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44 // Number of powerups// Powerup 0n/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)0 // Action index0 // Number of floating point params2 // Number of integer params100 // Integer param #1 (minimum credits)1000 // Integer param #2 (maximum credits)0 // Group inclusion37 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 1n/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)0 // Action index0 // Number of floating point params2 // Number of integer params2000 // Integer param #1 (minimum credits)10000 // Integer param #2 (maximum credits)0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 2Pedestrians glued to ground!sglue.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)1 // Action index1 // Number of floating point params0 // Floating point param #1 (speed factor)0 // Number of integer params32 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 3Giant pedestrians!Sgiant.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params2.0 // Floating point param #1 (size factor)0 // Number of integer params16 // Group inclusion40 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 4Explosive pedestrians!Cexplo.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 5Hot rod!chotrod.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)9 // Action index7 // Number of floating point params8 // Floating point param #1 (speed factor)2.2 // Grip multiplier1.0 // Floating point param #1 (front suspension give multiplier)1.5 // Floating point param #2 (rear suspension give multiplier)0.0 // Floating point param #3 (front extra ride height)0.15 // Floating point param #4 (rear extra ride height)1.5 // Floating point param #5 (damping multiplier)0 // Number of integer params7 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 6Turbo pedestrians!Dturbped.PIX // Icon2 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)1 // Action index1 // Number of floating point params4.0 // Floating point param #1 (speed factor)0 // Number of integer params32 // Group inclusion39 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 7Invulnerability!Cinvun.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)5 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 8Free repairs!Crepair.PIX // Icon0 // Fizzle type60 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 9Instant repair!none // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)7 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 10Timer frozen!/Timer thaw!/none // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 11Underwater ability!Cwater.PIX // Icon0 // Fizzle type120 // Time limit (-1 instantaneous, 0 whole race, x seconds)10 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 12Time bonusnone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)11 // Action index0 // Number of floating point params2 // Number of integer params5 // Integer param #1 (minimum time)30 // Integer param #2 (maximum time)0 // Group inclusion37 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 13Oh dear, bodywork trashed!none // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion43 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 14 (mine)n/abollocks // Icon (none!)1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)30 // Action index4 // Number of floating point params2.0 // Floating point param #2 (min y strength)10.0 // Floating point param #2 (max y strength)2 // Floating point param #1 (max roll rate)2 // Floating point param #1 (max pitch rate)0 // Number of integer params0 // Group inclusion21 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 15Frozen opponents!Cofreze.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)14 // Action index1 // Number of floating point params0 // Floating point param #1 (speed factor)0 // Number of integer params64 // Group inclusion38 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 16Frozen cops!Ccfreze.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params0 // Floating point param #1 (speed factor)0 // Number of integer params128 // Group inclusion38 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 17Turbo opponents!Dturbopp.PIX // Icon2 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params2.0 // Floating point param #1 (speed factor)0 // Number of integer params64 // Group inclusion39 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 18Turbo cops!Dturbcop.PIX // Icon2 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params2.0 // Floating point param #1 (speed factor)0 // Number of integer params128 // Group inclusion39 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 19Gravity has gone strange...Sgrav.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params0.35 // Floating point param #1 (gravity divisor)0 // Number of integer params0 // Group inclusion40 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 20Pinball mode!Srubber.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params3.0 // Floating point param #1 (collision energy factor)0 // Number of integer params0 // Group inclusion40 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 21Wall climber!Swall.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 22Bouncey bouncey!sbounce.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index2 // Number of floating point params0.5 // Floating point param #1 (rate)6.0 // Floating point param #2 (strength)0 // Number of integer params0 // Group inclusion39 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 23Oh dear, jelly suspension!Sjelly.