Blame | Last modification | View Log | Download | RSS feed
// DAMAGE REPAIR5200 // Sound ID0x00,0x01 // Type (0), Flags (0)REPAIR2.WAV // File name3000 // Priority4 // Repeat rate175,175 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// HORN (BARK!)5209 // Sound ID0x00,0x01 // Type (0), Flags (0)HONK.WAV // File name4000 // Priority0 // Repeat rate250,250 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// Pratcam whirr noise1000 // Sound ID0x00,0x01 // Type (0), Flags (0)PRATWHIR.WAV // File name1000 // Priority1 // Repeat rate250,250 // MinVol, MaxVol0.3,0.30001 // MinPitch, MaxPitch0.3,0.30001 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// Warning buzzer noise1001 // Sound ID0x00,0x01 // Type (0), Flags (0)BUZZER.WAV // File name30000 // Priority1 // Repeat rate250,250 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// Interface noises// LEFT3000 // Sound ID0x00,0x01 // Type (0), Flags (0)BUTT.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives3004// RETURN3004 // Sound ID0x00,0x01 // Type (0), Flags (0)DONE.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// ESC3005 // Sound ID0x00,0x01 // Type (0), Flags (0)ESC.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives3004// SWINGIN3006 // Sound ID0x00,0x01 // Type (0), Flags (0)SWINGIN.WAV // File name2000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// SWINGOUT3007 // Sound ID0x00,0x01 // Type (0), Flags (0)SWINGOUT.WAV // File name2000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CAN'T AFFORD A PART3100 // Sound ID0x00,0x01 // Type (0), Flags (0)PARTNO.WAV // File name2000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// BUY A PART3101 // Sound ID0x00,0x01 // Type (0), Flags (0)PARTBUY.WAV // File name2000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CREDITS EARNED RATTLE UP IN SUMMARY3200 // Sound ID0x00,0x01 // Type (0), Flags (0)CREDITSU.WAV // File name1000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CREDITS LOST RATTLE DOWN IN SUMMARY3201 // Sound ID0x00,0x01 // Type (0), Flags (0)CREDITSD.WAV // File name1000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CREDITS LOST RATTLE DOWN IN SUMMARY3203 // Sound ID0x00,0x01 // Type (0), Flags (0)GOSIREN.WAV // File name4000 // Priority0 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// RANK INCREASE RATTLE UP IN SUMMARY3202 // Sound ID0x00,0x01 // Type (0), Flags (0)RANKUP.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// SCARED MALE PEDEDESTRIAN #14000 // Sound ID0x00,0x01 // Type (0), Flags (0)SCARED2.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #24001 // Sound ID0x00,0x01 // Type (0), Flags (0)AAARGH.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #34004 // Sound ID0x00,0x01 // Type (0), Flags (0)WAA.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// SCARED MALE PEDEDESTRIAN #44900 // Sound ID0x00,0x01 // Type (0), Flags (0)BOYS02.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #54901 // Sound ID0x00,0x01 // Type (0), Flags (0)BOYS06.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #64902 // Sound ID0x00,0x01 // Type (0), Flags (0)BOYS08.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #74903 // Sound ID0x00,0x01 // Type (0), Flags (0)FRIGHT01.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #84908 // Sound ID0x00,0x01 // Type (0), Flags (0)HELPME.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED MALE PEDEDESTRIAN #94909 // Sound ID0x00,0x01 // Type (0), Flags (0)OLDGUB.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// STARTLED COPPA #94910 // Sound ID0x00,0x01 // Type (0), Flags (0)HEYSTOP.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4004// SCARED FEMALE PEDEDESTRIAN #14002 // Sound ID0x00,0x01 // Type (0), Flags (0)SCREAM1.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4003// SCARED FEMALE PEDEDESTRIAN #24003 // Sound ID0x00,0x01 // Type (0), Flags (0)SCREAM2.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// SCARED FEMALE PEDEDESTRIAN #34904 // Sound ID0x00,0x01 // Type (0), Flags (0)GIRLS01.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4003// SCARED FEMALE PEDEDESTRIAN #44905 // Sound ID0x00,0x01 // Type (0), Flags (0)GIRLS02.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4003// SPLATTED MALE PEDEDESTRIAN #14010 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// SPLATTED MALE PEDEDESTRIAN #24011 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT4.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4010// SPLATTED MALE PEDEDESTRIAN #34906 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT02.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4010// SPLATTED MALE PEDEDESTRIAN #34907 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT03.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4010// SPLATTED FEMALE PEDEDESTRIAN #14012 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4013// SPLATTED FEMALE PEDEDESTRIAN #24013 // Sound ID0x00,0x01 // Type (0), Flags (0)FEMHIT.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// SPLATTED FEMALE PEDEDESTRIAN #34014 // Sound ID0x00,0x01 // Type (0), Flags (0)SQUEEKDI.