTV 
-     { 
-     union  
-         { 
-         UINT FirstElement; 
-         UINT ElementOffset; 
-         }       ; 
-     union  
-         { 
-         UINT NumElements; 
-         UINT ElementWidth; 
-         }       ; 
-     }   D3D10_BUFFER_RTV; 
-   
- typedef struct D3D10_TEX1D_RTV 
-     { 
-     UINT MipSlice; 
-     }   D3D10_TEX1D_RTV; 
-   
- typedef struct D3D10_TEX1D_ARRAY_RTV 
-     { 
-     UINT MipSlice; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX1D_ARRAY_RTV; 
-   
- typedef struct D3D10_TEX2D_RTV 
-     { 
-     UINT MipSlice; 
-     }   D3D10_TEX2D_RTV; 
-   
- typedef struct D3D10_TEX2DMS_RTV 
-     { 
-     UINT UnusedField_NothingToDefine; 
-     }   D3D10_TEX2DMS_RTV; 
-   
- typedef struct D3D10_TEX2D_ARRAY_RTV 
-     { 
-     UINT MipSlice; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2D_ARRAY_RTV; 
-   
- typedef struct D3D10_TEX2DMS_ARRAY_RTV 
-     { 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2DMS_ARRAY_RTV; 
-   
- typedef struct D3D10_TEX3D_RTV 
-     { 
-     UINT MipSlice; 
-     UINT FirstWSlice; 
-     UINT WSize; 
-     }   D3D10_TEX3D_RTV; 
-   
- typedef struct D3D10_RENDER_TARGET_VIEW_DESC 
-     { 
-     DXGI_FORMAT Format; 
-     D3D10_RTV_DIMENSION ViewDimension; 
-     union  
-         { 
-         D3D10_BUFFER_RTV Buffer; 
-         D3D10_TEX1D_RTV Texture1D; 
-         D3D10_TEX1D_ARRAY_RTV Texture1DArray; 
-         D3D10_TEX2D_RTV Texture2D; 
-         D3D10_TEX2D_ARRAY_RTV Texture2DArray; 
-         D3D10_TEX2DMS_RTV Texture2DMS; 
-         D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; 
-         D3D10_TEX3D_RTV Texture3D; 
-         }       ; 
-     }   D3D10_RENDER_TARGET_VIEW_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ 
- #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10RenderTargetView */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10RenderTargetView; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C08-342C-4106-A19F-4F2704F689F0") 
-     ID3D10RenderTargetView : public ID3D10View 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10RenderTargetViewVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10RenderTargetView * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10RenderTargetView * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10RenderTargetView * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetResource )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10RenderTargetView * This, 
-             /* [annotation] */  
-             __out  D3D10_RENDER_TARGET_VIEW_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10RenderTargetViewVtbl; 
-   
-     interface ID3D10RenderTargetView 
-     { 
-         CONST_VTBL struct ID3D10RenderTargetViewVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject)      \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10RenderTargetView_AddRef(This)     \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10RenderTargetView_Release(This)    \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10RenderTargetView_GetDevice(This,ppDevice) \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData)        \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10RenderTargetView_GetResource(This,ppResource)     \ 
-     ( (This)->lpVtbl -> GetResource(This,ppResource) )  
-   
-   
- #define ID3D10RenderTargetView_GetDesc(This,pDesc)      \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0012 */ 
- /* [local] */  
-   
- typedef struct D3D10_TEX1D_DSV 
-     { 
-     UINT MipSlice; 
-     }   D3D10_TEX1D_DSV; 
-   
- typedef struct D3D10_TEX1D_ARRAY_DSV 
-     { 
-     UINT MipSlice; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX1D_ARRAY_DSV; 
-   
- typedef struct D3D10_TEX2D_DSV 
-     { 
-     UINT MipSlice; 
-     }   D3D10_TEX2D_DSV; 
-   
- typedef struct D3D10_TEX2D_ARRAY_DSV 
-     { 
-     UINT MipSlice; 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2D_ARRAY_DSV; 
-   
- typedef struct D3D10_TEX2DMS_DSV 
-     { 
-     UINT UnusedField_NothingToDefine; 
-     }   D3D10_TEX2DMS_DSV; 
-   
- typedef struct D3D10_TEX2DMS_ARRAY_DSV 
-     { 
-     UINT FirstArraySlice; 
-     UINT ArraySize; 
-     }   D3D10_TEX2DMS_ARRAY_DSV; 
-   
- typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC 
-     { 
-     DXGI_FORMAT Format; 
-     D3D10_DSV_DIMENSION ViewDimension; 
-     union  
-         { 
-         D3D10_TEX1D_DSV Texture1D; 
-         D3D10_TEX1D_ARRAY_DSV Texture1DArray; 
-         D3D10_TEX2D_DSV Texture2D; 
-         D3D10_TEX2D_ARRAY_DSV Texture2DArray; 
-         D3D10_TEX2DMS_DSV Texture2DMS; 
-         D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; 
-         }       ; 
-     }   D3D10_DEPTH_STENCIL_VIEW_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ 
- #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10DepthStencilView */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10DepthStencilView; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C09-342C-4106-A19F-4F2704F689F0") 
-     ID3D10DepthStencilView : public ID3D10View 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10DepthStencilViewVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10DepthStencilView * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10DepthStencilView * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10DepthStencilView * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetResource )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __out  ID3D10Resource **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10DepthStencilView * This, 
-             /* [annotation] */  
-             __out  D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10DepthStencilViewVtbl; 
-   
-     interface ID3D10DepthStencilView 
-     { 
-         CONST_VTBL struct ID3D10DepthStencilViewVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject)      \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10DepthStencilView_AddRef(This)     \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10DepthStencilView_Release(This)    \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10DepthStencilView_GetDevice(This,ppDevice) \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData)        \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10DepthStencilView_GetResource(This,ppResource)     \ 
-     ( (This)->lpVtbl -> GetResource(This,ppResource) )  
-   
-   
- #define ID3D10DepthStencilView_GetDesc(This,pDesc)      \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ 
- #define __ID3D10VertexShader_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10VertexShader */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10VertexShader; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0A-342C-4106-A19F-4F2704F689F0") 
-     ID3D10VertexShader : public ID3D10DeviceChild 
-     { 
-     public: 
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10VertexShaderVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10VertexShader * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10VertexShader * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10VertexShader * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10VertexShader * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10VertexShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10VertexShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10VertexShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         END_INTERFACE 
-     } ID3D10VertexShaderVtbl; 
-   
-     interface ID3D10VertexShader 
-     { 
-         CONST_VTBL struct ID3D10VertexShaderVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject)  \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10VertexShader_AddRef(This) \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10VertexShader_Release(This)        \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10VertexShader_GetDevice(This,ppDevice)     \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData)    \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ 
- #define __ID3D10GeometryShader_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10GeometryShader */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10GeometryShader; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("6316BE88-54CD-4040-AB44-20461BC81F68") 
-     ID3D10GeometryShader : public ID3D10DeviceChild 
-     { 
-     public: 
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10GeometryShaderVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10GeometryShader * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10GeometryShader * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10GeometryShader * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10GeometryShader * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10GeometryShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10GeometryShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10GeometryShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         END_INTERFACE 
-     } ID3D10GeometryShaderVtbl; 
-   
-     interface ID3D10GeometryShader 
-     { 
-         CONST_VTBL struct ID3D10GeometryShaderVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject)        \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10GeometryShader_AddRef(This)       \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10GeometryShader_Release(This)      \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10GeometryShader_GetDevice(This,ppDevice)   \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData)  \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ 
- #define __ID3D10PixelShader_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10PixelShader */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10PixelShader; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("4968B601-9D00-4cde-8346-8E7F675819B6") 
-     ID3D10PixelShader : public ID3D10DeviceChild 
-     { 
-     public: 
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10PixelShaderVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10PixelShader * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10PixelShader * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10PixelShader * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10PixelShader * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10PixelShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10PixelShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10PixelShader * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         END_INTERFACE 
-     } ID3D10PixelShaderVtbl; 
-   
-     interface ID3D10PixelShader 
-     { 
-         CONST_VTBL struct ID3D10PixelShaderVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10PixelShader_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10PixelShader_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10PixelShader_GetDevice(This,ppDevice)      \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData)     \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ 
