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// die anna (annie) PRATCAM TEXT FILE// thursday 6 march 1997// sound refined45 // NUMBER OF FLICSADEADH.FLI // 0ADISGUSH.FLI // 1ADRIVE1H.FLI // 2AGRINH.FLI // 3AHELMETH.FLI // 4AHITB1H.FLI // 5AHITF1H.FLI // 6AHITL1H.FLI // 7AHITR1H.FLI // 8AHORRORH.FLI // 9ALAUGHH.FLI // 10ALOOKLH.FLI // 11ALOOKRH.FLI // 12AROLL1H.FLI // 13ASCREAMH.FLI // 14ASORRYH.FLI // 15AWHIPH.FLI // 16AYEAHH.FLI // 17ADRIVE2H.FLI // 18ADRIVE3H.FLI // 19ASAILH.FLI // 20AFALLH.FLI // 21AROLL2H.FLI // 22AROLL3H.FLI // 23AHITB2H.FLI // 24AHITB3H.FLI // 25AHITF2H.FLI // 26AHITF3H.FLI // 27AHITL2H.FLI // 28AHITL3H.FLI // 29AHITR2H.FLI // 30AHITR3H.FLI // 31ASKIDLH.FLI // 32ASKIDRH.FLI // 33AHELMXH.FLI // 34ALOOSEH.FLI // 35ALOOSEXH.FLI // 36ADEADXH.FLI // 37ASPEEDH.FLI // 38AGOODH.FLI // 39ABADH.FLI // 40ASILLYH.FLI // 41AUPSIDEH.FLI // 42ASTILLH.FLI // 43AVFUZZH.FLI // 44END// **** START OF SEQUENCES ****45 // NUMBER OF SEQUENCES// Sequence 0 - Stationary or driving at below 25mph0 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #12,90,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound// Sequence 1 - Driving at between 25mph and 67mph50 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #12,83,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound9,7,0 // Flic index,% chance,% of sound// Sequence 2 - Driving at between 67mph and 167mph60 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #118,85,0 // Flic index,% chance,% of sound11,5,0 // Flic index,% chance,% of sound12,5,0 // Flic index,% chance,% of sound9,5,0 // Flic index,% chance,% of sound// Sequence 3 - Driving at over 167mph70 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #119,90,20,2,7746,7747 // Flic index,% chance,% of sound9,10,0 // Flic index,% chance,% of sound// Sequence 4 - Accelerating (NOT USED)100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #13,10,0 // Flic index,% chance,% of sound9,40,100,2,7724,7727 // Flic index,% chance,% of sound2,50,0 // Flic index,% chance,% of sound// Sequence 5 - Sailing gracefully through the air200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #19,30,0 // Flic index,% chance,% of sound14,30,40,3,7730,7731,7732 // Flic index,% chance,% of sound20,40,0 // Flic index,% chance,% of sound// Sequence 6 - Falling rapidly400 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #121,80,40,1,7732 // Flic index,% chance,% of sound42,10,40,2,7719,7719 // Flic index,% chance,% of sound9,10,40,2,7724,7727 // Flic index,% chance,% of sound// Sequence 7 - Rolling gently200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #132,50,0 // Flic index,% chance,% of sound33,50,0 // Flic index,% chance,% of sound// Sequence 8 - Rolling mediumly400 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #122,60,40,1,7724 // Flic index,% chance,% of sound28,20,40,1,7704 // Flic index,% chance,% of sound30,20,40,1,7724 // Flic index,% chance,% of sound// Sequence 9 - Rolling violently1100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #123,60,40,3,7742,7747,7722 // Flic index,% chance,% of sound31,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound29,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 10 - Spinning gently200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #19,10,0 // Flic index,% chance,% of sound32,40,0 // Flic index,% chance,% of sound33,50,0 // Flic index,% chance,% of sound// Sequence 11 - Spinning mediumly290 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #122,60,30,1,7724 // Flic index,% chance,% of sound28,20,30,1,7704 // Flic index,% chance,% of sound30,20,30,1,7724 // Flic index,% chance,% of sound// Sequence 12 - Spinning violently1100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #123,60,30,3,7742,7743,7744 // Flic index,% chance,% of sound31,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound29,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 13 - Small hit up the arse100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #15,100,20,2,7723,7724 // Flic index,% chance,% of sound// Sequence 14 - Small hit in the front100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #16,50,0 // Flic index,% chance,% of sound9,50,0 // Flic index,% chance,% of sound// Sequence 15 - Small hit up from the left100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #17,100,0 // Flic index,% chance,% of sound// Sequence 16 - Small hit up from the right100 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #18,100,0 // Flic index,% chance,% of sound// Sequence 17 - Medium hit up the arse300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #124,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 18 - Medium hit in the front300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #126,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 19 - Medium hit up from the left300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #128,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 20 - Medium hit up from the right300 