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FRANKF.PIX // Cockpit forward image file names15,17,335,178 // Left, top, right, bottom rendering coordinatesFRANKL.PIX // Cockpit left image file names15,19,335,187 // Left, top, right, bottom rendering coordinatesFRANKR.PIX // Cockpit right image file names15,19,335,162 // Left, top, right, bottom rendering coordinatesd,46,183,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitchd,103,191,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitcha,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitchd,103,199,TACH0.PIX // Tacho x, y, filename33,183,GEARS.PIX // Gear display x,y,image (external)150,180,GEARS.PIX // Gear display x,y,image (internal)7 // Number of hands frames154,164,HANDS06R.PIX,0,0,none // Left-most hands frame164,173,HANDS05R.PIX,0,0,none // Leftish hands frame178,185,HANDS04R.PIX,54,206,HANDS04L.PIX // Leftish hands frame183,195,HANDS03R.PIX,55,195,HANDS03L.PIX // Centre hands frame183,199,HANDS02R.PIX,60,188,HANDS02L.PIX // Rightish hands frame0,0,none,64,180,HANDS01L.PIX // Rightish hands frame0,0,none,60,171,HANDS00L.PIX // Right-most hands frame262,30,349,63 // Left, top, right, bottom of mirror0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)309,162,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5310,173,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5306,173,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5305,165,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5317,165,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5305,191,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5317,191,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5301,164,1,1,2,3,1,TYRDM.PIX // lf wheel damage x,y,flash1..5321,164,1,1,2,3,1,TYRDM.PIX // rf wheel damage x,y,flash1..5301,190,1,1,2,3,1,TYRDM.PIX // lr wheel damage x,y,flash1..5321,190,1,1,2,3,1,TYRDM.PIX // rr wheel damage x,y,flash1..50,0,286,149,DAMASK0.PIX3 // Number of dimmed areas (external)283,147,313,195 // Dim rectangle31,182,42,198 // Dim rectangle44,182,69,198 // Dim rectangle0 // Number of dimmed areas (internal)