- #define __ID3D10InputLayout_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10InputLayout */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10InputLayout; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0B-342C-4106-A19F-4F2704F689F0") 
-     ID3D10InputLayout : public ID3D10DeviceChild 
-     { 
-     public: 
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10InputLayoutVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10InputLayout * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10InputLayout * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10InputLayout * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10InputLayout * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10InputLayout * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10InputLayout * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10InputLayout * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         END_INTERFACE 
-     } ID3D10InputLayoutVtbl; 
-   
-     interface ID3D10InputLayout 
-     { 
-         CONST_VTBL struct ID3D10InputLayoutVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10InputLayout_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10InputLayout_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10InputLayout_GetDevice(This,ppDevice)      \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData)     \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData)      \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0017 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_FILTER 
-     {   D3D10_FILTER_MIN_MAG_MIP_POINT  = 0, 
-         D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR   = 0x1, 
-         D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT     = 0x4, 
-         D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR   = 0x5, 
-         D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT   = 0x10, 
-         D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR    = 0x11, 
-         D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT   = 0x14, 
-         D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 
-         D3D10_FILTER_ANISOTROPIC        = 0x55, 
-         D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT       = 0x80, 
-         D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        = 0x81, 
-         D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  = 0x84, 
-         D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        = 0x85, 
-         D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        = 0x90, 
-         D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 
-         D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        = 0x94, 
-         D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR      = 0x95, 
-         D3D10_FILTER_COMPARISON_ANISOTROPIC     = 0xd5, 
-         D3D10_FILTER_TEXT_1BIT  = 0x80000000 
-     }   D3D10_FILTER; 
-   
- typedef  
- enum D3D10_FILTER_TYPE 
-     {   D3D10_FILTER_TYPE_POINT = 0, 
-         D3D10_FILTER_TYPE_LINEAR        = 1 
-     }   D3D10_FILTER_TYPE; 
-   
- #define D3D10_FILTER_TYPE_MASK  ( 0x3 ) 
-   
- #define D3D10_MIN_FILTER_SHIFT  ( 4 ) 
-   
- #define D3D10_MAG_FILTER_SHIFT  ( 2 ) 
-   
- #define D3D10_MIP_FILTER_SHIFT  ( 0 ) 
-   
- #define D3D10_COMPARISON_FILTERING_BIT  ( 0x80 ) 
-   
- #define D3D10_ANISOTROPIC_FILTERING_BIT ( 0x40 ) 
-   
- #define D3D10_TEXT_1BIT_BIT     ( 0x80000000 ) 
-   
- #define D3D10_ENCODE_BASIC_FILTER( min, mag, mip, bComparison )                                           \ 
-                                    ( ( D3D10_FILTER ) (                                                   \ 
-                                    ( ( bComparison ) ? D3D10_COMPARISON_FILTERING_BIT : 0 ) |             \ 
-                                    ( ( ( min ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIN_FILTER_SHIFT ) |   \ 
-                                    ( ( ( mag ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MAG_FILTER_SHIFT ) |   \ 
-                                    ( ( ( mip ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIP_FILTER_SHIFT ) ) )    
- #define D3D10_ENCODE_ANISOTROPIC_FILTER( bComparison )                                                \ 
-                                          ( ( D3D10_FILTER ) (                                         \ 
-                                          D3D10_ANISOTROPIC_FILTERING_BIT |                            \ 
-                                          D3D10_ENCODE_BASIC_FILTER( D3D10_FILTER_TYPE_LINEAR,         \ 
-                                                                     D3D10_FILTER_TYPE_LINEAR,         \ 
-                                                                     D3D10_FILTER_TYPE_LINEAR,         \ 
-                                                                     bComparison ) ) )                    
- #define D3D10_DECODE_MIN_FILTER( d3d10Filter )                                                              \ 
-                                  ( ( D3D10_FILTER_TYPE )                                                    \ 
-                                  ( ( ( d3d10Filter ) >> D3D10_MIN_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )  
- #define D3D10_DECODE_MAG_FILTER( d3d10Filter )                                                              \ 
-                                  ( ( D3D10_FILTER_TYPE )                                                    \ 
-                                  ( ( ( d3d10Filter ) >> D3D10_MAG_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )  
- #define D3D10_DECODE_MIP_FILTER( d3d10Filter )                                                              \ 
-                                  ( ( D3D10_FILTER_TYPE )                                                    \ 
-                                  ( ( ( d3d10Filter ) >> D3D10_MIP_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) )  
- #define D3D10_DECODE_IS_COMPARISON_FILTER( d3d10Filter )                                                    \ 
-                                  ( ( d3d10Filter ) & D3D10_COMPARISON_FILTERING_BIT )                          
- #define D3D10_DECODE_IS_ANISOTROPIC_FILTER( d3d10Filter )                                               \ 
-                             ( ( ( d3d10Filter ) & D3D10_ANISOTROPIC_FILTERING_BIT ) &&                  \ 
-                             ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIN_FILTER( d3d10Filter ) ) &&   \ 
-                             ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MAG_FILTER( d3d10Filter ) ) &&   \ 
-                             ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIP_FILTER( d3d10Filter ) ) )       
- #define D3D10_DECODE_IS_TEXT_1BIT_FILTER( d3d10Filter )                                             \ 
-                                  ( ( d3d10Filter ) == D3D10_TEXT_1BIT_BIT )                            
- typedef  
- enum D3D10_TEXTURE_ADDRESS_MODE 
-     {   D3D10_TEXTURE_ADDRESS_WRAP      = 1, 
-         D3D10_TEXTURE_ADDRESS_MIRROR    = 2, 
-         D3D10_TEXTURE_ADDRESS_CLAMP     = 3, 
-         D3D10_TEXTURE_ADDRESS_BORDER    = 4, 
-         D3D10_TEXTURE_ADDRESS_MIRROR_ONCE       = 5 
-     }   D3D10_TEXTURE_ADDRESS_MODE; 
-   
- typedef struct D3D10_SAMPLER_DESC 
-     { 
-     D3D10_FILTER Filter; 
-     D3D10_TEXTURE_ADDRESS_MODE AddressU; 
-     D3D10_TEXTURE_ADDRESS_MODE AddressV; 
-     D3D10_TEXTURE_ADDRESS_MODE AddressW; 
-     FLOAT MipLODBias; 
-     UINT MaxAnisotropy; 
-     D3D10_COMPARISON_FUNC ComparisonFunc; 
-     FLOAT BorderColor[ 4 ]; 
-     FLOAT MinLOD; 
-     FLOAT MaxLOD; 
-     }   D3D10_SAMPLER_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ 
- #define __ID3D10SamplerState_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10SamplerState */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10SamplerState; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0C-342C-4106-A19F-4F2704F689F0") 
-     ID3D10SamplerState : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_SAMPLER_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10SamplerStateVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10SamplerState * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10SamplerState * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10SamplerState * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10SamplerState * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10SamplerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10SamplerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10SamplerState * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10SamplerState * This, 
-             /* [annotation] */  
-             __out  D3D10_SAMPLER_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10SamplerStateVtbl; 
-   
-     interface ID3D10SamplerState 
-     { 
-         CONST_VTBL struct ID3D10SamplerStateVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject)  \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10SamplerState_AddRef(This) \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10SamplerState_Release(This)        \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10SamplerState_GetDevice(This,ppDevice)     \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData)    \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10SamplerState_GetDesc(This,pDesc)  \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0018 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_FORMAT_SUPPORT 
-     {   D3D10_FORMAT_SUPPORT_BUFFER     = 0x1, 
-         D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER   = 0x2, 
-         D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER    = 0x4, 
-         D3D10_FORMAT_SUPPORT_SO_BUFFER  = 0x8, 
-         D3D10_FORMAT_SUPPORT_TEXTURE1D  = 0x10, 
-         D3D10_FORMAT_SUPPORT_TEXTURE2D  = 0x20, 
-         D3D10_FORMAT_SUPPORT_TEXTURE3D  = 0x40, 
-         D3D10_FORMAT_SUPPORT_TEXTURECUBE        = 0x80, 
-         D3D10_FORMAT_SUPPORT_SHADER_LOAD        = 0x100, 
-         D3D10_FORMAT_SUPPORT_SHADER_SAMPLE      = 0x200, 
-         D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON   = 0x400, 
-         D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT    = 0x800, 
-         D3D10_FORMAT_SUPPORT_MIP        = 0x1000, 
-         D3D10_FORMAT_SUPPORT_MIP_AUTOGEN        = 0x2000, 
-         D3D10_FORMAT_SUPPORT_RENDER_TARGET      = 0x4000, 
-         D3D10_FORMAT_SUPPORT_BLENDABLE  = 0x8000, 
-         D3D10_FORMAT_SUPPORT_DEPTH_STENCIL      = 0x10000, 
-         D3D10_FORMAT_SUPPORT_CPU_LOCKABLE       = 0x20000, 
-         D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE        = 0x40000, 
-         D3D10_FORMAT_SUPPORT_DISPLAY    = 0x80000, 
-         D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT     = 0x100000, 
-         D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET   = 0x200000, 
-         D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD   = 0x400000, 
