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// MAX DAMAGE (FRANKIE) PRATCAM TEXT FILE// WED 5/1/97// last changes 4 SURE45 // NUMBER OF FLICSFDEADH.FLI // 0FDISGUSH.FLI // 1FDRIVE1H.FLI // 2FGRINH.FLI // 3FHELMETH.FLI // 4FHITB1H.FLI // 5FHITF1H.FLI // 6FHITL1H.FLI // 7FHITR1H.FLI // 8FHORRORH.FLI // 9FLAUGHH.FLI // 10FLOOKLH.FLI // 11FLOOKRH.FLI // 12FROLL1H.FLI // 13FSCREAMH.FLI // 14FSORRYH.FLI // 15FWHIPH.FLI // 16FYEAHH.FLI // 17FDRIVE2H.FLI // 18FDRIVE3H.FLI // 19FSAILH.FLI // 20FFALLH.FLI // 21FROLL2H.FLI // 22FROLL3H.FLI // 23FHITB2H.FLI // 24FHITB3H.FLI // 25FHITF2H.FLI // 26FHITF3H.FLI // 27FHITL2H.FLI // 28FHITL3H.FLI // 29FHITR2H.FLI // 30FHITR3H.FLI // 31FSKIDLH.FLI // 32FSKIDRH.FLI // 33FHELMXH.FLI // 34FLOOSEH.FLI // 35FLOOSEXH.FLI // 36FDEADXH.FLI // 37FSPEEDH.FLI // 38FGOODH.FLI // 39FBADH.FLI // 40FSILLYH.FLI // 41FUPSIDEH.FLI // 42FSTILLH.FLI // 43FVFUZZH.FLI // 44END// **** START OF SEQUENCES ****45 // NUMBER OF SEQUENCES// Sequence 0 - Stationary or driving at below 25mph0 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #12,90,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound// Sequence 1 - Driving at between 25mph and 67mph50 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #12,83,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound9,2,0 // Flic index,% chance,% of sound// Sequence 2 - Driving at between 67mph and 167mph60 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #118,85,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound9,5,0 // Flic index,% chance,% of sound// Sequence 3 - Driving at over 167mph70 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #119,90,40,2,8746,8714 // Flic index,% chance,% of sound// Sequence 4 - Accelerating (NOT USED)100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #13,10,0 // Flic index,% chance,% of sound9,40,100,2,8724,8727 // Flic index,% chance,% of sound2,50,0 // Flic index,% chance,% of sound// Sequence 5 - Sailing gracefully through the air200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #19,30,0 // Flic index,% chance,% of sound14,30,50,3,8730,8731,8732 // Flic index,% chance,% of sound20,40,0 // Flic index,% chance,% of sound// Sequence 6 - Falling rapidly400 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #121,80,100,1,8732 // Flic index,% chance,% of sound42,10,70,2,8719,8719 // Flic index,% chance,% of sound9,10,70,2,8724,8727 // Flic index,% chance,% of sound// Sequence 7 - Rolling gently200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #132,50,0 // Flic index,% chance,% of sound33,50,0 // Flic index,% chance,% of sound// Sequence 8 - Rolling mediumly400 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #122,60,60,1,8724 // Flic index,% chance,% of sound28,20,60,1,8704 // Flic index,% chance,% of sound30,20,60,1,8724 // Flic index,% chance,% of sound// Sequence 9 - Rolling violently1100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #123,60,60,3,8742,8747,8722 // Flic index,% chance,% of sound31,20,70,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound29,20,70,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 10 - Spinning gently200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #19,20,0 // Flic index,% chance,% of sound32,40,0 // Flic index,% chance,% of sound33,40,0 // Flic index,% chance,% of sound// Sequence 11 - Spinning mediumly290 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #122,60,70,1,8724 // Flic index,% chance,% of sound28,20,70,1,8704 // Flic index,% chance,% of sound30,20,60,1,8724 // Flic index,% chance,% of sound// Sequence 12 - Spinning violently1100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #123,60,70,3,8742,8743,8744 // Flic index,% chance,% of sound31,20,70,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound29,20,70,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 13 - Small hit up the arse100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #15,100,100,2,8723,8724 // Flic index,% chance,% of sound// Sequence 14 - Small hit in the front100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #16,50,0 // Flic index,% chance,% of sound9,50,0 // Flic index,% chance,% of sound// Sequence 15 - Small hit up from the left100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #17,100,0 // Flic index,% chance,% of sound// Sequence 16 - Small hit up from the right100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #18,100,0 // Flic index,% chance,% of sound// Sequence 17 - Medium hit up the arse300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #124,100,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 18 - Medium hit in the front300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #126,100,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 19 - Medium hit up from the left300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #128,100,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 20 - Medium hit up from the