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #130,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 21 - Big hit up the arse1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #125,90,60,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound44,10,60,1,7727 // Flic index,% chance,% of sound// Sequence 22 - Big hit in the front1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #127,70,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound16,10,50,4,7738,7739,7741,7727 // Flic index,% chance,% of sound44,20,0 // Flic index,% chance,% of sound// Sequence 23 - Big hit up from the left1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #129,90,40,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound44,10,0 // Flic index,% chance,% of sound// Sequence 24 - Big hit up from the right1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #131,90,40,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound44,10,0 // Flic index,% chance,% of sound// Sequence 25 - Skidding to the left200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #132,100,0 // Flic index,% chance,% of sound// Sequence 26 - Skidding to the right200 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #133,100,0 // Flic index,% chance,% of sound// Sequence 27 - Turning head to the left in internal view150 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #111,100,0 // Flic index,% chance,% of sound// Sequence 28 - Turning head to the right in internal view150 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #112,100,0 // Flic index,% chance,% of sound// Sequence 29 - Killed a ped250 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #11,25,50,3,7706,7708,7710 // Flic index,% chance,% of sound3,25,0 // Flic index,% chance,% of sound15,25,50,2,7734,7737 // Flic index,% chance,% of sound10,25,50,4,7712,7713,7705,7716 // Flic index,% chance,% of sound// Sequence 30 - Killed a whole bunch-o-peds/piledriver/arty impress etc255 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #14 // Number of alternatives// Chunk #1, alternative #11,25,50,3,7706,7708,7710 // Flic index,% chance,% of sound15,25,50,2,7734,7737 // Flic index,% chance,% of sound10,25,50,4,7712,7713,7705,7716 // Flic index,% chance,% of sound17,25,50,2,7749,7751 // Flic index,% chance,% of sound// Sequence 31 - Apologising after killing ped(s)260 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #115,100,100,2,7734,7737 // Flic index,% chance,% of sound// Sequence 32 - Wasted an opponent270 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #117,100,100,2,7749,7751 // Flic index,% chance,% of sound// Sequence 33 - Gone through a checkpoint270 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #117,100,100,2,7749,7751 // Flic index,% chance,% of sound// Sequence 34 - Successfully completing a race10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #14,100,100,4,7702,7703,7749,7751 // Flic index,% chance,% of sound// Chunk #21 // Number of alternatives// Chunk #2, alternative #134,100,0 // Flic index,% chance,% of sound// Sequence 35 - Unsuccessfully completing a race (out of time)10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #135,100,100,2,7719,7719 // Flic index,% chance,% of sound// Chunk #21 // Number of alternatives// Chunk #1, alternative #136,100,0// Sequence 36 - Dead (Network mode only)10000 // Precedence1 // Chunk to start repeating at2 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #10,100,0 // Flic index,% chance,% of sound1 // Number of alternatives// Chunk #2 alternative #137,100,0 // Flic index,% chance,% of sound// Sequence 37 - Got points/time powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #138,100,70,2,7749,7751 // Flic index,% chance,% of sound// Sequence 38 - Got good powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #139,100,70,4,7715,7716,7749,7751 // Flic index,% chance,% of sound// Sequence 39 - Got bad powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #140,100,70,1,7722 // Flic index,% chance,% of sound// Sequence 40 - Got weird powerup1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #141,100,70,1,7722 // Flic index,% chance,% of sound// Sequence 41 - Instant handbrake1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #12 // Number of alternatives// Chunk #1, alternative #127,50,40,2,7723,7739 // Flic index,% chance,% of sound16,50,40,2,7723,7739 // Flic index,% chance,% of sound// Sequence 42 - Bouncey bouncey1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #125,100,40,4,7704,7738,7739,7741 // Flic index,% chance,% of sound// Sequence 43 - Instant bodywork trash1000 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #11 // Number of alternatives// Chunk #1, alternative #140,100,40,1,7722 // Flic index,% chance,% of sound// Sequence 44 - Upside down299 // Precedence0 // Chunk to start repeating at1 // Number of chunks// Chunk #13 // Number of alternatives// Chunk #1, alternative #142,30,20,1,7741 // Flic index,% chance,% of sound44,30,0 // Flic index,% chance,% of sound43,40,0 // Flic index,% chance,% of soundEND