-         D3D10_FORMAT_SUPPORT_SHADER_GATHER      = 0x800000, 
-         D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST   = 0x1000000 
-     }   D3D10_FORMAT_SUPPORT; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ 
- #define __ID3D10Asynchronous_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Asynchronous */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Asynchronous; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0D-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Asynchronous : public ID3D10DeviceChild 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE Begin( void) = 0; 
-          
-         virtual void STDMETHODCALLTYPE End( void) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE GetData(  
-             /* [annotation] */  
-             __out_bcount_opt(DataSize)  void *pData, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in  UINT GetDataFlags) = 0; 
-          
-         virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10AsynchronousVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Asynchronous * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Asynchronous * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Asynchronous * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Asynchronous * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Asynchronous * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Asynchronous * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Asynchronous * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *Begin )(  
-             ID3D10Asynchronous * This); 
-          
-         void ( STDMETHODCALLTYPE *End )(  
-             ID3D10Asynchronous * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetData )(  
-             ID3D10Asynchronous * This, 
-             /* [annotation] */  
-             __out_bcount_opt(DataSize)  void *pData, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in  UINT GetDataFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetDataSize )(  
-             ID3D10Asynchronous * This); 
-          
-         END_INTERFACE 
-     } ID3D10AsynchronousVtbl; 
-   
-     interface ID3D10Asynchronous 
-     { 
-         CONST_VTBL struct ID3D10AsynchronousVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject)  \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Asynchronous_AddRef(This) \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Asynchronous_Release(This)        \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Asynchronous_GetDevice(This,ppDevice)     \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData)    \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData)     \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Asynchronous_Begin(This)  \ 
-     ( (This)->lpVtbl -> Begin(This) )  
-   
- #define ID3D10Asynchronous_End(This)    \ 
-     ( (This)->lpVtbl -> End(This) )  
-   
- #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags)    \ 
-     ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )  
-   
- #define ID3D10Asynchronous_GetDataSize(This)    \ 
-     ( (This)->lpVtbl -> GetDataSize(This) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0019 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_ASYNC_GETDATA_FLAG 
-     {   D3D10_ASYNC_GETDATA_DONOTFLUSH  = 0x1 
-     }   D3D10_ASYNC_GETDATA_FLAG; 
-   
- typedef  
- enum D3D10_QUERY 
-     {   D3D10_QUERY_EVENT       = 0, 
-         D3D10_QUERY_OCCLUSION   = ( D3D10_QUERY_EVENT + 1 ) , 
-         D3D10_QUERY_TIMESTAMP   = ( D3D10_QUERY_OCCLUSION + 1 ) , 
-         D3D10_QUERY_TIMESTAMP_DISJOINT  = ( D3D10_QUERY_TIMESTAMP + 1 ) , 
-         D3D10_QUERY_PIPELINE_STATISTICS = ( D3D10_QUERY_TIMESTAMP_DISJOINT + 1 ) , 
-         D3D10_QUERY_OCCLUSION_PREDICATE = ( D3D10_QUERY_PIPELINE_STATISTICS + 1 ) , 
-         D3D10_QUERY_SO_STATISTICS       = ( D3D10_QUERY_OCCLUSION_PREDICATE + 1 ) , 
-         D3D10_QUERY_SO_OVERFLOW_PREDICATE       = ( D3D10_QUERY_SO_STATISTICS + 1 )  
-     }   D3D10_QUERY; 
-   
- typedef  
- enum D3D10_QUERY_MISC_FLAG 
-     {   D3D10_QUERY_MISC_PREDICATEHINT  = 0x1 
-     }   D3D10_QUERY_MISC_FLAG; 
-   
- typedef struct D3D10_QUERY_DESC 
-     { 
-     D3D10_QUERY Query; 
-     UINT MiscFlags; 
-     }   D3D10_QUERY_DESC; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Query_INTERFACE_DEFINED__ 
- #define __ID3D10Query_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Query */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Query; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0E-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Query : public ID3D10Asynchronous 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_QUERY_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10QueryVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Query * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Query * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Query * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *Begin )(  
-             ID3D10Query * This); 
-          
-         void ( STDMETHODCALLTYPE *End )(  
-             ID3D10Query * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetData )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __out_bcount_opt(DataSize)  void *pData, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in  UINT GetDataFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetDataSize )(  
-             ID3D10Query * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Query * This, 
-             /* [annotation] */  
-             __out  D3D10_QUERY_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10QueryVtbl; 
-   
-     interface ID3D10Query 
-     { 
-         CONST_VTBL struct ID3D10QueryVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Query_QueryInterface(This,riid,ppvObject) \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Query_AddRef(This)        \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Query_Release(This)       \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Query_GetDevice(This,ppDevice)    \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData)   \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData)    \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Query_SetPrivateDataInterface(This,guid,pData)    \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Query_Begin(This) \ 
-     ( (This)->lpVtbl -> Begin(This) )  
-   
- #define ID3D10Query_End(This)   \ 
-     ( (This)->lpVtbl -> End(This) )  
-   
- #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags)   \ 
-     ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )  
-   
- #define ID3D10Query_GetDataSize(This)   \ 
-     ( (This)->lpVtbl -> GetDataSize(This) )  
-   
-   
- #define ID3D10Query_GetDesc(This,pDesc) \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Query_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ 
- #define __ID3D10Predicate_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Predicate */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Predicate; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C10-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Predicate : public ID3D10Query 
-     { 
-     public: 
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10PredicateVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Predicate * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Predicate * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Predicate * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *Begin )(  
-             ID3D10Predicate * This); 
-          
-         void ( STDMETHODCALLTYPE *End )(  
-             ID3D10Predicate * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetData )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __out_bcount_opt(DataSize)  void *pData, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in  UINT GetDataFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetDataSize )(  
-             ID3D10Predicate * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Predicate * This, 
-             /* [annotation] */  
-             __out  D3D10_QUERY_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10PredicateVtbl; 
-   
-     interface ID3D10Predicate 
-     { 
-         CONST_VTBL struct ID3D10PredicateVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Predicate_QueryInterface(This,riid,ppvObject)     \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Predicate_AddRef(This)    \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Predicate_Release(This)   \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Predicate_GetDevice(This,ppDevice)        \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData)       \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData)        \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Predicate_Begin(This)     \ 
-     ( (This)->lpVtbl -> Begin(This) )  
-   
- #define ID3D10Predicate_End(This)       \ 
-     ( (This)->lpVtbl -> End(This) )  
-   
- #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags)       \ 
-     ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )  
-   
- #define ID3D10Predicate_GetDataSize(This)       \ 
-     ( (This)->lpVtbl -> GetDataSize(This) )  
-   
-   
- #define ID3D10Predicate_GetDesc(This,pDesc)     \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Predicate_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0021 */ 
- /* [local] */  
-   
- typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT 
-     { 
-     UINT64 Frequency; 
-     BOOL Disjoint; 
-     }   D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; 
-   
- typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS 
-     { 
-     UINT64 IAVertices; 
-     UINT64 IAPrimitives; 
-     UINT64 VSInvocations; 
-     UINT64 GSInvocations; 
-     UINT64 GSPrimitives; 
-     UINT64 CInvocations; 
-     UINT64 CPrimitives; 
-     UINT64 PSInvocations; 
-     }   D3D10_QUERY_DATA_PIPELINE_STATISTICS; 
-   
- typedef struct D3D10_QUERY_DATA_SO_STATISTICS 
-     { 
-     UINT64 NumPrimitivesWritten; 
-     UINT64 PrimitivesStorageNeeded; 
-     }   D3D10_QUERY_DATA_SO_STATISTICS; 
-   
- typedef  
- enum D3D10_COUNTER 
-     {   D3D10_COUNTER_GPU_IDLE  = 0, 
-         D3D10_COUNTER_VERTEX_PROCESSING = ( D3D10_COUNTER_GPU_IDLE + 1 ) , 
-         D3D10_COUNTER_GEOMETRY_PROCESSING       = ( D3D10_COUNTER_VERTEX_PROCESSING + 1 ) , 
-         D3D10_COUNTER_PIXEL_PROCESSING  = ( D3D10_COUNTER_GEOMETRY_PROCESSING + 1 ) , 
-         D3D10_COUNTER_OTHER_GPU_PROCESSING      = ( D3D10_COUNTER_PIXEL_PROCESSING + 1 ) , 
-         D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION        = ( D3D10_COUNTER_OTHER_GPU_PROCESSING + 1 ) , 
-         D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION        = ( D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION + 1 ) , 
-         D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION     = ( D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION + 1 ) , 
