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CKPT88F.PIX // Cockpit forward image file names32,53,670,432 // Left, top, right, bottom rendering coordinatesCKPT88L.PIX // Cockpit left image file names32,34,670,444 // Left, top, right, bottom rendering coordinatesCKPT88R.PIX // Cockpit right image file names32,77,670,370 // Left, top, right, bottom rendering coordinatesd,88,442,HSPEEDO.PIX,14 // Speedo type, x, y, filename, x-pitchd,276,439,HSPEEDO1.PIX,14 // Speedo type, x, y, filename, x-pitcha,8,375,HIRESTCH.PIX,64,432,0,44,215,0,-4 // tacho type, x, y, filename, x-pitchd,275,470,HTACHO1.PIX // Tacho x, y, filename62,442,HGEARS.PIX // Gear display x,y,image (external)212,427,HGEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames308,394,STR680.PIX,0,0,none // Left-most hands frame328,415,STR580.PIX,0,0,none // Leftish hands frame356,444,STR480.PIX,108,494,STL480.PIX // Leftish hands frame366,468,STR380.PIX,110,468,STL380.PIX // Centre hands frame366,478,STR280.PIX,120,451,STL280.PIX // Rightish hands frame0,0,none,128,432,STL180.PIX // Rightish hands frame0,0,none,120,410,STL080.PIX // Right-most hands frame532,69,671,130 // Left, top, right, bottom of mirror0,0,104,110 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)607,458,1,1,2,3,1,HENG.PIX // Engine damage x,y,flash1..5609,401,1,1,2,3,1,HTRN.PIX // Transmission damage x,y,flash1..5603,415,1,1,2,3,1,HSTR.PIX // Steering damage x,y,flash1..5603,401,1,1,2,3,1,HLSUS.PIX // lf brake damage x,y,flash1..5619,401,1,1,2,3,1,HRSUS.PIX // rf brake damage x,y,flash1..5601,456,1,1,2,3,1,HLSUS.PIX // lr brake damage x,y,flash1..5621,456,1,1,2,3,1,HRSUS.PIX // rr brake damage x,y,flash1..5595,398,1,1,2,3,1,HTYR.PIX // lf wheel damage x,y,flash1..5627,398,1,1,2,3,1,HTYR.PIX // rf wheel damage x,y,flash1..5593,454,1,1,2,3,1,HTYR.PIX // lr wheel damage x,y,flash1..5629,454,1,1,2,3,1,HTYR.PIX // rr wheel damage x,y,flash1..51,0,560,360,EXTDAM8.PIX3 // Number of dimmed areas (external)552,355,616,470 // Dim rectangle60,437,81,474 // Dim rectangle86,437,135,474 // Dim rectangle0 // Number of dimmed areas (internal)