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CKPT3F.PIX // Cockpit forward image file names15,10,335,176 // Left, top, right, bottom rendering coordinatesCKPT3L.PIX // Cockpit left image file names15,10,335,166 // Left, top, right, bottom rendering coordinatesCKPT3R.PIX // Cockpit right image file names15,10,335,166 // Left, top, right, bottom rendering coordinatesd,46,183,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitchd,179,168,SPEDO4.PIX,7 // Speedo type, x, y, filename, x-pitcha,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitchd,179,183,TACHO3.PIX // Tacho x, y, filename33,183,GEARS.PIX // Gear display x,y,image (external)164,185,GEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames208,150,HANDS36R.PIX,0,0,none // Left-most hands frame209,160,HANDS35R.PIX,0,0,none // Leftish hands frame223,176,HANDS34R.PIX,67,201,HANDS34L.PIX // Leftish hands frame227,188,HANDS33R.PIX,67,188,HANDS33L.PIX // Centre hands frame226,193,HANDS32R.PIX,72,180,HANDS32L.PIX // Rightish hands frame0,0,none,72,170,HANDS31L.PIX // Rightish hands frame0,0,none,64,158,HANDS30L.PIX // Right-most hands frame210,27,285,50 // Left, top, right, bottom of mirror0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)154,195,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5155,171,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5152,181,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5149,172,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5163,172,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5148,190,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5164,190,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5145,171,1,1,2,3,1,TYRDM.PIX // lf wheel damage x,y,flash1..5167,171,1,1,2,3,1,TYRDM.PIX // rf wheel damage x,y,flash1..5144,189,1,1,2,3,1,TYRDM.PIX // lr wheel damage x,y,flash1..5168,189,1,1,2,3,1,TYRDM.PIX // rr wheel damage x,y,flash1..5152,-3,279,155,DAMASK3.PIX3 // Number of dimmed areas (external)276,152,314,196 // Dim rectangle31,182,42,198 // Dim rectangle44,182,69,198 // Dim rectangle0 // Number of dimmed areas (internal)