-         D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION     = ( D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION + 1 ) , 
-         D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION   = ( D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION + 1 ) , 
-         D3D10_COUNTER_VS_MEMORY_LIMITED = ( D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION + 1 ) , 
-         D3D10_COUNTER_VS_COMPUTATION_LIMITED    = ( D3D10_COUNTER_VS_MEMORY_LIMITED + 1 ) , 
-         D3D10_COUNTER_GS_MEMORY_LIMITED = ( D3D10_COUNTER_VS_COMPUTATION_LIMITED + 1 ) , 
-         D3D10_COUNTER_GS_COMPUTATION_LIMITED    = ( D3D10_COUNTER_GS_MEMORY_LIMITED + 1 ) , 
-         D3D10_COUNTER_PS_MEMORY_LIMITED = ( D3D10_COUNTER_GS_COMPUTATION_LIMITED + 1 ) , 
-         D3D10_COUNTER_PS_COMPUTATION_LIMITED    = ( D3D10_COUNTER_PS_MEMORY_LIMITED + 1 ) , 
-         D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE     = ( D3D10_COUNTER_PS_COMPUTATION_LIMITED + 1 ) , 
-         D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE    = ( D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE + 1 ) , 
-         D3D10_COUNTER_DEVICE_DEPENDENT_0        = 0x40000000 
-     }   D3D10_COUNTER; 
-   
- typedef  
- enum D3D10_COUNTER_TYPE 
-     {   D3D10_COUNTER_TYPE_FLOAT32      = 0, 
-         D3D10_COUNTER_TYPE_UINT16       = ( D3D10_COUNTER_TYPE_FLOAT32 + 1 ) , 
-         D3D10_COUNTER_TYPE_UINT32       = ( D3D10_COUNTER_TYPE_UINT16 + 1 ) , 
-         D3D10_COUNTER_TYPE_UINT64       = ( D3D10_COUNTER_TYPE_UINT32 + 1 )  
-     }   D3D10_COUNTER_TYPE; 
-   
- typedef struct D3D10_COUNTER_DESC 
-     { 
-     D3D10_COUNTER Counter; 
-     UINT MiscFlags; 
-     }   D3D10_COUNTER_DESC; 
-   
- typedef struct D3D10_COUNTER_INFO 
-     { 
-     D3D10_COUNTER LastDeviceDependentCounter; 
-     UINT NumSimultaneousCounters; 
-     UINT8 NumDetectableParallelUnits; 
-     }   D3D10_COUNTER_INFO; 
-   
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_s_ifspec; 
-   
- #ifndef __ID3D10Counter_INTERFACE_DEFINED__ 
- #define __ID3D10Counter_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Counter */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Counter; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C11-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Counter : public ID3D10Asynchronous 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE GetDesc(  
-             /* [annotation] */  
-             __out  D3D10_COUNTER_DESC *pDesc) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10CounterVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Counter * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Counter * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Counter * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDevice )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __out  ID3D10Device **ppDevice); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *Begin )(  
-             ID3D10Counter * This); 
-          
-         void ( STDMETHODCALLTYPE *End )(  
-             ID3D10Counter * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetData )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __out_bcount_opt(DataSize)  void *pData, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in  UINT GetDataFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetDataSize )(  
-             ID3D10Counter * This); 
-          
-         void ( STDMETHODCALLTYPE *GetDesc )(  
-             ID3D10Counter * This, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_DESC *pDesc); 
-          
-         END_INTERFACE 
-     } ID3D10CounterVtbl; 
-   
-     interface ID3D10Counter 
-     { 
-         CONST_VTBL struct ID3D10CounterVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Counter_QueryInterface(This,riid,ppvObject)       \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Counter_AddRef(This)      \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Counter_Release(This)     \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Counter_GetDevice(This,ppDevice)  \ 
-     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  
-   
- #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData)  \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
-   
- #define ID3D10Counter_Begin(This)       \ 
-     ( (This)->lpVtbl -> Begin(This) )  
-   
- #define ID3D10Counter_End(This) \ 
-     ( (This)->lpVtbl -> End(This) )  
-   
- #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) \ 
-     ( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )  
-   
- #define ID3D10Counter_GetDataSize(This) \ 
-     ( (This)->lpVtbl -> GetDataSize(This) )  
-   
-   
- #define ID3D10Counter_GetDesc(This,pDesc)       \ 
-     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Counter_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Device_INTERFACE_DEFINED__ 
- #define __ID3D10Device_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Device */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Device; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4C0F-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Device : public IUnknown 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE VSSetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSSetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSSetShader(  
-             /* [annotation] */  
-             __in_opt  ID3D10PixelShader *pPixelShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSSetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSSetShader(  
-             /* [annotation] */  
-             __in_opt  ID3D10VertexShader *pVertexShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE DrawIndexed(  
-             /* [annotation] */  
-             __in  UINT IndexCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Draw(  
-             /* [annotation] */  
-             __in  UINT VertexCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSSetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IASetInputLayout(  
-             /* [annotation] */  
-             __in_opt  ID3D10InputLayout *pInputLayout) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IASetVertexBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppVertexBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pStrides, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pOffsets) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IASetIndexBuffer(  
-             /* [annotation] */  
-             __in_opt  ID3D10Buffer *pIndexBuffer, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT Offset) = 0; 
-          
-         virtual void STDMETHODCALLTYPE DrawIndexedInstanced(  
-             /* [annotation] */  
-             __in  UINT IndexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation) = 0; 
-          
-         virtual void STDMETHODCALLTYPE DrawInstanced(  
-             /* [annotation] */  
-             __in  UINT VertexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSSetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSSetShader(  
-             /* [annotation] */  
-             __in_opt  ID3D10GeometryShader *pShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(  
-             /* [annotation] */  
-             __in  D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSSetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSSetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE SetPredication(  
-             /* [annotation] */  
-             __in_opt  ID3D10Predicate *pPredicate, 
-             /* [annotation] */  
-             __in  BOOL PredicateValue) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSSetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSSetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMSetRenderTargets(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViews)  ID3D10RenderTargetView *const *ppRenderTargetViews, 
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilView *pDepthStencilView) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMSetBlendState(  
-             /* [annotation] */  
-             __in_opt  ID3D10BlendState *pBlendState, 
-             /* [annotation] */  
-             __in  const FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __in  UINT SampleMask) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMSetDepthStencilState(  
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilState *pDepthStencilState, 
-             /* [annotation] */  
-             __in  UINT StencilRef) = 0; 
-          
-         virtual void STDMETHODCALLTYPE SOSetTargets(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  ID3D10Buffer *const *ppSOTargets, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  const UINT *pOffsets) = 0; 
-          
-         virtual void STDMETHODCALLTYPE DrawAuto( void) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSSetState(  
-             /* [annotation] */  
-             __in_opt  ID3D10RasterizerState *pRasterizerState) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSSetViewports(  
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViewports)  const D3D10_VIEWPORT *pViewports) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSSetScissorRects(  
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects, 
-             /* [annotation] */  
-             __in_ecount_opt(NumRects)  const D3D10_RECT *pRects) = 0; 
-          
-         virtual void STDMETHODCALLTYPE CopySubresourceRegion(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  UINT DstX, 
-             /* [annotation] */  
-             __in  UINT DstY, 
-             /* [annotation] */  
-             __in  UINT DstZ, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pSrcBox) = 0; 
-          
-         virtual void STDMETHODCALLTYPE CopyResource(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource) = 0; 
-          
-         virtual void STDMETHODCALLTYPE UpdateSubresource(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pDstBox, 
-             /* [annotation] */  
-             __in  const void *pSrcData, 
-             /* [annotation] */  
-             __in  UINT SrcRowPitch, 
-             /* [annotation] */  
-             __in  UINT SrcDepthPitch) = 0; 
-          
-         virtual void STDMETHODCALLTYPE ClearRenderTargetView(  
-             /* [annotation] */  
-             __in  ID3D10RenderTargetView *pRenderTargetView, 
-             /* [annotation] */  
-             __in  const FLOAT ColorRGBA[ 4 ]) = 0; 
-          
-         virtual void STDMETHODCALLTYPE ClearDepthStencilView(  
-             /* [annotation] */  
-             __in  ID3D10DepthStencilView *pDepthStencilView, 
-             /* [annotation] */  
-             __in  UINT ClearFlags, 
-             /* [annotation] */  
-             __in  FLOAT Depth, 
-             /* [annotation] */  
-             __in  UINT8 Stencil) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GenerateMips(  
-             /* [annotation] */  
-             __in  ID3D10ShaderResourceView *pShaderResourceView) = 0; 
