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CKPT8F.PIX // Cockpit forward image file names15,17,335,180 // Left, top, right, bottom rendering coordinatesCKPT8L.PIX // Cockpit left image file names15,14,335,185 // Left, top, right, bottom rendering coordinatesCKPT8R.PIX // Cockpit right image file names15,20,335,169 // Left, top, right, bottom rendering coordinatesd,46,183,SPEDO1.PIX,7 // Speedo type, x, y, filename, x-pitchd,138,183,SPEDO1.PIX,7 // Speedo type, x, y, filename, x-pitcha,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitchd,135,197,TACHO1.PIX // Tacho x, y, filename33,183,GEARS.PIX // Gear display x,y,image (external)106,176,GEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames154,164,HANDS06R.PIX,0,0,none // Left-most hands frame164,173,HANDS05R.PIX,0,0,none // Leftish hands frame178,185,HANDS04R.PIX,54,206,HANDS04L.PIX // Leftish hands frame183,195,HANDS03R.PIX,55,195,HANDS03L.PIX // Centre hands frame183,199,HANDS02R.PIX,60,188,HANDS02L.PIX // Rightish hands frame0,0,none,64,180,HANDS01L.PIX // Rightish hands frame0,0,none,60,171,HANDS00L.PIX // Right-most hands frame265,29,336,55 // Left, top, right, bottom of mirror0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)303,191,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5304,167,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5301,173,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5301,167,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5309,167,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5300,190,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5310,190,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5297,166,1,1,2,3,1,tyrDM.PIX // lf wheel damage x,y,flash1..5313,166,1,1,2,3,1,tyrDM.PIX // rf wheel damage x,y,flash1..5296,189,1,1,2,3,1,tyrDM.PIX // lr wheel damage x,y,flash1..5314,189,1,1,2,3,1,tyrDM.PIX // rr wheel damage x,y,flash1..50,0,280,150,DAMASK8.PIX3 // Number of dimmed areas (external)276,148,308,196 // Dim rectangle31,182,42,198 // Dim rectangle44,182,69,198 // Dim rectangle0 // Number of dimmed areas (internal)