- //--------------------------------------------------------------------------- 
- // Copyright (c) Microsoft Corporation.  All rights reserved. 
- // 
- // This file is automatically generated.  Please do not edit it directly. 
- // 
- // File name: D2D1.h 
- //--------------------------------------------------------------------------- 
- #pragma once 
-   
-   
- #ifndef _D2D1_H_ 
- #define _D2D1_H_ 
-   
- #ifndef COM_NO_WINDOWS_H 
- #include <windows.h> 
- #endif // #ifndef COM_NO_WINDOWS_H 
- #include <unknwn.h> 
- #include <dcommon.h> 
- #include <D2DErr.h> 
- #include <D2DBaseTypes.h> 
- #include <dxgiformat.h> 
- #ifndef D2D_NO_INCLUDE_D3D10 
- #include <d3d10_1.h> 
- #endif // #ifndef D2D_NO_INCLUDE_D3D10 
-   
- #ifndef D2D_USE_C_DEFINITIONS 
-   
- // 
- // We use the 'C' definitions if C++ is not defined 
- //  
- #ifndef __cplusplus 
- #define D2D_USE_C_DEFINITIONS 
- #endif 
-   
- #endif // #ifndef D2D_USE_C_DEFINITIONS 
-   
- #ifndef D2D1_DECLARE_INTERFACE 
- #define D2D1_DECLARE_INTERFACE(X) DECLSPEC_UUID(X) DECLSPEC_NOVTABLE 
- #endif 
-   
- // 
- // Forward declarations here 
- // 
-   
- typedef interface IDWriteTextFormat IDWriteTextFormat; 
- typedef interface IDWriteTextLayout IDWriteTextLayout; 
- typedef interface IDWriteRenderingParams IDWriteRenderingParams; 
- typedef interface IDXGISurface IDXGISurface; 
- typedef interface IWICBitmap IWICBitmap; 
- typedef interface IWICBitmapSource IWICBitmapSource; 
-   
- typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN; 
-   
- #ifndef D2D_USE_C_DEFINITIONS 
-   
- interface ID2D1Factory; 
- interface ID2D1RenderTarget; 
- interface ID2D1BitmapRenderTarget; 
- interface ID2D1SimplifiedGeometrySink; 
- interface ID2D1TessellationSink; 
- interface ID2D1Geometry; 
- interface ID2D1Brush; 
-   
- #else 
-   
- typedef interface ID2D1Factory ID2D1Factory; 
- typedef interface ID2D1RenderTarget ID2D1RenderTarget; 
- typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget; 
- typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;;  
- typedef interface ID2D1TessellationSink ID2D1TessellationSink;  
- typedef interface ID2D1Geometry ID2D1Geometry;  
- typedef interface ID2D1Brush ID2D1Brush;  
-   
- #endif 
-          
- #define D2D1_INVALID_TAG ULONGLONG_MAX 
- #define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f) 
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_ALPHA_MODE 
- // 
- //  Synopsis: 
- //      Qualifies how alpha is to be treated in a bitmap or render target containing 
- //      alpha. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_ALPHA_MODE 
- { 
-          
-         // 
-         // Alpha mode should be determined implicitly. Some target surfaces do not supply 
-         // or imply this information in which case alpha must be specified. 
-         // 
-         D2D1_ALPHA_MODE_UNKNOWN = 0, 
-          
-         // 
-         // Treat the alpha as premultipled. 
-         // 
-         D2D1_ALPHA_MODE_PREMULTIPLIED = 1, 
-          
-         // 
-         // Opacity is in the 'A' component only. 
-         // 
-         D2D1_ALPHA_MODE_STRAIGHT = 2, 
-          
-         // 
-         // Ignore any alpha channel information. 
-         // 
-         D2D1_ALPHA_MODE_IGNORE = 3, 
-         D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_ALPHA_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_GAMMA 
- // 
- //  Synopsis: 
- //      This determines what gamma is used for interpolation/blending. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_GAMMA 
- { 
-          
-         // 
-         // Colors are manipulated in 2.2 gamma color space. 
-         // 
-         D2D1_GAMMA_2_2 = 0, 
-          
-         // 
-         // Colors are manipulated in 1.0 gamma color space. 
-         // 
-         D2D1_GAMMA_1_0 = 1, 
-         D2D1_GAMMA_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_GAMMA; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_OPACITY_MASK_CONTENT 
- // 
- //  Synopsis: 
- //      Specifies what the contents are of an opacity mask. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_OPACITY_MASK_CONTENT 
- { 
-          
-         // 
-         // The mask contains geometries or bitmaps. 
-         // 
-         D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0, 
-          
-         // 
-         // The mask contains text rendered using one of the natural text modes. 
-         // 
-         D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1, 
-          
-         // 
-         // The mask contains text rendered using one of the GDI compatible text modes. 
-         // 
-         D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2, 
-         D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_OPACITY_MASK_CONTENT; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_EXTEND_MODE 
- // 
- //  Synopsis: 
- //      Enum which descibes how to sample from a source outside it's base tile. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_EXTEND_MODE 
- { 
-          
-         // 
-         // Extend the edges of the source out by clamping sample points outside the source 
-         // to the edges. 
-         // 
-         D2D1_EXTEND_MODE_CLAMP = 0, 
-          
-         // 
-         // The base tile is drawn untransformed and the remainder are filled by repeating 
-         // the base tile. 
-         // 
-         D2D1_EXTEND_MODE_WRAP = 1, 
-          
-         // 
-         // The same as wrap, but alternate tiles are flipped  The base tile is drawn 
-         // untransformed. 
-         // 
-         D2D1_EXTEND_MODE_MIRROR = 2, 
-         D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_EXTEND_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_ANTIALIAS_MODE 
- // 
- //  Synopsis: 
- //      Enum which descibes the manner in which we render edges of non-text primitives. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_ANTIALIAS_MODE 
- { 
-          
-         // 
-         // The edges of each primitive are antialiased sequentially. 
-         // 
-         D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, 
-          
-         // 
-         // Each pixel is rendered if its pixel center is contained by the geometry. 
-         // 
-         D2D1_ANTIALIAS_MODE_ALIASED = 1, 
-         D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_ANTIALIAS_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_TEXT_ANTIALIAS_MODE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_TEXT_ANTIALIAS_MODE 
- { 
-          
-         // 
-         // Render text using the current system setting. 
-         // 
-         D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0, 
-          
-         // 
-         // Render text using ClearType. 
-         // 
-         D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1, 
-          
-         // 
-         // Render text using gray-scale. 
-         // 
-         D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2, 
-          
-         // 
-         // Render text aliased. 
-         // 
-         D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3, 
-         D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_TEXT_ANTIALIAS_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_BITMAP_INTERPOLATION_MODE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_BITMAP_INTERPOLATION_MODE 
- { 
-          
-         // 
-         // Nearest Neighbor filtering. Also known as nearest pixel or nearest point 
-         // sampling. 
-         // 
-         D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0, 
-          
-         // 
-         // Linear filtering. 
-         // 
-         D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = 1, 
-         D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_BITMAP_INTERPOLATION_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_DRAW_TEXT_OPTIONS 
- // 
- //  Synopsis: 
- //      Modifications made to the draw text call that influence how the text is 
- //      rendered. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_DRAW_TEXT_OPTIONS 
- { 
-          
-         // 
-         // Do not snap the baseline of the text vertically. 
-         // 
-         D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001, 
-          
-         // 
-         // Clip the text to the content bounds. 
-         // 
-         D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002, 
-         D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000, 
-         D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_DRAW_TEXT_OPTIONS; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_PIXEL_FORMAT 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_PIXEL_FORMAT 
- { 
-     DXGI_FORMAT format; 
-     D2D1_ALPHA_MODE alphaMode; 
-   
- } D2D1_PIXEL_FORMAT; 
-   
- typedef D2D_POINT_2U D2D1_POINT_2U; 
- typedef D2D_POINT_2F D2D1_POINT_2F; 
- typedef D2D_RECT_F D2D1_RECT_F; 
- typedef D2D_RECT_U D2D1_RECT_U; 
- typedef D2D_SIZE_F D2D1_SIZE_F; 
- typedef D2D_SIZE_U D2D1_SIZE_U; 
- typedef D2D_COLOR_F D2D1_COLOR_F; 
- typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F; 
- typedef UINT64 D2D1_TAG; 
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_BITMAP_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_BITMAP_PROPERTIES 
- { 
-     D2D1_PIXEL_FORMAT pixelFormat; 
-     FLOAT dpiX; 
-     FLOAT dpiY; 
-   
- } D2D1_BITMAP_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_GRADIENT_STOP 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_GRADIENT_STOP 
- { 
-     FLOAT position; 
-     D2D1_COLOR_F color; 
-   
- } D2D1_GRADIENT_STOP; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_BRUSH_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_BRUSH_PROPERTIES 
- { 
-     FLOAT opacity; 
-     D2D1_MATRIX_3X2_F transform; 
-   
- } D2D1_BRUSH_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_BITMAP_BRUSH_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_BITMAP_BRUSH_PROPERTIES 
- { 
-     D2D1_EXTEND_MODE extendModeX; 
-     D2D1_EXTEND_MODE extendModeY; 
-     D2D1_BITMAP_INTERPOLATION_MODE interpolationMode; 
-   
- } D2D1_BITMAP_BRUSH_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES 
- { 
-     D2D1_POINT_2F startPoint; 
-     D2D1_POINT_2F endPoint; 
-   
- } D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES 
- { 
-     D2D1_POINT_2F center; 
-     D2D1_POINT_2F gradientOriginOffset; 
-     FLOAT radiusX; 
-     FLOAT radiusY; 
-   
- } D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_ARC_SIZE 
- // 
- //  Synopsis: 
- //      Differentiates which of the two possible arcs could match the given arc 
- //      parameters. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_ARC_SIZE 
- { 
-         D2D1_ARC_SIZE_SMALL = 0, 
-         D2D1_ARC_SIZE_LARGE = 1, 
-         D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_ARC_SIZE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_CAP_STYLE 
- // 
- //  Synopsis: 
- //      Enum which descibes the drawing of the ends of a line. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_CAP_STYLE 
- { 
-          
-         // 
-         // Flat line cap. 
-         // 
-         D2D1_CAP_STYLE_FLAT = 0, 
-          
-         // 
-         // Square line cap. 
-         // 
-         D2D1_CAP_STYLE_SQUARE = 1, 
-          
-         // 
-         // Round line cap. 
-         // 
-         D2D1_CAP_STYLE_ROUND = 2, 
-          
-         // 
-         // Triangle line cap. 
-         // 
-         D2D1_CAP_STYLE_TRIANGLE = 3, 
-         D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_CAP_STYLE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_DASH_STYLE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_DASH_STYLE 
- { 
-         D2D1_DASH_STYLE_SOLID = 0, 
-         D2D1_DASH_STYLE_DASH = 1, 
-         D2D1_DASH_STYLE_DOT = 2, 
-         D2D1_DASH_STYLE_DASH_DOT = 3, 
-         D2D1_DASH_STYLE_DASH_DOT_DOT = 4, 
-         D2D1_DASH_STYLE_CUSTOM = 5, 
-         D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_DASH_STYLE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_LINE_JOIN 
- // 
- //  Synopsis: 
- //      Enum which descibes the drawing of the corners on the line. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_LINE_JOIN 
- { 
-          
-         // 
-         // Miter join. 
-         // 
-         D2D1_LINE_JOIN_MITER = 0, 
-          
-         // 
-         // Bevel join. 
-         // 
-         D2D1_LINE_JOIN_BEVEL = 1, 
-          
-         // 
-         // Round join. 
-         // 
-         D2D1_LINE_JOIN_ROUND = 2, 
-          
-         // 
-         // Miter/Bevel join. 
-         // 
-         D2D1_LINE_JOIN_MITER_OR_BEVEL = 3, 
-         D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_LINE_JOIN; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_COMBINE_MODE 
- // 
- //  Synopsis: 
- //      This enumeration describes the type of combine operation to be performed. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_COMBINE_MODE 
- { 
-          
-         // 
-         // Produce a geometry representing the set of points contained in either 
-         // the first or the second geometry. 
-         // 
-         D2D1_COMBINE_MODE_UNION = 0, 
-          
-         // 
-         // Produce a geometry representing the set of points common to the first 
-         // and the second geometries. 
-         // 
-         D2D1_COMBINE_MODE_INTERSECT = 1, 
-          
-         // 
-         // Produce a geometry representing the set of points contained in the 
-         // first geometry or the second geometry, but not both. 
-         // 
-         D2D1_COMBINE_MODE_XOR = 2, 
-          
-         // 
-         // Produce a geometry representing the set of points contained in the 
-         // first geometry but not the second geometry. 
-         // 
-         D2D1_COMBINE_MODE_EXCLUDE = 3, 
-         D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_COMBINE_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_GEOMETRY_RELATION 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_GEOMETRY_RELATION 
- { 
-          
-         // 
-         // The relation between the geometries couldn't be determined. This value is never 
-         // returned by any D2D method. 
-         // 
-         D2D1_GEOMETRY_RELATION_UNKNOWN = 0, 
-          
-         // 
-         // The two geometries do not intersect at all. 
-         // 
-         D2D1_GEOMETRY_RELATION_DISJOINT = 1, 
-          
-         // 
-         // The passed in geometry is entirely contained by the object. 
-         // 
-         D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2, 
-          
-         // 
-         // The object entirely contains the passed in geometry. 
-         // 
-         D2D1_GEOMETRY_RELATION_CONTAINS = 3, 
-          
-         // 
-         // The two geometries overlap but neither completely contains the other. 
-         // 
-         D2D1_GEOMETRY_RELATION_OVERLAP = 4, 
-         D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_GEOMETRY_RELATION; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_GEOMETRY_SIMPLIFICATION_OPTION 
- // 
- //  Synopsis: 
- //      Specifies how simple the output of a simplified geometry sink should be. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION 
- { 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0, 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1, 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_GEOMETRY_SIMPLIFICATION_OPTION; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_FIGURE_BEGIN 
- // 
- //  Synopsis: 
- //      Indicates whether the given figure is filled or hollow. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_FIGURE_BEGIN 
- { 
-         D2D1_FIGURE_BEGIN_FILLED = 0, 
-         D2D1_FIGURE_BEGIN_HOLLOW = 1, 
-         D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_FIGURE_BEGIN; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_FIGURE_END 
- // 
- //  Synopsis: 
- //      Indicates whether the figure ir open or closed on its end point. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_FIGURE_END 
- { 
-         D2D1_FIGURE_END_OPEN = 0, 
-         D2D1_FIGURE_END_CLOSED = 1, 
-         D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_FIGURE_END; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_BEZIER_SEGMENT 
- // 
- //  Synopsis: 
- //      Describes a cubic bezier in a path. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_BEZIER_SEGMENT 
- { 
-     D2D1_POINT_2F point1; 
-     D2D1_POINT_2F point2; 
-     D2D1_POINT_2F point3; 
-   
- } D2D1_BEZIER_SEGMENT; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_TRIANGLE 
- // 
- //  Synopsis: 
- //      Describes a triangle. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_TRIANGLE 
- { 
-     D2D1_POINT_2F point1; 
-     D2D1_POINT_2F point2; 
-     D2D1_POINT_2F point3; 
-   
- } D2D1_TRIANGLE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_PATH_SEGMENT 
- // 
- //  Synopsis: 
- //      Indicates whether the given segment should be stroked, or, if the join between 
- //      this segment and the previous one should be smooth. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_PATH_SEGMENT 
- { 
-         D2D1_PATH_SEGMENT_NONE = 0x00000000, 
-         D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001, 
-         D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002, 
-         D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_PATH_SEGMENT; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_SWEEP_DIRECTION 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_SWEEP_DIRECTION 
- { 
-         D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0, 
-         D2D1_SWEEP_DIRECTION_CLOCKWISE = 1, 
-         D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_SWEEP_DIRECTION; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_FILL_MODE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_FILL_MODE 
- { 
-         D2D1_FILL_MODE_ALTERNATE = 0, 
-         D2D1_FILL_MODE_WINDING = 1, 
-         D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_FILL_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_ARC_SEGMENT 
- // 
- //  Synopsis: 
- //      Describes an arc that is defined as part of a path. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_ARC_SEGMENT 
- { 
-     D2D1_POINT_2F point; 
-     D2D1_SIZE_F size; 
-     FLOAT rotationAngle; 
-     D2D1_SWEEP_DIRECTION sweepDirection; 
-     D2D1_ARC_SIZE arcSize; 
-   
- } D2D1_ARC_SEGMENT; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_QUADRATIC_BEZIER_SEGMENT 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT 
- { 
-     D2D1_POINT_2F point1; 
-     D2D1_POINT_2F point2; 
-   
- } D2D1_QUADRATIC_BEZIER_SEGMENT; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_ELLIPSE 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_ELLIPSE 
- { 
-     D2D1_POINT_2F point; 
-     FLOAT radiusX; 
-     FLOAT radiusY; 
-   
- } D2D1_ELLIPSE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_ROUNDED_RECT 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_ROUNDED_RECT 
- { 
-     D2D1_RECT_F rect; 
-     FLOAT radiusX; 
-     FLOAT radiusY; 
-   
- } D2D1_ROUNDED_RECT; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_STROKE_STYLE_PROPERTIES 
- // 
- //  Synopsis: 
- //      Properties, aside from the width, that allow geometric penning to be specified. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_STROKE_STYLE_PROPERTIES 
- { 
-     D2D1_CAP_STYLE startCap; 
-     D2D1_CAP_STYLE endCap; 
-     D2D1_CAP_STYLE dashCap; 
-     D2D1_LINE_JOIN lineJoin; 
-     FLOAT miterLimit; 
-     D2D1_DASH_STYLE dashStyle; 
-     FLOAT dashOffset; 
-   
- } D2D1_STROKE_STYLE_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_LAYER_OPTIONS 
- // 
- //  Synopsis: 
- //      Specified options that can be applied when a layer resource is applied to create 
- //      a layer. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_LAYER_OPTIONS 
- { 
-         D2D1_LAYER_OPTIONS_NONE = 0x00000000, 
-          
-         // 
-         // The layer will render correctly for ClearType text. If the render target was set 
-         // to ClearType previously, the layer will continue to render ClearType. If the 
-         // render target was set to ClearType and this option is not specified, the render 
-         // target will be set to render gray-scale until the layer is popped. The caller 
-         // can override this default by calling SetTextAntialiasMode while within the 
-         // layer. This flag is slightly slower than the default. 
-         // 
-         D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001, 
-         D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_LAYER_OPTIONS; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_LAYER_PARAMETERS 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_LAYER_PARAMETERS 
- { 
-      
-     // 
-     // The rectangular clip that will be applied to the layer. The clip is affected by 
-     // the world transform. Content outside of the content bounds will not render. 
-     // 
-     D2D1_RECT_F contentBounds; 
-      
-     // 
-     // A general mask that can be optionally applied to the content. Content not inside 
-     // the fill of the mask will not be rendered. 
-     // 
-     __field_ecount_opt(1) ID2D1Geometry *geometricMask; 
-      
-     // 
-     // Specifies whether the mask should be aliased or antialiased. 
-     // 
-     D2D1_ANTIALIAS_MODE maskAntialiasMode; 
-      
-     // 
-     // An additional transform that may be applied to the mask in addition to the 
-     // current world transform. 
-     // 
-     D2D1_MATRIX_3X2_F maskTransform; 
-      
-     // 
-     // The opacity with which all of the content in the layer will be blended back to 
-     // the target when the layer is popped. 
-     // 
-     FLOAT opacity; 
-      
-     // 
-     // An additional brush that can be applied to the layer. Only the opacity channel 
-     // is sampled from this brush and multiplied both with the layer content and the 
-     // over-all layer opacity. 
-     // 
-     __field_ecount_opt(1) ID2D1Brush *opacityBrush; 
-      
-     // 
-     // Specifies if ClearType will be rendered into the layer. 