-          
-         virtual void STDMETHODCALLTYPE ResolveSubresource(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSGetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSGetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSGetShader(  
-             /* [annotation] */  
-             __out  ID3D10PixelShader **ppPixelShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSGetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSGetShader(  
-             /* [annotation] */  
-             __out  ID3D10VertexShader **ppVertexShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE PSGetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IAGetInputLayout(  
-             /* [annotation] */  
-             __out  ID3D10InputLayout **ppInputLayout) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IAGetVertexBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppVertexBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pStrides, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IAGetIndexBuffer(  
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **pIndexBuffer, 
-             /* [annotation] */  
-             __out_opt  DXGI_FORMAT *Format, 
-             /* [annotation] */  
-             __out_opt  UINT *Offset) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSGetConstantBuffers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSGetShader(  
-             /* [annotation] */  
-             __out  ID3D10GeometryShader **ppGeometryShader) = 0; 
-          
-         virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(  
-             /* [annotation] */  
-             __out  D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSGetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE VSGetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetPredication(  
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate, 
-             /* [annotation] */  
-             __out_opt  BOOL *pPredicateValue) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSGetShaderResources(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GSGetSamplers(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMGetRenderTargets(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount_opt(NumViews)  ID3D10RenderTargetView **ppRenderTargetViews, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMGetBlendState(  
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState, 
-             /* [annotation] */  
-             __out_opt  FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __out_opt  UINT *pSampleMask) = 0; 
-          
-         virtual void STDMETHODCALLTYPE OMGetDepthStencilState(  
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState, 
-             /* [annotation] */  
-             __out_opt  UINT *pStencilRef) = 0; 
-          
-         virtual void STDMETHODCALLTYPE SOGetTargets(  
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppSOTargets, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSGetState(  
-             /* [annotation] */  
-             __out  ID3D10RasterizerState **ppRasterizerState) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSGetViewports(  
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumViewports, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumViewports)  D3D10_VIEWPORT *pViewports) = 0; 
-          
-         virtual void STDMETHODCALLTYPE RSGetScissorRects(  
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumRects, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumRects)  D3D10_RECT *pRects) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(  
-             UINT RaiseFlags) = 0; 
-          
-         virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE GetPrivateData(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE SetPrivateData(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(  
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData) = 0; 
-          
-         virtual void STDMETHODCALLTYPE ClearState( void) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Flush( void) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateBuffer(  
-             /* [annotation] */  
-             __in  const D3D10_BUFFER_DESC *pDesc, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **ppBuffer) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(  
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE1D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture1D **ppTexture1D) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(  
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE2D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture2D **ppTexture2D) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(  
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE3D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture3D **ppTexture3D) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10ShaderResourceView **ppSRView) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RenderTargetView **ppRTView) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(  
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(  
-             /* [annotation] */  
-             __in_ecount(NumElements)  const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecodeWithInputSignature, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10InputLayout **ppInputLayout) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(  
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10VertexShader **ppVertexShader) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(  
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(  
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __in_ecount_opt(NumEntries)  const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT )  UINT NumEntries, 
-             /* [annotation] */  
-             __in  UINT OutputStreamStride, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(  
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10PixelShader **ppPixelShader) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateBlendState(  
-             /* [annotation] */  
-             __in  const D3D10_BLEND_DESC *pBlendStateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(  
-             /* [annotation] */  
-             __in  const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(  
-             /* [annotation] */  
-             __in  const D3D10_RASTERIZER_DESC *pRasterizerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RasterizerState **ppRasterizerState) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(  
-             /* [annotation] */  
-             __in  const D3D10_SAMPLER_DESC *pSamplerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10SamplerState **ppSamplerState) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateQuery(  
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pQueryDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Query **ppQuery) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreatePredicate(  
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pPredicateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CreateCounter(  
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pCounterDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Counter **ppCounter) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(  
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __out  UINT *pFormatSupport) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(  
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT SampleCount, 
-             /* [annotation] */  
-             __out  UINT *pNumQualityLevels) = 0; 
-          
-         virtual void STDMETHODCALLTYPE CheckCounterInfo(  
-             /* [annotation] */  
-             __out  D3D10_COUNTER_INFO *pCounterInfo) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE CheckCounter(  
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pDesc, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_TYPE *pType, 
-             /* [annotation] */  
-             __out  UINT *pActiveCounters, 
-             /* [annotation] */  
-             __out_ecount_opt(*pNameLength)  LPSTR szName, 
-             /* [annotation] */  
-             __inout_opt  UINT *pNameLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pUnitsLength)  LPSTR szUnits, 
-             /* [annotation] */  
-             __inout_opt  UINT *pUnitsLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pDescriptionLength)  LPSTR szDescription, 
-             /* [annotation] */  
-             __inout_opt  UINT *pDescriptionLength) = 0; 
-          
-         virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; 
-          
-         virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(  
-             /* [annotation] */  
-             __in  HANDLE hResource, 
-             /* [annotation] */  
-             __in  REFIID ReturnedInterface, 
-             /* [annotation] */  
-             __out_opt  void **ppResource) = 0; 
-          
-         virtual void STDMETHODCALLTYPE SetTextFilterSize(  
-             /* [annotation] */  
-             __in  UINT Width, 
-             /* [annotation] */  
-             __in  UINT Height) = 0; 
-          
-         virtual void STDMETHODCALLTYPE GetTextFilterSize(  
-             /* [annotation] */  
-             __out_opt  UINT *pWidth, 
-             /* [annotation] */  
-             __out_opt  UINT *pHeight) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10DeviceVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Device * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Device * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Device * This); 
-          
-         void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *PSSetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *PSSetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10PixelShader *pPixelShader); 
-          
-         void ( STDMETHODCALLTYPE *PSSetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *VSSetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10VertexShader *pVertexShader); 
-          
-         void ( STDMETHODCALLTYPE *DrawIndexed )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  UINT IndexCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation); 
-          
-         void ( STDMETHODCALLTYPE *Draw )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  UINT VertexCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation); 
-          
-         void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *IASetInputLayout )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10InputLayout *pInputLayout); 
-          
-         void ( STDMETHODCALLTYPE *IASetVertexBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppVertexBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pStrides, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  const UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *IASetIndexBuffer )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10Buffer *pIndexBuffer, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT Offset); 
