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// DIE ANNA (ANNIE) PRATCAM TEXT FILE
// tuesday 04/2/97
// IF THIS ISN'T THE LAST TIME I DO THIS I'M GOING TO DIE....
45 // NUMBER OF FLICS
ADEADL.FLI // 0
ADISGUSL.FLI // 1
ADRIVE1L.FLI // 2
AGRINL.FLI // 3
AHELMETL.FLI // 4
AHITB1L.FLI // 5
AHITF1L.FLI // 6
AHITL1L.FLI // 7
AHITR1L.FLI // 8
AHORRORL.FLI // 9
ALAUGHL.FLI // 10
ALOOKLL.FLI // 11
ALOOKRL.FLI // 12
AROLL1L.FLI // 13
ASCREAML.FLI // 14
ASORRYL.FLI // 15
AWHIPL.FLI // 16
AYEAHL.FLI // 17
ADRIVE2L.FLI // 18
ADRIVE3L.FLI // 19
ASAILL.FLI // 20
AFALLL.FLI // 21
AROLL2L.FLI // 22
AROLL3L.FLI // 23
AHITB2L.FLI // 24
AHITB3L.FLI // 25
AHITF2L.FLI // 26
AHITF3L.FLI // 27
AHITL2L.FLI // 28
AHITL3L.FLI // 29
AHITR2L.FLI // 30
AHITR3L.FLI // 31
ASKIDLL.FLI // 32
ASKIDRL.FLI // 33
AHELMXL.FLI // 34
ALOOSEL.FLI // 35
ALOOSEXL.FLI // 36
ADEADXL.FLI // 37
ASPEEDL.FLI // 38
AGOODL.FLI // 39
ABADL.FLI // 40
ASILLYL.FLI // 41
AUPSIDEL.FLI // 42
ASTILLL.FLI // 43
AVFUZZL.FLI // 44
END
// **** START OF SEQUENCES ****
45 // NUMBER OF SEQUENCES
// Sequence 0 - Stationary or driving at below 25mph
0 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
2,90,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
// Sequence 1 - Driving at between 25mph and 67mph
50 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
2,83,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
9,7,0 // Flic index,% chance,% of sound
// Sequence 2 - Driving at between 67mph and 167mph
60 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
18,85,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
9,5,0 // Flic index,% chance,% of sound
// Sequence 3 - Driving at over 167mph
70 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
19,90,20,2,7746,7747 // Flic index,% chance,% of sound
9,10,0 // Flic index,% chance,% of sound
// Sequence 4 - Accelerating (NOT USED)
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
3,10,0 // Flic index,% chance,% of sound
9,40,100,2,7724,7727 // Flic index,% chance,% of sound
2,50,0 // Flic index,% chance,% of sound
// Sequence 5 - Sailing gracefully through the air
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
9,30,0 // Flic index,% chance,% of sound
14,30,40,3,7730,7731,7732 // Flic index,% chance,% of sound
20,40,0 // Flic index,% chance,% of sound
// Sequence 6 - Falling rapidly
400 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
21,80,40,1,7732 // Flic index,% chance,% of sound
42,10,40,2,7719,7719 // Flic index,% chance,% of sound
9,10,40,2,7724,7727 // Flic index,% chance,% of sound
// Sequence 7 - Rolling gently
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
32,50,0 // Flic index,% chance,% of sound
33,50,0 // Flic index,% chance,% of sound
// Sequence 8 - Rolling mediumly
400 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
22,60,40,1,7724 // Flic index,% chance,% of sound
28,20,40,1,7704 // Flic index,% chance,% of sound
30,20,40,1,7724 // Flic index,% chance,% of sound
// Sequence 9 - Rolling violently
1100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
23,60,40,3,7742,7747,7722 // Flic index,% chance,% of sound
31,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
29,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 10 - Spinning gently
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
9,10,0 // Flic index,% chance,% of sound
32,40,0 // Flic index,% chance,% of sound
33,50,0 // Flic index,% chance,% of sound
// Sequence 11 - Spinning mediumly
290 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
22,60,30,1,7724 // Flic index,% chance,% of sound
28,20,30,1,7704 // Flic index,% chance,% of sound
30,20,30,1,7724 // Flic index,% chance,% of sound
// Sequence 12 - Spinning violently
1100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
23,60,30,3,7742,7743,7744 // Flic index,% chance,% of sound
31,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
29,20,30,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 13 - Small hit up the arse
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
5,100,20,2,7723,7724 // Flic index,% chance,% of sound
// Sequence 14 - Small hit in the front
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
6,50,0 // Flic index,% chance,% of sound
9,50,0 // Flic index,% chance,% of sound
// Sequence 15 - Small hit up from the left
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
7,100,0 // Flic index,% chance,% of sound
// Sequence 16 - Small hit up from the right
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
8,100,0 // Flic index,% chance,% of sound
// Sequence 17 - Medium hit up the arse
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
24,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 18 - Medium hit in the front
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
26,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 19 - Medium hit up from the left
