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//:}t9_e(k}g Mo={t T
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
0 // Open game
0 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
//kzc:h+|u*H
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
1 // Open game
0 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
///Carnage Accumulator
1 // Use cops
1 // Show cars on map
1 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
1 // Open game
1 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
///Checkpoint stampede
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
1 // Open game
1 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
//~\h+^nfUT.Xv
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
0 // Open game
1 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
//~[x=Wbf|kmc
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
0 // Open game
0 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index
//Y\1w=hT,(=>Wf
1 // Use cops
1 // Show cars on map
0 // Show peds on map
0 // Random pickup generation
1 // Pickup respawn
1 // Open game
0 // Grid start
1 // Race order
1 // Random car selection
0 // Car choice mode
2 // Starting credits index