-          
-         void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  UINT IndexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartIndexLocation, 
-             /* [annotation] */  
-             __in  INT BaseVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation); 
-          
-         void ( STDMETHODCALLTYPE *DrawInstanced )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  UINT VertexCountPerInstance, 
-             /* [annotation] */  
-             __in  UINT InstanceCount, 
-             /* [annotation] */  
-             __in  UINT StartVertexLocation, 
-             /* [annotation] */  
-             __in  UINT StartInstanceLocation); 
-          
-         void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount(NumBuffers)  ID3D10Buffer *const *ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *GSSetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10GeometryShader *pShader); 
-          
-         void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  D3D10_PRIMITIVE_TOPOLOGY Topology); 
-          
-         void ( STDMETHODCALLTYPE *VSSetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *VSSetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *SetPredication )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10Predicate *pPredicate, 
-             /* [annotation] */  
-             __in  BOOL PredicateValue); 
-          
-         void ( STDMETHODCALLTYPE *GSSetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount(NumViews)  ID3D10ShaderResourceView *const *ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *GSSetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __in_ecount(NumSamplers)  ID3D10SamplerState *const *ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *OMSetRenderTargets )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViews)  ID3D10RenderTargetView *const *ppRenderTargetViews, 
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilView *pDepthStencilView); 
-          
-         void ( STDMETHODCALLTYPE *OMSetBlendState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10BlendState *pBlendState, 
-             /* [annotation] */  
-             __in  const FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __in  UINT SampleMask); 
-          
-         void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10DepthStencilState *pDepthStencilState, 
-             /* [annotation] */  
-             __in  UINT StencilRef); 
-          
-         void ( STDMETHODCALLTYPE *SOSetTargets )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  ID3D10Buffer *const *ppSOTargets, 
-             /* [annotation] */  
-             __in_ecount_opt(NumBuffers)  const UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *DrawAuto )(  
-             ID3D10Device * This); 
-          
-         void ( STDMETHODCALLTYPE *RSSetState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_opt  ID3D10RasterizerState *pRasterizerState); 
-          
-         void ( STDMETHODCALLTYPE *RSSetViewports )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports, 
-             /* [annotation] */  
-             __in_ecount_opt(NumViewports)  const D3D10_VIEWPORT *pViewports); 
-          
-         void ( STDMETHODCALLTYPE *RSSetScissorRects )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects, 
-             /* [annotation] */  
-             __in_ecount_opt(NumRects)  const D3D10_RECT *pRects); 
-          
-         void ( STDMETHODCALLTYPE *CopySubresourceRegion )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  UINT DstX, 
-             /* [annotation] */  
-             __in  UINT DstY, 
-             /* [annotation] */  
-             __in  UINT DstZ, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pSrcBox); 
-          
-         void ( STDMETHODCALLTYPE *CopyResource )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource); 
-          
-         void ( STDMETHODCALLTYPE *UpdateSubresource )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_BOX *pDstBox, 
-             /* [annotation] */  
-             __in  const void *pSrcData, 
-             /* [annotation] */  
-             __in  UINT SrcRowPitch, 
-             /* [annotation] */  
-             __in  UINT SrcDepthPitch); 
-          
-         void ( STDMETHODCALLTYPE *ClearRenderTargetView )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10RenderTargetView *pRenderTargetView, 
-             /* [annotation] */  
-             __in  const FLOAT ColorRGBA[ 4 ]); 
-          
-         void ( STDMETHODCALLTYPE *ClearDepthStencilView )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10DepthStencilView *pDepthStencilView, 
-             /* [annotation] */  
-             __in  UINT ClearFlags, 
-             /* [annotation] */  
-             __in  FLOAT Depth, 
-             /* [annotation] */  
-             __in  UINT8 Stencil); 
-          
-         void ( STDMETHODCALLTYPE *GenerateMips )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10ShaderResourceView *pShaderResourceView); 
-          
-         void ( STDMETHODCALLTYPE *ResolveSubresource )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pDstResource, 
-             /* [annotation] */  
-             __in  UINT DstSubresource, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pSrcResource, 
-             /* [annotation] */  
-             __in  UINT SrcSubresource, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format); 
-          
-         void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *PSGetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *PSGetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  ID3D10PixelShader **ppPixelShader); 
-          
-         void ( STDMETHODCALLTYPE *PSGetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *VSGetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  ID3D10VertexShader **ppVertexShader); 
-          
-         void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *IAGetInputLayout )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  ID3D10InputLayout **ppInputLayout); 
-          
-         void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppVertexBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pStrides, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **pIndexBuffer, 
-             /* [annotation] */  
-             __out_opt  DXGI_FORMAT *Format, 
-             /* [annotation] */  
-             __out_opt  UINT *Offset); 
-          
-         void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount(NumBuffers)  ID3D10Buffer **ppConstantBuffers); 
-          
-         void ( STDMETHODCALLTYPE *GSGetShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  ID3D10GeometryShader **ppGeometryShader); 
-          
-         void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  D3D10_PRIMITIVE_TOPOLOGY *pTopology); 
-          
-         void ( STDMETHODCALLTYPE *VSGetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *VSGetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *GetPredication )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate, 
-             /* [annotation] */  
-             __out_opt  BOOL *pPredicateValue); 
-          
-         void ( STDMETHODCALLTYPE *GSGetShaderResources )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount(NumViews)  ID3D10ShaderResourceView **ppShaderResourceViews); 
-          
-         void ( STDMETHODCALLTYPE *GSGetSamplers )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers, 
-             /* [annotation] */  
-             __out_ecount(NumSamplers)  ID3D10SamplerState **ppSamplers); 
-          
-         void ( STDMETHODCALLTYPE *OMGetRenderTargets )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews, 
-             /* [annotation] */  
-             __out_ecount_opt(NumViews)  ID3D10RenderTargetView **ppRenderTargetViews, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView); 
-          
-         void ( STDMETHODCALLTYPE *OMGetBlendState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState, 
-             /* [annotation] */  
-             __out_opt  FLOAT BlendFactor[ 4 ], 
-             /* [annotation] */  
-             __out_opt  UINT *pSampleMask); 
-          
-         void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState, 
-             /* [annotation] */  
-             __out_opt  UINT *pStencilRef); 
-          
-         void ( STDMETHODCALLTYPE *SOGetTargets )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  ID3D10Buffer **ppSOTargets, 
-             /* [annotation] */  
-             __out_ecount_opt(NumBuffers)  UINT *pOffsets); 
-          
-         void ( STDMETHODCALLTYPE *RSGetState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  ID3D10RasterizerState **ppRasterizerState); 
-          
-         void ( STDMETHODCALLTYPE *RSGetViewports )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumViewports, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumViewports)  D3D10_VIEWPORT *pViewports); 
-          
-         void ( STDMETHODCALLTYPE *RSGetScissorRects )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *NumRects, 
-             /* [annotation] */  
-             __out_ecount_opt(*NumRects)  D3D10_RECT *pRects); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(  
-             ID3D10Device * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(  
-             ID3D10Device * This, 
-             UINT RaiseFlags); 
-          
-         UINT ( STDMETHODCALLTYPE *GetExceptionMode )(  
-             ID3D10Device * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __inout  UINT *pDataSize, 
-             /* [annotation] */  
-             __out_bcount_opt(*pDataSize)  void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in  UINT DataSize, 
-             /* [annotation] */  
-             __in_bcount_opt(DataSize)  const void *pData); 
-          
-         HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  REFGUID guid, 
-             /* [annotation] */  
-             __in_opt  const IUnknown *pData); 
-          
-         void ( STDMETHODCALLTYPE *ClearState )(  
-             ID3D10Device * This); 
-          
-         void ( STDMETHODCALLTYPE *Flush )(  
-             ID3D10Device * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_BUFFER_DESC *pDesc, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out_opt  ID3D10Buffer **ppBuffer); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE1D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture1D **ppTexture1D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE2D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture2D **ppTexture2D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_TEXTURE3D_DESC *pDesc, 
-             /* [annotation] */  
-             __in_xcount_opt(pDesc->MipLevels)  const D3D10_SUBRESOURCE_DATA *pInitialData, 
-             /* [annotation] */  