right300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #130,100,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 21 - Big hit up the arse1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #125,90,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound44,10,100,1,8727 // Flic index,% chance,% of sound// Sequence 22 - Big hit in the front1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #127,70,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound16,10,100,4,8738,8739,8741,8727 // Flic index,% chance,% of sound44,20,0 // Flic index,% chance,% of sound// Sequence 23 - Big hit up from the left1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #129,90,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound44,10,0 // Flic index,% chance,% of sound// Sequence 24 - Big hit up from the right1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #131,90,100,5,8704,8727,8738,8739,8741 // Flic index,% chance,% of sound44,10,0 // Flic index,% chance,% of sound// Sequence 25 - Skidding to the left200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #132,100,0 // Flic index,% chance,% of sound// Sequence 26 - Skidding to the right200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #133,100,0 // Flic index,% chance,% of sound// Sequence 27 - Turning head to the left in internal view150 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #111,100,0 // Flic index,% chance,% of sound// Sequence 28 - Turning head to the right in internal view150 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #112,100,0 // Flic index,% chance,% of sound// Sequence 29 - Killed a ped250 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #11,25,60,3,8706,8708,8710 // Flic index,% chance,% of sound3,25,0 // Flic index,% chance,% of sound15,25,60,2,8734,8737 // Flic index,% chance,% of sound10,25,70,4,8712,8713,8705,8753 // Flic index,% chance,% of sound// Sequence 30 - Killed a whole bunch-o-peds/piledriver/arty impress etc255 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #11,25,80,4,8706,8708,8710,8753 // Flic index,% chance,% of sound15,25,100,2,8734,8737 // Flic index,% chance,% of sound10,25,80,4,8712,8713,8705,8753 // Flic index,% chance,% of sound17,25,100,3,8749,8751,8753 // Flic index,% chance,% of sound// Sequence 31 - Apologising after killing ped(s)260 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #115,100,100,2,8734,8737 // Flic index,% chance,% of sound// Sequence 32 - Wasted an opponent270 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #117,100,100,3,8749,8751,8705 // Flic index,% chance,% of sound15,50,80,3,8734,8737,8705 // Flic index,% chance,% of sound// Sequence 33 - Gone through a checkpoint270 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #117,100,60,2,8749,8751 // Flic index,% chance,% of sound// Sequence 34 - Successfully completing a race10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #14,100,100,4,8702,8703,8749,8751 // Flic index,% chance,% of sound// Chunk #21 // Number of alternatives// Chunk #2, alternative #134,100,0 // Flic index,% chance,% of sound// Sequence 35 - Unsuccessfully completing a race (out of time)10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #135,100,100,2,8719,8722 // Flic index,% chance,% of sound// Chunk #21 // Number of alternatives// Chunk #1, alternative #136,100,0// Sequence 36 - Dead (Network mode only)10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #10,100,100,1,8752 // Flic index,% chance,% of sound1 // Number of alternatives// Chunk #2 alternative #137,100,100,1,8752 // Flic index,% chance,% of sound// Sequence 37 - Got points/time powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #138,100,60,2,8749,8751 // Flic index,% chance,% of sound// Sequence 38 - Got good powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #139,100,100,3,8715,8749,8751 // Flic index,% chance,% of sound// Sequence 39 - Got bad powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #140,100,100,1,8722 // Flic index,% chance,% of sound// Sequence 40 - Got weird powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #141,100,100,1,8722 // Flic index,% chance,% of sound// Sequence 41 - Instant handbrake1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #127,50,70,2,8723,8739 // Flic index,% chance,% of sound16,50,70,2,8723,8739 // Flic index,% chance,% of sound// Sequence 42 - Bouncey bouncey1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #125,100,60,4,8704,8738,8739,8741 // Flic index,% chance,% of sound// Sequence 43 - Instant bodywork trash1000 // Precedence0 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #140,100,70,1,8722 // Flic index,% chance,% of sound// Chunk #21 // Number of alternatives// Chunk #1, alternative #19,100,0 // Flic index,% chance,% of sound// Sequence 44 - Upside down299 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #142,30,30,4,8741,8722,8723,8719 // Flic index,% chance,% of sound44,30,0 // Flic index,% chance,% of sound43,40,0 // Flic index,% chance,% of soundEND