-     // 
-     D2D1_LAYER_OPTIONS layerOptions; 
-   
- } D2D1_LAYER_PARAMETERS; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_WINDOW_STATE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_WINDOW_STATE 
- { 
-         D2D1_WINDOW_STATE_NONE = 0x0000000, 
-         D2D1_WINDOW_STATE_OCCLUDED = 0x0000001, 
-         D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_WINDOW_STATE; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_RENDER_TARGET_TYPE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_RENDER_TARGET_TYPE 
- { 
-          
-         // 
-         // D2D is free to choose the render target type for the caller. 
-         // 
-         D2D1_RENDER_TARGET_TYPE_DEFAULT = 0, 
-          
-         // 
-         // The render target will render using the CPU. 
-         // 
-         D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1, 
-          
-         // 
-         // The render target will render using the GPU. 
-         // 
-         D2D1_RENDER_TARGET_TYPE_HARDWARE = 2, 
-         D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_RENDER_TARGET_TYPE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_FEATURE_LEVEL 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_FEATURE_LEVEL 
- { 
-          
-         // 
-         // The caller does not require a particular underlying D3D device level. 
-         // 
-         D2D1_FEATURE_LEVEL_DEFAULT = 0, 
-          
-         // 
-         // The D3D device level is DX9 compatible. 
-         // 
-         D2D1_FEATURE_LEVEL_9 = D3D10_FEATURE_LEVEL_9_1, 
-          
-         // 
-         // The D3D device level is DX10 compatible. 
-         // 
-         D2D1_FEATURE_LEVEL_10 = D3D10_FEATURE_LEVEL_10_0, 
-         D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_FEATURE_LEVEL; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_RENDER_TARGET_USAGE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_RENDER_TARGET_USAGE 
- { 
-         D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, 
-          
-         // 
-         // Rendering will occur locally, if a terminal-services session is established, the 
-         // bitmap updates will be sent to the terminal services client. 
-         // 
-         D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, 
-          
-         // 
-         // The render target will allow a call to GetDC on the IGdiInteropRenderTarget 
-         // interface. Rendering will also occur locally. 
-         // 
-         D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002, 
-         D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_RENDER_TARGET_USAGE; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_PRESENT_OPTIONS 
- // 
- //  Synopsis: 
- //      Describes how present should behave. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_PRESENT_OPTIONS 
- { 
-         D2D1_PRESENT_OPTIONS_NONE = 0x00000000, 
-          
-         // 
-         // Keep the target contents intact through present. 
-         // 
-         D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, 
-          
-         // 
-         // Do not wait for display refresh to commit changes to display. 
-         // 
-         D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002, 
-         D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_PRESENT_OPTIONS; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_RENDER_TARGET_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_RENDER_TARGET_PROPERTIES 
- { 
-     D2D1_RENDER_TARGET_TYPE type; 
-     D2D1_PIXEL_FORMAT pixelFormat; 
-     FLOAT dpiX; 
-     FLOAT dpiY; 
-     D2D1_RENDER_TARGET_USAGE usage; 
-     D2D1_FEATURE_LEVEL minLevel; 
-   
- } D2D1_RENDER_TARGET_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_HWND_RENDER_TARGET_PROPERTIES 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES 
- { 
-     HWND hwnd; 
-     D2D1_SIZE_U pixelSize; 
-     D2D1_PRESENT_OPTIONS presentOptions; 
-   
- } D2D1_HWND_RENDER_TARGET_PROPERTIES; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Flag: 
- //      D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS 
- { 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000, 
-          
-         // 
-         // The compatible render target will allow a call to GetDC on the 
-         // IGdiInteropRenderTarget interface. This can be specified even if the parent 
-         // render target is not GDI compatible. 
-         // 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001, 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS; 
-   
- DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS); 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_DRAWING_STATE_DESCRIPTION 
- // 
- //  Synopsis: 
- //      Allows the drawing state to be atomically created. This also specifies the 
- //      drawing state that is saved into an IDrawingStateBlock object. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_DRAWING_STATE_DESCRIPTION 
- { 
-     D2D1_ANTIALIAS_MODE antialiasMode; 
-     D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode; 
-     D2D1_TAG tag1; 
-     D2D1_TAG tag2; 
-     D2D1_MATRIX_3X2_F transform; 
-   
- } D2D1_DRAWING_STATE_DESCRIPTION; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_DC_INITIALIZE_MODE 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_DC_INITIALIZE_MODE 
- { 
-          
-         // 
-         // The contents of the D2D render target will be copied to the DC. 
-         // 
-         D2D1_DC_INITIALIZE_MODE_COPY = 0, 
-          
-         // 
-         // The contents of the DC will be cleared. 
-         // 
-         D2D1_DC_INITIALIZE_MODE_CLEAR = 1, 
-         D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_DC_INITIALIZE_MODE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_DEBUG_LEVEL 
- // 
- //  Synopsis: 
- //      Indicates the debug level to be outputed by the debug layer. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_DEBUG_LEVEL 
- { 
-         D2D1_DEBUG_LEVEL_NONE = 0, 
-         D2D1_DEBUG_LEVEL_ERROR = 1, 
-         D2D1_DEBUG_LEVEL_WARNING = 2, 
-         D2D1_DEBUG_LEVEL_INFORMATION = 3, 
-         D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_DEBUG_LEVEL; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Enum: 
- //      D2D1_FACTORY_TYPE 
- // 
- //  Synopsis: 
- //      Specifies the threading model of the created factory and all of its derived 
- //      resources. 
- // 
- //------------------------------------------------------------------------------ 
- typedef enum D2D1_FACTORY_TYPE 
- { 
-          
-         // 
-         // The resulting factory and derived resources may only be invoked serially. 
-         // Reference counts on resources are interlocked, however, resource and render 
-         // target state is not protected from multi-threaded access. 
-         // 
-         D2D1_FACTORY_TYPE_SINGLE_THREADED = 0, 
-          
-         // 
-         // The resulting factory may be invoked from multiple threads. Returned resources 
-         // use interlocked reference counting and their state is protected. 
-         // 
-         D2D1_FACTORY_TYPE_MULTI_THREADED = 1, 
-         D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff 
-   
- } D2D1_FACTORY_TYPE; 
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Struct: 
- //      D2D1_FACTORY_OPTIONS 
- // 
- //  Synopsis: 
- //      Allows additional parameters for factory creation. 
- // 
- //------------------------------------------------------------------------------ 
- typedef struct D2D1_FACTORY_OPTIONS 
- { 
-      
-     // 
-     // Requests a certain level of debugging information from the debug layer. This 
-     // parameter is ignored if the debug layer DLL is not present. 
-     // 
-     D2D1_DEBUG_LEVEL debugLevel; 
-   
- } D2D1_FACTORY_OPTIONS; 
-   
-   
- #ifndef D2D_USE_C_DEFINITIONS 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Resource 
- // 
- //  Synopsis: 
- //      The root interface for all resources in D2D. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource  : public IUnknown 
- { 
-      
-      
-     // 
-     // Retrieve the factory associated with this resource. 
-     // 
-     STDMETHOD_(void, GetFactory)( 
-         __deref_out ID2D1Factory **factory  
-         ) CONST PURE; 
- }; // interface ID2D1Resource 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Bitmap 
- // 
- //  Synopsis: 
- //      Root bitmap resource, linearly scaled on a draw call. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Returns the size of the bitmap in resolution independent units. 
-     // 
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns the size of the bitmap in resolution dependent units, (pixels). 
-     // 
-     STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Retrieve the format of the bitmap. 
-     // 
-     STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Return the DPI of the bitmap. 
-     // 
-     STDMETHOD_(void, GetDpi)( 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) CONST PURE; 
-      
-     STDMETHOD(CopyFromBitmap)( 
-         __in_opt CONST D2D1_POINT_2U *destPoint, 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_RECT_U *srcRect  
-         ) PURE; 
-      
-     STDMETHOD(CopyFromRenderTarget)( 
-         __in_opt CONST D2D1_POINT_2U *destPoint, 
-         __in ID2D1RenderTarget *renderTarget, 
-         __in_opt CONST D2D1_RECT_U *srcRect  
-         ) PURE; 
-      
-     STDMETHOD(CopyFromMemory)( 
-         __in_opt CONST D2D1_RECT_U *dstRect, 
-         __in CONST void *srcData, 
-         UINT32 pitch  
-         ) PURE; 
- }; // interface ID2D1Bitmap 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1GradientStopCollection 
- // 
- //  Synopsis: 
- //      Represents an collection of gradient stops that can then be the source resource 
- //      for either a linear or radial gradient brush. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Returns the number of stops in the gradient. 
-     // 
-     STDMETHOD_(UINT32, GetGradientStopCount)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Copies the gradient stops from the collection into the caller's interface. 
-     // 
-     STDMETHOD_(void, GetGradientStops)( 
-         __out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops, 
-         UINT gradientStopsCount  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns whether the interpolation occurs with 1.0 or 2.2 gamma. 
-     // 
-     STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)( 
-         ) CONST PURE; 
- }; // interface ID2D1GradientStopCollection 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Brush 
- // 
- //  Synopsis: 
- //      The root brush interface. All brushes can be used to fill or pen a geometry. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Sets the opacity for when the brush is drawn over the entire fill of the brush. 
-     // 
-     STDMETHOD_(void, SetOpacity)( 
-         FLOAT opacity  
-         ) PURE; 
-      
-      
-     // 
-     // Sets the transform that applies to everything drawn by the brush. 
-     // 
-     STDMETHOD_(void, SetTransform)( 
-         __in CONST D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetOpacity)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) CONST PURE; 
-      
-     void 
-     SetTransform( 
-         CONST D2D1_MATRIX_3X2_F &transform  
-         )  
-     { 
-         SetTransform(&transform); 
-     } 
- }; // interface ID2D1Brush 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1BitmapBrush 
- // 
- //  Synopsis: 
- //      A bitmap brush allows a bitmap to be used to fill a geometry. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush  : public ID2D1Brush 
- { 
-      
-      
-     // 
-     // Sets how the bitmap is to be treated outside of its natural extent on the X 
-     // axis. 
-     // 
-     STDMETHOD_(void, SetExtendModeX)( 
-         D2D1_EXTEND_MODE extendModeX  
-         ) PURE; 
-      
-      
-     // 
-     // Sets how the bitmap is to be treated outside of its natural extent on the X 
-     // axis. 
-     // 
-     STDMETHOD_(void, SetExtendModeY)( 
-         D2D1_EXTEND_MODE extendModeY  
-         ) PURE; 
-      
-      
-     // 
-     // Sets the interpolation mode used when this brush is used. 
-     // 
-     STDMETHOD_(void, SetInterpolationMode)( 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode  
-         ) PURE; 
-      
-      
-     // 
-     // Sets the bitmap associated as the source of this brush. 
-     // 
-     STDMETHOD_(void, SetBitmap)( 
-         __in ID2D1Bitmap *bitmap  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetBitmap)( 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) CONST PURE; 
- }; // interface ID2D1BitmapBrush 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1SolidColorBrush 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush  : public ID2D1Brush 
- { 
-      
-     STDMETHOD_(void, SetColor)( 
-         __in CONST D2D1_COLOR_F *color  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_COLOR_F, GetColor)( 
-         ) CONST PURE; 
-      
-     void 
-     SetColor( 
-         CONST D2D1_COLOR_F &color  
-         )  
-     { 
-         SetColor(&color); 
-     } 
- }; // interface ID2D1SolidColorBrush 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1LinearGradientBrush 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush  : public ID2D1Brush 
- { 
-      
-     STDMETHOD_(void, SetStartPoint)( 
-         D2D1_POINT_2F startPoint  
-         ) PURE; 
-      
-      
-     // 
-     // Sets the end point of the gradient in local coordinate space. This is not 
-     // influenced by the geometry being filled. 
-     // 
-     STDMETHOD_(void, SetEndPoint)( 
-         D2D1_POINT_2F endPoint  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetStartPoint)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetEndPoint)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetGradientStopCollection)( 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) CONST PURE; 
- }; // interface ID2D1LinearGradientBrush 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1RadialGradientBrush 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush  : public ID2D1Brush 
- { 
-      
-      
-     // 
-     // Sets the center of the radial gradient. This will be in local coordinates and 
-     // will not depend on the geometry being filled. 
-     // 
-     STDMETHOD_(void, SetCenter)( 
-         D2D1_POINT_2F center  
-         ) PURE; 
-      
-      
-     // 
-     // Sets offset of the origin relative to the radial gradient center. 
-     // 
-     STDMETHOD_(void, SetGradientOriginOffset)( 
-         D2D1_POINT_2F gradientOriginOffset  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetRadiusX)( 
-         FLOAT radiusX  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetRadiusY)( 
-         FLOAT radiusY  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetCenter)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(FLOAT, GetRadiusX)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(FLOAT, GetRadiusY)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetGradientStopCollection)( 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) CONST PURE; 
- }; // interface ID2D1RadialGradientBrush 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1StrokeStyle 
- // 
- //  Synopsis: 
- //      Resource interface that holds pen style properties. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle  : public ID2D1Resource 
- { 
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(FLOAT, GetMiterLimit)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(FLOAT, GetDashOffset)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(UINT32, GetDashesCount)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns the dashes from the object into a user allocated array. The user must 
-     // call GetDashesCount to retrieve the required size. 
-     // 
-     STDMETHOD_(void, GetDashes)( 
-         __out_ecount(dashesCount) FLOAT *dashes, 
-         UINT dashesCount  
-         ) CONST PURE; 
- }; // interface ID2D1StrokeStyle 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Geometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Retrieve the bounds of the geometry, with an optional applied transform. 
-     // 
-     STDMETHOD(GetBounds)( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Get the bounds of the corresponding geometry after it has been widened or have 
-     // an optional pen style applied. 
-     // 
-     STDMETHOD(GetWidenedBounds)( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Checks to see whether the corresponding penned and widened geometry contains the 
-     // given point. 
-     // 
-     STDMETHOD(StrokeContainsPoint)( 
-         D2D1_POINT_2F point, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Test whether the given fill of this geometry would contain this point. 
-     // 
-     STDMETHOD(FillContainsPoint)( 
-         D2D1_POINT_2F point, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Compare how one geometry intersects or contains another geometry. 
-     // 
-     STDMETHOD(CompareWithGeometry)( 
-         __in ID2D1Geometry *inputGeometry, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_GEOMETRY_RELATION *relation  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Converts a geometry to a simplified geometry that has arcs and quadratic beziers 
-     // removed. 
-     // 
-     STDMETHOD(Simplify)( 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Tessellates a geometry into triangles. 
-     // 
-     STDMETHOD(Tessellate)( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1TessellationSink *tessellationSink  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Performs a combine operation between the two geometries to produce a resulting 
-     // geometry. 
-     // 
-     STDMETHOD(CombineWithGeometry)( 
-         __in ID2D1Geometry *inputGeometry, 
-         D2D1_COMBINE_MODE combineMode, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Computes the outline of the geometry. The result is written back into a 
-     // simplified geometry sink. 
-     // 
-     STDMETHOD(Outline)( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Computes the area of the geometry. 
-     // 
-     STDMETHOD(ComputeArea)( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *area  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Computes the length of the geometry. 
-     // 
-     STDMETHOD(ComputeLength)( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *length  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Computes the point and tangent a given distance along the path. 
-     // 
-     STDMETHOD(ComputePointAtLength)( 
-         FLOAT length, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out_opt D2D1_POINT_2F *point, 
-         __out_opt D2D1_POINT_2F *unitTangentVector  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Get the geometry and widen it as well as apply an optional pen style. 
-     // 
-     STDMETHOD(Widen)( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Retrieve the bounds of the geometry, with an optional applied transform. 
-     // 
-     HRESULT 
-     GetBounds( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST  
-     { 
-         return GetBounds(&worldTransform, bounds); 
-     } 
-      
-      
-     // 
-     // Get the bounds of the corresponding geometry after it has been widened or have 
-     // an optional pen style applied. 
-     // 
-     HRESULT 
-     GetWidenedBounds( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST  
-     { 
-         return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds); 
-     } 
-      
-      
-     // 
-     // Get the bounds of the corresponding geometry after it has been widened or have 
-     // an optional pen style applied. 
-     // 
-     HRESULT 
-     GetWidenedBounds( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST  
-     { 
-         return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); 
-     } 
-      
-      
-     // 
-     // Get the bounds of the corresponding geometry after it has been widened or have 
-     // an optional pen style applied. 
-     // 
-     HRESULT 
-     GetWidenedBounds( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out D2D1_RECT_F *bounds  
-         ) CONST  
-     { 
-         return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds); 
-     } 
-      
-     HRESULT 
-     StrokeContainsPoint( 
-         D2D1_POINT_2F point, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains); 
-     } 
-      
-      
-     // 
-     // Checks to see whether the corresponding penned and widened geometry contains the 
-     // given point. 
-     // 
-     HRESULT 
-     StrokeContainsPoint( 
-         D2D1_POINT_2F point, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); 
-     } 
-      
-     HRESULT 
-     StrokeContainsPoint( 
-         D2D1_POINT_2F point, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); 
-     } 
-      
-     HRESULT 
-     FillContainsPoint( 
-         D2D1_POINT_2F point, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); 
-     } 
-      
-      
-     // 
-     // Test whether the given fill of this geometry would contain this point. 
-     // 
-     HRESULT 
-     FillContainsPoint( 
-         D2D1_POINT_2F point, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); 
-     } 
-      
-     HRESULT 
-     FillContainsPoint( 
-         D2D1_POINT_2F point, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out BOOL *contains  
-         ) CONST  
-     { 
-         return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains); 
-     } 
-      
-      
-     // 
-     // Compare how one geometry intersects or contains another geometry. 
-     // 
-     HRESULT 
-     CompareWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_GEOMETRY_RELATION *relation  
-         ) CONST  
-     { 
-         return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation); 
-     } 
-      
-      
-     // 
-     // Compare how one geometry intersects or contains another geometry. 
-     // 
-     HRESULT 
-     CompareWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         __out D2D1_GEOMETRY_RELATION *relation  
-         ) CONST  
-     { 
-         return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); 
-     } 
-      
-      
-     // 
-     // Compare how one geometry intersects or contains another geometry. 
-     // 
-     HRESULT 
-     CompareWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, 
-         __out D2D1_GEOMETRY_RELATION *relation  
-         ) CONST  
-     { 
-         return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation); 
-     } 
-      
-      
-     // 
-     // Converts a geometry to a simplified geometry that has arcs and quadratic beziers 
-     // removed. 
-     // 
-     HRESULT 
-     Simplify( 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink); 
-     } 
-      
-      
-     // 
-     // Converts a geometry to a simplified geometry that has arcs and quadratic beziers 
-     // removed. 
-     // 
-     HRESULT 
-     Simplify( 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Converts a geometry to a simplified geometry that has arcs and quadratic beziers 
-     // removed. 
-     // 
-     HRESULT 
-     Simplify( 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Tessellates a geometry into triangles. 
-     // 
-     HRESULT 
-     Tessellate( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1TessellationSink *tessellationSink  
-         ) CONST  
-     { 
-         return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); 
-     } 
-      
-      
-     // 
-     // Tessellates a geometry into triangles. 
-     // 
-     HRESULT 
-     Tessellate( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __in ID2D1TessellationSink *tessellationSink  
-         ) CONST  
-     { 
-         return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); 
-     } 
-      
-      
-     // 
-     // Tessellates a geometry into triangles. 
-     // 
-     HRESULT 
-     Tessellate( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __in ID2D1TessellationSink *tessellationSink  
-         ) CONST  
-     { 
-         return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink); 
-     } 
-      
-      
-     // 
-     // Performs a combine operation between the two geometries to produce a resulting 
-     // geometry. 
-     // 
-     HRESULT 
-     CombineWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         D2D1_COMBINE_MODE combineMode, 
-         CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink); 
-     } 
-      
-      
-     // 
-     // Performs a combine operation between the two geometries to produce a resulting 
-     // geometry. 
-     // 
-     HRESULT 
-     CombineWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         D2D1_COMBINE_MODE combineMode, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Performs a combine operation between the two geometries to produce a resulting 
-     // geometry. 
-     // 
-     HRESULT 
-     CombineWithGeometry( 
-         __in ID2D1Geometry *inputGeometry, 
-         D2D1_COMBINE_MODE combineMode, 
-         CONST D2D1_MATRIX_3X2_F &inputGeometryTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Computes the outline of the geometry. The result is written back into a 
-     // simplified geometry sink. 
