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CKPT8AF.PIX // Cockpit forward image file names32,38,670,403 // Left, top, right, bottom rendering coordinatesCKPT8AL.PIX // Cockpit left image file names32,29,670,456 // Left, top, right, bottom rendering coordinatesCKPT8AR.PIX // Cockpit right image file names32,36,670,456 // Left, top, right, bottom rendering coordinatesd,88,442,HSPEEDO.PIX,14 // Speedo type, x, y, filename, x-pitchd,270,437,HSPEEDO.PIX,14 // Speedo type, x, y, filename, x-pitcha,8,375,HIRESTCH.PIX,64,432,0,44,215,0,-4 // tacho type, x, y, filename, x-pitcha,400,300,none,230,447,-6,19,215,-60,-4 // tacho type, x, y, filename, x-pitch62,442,HGEARS.PIX // Gear display x,y,image (external)429,416,HGEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames288,374,HANDS56R.PIX,0,0,none // Left-most hands frame308,396,HANDS55R.PIX,0,0,none // Leftish hands frame336,425,HANDS54R.PIX,88,475,HANDS54L.PIX // Leftish hands frame346,449,HANDS53R.PIX,90,449,HANDS53L.PIX // Centre hands frame346,458,HANDS52R.PIX,100,432,HANDS52L.PIX // Rightish hands frame0,0,none,108,413,HANDS51L.PIX // Rightish hands frame0,0,none,100,391,HANDS50L.PIX // Right-most hands frame454,39,606,95 // Left, top, right, bottom of mirror0,0,104,110 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)550,466,1,1,2,3,1,HENG.PIX // Engine damage x,y,flash1..5552,408,1,1,2,3,1,HTRN.PIX // Transmission damage x,y,flash1..5546,420,1,1,2,3,1,HSTR.PIX // Steering damage x,y,flash1..5542,410,1,1,2,3,1,HLSUS.PIX // lf brake damage x,y,flash1..5566,410,1,1,2,3,1,HRSUS.PIX // rf brake damage x,y,flash1..5542,473,1,1,2,3,1,HLSUS.PIX // lr brake damage x,y,flash1..5566,473,1,1,2,3,1,HRSUS.PIX // rr brake damage x,y,flash1..5534,408,1,1,2,3,1,HTYR.PIX // lf wheel damage x,y,flash1..5574,408,1,1,2,3,1,HTYR.PIX // rf wheel damage x,y,flash1..5534,470,1,1,2,3,1,HTYR.PIX // lr wheel damage x,y,flash1..5574,470,1,1,2,3,1,HTYR.PIX // rr wheel damage x,y,flash1..570,3,570,358,EXTDAMA.PIX3 // Number of dimmed areas (external)564,350,626,475 // Dim rectangle60,437,81,474 // Dim rectangle86,437,135,474 // Dim rectangle0 // Number of dimmed areas (internal)