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CKPT4F.PIX // Cockpit forward image file names15,39,335,165 // Left, top, right, bottom rendering coordinatesCKPT4L.PIX // Cockpit left image file names22,43,335,166 // Left, top, right, bottom rendering coordinatesCKPT4R.PIX // Cockpit right image file names15,56,285,161 // Left, top, right, bottom rendering coordinatesd,46,183,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitchd,231,168,SPEDO4.PIX,7 // Speedo type, x, y, filename, x-pitcha,4,152,TACHO.PIX,31,179,0,21,215,0,-4 // tacho type, x, y, filename, x-pitchd,204,177,TACHO3.PIX // Tacho x, y, filename33,183,GEARS4.PIX // Gear display x,y,image (external)80,163,GEARS4.PIX // Gear display x,y,image (internal)7 // Number of hands frames171,164,HANDS06R.PIX,0,0,none // Left-most hands frame181,173,HANDS05R.PIX,0,0,none // Leftish hands frame195,185,HANDS04R.PIX,71,206,HANDS04L.PIX // Leftish hands frame200,195,HANDS03R.PIX,72,195,HANDS03L.PIX // Centre hands frame200,199,HANDS02R.PIX,77,188,HANDS02L.PIX // Rightish hands frame0,0,none,81,180,HANDS01L.PIX // Rightish hands frame0,0,none,77,171,HANDS00L.PIX // Right-most hands frame263,20,335,44 // Left, top, right, bottom of mirror0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)299,193,1,1,2,3,1,ENGDM.PIX // Engine damage x,y,flash1..5300,169,1,1,2,3,1,TRNDM.PIX // Transmission damage x,y,flash1..5298,161,1,1,2,3,1,STRDM.PIX // Steering damage x,y,flash1..5293,169,1,1,2,3,1,LBRKDM.PIX // lf brake damage x,y,flash1..5309,169,1,1,2,3,1,RBRKDM.PIX // rf brake damage x,y,flash1..5293,197,1,1,2,3,1,LBRKDM.PIX // lr brake damage x,y,flash1..5309,197,1,1,2,3,1,RBRKDM.PIX // rr brake damage x,y,flash1..5289,168,1,1,2,3,1,TYRDM.PIX // lf wheel damage x,y,flash1..5313,168,1,1,2,3,1,TYRDM.PIX // rf wheel damage x,y,flash1..5289,196,1,1,2,3,1,TYRDM.PIX // lr wheel damage x,y,flash1..5313,196,1,1,2,3,1,TYRDM.PIX // rr wheel damage x,y,flash1..50,0,274,149,DAMASK4.PIX3 // Number of dimmed areas (external)271,147,305,199 // Dim rectangle31,182,42,198 // Dim rectangle44,182,69,198 // Dim rectangle0 // Number of dimmed areas (internal)