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CKPT81F.PIX // Cockpit forward image file names32,53,672,432 // Left, top, right, bottom rendering coordinatesCKPT81L.PIX // Cockpit left image file names32,28,672,444 // Left, top, right, bottom rendering coordinatesCKPT81R.PIX // Cockpit right image file names32,77,650,370 // Left, top, right, bottom rendering coordinatesd,88,442,HSPEEDO1.PIX,14 // Speedo type, x, y, filename, x-pitchd,282,439,HSPEEDO1.PIX,14 // Speedo type, x, y, filename, x-pitcha,8,375,HIRESTCH.PIX,64,432,0,44,215,0,-4 // tacho type, x, y, filename, x-pitchd,284,480,HTACHO1.PIX // Tacho x, y, filename62,442,HGEARS.PIX // Gear display x,y,image (external)230,444,HGEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames332,394,STR680.PIX,0,0,none // Left-most hands frame352,415,STR580.PIX,0,0,none // Leftish hands frame380,444,STR480.PIX,132,494,STL480.PIX // Leftish hands frame390,468,STR380.PIX,134,468,STL380.PIX // Centre hands frame390,478,STR280.PIX,144,451,STL280.PIX // Rightish hands frame0,0,none,152,432,STL180.PIX // Rightish hands frame0,0,none,144,410,STL080.PIX // Right-most hands frame538,36,688,93 // Left, top, right, bottom of mirror0,0,104,110 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)607,466,1,1,2,3,1,HENG.PIX // Engine damage x,y,flash1..5609,408,1,1,2,3,1,HTRN.PIX // Transmission damage x,y,flash1..5603,418,1,1,2,3,1,HSTR.PIX // Steering damage x,y,flash1..5601,406,1,1,2,3,1,HLSUS.PIX // lf brake damage x,y,flash1..5621,406,1,1,2,3,1,HRSUS.PIX // rf brake damage x,y,flash1..5599,468,1,1,2,3,1,HLSUS.PIX // lr brake damage x,y,flash1..5623,468,1,1,2,3,1,HRSUS.PIX // rr brake damage x,y,flash1..5593,403,1,1,2,3,1,HTYR.PIX // lf wheel damage x,y,flash1..5629,403,1,1,2,3,1,HTYR.PIX // rf wheel damage x,y,flash1..5591,466,1,1,2,3,1,HTYR.PIX // lr wheel damage x,y,flash1..5631,466,1,1,2,3,1,HTYR.PIX // rr wheel damage x,y,flash1..53,-4,562,362,EXTDAM1.PIX3 // Number of dimmed areas (external)556,359,616,475 // Dim rectangle60,437,81,474 // Dim rectangle86,437,135,474 // Dim rectangle0 // Number of dimmed areas (internal)