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)20 // Action index5 // Number of floating point params2.0 // Floating point param #1 (front suspension give multiplier)2.0 // Floating point param #2 (rear suspension give multiplier)0.25 // Floating point param #3 (front extra ride height)0.25 // Floating point param #4 (rear extra ride height)0.1 // Floating point param #5 (damping multiplier)0 // Number of integer params4 // Group inclusion39 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 24Pedestrians shown on mapcviewped.PIX // Icon0 // Fizzle type0 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 25Pedestrian Electro-bastard RaySelectro.PIX // Icon (none!)0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params3.2 // Floating point param #2 (min y strength)0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 26Greased tyres!Dgrease.PIX // Icon2 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params0.2 // Floating point param #1 (tyre grip multiplier)0 // Number of integer params2 // Group inclusion39 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 27Acme Damage Magnifier!Cdamage.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params3 // Floating point param #1 (opponent damage multiplier)0 // Number of integer params8 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 28 - Random selectionn/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)4 // Action index0 // Number of floating point params63 // Number of integer params2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!7 // Invulnerability!7 // Invulnerability!7 // Invulnerability!8 // Free repairs!8 // Free repairs!8 // Free repairs!9 // Instant repair!9 // Instant repair!9 // Instant repair!15 // Frozen opponents!15 // Frozen opponents!15 // Frozen opponents!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!34 // Turbo!34 // Turbo!34 // Turbo!38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers6 // Turbo pedestrians!6 // Turbo pedestrians!11 // Underwater ability!11 // Underwater ability!16 // Frozen cops!16 // Frozen cops!17 // Turbo opponents!17 // Turbo opponents!18 // Turbo cops!18 // Turbo cops!19 // Gravity has gone strange...19 // Gravity has gone strange...23 // Oh dear, jelly suspension!23 // Oh dear, jelly suspension!32 // Instant handbrake!32 // Instant handbrake!35 // Mega-turbo!35 // Mega-turbo!36 // Blind pedestrians36 // Blind pedestrians41 // Drugs!!!41 // Drugs!!!39 // Solid granite car!39 // Solid granite car!26 // Greased tyres!5 // Hot rod!4 // Explosive pedestrians!13 // Oh dear, bodywork trashed!43 // Pedestrian harvest!3 // Giant pedestrians!25 // Pedestrian Electro-bastard Ray21 // Wall climber!22 // Bouncey bouncey!24 // Pedestrians shown on map33 // Pedestrians from Hades37 // Pedestrian respawn!40 // Rock springs!42 // Grip-o-matic tyres!20 // Pinball mode!0 // Group inclusion-1 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 29 - Random selectionn/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)4 // Action index0 // Number of floating point params63 // Number of integer params2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!7 // Invulnerability!7 // Invulnerability!7 // Invulnerability!8 // Free repairs!8 // Free repairs!8 // Free repairs!9 // Instant repair!9 // Instant repair!9 // Instant repair!15 // Frozen opponents!15 // Frozen opponents!15 // Frozen opponents!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!34 // Turbo!34 // Turbo!34 // Turbo!38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers6 // Turbo pedestrians!6 // Turbo pedestrians!11 // Underwater ability!11 // Underwater ability!16 // Frozen cops!16 // Frozen cops!17 // Turbo opponents!17 // Turbo opponents!18 // Turbo cops!18 // Turbo cops!19 // Gravity has gone strange...19 // Gravity has gone strange...23 // Oh dear, jelly suspension!23 // Oh dear, jelly suspension!32 // Instant handbrake!32 // Instant handbrake!35 // Mega-turbo!35 // Mega-turbo!36 // Blind pedestrians36 // Blind pedestrians41 // Drugs!!!41 // Drugs!!!39 // Solid granite car!39 // Solid granite car!26 // Greased tyres!5 // Hot rod!4 // Explosive pedestrians!13 // Oh dear, bodywork trashed!43 // Pedestrian harvest!3 // Giant pedestrians!25 // Pedestrian Electro-bastard Ray21 // Wall climber!22 // Bouncey bouncey!24 // Pedestrians shown on map33 // Pedestrians from Hades37 // Pedestrian respawn!40 // Rock springs!42 // Grip-o-matic tyres!20 // Pinball mode!0 // Group inclusion-1 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 30 - Random selectionn/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)4 // Action index0 // Number of floating point params63 // Number of integer params2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!7 // Invulnerability!7 // Invulnerability!7 // Invulnerability!8 // Free repairs!8 // Free repairs!8 // Free repairs!9 // Instant repair!9 // Instant repair!9 // Instant repair!15 // Frozen opponents!15 // Frozen opponents!15 // Frozen opponents!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!34 // Turbo!34 // Turbo!34 // Turbo!38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers6 // Turbo pedestrians!6 // Turbo pedestrians!11 // Underwater ability!11 // Underwater ability!16 // Frozen cops!16 // Frozen cops!17 // Turbo opponents!17 // Turbo opponents!18 // Turbo cops!18 // Turbo cops!19 // Gravity has gone strange...19 // Gravity has gone strange...23 // Oh dear, jelly suspension!23 // Oh dear, jelly suspension!32 // Instant handbrake!32 // Instant handbrake!35 // Mega-turbo!35 // Mega-turbo!36 // Blind pedestrians36 // Blind pedestrians41 // Drugs!!!41 // Drugs!!!39 // Solid granite car!39 // Solid granite car!26 // Greased tyres!5 // Hot rod!4 // Explosive pedestrians!13 // Oh dear, bodywork trashed!43 // Pedestrian harvest!3 // Giant pedestrians!25 // Pedestrian Electro-bastard Ray21 // Wall climber!22 // Bouncey bouncey!24 // Pedestrians shown on map33 // Pedestrians from Hades37 // Pedestrian respawn!40 // Rock springs!42 // Grip-o-matic tyres!20 // Pinball mode!0 // Group inclusion-1 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 31 - Random selectionn/anone // Icon-1 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)4 // Action index0 // Number of floating point params63 // Number of integer params2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!2 // Pedestrians glued to ground!7 // Invulnerability!7 // Invulnerability!7 // Invulnerability!8 // Free repairs!8 // Free repairs!8 // Free repairs!9 // Instant repair!9 // Instant repair!9 // Instant repair!15 // Frozen opponents!15 // Frozen opponents!15 // Frozen opponents!