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3 // Number of special volume types
//(&`.ZkUYl1ch"_+|`.!B
0.2 // gravity multiplier
50 // viscosity multiplier
0 // Car damage per millisecond
0.002 // Pedestrian damage per millisecond
0 // camera effect index
1 // depth effect index
M25.MAT // Windscreen material to use
5100 // Sound ID of entry noise
5100 // Sound ID of exit noise
2 // Engine noise index
1 // material index
//(&`.ZkUYl1ch"_+|`.!A
1 // gravity multiplier
1 // viscosity multiplier
0 // Car damage per millisecond
0 // Pedestrian damage per millisecond
-1 // camera effect index
-1 // depth effect index
TUNNSCRN.MAT // Windscreen material to use
-1 // Sound ID of entry noise
-1 // Sound ID of exit noise
1 // Engine noise index
0 // material index
//(&`.ZkUYl1ch"_+|`.!@
1 // gravity multiplier
1 // viscosity multiplier
0 // Car damage per millisecond
0 // Pedestrian damage per millisecond
-1 // camera effect index
-1 // depth effect index
TUNNSCRN.MAT // Windscreen material to use
-1 // Sound ID of entry noise
-1 // Sound ID of exit noise
0 // Engine noise index
0 // material index