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4013// SPLATTED FEMALE PEDEDESTRIAN #44015 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGHIT3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4013// HIT GIBLETS4020 // Sound ID0x00,0x01 // Type (0), Flags (0)SPLATGIB.WAV // File name1000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// EXPLODING MALE PEDEDESTRIAN #14030 // Sound ID0x00,0x01 // Type (0), Flags (0)BIGGIBS2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4031// EXPLODING MALE PEDEDESTRIAN #24031 // Sound ID0x00,0x01 // Type (0), Flags (0)HITGIBS.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// EXPLODING FEMALE PEDEDESTRIAN #14032 // Sound ID0x00,0x01 // Type (0), Flags (0)SPLAT2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// FALLING MALE PEDEDESTRIAN #14040 // Sound ID0x00,0x01 // Type (0), Flags (0)WEEAAAAO.WAV // File name2500 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// COW MOOING4050 // Sound ID0x00,0x01 // Type (0), Flags (0)MOO.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// COW DYING4051 // Sound ID0x00,0x01 // Type (0), Flags (0)MOODEATH.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// HEARTBEAT4900 // Sound ID0x00,0x00 // Type (0), Flags (0)HEARTBAT.WAV // File name5000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// METAL CRUNCH #15000 // Sound ID0x00,0x01 // Type (0), Flags (0)SMASH1.WAV // File name9900 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5002// METAL CRUNCH #25001 // Sound ID0x00,0x01 // Type (0), Flags (0)SMASH2.WAV // File name9900 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5002// METAL CRUNCH #35002 // Sound ID0x00,0x01 // Type (0), Flags (0)SMASH3.WAV // File name9800 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// METAL CRUNCH #45003 // Sound ID0x00,0x01 // Type (0), Flags (0)SMASH4.WAV // File name9800 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5002// METAL CRUNCH #55004 // Sound ID0x00,0x01 // Type (0), Flags (0)SMCRASH2.WAV // File name9700 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5002// METAL SCRAPE #15010 // Sound ID0x00,0x01 // Type (0), Flags (0)METAL2.WAV // File name7000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5011// METAL SCRAPE #25011 // Sound ID0x00,0x01 // Type (0), Flags (0)METAL3.WAV // File name7000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// METAL SCRAPE #35012 // Sound ID0x00,0x01 // Type (0), Flags (0)METAL4.WAV // File name7200 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5011// ZAP5500 // Sound ID0x00,0x01 // Type (0), Flags (0)ZAP.WAV // File name4000 // Priority1 // Repeat rate250,250 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ACID BUBBLE5100 // Sound ID0x00,0x01 // Type (0), Flags (0)ACIDBATH.WAV // File name2500 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// POWERUP5400 // Sound ID0x00,0x01 // Type (0), Flags (0)PUPXPLOD.WAV // File name3000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// ENGINE NOISE5310 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE1.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE5311 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE2.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE5312 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE4.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE5313 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE5.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE5314 // Sound ID0x00,0x01 // Type (0), Flags (0)DIESEL.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE5300 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE3.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0// ENGINE NOISE (TUNNELS)5301 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE3E.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// ENGINE NOISE (UNDERWATER)5302 // Sound ID0x00,0x01 // Type (0), Flags (0)ENGINE3W.WAV // File name6000 // Priority0 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives5300// COP'S SIREN5350 // Sound ID0x00,0x01 // Type (0), Flags (0)GOSIREN.WAV // File name10000 // Priority0 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ONE!8001 // Sound ID0x00,0x01 // Type (0), Flags (0)ONE.WAV // File name6000 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// TWO!8002 // Sound ID0x00,0x01 // Type (0), Flags (0)TWO.WAV // File name6000 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// THREE!8003 // Sound ID0x00,0x01 // Type (0), Flags (0)THREE.WAV // File name6000 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// FOUR!8004 // Sound ID0x00,0x01 // Type (0), Flags (0)FOUR.WAV // File name6000 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// FIVE!8005 // Sound ID0x00,0x01 // Type (0), Flags (0)FIVE.WAV // File name9990 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// GO!8000 // Sound ID0x00,0x01 // Type (0), Flags (0)GO!.WAV // File name6000 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives1001// OUT OF TIME!8010 // Sound ID0x00,0x01 // Type (0), Flags (0)OUTOTIM2.WAV // File name8000 // Priority1 // Repeat rate200,200 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// RACE OVER!8011 // Sound ID0x00,0x01 // Type (0), Flags (0)RACECPLT.WAV // File name9000 // Priority1 // Repeat rate200,200 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CHECK POINT!8012 // Sound ID0x00,0x01 // Type (0), Flags (0)CHKPOINT.WAV // File name9000 // Priority1 // Repeat rate160,160 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// WRONG