-             __out  ID3D10Texture3D **ppTexture3D); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10ShaderResourceView **ppSRView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RenderTargetView **ppRTView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  ID3D10Resource *pResource, 
-             /* [annotation] */  
-             __in_opt  const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilView **ppDepthStencilView); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in_ecount(NumElements)  const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecodeWithInputSignature, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10InputLayout **ppInputLayout); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10VertexShader **ppVertexShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __in_ecount_opt(NumEntries)  const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 
-             /* [annotation] */  
-             __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT )  UINT NumEntries, 
-             /* [annotation] */  
-             __in  UINT OutputStreamStride, 
-             /* [annotation] */  
-             __out_opt  ID3D10GeometryShader **ppGeometryShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const void *pShaderBytecode, 
-             /* [annotation] */  
-             __in  SIZE_T BytecodeLength, 
-             /* [annotation] */  
-             __out_opt  ID3D10PixelShader **ppPixelShader); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_BLEND_DESC *pBlendStateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10BlendState **ppBlendState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10DepthStencilState **ppDepthStencilState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_RASTERIZER_DESC *pRasterizerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10RasterizerState **ppRasterizerState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_SAMPLER_DESC *pSamplerDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10SamplerState **ppSamplerState); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateQuery )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pQueryDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Query **ppQuery); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_QUERY_DESC *pPredicateDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Predicate **ppPredicate); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CreateCounter )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pCounterDesc, 
-             /* [annotation] */  
-             __out_opt  ID3D10Counter **ppCounter); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __out  UINT *pFormatSupport); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  DXGI_FORMAT Format, 
-             /* [annotation] */  
-             __in  UINT SampleCount, 
-             /* [annotation] */  
-             __out  UINT *pNumQualityLevels); 
-          
-         void ( STDMETHODCALLTYPE *CheckCounterInfo )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_INFO *pCounterInfo); 
-          
-         HRESULT ( STDMETHODCALLTYPE *CheckCounter )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  const D3D10_COUNTER_DESC *pDesc, 
-             /* [annotation] */  
-             __out  D3D10_COUNTER_TYPE *pType, 
-             /* [annotation] */  
-             __out  UINT *pActiveCounters, 
-             /* [annotation] */  
-             __out_ecount_opt(*pNameLength)  LPSTR szName, 
-             /* [annotation] */  
-             __inout_opt  UINT *pNameLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pUnitsLength)  LPSTR szUnits, 
-             /* [annotation] */  
-             __inout_opt  UINT *pUnitsLength, 
-             /* [annotation] */  
-             __out_ecount_opt(*pDescriptionLength)  LPSTR szDescription, 
-             /* [annotation] */  
-             __inout_opt  UINT *pDescriptionLength); 
-          
-         UINT ( STDMETHODCALLTYPE *GetCreationFlags )(  
-             ID3D10Device * This); 
-          
-         HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  HANDLE hResource, 
-             /* [annotation] */  
-             __in  REFIID ReturnedInterface, 
-             /* [annotation] */  
-             __out_opt  void **ppResource); 
-          
-         void ( STDMETHODCALLTYPE *SetTextFilterSize )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __in  UINT Width, 
-             /* [annotation] */  
-             __in  UINT Height); 
-          
-         void ( STDMETHODCALLTYPE *GetTextFilterSize )(  
-             ID3D10Device * This, 
-             /* [annotation] */  
-             __out_opt  UINT *pWidth, 
-             /* [annotation] */  
-             __out_opt  UINT *pHeight); 
-          
-         END_INTERFACE 
-     } ID3D10DeviceVtbl; 
-   
-     interface ID3D10Device 
-     { 
-         CONST_VTBL struct ID3D10DeviceVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Device_QueryInterface(This,riid,ppvObject)        \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Device_AddRef(This)       \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Device_Release(This)      \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_PSSetShader(This,pPixelShader)     \ 
-     ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )  
-   
- #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_VSSetShader(This,pVertexShader)    \ 
-     ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )  
-   
- #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ 
-     ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )  
-   
- #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) \ 
-     ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )  
-   
- #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_IASetInputLayout(This,pInputLayout)        \ 
-     ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )  
-   
- #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)    \ 
-     ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  
-   
- #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset)  \ 
-     ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )  
-   
- #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ 
-     ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )  
-   
- #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ 
-     ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )  
-   
- #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_GSSetShader(This,pShader)  \ 
-     ( (This)->lpVtbl -> GSSetShader(This,pShader) )  
-   
- #define ID3D10Device_IASetPrimitiveTopology(This,Topology)      \ 
-     ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )  
-   
- #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue)     \ 
-     ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )  
-   
- #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)    \ 
-     ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )  
-   
- #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)   \ 
-     ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )  
-   
- #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ 
-     ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )  
-   
- #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ 
-     ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  
-   
- #define ID3D10Device_DrawAuto(This)     \ 
-     ( (This)->lpVtbl -> DrawAuto(This) )  
-   
- #define ID3D10Device_RSSetState(This,pRasterizerState)  \ 
-     ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )  
-   
- #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports)       \ 
-     ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )  
-   
- #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects)    \ 
-     ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )  
-   
- #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ 
-     ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )  
-   
- #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource)       \ 
-     ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )  
-   
- #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)     \ 
-     ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )  
-   
- #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)    \ 
-     ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )  
-   
- #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)     \ 
-     ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )  
-   
- #define ID3D10Device_GenerateMips(This,pShaderResourceView)     \ 
-     ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )  
-   
- #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)    \ 
-     ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )  
-   
- #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_PSGetShader(This,ppPixelShader)    \ 
-     ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )  
-   
- #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_VSGetShader(This,ppVertexShader)   \ 
-     ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )  
-   
- #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_IAGetInputLayout(This,ppInputLayout)       \ 
-     ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )  
-   
- #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)    \ 
-     ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  
-   
- #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)  \ 
-     ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )  
-   
- #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)  \ 
-     ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  
-   
- #define ID3D10Device_GSGetShader(This,ppGeometryShader) \ 
-     ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )  
-   
- #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology)     \ 
-     ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )  
-   
- #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue)   \ 
-     ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )  
-   
- #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)        \ 
-     ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  
-   
- #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)       \ 
-     ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  
-   
- #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)   \ 
-     ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )  
-   
- #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ 
-     ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )  
-   
- #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)       \ 
-     ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )  
-   
- #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ 
-     ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  
-   
- #define ID3D10Device_RSGetState(This,ppRasterizerState) \ 
-     ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )  
-   
- #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports)       \ 