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!27 // Acme Damage Magnifier!34 // Turbo!34 // Turbo!34 // Turbo!38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers38 // 5 Free recovery vouchers6 // Turbo pedestrians!6 // Turbo pedestrians!11 // Underwater ability!11 // Underwater ability!16 // Frozen cops!16 // Frozen cops!17 // Turbo opponents!17 // Turbo opponents!18 // Turbo cops!18 // Turbo cops!19 // Gravity has gone strange...19 // Gravity has gone strange...23 // Oh dear, jelly suspension!23 // Oh dear, jelly suspension!32 // Instant handbrake!32 // Instant handbrake!35 // Mega-turbo!35 // Mega-turbo!36 // Blind pedestrians36 // Blind pedestrians41 // Drugs!!!41 // Drugs!!!39 // Solid granite car!39 // Solid granite car!26 // Greased tyres!5 // Hot rod!4 // Explosive pedestrians!13 // Oh dear, bodywork trashed!43 // Pedestrian harvest!3 // Giant pedestrians!25 // Pedestrian Electro-bastard Ray21 // Wall climber!22 // Bouncey bouncey!24 // Pedestrians shown on map33 // Pedestrians from Hades37 // Pedestrian respawn!40 // Rock springs!42 // Grip-o-matic tyres!20 // Pinball mode!0 // Group inclusion-1 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 32Instant handbrake!chand.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)28 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 33Pedestrians from Hadescviewop.PIX // Icon0 // Fizzle type0 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence2 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 34Turbo!cturbo.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)9 // Action index7 // Number of floating point params2 // Floating point param #1 (speed factor)1 // Grip multiplier1.0 // Floating point param #1 (front suspension give multiplier)1.0 // Floating point param #2 (rear suspension give multiplier)0.0 // Floating point param #3 (front extra ride height)0.0 // Floating point param #4 (rear extra ride height)1.0 // Floating point param #5 (damping multiplier)0 // Number of integer params7 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 35Mega-turbo!cmturbo.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index7 // Number of floating point params4 // Floating point param #1 (speed factor)1 // Grip multiplier1.0 // Floating point param #1 (front suspension give multiplier)1.0 // Floating point param #2 (rear suspension give multiplier)0.0 // Floating point param #3 (front extra ride height)0.0 // Floating point param #4 (rear extra ride height)1.0 // Floating point param #5 (damping multiplier)0 // Number of integer params7 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 36Blind pedestrianssblind.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 37Pedestrian respawn!Cpfreze.PIX // Icon0 // Fizzle type-1 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 385 Free recovery vouchersc5vouch.PIX // Icon0 // Fizzle type0 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params1 // Number of integer params5 // Number of vouchers256 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 39Solid granite car!csolid.PIX // Icon0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params50 // Mass multiplier0 // Number of integer params0 // Group inclusion38 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 40Rock springs!srockspr.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index5 // Number of floating point params0.5 // Floating point param #1 (front suspension give multiplier)0.5 // Floating point param #2 (rear suspension give multiplier)-0.01 // Floating point param #3 (front extra ride height)-0.01 // Floating point param #4 (rear extra ride height)1.0 // Floating point param #5 (damping multiplier)0 // Number of integer params4 // Group inclusion40 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use) // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 41Drugs!!!Sdrugs.PIX // Icon1 // Fizzle type5 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion39 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use) // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 42Grip-o-matic tyres!Dgrip.PIX // Icon2 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index1 // Number of floating point params3.5 // Floating point param #1 (tyre grip multiplier)0 // Number of integer params2 // Group inclusion40 // Pratcam sequence0 // Net type (0 = local, 1 = global, 2 = don't use) // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 43Pedestrian harvest!Sharvest.PIX // Icon (none!)0 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)-1 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use) // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 44Vesuvian corpses!Sdrugs.PIX // Icon (none!)0 // Fizzle type120 // Time limit (-1 instantaneous, 0 whole race, x seconds)33 // Action index0 // Number of floating point params0 // Number of integer params0 // Group inclusion38 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use) // Net type (0 = local, 1 = global, 2 = don't use)// Powerup 45Gravity from jupiter!Sgrav.PIX // Icon1 // Fizzle type30 // Time limit (-1 instantaneous, 0 whole race, x seconds)16 // Action index1 // Number of floating point params5 // Floating point param #1 (gravity divisor)0 // Number of integer params0 // Group inclusion40 // Pratcam sequence1 // Net type (0 = local, 1 = global, 2 = don't use)