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VERSION 5 // V1 expects map checkpoint rectangles
// V2 and above expect map checkpoint points
// V3 and above expect splash file stuff at the end
// V4 and above expect two sets of PIX and M^T and ped substitution entry
// V5 and above expect a 'yon multipsier' at the very end of the file
-0.411,-0.247,-12.001 // Position of centre of start of grid
181 // Direction that grid faces in
// Laps, checkpoints etc
60,30,10 // Initial timer count for each skill level
4 // # laps
5000,5000,5000 // Race completed bonus (all laps raced) for each skill level
10000,10000,10000 // Race completed bonus (all peds killed) for each skill level
10000,10000,10000 // Race completed bonus (all oppos wasted) for each skill level
// Width and height of map checkpoint rectangles
9,18
11,26
0 // # checkpoints
4 // # pixelmap files to load
COLICIUM.PIX
BIGSTAND.PIX
DRKSCRN.PIX
FOGSCRN.PIX
4 // # pixelmap files to load(low memory)
COLICIUM.PIX
BIGSTAND.PIX
DRKSCRN.PIX
FOGSCRN.PIX
2 // # shade table files to load
DRRENDER.TAB
IDENTITY.TAB
4 // # material files to load
COLICIUM.MAT
DARKSKY.MAT
DRKSCRN.MAT
FOGSCRN.MAT
4 // # material files to load(low memory)
COLICIUM.MAT
DARKSKY.MAT
DRKSCRN.MAT
FOGSCRN.MAT
1 // # model files to load
COLICIUM.DAT
COLICIUM.ACT // Track actor
COLCMX.ACT // Additional actor
// HORIZON STUFF
BIGSTAND.PIX // Name of sky texture pixelmap (or "none")
4 // Horizontal repetitions of sky texture
90 // Vertical size of sky texture (degrees)
140 // Position of horizon (pixels below top)
NONE // Depth cue mode ("none", "dark" or "fog")
7,0 // Degree of fog/darkness
// DEFAULT ENGINE NOISE
0
// SPECIAL EFFECTS VOLUMES
0 // # special effects volumes
// REFLECTIVE WINDSCREEN SPECIFICATIONS
DARKSKY.MAT // Material to use for default screens
DRKSCRN.MAT // Material to use for default screens during darkness
FOGSCRN.MAT // Material to use for default screens during fog
0 // # areas with different screens
// MAP DETAILS
NCOLOSUM.PIX // Map pixelmap name
-3.66, 0, 0 // World->map transformation matrix
0, 0, 0
0, -3.66, 0
159.6, 100.2, 0
// ****** SKART OF FUNK AND GROOVE STUFF ******
START OF FUNK
END OF FUNK
START OF GROOVE
END OF GROOVE
// ****** STARK OF PEDESTRIAN STUFF ******
5
46 // Number of pedestrians
// Pedestrian number 33
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.914,0.788,-1.823
reverse
// Pedestrian number 34
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-2.055,0.788,-0.019
reverse
// Pedestrian number 35
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-1.030,0.788,1.872
reverse
// Pedestrian number 36
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
0.930,0.788,1.770
reverse
// Pedestrian number 37
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
2.101,0.788,0.058
reverse
// Pedestrian number 38
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
1.206,0.788,0.507
reverse
// Pedestrian number 39
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-1.239,0.788,0.698
reverse
// Pedestrian number 40
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-1.254,0.788,-0.481
reverse
// Pedestrian number 41
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.301,0.788,-1.206
reverse
// Pedestrian number 42
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
1.230,0.788,-0.572
reverse
// Pedestrian number 43
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
0.352,0.788,-1.265
reverse
// Pedestrian number 44
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
0.348,0.788,1.377
reverse
// Pedestrian number 45
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.311,0.788,1.331
reverse
// Pedestrian number 46
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
8.534,-0.247,14.256
reverse
// Pedestrian number 47
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-8.151,-0.247,14.658
reverse
// Pedestrian number 48
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-16.640,-0.247,0.261
reverse
// Pedestrian number 49
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-8.576,-0.247,-14.383
reverse
// Pedestrian number 50