-     ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )  
-   
- #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects)    \ 
-     ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )  
-   
- #define ID3D10Device_GetDeviceRemovedReason(This)       \ 
-     ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )  
-   
- #define ID3D10Device_SetExceptionMode(This,RaiseFlags)  \ 
-     ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )  
-   
- #define ID3D10Device_GetExceptionMode(This)     \ 
-     ( (This)->lpVtbl -> GetExceptionMode(This) )  
-   
- #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData)  \ 
-     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  
-   
- #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  
-   
- #define ID3D10Device_SetPrivateDataInterface(This,guid,pData)   \ 
-     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  
-   
- #define ID3D10Device_ClearState(This)   \ 
-     ( (This)->lpVtbl -> ClearState(This) )  
-   
- #define ID3D10Device_Flush(This)        \ 
-     ( (This)->lpVtbl -> Flush(This) )  
-   
- #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer)     \ 
-     ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )  
-   
- #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)       \ 
-     ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )  
-   
- #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)       \ 
-     ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )  
-   
- #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)       \ 
-     ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )  
-   
- #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView)    \ 
-     ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )  
-   
- #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView)      \ 
-     ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )  
-   
- #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)    \ 
-     ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )  
-   
- #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)      \ 
-     ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )  
-   
- #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)     \ 
-     ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )  
-   
- #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \ 
-     ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )  
-   
- #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)    \ 
-     ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )  
-   
- #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)       \ 
-     ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )  
-   
- #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState)        \ 
-     ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )  
-   
- #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)        \ 
-     ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )  
-   
- #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)      \ 
-     ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )  
-   
- #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState)       \ 
-     ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )  
-   
- #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery)       \ 
-     ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )  
-   
- #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate)   \ 
-     ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )  
-   
- #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) \ 
-     ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )  
-   
- #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport)     \ 
-     ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )  
-   
- #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)   \ 
-     ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )  
-   
- #define ID3D10Device_CheckCounterInfo(This,pCounterInfo)        \ 
-     ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )  
-   
- #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)    \ 
-     ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )  
-   
- #define ID3D10Device_GetCreationFlags(This)     \ 
-     ( (This)->lpVtbl -> GetCreationFlags(This) )  
-   
- #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)    \ 
-     ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )  
-   
- #define ID3D10Device_SetTextFilterSize(This,Width,Height)       \ 
-     ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )  
-   
- #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight)     \ 
-     ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Device_INTERFACE_DEFINED__ */ 
-   
-   
- #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ 
- #define __ID3D10Multithread_INTERFACE_DEFINED__ 
-   
- /* interface ID3D10Multithread */ 
- /* [unique][local][object][uuid] */  
-   
-   
- EXTERN_C const IID IID_ID3D10Multithread; 
-   
- #if defined(__cplusplus) && !defined(CINTERFACE) 
-      
-     MIDL_INTERFACE("9B7E4E00-342C-4106-A19F-4F2704F689F0") 
-     ID3D10Multithread : public IUnknown 
-     { 
-     public: 
-         virtual void STDMETHODCALLTYPE Enter( void) = 0; 
-          
-         virtual void STDMETHODCALLTYPE Leave( void) = 0; 
-          
-         virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected(  
-             /* [annotation] */  
-             __in  BOOL bMTProtect) = 0; 
-          
-         virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( void) = 0; 
-          
-     }; 
-      
- #else   /* C style interface */ 
-   
-     typedef struct ID3D10MultithreadVtbl 
-     { 
-         BEGIN_INTERFACE 
-          
-         HRESULT ( STDMETHODCALLTYPE *QueryInterface )(  
-             ID3D10Multithread * This, 
-             /* [in] */ REFIID riid, 
-             /* [annotation][iid_is][out] */  
-             __RPC__deref_out  void **ppvObject); 
-          
-         ULONG ( STDMETHODCALLTYPE *AddRef )(  
-             ID3D10Multithread * This); 
-          
-         ULONG ( STDMETHODCALLTYPE *Release )(  
-             ID3D10Multithread * This); 
-          
-         void ( STDMETHODCALLTYPE *Enter )(  
-             ID3D10Multithread * This); 
-          
-         void ( STDMETHODCALLTYPE *Leave )(  
-             ID3D10Multithread * This); 
-          
-         BOOL ( STDMETHODCALLTYPE *SetMultithreadProtected )(  
-             ID3D10Multithread * This, 
-             /* [annotation] */  
-             __in  BOOL bMTProtect); 
-          
-         BOOL ( STDMETHODCALLTYPE *GetMultithreadProtected )(  
-             ID3D10Multithread * This); 
-          
-         END_INTERFACE 
-     } ID3D10MultithreadVtbl; 
-   
-     interface ID3D10Multithread 
-     { 
-         CONST_VTBL struct ID3D10MultithreadVtbl *lpVtbl; 
-     }; 
-   
-      
-   
- #ifdef COBJMACROS 
-   
-   
- #define ID3D10Multithread_QueryInterface(This,riid,ppvObject)   \ 
-     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  
-   
- #define ID3D10Multithread_AddRef(This)  \ 
-     ( (This)->lpVtbl -> AddRef(This) )  
-   
- #define ID3D10Multithread_Release(This) \ 
-     ( (This)->lpVtbl -> Release(This) )  
-   
-   
- #define ID3D10Multithread_Enter(This)   \ 
-     ( (This)->lpVtbl -> Enter(This) )  
-   
- #define ID3D10Multithread_Leave(This)   \ 
-     ( (This)->lpVtbl -> Leave(This) )  
-   
- #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect)      \ 
-     ( (This)->lpVtbl -> SetMultithreadProtected(This,bMTProtect) )  
-   
- #define ID3D10Multithread_GetMultithreadProtected(This) \ 
-     ( (This)->lpVtbl -> GetMultithreadProtected(This) )  
-   
- #endif /* COBJMACROS */ 
-   
-   
- #endif  /* C style interface */ 
-   
-   
-   
-   
- #endif  /* __ID3D10Multithread_INTERFACE_DEFINED__ */ 
-   
-   
- /* interface __MIDL_itf_d3d10_0000_0024 */ 
- /* [local] */  
-   
- typedef  
- enum D3D10_CREATE_DEVICE_FLAG 
-     {   D3D10_CREATE_DEVICE_SINGLETHREADED      = 0x1, 
-         D3D10_CREATE_DEVICE_DEBUG       = 0x2, 
-         D3D10_CREATE_DEVICE_SWITCH_TO_REF       = 0x4, 
-         D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS    = 0x8, 
-         D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, 
-         D3D10_CREATE_DEVICE_BGRA_SUPPORT        = 0x20, 
-         D3D10_CREATE_DEVICE_STRICT_VALIDATION   = 0x200 
-     }   D3D10_CREATE_DEVICE_FLAG; 
-   
-   
- #define D3D10_SDK_VERSION       ( 29 ) 
-   
- #if !defined( D3D10_IGNORE_SDK_LAYERS )  
- #include "d3d10sdklayers.h"  
- #endif  
- #include "d3d10misc.h"  
- #include "d3d10shader.h"  
- #include "d3d10effect.h"  
- DEFINE_GUID(IID_ID3D10DeviceChild,0x9B7E4C00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10DepthStencilState,0x2B4B1CC8,0xA4AD,0x41f8,0x83,0x22,0xCA,0x86,0xFC,0x3E,0xC6,0x75); 
- DEFINE_GUID(IID_ID3D10BlendState,0xEDAD8D19,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); 
- DEFINE_GUID(IID_ID3D10RasterizerState,0xA2A07292,0x89AF,0x4345,0xBE,0x2E,0xC5,0x3D,0x9F,0xBB,0x6E,0x9F); 
- DEFINE_GUID(IID_ID3D10Resource,0x9B7E4C01,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Buffer,0x9B7E4C02,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Texture1D,0x9B7E4C03,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Texture2D,0x9B7E4C04,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Texture3D,0x9B7E4C05,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10View,0xC902B03F,0x60A7,0x49BA,0x99,0x36,0x2A,0x3A,0xB3,0x7A,0x7E,0x33); 
- DEFINE_GUID(IID_ID3D10ShaderResourceView,0x9B7E4C07,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10RenderTargetView,0x9B7E4C08,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10DepthStencilView,0x9B7E4C09,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10VertexShader,0x9B7E4C0A,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10GeometryShader,0x6316BE88,0x54CD,0x4040,0xAB,0x44,0x20,0x46,0x1B,0xC8,0x1F,0x68); 
- DEFINE_GUID(IID_ID3D10PixelShader,0x4968B601,0x9D00,0x4cde,0x83,0x46,0x8E,0x7F,0x67,0x58,0x19,0xB6); 
- DEFINE_GUID(IID_ID3D10InputLayout,0x9B7E4C0B,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10SamplerState,0x9B7E4C0C,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Asynchronous,0x9B7E4C0D,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Query,0x9B7E4C0E,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Predicate,0x9B7E4C10,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Counter,0x9B7E4C11,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Device,0x9B7E4C0F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
- DEFINE_GUID(IID_ID3D10Multithread,0x9B7E4E00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); 
-   
-   
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_c_ifspec; 
- extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec; 
-   
- /* Additional Prototypes for ALL interfaces */ 
-   
- /* end of Additional Prototypes */ 
-   
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #endif 
-   
-   
-