-     // 
-     HRESULT 
-     Outline( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Outline(&worldTransform, flatteningTolerance, geometrySink); 
-     } 
-      
-      
-     // 
-     // Computes the outline of the geometry. The result is written back into a 
-     // simplified geometry sink. 
-     // 
-     HRESULT 
-     Outline( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Computes the outline of the geometry. The result is written back into a 
-     // simplified geometry sink. 
-     // 
-     HRESULT 
-     Outline( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Computes the area of the geometry. 
-     // 
-     HRESULT 
-     ComputeArea( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *area  
-         ) CONST  
-     { 
-         return ComputeArea(&worldTransform, flatteningTolerance, area); 
-     } 
-      
-      
-     // 
-     // Computes the area of the geometry. 
-     // 
-     HRESULT 
-     ComputeArea( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out FLOAT *area  
-         ) CONST  
-     { 
-         return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); 
-     } 
-      
-      
-     // 
-     // Computes the area of the geometry. 
-     // 
-     HRESULT 
-     ComputeArea( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out FLOAT *area  
-         ) CONST  
-     { 
-         return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); 
-     } 
-      
-      
-     // 
-     // Computes the length of the geometry. 
-     // 
-     HRESULT 
-     ComputeLength( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *length  
-         ) CONST  
-     { 
-         return ComputeLength(&worldTransform, flatteningTolerance, length); 
-     } 
-      
-      
-     // 
-     // Computes the length of the geometry. 
-     // 
-     HRESULT 
-     ComputeLength( 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out FLOAT *length  
-         ) CONST  
-     { 
-         return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); 
-     } 
-      
-      
-     // 
-     // Computes the length of the geometry. 
-     // 
-     HRESULT 
-     ComputeLength( 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out FLOAT *length  
-         ) CONST  
-     { 
-         return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length); 
-     } 
-      
-      
-     // 
-     // Computes the point and tangent a given distance along the path. 
-     // 
-     HRESULT 
-     ComputePointAtLength( 
-         FLOAT length, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out_opt D2D1_POINT_2F *point, 
-         __out_opt D2D1_POINT_2F *unitTangentVector  
-         ) CONST  
-     { 
-         return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector); 
-     } 
-      
-      
-     // 
-     // Computes the point and tangent a given distance along the path. 
-     // 
-     HRESULT 
-     ComputePointAtLength( 
-         FLOAT length, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out_opt D2D1_POINT_2F *point, 
-         __out_opt D2D1_POINT_2F *unitTangentVector  
-         ) CONST  
-     { 
-         return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); 
-     } 
-      
-      
-     // 
-     // Computes the point and tangent a given distance along the path. 
-     // 
-     HRESULT 
-     ComputePointAtLength( 
-         FLOAT length, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __out_opt D2D1_POINT_2F *point, 
-         __out_opt D2D1_POINT_2F *unitTangentVector  
-         ) CONST  
-     { 
-         return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector); 
-     } 
-      
-      
-     // 
-     // Get the geometry and widen it as well as apply an optional pen style. 
-     // 
-     HRESULT 
-     Widen( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink); 
-     } 
-      
-      
-     // 
-     // Get the geometry and widen it as well as apply an optional pen style. 
-     // 
-     HRESULT 
-     Widen( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
-      
-      
-     // 
-     // Get the geometry and widen it as well as apply an optional pen style. 
-     // 
-     HRESULT 
-     Widen( 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         CONST D2D1_MATRIX_3X2_F &worldTransform, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) CONST  
-     { 
-         return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); 
-     } 
- }; // interface ID2D1Geometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1RectangleGeometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry  : public ID2D1Geometry 
- { 
-      
-     STDMETHOD_(void, GetRect)( 
-         __out D2D1_RECT_F *rect  
-         ) CONST PURE; 
- }; // interface ID2D1RectangleGeometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1RoundedRectangleGeometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry  : public ID2D1Geometry 
- { 
-      
-     STDMETHOD_(void, GetRoundedRect)( 
-         __out D2D1_ROUNDED_RECT *roundedRect  
-         ) CONST PURE; 
- }; // interface ID2D1RoundedRectangleGeometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1EllipseGeometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry  : public ID2D1Geometry 
- { 
-      
-     STDMETHOD_(void, GetEllipse)( 
-         __out D2D1_ELLIPSE *ellipse  
-         ) CONST PURE; 
- }; // interface ID2D1EllipseGeometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1GeometryGroup 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup  : public ID2D1Geometry 
- { 
-      
-     STDMETHOD_(D2D1_FILL_MODE, GetFillMode)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(UINT32, GetSourceGeometryCount)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetSourceGeometries)( 
-         __out_ecount(geometriesCount) ID2D1Geometry **geometries, 
-         UINT geometriesCount  
-         ) CONST PURE; 
- }; // interface ID2D1GeometryGroup 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1TransformedGeometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry  : public ID2D1Geometry 
- { 
-      
-     STDMETHOD_(void, GetSourceGeometry)( 
-         __deref_out ID2D1Geometry **sourceGeometry  
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) CONST PURE; 
- }; // interface ID2D1TransformedGeometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1SimplifiedGeometrySink 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink  : public IUnknown 
- { 
-      
-     STDMETHOD_(void, SetFillMode)( 
-         D2D1_FILL_MODE fillMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetSegmentFlags)( 
-         D2D1_PATH_SEGMENT vertexFlags  
-         ) PURE; 
-      
-     STDMETHOD_(void, BeginFigure)( 
-         D2D1_POINT_2F startPoint, 
-         D2D1_FIGURE_BEGIN figureBegin  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddLines)( 
-         __in_ecount(pointsCount) CONST D2D1_POINT_2F *points, 
-         UINT pointsCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddBeziers)( 
-         __in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers, 
-         UINT beziersCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, EndFigure)( 
-         D2D1_FIGURE_END figureEnd  
-         ) PURE; 
-      
-     STDMETHOD(Close)( 
-         ) PURE; 
- }; // interface ID2D1SimplifiedGeometrySink 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1GeometrySink 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink  : public ID2D1SimplifiedGeometrySink 
- { 
-      
-     STDMETHOD_(void, AddLine)( 
-         D2D1_POINT_2F point  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddBezier)( 
-         __in CONST D2D1_BEZIER_SEGMENT *bezier  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddQuadraticBezier)( 
-         __in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddQuadraticBeziers)( 
-         __in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, 
-         UINT beziersCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddArc)( 
-         __in CONST D2D1_ARC_SEGMENT *arc  
-         ) PURE; 
-      
-     void 
-     AddBezier( 
-         CONST D2D1_BEZIER_SEGMENT &bezier  
-         )  
-     { 
-         AddBezier(&bezier); 
-     } 
-      
-     void 
-     AddQuadraticBezier( 
-         CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier  
-         )  
-     { 
-         AddQuadraticBezier(&bezier); 
-     } 
-      
-     void 
-     AddArc( 
-         CONST D2D1_ARC_SEGMENT &arc  
-         )  
-     { 
-         AddArc(&arc); 
-     } 
- }; // interface ID2D1GeometrySink 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1TessellationSink 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink  : public IUnknown 
- { 
-      
-     STDMETHOD_(void, AddTriangles)( 
-         __in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles, 
-         UINT trianglesCount  
-         ) PURE; 
-      
-     STDMETHOD(Close)( 
-         ) PURE; 
- }; // interface ID2D1TessellationSink 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1PathGeometry 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry  : public ID2D1Geometry 
- { 
-      
-      
-     // 
-     // Opens a geometry sink that will be used to create this path geometry. 
-     // 
-     STDMETHOD(Open)( 
-         __deref_out ID2D1GeometrySink **geometrySink  
-         ) PURE; 
-      
-      
-     // 
-     // Retrieve the contents of this geometry. The caller passes an implementation of a 
-     // ID2D1GeometrySink interface to receive the data. 
-     // 
-     STDMETHOD(Stream)( 
-         __in ID2D1GeometrySink *geometrySink  
-         ) CONST PURE; 
-      
-     STDMETHOD(GetSegmentCount)( 
-         __out UINT32 *count  
-         ) CONST PURE; 
-      
-     STDMETHOD(GetFigureCount)( 
-         __out UINT32 *count  
-         ) CONST PURE; 
- }; // interface ID2D1PathGeometry 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Mesh 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Opens the mesh for population. 
-     // 
-     STDMETHOD(Open)( 
-         __deref_out ID2D1TessellationSink **tessellationSink  
-         ) PURE; 
- }; // interface ID2D1Mesh 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Layer 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer  : public ID2D1Resource 
- { 
-      
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ) CONST PURE; 
- }; // interface ID2D1Layer 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1DrawingStateBlock 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Retrieves the state currently contained within this state block resource. 
-     // 
-     STDMETHOD_(void, GetDescription)( 
-         __out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Sets the state description of this state block resource. 
-     // 
-     STDMETHOD_(void, SetDescription)( 
-         __in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription  
-         ) PURE; 
-      
-      
-     // 
-     // Sets the text rendering parameters of this state block resource. 
-     // 
-     STDMETHOD_(void, SetTextRenderingParams)( 
-         __in_opt IDWriteRenderingParams *textRenderingParams = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Retrieves the text rendering parameters contained within this state block 
-     // resource. If a NULL text rendering parameter was specified, NULL will be 
-     // returned. 
-     // 
-     STDMETHOD_(void, GetTextRenderingParams)( 
-         __deref_out_opt IDWriteRenderingParams **textRenderingParams  
-         ) CONST PURE; 
-      
-     void 
-     SetDescription( 
-         CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription  
-         )  
-     { 
-         SetDescription(&stateDescription); 
-     } 
- }; // interface ID2D1DrawingStateBlock 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1RenderTarget 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget  : public ID2D1Resource 
- { 
-      
-      
-     // 
-     // Create a D2D bitmap by copying from memory, or create uninitialized. 
-     // 
-     STDMETHOD(CreateBitmap)( 
-         D2D1_SIZE_U size, 
-         __in_opt CONST void *srcData, 
-         UINT32 pitch, 
-         __in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-      
-     // 
-     // Create a D2D bitmap by copying a WIC bitmap. 
-     // 
-     STDMETHOD(CreateBitmapFromWicBitmap)( 
-         __in IWICBitmapSource *wicBitmapSource, 
-         __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-      
-     // 
-     // Create a D2D bitmap by sharing bits from another resource. The bitmap must be 
-     // compatible with the render target for the call to succeed. 
-     // For example, an IWICBitmap can be shared with a software target, or a DXGI 
-     // surface can be shared with a DXGI render target. 
-     // 
-     STDMETHOD(CreateSharedBitmap)( 
-         __in REFIID riid, 
-         __inout void *data, 
-         __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill 
-     // or pen a geometry. 
-     // 
-     STDMETHOD(CreateBitmapBrush)( 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __deref_out ID2D1BitmapBrush **bitmapBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateSolidColorBrush)( 
-         __in CONST D2D1_COLOR_F *color, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __deref_out ID2D1SolidColorBrush **solidColorBrush  
-         ) PURE; 
-      
-      
-     // 
-     // A gradient stop collection represents a set of stops in an ideal unit length. 
-     // This is the source resource for a linear gradient and radial gradient brush. 
-     // 
-     STDMETHOD(CreateGradientStopCollection)( 
-         __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, 
-         __range(>=,1) UINT gradientStopsCount, 
-          
-         // 
-         // Specifies which space the color interpolation occurs in. 
-         // 
-         D2D1_GAMMA colorInterpolationGamma, 
-          
-         // 
-         // Specifies how the gradient will be extended outside of the unit length. 
-         // 
-         D2D1_EXTEND_MODE extendMode, 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) PURE; 
-      
-     STDMETHOD(CreateLinearGradientBrush)( 
-         __in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1LinearGradientBrush **linearGradientBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateRadialGradientBrush)( 
-         __in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1RadialGradientBrush **radialGradientBrush  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a bitmap render target whose bitmap can be used as a source for 
-     // rendering in the API. 
-     // 
-     STDMETHOD(CreateCompatibleRenderTarget)( 
-          
-         // 
-         // The requested size of the target in DIPs. If the pixel size is not specified, 
-         // the DPI is inherited from the parent target. However, the render target will 
-         // never contain a fractional number of pixels. 
-         // 
-         __in_opt CONST D2D1_SIZE_F *desiredSize, 
-          
-         // 
-         // The requested size of the render target in pixels. If the DIP size is also 
-         // specified, the DPI is calculated from these two values. If the desired size is 
-         // not specified, the DPI is inherited from the parent render target. If neither 
-         // value is specified, the compatible render target will be the same size and have 
-         // the same DPI as the parent target. 
-         // 
-         __in_opt CONST D2D1_SIZE_U *desiredPixelSize, 
-          
-         // 
-         // The desired pixel format. The format must be compatible with the parent render 
-         // target type. If the format is not specified, it will be inherited from the 
-         // parent render target. 
-         // 
-         __in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat, 
-          
-         // 
-         // Allows the caller to retrieve a GDI compatible render target. 
-         // 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, 
-          
-         // 
-         // The returned bitmap render target. 
-         // 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a layer resource that can be used on any target and which will resize 
-     // under the covers if necessary. 
-     // 
-     STDMETHOD(CreateLayer)( 
-          
-         // 
-         // The resolution independent minimum size hint for the layer resource. Specify 
-         // this to prevent unwanted reallocation of the layer backing store. The size is in 
-         // DIPs, but, it is unaffected by the current world transform. If the size is 
-         // unspecified, the returned resource is a placeholder and the backing store will 
-         // be allocated to be the minimum size that can hold the content when the layer is 
-         // pushed. 
-         // 
-         __in_opt CONST D2D1_SIZE_F *size, 
-         __deref_out ID2D1Layer **layer  
-         ) PURE; 
-      
-      
-     // 
-     // Create a D2D mesh. 
-     // 
-     STDMETHOD(CreateMesh)( 
-         __deref_out ID2D1Mesh **mesh  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawLine)( 
-         D2D1_POINT_2F point0, 
-         D2D1_POINT_2F point1, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawRectangle)( 
-         __in CONST D2D1_RECT_F *rect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillRectangle)( 
-         __in CONST D2D1_RECT_F *rect, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawRoundedRectangle)( 
-         __in CONST D2D1_ROUNDED_RECT *roundedRect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillRoundedRectangle)( 
-         __in CONST D2D1_ROUNDED_RECT *roundedRect, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawEllipse)( 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillEllipse)( 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawGeometry)( 
-         __in ID2D1Geometry *geometry, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillGeometry)( 
-         __in ID2D1Geometry *geometry, 
-         __in ID2D1Brush *brush, 
-          
-         // 
-         // An optionally specified opacity brush. Only the alpha channel of the 
-         // corresponding brush will be sampled and will be applied to the entire fill of 
-         // the geometry. If this brush is specified, the fill brush must be a bitmap brush 
-         // with an extend mode of D2D1_EXTEND_MODE_CLAMP. 
-         // 
-         __in_opt ID2D1Brush *opacityBrush = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Fill a mesh. Since meshes can only render aliased content, the render target 
-     // antialiasing mode must be set to aliased. 
-     // 
-     STDMETHOD_(void, FillMesh)( 
-         __in ID2D1Mesh *mesh, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-      
-     // 
-     // Fill using the opacity channel of the supplied bitmap as a mask. The alpha 
-     // channel of the bitmap is used to represent the coverage of the geometry at each 
-     // pixel, and this is filled appropriately with the brush. The render target 
-     // antialiasing mode must be set to aliased. 
-     // 
-     STDMETHOD_(void, FillOpacityMask)( 
-         __in ID2D1Bitmap *opacityMask, 
-         __in ID2D1Brush *brush, 
-         D2D1_OPACITY_MASK_CONTENT content, 
-         __in_opt CONST D2D1_RECT_F *destinationRectangle = NULL, 
-         __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawBitmap)( 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_RECT_F *destinationRectangle = NULL, 
-         FLOAT opacity = 1.0f, 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, 
-         __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Draws the text within the given layout rectangle and by default also snaps and 
-     // clips it to the content bounds. 
-     // 
-     STDMETHOD_(void, DrawText)( 
-         __in_ecount(stringLength) CONST WCHAR *string, 
-         UINT stringLength, 
-         __in IDWriteTextFormat *textFormat, 
-         __in CONST D2D1_RECT_F *layoutRect, 
-         __in ID2D1Brush *defaultForegroundBrush, 
-         D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, 
-         DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL  
-         ) PURE; 
-      
-      
-     // 
-     // Draw a snapped text layout object. Since the layout is not subsequently changed, 
-     // this can be more effecient than DrawText when drawing the same layout 
-     // repeatedly. 
-     // 
-     STDMETHOD_(void, DrawTextLayout)( 
-         D2D1_POINT_2F origin, 
-         __in IDWriteTextLayout *textLayout, 
-         __in ID2D1Brush *defaultForegroundBrush, 
-          
-         // 
-         // The specified text options. NOTE: By default the text is clipped to the layout 
-         // bounds. This is derived from the origin and the layout bounds of the 
-         // corresponding IDWriteTextLayout object. 
-         // 
-         D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawGlyphRun)( 
-         D2D1_POINT_2F baselineOrigin, 
-         __in CONST DWRITE_GLYPH_RUN *glyphRun, 
-         __in ID2D1Brush *foregroundBrush, 
-         DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTransform)( 
-         __in CONST D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, SetAntialiasMode)( 
-         D2D1_ANTIALIAS_MODE antialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, SetTextAntialiasMode)( 
-         D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)( 
-         ) CONST PURE; 
-      
-     STDMETHOD_(void, SetTextRenderingParams)( 
-         __in_opt IDWriteRenderingParams *textRenderingParams = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Retrieve the text render parameters. NOTE: If NULL is specified to 
-     // SetTextRenderingParameters, NULL will be returned. 
-     // 
-     STDMETHOD_(void, GetTextRenderingParams)( 
-         __deref_out_opt IDWriteRenderingParams **textRenderingParams  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Set a tag to correspond to the succeeding primitives. If an error occurs 
-     // rendering a primtive, the tags can be returned from the Flush or EndDraw call. 
-     // 
-     STDMETHOD_(void, SetTags)( 
-         D2D1_TAG tag1, 
-         D2D1_TAG tag2  
-         ) PURE; 
-      
-      
-     // 
-     // Retrieves the currently set tags. This does not retrieve the tags corresponding 
-     // to any primitive that is in error. 
-     // 
-     STDMETHOD_(void, GetTags)( 
-         __out_opt D2D1_TAG *tag1 = NULL, 
-         __out_opt D2D1_TAG *tag2 = NULL  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Start a layer of drawing calls. The way in which the layer must be resolved is 
-     // specified first as well as the logical resource that stores the layer 
-     // parameters. The supplied layer resource might grow if the specified content 
-     // cannot fit inside it. The layer will grow monitonically on each axis. 
-     // 
-     STDMETHOD_(void, PushLayer)( 
-         __in CONST D2D1_LAYER_PARAMETERS *layerParameters, 
-         __in ID2D1Layer *layer  
-         ) PURE; 
-      
-      
-     // 
-     // Ends a layer that was defined with particular layer resources. 
-     // 
-     STDMETHOD_(void, PopLayer)( 
-         ) PURE; 
-      
-     STDMETHOD(Flush)( 
-         __out_opt D2D1_TAG *tag1 = NULL, 
-         __out_opt D2D1_TAG *tag2 = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Gets the current drawing state and saves it into the supplied 
-     // IDrawingStatckBlock. 
-     // 
-     STDMETHOD_(void, SaveDrawingState)( 
-         __inout ID2D1DrawingStateBlock *drawingStateBlock  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Copies the state stored in the block interface. 
-     // 
-     STDMETHOD_(void, RestoreDrawingState)( 
-         __in ID2D1DrawingStateBlock *drawingStateBlock  
-         ) PURE; 
-      
-      
-     // 
-     // Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If 
-     // the current world transform is not axis preserving, then the bounding box of the 
-     // transformed clip rect will be used. The clip will remain in effect until a 
-     // PopAxisAligned clip call is made. 