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
8.289,-0.247,-14.653
reverse
// Pedestrian number 51
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
16.703,-0.247,-0.370
reverse
// Pedestrian number 52
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
23.532,-1.547,-5.984
reverse
// Pedestrian number 53
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
18.803,-1.547,-14.243
reverse
// Pedestrian number 54
128 // Ref num
2 // Number of instructions
1 // Initial instruction
point
13.509,-1.547,-20.771
reverse
// Pedestrian number 55
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
6.407,-1.547,-23.249
reverse
// Pedestrian number 56
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-11.691,-1.547,-21.914
reverse
// Pedestrian number 57
130 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-16.483,-1.547,-17.658
reverse
// Pedestrian number 58
131 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-24.771,-1.547,-1.255
reverse
// Pedestrian number 59
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-22.812,-1.547,6.973
reverse
// Pedestrian number 60
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-18.133,-1.547,15.482
reverse
// Pedestrian number 61
131 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-12.839,-1.547,21.048
reverse
// Pedestrian number 62
130 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-5.327,-1.547,23.256
reverse
// Pedestrian number 63
131 // Ref num
2 // Number of instructions
1 // Initial instruction
point
2.325,-0.247,3.992
reverse
// Pedestrian number 64
128 // Ref num
2 // Number of instructions
1 // Initial instruction
point
4.439,-0.247,0.176
reverse
// Pedestrian number 65
129 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-2.399,-0.247,-3.840
reverse
// Pedestrian number 66
129 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-4.596,-0.247,-0.055
reverse
// Pedestrian number 67
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.523,-0.247,0.117
reverse
// Pedestrian number 68
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.469,-0.247,0.345
reverse
// Pedestrian number 69
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-0.160,-0.247,0.160
reverse
// Pedestrian number 70
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-13.876,-0.247,5.688
reverse
// Pedestrian number 71
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-11.346,-0.247,10.056
reverse
// Pedestrian number 72
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-2.403,-0.247,14.974
reverse
// Pedestrian number 73
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
12.022,-0.248,9.336
reverse
// Pedestrian number 74
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
14.122,-0.247,-5.281
reverse
// Pedestrian number 75
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
2.443,-0.248,-14.934
reverse
// Pedestrian number 76
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
-11.619,-0.241,-9.657
reverse
// Pedestrian number 77
100 // Ref num
2 // Number of instructions
1 // Initial instruction
point
15.644,-1.547,22.869
reverse
// Pedestrian number 78
112 // Ref num
2 // Number of instructions
1 // Initial instruction
point
18.949,-1.547,19.066
reverse
START OF OPPONENT PATHS
0 // Number of path nodes
0 // Number of path sections
0 // Number of cop start points
END OF OPPONENT PATHS
1 // number of material modifiers
// default materias
1.0 // car wall friction
1.0 // tyre road friction
1.0 // down force
0.0 // bumpiness
0 // tyre sound index
0 // crash sound index
0 // scrape noise index
1.0 // sparkiness
1 // room for expansion
ROAD1.MAT // room for expansion
// Non CarObjects
0 // number of non car objects
1 // Number of smoke shadetables
222, 230, 245 // r g b values
0.25, 0.5, 0.75 // quarter, half and three quarter "strength"
6 // Number of network start points
-0.685,-1.547,-24.986
181
21.293,-1.547,-13.032
117
21.933,-1.547,11.959
66
0.678,-1.547,25.296
1
-21.537,-1.547,13.257
294
-21.810,-1.547,-11.789
249
1 // number of splash files
SPLSHGRN.PIX // name of pixelmapfile for splashes
3.0 // Yon multiplier
COLICIUM.TXT