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3 // Number of special volume types// Special volume type #10.2 // gravity multiplier50 // viscosity multiplier0 // Car damage per millisecond0.002 // Pedestrian damage per millisecond0 // camera effect index1 // depth effect indexM25.MAT // Windscreen material to use5100 // Sound ID of entry noise5100 // Sound ID of exit noise2 // Engine noise index1 // material index// Special volume type #21 // gravity multiplier1 // viscosity multiplier0 // Car damage per millisecond0 // Pedestrian damage per millisecond-1 // camera effect index-1 // depth effect indexTUNNSCRN.MAT // Windscreen material to use-1 // Sound ID of entry noise-1 // Sound ID of exit noise1 // Engine noise index0 // material index// Special volume type #31 // gravity multiplier1 // viscosity multiplier0 // Car damage per millisecond0 // Pedestrian damage per millisecond-1 // camera effect index-1 // depth effect indexTUNNSCRN.MAT // Windscreen material to use-1 // Sound ID of entry noise-1 // Sound ID of exit noise0 // Engine noise index0 // material index