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VERSION 5 // V1 expects map checkpoint rectangles// V2 and above expect map checkpoint points// V3 and above expect splash file stuff at the end// V4 and above expect two sets of PIX and M^T and ped substitution entry// V5 and above expect a 'yon multipsier' at the very end of the file-0.411,-0.247,-12.001 // Position of centre of start of grid181 // Direction that grid faces in// Laps, checkpoints etc60,30,10 // Initial timer count for each skill level4 // # laps5000,5000,5000 // Race completed bonus (all laps raced) for each skill level10000,10000,10000 // Race completed bonus (all peds killed) for each skill level10000,10000,10000 // Race completed bonus (all oppos wasted) for each skill level// Width and height of map checkpoint rectangles9,1811,260 // # checkpoints4 // # pixelmap files to loadCOLICIUM.PIXBIGSTAND.PIXDRKSCRN.PIXFOGSCRN.PIX4 // # pixelmap files to load(low memory)COLICIUM.PIXBIGSTAND.PIXDRKSCRN.PIXFOGSCRN.PIX2 // # shade table files to loadDRRENDER.TABIDENTITY.TAB4 // # material files to loadCOLICIUM.MATDARKSKY.MATDRKSCRN.MATFOGSCRN.MAT4 // # material files to load(low memory)COLICIUM.MATDARKSKY.MATDRKSCRN.MATFOGSCRN.MAT1 // # model files to loadCOLICIUM.DATCOLICIUM.ACT // Track actorCOLCMX.ACT // Additional actor// HORIZON STUFFBIGSTAND.PIX // Name of sky texture pixelmap (or "none")4 // Horizontal repetitions of sky texture90 // Vertical size of sky texture (degrees)140 // Position of horizon (pixels below top)NONE // Depth cue mode ("none", "dark" or "fog")7,0 // Degree of fog/darkness// DEFAULT ENGINE NOISE0// SPECIAL EFFECTS VOLUMES0 // # special effects volumes// REFLECTIVE WINDSCREEN SPECIFICATIONSDARKSKY.MAT // Material to use for default screensDRKSCRN.MAT // Material to use for default screens during darknessFOGSCRN.MAT // Material to use for default screens during fog0 // # areas with different screens// MAP DETAILSNCOLOSUM.PIX // Map pixelmap name-3.66, 0, 0 // World->map transformation matrix0, 0, 00, -3.66, 0159.6, 100.2, 0// ****** SKART OF FUNK AND GROOVE STUFF ******START OF FUNKEND OF FUNKSTART OF GROOVEEND OF GROOVE// ****** STARK OF PEDESTRIAN STUFF ******546 // Number of pedestrians// Pedestrian number 33100 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.914,0.788,-1.823reverse// Pedestrian number 34100 // Ref num2 // Number of instructions1 // Initial instructionpoint-2.055,0.788,-0.019reverse// Pedestrian number 35100 // Ref num2 // Number of instructions1 // Initial instructionpoint-1.030,0.788,1.872reverse// Pedestrian number 36100 // Ref num2 // Number of instructions1 // Initial instructionpoint0.930,0.788,1.770reverse// Pedestrian number 37100 // Ref num2 // Number of instructions1 // Initial instructionpoint2.101,0.788,0.058reverse// Pedestrian number 38112 // Ref num2 // Number of instructions1 // Initial instructionpoint1.206,0.788,0.507reverse// Pedestrian number 39112 // Ref num2 // Number of instructions1 // Initial instructionpoint-1.239,0.788,0.698reverse// Pedestrian number 40112 // Ref num2 // Number of instructions1 // Initial instructionpoint-1.254,0.788,-0.481reverse// Pedestrian number 41112 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.301,0.788,-1.206reverse// Pedestrian number 42112 // Ref num2 // Number of instructions1 // Initial instructionpoint1.230,0.788,-0.572reverse// Pedestrian number 43112 // Ref num2 // Number of instructions1 // Initial instructionpoint0.352,0.788,-1.265reverse// Pedestrian number 44112 // Ref num2 // Number of instructions1 // Initial instructionpoint0.348,0.788,1.377reverse// Pedestrian number 45112 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.311,0.788,1.331reverse// Pedestrian number 46100 // Ref num2 // Number of instructions1 // Initial instructionpoint8.534,-0.247,14.256reverse// Pedestrian number 47100 // Ref num2 // Number of instructions1 // Initial instructionpoint-8.151,-0.247,14.658reverse// Pedestrian number 48100 // Ref num2 // Number of instructions1 // Initial instructionpoint-16.640,-0.247,0.261reverse// Pedestrian number 49100 // Ref num2 // Number of instructions1 // Initial instructionpoint-8.576,-0.247,-14.383reverse// Pedestrian number 50100 // Ref num2 // Number of instructions1 // Initial instructionpoint8.289,-0.247,-14.653reverse// Pedestrian number 51100 // Ref num2 // Number of instructions1 // Initial instructionpoint16.703,-0.247,-0.370reverse// Pedestrian number 52100 // Ref num2 // Number of instructions1 // Initial instructionpoint23.532,-1.547,-5.984reverse// Pedestrian number 53112 // Ref num2 // Number of instructions1 // Initial instructionpoint18.803,-1.547,-14.243reverse// Pedestrian number 54128 // Ref num2 // Number of instructions1 // Initial instructionpoint13.509,-1.547,-20.771reverse// Pedestrian number 55112 // Ref num2 // Number of instructions1 // Initial instructionpoint6.407,-1.547,-23.249reverse// Pedestrian number 56112 // Ref num2 // Number of instructions1 // Initial instructionpoint-11.691,-1.547,-21.914reverse// Pedestrian number 57130 // Ref num2 // Number of instructions1 // Initial instructionpoint-16.483,-1.547,-17.658reverse// Pedestrian number 58131 // Ref num2 // Number of instructions1 // Initial instructionpoint-24.771,-1.547,-1.255reverse// Pedestrian number 59100 // Ref num2 // Number of instructions1 // Initial instructionpoint-22.812,-1.547,6.973reverse// Pedestrian number 60100 // Ref num2 // Number of instructions1 // Initial instructionpoint-18.133,-1.547,15.482reverse// Pedestrian number 61131 // Ref num2 // Number of instructions1 // Initial instructionpoint-12.839,-1.547,21.048reverse// Pedestrian number 62130 // Ref num2 // Number of instructions1 // Initial instructionpoint-5.327,-1.547,23.256reverse// Pedestrian number 63131 // Ref num2 // Number of instructions1 // Initial instructionpoint2.325,-0.247,3.992reverse// Pedestrian number 64128 // Ref num2 // Number of instructions1 // Initial instructionpoint4.439,-0.247,0.176reverse// Pedestrian number 65129 // Ref num2 // Number of instructions1 // Initial instructionpoint-2.399,-0.247,-3.840reverse// Pedestrian number 66129 // Ref num2 // Number of instructions1 // Initial instructionpoint-4.596,-0.247,-0.055reverse// Pedestrian number 67112 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.523,-0.247,0.117reverse// Pedestrian number 68112 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.469,-0.247,0.345reverse// Pedestrian number 69100 // Ref num2 // Number of instructions1 // Initial instructionpoint-0.160,-0.247,0.160reverse// Pedestrian number 70100 // Ref num2 // Number of instructions1 // Initial instructionpoint-13.876,-0.247,5.688reverse// Pedestrian number 71100 // Ref num2 // Number of instructions1 // Initial instructionpoint-11.346,-0.247,10.056reverse// Pedestrian number 72100 // Ref num2 // Number of instructions1 // Initial instructionpoint-2.403,-0.247,14.974reverse// Pedestrian number 73100 // Ref num2 // Number of instructions1 // Initial instructionpoint12.022,-0.248,9.336reverse// Pedestrian number 74100 // Ref num2 // Number of instructions1 // Initial instructionpoint14.122,-0.247,-5.281reverse// Pedestrian number 75100 // Ref num2 // Number of instructions1 // Initial instructionpoint2.443,-0.248,-14.934reverse// Pedestrian number 76100 // Ref num2 // Number of instructions1 // Initial instructionpoint-11.619,-0.241,-9.657reverse// Pedestrian number 77100 // Ref num2 // Number of instructions1 // Initial instructionpoint15.644,-1.547,22.869reverse// Pedestrian number 78112 // Ref num2 // Number of instructions1 // Initial instructionpoint18.949,-1.547,19.066reverseSTART OF OPPONENT PATHS0 // Number of path nodes0 // Number of path sections0 // Number of cop start pointsEND OF OPPONENT PATHS1 // number of material modifiers// default materias1.0 // car wall friction1.0 // tyre road friction1.0 // down force0.0 // bumpiness0 // tyre sound index0 // crash sound index0 // scrape noise index1.0 // sparkiness1 // room for expansionROAD1.MAT // room for expansion// Non CarObjects0 // number of non car objects1 // Number of smoke shadetables222, 230, 245 // r g b values0.25, 0.5, 0.75 // quarter, half and three quarter "strength"6 // Number of network start points-0.685,-1.547,-24.98618121.293,-1.547,-13.03211721.933,-1.547,11.959660.678,-1.547,25.2961-21.537,-1.547,13.257294-21.810,-1.547,-11.7892491 // number of splash filesSPLSHGRN.PIX // name of pixelmapfile for splashes3.0 // Yon multiplierCOLICIUM.TXT