-     // 
-     STDMETHOD_(void, PushAxisAlignedClip)( 
-         __in CONST D2D1_RECT_F *clipRect, 
-         D2D1_ANTIALIAS_MODE antialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, PopAxisAlignedClip)( 
-         ) PURE; 
-      
-     STDMETHOD_(void, Clear)( 
-         __in_opt CONST D2D1_COLOR_F *clearColor = NULL  
-         ) PURE; 
-      
-      
-     // 
-     // Start drawing on this render target. Draw calls can only be issued between a 
-     // BeginDraw and EndDraw call. 
-     // 
-     STDMETHOD_(void, BeginDraw)( 
-         ) PURE; 
-      
-      
-     // 
-     // Ends drawing on the render target, error results can be retrieved at this time, 
-     // or when calling flush. 
-     // 
-     STDMETHOD(EndDraw)( 
-         __out_opt D2D1_TAG *tag1 = NULL, 
-         __out_opt D2D1_TAG *tag2 = NULL  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Sets the DPI on the render target. This results in the render target being 
-     // interpretted to a different scale. Neither DPI can be negative. If zero is 
-     // specified for both, the system DPI is chosen. If one is zero and the other 
-     // unspecified, the DPI is not changed. 
-     // 
-     STDMETHOD_(void, SetDpi)( 
-         FLOAT dpiX, 
-         FLOAT dpiY  
-         ) PURE; 
-      
-      
-     // 
-     // Return the current DPI from the target. 
-     // 
-     STDMETHOD_(void, GetDpi)( 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns the size of the render target in DIPs. 
-     // 
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns the size of the render target in pixels. 
-     // 
-     STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns the maximum bitmap and render target size that is guaranteed to be 
-     // supported by the render target. 
-     // 
-     STDMETHOD_(UINT32, GetMaximumBitmapSize)( 
-         ) CONST PURE; 
-      
-      
-     // 
-     // Returns true if the given properties are supported by this render target. The 
-     // DPI is ignored. NOTE: If the render target type is software, then neither 
-     // D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be 
-     // supported. 
-     // 
-     STDMETHOD_(BOOL, IsSupported)( 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties  
-         ) CONST PURE; 
-      
-     HRESULT 
-     CreateBitmap( 
-         D2D1_SIZE_U size, 
-         __in_opt CONST void *srcData, 
-         UINT32 pitch, 
-         CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         )  
-     { 
-         return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap); 
-     } 
-      
-     HRESULT 
-     CreateBitmap( 
-         D2D1_SIZE_U size, 
-         CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         )  
-     { 
-         return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap); 
-     } 
-      
-      
-     // 
-     // Create a D2D bitmap by copying a WIC bitmap. 
-     // 
-     HRESULT 
-     CreateBitmapFromWicBitmap( 
-         __in IWICBitmapSource *wicBitmapSource, 
-         CONST D2D1_BITMAP_PROPERTIES &bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         )  
-     { 
-         return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap); 
-     } 
-      
-      
-     // 
-     // Create a D2D bitmap by copying a WIC bitmap. 
-     // 
-     HRESULT 
-     CreateBitmapFromWicBitmap( 
-         __in IWICBitmapSource *wicBitmapSource, 
-         __deref_out ID2D1Bitmap **bitmap  
-         )  
-     { 
-         return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap); 
-     } 
-      
-      
-     // 
-     // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill 
-     // or pen a geometry. 
-     // 
-     HRESULT 
-     CreateBitmapBrush( 
-         __in ID2D1Bitmap *bitmap, 
-         __deref_out ID2D1BitmapBrush **bitmapBrush  
-         )  
-     { 
-         return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush); 
-     } 
-      
-      
-     // 
-     // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill 
-     // or pen a geometry. 
-     // 
-     HRESULT 
-     CreateBitmapBrush( 
-         __in ID2D1Bitmap *bitmap, 
-         CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, 
-         __deref_out ID2D1BitmapBrush **bitmapBrush  
-         )  
-     { 
-         return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush); 
-     } 
-      
-      
-     // 
-     // Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill 
-     // or pen a geometry. 
-     // 
-     HRESULT 
-     CreateBitmapBrush( 
-         __in ID2D1Bitmap *bitmap, 
-         CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties, 
-         CONST D2D1_BRUSH_PROPERTIES &brushProperties, 
-         __deref_out ID2D1BitmapBrush **bitmapBrush  
-         )  
-     { 
-         return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush); 
-     } 
-      
-     HRESULT 
-     CreateSolidColorBrush( 
-         CONST D2D1_COLOR_F &color, 
-         __deref_out ID2D1SolidColorBrush **solidColorBrush  
-         )  
-     { 
-         return CreateSolidColorBrush(&color, NULL, solidColorBrush); 
-     } 
-      
-     HRESULT 
-     CreateSolidColorBrush( 
-         CONST D2D1_COLOR_F &color, 
-         CONST D2D1_BRUSH_PROPERTIES &brushProperties, 
-         __deref_out ID2D1SolidColorBrush **solidColorBrush  
-         )  
-     { 
-         return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush); 
-     } 
-      
-     HRESULT 
-     CreateGradientStopCollection( 
-         __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, 
-         UINT gradientStopsCount, 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         )  
-     { 
-         return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection); 
-     } 
-      
-     HRESULT 
-     CreateLinearGradientBrush( 
-         CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1LinearGradientBrush **linearGradientBrush  
-         )  
-     { 
-         return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush); 
-     } 
-      
-     HRESULT 
-     CreateLinearGradientBrush( 
-         CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties, 
-         CONST D2D1_BRUSH_PROPERTIES &brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1LinearGradientBrush **linearGradientBrush  
-         )  
-     { 
-         return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush); 
-     } 
-      
-     HRESULT 
-     CreateRadialGradientBrush( 
-         CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1RadialGradientBrush **radialGradientBrush  
-         )  
-     { 
-         return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush); 
-     } 
-      
-     HRESULT 
-     CreateRadialGradientBrush( 
-         CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties, 
-         CONST D2D1_BRUSH_PROPERTIES &brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1RadialGradientBrush **radialGradientBrush  
-         )  
-     { 
-         return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush); 
-     } 
-      
-     HRESULT 
-     CreateCompatibleRenderTarget( 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         )  
-     { 
-         return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateCompatibleRenderTarget( 
-         D2D1_SIZE_F desiredSize, 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         )  
-     { 
-         return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateCompatibleRenderTarget( 
-         D2D1_SIZE_F desiredSize, 
-         D2D1_SIZE_U desiredPixelSize, 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         )  
-     { 
-         return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateCompatibleRenderTarget( 
-         D2D1_SIZE_F desiredSize, 
-         D2D1_SIZE_U desiredPixelSize, 
-         D2D1_PIXEL_FORMAT desiredFormat, 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         )  
-     { 
-         return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateCompatibleRenderTarget( 
-         D2D1_SIZE_F desiredSize, 
-         D2D1_SIZE_U desiredPixelSize, 
-         D2D1_PIXEL_FORMAT desiredFormat, 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         )  
-     { 
-         return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateLayer( 
-         D2D1_SIZE_F size, 
-         __deref_out ID2D1Layer **layer  
-         )  
-     { 
-         return CreateLayer(&size, layer); 
-     } 
-      
-     HRESULT 
-     CreateLayer( 
-         __deref_out ID2D1Layer **layer  
-         )  
-     { 
-         return CreateLayer(NULL, layer); 
-     } 
-      
-     void 
-     DrawRectangle( 
-         CONST D2D1_RECT_F &rect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         )  
-     { 
-         DrawRectangle(&rect, brush, strokeWidth, strokeStyle); 
-     } 
-      
-     void 
-     FillRectangle( 
-         CONST D2D1_RECT_F &rect, 
-         __in ID2D1Brush *brush  
-         )  
-     { 
-         FillRectangle(&rect, brush); 
-     } 
-      
-     void 
-     DrawRoundedRectangle( 
-         CONST D2D1_ROUNDED_RECT &roundedRect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         )  
-     { 
-         DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle); 
-     } 
-      
-     void 
-     FillRoundedRectangle( 
-         CONST D2D1_ROUNDED_RECT &roundedRect, 
-         __in ID2D1Brush *brush  
-         )  
-     { 
-         FillRoundedRectangle(&roundedRect, brush); 
-     } 
-      
-     void 
-     DrawEllipse( 
-         CONST D2D1_ELLIPSE &ellipse, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth = 1.0f, 
-         __in_opt ID2D1StrokeStyle *strokeStyle = NULL  
-         )  
-     { 
-         DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle); 
-     } 
-      
-     void 
-     FillEllipse( 
-         CONST D2D1_ELLIPSE &ellipse, 
-         __in ID2D1Brush *brush  
-         )  
-     { 
-         FillEllipse(&ellipse, brush); 
-     } 
-      
-     void 
-     FillOpacityMask( 
-         __in ID2D1Bitmap *opacityMask, 
-         __in ID2D1Brush *brush, 
-         D2D1_OPACITY_MASK_CONTENT content, 
-         CONST D2D1_RECT_F &destinationRectangle, 
-         CONST D2D1_RECT_F &sourceRectangle  
-         )  
-     { 
-         FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle); 
-     } 
-      
-     void 
-     DrawBitmap( 
-         __in ID2D1Bitmap *bitmap, 
-         CONST D2D1_RECT_F &destinationRectangle, 
-         FLOAT opacity = 1.0f, 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, 
-         __in_opt CONST D2D1_RECT_F *sourceRectangle = NULL  
-         )  
-     { 
-         DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle); 
-     } 
-      
-     void 
-     DrawBitmap( 
-         __in ID2D1Bitmap *bitmap, 
-         CONST D2D1_RECT_F &destinationRectangle, 
-         FLOAT opacity, 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, 
-         CONST D2D1_RECT_F &sourceRectangle  
-         )  
-     { 
-         DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle); 
-     } 
-      
-     void 
-     SetTransform( 
-         CONST D2D1_MATRIX_3X2_F &transform  
-         )  
-     { 
-         SetTransform(&transform); 
-     } 
-      
-     void 
-     PushLayer( 
-         CONST D2D1_LAYER_PARAMETERS &layerParameters, 
-         __in ID2D1Layer *layer  
-         )  
-     { 
-         PushLayer(&layerParameters, layer); 
-     } 
-      
-     void 
-     PushAxisAlignedClip( 
-         CONST D2D1_RECT_F &clipRect, 
-         D2D1_ANTIALIAS_MODE antialiasMode  
-         )  
-     { 
-         return PushAxisAlignedClip(&clipRect, antialiasMode); 
-     } 
-      
-     void 
-     Clear( 
-         CONST D2D1_COLOR_F &clearColor  
-         )  
-     { 
-         return Clear(&clearColor); 
-     } 
-      
-      
-     // 
-     // Draws the text within the given layout rectangle and by default also snaps and 
-     // clips it. 
-     // 
-     void 
-     DrawText( 
-         __in_ecount(stringLength) CONST WCHAR *string, 
-         UINT stringLength, 
-         __in IDWriteTextFormat *textFormat, 
-         CONST D2D1_RECT_F &layoutRect, 
-         __in ID2D1Brush *defaultForegroundBrush, 
-         D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, 
-         DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL  
-         )  
-     { 
-         return DrawText(string, stringLength, textFormat, &layoutRect, defaultForegroundBrush, options, measuringMode); 
-     } 
-      
-     BOOL 
-     IsSupported( 
-         CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties  
-         ) CONST  
-     { 
-         return IsSupported(&renderTargetProperties); 
-     } 
- }; // interface ID2D1RenderTarget 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1BitmapRenderTarget 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget  : public ID2D1RenderTarget 
- { 
-      
-     STDMETHOD(GetBitmap)( 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
- }; // interface ID2D1BitmapRenderTarget 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1HwndRenderTarget 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget  : public ID2D1RenderTarget 
- { 
-      
-     STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)( 
-         ) PURE; 
-      
-      
-     // 
-     // Resize the buffer underlying the render target. This operation might fail if 
-     // there is insufficent video memory or system memory, or if the render target is 
-     // resized beyond the maximum bitmap size. If the method fails, the render target 
-     // will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned 
-     // from it when EndDraw is called. In addition an appropriate failure result will 
-     // be returned from Resize. 
-     // 
-     STDMETHOD(Resize)( 
-         __in CONST D2D1_SIZE_U *pixelSize  
-         ) PURE; 
-      
-     STDMETHOD_(HWND, GetHwnd)( 
-         ) CONST PURE; 
-      
-     HRESULT 
-     Resize( 
-         CONST D2D1_SIZE_U &pixelSize  
-         )  
-     { 
-         return Resize(&pixelSize); 
-     } 
- }; // interface ID2D1HwndRenderTarget 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1GdiInteropRenderTarget 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget  : public IUnknown 
- { 
-      
-     STDMETHOD(GetDC)( 
-         D2D1_DC_INITIALIZE_MODE mode, 
-         __out HDC *hdc  
-         ) PURE; 
-      
-     STDMETHOD(ReleaseDC)( 
-         __in_opt CONST RECT *update  
-         ) PURE; 
- }; // interface ID2D1GdiInteropRenderTarget 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1DCRenderTarget 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget  : public ID2D1RenderTarget 
- { 
-      
-     STDMETHOD(BindDC)( 
-         __in CONST HDC hDC, 
-         __in CONST RECT *pSubRect  
-         ) PURE; 
- }; // interface ID2D1DCRenderTarget 
-   
-   
-   
- //+----------------------------------------------------------------------------- 
- // 
- //  Interface: 
- //      ID2D1Factory 
- // 
- //  Synopsis: 
- //      The root factory interface for all of D2D's objects. 
- // 
- //------------------------------------------------------------------------------ 
- interface D2D1_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory  : public IUnknown 
- { 
-      
-      
-     // 
-     // Cause the factory to refresh any system metrics that it might have been snapped 
-     // on factory creation. 
-     // 
-     STDMETHOD(ReloadSystemMetrics)( 
-         ) PURE; 
-      
-      
-     // 
-     // Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics. 
-     // 
-     STDMETHOD_(void, GetDesktopDpi)( 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) PURE; 
-      
-     STDMETHOD(CreateRectangleGeometry)( 
-         __in CONST D2D1_RECT_F *rectangle, 
-         __deref_out ID2D1RectangleGeometry **rectangleGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateRoundedRectangleGeometry)( 
-         __in CONST D2D1_ROUNDED_RECT *roundedRectangle, 
-         __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateEllipseGeometry)( 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __deref_out ID2D1EllipseGeometry **ellipseGeometry  
-         ) PURE; 
-      
-      
-     // 
-     // Create a geometry which holds other geometries. 
-     // 
-     STDMETHOD(CreateGeometryGroup)( 
-         D2D1_FILL_MODE fillMode, 
-         __in_ecount(geometriesCount) ID2D1Geometry **geometries, 
-         UINT geometriesCount, 
-         __deref_out ID2D1GeometryGroup **geometryGroup  
-         ) PURE; 
-      
-     STDMETHOD(CreateTransformedGeometry)( 
-         __in ID2D1Geometry *sourceGeometry, 
-         __in CONST D2D1_MATRIX_3X2_F *transform, 
-         __deref_out ID2D1TransformedGeometry **transformedGeometry  
-         ) PURE; 
-      
-      
-     // 
-     // Returns an initially empty path geometry interface. A geometry sink is created 
-     // off the interface to populate it. 
-     // 
-     STDMETHOD(CreatePathGeometry)( 
-         __deref_out ID2D1PathGeometry **pathGeometry  
-         ) PURE; 
-      
-      
-     // 
-     // Allows a non-default stroke style to be specified for a given geometry at draw 
-     // time. 
-     // 
-     STDMETHOD(CreateStrokeStyle)( 
-         __in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, 
-         __in_ecount_opt(dashesCount) CONST FLOAT *dashes, 
-         UINT dashesCount, 
-         __deref_out ID2D1StrokeStyle **strokeStyle  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a new drawing state block, this can be used in subsequent 
-     // SaveDrawingState and RestoreDrawingState operations on the render target. 
-     // 
-     STDMETHOD(CreateDrawingStateBlock)( 
-         __in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, 
-         __in_opt IDWriteRenderingParams *textRenderingParams, 
-         __deref_out ID2D1DrawingStateBlock **drawingStateBlock  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a render target which is a source of bitmaps. 
-     // 
-     STDMETHOD(CreateWicBitmapRenderTarget)( 
-         __in IWICBitmap *target, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a render target that appears on the display. 
-     // 
-     STDMETHOD(CreateHwndRenderTarget)( 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, 
-         __deref_out ID2D1HwndRenderTarget **hwndRenderTarget  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a render target that draws to a DXGI Surface. The device that owns the 
-     // surface is used for rendering. 
-     // 
-     STDMETHOD(CreateDxgiSurfaceRenderTarget)( 
-         __in IDXGISurface *dxgiSurface, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         ) PURE; 
-      
-      
-     // 
-     // Creates a render target that draws to a GDI device context. 