CHECKPOINT!8013 // Sound ID0x00,0x01 // Type (0), Flags (0)WRONGCP.WAV // File name9990 // Priority1 // Repeat rate170,170 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FINAL LAP!8014 // Sound ID0x00,0x01 // Type (0), Flags (0)FINALLAP.WAV // File name9000 // Priority1 // Repeat rate200,200 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// HEY!8016 // Sound ID0x00,0x01 // Type (0), Flags (0)HEY!.WAV // File name8000 // Priority1 // Repeat rate180,180 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// CLAP!8015 // Sound ID0x00,0x01 // Type (0), Flags (0)THECLAP.WAV // File name8000 // Priority1 // Repeat rate200,200 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// OLD BIDDY8017 // Sound ID0x00,0x01 // Type (0), Flags (0)INWAR.WAV // File name8000 // Priority1 // Repeat rate240,240 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives4003// 1st flic (pre smacker) sound effects!8500 // Sound ID0x00,0x00 // Type (0), Flags (0)SKID1.WAV // File name8000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// 2nd flic (post smacker) sound effects!8501 // Sound ID0x00,0x00 // Type (0), Flags (0)BIGHIT3.WAV // File name8000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// 3rd flic (not avail. in demo) sound effects!8502 // Sound ID0x00,0x00 // Type (0), Flags (0)SCREAM2.WAV // File name8000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// 4th flic (post-demo slide show) sound effects!8503 // Sound ID0x00,0x00 // Type (0), Flags (0)ZAP.WAV // File name8000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// tyre screeching9000 // Sound ID0x00,0x01 // Type (0), Flags (0)SKID1.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives90029001 // Sound ID0x00,0x01 // Type (0), Flags (0)SKID2.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives90029002 // Sound ID0x00,0x01 // Type (0), Flags (0)SKID3.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9003 // Sound ID0x00,0x01 // Type (0), Flags (0)SCRUB1.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives90029004 // Sound ID0x00,0x01 // Type (0), Flags (0)SCRUB2.WAV // File name1000 // Priority1 // Repeat rate150,150 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives90029010 // Sound ID0x00,0x01 // Type (0), Flags (0)BOING!.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives99999011 // Sound ID0x00,0x01 // Type (0), Flags (0)PINBALL.WAV // File name2000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives99999600 // Sound ID0x02,0x01 // Type (01) - CDA,2 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9601 // Sound ID0x02,0x01 // Type (01) - CDA,3 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9602 // Sound ID0x02,0x01 // Type (01) - CDA,4 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9603 // Sound ID0x02,0x01 // Type (01) - CDA,5 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9604 // Sound ID0x02,0x01 // Type (01) - CDA,6 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9605 // Sound ID0x02,0x01 // Type (01) - CDA,7 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives9606 // Sound ID0x02,0x01 // Type (01) - CDA,8 // File name5000 // Priority (0..0x9999)1 // Repeat rate255,2551,11,1 // MinVol, MaxVol, MinPitch, MaxPitch, MinSpeed, MaxSpeed0x0 // Special FX index0 // Number of low memory alternatives// ANNIE7702 // Sound ID0x00,0x00 // Type (0), Flags (0)ALRIGHT3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7703 // Sound ID0x00,0x00 // Type (0), Flags (0)ALRIGHT4.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7704 // Sound ID0x00,0x00 // Type (0), Flags (0)BEHIND1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7705 // Sound ID0x00,0x00 // Type (0), Flags (0)BETHURT.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7706 // Sound ID0x00,0x00 // Type (0), Flags (0)EEEUGH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7708 // Sound ID0x00,0x00 // Type (0), Flags (0)EEUUW.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7710 // Sound ID0x00,0x00 // Type (0), Flags (0)EEUUW3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7712 // Sound ID0x00,0x00 // Type (0), Flags (0)EVILLAF2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7713 // Sound ID0x00,0x00 // Type (0), Flags (0)EVILLAF3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7714 // Sound ID0x00,0x00 // Type (0), Flags (0)EVILLAFF.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7715 // Sound ID0x00,0x00 // Type (0), Flags (0)GETYOU.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7716 // Sound ID0x00,0x00 // Type (0), Flags (0)GIGGLE.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7719 // Sound ID0x00,0x00 // Type (0), Flags (0)GRRRRRR1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7722 // Sound ID0x00,0x00 // Type (0), Flags (0)OHSHIT.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7723 // Sound ID0x00,0x00 // Type (0), Flags (0)OOF1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7724 // Sound ID0x00,0x00 // Type (0), Flags (0)OOF2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7725 // Sound ID0x00,0x00 // Type (0), Flags (0)OOP1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7727 // Sound ID0x00,0x00 // Type (0), Flags (0)OWHURT.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7730 // Sound ID0x00,0x00 // Type (0), Flags (0)SCREAM5.