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
28,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 20 - Medium hit up from the right
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
30,100,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 21 - Big hit up the arse
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
25,90,60,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
44,10,60,1,7727 // Flic index,% chance,% of sound
// Sequence 22 - Big hit in the front
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
27,70,50,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
16,10,50,4,7738,7739,7741,7727 // Flic index,% chance,% of sound
44,20,0 // Flic index,% chance,% of sound
// Sequence 23 - Big hit up from the left
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
29,90,40,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
44,10,0 // Flic index,% chance,% of sound
// Sequence 24 - Big hit up from the right
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
31,90,40,5,7704,7727,7738,7739,7741 // Flic index,% chance,% of sound
44,10,0 // Flic index,% chance,% of sound
// Sequence 25 - Skidding to the left
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
32,100,0 // Flic index,% chance,% of sound
// Sequence 26 - Skidding to the right
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
33,100,0 // Flic index,% chance,% of sound
// Sequence 27 - Turning head to the left in internal view
150 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
11,100,0 // Flic index,% chance,% of sound
// Sequence 28 - Turning head to the right in internal view
150 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
12,100,0 // Flic index,% chance,% of sound
// Sequence 29 - Killed a ped
250 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
1,25,50,3,7706,7708,7710 // Flic index,% chance,% of sound
3,25,0 // Flic index,% chance,% of sound
15,25,50,2,7734,7737 // Flic index,% chance,% of sound
10,25,50,4,7712,7713,7705,7716 // Flic index,% chance,% of sound
// Sequence 30 - Killed a whole bunch-o-peds/piledriver/arty impress etc
255 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
1,25,50,3,7706,7708,7710 // Flic index,% chance,% of sound
15,25,50,2,7734,7737 // Flic index,% chance,% of sound
10,25,50,4,7712,7713,7705,7716 // Flic index,% chance,% of sound
17,25,50,2,7749,7751 // Flic index,% chance,% of sound
// Sequence 31 - Apologising after killing ped(s)
260 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
15,100,100,2,7734,7737 // Flic index,% chance,% of sound
// Sequence 32 - Wasted an opponent
270 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
17,100,100,2,7749,7751 // Flic index,% chance,% of sound
// Sequence 33 - Gone through a checkpoint
270 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
17,100,100,2,7749,7751 // Flic index,% chance,% of sound
// Sequence 34 - Successfully completing a race
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
4,100,100,4,7702,7703,7749,7751 // Flic index,% chance,% of sound
// Chunk #2
1 // Number of alternatives
// Chunk #2, alternative #1
34,100,0 // Flic index,% chance,% of sound
// Sequence 35 - Unsuccessfully completing a race (out of time)
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
35,100,100,2,7719,7719 // Flic index,% chance,% of sound
// Chunk #2
1 // Number of alternatives
// Chunk #1, alternative #1
36,100,0
// Sequence 36 - Dead (Network mode only)
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
0,100,0 // Flic index,% chance,% of sound
1 // Number of alternatives
// Chunk #2 alternative #1
37,100,0 // Flic index,% chance,% of sound
// Sequence 37 - Got points/time powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
38,100,70,2,7749,7751 // Flic index,% chance,% of sound
// Sequence 38 - Got good powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
39,100,70,4,7715,7716,7749,7751 // Flic index,% chance,% of sound
// Sequence 39 - Got bad powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
40,100,70,1,7722 // Flic index,% chance,% of sound
// Sequence 40 - Got weird powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
41,100,70,1,7722 // Flic index,% chance,% of sound
// Sequence 41 - Instant handbrake
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
27,50,40,2,7723,7739 // Flic index,% chance,% of sound
16,50,40,2,7723,7739 // Flic index,% chance,% of sound
// Sequence 42 - Bouncey bouncey
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
25,100,40,4,7704,7738,7739,7741 // Flic index,% chance,% of sound
// Sequence 43 - Instant bodywork trash
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
40,100,40,1,7722 // Flic index,% chance,% of sound
// Sequence 44 - Upside down
299 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
42,30,20,1,7741 // Flic index,% chance,% of sound
44,30,0 // Flic index,% chance,% of sound
43,40,0 // Flic index,% chance,% of sound
END