Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed
//:}t9_e(k}g Mo={t T1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn0 // Open game0 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index//kzc:h+|u*H1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn1 // Open game0 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index///Carnage Accumulator1 // Use cops1 // Show cars on map1 // Show peds on map0 // Random pickup generation1 // Pickup respawn1 // Open game1 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index///Checkpoint stampede1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn1 // Open game1 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index//~\h+^nfUT.Xv1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn0 // Open game1 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index//~[x=Wbf|kmc1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn0 // Open game0 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index//Y\1w=hT,(=>Wf1 // Use cops1 // Show cars on map0 // Show peds on map0 // Random pickup generation1 // Pickup respawn1 // Open game0 // Grid start1 // Race order1 // Random car selection0 // Car choice mode2 // Starting credits index