-     // 
-     STDMETHOD(CreateDCRenderTarget)( 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1DCRenderTarget **dcRenderTarget  
-         ) PURE; 
-      
-     HRESULT 
-     CreateRectangleGeometry( 
-         CONST D2D1_RECT_F &rectangle, 
-         __deref_out ID2D1RectangleGeometry **rectangleGeometry  
-         )  
-     { 
-         return CreateRectangleGeometry(&rectangle, rectangleGeometry); 
-     } 
-      
-     HRESULT 
-     CreateRoundedRectangleGeometry( 
-         CONST D2D1_ROUNDED_RECT &roundedRectangle, 
-         __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry  
-         )  
-     { 
-         return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry); 
-     } 
-      
-     HRESULT 
-     CreateEllipseGeometry( 
-         CONST D2D1_ELLIPSE &ellipse, 
-         __deref_out ID2D1EllipseGeometry **ellipseGeometry  
-         )  
-     { 
-         return CreateEllipseGeometry(&ellipse, ellipseGeometry); 
-     } 
-      
-     HRESULT 
-     CreateTransformedGeometry( 
-         __in ID2D1Geometry *sourceGeometry, 
-         CONST D2D1_MATRIX_3X2_F &transform, 
-         __deref_out ID2D1TransformedGeometry **transformedGeometry  
-         )  
-     { 
-         return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry); 
-     } 
-      
-     HRESULT 
-     CreateStrokeStyle( 
-         CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties, 
-         __in_ecount(dashesCount) CONST FLOAT *dashes, 
-         UINT dashesCount, 
-         __deref_out ID2D1StrokeStyle **strokeStyle  
-         )  
-     { 
-         return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle); 
-     } 
-      
-     HRESULT 
-     CreateDrawingStateBlock( 
-         CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription, 
-         __deref_out ID2D1DrawingStateBlock **drawingStateBlock  
-         )  
-     { 
-         return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock); 
-     } 
-      
-     HRESULT 
-     CreateDrawingStateBlock( 
-         __deref_out ID2D1DrawingStateBlock **drawingStateBlock  
-         )  
-     { 
-         return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock); 
-     } 
-      
-     HRESULT 
-     CreateWicBitmapRenderTarget( 
-         __in IWICBitmap *target, 
-         CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         )  
-     { 
-         return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget); 
-     } 
-      
-     HRESULT 
-     CreateHwndRenderTarget( 
-         CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, 
-         CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties, 
-         __deref_out ID2D1HwndRenderTarget **hwndRenderTarget  
-         )  
-     { 
-         return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget); 
-     } 
-      
-     HRESULT 
-     CreateDxgiSurfaceRenderTarget( 
-         __in IDXGISurface *dxgiSurface, 
-         CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         )  
-     { 
-         return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget); 
-     } 
- }; // interface ID2D1Factory 
-   
-   
-   
- #endif 
-   
-   
- EXTERN_C CONST IID IID_ID2D1Resource; 
- EXTERN_C CONST IID IID_ID2D1Bitmap; 
- EXTERN_C CONST IID IID_ID2D1GradientStopCollection; 
- EXTERN_C CONST IID IID_ID2D1Brush; 
- EXTERN_C CONST IID IID_ID2D1BitmapBrush; 
- EXTERN_C CONST IID IID_ID2D1SolidColorBrush; 
- EXTERN_C CONST IID IID_ID2D1LinearGradientBrush; 
- EXTERN_C CONST IID IID_ID2D1RadialGradientBrush; 
- EXTERN_C CONST IID IID_ID2D1StrokeStyle; 
- EXTERN_C CONST IID IID_ID2D1Geometry; 
- EXTERN_C CONST IID IID_ID2D1RectangleGeometry; 
- EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry; 
- EXTERN_C CONST IID IID_ID2D1EllipseGeometry; 
- EXTERN_C CONST IID IID_ID2D1GeometryGroup; 
- EXTERN_C CONST IID IID_ID2D1TransformedGeometry; 
- EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink; 
- EXTERN_C CONST IID IID_ID2D1GeometrySink; 
- EXTERN_C CONST IID IID_ID2D1TessellationSink; 
- EXTERN_C CONST IID IID_ID2D1PathGeometry; 
- EXTERN_C CONST IID IID_ID2D1Mesh; 
- EXTERN_C CONST IID IID_ID2D1Layer; 
- EXTERN_C CONST IID IID_ID2D1DrawingStateBlock; 
- EXTERN_C CONST IID IID_ID2D1RenderTarget; 
- EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget; 
- EXTERN_C CONST IID IID_ID2D1HwndRenderTarget; 
- EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget; 
- EXTERN_C CONST IID IID_ID2D1DCRenderTarget; 
- EXTERN_C CONST IID IID_ID2D1Factory; 
-   
-   
- #ifdef D2D_USE_C_DEFINITIONS 
-   
-   
- typedef interface ID2D1Resource ID2D1Resource; 
-   
- typedef struct ID2D1ResourceVtbl 
- { 
-      
-     IUnknownVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetFactory)( 
-         ID2D1Resource *This, 
-         __deref_out ID2D1Factory **factory  
-         ) PURE; 
- } ID2D1ResourceVtbl; 
-   
- interface ID2D1Resource 
- { 
-     CONST struct ID2D1ResourceVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Resource_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Resource_AddRef(This) \ 
-     ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Resource_Release(This) \ 
-     ((This)->lpVtbl->Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Resource_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->GetFactory(This, factory)) 
-   
- typedef interface ID2D1Bitmap ID2D1Bitmap; 
-   
- typedef struct ID2D1BitmapVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ID2D1Bitmap *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( 
-         ID2D1Bitmap *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( 
-         ID2D1Bitmap *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetDpi)( 
-         ID2D1Bitmap *This, 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) PURE; 
-      
-     STDMETHOD(CopyFromBitmap)( 
-         ID2D1Bitmap *This, 
-         __in_opt CONST D2D1_POINT_2U *destPoint, 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_RECT_U *srcRect  
-         ) PURE; 
-      
-     STDMETHOD(CopyFromRenderTarget)( 
-         ID2D1Bitmap *This, 
-         __in_opt CONST D2D1_POINT_2U *destPoint, 
-         __in ID2D1RenderTarget *renderTarget, 
-         __in_opt CONST D2D1_RECT_U *srcRect  
-         ) PURE; 
-      
-     STDMETHOD(CopyFromMemory)( 
-         ID2D1Bitmap *This, 
-         __in_opt CONST D2D1_RECT_U *dstRect, 
-         __in CONST void *srcData, 
-         UINT32 pitch  
-         ) PURE; 
- } ID2D1BitmapVtbl; 
-   
- interface ID2D1Bitmap 
- { 
-     CONST struct ID2D1BitmapVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Bitmap_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Bitmap_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Bitmap_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Bitmap_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1Bitmap_GetSize(This) \ 
-     ((This)->lpVtbl->GetSize(This)) 
-   
- #define ID2D1Bitmap_GetPixelSize(This) \ 
-     ((This)->lpVtbl->GetPixelSize(This)) 
-   
- #define ID2D1Bitmap_GetPixelFormat(This) \ 
-     ((This)->lpVtbl->GetPixelFormat(This)) 
-   
- #define ID2D1Bitmap_GetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->GetDpi(This, dpiX, dpiY)) 
-   
- #define ID2D1Bitmap_CopyFromBitmap(This, destPoint, bitmap, srcRect) \ 
-     ((This)->lpVtbl->CopyFromBitmap(This, destPoint, bitmap, srcRect)) 
-   
- #define ID2D1Bitmap_CopyFromRenderTarget(This, destPoint, renderTarget, srcRect) \ 
-     ((This)->lpVtbl->CopyFromRenderTarget(This, destPoint, renderTarget, srcRect)) 
-   
- #define ID2D1Bitmap_CopyFromMemory(This, dstRect, srcData, pitch) \ 
-     ((This)->lpVtbl->CopyFromMemory(This, dstRect, srcData, pitch)) 
-   
- typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection; 
-   
- typedef struct ID2D1GradientStopCollectionVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(UINT32, GetGradientStopCount)( 
-         ID2D1GradientStopCollection *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetGradientStops)( 
-         ID2D1GradientStopCollection *This, 
-         __out_ecount(gradientStopsCount) D2D1_GRADIENT_STOP *gradientStops, 
-         UINT gradientStopsCount  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)( 
-         ID2D1GradientStopCollection *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)( 
-         ID2D1GradientStopCollection *This  
-         ) PURE; 
- } ID2D1GradientStopCollectionVtbl; 
-   
- interface ID2D1GradientStopCollection 
- { 
-     CONST struct ID2D1GradientStopCollectionVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1GradientStopCollection_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1GradientStopCollection_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1GradientStopCollection_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1GradientStopCollection_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1GradientStopCollection_GetGradientStopCount(This) \ 
-     ((This)->lpVtbl->GetGradientStopCount(This)) 
-   
- #define ID2D1GradientStopCollection_GetGradientStops(This, gradientStops, gradientStopsCount) \ 
-     ((This)->lpVtbl->GetGradientStops(This, gradientStops, gradientStopsCount)) 
-   
- #define ID2D1GradientStopCollection_GetColorInterpolationGamma(This) \ 
-     ((This)->lpVtbl->GetColorInterpolationGamma(This)) 
-   
- #define ID2D1GradientStopCollection_GetExtendMode(This) \ 
-     ((This)->lpVtbl->GetExtendMode(This)) 
-   
- typedef interface ID2D1Brush ID2D1Brush; 
-   
- typedef struct ID2D1BrushVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetOpacity)( 
-         ID2D1Brush *This, 
-         FLOAT opacity  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTransform)( 
-         ID2D1Brush *This, 
-         __in CONST D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetOpacity)( 
-         ID2D1Brush *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         ID2D1Brush *This, 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
- } ID2D1BrushVtbl; 
-   
- interface ID2D1Brush 
- { 
-     CONST struct ID2D1BrushVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Brush_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Brush_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Brush_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Brush_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1Brush_SetOpacity(This, opacity) \ 
-     ((This)->lpVtbl->SetOpacity(This, opacity)) 
-   
- #define ID2D1Brush_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->SetTransform(This, transform)) 
-   
- #define ID2D1Brush_GetOpacity(This) \ 
-     ((This)->lpVtbl->GetOpacity(This)) 
-   
- #define ID2D1Brush_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->GetTransform(This, transform)) 
-   
- typedef interface ID2D1BitmapBrush ID2D1BitmapBrush; 
-   
- typedef struct ID2D1BitmapBrushVtbl 
- { 
-      
-     ID2D1BrushVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetExtendModeX)( 
-         ID2D1BitmapBrush *This, 
-         D2D1_EXTEND_MODE extendModeX  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetExtendModeY)( 
-         ID2D1BitmapBrush *This, 
-         D2D1_EXTEND_MODE extendModeY  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetInterpolationMode)( 
-         ID2D1BitmapBrush *This, 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetBitmap)( 
-         ID2D1BitmapBrush *This, 
-         __in ID2D1Bitmap *bitmap  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)( 
-         ID2D1BitmapBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)( 
-         ID2D1BitmapBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)( 
-         ID2D1BitmapBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetBitmap)( 
-         ID2D1BitmapBrush *This, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
- } ID2D1BitmapBrushVtbl; 
-   
- interface ID2D1BitmapBrush 
- { 
-     CONST struct ID2D1BitmapBrushVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1BitmapBrush_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1BitmapBrush_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1BitmapBrush_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1BitmapBrush_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1BitmapBrush_SetOpacity(This, opacity) \ 
-     ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) 
-   
- #define ID2D1BitmapBrush_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1BitmapBrush_GetOpacity(This) \ 
-     ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) 
-   
- #define ID2D1BitmapBrush_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1BitmapBrush_SetExtendModeX(This, extendModeX) \ 
-     ((This)->lpVtbl->SetExtendModeX(This, extendModeX)) 
-   
- #define ID2D1BitmapBrush_SetExtendModeY(This, extendModeY) \ 
-     ((This)->lpVtbl->SetExtendModeY(This, extendModeY)) 
-   
- #define ID2D1BitmapBrush_SetInterpolationMode(This, interpolationMode) \ 
-     ((This)->lpVtbl->SetInterpolationMode(This, interpolationMode)) 
-   
- #define ID2D1BitmapBrush_SetBitmap(This, bitmap) \ 
-     ((This)->lpVtbl->SetBitmap(This, bitmap)) 
-   
- #define ID2D1BitmapBrush_GetExtendModeX(This) \ 
-     ((This)->lpVtbl->GetExtendModeX(This)) 
-   
- #define ID2D1BitmapBrush_GetExtendModeY(This) \ 
-     ((This)->lpVtbl->GetExtendModeY(This)) 
-   
- #define ID2D1BitmapBrush_GetInterpolationMode(This) \ 
-     ((This)->lpVtbl->GetInterpolationMode(This)) 
-   
- #define ID2D1BitmapBrush_GetBitmap(This, bitmap) \ 
-     ((This)->lpVtbl->GetBitmap(This, bitmap)) 
-   
- typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush; 
-   
- typedef struct ID2D1SolidColorBrushVtbl 
- { 
-      
-     ID2D1BrushVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetColor)( 
-         ID2D1SolidColorBrush *This, 
-         __in CONST D2D1_COLOR_F *color  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_COLOR_F, GetColor)( 
-         ID2D1SolidColorBrush *This  
-         ) PURE; 
- } ID2D1SolidColorBrushVtbl; 
-   
- interface ID2D1SolidColorBrush 
- { 
-     CONST struct ID2D1SolidColorBrushVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1SolidColorBrush_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1SolidColorBrush_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1SolidColorBrush_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1SolidColorBrush_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1SolidColorBrush_SetOpacity(This, opacity) \ 
-     ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) 
-   
- #define ID2D1SolidColorBrush_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1SolidColorBrush_GetOpacity(This) \ 
-     ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) 
-   
- #define ID2D1SolidColorBrush_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1SolidColorBrush_SetColor(This, color) \ 
-     ((This)->lpVtbl->SetColor(This, color)) 
-   
- #define ID2D1SolidColorBrush_GetColor(This) \ 
-     ((This)->lpVtbl->GetColor(This)) 
-   
- typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush; 
-   
- typedef struct ID2D1LinearGradientBrushVtbl 
- { 
-      
-     ID2D1BrushVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetStartPoint)( 
-         ID2D1LinearGradientBrush *This, 
-         D2D1_POINT_2F startPoint  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetEndPoint)( 
-         ID2D1LinearGradientBrush *This, 
-         D2D1_POINT_2F endPoint  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetStartPoint)( 
-         ID2D1LinearGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetEndPoint)( 
-         ID2D1LinearGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetGradientStopCollection)( 
-         ID2D1LinearGradientBrush *This, 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) PURE; 
- } ID2D1LinearGradientBrushVtbl; 
-   
- interface ID2D1LinearGradientBrush 
- { 
-     CONST struct ID2D1LinearGradientBrushVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1LinearGradientBrush_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1LinearGradientBrush_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1LinearGradientBrush_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1LinearGradientBrush_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1LinearGradientBrush_SetOpacity(This, opacity) \ 
-     ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) 
-   
- #define ID2D1LinearGradientBrush_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1LinearGradientBrush_GetOpacity(This) \ 
-     ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) 
-   
- #define ID2D1LinearGradientBrush_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1LinearGradientBrush_SetStartPoint(This, startPoint) \ 
-     ((This)->lpVtbl->SetStartPoint(This, startPoint)) 
-   
- #define ID2D1LinearGradientBrush_SetEndPoint(This, endPoint) \ 
-     ((This)->lpVtbl->SetEndPoint(This, endPoint)) 
-   
- #define ID2D1LinearGradientBrush_GetStartPoint(This) \ 
-     ((This)->lpVtbl->GetStartPoint(This)) 
-   
- #define ID2D1LinearGradientBrush_GetEndPoint(This) \ 
-     ((This)->lpVtbl->GetEndPoint(This)) 
-   
- #define ID2D1LinearGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \ 
-     ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection)) 
-   
- typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush; 
-   
- typedef struct ID2D1RadialGradientBrushVtbl 
- { 
-      
-     ID2D1BrushVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetCenter)( 
-         ID2D1RadialGradientBrush *This, 
-         D2D1_POINT_2F center  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetGradientOriginOffset)( 
-         ID2D1RadialGradientBrush *This, 
-         D2D1_POINT_2F gradientOriginOffset  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetRadiusX)( 
-         ID2D1RadialGradientBrush *This, 
-         FLOAT radiusX  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetRadiusY)( 
-         ID2D1RadialGradientBrush *This, 
-         FLOAT radiusY  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetCenter)( 
-         ID2D1RadialGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)( 
-         ID2D1RadialGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetRadiusX)( 
-         ID2D1RadialGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetRadiusY)( 
-         ID2D1RadialGradientBrush *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetGradientStopCollection)( 
-         ID2D1RadialGradientBrush *This, 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) PURE; 
- } ID2D1RadialGradientBrushVtbl; 
-   
- interface ID2D1RadialGradientBrush 
- { 
-     CONST struct ID2D1RadialGradientBrushVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1RadialGradientBrush_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1RadialGradientBrush_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1RadialGradientBrush_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1RadialGradientBrush_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1RadialGradientBrush_SetOpacity(This, opacity) \ 
-     ((This)->lpVtbl->Base.SetOpacity((ID2D1Brush *)This, opacity)) 
-   
- #define ID2D1RadialGradientBrush_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1RadialGradientBrush_GetOpacity(This) \ 
-     ((This)->lpVtbl->Base.GetOpacity((ID2D1Brush *)This)) 
-   
- #define ID2D1RadialGradientBrush_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1Brush *)This, transform)) 
-   
- #define ID2D1RadialGradientBrush_SetCenter(This, center) \ 
-     ((This)->lpVtbl->SetCenter(This, center)) 
-   
- #define ID2D1RadialGradientBrush_SetGradientOriginOffset(This, gradientOriginOffset) \ 
-     ((This)->lpVtbl->SetGradientOriginOffset(This, gradientOriginOffset)) 
-   
- #define ID2D1RadialGradientBrush_SetRadiusX(This, radiusX) \ 
-     ((This)->lpVtbl->SetRadiusX(This, radiusX)) 
-   
- #define ID2D1RadialGradientBrush_SetRadiusY(This, radiusY) \ 
-     ((This)->lpVtbl->SetRadiusY(This, radiusY)) 
-   
- #define ID2D1RadialGradientBrush_GetCenter(This) \ 
-     ((This)->lpVtbl->GetCenter(This)) 
-   
- #define ID2D1RadialGradientBrush_GetGradientOriginOffset(This) \ 
-     ((This)->lpVtbl->GetGradientOriginOffset(This)) 
-   
- #define ID2D1RadialGradientBrush_GetRadiusX(This) \ 
-     ((This)->lpVtbl->GetRadiusX(This)) 
-   
- #define ID2D1RadialGradientBrush_GetRadiusY(This) \ 
-     ((This)->lpVtbl->GetRadiusY(This)) 
-   
- #define ID2D1RadialGradientBrush_GetGradientStopCollection(This, gradientStopCollection) \ 
-     ((This)->lpVtbl->GetGradientStopCollection(This, gradientStopCollection)) 
-   
- typedef interface ID2D1StrokeStyle ID2D1StrokeStyle; 
-   
- typedef struct ID2D1StrokeStyleVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetMiterLimit)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(FLOAT, GetDashOffset)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(UINT32, GetDashesCount)( 
-         ID2D1StrokeStyle *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetDashes)( 
-         ID2D1StrokeStyle *This, 
-         __out_ecount(dashesCount) FLOAT *dashes, 
-         UINT dashesCount  
-         ) PURE; 
- } ID2D1StrokeStyleVtbl; 
-   
- interface ID2D1StrokeStyle 
- { 
-     CONST struct ID2D1StrokeStyleVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1StrokeStyle_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1StrokeStyle_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1StrokeStyle_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1StrokeStyle_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1StrokeStyle_GetStartCap(This) \ 
-     ((This)->lpVtbl->GetStartCap(This)) 
-   
- #define ID2D1StrokeStyle_GetEndCap(This) \ 
-     ((This)->lpVtbl->GetEndCap(This)) 
-   
- #define ID2D1StrokeStyle_GetDashCap(This) \ 
-     ((This)->lpVtbl->GetDashCap(This)) 
-   
- #define ID2D1StrokeStyle_GetMiterLimit(This) \ 
-     ((This)->lpVtbl->GetMiterLimit(This)) 
-   
- #define ID2D1StrokeStyle_GetLineJoin(This) \ 
-     ((This)->lpVtbl->GetLineJoin(This)) 
-   
- #define ID2D1StrokeStyle_GetDashOffset(This) \ 
-     ((This)->lpVtbl->GetDashOffset(This)) 
-   
- #define ID2D1StrokeStyle_GetDashStyle(This) \ 
-     ((This)->lpVtbl->GetDashStyle(This)) 
-   
- #define ID2D1StrokeStyle_GetDashesCount(This) \ 
-     ((This)->lpVtbl->GetDashesCount(This)) 
-   
- #define ID2D1StrokeStyle_GetDashes(This, dashes, dashesCount) \ 
-     ((This)->lpVtbl->GetDashes(This, dashes, dashesCount)) 
-   
- typedef interface ID2D1Geometry ID2D1Geometry; 
-   
- typedef struct ID2D1GeometryVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD(GetBounds)( 
-         ID2D1Geometry *This, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         __out D2D1_RECT_F *bounds  
-         ) PURE; 
-      
-     STDMETHOD(GetWidenedBounds)( 
-         ID2D1Geometry *This, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_RECT_F *bounds  
-         ) PURE; 
-      
-     STDMETHOD(StrokeContainsPoint)( 
-         ID2D1Geometry *This, 
-         D2D1_POINT_2F point, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) PURE; 
-      
-     STDMETHOD(FillContainsPoint)( 
-         ID2D1Geometry *This, 
-         D2D1_POINT_2F point, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out BOOL *contains  
-         ) PURE; 
-      
-     STDMETHOD(CompareWithGeometry)( 
-         ID2D1Geometry *This, 
-         __in ID2D1Geometry *inputGeometry, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __out D2D1_GEOMETRY_RELATION *relation  
-         ) PURE; 
-      
-     STDMETHOD(Simplify)( 
-         ID2D1Geometry *This, 
-         D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) PURE; 
-      
-     STDMETHOD(Tessellate)( 
-         ID2D1Geometry *This, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1TessellationSink *tessellationSink  
-         ) PURE; 
-      
-     STDMETHOD(CombineWithGeometry)( 
-         ID2D1Geometry *This, 
-         __in ID2D1Geometry *inputGeometry, 
-         D2D1_COMBINE_MODE combineMode, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *inputGeometryTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) PURE; 
-      
-     STDMETHOD(Outline)( 
