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FRANKF.PIX // Cockpit forward image file names
15,17,335,178 // Left, top, right, bottom rendering coordinates
FRANKL.PIX // Cockpit left image file names
15,19,335,187 // Left, top, right, bottom rendering coordinates
FRANKR.PIX // Cockpit right image file names
15,19,335,162 // Left, top, right, bottom rendering coordinates
d,46,183,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitch
d,103,191,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitch
a,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitch
d,103,199,TACH0.PIX // Tacho x, y, filename
33,183,GEARS.PIX // Gear display x,y,image (external)
150,180,GEARS.PIX // Gear display x,y,image (internal)
7 // Number of hands frames
154,164,HANDS06R.PIX,0,0,none // Left-most hands frame
164,173,HANDS05R.PIX,0,0,none // Leftish hands frame
178,185,HANDS04R.PIX,54,206,HANDS04L.PIX // Leftish hands frame
183,195,HANDS03R.PIX,55,195,HANDS03L.PIX // Centre hands frame
183,199,HANDS02R.PIX,60,188,HANDS02L.PIX // Rightish hands frame
0,0,none,64,180,HANDS01L.PIX // Rightish hands frame
0,0,none,60,171,HANDS00L.PIX // Right-most hands frame
262,30,349,63 // Left, top, right, bottom of mirror
0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
309,162,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5
310,173,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5
306,173,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5
305,165,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5
317,165,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5
305,191,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5
317,191,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5
301,164,1,1,2,3,1,TYRDM.PIX // lf wheel damage x,y,flash1..5
321,164,1,1,2,3,1,TYRDM.PIX // rf wheel damage x,y,flash1..5
301,190,1,1,2,3,1,TYRDM.PIX // lr wheel damage x,y,flash1..5
321,190,1,1,2,3,1,TYRDM.PIX // rr wheel damage x,y,flash1..5
0,0,286,149,DAMASK0.PIX
3 // Number of dimmed areas (external)
283,147,313,195 // Dim rectangle
31,182,42,198 // Dim rectangle
44,182,69,198 // Dim rectangle
0 // Number of dimmed areas (internal)