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7731 // Sound ID0x00,0x00 // Type (0), Flags (0)SCREAM6.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7732 // Sound ID0x00,0x00 // Type (0), Flags (0)SCREAM7.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7734 // Sound ID0x00,0x00 // Type (0), Flags (0)SORRY2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7737 // Sound ID0x00,0x00 // Type (0), Flags (0)SORRY5.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7738 // Sound ID0x00,0x00 // Type (0), Flags (0)URGH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7739 // Sound ID0x00,0x00 // Type (0), Flags (0)UUUGH1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7741 // Sound ID0x00,0x00 // Type (0), Flags (0)UUUGH3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7742 // Sound ID0x00,0x00 // Type (0), Flags (0)WAAAA1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7743 // Sound ID0x00,0x00 // Type (0), Flags (0)WAAAA2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7744 // Sound ID0x00,0x00 // Type (0), Flags (0)WOAAAO.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7746 // Sound ID0x00,0x00 // Type (0), Flags (0)WOOHOO1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7747 // Sound ID0x00,0x00 // Type (0), Flags (0)WOOO.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7749 // Sound ID0x00,0x00 // Type (0), Flags (0)YEAH2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// ANNIE7751 // Sound ID0x00,0x00 // Type (0), Flags (0)YEAH4.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8702 // Sound ID0x00,0x00 // Type (0), Flags (0)FALRITE2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8703 // Sound ID0x00,0x00 // Type (0), Flags (0)FALRITE3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8704 // Sound ID0x00,0x00 // Type (0), Flags (0)FAH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8705 // Sound ID0x00,0x00 // Type (0), Flags (0)FBETHRT3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8706 // Sound ID0x00,0x00 // Type (0), Flags (0)FSHITHAP.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8708 // Sound ID0x00,0x00 // Type (0), Flags (0)FPRAY2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8710 // Sound ID0x00,0x00 // Type (0), Flags (0)FGRR4.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8712 // Sound ID0x00,0x00 // Type (0), Flags (0)FLAFF3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8713 // Sound ID0x00,0x00 // Type (0), Flags (0)FHAHA1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8714 // Sound ID0x00,0x00 // Type (0), Flags (0)FWAYHAY.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8715 // Sound ID0x00,0x00 // Type (0), Flags (0)FGETCHA.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8716 // Sound ID0x00,0x00 // Type (0), Flags (0)FOWHURT2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8719 // Sound ID0x00,0x00 // Type (0), Flags (0)FGRR7.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8722 // Sound ID0x00,0x00 // Type (0), Flags (0)FOHSHIT1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8723 // Sound ID0x00,0x00 // Type (0), Flags (0)FOW2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8724 // Sound ID0x00,0x00 // Type (0), Flags (0)FOOH2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8725 // Sound ID0x00,0x00 // Type (0), Flags (0)FOOH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8727 // Sound ID0x00,0x00 // Type (0), Flags (0)FSUMVA.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8730 // Sound ID0x00,0x00 // Type (0), Flags (0)FAA02.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8731 // Sound ID0x00,0x00 // Type (0), Flags (0)FAARGH3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8732 // Sound ID0x00,0x00 // Type (0), Flags (0)FAARGH5.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8734 // Sound ID0x00,0x00 // Type (0), Flags (0)FSORRY2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8737 // Sound ID0x00,0x00 // Type (0), Flags (0)FSORRY3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8738 // Sound ID0x00,0x00 // Type (0), Flags (0)FAAH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8739 // Sound ID0x00,0x00 // Type (0), Flags (0)FHURT1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8741 // Sound ID0x00,0x00 // Type (0), Flags (0)FMUTHA.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8742 // Sound ID0x00,0x00 // Type (0), Flags (0)FGODDAM.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8743 // Sound ID0x00,0x00 // Type (0), Flags (0)FOARGH.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8744 // Sound ID0x00,0x00 // Type (0), Flags (0)FURGH2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8746 // Sound ID0x00,0x00 // Type (0), Flags (0)FWOOHOO.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8747 // Sound ID0x00,0x00 // Type (0), Flags (0)FOW3.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8749 // Sound ID0x00,0x00 // Type (0), Flags (0)FYEAH1.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999// FRANKIE8751 // Sound ID0x00,0x00 // Type (0), Flags (0)FYEAH2.WAV // File name3000 // Priority1 // Repeat rate255,255 // MinVol, MaxVol0,0 // MinPitch, MaxPitch0,0 // MinSpeed, MaxSpeed0x0 // Special FX index1 // Number of low memory alternatives9999