-         ID2D1Geometry *This, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) PURE; 
-      
-     STDMETHOD(ComputeArea)( 
-         ID2D1Geometry *This, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *area  
-         ) PURE; 
-      
-     STDMETHOD(ComputeLength)( 
-         ID2D1Geometry *This, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out FLOAT *length  
-         ) PURE; 
-      
-     STDMETHOD(ComputePointAtLength)( 
-         ID2D1Geometry *This, 
-         FLOAT length, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __out_opt D2D1_POINT_2F *point, 
-         __out_opt D2D1_POINT_2F *unitTangentVector  
-         ) PURE; 
-      
-     STDMETHOD(Widen)( 
-         ID2D1Geometry *This, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle, 
-         __in_opt CONST D2D1_MATRIX_3X2_F *worldTransform, 
-         FLOAT flatteningTolerance, 
-         __in ID2D1SimplifiedGeometrySink *geometrySink  
-         ) PURE; 
- } ID2D1GeometryVtbl; 
-   
- interface ID2D1Geometry 
- { 
-     CONST struct ID2D1GeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Geometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Geometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Geometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Geometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1Geometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->GetBounds(This, worldTransform, bounds)) 
-   
- #define ID2D1Geometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1Geometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1Geometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1Geometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1Geometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1Geometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Tessellate(This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1Geometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1Geometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Outline(This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1Geometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->ComputeArea(This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1Geometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->ComputeLength(This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1Geometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1Geometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry; 
-   
- typedef struct ID2D1RectangleGeometryVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetRect)( 
-         ID2D1RectangleGeometry *This, 
-         __out D2D1_RECT_F *rect  
-         ) PURE; 
- } ID2D1RectangleGeometryVtbl; 
-   
- interface ID2D1RectangleGeometry 
- { 
-     CONST struct ID2D1RectangleGeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1RectangleGeometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1RectangleGeometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1RectangleGeometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1RectangleGeometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1RectangleGeometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1RectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1RectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1RectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1RectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1RectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1RectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1RectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1RectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1RectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RectangleGeometry_GetRect(This, rect) \ 
-     ((This)->lpVtbl->GetRect(This, rect)) 
-   
- typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry; 
-   
- typedef struct ID2D1RoundedRectangleGeometryVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetRoundedRect)( 
-         ID2D1RoundedRectangleGeometry *This, 
-         __out D2D1_ROUNDED_RECT *roundedRect  
-         ) PURE; 
- } ID2D1RoundedRectangleGeometryVtbl; 
-   
- interface ID2D1RoundedRectangleGeometry 
- { 
-     CONST struct ID2D1RoundedRectangleGeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1RoundedRectangleGeometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1RoundedRectangleGeometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1RoundedRectangleGeometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1RoundedRectangleGeometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1RoundedRectangleGeometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1RoundedRectangleGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1RoundedRectangleGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1RoundedRectangleGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1RoundedRectangleGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1RoundedRectangleGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RoundedRectangleGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1RoundedRectangleGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RoundedRectangleGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RoundedRectangleGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1RoundedRectangleGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1RoundedRectangleGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1RoundedRectangleGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1RoundedRectangleGeometry_GetRoundedRect(This, roundedRect) \ 
-     ((This)->lpVtbl->GetRoundedRect(This, roundedRect)) 
-   
- typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry; 
-   
- typedef struct ID2D1EllipseGeometryVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetEllipse)( 
-         ID2D1EllipseGeometry *This, 
-         __out D2D1_ELLIPSE *ellipse  
-         ) PURE; 
- } ID2D1EllipseGeometryVtbl; 
-   
- interface ID2D1EllipseGeometry 
- { 
-     CONST struct ID2D1EllipseGeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1EllipseGeometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1EllipseGeometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1EllipseGeometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1EllipseGeometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1EllipseGeometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1EllipseGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1EllipseGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1EllipseGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1EllipseGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1EllipseGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1EllipseGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1EllipseGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1EllipseGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1EllipseGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1EllipseGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1EllipseGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1EllipseGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1EllipseGeometry_GetEllipse(This, ellipse) \ 
-     ((This)->lpVtbl->GetEllipse(This, ellipse)) 
-   
- typedef interface ID2D1GeometryGroup ID2D1GeometryGroup; 
-   
- typedef struct ID2D1GeometryGroupVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD_(D2D1_FILL_MODE, GetFillMode)( 
-         ID2D1GeometryGroup *This  
-         ) PURE; 
-      
-     STDMETHOD_(UINT32, GetSourceGeometryCount)( 
-         ID2D1GeometryGroup *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetSourceGeometries)( 
-         ID2D1GeometryGroup *This, 
-         __out_ecount(geometriesCount) ID2D1Geometry **geometries, 
-         UINT geometriesCount  
-         ) PURE; 
- } ID2D1GeometryGroupVtbl; 
-   
- interface ID2D1GeometryGroup 
- { 
-     CONST struct ID2D1GeometryGroupVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1GeometryGroup_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1GeometryGroup_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1GeometryGroup_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1GeometryGroup_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1GeometryGroup_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1GeometryGroup_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1GeometryGroup_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1GeometryGroup_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1GeometryGroup_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1GeometryGroup_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1GeometryGroup_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1GeometryGroup_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1GeometryGroup_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1GeometryGroup_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1GeometryGroup_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1GeometryGroup_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1GeometryGroup_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1GeometryGroup_GetFillMode(This) \ 
-     ((This)->lpVtbl->GetFillMode(This)) 
-   
- #define ID2D1GeometryGroup_GetSourceGeometryCount(This) \ 
-     ((This)->lpVtbl->GetSourceGeometryCount(This)) 
-   
- #define ID2D1GeometryGroup_GetSourceGeometries(This, geometries, geometriesCount) \ 
-     ((This)->lpVtbl->GetSourceGeometries(This, geometries, geometriesCount)) 
-   
- typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry; 
-   
- typedef struct ID2D1TransformedGeometryVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetSourceGeometry)( 
-         ID2D1TransformedGeometry *This, 
-         __deref_out ID2D1Geometry **sourceGeometry  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         ID2D1TransformedGeometry *This, 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
- } ID2D1TransformedGeometryVtbl; 
-   
- interface ID2D1TransformedGeometry 
- { 
-     CONST struct ID2D1TransformedGeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1TransformedGeometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1TransformedGeometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1TransformedGeometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1TransformedGeometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1TransformedGeometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1TransformedGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1TransformedGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1TransformedGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1TransformedGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1TransformedGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1TransformedGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1TransformedGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1TransformedGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1TransformedGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1TransformedGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1TransformedGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1TransformedGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1TransformedGeometry_GetSourceGeometry(This, sourceGeometry) \ 
-     ((This)->lpVtbl->GetSourceGeometry(This, sourceGeometry)) 
-   
- #define ID2D1TransformedGeometry_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->GetTransform(This, transform)) 
-   
- typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink; 
-   
- typedef struct ID2D1SimplifiedGeometrySinkVtbl 
- { 
-      
-     IUnknownVtbl Base; 
-      
-      
-     STDMETHOD_(void, SetFillMode)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         D2D1_FILL_MODE fillMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetSegmentFlags)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         D2D1_PATH_SEGMENT vertexFlags  
-         ) PURE; 
-      
-     STDMETHOD_(void, BeginFigure)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         D2D1_POINT_2F startPoint, 
-         D2D1_FIGURE_BEGIN figureBegin  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddLines)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         __in_ecount(pointsCount) CONST D2D1_POINT_2F *points, 
-         UINT pointsCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddBeziers)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         __in_ecount(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers, 
-         UINT beziersCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, EndFigure)( 
-         ID2D1SimplifiedGeometrySink *This, 
-         D2D1_FIGURE_END figureEnd  
-         ) PURE; 
-      
-     STDMETHOD(Close)( 
-         ID2D1SimplifiedGeometrySink *This  
-         ) PURE; 
- } ID2D1SimplifiedGeometrySinkVtbl; 
-   
- interface ID2D1SimplifiedGeometrySink 
- { 
-     CONST struct ID2D1SimplifiedGeometrySinkVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1SimplifiedGeometrySink_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1SimplifiedGeometrySink_AddRef(This) \ 
-     ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1SimplifiedGeometrySink_Release(This) \ 
-     ((This)->lpVtbl->Base.Release((IUnknown *)This)) 
-   
- #define ID2D1SimplifiedGeometrySink_SetFillMode(This, fillMode) \ 
-     ((This)->lpVtbl->SetFillMode(This, fillMode)) 
-   
- #define ID2D1SimplifiedGeometrySink_SetSegmentFlags(This, vertexFlags) \ 
-     ((This)->lpVtbl->SetSegmentFlags(This, vertexFlags)) 
-   
- #define ID2D1SimplifiedGeometrySink_BeginFigure(This, startPoint, figureBegin) \ 
-     ((This)->lpVtbl->BeginFigure(This, startPoint, figureBegin)) 
-   
- #define ID2D1SimplifiedGeometrySink_AddLines(This, points, pointsCount) \ 
-     ((This)->lpVtbl->AddLines(This, points, pointsCount)) 
-   
- #define ID2D1SimplifiedGeometrySink_AddBeziers(This, beziers, beziersCount) \ 
-     ((This)->lpVtbl->AddBeziers(This, beziers, beziersCount)) 
-   
- #define ID2D1SimplifiedGeometrySink_EndFigure(This, figureEnd) \ 
-     ((This)->lpVtbl->EndFigure(This, figureEnd)) 
-   
- #define ID2D1SimplifiedGeometrySink_Close(This) \ 
-     ((This)->lpVtbl->Close(This)) 
-   
- typedef interface ID2D1GeometrySink ID2D1GeometrySink; 
-   
- typedef struct ID2D1GeometrySinkVtbl 
- { 
-      
-     ID2D1SimplifiedGeometrySinkVtbl Base; 
-      
-      
-     STDMETHOD_(void, AddLine)( 
-         ID2D1GeometrySink *This, 
-         D2D1_POINT_2F point  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddBezier)( 
-         ID2D1GeometrySink *This, 
-         __in CONST D2D1_BEZIER_SEGMENT *bezier  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddQuadraticBezier)( 
-         ID2D1GeometrySink *This, 
-         __in CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddQuadraticBeziers)( 
-         ID2D1GeometrySink *This, 
-         __in_ecount(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers, 
-         UINT beziersCount  
-         ) PURE; 
-      
-     STDMETHOD_(void, AddArc)( 
-         ID2D1GeometrySink *This, 
-         __in CONST D2D1_ARC_SEGMENT *arc  
-         ) PURE; 
- } ID2D1GeometrySinkVtbl; 
-   
- interface ID2D1GeometrySink 
- { 
-     CONST struct ID2D1GeometrySinkVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1GeometrySink_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1GeometrySink_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1GeometrySink_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1GeometrySink_SetFillMode(This, fillMode) \ 
-     ((This)->lpVtbl->Base.SetFillMode((ID2D1SimplifiedGeometrySink *)This, fillMode)) 
-   
- #define ID2D1GeometrySink_SetSegmentFlags(This, vertexFlags) \ 
-     ((This)->lpVtbl->Base.SetSegmentFlags((ID2D1SimplifiedGeometrySink *)This, vertexFlags)) 
-   
- #define ID2D1GeometrySink_BeginFigure(This, startPoint, figureBegin) \ 
-     ((This)->lpVtbl->Base.BeginFigure((ID2D1SimplifiedGeometrySink *)This, startPoint, figureBegin)) 
-   
- #define ID2D1GeometrySink_AddLines(This, points, pointsCount) \ 
-     ((This)->lpVtbl->Base.AddLines((ID2D1SimplifiedGeometrySink *)This, points, pointsCount)) 
-   
- #define ID2D1GeometrySink_AddBeziers(This, beziers, beziersCount) \ 
-     ((This)->lpVtbl->Base.AddBeziers((ID2D1SimplifiedGeometrySink *)This, beziers, beziersCount)) 
-   
- #define ID2D1GeometrySink_EndFigure(This, figureEnd) \ 
-     ((This)->lpVtbl->Base.EndFigure((ID2D1SimplifiedGeometrySink *)This, figureEnd)) 
-   
- #define ID2D1GeometrySink_Close(This) \ 
-     ((This)->lpVtbl->Base.Close((ID2D1SimplifiedGeometrySink *)This)) 
-   
- #define ID2D1GeometrySink_AddLine(This, point) \ 
-     ((This)->lpVtbl->AddLine(This, point)) 
-   
- #define ID2D1GeometrySink_AddBezier(This, bezier) \ 
-     ((This)->lpVtbl->AddBezier(This, bezier)) 
-   
- #define ID2D1GeometrySink_AddQuadraticBezier(This, bezier) \ 
-     ((This)->lpVtbl->AddQuadraticBezier(This, bezier)) 
-   
- #define ID2D1GeometrySink_AddQuadraticBeziers(This, beziers, beziersCount) \ 
-     ((This)->lpVtbl->AddQuadraticBeziers(This, beziers, beziersCount)) 
-   
- #define ID2D1GeometrySink_AddArc(This, arc) \ 
-     ((This)->lpVtbl->AddArc(This, arc)) 
-   
- typedef interface ID2D1TessellationSink ID2D1TessellationSink; 
-   
- typedef struct ID2D1TessellationSinkVtbl 
- { 
-      
-     IUnknownVtbl Base; 
-      
-      
-     STDMETHOD_(void, AddTriangles)( 
-         ID2D1TessellationSink *This, 
-         __in_ecount(trianglesCount) CONST D2D1_TRIANGLE *triangles, 
-         UINT trianglesCount  
-         ) PURE; 
-      
-     STDMETHOD(Close)( 
-         ID2D1TessellationSink *This  
-         ) PURE; 
- } ID2D1TessellationSinkVtbl; 
-   
- interface ID2D1TessellationSink 
- { 
-     CONST struct ID2D1TessellationSinkVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1TessellationSink_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1TessellationSink_AddRef(This) \ 
-     ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1TessellationSink_Release(This) \ 
-     ((This)->lpVtbl->Base.Release((IUnknown *)This)) 
-   
- #define ID2D1TessellationSink_AddTriangles(This, triangles, trianglesCount) \ 
-     ((This)->lpVtbl->AddTriangles(This, triangles, trianglesCount)) 
-   
- #define ID2D1TessellationSink_Close(This) \ 
-     ((This)->lpVtbl->Close(This)) 
-   
- typedef interface ID2D1PathGeometry ID2D1PathGeometry; 
-   
- typedef struct ID2D1PathGeometryVtbl 
- { 
-      
-     ID2D1GeometryVtbl Base; 
-      
-      
-     STDMETHOD(Open)( 
-         ID2D1PathGeometry *This, 
-         __deref_out ID2D1GeometrySink **geometrySink  
-         ) PURE; 
-      
-     STDMETHOD(Stream)( 
-         ID2D1PathGeometry *This, 
-         __in ID2D1GeometrySink *geometrySink  
-         ) PURE; 
-      
-     STDMETHOD(GetSegmentCount)( 
-         ID2D1PathGeometry *This, 
-         __out UINT32 *count  
-         ) PURE; 
-      
-     STDMETHOD(GetFigureCount)( 
-         ID2D1PathGeometry *This, 
-         __out UINT32 *count  
-         ) PURE; 
- } ID2D1PathGeometryVtbl; 
-   
- interface ID2D1PathGeometry 
- { 
-     CONST struct ID2D1PathGeometryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1PathGeometry_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1PathGeometry_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1PathGeometry_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1PathGeometry_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1PathGeometry_GetBounds(This, worldTransform, bounds) \ 
-     ((This)->lpVtbl->Base.GetBounds((ID2D1Geometry *)This, worldTransform, bounds)) 
-   
- #define ID2D1PathGeometry_GetWidenedBounds(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds) \ 
-     ((This)->lpVtbl->Base.GetWidenedBounds((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, bounds)) 
-   
- #define ID2D1PathGeometry_StrokeContainsPoint(This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.StrokeContainsPoint((ID2D1Geometry *)This, point, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1PathGeometry_FillContainsPoint(This, point, worldTransform, flatteningTolerance, contains) \ 
-     ((This)->lpVtbl->Base.FillContainsPoint((ID2D1Geometry *)This, point, worldTransform, flatteningTolerance, contains)) 
-   
- #define ID2D1PathGeometry_CompareWithGeometry(This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation) \ 
-     ((This)->lpVtbl->Base.CompareWithGeometry((ID2D1Geometry *)This, inputGeometry, inputGeometryTransform, flatteningTolerance, relation)) 
-   
- #define ID2D1PathGeometry_Simplify(This, simplificationOption, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Simplify((ID2D1Geometry *)This, simplificationOption, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1PathGeometry_Tessellate(This, worldTransform, flatteningTolerance, tessellationSink) \ 
-     ((This)->lpVtbl->Base.Tessellate((ID2D1Geometry *)This, worldTransform, flatteningTolerance, tessellationSink)) 
-   
- #define ID2D1PathGeometry_CombineWithGeometry(This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.CombineWithGeometry((ID2D1Geometry *)This, inputGeometry, combineMode, inputGeometryTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1PathGeometry_Outline(This, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Outline((ID2D1Geometry *)This, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1PathGeometry_ComputeArea(This, worldTransform, flatteningTolerance, area) \ 
-     ((This)->lpVtbl->Base.ComputeArea((ID2D1Geometry *)This, worldTransform, flatteningTolerance, area)) 
-   
- #define ID2D1PathGeometry_ComputeLength(This, worldTransform, flatteningTolerance, length) \ 
-     ((This)->lpVtbl->Base.ComputeLength((ID2D1Geometry *)This, worldTransform, flatteningTolerance, length)) 
-   
- #define ID2D1PathGeometry_ComputePointAtLength(This, length, worldTransform, flatteningTolerance, point, unitTangentVector) \ 
-     ((This)->lpVtbl->Base.ComputePointAtLength((ID2D1Geometry *)This, length, worldTransform, flatteningTolerance, point, unitTangentVector)) 
-   
- #define ID2D1PathGeometry_Widen(This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink) \ 
-     ((This)->lpVtbl->Base.Widen((ID2D1Geometry *)This, strokeWidth, strokeStyle, worldTransform, flatteningTolerance, geometrySink)) 
-   
- #define ID2D1PathGeometry_Open(This, geometrySink) \ 
-     ((This)->lpVtbl->Open(This, geometrySink)) 
-   
- #define ID2D1PathGeometry_Stream(This, geometrySink) \ 
-     ((This)->lpVtbl->Stream(This, geometrySink)) 
-   
- #define ID2D1PathGeometry_GetSegmentCount(This, count) \ 
-     ((This)->lpVtbl->GetSegmentCount(This, count)) 
-   
- #define ID2D1PathGeometry_GetFigureCount(This, count) \ 
-     ((This)->lpVtbl->GetFigureCount(This, count)) 
-   
- typedef interface ID2D1Mesh ID2D1Mesh; 
-   
- typedef struct ID2D1MeshVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD(Open)( 
-         ID2D1Mesh *This, 
-         __deref_out ID2D1TessellationSink **tessellationSink  
-         ) PURE; 
- } ID2D1MeshVtbl; 
-   
- interface ID2D1Mesh 
- { 
-     CONST struct ID2D1MeshVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Mesh_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Mesh_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Mesh_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Mesh_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1Mesh_Open(This, tessellationSink) \ 
-     ((This)->lpVtbl->Open(This, tessellationSink)) 
-   
- typedef interface ID2D1Layer ID2D1Layer; 
-   
- typedef struct ID2D1LayerVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ID2D1Layer *This  
-         ) PURE; 
- } ID2D1LayerVtbl; 
-   
- interface ID2D1Layer 
- { 
-     CONST struct ID2D1LayerVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Layer_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Layer_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Layer_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Layer_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1Layer_GetSize(This) \ 
-     ((This)->lpVtbl->GetSize(This)) 
-   
- typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock; 
-   
- typedef struct ID2D1DrawingStateBlockVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD_(void, GetDescription)( 
-         ID2D1DrawingStateBlock *This, 
-         __out D2D1_DRAWING_STATE_DESCRIPTION *stateDescription  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetDescription)( 
-         ID2D1DrawingStateBlock *This, 
-         __in CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTextRenderingParams)( 
-         ID2D1DrawingStateBlock *This, 
-         __in_opt IDWriteRenderingParams *textRenderingParams  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTextRenderingParams)( 
-         ID2D1DrawingStateBlock *This, 
-         __deref_out_opt IDWriteRenderingParams **textRenderingParams  
-         ) PURE; 
- } ID2D1DrawingStateBlockVtbl; 
-   
- interface ID2D1DrawingStateBlock 
- { 
-     CONST struct ID2D1DrawingStateBlockVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1DrawingStateBlock_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1DrawingStateBlock_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1DrawingStateBlock_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1DrawingStateBlock_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1DrawingStateBlock_GetDescription(This, stateDescription) \ 
-     ((This)->lpVtbl->GetDescription(This, stateDescription)) 
-   
- #define ID2D1DrawingStateBlock_SetDescription(This, stateDescription) \ 
-     ((This)->lpVtbl->SetDescription(This, stateDescription)) 
-   
- #define ID2D1DrawingStateBlock_SetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams)) 
-   
- #define ID2D1DrawingStateBlock_GetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams)) 
-   
- typedef interface ID2D1RenderTarget ID2D1RenderTarget; 
-   
- typedef struct ID2D1RenderTargetVtbl 
- { 
-      
-     ID2D1ResourceVtbl Base; 
-      
-      
-     STDMETHOD(CreateBitmap)( 
-         ID2D1RenderTarget *This, 
-         D2D1_SIZE_U size, 
-         __in_opt CONST void *srcData, 
-         UINT32 pitch, 
-         __in CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-     STDMETHOD(CreateBitmapFromWicBitmap)( 
-         ID2D1RenderTarget *This, 
-         __in IWICBitmapSource *wicBitmapSource, 
-         __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-     STDMETHOD(CreateSharedBitmap)( 
-         ID2D1RenderTarget *This, 
-         __in REFIID riid, 
-         __inout void *data, 
-         __in_opt CONST D2D1_BITMAP_PROPERTIES *bitmapProperties, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
-      
-     STDMETHOD(CreateBitmapBrush)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __deref_out ID2D1BitmapBrush **bitmapBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateSolidColorBrush)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_COLOR_F *color, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __deref_out ID2D1SolidColorBrush **solidColorBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateGradientStopCollection)( 
-         ID2D1RenderTarget *This, 
-         __in_ecount(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops, 
-         __range(>=,1) UINT gradientStopsCount, 
-         D2D1_GAMMA colorInterpolationGamma, 
-         D2D1_EXTEND_MODE extendMode, 
-         __deref_out ID2D1GradientStopCollection **gradientStopCollection  
-         ) PURE; 
-      
-     STDMETHOD(CreateLinearGradientBrush)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1LinearGradientBrush **linearGradientBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateRadialGradientBrush)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties, 
-         __in_opt CONST D2D1_BRUSH_PROPERTIES *brushProperties, 
-         __in ID2D1GradientStopCollection *gradientStopCollection, 
-         __deref_out ID2D1RadialGradientBrush **radialGradientBrush  
-         ) PURE; 
-      
-     STDMETHOD(CreateCompatibleRenderTarget)( 
-         ID2D1RenderTarget *This, 
-         __in_opt CONST D2D1_SIZE_F *desiredSize, 
-         __in_opt CONST D2D1_SIZE_U *desiredPixelSize, 
-         __in_opt CONST D2D1_PIXEL_FORMAT *desiredFormat, 
-         D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, 
-         __deref_out ID2D1BitmapRenderTarget **bitmapRenderTarget  
-         ) PURE; 
-      
-     STDMETHOD(CreateLayer)( 
-         ID2D1RenderTarget *This, 
-         __in_opt CONST D2D1_SIZE_F *size, 
-         __deref_out ID2D1Layer **layer  
-         ) PURE; 
-      
-     STDMETHOD(CreateMesh)( 
-         ID2D1RenderTarget *This, 
-         __deref_out ID2D1Mesh **mesh  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawLine)( 
-         ID2D1RenderTarget *This, 
-         D2D1_POINT_2F point0, 
-         D2D1_POINT_2F point1, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawRectangle)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_RECT_F *rect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillRectangle)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_RECT_F *rect, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawRoundedRectangle)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_ROUNDED_RECT *roundedRect, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillRoundedRectangle)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_ROUNDED_RECT *roundedRect, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawEllipse)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillEllipse)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawGeometry)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Geometry *geometry, 
-         __in ID2D1Brush *brush, 
-         FLOAT strokeWidth, 
-         __in_opt ID2D1StrokeStyle *strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillGeometry)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Geometry *geometry, 
-         __in ID2D1Brush *brush, 
-         __in_opt ID2D1Brush *opacityBrush  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillMesh)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Mesh *mesh, 
-         __in ID2D1Brush *brush  
-         ) PURE; 
-      
-     STDMETHOD_(void, FillOpacityMask)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Bitmap *opacityMask, 
-         __in ID2D1Brush *brush, 
-         D2D1_OPACITY_MASK_CONTENT content, 
-         __in_opt CONST D2D1_RECT_F *destinationRectangle, 
-         __in_opt CONST D2D1_RECT_F *sourceRectangle  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawBitmap)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1Bitmap *bitmap, 
-         __in_opt CONST D2D1_RECT_F *destinationRectangle, 
-         FLOAT opacity, 
-         D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, 
-         __in_opt CONST D2D1_RECT_F *sourceRectangle  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawText)( 
-         ID2D1RenderTarget *This, 
-         __in_ecount(stringLength) CONST WCHAR *string, 
-         UINT stringLength, 
-         __in IDWriteTextFormat *textFormat, 
-         __in CONST D2D1_RECT_F *layoutRect, 
-         __in ID2D1Brush *defaultForegroundBrush, 
-         D2D1_DRAW_TEXT_OPTIONS options, 
-         DWRITE_MEASURING_MODE measuringMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawTextLayout)( 
-         ID2D1RenderTarget *This, 
-         D2D1_POINT_2F origin, 
-         __in IDWriteTextLayout *textLayout, 
-         __in ID2D1Brush *defaultForegroundBrush, 
-         D2D1_DRAW_TEXT_OPTIONS options  
-         ) PURE; 
-      
-     STDMETHOD_(void, DrawGlyphRun)( 
-         ID2D1RenderTarget *This, 
-         D2D1_POINT_2F baselineOrigin, 
-         __in CONST DWRITE_GLYPH_RUN *glyphRun, 
-         __in ID2D1Brush *foregroundBrush, 
-         DWRITE_MEASURING_MODE measuringMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTransform)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTransform)( 
-         ID2D1RenderTarget *This, 
-         __out D2D1_MATRIX_3X2_F *transform  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetAntialiasMode)( 
-         ID2D1RenderTarget *This, 
-         D2D1_ANTIALIAS_MODE antialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTextAntialiasMode)( 
-         ID2D1RenderTarget *This, 
-         D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTextRenderingParams)( 
-         ID2D1RenderTarget *This, 
-         __in_opt IDWriteRenderingParams *textRenderingParams  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTextRenderingParams)( 
-         ID2D1RenderTarget *This, 
-         __deref_out_opt IDWriteRenderingParams **textRenderingParams  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetTags)( 
-         ID2D1RenderTarget *This, 
-         D2D1_TAG tag1, 
-         D2D1_TAG tag2  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetTags)( 
-         ID2D1RenderTarget *This, 
-         __out_opt D2D1_TAG *tag1, 
-         __out_opt D2D1_TAG *tag2  
-         ) PURE; 
-      
-     STDMETHOD_(void, PushLayer)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_LAYER_PARAMETERS *layerParameters, 
-         __in ID2D1Layer *layer  
-         ) PURE; 
-      
-     STDMETHOD_(void, PopLayer)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD(Flush)( 
-         ID2D1RenderTarget *This, 
-         __out_opt D2D1_TAG *tag1, 
-         __out_opt D2D1_TAG *tag2  
-         ) PURE; 
-      
-     STDMETHOD_(void, SaveDrawingState)( 
-         ID2D1RenderTarget *This, 
-         __inout ID2D1DrawingStateBlock *drawingStateBlock  
-         ) PURE; 
-      
-     STDMETHOD_(void, RestoreDrawingState)( 
-         ID2D1RenderTarget *This, 
-         __in ID2D1DrawingStateBlock *drawingStateBlock  
-         ) PURE; 
-      
-     STDMETHOD_(void, PushAxisAlignedClip)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_RECT_F *clipRect, 
-         D2D1_ANTIALIAS_MODE antialiasMode  
-         ) PURE; 
-      
-     STDMETHOD_(void, PopAxisAlignedClip)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, Clear)( 
-         ID2D1RenderTarget *This, 
-         __in_opt CONST D2D1_COLOR_F *clearColor  
-         ) PURE; 
-      
-     STDMETHOD_(void, BeginDraw)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD(EndDraw)( 
-         ID2D1RenderTarget *This, 
-         __out_opt D2D1_TAG *tag1, 
-         __out_opt D2D1_TAG *tag2  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, SetDpi)( 
-         ID2D1RenderTarget *This, 
-         FLOAT dpiX, 
-         FLOAT dpiY  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetDpi)( 
-         ID2D1RenderTarget *This, 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_SIZE_F, GetSize)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(D2D1_SIZE_U, GetPixelSize)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(UINT32, GetMaximumBitmapSize)( 
-         ID2D1RenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD_(BOOL, IsSupported)( 
-         ID2D1RenderTarget *This, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties  
-         ) PURE; 
- } ID2D1RenderTargetVtbl; 
-   
- interface ID2D1RenderTarget 
- { 
-     CONST struct ID2D1RenderTargetVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1RenderTarget_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1RenderTarget_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1RenderTarget_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1RenderTarget_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1RenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap)) 
-   
- #define ID2D1RenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap)) 
-   
- #define ID2D1RenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap)) 
-   
- #define ID2D1RenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ 
-     ((This)->lpVtbl->CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) 
-   
- #define ID2D1RenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ 
-     ((This)->lpVtbl->CreateSolidColorBrush(This, color, brushProperties, solidColorBrush)) 
-   
- #define ID2D1RenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ 
-     ((This)->lpVtbl->CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) 
-   
- #define ID2D1RenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ 
-     ((This)->lpVtbl->CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) 
-   
- #define ID2D1RenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ 
-     ((This)->lpVtbl->CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) 
-   
- #define ID2D1RenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ 
-     ((This)->lpVtbl->CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) 
-   
- #define ID2D1RenderTarget_CreateLayer(This, size, layer) \ 
-     ((This)->lpVtbl->CreateLayer(This, size, layer)) 
-   
- #define ID2D1RenderTarget_CreateMesh(This, mesh) \ 
-     ((This)->lpVtbl->CreateMesh(This, mesh)) 
-   
- #define ID2D1RenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1RenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->DrawRectangle(This, rect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1RenderTarget_FillRectangle(This, rect, brush) \ 
-     ((This)->lpVtbl->FillRectangle(This, rect, brush)) 
-   
- #define ID2D1RenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1RenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ 
-     ((This)->lpVtbl->FillRoundedRectangle(This, roundedRect, brush)) 
-   
- #define ID2D1RenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1RenderTarget_FillEllipse(This, ellipse, brush) \ 
-     ((This)->lpVtbl->FillEllipse(This, ellipse, brush)) 
-   
- #define ID2D1RenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1RenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ 
-     ((This)->lpVtbl->FillGeometry(This, geometry, brush, opacityBrush)) 
-   
- #define ID2D1RenderTarget_FillMesh(This, mesh, brush) \ 
-     ((This)->lpVtbl->FillMesh(This, mesh, brush)) 
-   
- #define ID2D1RenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ 
-     ((This)->lpVtbl->FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) 
-   
- #define ID2D1RenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ 
-     ((This)->lpVtbl->DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) 
-   
- #define ID2D1RenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ 
-     ((This)->lpVtbl->DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) 
-   
- #define ID2D1RenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ 
-     ((This)->lpVtbl->DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options)) 
-   
- #define ID2D1RenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ 
-     ((This)->lpVtbl->DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) 
-   
- #define ID2D1RenderTarget_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->SetTransform(This, transform)) 
-   
- #define ID2D1RenderTarget_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->GetTransform(This, transform)) 
-   
- #define ID2D1RenderTarget_SetAntialiasMode(This, antialiasMode) \ 
-     ((This)->lpVtbl->SetAntialiasMode(This, antialiasMode)) 
-   
- #define ID2D1RenderTarget_GetAntialiasMode(This) \ 
-     ((This)->lpVtbl->GetAntialiasMode(This)) 
-   
- #define ID2D1RenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ 
-     ((This)->lpVtbl->SetTextAntialiasMode(This, textAntialiasMode)) 
-   
- #define ID2D1RenderTarget_GetTextAntialiasMode(This) \ 
-     ((This)->lpVtbl->GetTextAntialiasMode(This)) 
-   
- #define ID2D1RenderTarget_SetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->SetTextRenderingParams(This, textRenderingParams)) 
-   
- #define ID2D1RenderTarget_GetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->GetTextRenderingParams(This, textRenderingParams)) 
-   
- #define ID2D1RenderTarget_SetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->SetTags(This, tag1, tag2)) 
-   
- #define ID2D1RenderTarget_GetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->GetTags(This, tag1, tag2)) 
-   
- #define ID2D1RenderTarget_PushLayer(This, layerParameters, layer) \ 
-     ((This)->lpVtbl->PushLayer(This, layerParameters, layer)) 
-   
- #define ID2D1RenderTarget_PopLayer(This) \ 
-     ((This)->lpVtbl->PopLayer(This)) 
-   
- #define ID2D1RenderTarget_Flush(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Flush(This, tag1, tag2)) 
-   
- #define ID2D1RenderTarget_SaveDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->SaveDrawingState(This, drawingStateBlock)) 
-   
- #define ID2D1RenderTarget_RestoreDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->RestoreDrawingState(This, drawingStateBlock)) 
-   
- #define ID2D1RenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ 
-     ((This)->lpVtbl->PushAxisAlignedClip(This, clipRect, antialiasMode)) 
-   
- #define ID2D1RenderTarget_PopAxisAlignedClip(This) \ 
-     ((This)->lpVtbl->PopAxisAlignedClip(This)) 
-   
- #define ID2D1RenderTarget_Clear(This, clearColor) \ 
-     ((This)->lpVtbl->Clear(This, clearColor)) 
-   
- #define ID2D1RenderTarget_BeginDraw(This) \ 
-     ((This)->lpVtbl->BeginDraw(This)) 
-   
- #define ID2D1RenderTarget_EndDraw(This, tag1, tag2) \ 
-     ((This)->lpVtbl->EndDraw(This, tag1, tag2)) 
-   
- #define ID2D1RenderTarget_GetPixelFormat(This) \ 
-     ((This)->lpVtbl->GetPixelFormat(This)) 
-   
- #define ID2D1RenderTarget_SetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->SetDpi(This, dpiX, dpiY)) 
-   
- #define ID2D1RenderTarget_GetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->GetDpi(This, dpiX, dpiY)) 
-   
- #define ID2D1RenderTarget_GetSize(This) \ 
-     ((This)->lpVtbl->GetSize(This)) 
-   
- #define ID2D1RenderTarget_GetPixelSize(This) \ 
-     ((This)->lpVtbl->GetPixelSize(This)) 
-   
- #define ID2D1RenderTarget_GetMaximumBitmapSize(This) \ 
-     ((This)->lpVtbl->GetMaximumBitmapSize(This)) 
-   
- #define ID2D1RenderTarget_IsSupported(This, renderTargetProperties) \ 
-     ((This)->lpVtbl->IsSupported(This, renderTargetProperties)) 
-   
- typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget; 
-   
- typedef struct ID2D1BitmapRenderTargetVtbl 
- { 
-      
-     ID2D1RenderTargetVtbl Base; 
-      
-      
-     STDMETHOD(GetBitmap)( 
-         ID2D1BitmapRenderTarget *This, 
-         __deref_out ID2D1Bitmap **bitmap  
-         ) PURE; 
- } ID2D1BitmapRenderTargetVtbl; 
-   
- interface ID2D1BitmapRenderTarget 
- { 
-     CONST struct ID2D1BitmapRenderTargetVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1BitmapRenderTarget_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1BitmapRenderTarget_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1BitmapRenderTarget_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1BitmapRenderTarget_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1BitmapRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) 
-   
- #define ID2D1BitmapRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) 
-   
- #define ID2D1BitmapRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) 
-   
- #define ID2D1BitmapRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ 
-     ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) 
-   
- #define ID2D1BitmapRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ 
-     ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) 
-   
- #define ID2D1BitmapRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ 
-     ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) 
-   
- #define ID2D1BitmapRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) 
-   
- #define ID2D1BitmapRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) 
-   
- #define ID2D1BitmapRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ 
-     ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) 
-   
- #define ID2D1BitmapRenderTarget_CreateLayer(This, size, layer) \ 
-     ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) 
-   
- #define ID2D1BitmapRenderTarget_CreateMesh(This, mesh) \ 
-     ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) 
-   
- #define ID2D1BitmapRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1BitmapRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1BitmapRenderTarget_FillRectangle(This, rect, brush) \ 
-     ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) 
-   
- #define ID2D1BitmapRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1BitmapRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ 
-     ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) 
-   
- #define ID2D1BitmapRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1BitmapRenderTarget_FillEllipse(This, ellipse, brush) \ 
-     ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) 
-   
- #define ID2D1BitmapRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1BitmapRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ 
-     ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) 
-   
- #define ID2D1BitmapRenderTarget_FillMesh(This, mesh, brush) \ 
-     ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) 
-   
- #define ID2D1BitmapRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) 
-   
- #define ID2D1BitmapRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) 
-   
- #define ID2D1BitmapRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) 
-   
- #define ID2D1BitmapRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ 
-     ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) 
-   
- #define ID2D1BitmapRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) 
-   
- #define ID2D1BitmapRenderTarget_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1BitmapRenderTarget_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1BitmapRenderTarget_SetAntialiasMode(This, antialiasMode) \ 
-     ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) 
-   
- #define ID2D1BitmapRenderTarget_GetAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ 
-     ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) 
-   
- #define ID2D1BitmapRenderTarget_GetTextAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1BitmapRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1BitmapRenderTarget_SetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1BitmapRenderTarget_GetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1BitmapRenderTarget_PushLayer(This, layerParameters, layer) \ 
-     ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) 
-   
- #define ID2D1BitmapRenderTarget_PopLayer(This) \ 
-     ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_Flush(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1BitmapRenderTarget_SaveDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1BitmapRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1BitmapRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ 
-     ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) 
-   
- #define ID2D1BitmapRenderTarget_PopAxisAlignedClip(This) \ 
-     ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_Clear(This, clearColor) \ 
-     ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) 
-   
- #define ID2D1BitmapRenderTarget_BeginDraw(This) \ 
-     ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_EndDraw(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1BitmapRenderTarget_GetPixelFormat(This) \ 
-     ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_SetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1BitmapRenderTarget_GetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1BitmapRenderTarget_GetSize(This) \ 
-     ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_GetPixelSize(This) \ 
-     ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_GetMaximumBitmapSize(This) \ 
-     ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1BitmapRenderTarget_IsSupported(This, renderTargetProperties) \ 
-     ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) 
-   
- #define ID2D1BitmapRenderTarget_GetBitmap(This, bitmap) \ 
-     ((This)->lpVtbl->GetBitmap(This, bitmap)) 
-   
- typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget; 
-   
- typedef struct ID2D1HwndRenderTargetVtbl 
- { 
-      
-     ID2D1RenderTargetVtbl Base; 
-      
-      
-     STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)( 
-         ID2D1HwndRenderTarget *This  
-         ) PURE; 
-      
-     STDMETHOD(Resize)( 
-         ID2D1HwndRenderTarget *This, 
-         __in CONST D2D1_SIZE_U *pixelSize  
-         ) PURE; 
-      
-     STDMETHOD_(HWND, GetHwnd)( 
-         ID2D1HwndRenderTarget *This  
-         ) PURE; 
- } ID2D1HwndRenderTargetVtbl; 
-   
- interface ID2D1HwndRenderTarget 
- { 
-     CONST struct ID2D1HwndRenderTargetVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1HwndRenderTarget_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1HwndRenderTarget_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1HwndRenderTarget_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1HwndRenderTarget_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1HwndRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) 
-   
- #define ID2D1HwndRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) 
-   
- #define ID2D1HwndRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) 
-   
- #define ID2D1HwndRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ 
-     ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) 
-   
- #define ID2D1HwndRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ 
-     ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) 
-   
- #define ID2D1HwndRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ 
-     ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) 
-   
- #define ID2D1HwndRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) 
-   
- #define ID2D1HwndRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) 
-   
- #define ID2D1HwndRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ 
-     ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) 
-   
- #define ID2D1HwndRenderTarget_CreateLayer(This, size, layer) \ 
-     ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) 
-   
- #define ID2D1HwndRenderTarget_CreateMesh(This, mesh) \ 
-     ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) 
-   
- #define ID2D1HwndRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1HwndRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1HwndRenderTarget_FillRectangle(This, rect, brush) \ 
-     ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) 
-   
- #define ID2D1HwndRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1HwndRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ 
-     ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) 
-   
- #define ID2D1HwndRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1HwndRenderTarget_FillEllipse(This, ellipse, brush) \ 
-     ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) 
-   
- #define ID2D1HwndRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1HwndRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ 
-     ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) 
-   
- #define ID2D1HwndRenderTarget_FillMesh(This, mesh, brush) \ 
-     ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) 
-   
- #define ID2D1HwndRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) 
-   
- #define ID2D1HwndRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) 
-   
- #define ID2D1HwndRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) 
-   
- #define ID2D1HwndRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ 
-     ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) 
-   
- #define ID2D1HwndRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) 
-   
- #define ID2D1HwndRenderTarget_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1HwndRenderTarget_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1HwndRenderTarget_SetAntialiasMode(This, antialiasMode) \ 
-     ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) 
-   
- #define ID2D1HwndRenderTarget_GetAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ 
-     ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) 
-   
- #define ID2D1HwndRenderTarget_GetTextAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1HwndRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1HwndRenderTarget_SetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1HwndRenderTarget_GetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1HwndRenderTarget_PushLayer(This, layerParameters, layer) \ 
-     ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) 
-   
- #define ID2D1HwndRenderTarget_PopLayer(This) \ 
-     ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_Flush(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1HwndRenderTarget_SaveDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1HwndRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1HwndRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ 
-     ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) 
-   
- #define ID2D1HwndRenderTarget_PopAxisAlignedClip(This) \ 
-     ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_Clear(This, clearColor) \ 
-     ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) 
-   
- #define ID2D1HwndRenderTarget_BeginDraw(This) \ 
-     ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_EndDraw(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1HwndRenderTarget_GetPixelFormat(This) \ 
-     ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_SetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1HwndRenderTarget_GetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1HwndRenderTarget_GetSize(This) \ 
-     ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_GetPixelSize(This) \ 
-     ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_GetMaximumBitmapSize(This) \ 
-     ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1HwndRenderTarget_IsSupported(This, renderTargetProperties) \ 
-     ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) 
-   
- #define ID2D1HwndRenderTarget_CheckWindowState(This) \ 
-     ((This)->lpVtbl->CheckWindowState(This)) 
-   
- #define ID2D1HwndRenderTarget_Resize(This, pixelSize) \ 
-     ((This)->lpVtbl->Resize(This, pixelSize)) 
-   
- #define ID2D1HwndRenderTarget_GetHwnd(This) \ 
-     ((This)->lpVtbl->GetHwnd(This)) 
-   
- typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget; 
-   
- typedef struct ID2D1GdiInteropRenderTargetVtbl 
- { 
-      
-     IUnknownVtbl Base; 
-      
-      
-     STDMETHOD(GetDC)( 
-         ID2D1GdiInteropRenderTarget *This, 
-         D2D1_DC_INITIALIZE_MODE mode, 
-         __out HDC *hdc  
-         ) PURE; 
-      
-     STDMETHOD(ReleaseDC)( 
-         ID2D1GdiInteropRenderTarget *This, 
-         __in_opt CONST RECT *update  
-         ) PURE; 
- } ID2D1GdiInteropRenderTargetVtbl; 
-   
- interface ID2D1GdiInteropRenderTarget 
- { 
-     CONST struct ID2D1GdiInteropRenderTargetVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1GdiInteropRenderTarget_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1GdiInteropRenderTarget_AddRef(This) \ 
-     ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1GdiInteropRenderTarget_Release(This) \ 
-     ((This)->lpVtbl->Base.Release((IUnknown *)This)) 
-   
- #define ID2D1GdiInteropRenderTarget_GetDC(This, mode, hdc) \ 
-     ((This)->lpVtbl->GetDC(This, mode, hdc)) 
-   
- #define ID2D1GdiInteropRenderTarget_ReleaseDC(This, update) \ 
-     ((This)->lpVtbl->ReleaseDC(This, update)) 
-   
- typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget; 
-   
- typedef struct ID2D1DCRenderTargetVtbl 
- { 
-      
-     ID2D1RenderTargetVtbl Base; 
-      
-      
-     STDMETHOD(BindDC)( 
-         ID2D1DCRenderTarget *This, 
-         __in CONST HDC hDC, 
-         __in CONST RECT *pSubRect  
-         ) PURE; 
- } ID2D1DCRenderTargetVtbl; 
-   
- interface ID2D1DCRenderTarget 
- { 
-     CONST struct ID2D1DCRenderTargetVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1DCRenderTarget_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1DCRenderTarget_AddRef(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1DCRenderTarget_Release(This) \ 
-     ((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This)) 
-   
- #define ID2D1DCRenderTarget_GetFactory(This, factory) \ 
-     ((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory)) 
-   
- #define ID2D1DCRenderTarget_CreateBitmap(This, size, srcData, pitch, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmap((ID2D1RenderTarget *)This, size, srcData, pitch, bitmapProperties, bitmap)) 
-   
- #define ID2D1DCRenderTarget_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1RenderTarget *)This, wicBitmapSource, bitmapProperties, bitmap)) 
-   
- #define ID2D1DCRenderTarget_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \ 
-     ((This)->lpVtbl->Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap)) 
-   
- #define ID2D1DCRenderTarget_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \ 
-     ((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1RenderTarget *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush)) 
-   
- #define ID2D1DCRenderTarget_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \ 
-     ((This)->lpVtbl->Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush)) 
-   
- #define ID2D1DCRenderTarget_CreateGradientStopCollection(This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection) \ 
-     ((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1RenderTarget *)This, gradientStops, gradientStopsCount, colorInterpolationGamma, extendMode, gradientStopCollection)) 
-   
- #define ID2D1DCRenderTarget_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush)) 
-   
- #define ID2D1DCRenderTarget_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \ 
-     ((This)->lpVtbl->Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush)) 
-   
- #define ID2D1DCRenderTarget_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \ 
-     ((This)->lpVtbl->Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget)) 
-   
- #define ID2D1DCRenderTarget_CreateLayer(This, size, layer) \ 
-     ((This)->lpVtbl->Base.CreateLayer((ID2D1RenderTarget *)This, size, layer)) 
-   
- #define ID2D1DCRenderTarget_CreateMesh(This, mesh) \ 
-     ((This)->lpVtbl->Base.CreateMesh((ID2D1RenderTarget *)This, mesh)) 
-   
- #define ID2D1DCRenderTarget_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1DCRenderTarget_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1DCRenderTarget_FillRectangle(This, rect, brush) \ 
-     ((This)->lpVtbl->Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush)) 
-   
- #define ID2D1DCRenderTarget_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1DCRenderTarget_FillRoundedRectangle(This, roundedRect, brush) \ 
-     ((This)->lpVtbl->Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush)) 
-   
- #define ID2D1DCRenderTarget_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1DCRenderTarget_FillEllipse(This, ellipse, brush) \ 
-     ((This)->lpVtbl->Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush)) 
-   
- #define ID2D1DCRenderTarget_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \ 
-     ((This)->lpVtbl->Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle)) 
-   
- #define ID2D1DCRenderTarget_FillGeometry(This, geometry, brush, opacityBrush) \ 
-     ((This)->lpVtbl->Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush)) 
-   
- #define ID2D1DCRenderTarget_FillMesh(This, mesh, brush) \ 
-     ((This)->lpVtbl->Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush)) 
-   
- #define ID2D1DCRenderTarget_FillOpacityMask(This, opacityMask, brush, content, destinationRectangle, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.FillOpacityMask((ID2D1RenderTarget *)This, opacityMask, brush, content, destinationRectangle, sourceRectangle)) 
-   
- #define ID2D1DCRenderTarget_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle) \ 
-     ((This)->lpVtbl->Base.DrawBitmap((ID2D1RenderTarget *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle)) 
-   
- #define ID2D1DCRenderTarget_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode)) 
-   
- #define ID2D1DCRenderTarget_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \ 
-     ((This)->lpVtbl->Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options)) 
-   
- #define ID2D1DCRenderTarget_DrawGlyphRun(This, baselineOrigin, glyphRun, foregroundBrush, measuringMode) \ 
-     ((This)->lpVtbl->Base.DrawGlyphRun((ID2D1RenderTarget *)This, baselineOrigin, glyphRun, foregroundBrush, measuringMode)) 
-   
- #define ID2D1DCRenderTarget_SetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.SetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1DCRenderTarget_GetTransform(This, transform) \ 
-     ((This)->lpVtbl->Base.GetTransform((ID2D1RenderTarget *)This, transform)) 
-   
- #define ID2D1DCRenderTarget_SetAntialiasMode(This, antialiasMode) \ 
-     ((This)->lpVtbl->Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode)) 
-   
- #define ID2D1DCRenderTarget_GetAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_SetTextAntialiasMode(This, textAntialiasMode) \ 
-     ((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode)) 
-   
- #define ID2D1DCRenderTarget_GetTextAntialiasMode(This) \ 
-     ((This)->lpVtbl->Base.GetTextAntialiasMode((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_SetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1DCRenderTarget_GetTextRenderingParams(This, textRenderingParams) \ 
-     ((This)->lpVtbl->Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams)) 
-   
- #define ID2D1DCRenderTarget_SetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1DCRenderTarget_GetTags(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1DCRenderTarget_PushLayer(This, layerParameters, layer) \ 
-     ((This)->lpVtbl->Base.PushLayer((ID2D1RenderTarget *)This, layerParameters, layer)) 
-   
- #define ID2D1DCRenderTarget_PopLayer(This) \ 
-     ((This)->lpVtbl->Base.PopLayer((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_Flush(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.Flush((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1DCRenderTarget_SaveDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1DCRenderTarget_RestoreDrawingState(This, drawingStateBlock) \ 
-     ((This)->lpVtbl->Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock)) 
-   
- #define ID2D1DCRenderTarget_PushAxisAlignedClip(This, clipRect, antialiasMode) \ 
-     ((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode)) 
-   
- #define ID2D1DCRenderTarget_PopAxisAlignedClip(This) \ 
-     ((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_Clear(This, clearColor) \ 
-     ((This)->lpVtbl->Base.Clear((ID2D1RenderTarget *)This, clearColor)) 
-   
- #define ID2D1DCRenderTarget_BeginDraw(This) \ 
-     ((This)->lpVtbl->Base.BeginDraw((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_EndDraw(This, tag1, tag2) \ 
-     ((This)->lpVtbl->Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2)) 
-   
- #define ID2D1DCRenderTarget_GetPixelFormat(This) \ 
-     ((This)->lpVtbl->Base.GetPixelFormat((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_SetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1DCRenderTarget_GetDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY)) 
-   
- #define ID2D1DCRenderTarget_GetSize(This) \ 
-     ((This)->lpVtbl->Base.GetSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_GetPixelSize(This) \ 
-     ((This)->lpVtbl->Base.GetPixelSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_GetMaximumBitmapSize(This) \ 
-     ((This)->lpVtbl->Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This)) 
-   
- #define ID2D1DCRenderTarget_IsSupported(This, renderTargetProperties) \ 
-     ((This)->lpVtbl->Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties)) 
-   
- #define ID2D1DCRenderTarget_BindDC(This, hDC, pSubRect) \ 
-     ((This)->lpVtbl->BindDC(This, hDC, pSubRect)) 
-   
- typedef interface ID2D1Factory ID2D1Factory; 
-   
- typedef struct ID2D1FactoryVtbl 
- { 
-      
-     IUnknownVtbl Base; 
-      
-      
-     STDMETHOD(ReloadSystemMetrics)( 
-         ID2D1Factory *This  
-         ) PURE; 
-      
-     STDMETHOD_(void, GetDesktopDpi)( 
-         ID2D1Factory *This, 
-         __out FLOAT *dpiX, 
-         __out FLOAT *dpiY  
-         ) PURE; 
-      
-     STDMETHOD(CreateRectangleGeometry)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_RECT_F *rectangle, 
-         __deref_out ID2D1RectangleGeometry **rectangleGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateRoundedRectangleGeometry)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_ROUNDED_RECT *roundedRectangle, 
-         __deref_out ID2D1RoundedRectangleGeometry **roundedRectangleGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateEllipseGeometry)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_ELLIPSE *ellipse, 
-         __deref_out ID2D1EllipseGeometry **ellipseGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateGeometryGroup)( 
-         ID2D1Factory *This, 
-         D2D1_FILL_MODE fillMode, 
-         __in_ecount(geometriesCount) ID2D1Geometry **geometries, 
-         UINT geometriesCount, 
-         __deref_out ID2D1GeometryGroup **geometryGroup  
-         ) PURE; 
-      
-     STDMETHOD(CreateTransformedGeometry)( 
-         ID2D1Factory *This, 
-         __in ID2D1Geometry *sourceGeometry, 
-         __in CONST D2D1_MATRIX_3X2_F *transform, 
-         __deref_out ID2D1TransformedGeometry **transformedGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreatePathGeometry)( 
-         ID2D1Factory *This, 
-         __deref_out ID2D1PathGeometry **pathGeometry  
-         ) PURE; 
-      
-     STDMETHOD(CreateStrokeStyle)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties, 
-         __in_ecount_opt(dashesCount) CONST FLOAT *dashes, 
-         UINT dashesCount, 
-         __deref_out ID2D1StrokeStyle **strokeStyle  
-         ) PURE; 
-      
-     STDMETHOD(CreateDrawingStateBlock)( 
-         ID2D1Factory *This, 
-         __in_opt CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription, 
-         __in_opt IDWriteRenderingParams *textRenderingParams, 
-         __deref_out ID2D1DrawingStateBlock **drawingStateBlock  
-         ) PURE; 
-      
-     STDMETHOD(CreateWicBitmapRenderTarget)( 
-         ID2D1Factory *This, 
-         __in IWICBitmap *target, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         ) PURE; 
-      
-     STDMETHOD(CreateHwndRenderTarget)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __in CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties, 
-         __deref_out ID2D1HwndRenderTarget **hwndRenderTarget  
-         ) PURE; 
-      
-     STDMETHOD(CreateDxgiSurfaceRenderTarget)( 
-         ID2D1Factory *This, 
-         __in IDXGISurface *dxgiSurface, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1RenderTarget **renderTarget  
-         ) PURE; 
-      
-     STDMETHOD(CreateDCRenderTarget)( 
-         ID2D1Factory *This, 
-         __in CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, 
-         __deref_out ID2D1DCRenderTarget **dcRenderTarget  
-         ) PURE; 
- } ID2D1FactoryVtbl; 
-   
- interface ID2D1Factory 
- { 
-     CONST struct ID2D1FactoryVtbl *lpVtbl; 
- }; 
-   
-   
- #define ID2D1Factory_QueryInterface(This, riid, ppv) \ 
-     ((This)->lpVtbl->Base.QueryInterface((IUnknown *)This, riid, ppv)) 
-   
- #define ID2D1Factory_AddRef(This) \ 
-     ((This)->lpVtbl->Base.AddRef((IUnknown *)This)) 
-   
- #define ID2D1Factory_Release(This) \ 
-     ((This)->lpVtbl->Base.Release((IUnknown *)This)) 
-   
- #define ID2D1Factory_ReloadSystemMetrics(This) \ 
-     ((This)->lpVtbl->ReloadSystemMetrics(This)) 
-   
- #define ID2D1Factory_GetDesktopDpi(This, dpiX, dpiY) \ 
-     ((This)->lpVtbl->GetDesktopDpi(This, dpiX, dpiY)) 
-   
- #define ID2D1Factory_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \ 
-     ((This)->lpVtbl->CreateRectangleGeometry(This, rectangle, rectangleGeometry)) 
-   
- #define ID2D1Factory_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \ 
-     ((This)->lpVtbl->CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry)) 
-   
- #define ID2D1Factory_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \ 
-     ((This)->lpVtbl->CreateEllipseGeometry(This, ellipse, ellipseGeometry)) 
-   
- #define ID2D1Factory_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \ 
-     ((This)->lpVtbl->CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup)) 
-   
- #define ID2D1Factory_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \ 
-     ((This)->lpVtbl->CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry)) 
-   
- #define ID2D1Factory_CreatePathGeometry(This, pathGeometry) \ 
-     ((This)->lpVtbl->CreatePathGeometry(This, pathGeometry)) 
-   
- #define ID2D1Factory_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \ 
-     ((This)->lpVtbl->CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle)) 
-   
- #define ID2D1Factory_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \ 
-     ((This)->lpVtbl->CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock)) 
-   
- #define ID2D1Factory_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \ 
-     ((This)->lpVtbl->CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget)) 
-   
- #define ID2D1Factory_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \ 
-     ((This)->lpVtbl->CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget)) 
-   
- #define ID2D1Factory_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \ 
-     ((This)->lpVtbl->CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget)) 
-   
- #define ID2D1Factory_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \ 
-     ((This)->lpVtbl->CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget)) 
-   
-   
- #endif 
-   
-   
- #ifdef __cplusplus 
- extern "C" 
- { 
- #endif 
-   
-     // 
-     // This export cannot be in a namespace because compiler name mangling isn't consistent 
-     // also, this must be 'C' callable. 
-     //  
-     HRESULT WINAPI 
-     D2D1CreateFactory( 
-         __in D2D1_FACTORY_TYPE factoryType, 
-         __in REFIID riid, 
-         __in_opt CONST D2D1_FACTORY_OPTIONS *pFactoryOptions, 
-         __out void **ppIFactory 
-         ); 
-   
-          
-     void WINAPI 
-     D2D1MakeRotateMatrix( 
-         __in FLOAT angle, 
-         __in D2D1_POINT_2F center, 
-         __out D2D1_MATRIX_3X2_F *matrix 
-         ); 
-          
-     void WINAPI 
-     D2D1MakeSkewMatrix( 
-         __in FLOAT angleX, 
-         __in FLOAT angleY, 
-         __in D2D1_POINT_2F center, 
-         __out D2D1_MATRIX_3X2_F *matrix 
-         ); 
-   
-     BOOL WINAPI 
-     D2D1IsMatrixInvertible( 
-         __in CONST D2D1_MATRIX_3X2_F *matrix 
-         ); 
-   
-     BOOL WINAPI 
-     D2D1InvertMatrix( 
-         __inout D2D1_MATRIX_3X2_F *matrix 
-         ); 
-   
- #ifdef __cplusplus 
- } 
- #endif 
-   
- #ifndef D2D1FORCEINLINE 
- #define D2D1FORCEINLINE FORCEINLINE 
- #endif // #ifndef D2D1FORCEINLINE  
-   
-          
- #include <d2d1helper.h> 
-   
-   
- #ifndef D2D_USE_C_DEFINITIONS 
-   
- inline 
- HRESULT 
- D2D1CreateFactory( 
-     __in D2D1_FACTORY_TYPE factoryType, 
-     __in REFIID riid, 
-     __out void **factory 
-     ) 
- { 
-     return  
-         D2D1CreateFactory( 
-             factoryType, 
-             riid, 
-             NULL, 
-             factory); 
- } 
-   
-   
- template<class Factory> 
- HRESULT 
- D2D1CreateFactory( 
-     __in D2D1_FACTORY_TYPE factoryType, 
-     __out Factory **factory 
-     ) 
- { 
-     return 
-         D2D1CreateFactory( 
-             factoryType, 
-             __uuidof(Factory), 
-             reinterpret_cast<void **>(factory)); 
- } 
-   
- template<class Factory> 
- HRESULT 
- D2D1CreateFactory( 
-     __in D2D1_FACTORY_TYPE factoryType, 
-     __in CONST D2D1_FACTORY_OPTIONS &factoryOptions, 
-     __out Factory **ppFactory 
-     ) 
- { 
-     return 
-         D2D1CreateFactory( 
-             factoryType,             
-             __uuidof(Factory), 
-             &factoryOptions, 
-             reinterpret_cast<void **>(ppFactory)); 
- } 
-   
- #endif // #ifndef D2D_USE_C_DEFINITIONS 
- #endif // #ifndef _D2D1_H_ 
-